
msgid ""
msgstr ""
"Project-Id-Version: Blender 2.79 (sub 0) (b'9b7d5067795')\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-09-04 17:20:25\n"
"PO-Revision-Date: 2017-08-21 23:59+0800\n"
"Last-Translator: Cheng-Chia Tseng <pswo10680@gmail.com>\n"
"Language-Team: chinese-l10n <chinese-l10n@googlegroups.com>\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Poedit 1.8.13\n"
"X-Poedit-Bookmarks: 19357,18446,13680,5545,19262,-1,-1,-1,-1,-1"


msgid "Action F-Curves"
msgstr "動作 F 曲線"


msgid "Collection of action F-Curves"
msgstr "動作 F 曲線的集合"


msgid "Action Group"
msgstr "動作群組"


msgid "Groups of F-Curves"
msgstr "F 曲線群組"


msgid "Channels"
msgstr "通道"


msgid "F-Curves in this group"
msgstr "此群組中的 F 曲線"


msgid "Color Set"
msgstr "色彩集"


msgid "Custom color set to use"
msgstr "要使用的自訂色彩集"


msgid "Default Colors"
msgstr "預設色彩"


msgid "01 - Theme Color Set"
msgstr "01 - 主題色彩集"


msgid "02 - Theme Color Set"
msgstr "02 - 主題色彩集"


msgid "03 - Theme Color Set"
msgstr "03 - 主題色彩集"


msgid "04 - Theme Color Set"
msgstr "04 - 主題色彩集"


msgid "05 - Theme Color Set"
msgstr "05 - 主題色彩集"


msgid "06 - Theme Color Set"
msgstr "06 - 主題色彩集"


msgid "07 - Theme Color Set"
msgstr "07 - 主題色彩集"


msgid "08 - Theme Color Set"
msgstr "08 - 主題色彩集"


msgid "09 - Theme Color Set"
msgstr "09 - 主題色彩集"


msgid "10 - Theme Color Set"
msgstr "10 - 主題色彩集"


msgid "11 - Theme Color Set"
msgstr "11 - 主題色彩集"


msgid "12 - Theme Color Set"
msgstr "12 - 主題色彩集"


msgid "13 - Theme Color Set"
msgstr "13 - 主題色彩集"


msgid "14 - Theme Color Set"
msgstr "14 - 主題色彩集"


msgid "15 - Theme Color Set"
msgstr "15 - 主題色彩集"


msgid "16 - Theme Color Set"
msgstr "16 - 主題色彩集"


msgid "17 - Theme Color Set"
msgstr "17 - 主題色彩集"


msgid "18 - Theme Color Set"
msgstr "18 - 主題色彩集"


msgid "19 - Theme Color Set"
msgstr "19 - 主題色彩集"


msgid "20 - Theme Color Set"
msgstr "20 - 主題色彩集"


msgid "Custom Color Set"
msgstr "自訂色彩集"


msgid "Colors"
msgstr "色彩"


msgid "Copy of the colors associated with the group's color set"
msgstr "與該群組的色彩集相關的色彩副本"


msgid "Color set is user-defined instead of a fixed theme color set"
msgstr "色彩集係為使用者定義，而非固定的主題色彩集"


msgid "Lock"
msgstr "鎖定"


msgid "Action group is locked"
msgstr "動作群組已上鎖"


msgid "Name"
msgstr "名稱"


msgid "Select"
msgstr "選取"


msgid "Action group is selected"
msgstr "動作群組已選取"


msgid "Expanded"
msgstr "已擴展"


msgid "Action group is expanded"
msgstr "動作群組已擴展"


msgid "Action Groups"
msgstr "動作群組"


msgid "Collection of action groups"
msgstr "動作群組的集合"


msgid "Action Pose Markers"
msgstr "動作姿態標記"


msgid "Collection of timeline markers"
msgstr "時間軸標記的集合"


msgid "Active Pose Marker"
msgstr "作用中姿勢標記"


msgid "Active pose marker for this action"
msgstr "此動作的作用中姿勢標記"


msgid "Active Pose Marker Index"
msgstr "作用中姿勢標記索引"


msgid "Index of active pose marker"
msgstr "作用中姿勢標記的索引"


msgid "Actuator to apply actions in the game engine"
msgstr "遊戲引擎中要套用動作的促動器"


msgid "Active"
msgstr "作用中"


msgid "Set the active state of the actuator"
msgstr "設定促動器的作用中狀態"


msgid "Pinned"
msgstr "釘住"


msgid "Display when not linked to a visible states controller"
msgstr "在未連結至可見狀態控制器時顯示"


msgid "Set actuator expanded in the user interface"
msgstr "在使用者介面上擴展促動器"


msgid "Type"
msgstr "類型"


msgid "Action"
msgstr "動作"


msgid "Armature"
msgstr "骨架"


msgid "Camera"
msgstr "攝影機"


msgid "Constraint"
msgstr "約束"


msgid "Edit Object"
msgstr "編輯物體"


msgid "Filter 2D"
msgstr "過濾器 2D"


msgid "Game"
msgstr "遊戲"


msgid "Message"
msgstr "資訊"


msgid "Motion"
msgstr "運動"


msgid "Mouse"
msgstr "滑鼠"


msgid "Parent"
msgstr "親子"


msgid "Property"
msgstr "屬性"


msgid "Random"
msgstr "隨機"


msgid "Scene"
msgstr "場景"


msgid "Sound"
msgstr "聲音"


msgid "State"
msgstr "狀態"


msgid "Steering"
msgstr "掌向"


msgid "Visibility"
msgstr "可見性"


msgid "Action Actuator"
msgstr "動作促動器"


msgid "Actuator to control the object movement"
msgstr "控制物體移動的促動器"


msgid "Child"
msgstr "子代"


msgid "Update Action on all children Objects as well"
msgstr "也更新所有子代物體上的動作"


msgid "Blend Mode"
msgstr "混合模式"


msgid "How this layer is blended with previous layers"
msgstr "這一層如何與上一層混合"


msgid "Blend"
msgstr "混合"


msgid "Add"
msgstr "添加"


msgid "Blendin"
msgstr "混入"


msgid "Number of frames of motion blending"
msgstr "運動混合的幀數"


msgid "End Frame"
msgstr "結束幀"


msgid "Frame Property"
msgstr "框幀屬性"


msgid "Assign the action's current frame number to this property"
msgstr "將動作目前的幀數賦予至此屬性"


msgid "Start Frame"
msgstr "起始幀"


msgid "Layer"
msgstr "層"


msgid "The animation layer to play the action on"
msgstr "播放動作的動畫分層"


msgid "Layer Weight"
msgstr "層權重"


msgid "How much of the previous layer to blend into this one"
msgstr "前一層與此層混合的比例 (0 = 添加模式)"


msgid "Action Type"
msgstr "動作類型"


msgid "Action playback type"
msgstr "動作播放控制類型"


msgid "Play"
msgstr "播放"


msgid "Ping Pong"
msgstr "乒乓"


msgid "Flipper"
msgstr "輕擊"


msgid "Loop Stop"
msgstr "迴圈停止"


msgid "Loop End"
msgstr "迴圈結束"


msgid "Priority"
msgstr "優先度"


msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
msgstr "執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時，凌駕的通道在堆疊中必須較低)"


msgid "Use this property to define the Action position"
msgstr "使用此屬性來定義動作位置"


msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
msgstr "根據區域旗標將動作添加至目前全域或區域座標軸的位置/旋轉/縮放"


msgid "Continue"
msgstr "繼續"


msgid "Restore last frame when switching on/off, otherwise play from the start each time"
msgstr "當開啟/關閉時還原末框幀，否則每次均從頭開始播放"


msgid "Force"
msgstr "力"


msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
msgstr "根據區域選項將動作套用至全域或區域作用力 (僅限動態物體)"


msgid "L"
msgstr "區域"


msgid "Let the Action act in local coordinates, used in Force and Add mode"
msgstr "讓動作在區域座標軸上行動，用於「力」和「添加」模式"


msgid "Armature Actuator"
msgstr "骨架促動器"


msgid "Bone"
msgstr "骨骼"


msgid "Bone on which the constraint is defined"
msgstr "定義約束的骨骼"


msgid "Name of the constraint to control"
msgstr "要控制的約束名稱"


msgid "Influence"
msgstr "影響"


msgid "Influence of this constraint"
msgstr "此約束的影響"


msgid "Constraint Type"
msgstr "約束類型"


msgid "Run Armature"
msgstr "執行骨架"


msgid "Enable"
msgstr "啟用"


msgid "Disable"
msgstr "停用"


msgid "Set Target"
msgstr "設定目標"


msgid "Set Weight"
msgstr "設定權重"


msgid "Set Influence"
msgstr "設定影響"


msgid "Secondary Target"
msgstr "第二目標"


msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
msgstr "設定此物體為約束的第二目標 (目前僅適用於 IK 的兩極目標)"


msgid "Target"
msgstr "目標"


msgid "Set this object as the target of the constraint"
msgstr "設定此物體為約束的目標"


msgid "Weight"
msgstr "權重"


msgid "Weight of this constraint"
msgstr "此約束的權重"


msgid "Camera Actuator"
msgstr "攝影機促動器"


msgid "Axis"
msgstr "軸"


msgid "Axis the Camera will try to get behind"
msgstr "攝影機會被放於該軸之後"


msgid "+X"
msgstr "+X"


msgid "Camera tries to get behind the X axis"
msgstr "攝影機會試圖置於 X 軸之後"


msgid "+Y"
msgstr "+Y"


msgid "Camera tries to get behind the Y axis"
msgstr "攝影機會試圖置於 Y 軸之後"


msgid "-X"
msgstr "-X"


msgid "Camera tries to get behind the -X axis"
msgstr "攝影機會試圖置於 -X 軸之後"


msgid "-Y"
msgstr "-Y"


msgid "Camera tries to get behind the -Y axis"
msgstr "攝影機會試圖置於 -Y 軸之後"


msgid "Damping"
msgstr "阻尼"


msgid "Strength of the constraint that drives the camera behind the target"
msgstr "驅動目標背後攝影機的約束強度"


msgid "Height"
msgstr "高度"


msgid "Max"
msgstr "最大"


msgid "Min"
msgstr "最小"


msgid "Camera Object"
msgstr "攝影機物體"


msgid "Look at this Object"
msgstr "注視此物體"


msgid "Constraint Actuator"
msgstr "約束促動器"


msgid "Actuator to handle Constraints"
msgstr "控制約束的促動器"


msgid "Max Angle"
msgstr "最大角度"


msgid "Maximum angle allowed with target direction (no correction is done if angle with target direction is between min and max)"
msgstr "與目標方向間所允許的最大角度 (如果與目標方向間的角度介於最小與最大之間則不修正)"


msgid "Min Angle"
msgstr "最小角度"


msgid "Minimum angle to maintain with target direction (no correction is done if angle with target direction is between min and max)"
msgstr "與目標方向間需維持的最小角度 (如果與目標方向間的角度介於最小與最大之間則不修正)"


msgid "Damping factor: time constant (in frame) of low pass filter"
msgstr "阻尼因子：低通遞過濾器的單幀時間常數"


msgid "RotDamp"
msgstr "旋轉阻尼"


msgid "Use a different damping for orientation"
msgstr "為不同方向使用不同的阻尼值"


msgid "Direction"
msgstr "方向"


msgid "Direction of the ray"
msgstr "光線的方向"


msgid "None"
msgstr "無"


msgid "X axis"
msgstr "X 軸"


msgid "Y axis"
msgstr "Y 軸"


msgid "Z axis"
msgstr "Z 軸"


msgid "-X axis"
msgstr "-X 軸"


msgid "-Y axis"
msgstr "-Y 軸"


msgid "-Z axis"
msgstr "-Z 軸"


msgid "Select the axis to be aligned along the reference direction"
msgstr "選取要對齊的參照方向軸"


msgid "Distance"
msgstr "距離"


msgid "Keep this distance to target"
msgstr "保持與目標的距離"


msgid "Damping factor of the force field spring"
msgstr "力場彈力的阻尼因子"


msgid "Spring force within the force field area"
msgstr "力場區域的彈力"


msgid "Height of the force field area"
msgstr "力場區域的高度"


msgid "Limit"
msgstr "限制"


msgid "Loc X"
msgstr "位置 X"


msgid "Loc Y"
msgstr "位置 Y"


msgid "Loc Z"
msgstr "位置 Z"


msgid "Material"
msgstr "材質"


msgid "Ray detects only Objects with this material"
msgstr "光線僅能偵測到擁有此材質的物體"


msgid "Constraints Mode"
msgstr "約束模式"


msgid "The type of the constraint"
msgstr "約束的類型"


msgid "Location Constraint"
msgstr "位置約束"


msgid "Distance Constraint"
msgstr "距離約束"


msgid "Orientation Constraint"
msgstr "方向約束"


msgid "Force Field Constraint"
msgstr "力場約束"


msgid "Ray detects only Objects with this property"
msgstr "光線僅能偵測到擁有此屬性的物體"


msgid "Range"
msgstr "範圍"


msgid "Maximum length of ray"
msgstr "光線的最大長度"


msgid "Reference Direction"
msgstr "參照方向"


msgid "Time"
msgstr "時間"


msgid "Maximum activation time in frame, 0 for unlimited"
msgstr "以幀為單位的最大啟動時間，0 為無限"


msgid "N"
msgstr "N"


msgid "Add a horizontal spring force on slopes"
msgstr "於斜坡加入水平彈力"


msgid "Keep object axis parallel to normal"
msgstr "保持物體軸與法線平行"


msgid "Force Distance"
msgstr "力距離"


msgid "Force distance of object to point of impact of ray"
msgstr "物體至光線影響點的力距離"


msgid "Set ray along object's axis or global axis"
msgstr "將光線沿物體的座標軸或者全域軸設定"


msgid "M/P"
msgstr "M/P"


msgid "Detect material instead of property"
msgstr "偵測材質而不是屬性"


msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
msgstr "於命中位置沿著 (區域軸) 或平行 (全域軸) 法線設定物體軸"


msgid "PER"
msgstr "PER"


msgid "Persistent actuator: stays active even if ray does not reach target"
msgstr "永久促動器：即使光線未抵達位置仍維持作用"


msgid "Edit Object Actuator"
msgstr "編輯物體促動器"


msgid "Actuator used to edit objects"
msgstr "用於編輯物體的促動器"


msgid "Angular Velocity"
msgstr "角速度"


msgid "Angular velocity upon creation"
msgstr "建立時的角速度"


msgid "Dynamic Operation"
msgstr "動態操作"


msgid "Restore Dynamics"
msgstr "重設動態"


msgid "Suspend Dynamics"
msgstr "暫停動態"


msgid "Enable Rigid Body"
msgstr "啟用剛體"


msgid "Disable Rigid Body"
msgstr "停用剛體"


msgid "Set Mass"
msgstr "設定質量"


msgid "Linear Velocity"
msgstr "線性速度"


msgid "Velocity upon creation"
msgstr "建立時的速度"


msgid "Mass"
msgstr "質量"


msgid "The mass of the object"
msgstr "物體的質量"


msgid "Mesh"
msgstr "網格"


msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
msgstr "替換既有的，當「物理」留空時將重新製作既有的物理網格"


msgid "The mode of the actuator"
msgstr "促動器的模式"


msgid "Add Object"
msgstr "添加物體"


msgid "End Object"
msgstr "結束物體"


msgid "Replace Mesh"
msgstr "替換網格"


msgid "Track to"
msgstr "跟蹤至"


msgid "Dynamics"
msgstr "動態"


msgid "Object"
msgstr "物體"


msgid "Add this Object and all its children (can't be on a visible layer)"
msgstr "添加此物體與其子代 (不能位在可見分層上)"


msgid "Duration the new Object lives or the track takes"
msgstr "新物體的存活時間或跟蹤的花費時間"


msgid "Track Axis"
msgstr "追蹤軸"


msgid "The axis that points to the target object"
msgstr "指向目標物體的軸"


msgid "Track to this Object"
msgstr "跟蹤此物體"


msgid "Up Axis"
msgstr "向上軸"


msgid "The axis that points upward"
msgstr "向上指的軸"


msgid "3D"
msgstr "3D"


msgid "Enable 3D tracking"
msgstr "啟用 3D 跟蹤"


msgid "Apply the rotation locally"
msgstr "區域性套用旋旋轉作"


msgid "Apply the transformation locally"
msgstr "區域性套用變換動作"


msgid "Gfx"
msgstr "Gfx"


msgid "Replace the display mesh"
msgstr "替換顯示網格"


msgid "Phys"
msgstr "物理"


msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
msgstr "替換物理網格 (僅三角形邊界 - 不支援複合外形)"


msgid "Filter 2D Actuator"
msgstr "過濾 2D 促動器"


msgid "Actuator to apply screen graphic effects"
msgstr "套用畫面圖形效果的促動器"


msgid "Pass Number"
msgstr "通遞編號"


msgid "Set filter order"
msgstr "設定過濾器順序"


msgid "Script"
msgstr "指令稿"


msgid "Filter 2D Type"
msgstr "過濾 2D 類型"


msgid "Enable Filter"
msgstr "啟用過濾器"


msgid "Disable Filter"
msgstr "停用過濾器"


msgid "Remove Filter"
msgstr "移除過濾器"


msgid "Motion Blur"
msgstr "運動模糊"


msgid "Blur"
msgstr "模糊"


msgid "Sharpen"
msgstr "銳利化"


msgid "Dilation"
msgstr "膨脹"


msgid "Erosion"
msgstr "侵蝕"


msgid "Laplacian"
msgstr "拉普拉斯"


msgid "Sobel"
msgstr "索貝爾"


msgid "Prewitt"
msgstr "皮維特"


msgid "Gray Scale"
msgstr "灰度縮放"


msgid "Sepia"
msgstr "墨魚棕"


msgid "Invert"
msgstr "反轉"


msgid "Custom Filter"
msgstr "自訂過濾器"


msgid "Value"
msgstr "值"


msgid "Motion blur factor"
msgstr "運動模糊因子"


msgid "Enable/Disable Motion Blur"
msgstr "啟用/停用運動模糊"


msgid "Game Actuator"
msgstr "遊戲促動器"


msgid "File"
msgstr "檔案"


msgid "The file to use, depending on the mode (e.g. the blend file to load or a destination for saving a screenshot) - use the \"//\" prefix for a relative path"
msgstr "要使用的檔案，取決於模式（如：要載入的 blend 檔，或要儲存的畫面快照目的地）- 請使用「//」前綴字符採取相對路徑"


msgid "Start Game From File"
msgstr "從檔案開啟遊戲"


msgid "Restart Game"
msgstr "重新啟動遊戲"


msgid "Quit Game"
msgstr "退出遊戲"


msgid "Save bge.logic.globalDict"
msgstr "儲存 bge.logic.globalDict"


msgid "Load bge.logic.globalDict"
msgstr "載入 bge.logic.globalDict"


msgid "Screenshot"
msgstr "畫面快照"


msgid "Message Actuator"
msgstr "資訊促動器"


msgid "Body"
msgstr "內文"


msgid "Optional, message body Text"
msgstr "選用，資訊內文文字"


msgid "Prop Name"
msgstr "屬性名稱"


msgid "The message body will be set by the Property Value"
msgstr "資訊內文會以屬性值設定"


msgid "Toggle message type: either Text or a PropertyName"
msgstr "切換資訊類型：Text 文字或 PropertyName 屬性名稱"


msgid "Text"
msgstr "文字"


msgid "Subject"
msgstr "主旨"


msgid "Optional, message subject (this is what can be filtered on)"
msgstr "選用，資訊主旨 (這是可以過濾的)"


msgid "To"
msgstr "給"


msgid "Optional, send message to objects with this name only, or empty to broadcast"
msgstr "選用，僅傳送資訊給此名稱的物體，或是留空作為廣播"


msgid "Mouse Actuator"
msgstr "滑鼠促動器"


msgid "Local"
msgstr "區域"


msgid "Apply rotation locally"
msgstr "區域性套用旋轉"


msgid "Maximum positive rotation allowed by X mouse movement (0 for infinite)"
msgstr "X 滑鼠移動所允許的最大正旋轉 (0 為無限)"


msgid "Maximum positive rotation allowed by Y mouse movement (0 for infinite)"
msgstr "Y 滑鼠移動所允許的最大正旋轉 (0 為無限)"


msgid "Maximum negative rotation allowed by X mouse movement (0 for infinite)"
msgstr "X 滑鼠移動所允許的最大負旋轉 (0 為無限)"


msgid "Maximum negative rotation allowed by Y mouse movement (0 for infinite)"
msgstr "Y 滑鼠移動所允許的最大負旋轉 (0 為無限)"


msgid "Mode"
msgstr "模式"


msgid "Look"
msgstr "查看"


msgid "Object Axis"
msgstr "物體軸"


msgid "Local object axis mouse movement in the X direction will apply to"
msgstr "區域物體軸滑鼠移動將套用的 X 方向"


msgid "X Axis"
msgstr "X 軸"


msgid "Y Axis"
msgstr "Y 軸"


msgid "Z Axis"
msgstr "Z 軸"


msgid "Local object axis mouse movement in the Y direction will apply to"
msgstr "區域物體軸滑鼠移動將套用的 Y 方向"


msgid "Reset"
msgstr "重設"


msgid "Reset the cursor's X position to the center of the screen space after calculating"
msgstr "計算後將游標的 X 位置重設為螢幕空間中心"


msgid "Reset the cursor's Y position to the center of the screen space after calculating"
msgstr "計算後將游標的 Y 位置重設為螢幕空間中心"


msgid "Sensitivity"
msgstr "敏感度"


msgid "Sensitivity of the X axis"
msgstr "X 軸的敏感度"


msgid "Sensitivity of the Y axis"
msgstr "Y 軸的敏感度"


msgid "Threshold"
msgstr "閾值"


msgid "Amount of X motion before mouse movement will register"
msgstr "在滑鼠移動註冊前的 X 運動量"


msgid "Amount of Y motion before mouse movement will register"
msgstr "在滑鼠移動註冊前的 Y 運動量"


msgid "Use X Axis"
msgstr "使用 X 軸"


msgid "Calculate mouse movement on the X axis"
msgstr "計算滑鼠在 X 軸上的移動"


msgid "Use Y Axis"
msgstr "使用 Y 軸"


msgid "Calculate mouse movement on the Y axis"
msgstr "計算滑鼠在 Y 軸上的移動"


msgid "Visible"
msgstr "可見"


msgid "Make mouse cursor visible"
msgstr "讓滑鼠游標出現"


msgid "Motion Actuator"
msgstr "運動促動器"


msgid "Angular velocity"
msgstr "角速度"


msgid "Damping Frames"
msgstr "阻尼幀"


msgid "Number of frames to reach the target velocity"
msgstr "到達目標速度的幀數"


msgid "Derivate Coefficient"
msgstr "衍生係數"


msgid "Not required, high values can cause instability"
msgstr "不需要，較高的值可能導致不穩定"


msgid "Upper limit for X force"
msgstr "X 力的上限"


msgid "Upper limit for Y force"
msgstr "Y 力的上限"


msgid "Upper limit for Z force"
msgstr "Z 力的上限"


msgid "Lower limit for X force"
msgstr "X 力的下限"


msgid "Lower limit for Y force"
msgstr "Y 力的下限"


msgid "Lower limit for Z force"
msgstr "Z 力的下限"


msgid "Integral Coefficient"
msgstr "整合係數"


msgid "Low value (0.01) for slow response, high value (0.5) for fast response"
msgstr "低的值 (0.01) 為慢速回應，高的值 (0.5) 為快速回應"


msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
msgstr "線性速度 (於 Servo 模式中，它用來設定目標的相對線性速度，它會藉由力的自動應用來達成 - 「空」速度為有效目標)"


msgid "Motion Type"
msgstr "運動類型"


msgid "Specify the motion system"
msgstr "特定的運動系統"


msgid "Simple Motion"
msgstr "簡單運動"


msgid "Servo Control"
msgstr "伺服控制"


msgid "Character Motion"
msgstr "角色運動"


msgid "Loc"
msgstr "位置"


msgid "Location"
msgstr "位置"


msgid "Rot"
msgstr "旋轉"


msgid "Rotation"
msgstr "旋轉"


msgid "Proportional Coefficient"
msgstr "比例係數"


msgid "Typical value is 60x integral coefficient"
msgstr "典型值為 60x 整合係數"


msgid "Reference Object"
msgstr "參照物體"


msgid "Reference object for velocity calculation, leave empty for world reference"
msgstr "速度計算的參照物體，留空時為世界參照"


msgid "Torque"
msgstr "力距"


msgid "Toggle between ADD and SET character location"
msgstr "在 ADD 與 SET 角色位置間切換"


msgid "Toggles between ADD and SET linV"
msgstr "在 ADD 與 SET linV 間切換"


msgid "Jump"
msgstr "跳躍"


msgid "Make the character jump using the settings in the physics properties"
msgstr "使用物理屬性中的設定值讓角色跳躍"


msgid "Angular velocity is defined in local coordinates"
msgstr "角速度被定義在區域座標上"


msgid "Force is defined in local coordinates"
msgstr "外力被定義在區域座標上"


msgid "Velocity is defined in local coordinates"
msgstr "速度被定義在區域座標上"


msgid "Location is defined in local coordinates"
msgstr "位置被定義在區域座標上"


msgid "Rotation is defined in local coordinates"
msgstr "旋轉被定義在區域座標上"


msgid "Torque is defined in local coordinates"
msgstr "力距被定義在區域座標上"


msgid "X"
msgstr "X"


msgid "Set limit to force along the X axis"
msgstr "設定沿 X 軸的力的限制"


msgid "Y"
msgstr "Y"


msgid "Set limit to force along the Y axis"
msgstr "設定沿 Y 軸的力的限制"


msgid "Z"
msgstr "Z"


msgid "Set limit to force along the Z axis"
msgstr "設定沿 Z 軸的力的限制"


msgid "Parent Actuator"
msgstr "親代促動器"


msgid "Set Parent"
msgstr "設定親代"


msgid "Remove Parent"
msgstr "移除親代"


msgid "Parent Object"
msgstr "親代物體"


msgid "Set this object as parent"
msgstr "設定此物體為親代"


msgid "Compound"
msgstr "複合"


msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
msgstr "添加此物體外形至親代外形 (唯若親代外形已為複合外形)"


msgid "Ghost"
msgstr "殘影"


msgid "Make this object ghost while parented"
msgstr "當此物體為親代時讓它成為殘影"


msgid "Property Actuator"
msgstr "屬性促動器"


msgid "Actuator to handle properties"
msgstr "控制屬性的促動器"


msgid "Assign"
msgstr "指派"


msgid "Copy"
msgstr "複製"


msgid "Toggle"
msgstr "切換"


msgid "For bool/int/float/timer properties only"
msgstr "僅供 bool/int/float/timer 屬性使用"


msgid "Level"
msgstr "水平"


msgid "Copy from this Object"
msgstr "從此物體複製"


msgid "Property Name"
msgstr "屬性名稱"


msgid "Copy this property"
msgstr "複製此屬性"


msgid "The name of the property"
msgstr "屬性的名稱"


msgid "The name of the property or the value to use (use \"\" around strings)"
msgstr "屬性的名稱或要使用的值 (字串前後要有 \"\" )"


msgid "Random Actuator"
msgstr "隨機促動器"


msgid "Chance"
msgstr "機會"


msgid "Pick a number between 0 and 1, success if it's below this value"
msgstr "挑選 0 與 1 之間的數字，如果它低於此值便成功"


msgid "Distribution"
msgstr "分布"


msgid "Choose the type of distribution"
msgstr "選擇分布類型"


msgid "Bool Constant"
msgstr "布林常數"


msgid "Bool Uniform"
msgstr "布林均勻"


msgid "Bool Bernoulli"
msgstr "布林白努利"


msgid "Int Constant"
msgstr "整數常數"


msgid "Int Uniform"
msgstr "整數均勻"


msgid "Int Poisson"
msgstr "整數波松"


msgid "Float Constant"
msgstr "浮點常數"


msgid "Float Uniform"
msgstr "浮點均勻"


msgid "Float Normal"
msgstr "浮點常態"


msgid "Float Neg. Exp."
msgstr "浮點負指數"


msgid "Choose a number from a range: upper boundary of the range"
msgstr "從範圍中選擇一個數：範圍的上邊界"


msgid "Mean"
msgstr "平均"


msgid "A normal distribution: mean of the distribution"
msgstr "常態分布：分布的平均值"


msgid "Choose a number from a range: lower boundary of the range"
msgstr "從範圍中選擇一個數：範圍的下邊界"


msgid "Always return this number"
msgstr "總是回傳此數值"


msgid "Half-Life Time"
msgstr "半生期"


msgid "Negative exponential dropoff"
msgstr "負指數驟落"


msgid "Expected mean value of the distribution"
msgstr "預期的分布平均值"


msgid "Assign the random value to this property"
msgstr "賦予隨機值給此屬性"


msgid "Seed"
msgstr "種子"


msgid "Initial seed of the random generator, use Python for more freedom (choose 0 for not random)"
msgstr "隨機生成器的初始種子，使用 Python 取得更多自由度 (選擇 0 不要隨機)"


msgid "SD"
msgstr "SD"


msgid "A normal distribution: standard deviation of the distribution"
msgstr "常態分布：分布的標準差"


msgid "Always True"
msgstr "總是為真"


msgid "Always false or always true"
msgstr "總是為假或總是為真"


msgid "Scene Actuator"
msgstr "場景促動器"


msgid "Set this Camera (leave empty to refer to self object)"
msgstr "設定此攝影機 (留空以參照自身物體)"


msgid "Restart"
msgstr "重新啟動"


msgid "Set Scene"
msgstr "設定場景"


msgid "Set Camera"
msgstr "設定攝影機"


msgid "Add Overlay Scene"
msgstr "添加覆層場景"


msgid "Add Background Scene"
msgstr "添加背景場景"


msgid "Remove Scene"
msgstr "移除場景"


msgid "Suspend Scene"
msgstr "暫停場景"


msgid "Resume Scene"
msgstr "恢復場景"


msgid "Scene to be added/removed/paused/resumed"
msgstr "要添加/移除/暫停/恢復的場景"


msgid "Sound file"
msgstr "聲音檔案"


msgid "Cone Inner Angle"
msgstr "圓錐內角"


msgid "The angle of the inner cone"
msgstr "內圓錐的角度"


msgid "Cone Outer Angle"
msgstr "圓錐外角"


msgid "The angle of the outer cone"
msgstr "外圓錐的角度"


msgid "Cone Outer Gain"
msgstr "圓錐外增益"


msgid "The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone)"
msgstr "在外圓錐之外的增益 (外圓錐內的增益會在此值與內圓錐內的一般增益間進行插補處理)"


msgid "Maximum Distance"
msgstr "最大距離"


msgid "The maximum distance at which you can hear the sound"
msgstr "你能聽見聲音的最遠距離"


msgid "Reference Distance"
msgstr "參照距離"


msgid "The distance where the sound has a gain of 1.0"
msgstr "聲音有 1.0 增益的距離處"


msgid "Maximum Gain"
msgstr "最大增益"


msgid "The maximum gain of the sound, no matter how near it is"
msgstr "聲音的最大增益，無論它距離多近"


msgid "Minimum Gain"
msgstr "最小增益"


msgid "The minimum gain of the sound, no matter how far it is away"
msgstr "聲音的最小增益，無論它距離多遠"


msgid "Play Mode"
msgstr "播放模式"


msgid "Play Stop"
msgstr "播放停止"


msgid "Play End"
msgstr "播放結束"


msgid "Loop Bidirectional"
msgstr "雙向迴圈"


msgid "Loop Bidirectional Stop"
msgstr "雙向迴圈停止"


msgctxt "Sound"
msgid "Pitch"
msgstr "音高"


msgid "Pitch of the sound"
msgstr "聲音的高低"


msgid "Rolloff"
msgstr "滾落"


msgid "The influence factor on volume depending on distance"
msgstr "聲音隨著距離更改的影響因子"


msgid "3D Sound"
msgstr "3D 聲音"


msgid "Enable/Disable 3D Sound"
msgstr "啟用/停用 3D 聲音"


msgctxt "Sound"
msgid "Volume"
msgstr "音量"


msgid "Initial volume of the sound"
msgstr "聲音的初始音量"


msgid "State Actuator"
msgstr "狀態促動器"


msgid "Actuator to handle states"
msgstr "控制狀態的促動器"


msgid "Operation"
msgstr "操作"


msgid "Select the bit operation on object state mask"
msgstr "選取物體狀態遮罩的位元操作"


msgid "Set State"
msgstr "設定狀態"


msgid "Add State"
msgstr "添加狀態"


msgid "Remove State"
msgstr "移除狀態"


msgid "Change State"
msgstr "更改狀態"


msgid "Steering Actuator"
msgstr "掌向促動器"


msgid "Acceleration"
msgstr "加速度"


msgid "Max acceleration"
msgstr "最大加速度"


msgid "Dist"
msgstr "距離"


msgid "Relax distance"
msgstr "放鬆距離"


msgid "Facing"
msgstr "面對"


msgid "Enable automatic facing"
msgstr "啟用自動面對"


msgid "Axis for automatic facing"
msgstr "自動面對的軸"


msgid "-Z"
msgstr "-Z"


msgid "Lock Z velocity"
msgstr "鎖定 Z 速度"


msgid "Disable simulation of linear motion along Z axis"
msgstr "停用沿 Z 軸的線性運動模擬"


msgid "Behavior"
msgstr "行為"


msgid "Seek"
msgstr "尋找"


msgid "Flee"
msgstr "逃逸"


msgid "Path following"
msgstr "路徑跟隨"


msgid "Navigation Mesh Object"
msgstr "導航網格物體"


msgid "Navigation mesh"
msgstr "導航網格"


msgid "Use normal of the navmesh to set \"UP\" vector"
msgstr "使用導航網格的法線來設定「向上」向量"


msgid "Self Terminated"
msgstr "自我終止"


msgid "Terminate when target is reached"
msgstr "當抵達目標時終止"


msgid "Visualize"
msgstr "具現化"


msgid "Enable debug visualization for 'Path following'"
msgstr "為「路徑跟隨」啟用除錯具現化處理"


msgid "Target Object"
msgstr "目標物體"


msgid "Target object"
msgstr "目標物體"


msgid "Turn Speed"
msgstr "轉向速度"


msgid "Max turn speed"
msgstr "最大轉向速度"


msgid "Update period"
msgstr "更新週期"


msgid "Path update period"
msgstr "路徑更新週期"


msgid "Velocity"
msgstr "速度"


msgid "Velocity magnitude"
msgstr "速度大小"


msgid "Visibility Actuator"
msgstr "可見性促動器"


msgid "Actuator to set visibility and occlusion of the object"
msgstr "設定物體可見性與遮擋的促動器"


msgid "Children"
msgstr "子代"


msgid "Set all the children of this object to the same visibility/occlusion recursively"
msgstr "遞迴地將此物體的所有子代設定同樣的可見/遮蔽"


msgid "Occlusion"
msgstr "遮蔽"


msgid "Set the object to occlude objects behind it (initialized from the object type in physics button)"
msgstr "將物體設為遮蔽其後的物體 (從物理按鈕中的物體類型來初始化)"


msgid "Set the objects visible (initialized from the object render restriction toggle in physics button)"
msgstr "將物體設為可見 (從物理按鈕中的算繪限制切換來初始化)"


msgid "Add-on"
msgstr "附加元件"


msgid "Python add-ons to be loaded automatically"
msgstr "自動載入的 Python 附加元件"


msgid "Module"
msgstr "模組"


msgid "Module name"
msgstr "模組名稱"


msgid "Add-on Preferences"
msgstr "附加元件偏好設定"


msgid "Password"
msgstr "密碼"


msgid "E-mail address"
msgstr "電子郵件位址"


msgid "Error Message"
msgstr "錯誤訊息"


msgid "Compute Device Type"
msgstr "計算裝置類型"


msgid "Device to use for computation (rendering with Cycles)"
msgstr "用於計算的裝置 (以 Cycles 算繪)"


msgid "Fribidi Library"
msgstr "Fribidi 函式庫"


msgid "The FriBidi C compiled library (.so under Linux, .dll under windows...), you’ll likely have to edit it if you’re under Windows, e.g. using the one included in svn's libraries repository"
msgstr "FriBidi C 編譯的函式庫 (Linux 下為 .so，Windows 下為 .dll)，若您是在 Windows 下您可能需要編輯它，例如您使用 svn 函式庫倉儲中的所含的版本"


msgid "Gettext 'msgfmt' executable"
msgstr "Gettext「msgfmt」可執行檔"


msgid "The gettext msgfmt 'compiler'. You’ll likely have to edit it if you’re under Windows"
msgstr "Gettext msgfmt「編譯器」。如果您在 Windows 之下，您可能會需要編輯它"


msgid "Translation Root"
msgstr "翻譯基根"


msgid "The bf-translation repository"
msgstr "bf-translation 倉儲"


msgid "Import Paths"
msgstr "匯入路徑"


msgid "Additional paths to add to sys.path (';' separated)"
msgstr "要加入 sys.path 的其他路徑 (以 ; 隔開)"


msgid "Source Root"
msgstr "來源基根"


msgid "The Blender source root path"
msgstr "Blender 來源根路徑"


msgid "Spell Cache"
msgstr "拼字快取"


msgid "A cache storing validated msgids, to avoid re-spellchecking them"
msgstr "儲存驗證過 msgid 的快取，可避免再次對內容做拼字檢查"


msgid "Warn Msgid Not Capitalized"
msgstr "警告 msgid 未大寫"


msgid "Warn about messages not starting by a capitalized letter (with a few allowed exceptions!)"
msgstr "警告訊息未以大寫字母起首 (不過也有少數允許的例外！)"


msgid "Persistent Data Path"
msgstr "永恆資料路徑"


msgid "The name of a json file storing those settings (unfortunately, Blender's system does not work here)"
msgstr "一份儲存這些設定的 json 檔案名稱 (不幸地，Blender 的系統目前無法於此處運作)"


msgid "Tab Category"
msgstr "分頁類別"


msgid "Choose a name for the category of the panel"
msgstr "選擇面板的分類名稱"


msgid "User Add-ons"
msgstr "使用者附加元件"


msgid "Collection of add-ons"
msgstr "附加元件的集合"


msgid "Object Path"
msgstr "物件路徑"


msgid "Path"
msgstr "路徑"


msgid "Object path"
msgstr "物體路徑"


msgid "Object Paths"
msgstr "物體路徑"


msgid "Collection of object paths"
msgstr "物體路徑的集合"


msgid "Animation Data"
msgstr "動畫資料"


msgid "Animation data for data-block"
msgstr "資料塊的動畫資料"


msgid "Active Action for this data-block"
msgstr "此資料塊的作用中動作"


msgid "Action Blending"
msgstr "動作混合"


msgid "Method used for combining Active Action's result with result of NLA stack"
msgstr "用於合成作用中動作的結果和 NLA 堆疊結果的方法"


msgid "Replace"
msgstr "替換"


msgid "Result strip replaces the accumulated results by amount specified by influence"
msgstr "根據影響所指定的量設定對累積結果進行替換的結果片段"


msgid "Weighted result of strip is added to the accumulated results"
msgstr "片段的權重結果被添加到累積的結果"


msgid "Subtract"
msgstr "減去"


msgid "Weighted result of strip is removed from the accumulated results"
msgstr "從累積的結果移除片段的權重結果"


msgid "Multiply"
msgstr "相乘"


msgid "Weighted result of strip is multiplied with the accumulated results"
msgstr "片段的權重結果乘上累積的結果"


msgid "Action Extrapolation"
msgstr "動作外推"


msgid "Action to take for gaps past the Active Action's range (when evaluating with NLA)"
msgstr "過了「作用中動作」範圍後的間隙要執行的動作 (當以 NLA 評估時)"


msgid "Nothing"
msgstr "無"


msgid "Strip has no influence past its extents"
msgstr "片段對通過它的範圍無影響"


msgid "Hold"
msgstr "留住"


msgid "Hold the first frame if no previous strips in track, and always hold last frame"
msgstr "如果軌道中沒有之前的片段就留住首幀，且永遠留住末幀"


msgid "Hold Forward"
msgstr "往前留住"


msgid "Only hold last frame"
msgstr "僅留住末幀"


msgid "Action Influence"
msgstr "動作影響"


msgid "Amount the Active Action contributes to the result of the NLA stack"
msgstr "作用中動作對 NLA 堆疊結果造成影響的量"


msgid "Drivers"
msgstr "驅動器"


msgid "The Drivers/Expressions for this data-block"
msgstr "此資料塊的驅動器/表述式"


msgid "NLA Tracks"
msgstr "NLA 軌道"


msgid "NLA Tracks (i.e. Animation Layers)"
msgstr "NLA 軌道 (例：動畫分層)"


msgid "NLA Evaluation Enabled"
msgstr "NLA 評估已啟用"


msgid "NLA stack is evaluated when evaluating this block"
msgstr "評估此塊時評估 NLA 堆疊"


msgid "Use NLA Tweak Mode"
msgstr "使用 NLA 調校模式"


msgid "Whether to enable or disable tweak mode in NLA"
msgstr "是否要在 NLA 中啟用或停用調校模式"


msgid "Collection of Driver F-Curves"
msgstr "驅動器 F 曲線的集合"


msgid "Animation Visualization"
msgstr "動畫可視化處理"


msgid "Settings for the visualization of motion"
msgstr "運動的可視化處理設定"


msgid "Motion Paths"
msgstr "運動路徑"


msgid "Motion Path settings for visualization"
msgstr "可視化處理的運動路徑設定"


msgid "Onion Skinning"
msgstr "洋蔥皮化"


msgid "Onion Skinning (ghosting) settings for visualization"
msgstr "可視化處理的洋蔥皮化 (殘影) 設定"


msgid "Motion Path Settings"
msgstr "運動路徑設定"


msgid "Motion Path settings for animation visualization"
msgstr "動畫可視化處理的運動路徑設定"


msgid "Bake Location"
msgstr "烘焙位置"


msgid "When calculating Bone Paths, use Head or Tips"
msgstr "當計算骨骼路徑時, 使用「頭」或者「尖」"


msgid "Heads"
msgstr "頭"


msgid "Calculate bone paths from heads"
msgstr "從頭計算骨骼的路徑"


msgid "Tails"
msgstr "尾"


msgid "Calculate bone paths from tails"
msgstr "從尾計算骨骼的路徑"


msgid "After Current"
msgstr "在目前之後"


msgid "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)"
msgstr "在目前框幀之後要顯示的幀數 (僅適用於「目前框幀周圍」洋蔥皮化方法)"


msgid "Before Current"
msgstr "在目前之前"


msgid "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)"
msgstr "在目前框幀前要顯示的幀數 (僅適用於「目前框幀周圍」洋蔥皮化方法)"


msgid "End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
msgstr "要顯示/計算的路徑其範圍的結束幀 (不適用「目前框幀周圍」洋蔥皮化方法)"


msgid "Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
msgstr "要顯示/計算的路徑其範圍的起始幀 (不適用「目前框幀周圍」洋蔥皮化方法)"


msgid "Frame Step"
msgstr "幀步"


msgid "Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)"
msgstr "在路徑中顯示的幀數 (不適用「鍵幀上」洋蔥皮化方法)"


msgid "Show Frame Numbers"
msgstr "顯示幀編號"


msgid "Show frame numbers on Motion Paths"
msgstr "在運動路徑上顯示幀編號"


msgid "All Action Keyframes"
msgstr "所有的作用中鍵幀"


msgid "For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)"
msgstr "對於骨骼運動路徑，針對全部動作所尋鍵幀，而不是只搜尋群組中符合名稱的鍵幀 (較慢)"


msgid "Highlight Keyframes"
msgstr "標明鍵幀"


msgid "Emphasize position of keyframes on Motion Paths"
msgstr "在運動路徑中強調鍵幀的位置"


msgid "Show Keyframe Numbers"
msgstr "顯示鍵幀編號"


msgid "Show frame numbers of Keyframes on Motion Paths"
msgstr "在運動路徑上顯示鍵幀編號"


msgid "Paths Type"
msgstr "路徑類型"


msgid "Type of range to show for Motion Paths"
msgstr "運動路徑要顯示的範圍類型"


msgid "Around Frame"
msgstr "框幀周圍"


msgid "Display Paths of poses within a fixed number of frames around the current frame"
msgstr "在框幀周圍顯示固定幀數內姿勢的路徑"


msgid "In Range"
msgstr "範圍內"


msgid "Display Paths of poses within specified range"
msgstr "顯示指定範圍內姿勢的路徑"


msgid "Onion Skinning Settings"
msgstr "洋蔥皮化設定"


msgid "Onion Skinning settings for animation visualization"
msgstr "動畫可視化處理的洋蔥皮化設定"


msgid "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
msgstr "末幀區間內的殘影顯示 (不適用於「目前框幀周圍」洋蔥皮化方法)"


msgid "Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
msgstr "要顯示殘影的範圍其起始幀 (不適用「目前框幀周圍」洋蔥皮化方法)"


msgid "Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)"
msgstr "多少幀數間要殘影顯現 (不適用於「鍵幀上」洋蔥皮化方法)"


msgid "On Selected Bones Only"
msgstr "僅選取的骨骼"


msgid "For Pose-Mode drawing, only draw ghosts for selected bones"
msgstr "在姿勢模式描繪中，只描繪所選骨骼的殘影"


msgid "Method used for determining what ghosts get drawn"
msgstr "決定如何描繪殘影的方法"


msgid "No Ghosts"
msgstr "無殘影"


msgid "Do not show any ghosts"
msgstr "不要顯示任何殘影"


msgid "Around Current Frame"
msgstr "目前框幀周圍"


msgid "Show ghosts from around the current frame"
msgstr "在目前框幀周圍顯示殘影"


msgid "Show ghosts for the specified frame range"
msgstr "在指定的框幀區間內顯示殘影"


msgid "On Keyframes"
msgstr "鍵幀上"


msgid "Show ghosts on keyframes"
msgstr "在鍵幀上顯示殘影"


msgid "Any Type"
msgstr "任何類型"


msgid "RNA type used for pointers to any possible data"
msgstr "任何可能資料的指向器使用的 RNA 類型"


msgid "Area in a subdivided screen, containing an editor"
msgstr "細分的螢幕內的面積，包含一個編輯器"


msgid "Area height"
msgstr "面積高度"


msgid "Regions"
msgstr "區塊"


msgid "Regions this area is subdivided in"
msgstr "此區域被細分成塊的區塊"


msgid "Show Menus"
msgstr "顯示選單"


msgid "Show menus in the header"
msgstr "標頭內顯示選單"


msgid "Spaces"
msgstr "空間"


msgid "Spaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)"
msgstr "此區域中包含的空間，第一個為作用中的空間 (註：這很有用，舉例來說：在某特定區域內還原先前使用的 3D 視圖空間以取得舊的視圖方向)"


msgid "Editor Type"
msgstr "編輯器類型"


msgid "Current editor type for this area"
msgstr "此區域的目前編輯器類型"


msgid "Empty"
msgstr "空體"


msgid "3D View"
msgstr "3D 視圖"


msgid "3D viewport"
msgstr "3D 視接口"


msgid "Timeline"
msgstr "時間軸"


msgid "Timeline and playback controls"
msgstr "時間軸與播放控制"


msgid "Graph Editor"
msgstr "圖表編輯器"


msgid "Edit drivers and keyframe interpolation"
msgstr "編輯驅動器與鍵幀插補"


msgid "Dope Sheet"
msgstr "律表"


msgid "Adjust timing of keyframes"
msgstr "調整鍵幀的時機"


msgid "NLA Editor"
msgstr "NLA 編輯器"


msgid "Combine and layer Actions"
msgstr "結合與層動作"


msgid "UV/Image Editor"
msgstr "UV/影像編輯器"


msgid "View and edit images and UV Maps"
msgstr "檢視與編輯影像、UV 映射"


msgid "Movie Clip Editor"
msgstr "影片剪輯編輯器"


msgid "Motion tracking tools"
msgstr "動態追蹤工具"


msgid "Video Sequence Editor"
msgstr "視訊序段編輯器"


msgid "Video editing tools"
msgstr "視訊編輯工具"


msgid "Node Editor"
msgstr "節點編輯器"


msgid "Editor for node-based shading and compositing tools"
msgstr "節點設置著色與混成工具的編輯器"


msgid "Text Editor"
msgstr "文字編輯器"


msgid "Edit scripts and in-file documentation"
msgstr "編輯指令稿與檔案內文件"


msgid "Logic Editor"
msgstr "邏輯編輯器"


msgid "Game logic editing"
msgstr "遊戲邏輯編輯"


msgid "Properties"
msgstr "屬性"


msgid "Edit properties of active object and related data-blocks"
msgstr "編輯作用中物體與相關資料塊的屬性"


msgid "Outliner"
msgstr "大綱管理器"


msgid "Overview of scene graph and all available data-blocks"
msgstr "場景圖表與所有可用資料塊的概覽"


msgid "User Preferences"
msgstr "使用者偏好設定"


msgid "Edit persistent configuration settings"
msgstr "編輯永久組態設定"


msgid "Info"
msgstr "資訊"


msgid "Main menu bar and list of error messages (drag down to expand and display)"
msgstr "主選單列與錯誤訊息清單 (下拉可展開並顯示)"


msgid "File Browser"
msgstr "檔案瀏覽器"


msgid "Browse for files and assets"
msgstr "瀏覽檔案與材料"


msgid "Python Console"
msgstr "Python 主控臺"


msgid "Interactive programmatic console for advanced editing and script development"
msgstr "互動性程設用主控臺供進階編輯與指令稿開發"


msgid "Width"
msgstr "寬度"


msgid "Area width"
msgstr "面積寬度"


msgid "X Position"
msgstr "X 位置"


msgid "The window relative vertical location of the area"
msgstr "該區域的視窗相對垂直位置"


msgid "Y Position"
msgstr "Y 位置"


msgid "The window relative horizontal location of the area"
msgstr "該區域的視窗相對水平位置"


msgid "Armature Bones"
msgstr "骨架骨骼"


msgid "Collection of armature bones"
msgstr "骨架骨骼的集合"


msgid "Active Bone"
msgstr "作用中骨骼"


msgid "Armature's active bone"
msgstr "骨架的作用中骨骼"


msgid "Armature EditBones"
msgstr "骨架編輯骨骼"


msgid "Collection of armature edit bones"
msgstr "骨架編輯骨骼的集合"


msgid "Active EditBone"
msgstr "作用中編輯骨骼"


msgid "Armatures active edit bone"
msgstr "骨架作用中編輯骨骼"


msgid "Background Image"
msgstr "背景影像"


msgid "Image and settings for display in the 3D View background"
msgstr "在 3D 視圖背景中顯示用的影像與設定"


msgid "MovieClip"
msgstr "影片剪輯"


msgid "Movie clip displayed and edited in this space"
msgstr "此空間中顯示的與編輯的影片剪輯"


msgid "Clip User"
msgstr "剪輯使用者"


msgid "Parameters defining which frame of the movie clip is displayed"
msgstr "定義影片剪輯要顯示何框幀的參數"


msgid "Depth"
msgstr "深度"


msgid "Draw under or over everything"
msgstr "在每個東西之下或之上描繪"


msgid "Back"
msgstr "後"


msgid "Front"
msgstr "前"


msgid "Frame Method"
msgstr "框幀方法"


msgid "How the image fits in the camera frame"
msgstr "影像要如何適應攝影機框幀的大小"


msgid "Stretch"
msgstr "拉伸"


msgid "Fit"
msgstr "適應"


msgid "Crop"
msgstr "裁切"


msgid "Image"
msgstr "影像"


msgid "Image displayed and edited in this space"
msgstr "此空間中顯示的與編輯的影像"


msgid "Image User"
msgstr "影像使用者"


msgid "Parameters defining which layer, pass and frame of the image is displayed"
msgstr "定義要顯示影像的哪一層、通遞和框幀的參數"


msgid "X Offset"
msgstr "X 偏移"


msgid "Offset image horizontally from the world origin"
msgstr "影像與世界原點的水平影像偏移"


msgid "Y Offset"
msgstr "Y 偏移"


msgid "Offset image vertically from the world origin"
msgstr "影像與世界原點的垂直影像偏移"


msgid "Opacity"
msgstr "不透明度"


msgid "Image opacity to blend the image against the background color"
msgstr "影像與背景色彩混合的不透明度"


msgid "Rotation for the background image (ortho view only)"
msgstr "背景影像旋轉 (僅適用正視法)"


msgid "Show Background Image"
msgstr "顯示背景影像"


msgid "Show this image as background"
msgstr "將此影像顯示為背景"


msgid "Show Expanded"
msgstr "擴展顯示"


msgid "Show the expanded in the user interface"
msgstr "擴展顯示使用者介面"


msgid "Show On Foreground"
msgstr "顯示於前景"


msgid "Show this image in front of objects in viewport"
msgstr "在視接口中將此影像顯示於物體前方"


msgid "Size"
msgstr "大小"


msgid "Size of the background image (ortho view only)"
msgstr "背景影像的大小 (僅適用正視法)"


msgid "Background Source"
msgstr "背景來源"


msgid "Data source used for background"
msgstr "用於背景的資料來源"


msgid "Movie Clip"
msgstr "影片剪輯"


msgid "Camera Clip"
msgstr "攝影機剪輯"


msgid "Use movie clip from active scene camera"
msgstr "從作用中場景攝影機使用影片剪輯"


msgid "Flip Horizontally"
msgstr "水平翻轉"


msgid "Flip the background image horizontally"
msgstr "水平翻轉背景影像"


msgid "Flip Vertically"
msgstr "垂直翻轉"


msgid "Flip the background image vertically"
msgstr "垂直翻轉背景影像"


msgid "Image Axis"
msgstr "影像軸"


msgid "The axis to display the image on"
msgstr "用於顯示影像的座標軸"


msgid "Left"
msgstr "左"


msgid "Show background image while looking to the left"
msgstr "在左視圖中顯示背景影像"


msgid "Right"
msgstr "右"


msgid "Show background image while looking to the right"
msgstr "在右視圖中顯示背景影像"


msgid "Show background image in back view"
msgstr "在後視圖中顯示背景影像"


msgid "Show background image in front view"
msgstr "在前視圖中顯示背景影像"


msgid "Bottom"
msgstr "底"


msgid "Show background image in bottom view"
msgstr "在底視圖中顯示背景影像"


msgid "Top"
msgstr "頂"


msgid "Show background image in top view"
msgstr "在頂視圖中顯示背景影像"


msgid "All Views"
msgstr "所有視圖"


msgid "Show background image in all views"
msgstr "在所有視圖中顯示背景影像"


msgid "Show background image in camera view"
msgstr "在攝影機視圖中顯示背景影像"


msgid "Background Images"
msgstr "背景影像"


msgid "Collection of background images"
msgstr "背景影像的集合"


msgid "Bake Pixel"
msgstr "烘焙像素"


msgid "Bake Data"
msgstr "烘焙資料"


msgid "Bake data for a Scene data-block"
msgstr "場景資料塊的烘焙資料"


msgid "Cage Extrusion"
msgstr "罩體擠出"


msgid "Distance to use for the inward ray cast when using selected to active"
msgstr "以所選項往內投射光線至作用項時要使用的距離"


msgid "Cage Object"
msgstr "罩體物體"


msgid "Object to use as cage instead of calculating the cage from the active object with cage extrusion"
msgstr "作為罩體的物體，而不是從作用中物體據罩體擠出來計算罩體"


msgid "File Path"
msgstr "檔案路徑"


msgid "Image filepath to use when saving externally"
msgstr "於外部儲存時要使用的影像檔案路徑"


msgid "Vertical dimension of the baking map"
msgstr "烘焙映射的垂直維度"


msgid "Image Format"
msgstr "影像格式"


msgid "Margin"
msgstr "邊緣"


msgid "Extends the baked result as a post process filter"
msgstr "將烘焙結果擴展為後製過濾"


msgid "Normal Space"
msgstr "法向空間"


msgid "Axis to bake in blue channel"
msgstr "藍色通道中要烘焙的軸"


msgid "+Z"
msgstr "+Z"


msgid "Axis to bake in green channel"
msgstr "綠色通道中要烘焙的軸"


msgid "Axis to bake in red channel"
msgstr "紅色通道中要烘焙的軸"


msgid "Choose normal space for baking"
msgstr "烘培使用法向空間"


msgid "Bake the normals in object space"
msgstr "在物體空間上烘培法線"


msgid "Tangent"
msgstr "切線"


msgid "Bake the normals in tangent space"
msgstr "在切線空間上烘培法線"


msgid "Pass Filter"
msgstr "通遞過濾器"


msgid "Passes to include in the active baking pass"
msgstr "通遞以含入作用中烘焙通遞內"


msgid "Emit"
msgstr "發射"


msgid "Direct"
msgstr "直接"


msgid "Indirect"
msgstr "間接"


msgid "Color"
msgstr "色彩"


msgid "Diffuse"
msgstr "漫射"


msgid "Glossy"
msgstr "光澤"


msgid "Transmission"
msgstr "穿透"


msgid "Subsurface"
msgstr "次表面"


msgid "Save Mode"
msgstr "儲存模式"


msgid "Choose how to save the baking map"
msgstr "選擇烘焙映射圖的儲存方法"


msgid "Internal"
msgstr "內部"


msgid "Save the baking map in an internal image data-block"
msgstr "將烘焙映射圖儲存在內部影像資料塊中"


msgid "External"
msgstr "外部"


msgid "Save the baking map in an external file"
msgstr "將烘焙映射圖儲存在外部檔案中"


msgid "Automatic Name"
msgstr "自動命名"


msgid "Automatically name the output file with the pass type (external only)"
msgstr "自動以通遞類型命名輸出檔案 (僅用於外部)"


msgid "Cage"
msgstr "罩體"


msgid "Cast rays to active object from a cage"
msgstr "從罩體投射光線至作用中物體"


msgid "Clear"
msgstr "清除"


msgid "Clear Images before baking (internal only)"
msgstr "烘培之前清除影像 (僅用於內部)"


msgid "AO"
msgstr "AO"


msgid "Add ambient occlusion contribution"
msgstr "添加週遭遮蔽貢獻"


msgid "Color the pass"
msgstr "通遞上色"


msgid "Add diffuse contribution"
msgstr "添加漫射貢獻"


msgid "Add direct lighting contribution"
msgstr "添加直接光照貢獻"


msgid "Add emission contribution"
msgstr "添加發射貢獻"


msgid "Add glossy contribution"
msgstr "添加光澤貢獻"


msgid "Add indirect lighting contribution"
msgstr "添加間接光照貢獻"


msgid "Add subsurface contribution"
msgstr "添加次表面貢獻"


msgid "Add transmission contribution"
msgstr "添加穿透貢獻"


msgid "Selected to Active"
msgstr "所選項至作用項"


msgid "Bake shading on the surface of selected objects to the active object"
msgstr "將選取的物體烘培其表面著色至作用中物體上"


msgid "Split Materials"
msgstr "分割材質"


msgid "Split external images per material (external only)"
msgstr "各材質分割外部影像 (僅用於外部)"


msgid "Horizontal dimension of the baking map"
msgstr "烘焙映射的水平維度"


msgid "Bezier Curve Point"
msgstr "貝茲曲線點"


msgid "Bezier curve point with two handles"
msgstr "帶兩個控制桿的貝茲曲線點"


msgid "Control Point"
msgstr "控制點"


msgid "Coordinates of the control point"
msgstr "控制點座標"


msgid "Handle 1"
msgstr "控制桿 1"


msgid "Coordinates of the first handle"
msgstr "第一個控制桿的座標"


msgid "Handle 1 Type"
msgstr "控制桿 1 類型"


msgid "Handle types"
msgstr "控制桿類型"


msgid "Free"
msgstr "自由"


msgid "Vector"
msgstr "向量"


msgid "Aligned"
msgstr "對齊"


msgid "Auto"
msgstr "自動"


msgid "Handle 2"
msgstr "控制桿 2"


msgid "Coordinates of the second handle"
msgstr "第二個控制桿的座標"


msgid "Handle 2 Type"
msgstr "控制桿 2 類型"


msgid "Hide"
msgstr "隱藏"


msgid "Visibility status"
msgstr "可見性狀態"


msgid "Bevel Radius"
msgstr "倒角半徑"


msgid "Radius for beveling"
msgstr "倒角的半徑"


msgid "Control Point selected"
msgstr "選取的控制點"


msgid "Control point selection status"
msgstr "控制點的選取狀態"


msgid "Handle 1 selected"
msgstr "控制桿 1 已選取"


msgid "Handle 1 selection status"
msgstr "控制桿 1 的選取狀態"


msgid "Handle 2 selected"
msgstr "控制桿 2 已選取"


msgid "Handle 2 selection status"
msgstr "控制桿 2 的選取狀態"


msgid "Tilt"
msgstr "傾斜"


msgid "Tilt in 3D View"
msgstr "於 3D 視圖內傾斜"


msgid "Softbody goal weight"
msgstr "柔體目的權重"


msgid "Blendfile Data"
msgstr "Blendfile 資料"


msgid "Actions"
msgstr "動作"


msgid "Armatures"
msgstr "骨架"


msgid "Brushes"
msgstr "筆刷"


msgid "Cameras"
msgstr "攝影機"


msgid "Curves"
msgstr "曲線"


msgid "Filename"
msgstr "檔案名稱"


msgid "Path to the .blend file"
msgstr ".blend 檔的路徑"


msgid "Vector Fonts"
msgstr "向量字型"


msgid "Grease Pencil"
msgstr "蠟筆"


msgid "Groups"
msgstr "群組"


msgid "Images"
msgstr "影像"


msgid "File Has Unsaved Changes"
msgstr "檔案有更動尚未儲存"


msgid "Have recent edits been saved to disk"
msgstr "將最近的編輯動作儲存至磁碟"


msgid "File is Saved"
msgstr "檔案已儲存"


msgid "Has the current session been saved to disk as a .blend file"
msgstr "將目前的工作階段儲存至磁碟做成 .blend 檔"


msgid "Lamps"
msgstr "燈光"


msgid "Lattices"
msgstr "晶格"


msgid "Libraries"
msgstr "庫"


msgid "Line Styles"
msgstr "線條樣式"


msgid "Masks"
msgstr "遮罩"


msgid "Materials"
msgstr "材質"


msgid "Meshes"
msgstr "網格"


msgid "Metaballs"
msgstr "變幻球"


msgid "Movie Clips"
msgstr "影片剪輯"


msgid "Node Groups"
msgstr "節點群組"


msgid "Objects"
msgstr "物體"


msgid "Palettes"
msgstr "色版"


msgid "Particles"
msgstr "粒子"


msgid "Scenes"
msgstr "場景"


msgid "Screens"
msgstr "螢幕"


msgid "Shape Keys"
msgstr "外形鍵"


msgid "Sounds"
msgstr "聲音"


msgid "Speakers"
msgstr "喇叭"


msgid "Texts"
msgstr "文字"


msgid "Textures"
msgstr "紋理"


msgid "Use Autopack"
msgstr "使用自動打包"


msgid "Automatically pack all external data into .blend file"
msgstr "自動將所有外部資料包進 .blend 檔中"


msgid "Version"
msgstr "版本"


msgid "Window Managers"
msgstr "視窗管理器"


msgid "Worlds"
msgstr "世界"


msgid "Blender RNA"
msgstr "Blender RNA"


msgid "Blender RNA structure definitions"
msgstr "Blender RNA 結構定義"


msgid "Structs"
msgstr "結構"


msgid "Boid Rule"
msgstr "群集個體規則"


msgid "Boid rule name"
msgstr "群集個體規則名稱"


msgid "Goal"
msgstr "目的"


msgid "Go to assigned object or loudest assigned signal source"
msgstr "前往指派的物體或最大聲的指派訊號源"


msgid "Avoid"
msgstr "避開"


msgid "Get away from assigned object or loudest assigned signal source"
msgstr "遠離指派的物體或最大聲的指派訊號源"


msgid "Avoid Collision"
msgstr "避免碰撞"


msgid "Maneuver to avoid collisions with other boids and deflector objects in near future"
msgstr "調動物體以避免和其他群集個體或變流器物體在不久的將來碰撞"


msgid "Separate"
msgstr "分離"


msgid "Keep from going through other boids"
msgstr "不會穿過其他群集個體"


msgid "Flock"
msgstr "聚集"


msgid "Move to center of neighbors and match their velocity"
msgstr "移動至相鄰物體的中心，並配合相鄰物體群的速度"


msgid "Follow Leader"
msgstr "跟隨首領"


msgid "Follow a boid or assigned object"
msgstr "跟隨某群集個體或指派的物體"


msgid "Average Speed"
msgstr "平均速度"


msgid "Maintain speed, flight level or wander"
msgstr "維持速度、飛行水平，或是徘徊"


msgid "Fight"
msgstr "飛行"


msgid "Go to closest enemy and attack when in range"
msgstr "靠近最接近敵人，並在攻擊範圍內廝殺"


msgid "In Air"
msgstr "在空中"


msgid "Use rule when boid is flying"
msgstr "當群集飛行時使用規則"


msgid "On Land"
msgstr "在地上"


msgid "Use rule when boid is on land"
msgstr "當群集在地上時使用規則"


msgid "How much velocity's z-component is kept constant"
msgstr "要維持恆定的速度其 z 部份"


msgid "Speed"
msgstr "速度"


msgid "Percentage of maximum speed"
msgstr "最大速度的百分比"


msgid "Wander"
msgstr "徘徊"


msgid "How fast velocity's direction is randomized"
msgstr "速度方向的隨機化更改要多快"


msgid "Fear factor"
msgstr "恐懼因子"


msgid "Avoid object if danger from it is above this threshold"
msgstr "若物體的危險大於此閾值便避開它"


msgid "Object to avoid"
msgstr "要避開的物體"


msgid "Predict"
msgstr "預測"


msgid "Predict target movement"
msgstr "預測目標移動"


msgid "Look ahead"
msgstr "往前看"


msgid "Time to look ahead in seconds"
msgstr "幾秒後要往前看"


msgid "Boids"
msgstr "群集"


msgid "Avoid collision with other boids"
msgstr "避免與其他群體碰撞"


msgid "Deflectors"
msgstr "變流器"


msgid "Avoid collision with deflector objects"
msgstr "避開與變流器物體碰撞"


msgid "Fight Distance"
msgstr "戰鬥距離"


msgid "Attack boids at max this distance"
msgstr "攻擊此最大距離內的群集"


msgid "Flee Distance"
msgstr "逃逸距離"


msgid "Flee to this distance"
msgstr "逃逸出此距離之外"


msgid "Distance behind leader to follow"
msgstr "在要跟隨的首領之後多遠的距離"


msgid "Follow this object instead of a boid"
msgstr "跟隨此物體而非群集個體"


msgid "Queue Size"
msgstr "列隊大小"


msgid "How many boids in a line"
msgstr "直線內有多少群集個體"


msgid "Line"
msgstr "直線"


msgid "Follow leader in a line"
msgstr "以直線跟隨首領"


msgid "Goal object"
msgstr "目的物體"


msgid "Boid Settings"
msgstr "群集個體設定"


msgid "Settings for boid physics"
msgstr "群集個體物理的設定"


msgid "Accuracy"
msgstr "精度"


msgid "Accuracy of attack"
msgstr "攻擊的精度"


msgid "Active Boid Rule"
msgstr "作用中的群集個體規則"


msgid "Active Boid State Index"
msgstr "作用中群集個體狀態索引"


msgid "Aggression"
msgstr "積極"


msgid "Boid will fight this times stronger enemy"
msgstr "群集個體會與幾倍強的敵人戰鬥"


msgid "Max Air Acceleration"
msgstr "最大空中加速度"


msgid "Maximum acceleration in air (relative to maximum speed)"
msgstr "空中的最大加速度 (相對於最大速度)"


msgid "Max Air Angular Velocity"
msgstr "最大空中角速度"


msgid "Maximum angular velocity in air (relative to 180 degrees)"
msgstr "空中的最大角速度 (相對於 180 度)"


msgid "Air Personal Space"
msgstr "空中個體空間"


msgid "Radius of boids personal space in air (% of particle size)"
msgstr "群集於空中的個體空間半徑 (粒子大小的幾 %)"


msgid "Max Air Speed"
msgstr "最大空中速度"


msgid "Maximum speed in air"
msgstr "空中的最大速度"


msgid "Min Air Speed"
msgstr "最小空中速度"


msgid "Minimum speed in air (relative to maximum speed)"
msgstr "空中的最小速度 (相對於最大速度)"


msgid "Banking"
msgstr "傾偏"


msgid "Amount of rotation around velocity vector on turns"
msgstr "繞一個速度向量旋轉的量"


msgid "Health"
msgstr "健康"


msgid "Initial boid health when born"
msgstr "群集個體出生時的初始健康狀態"


msgid "Boid height relative to particle size"
msgstr "相對於粒子大小的群集個體高度"


msgid "Max Land Acceleration"
msgstr "最大地上加速"


msgid "Maximum acceleration on land (relative to maximum speed)"
msgstr "地上的最大加速度 (相對於最大速度)"


msgid "Max Land Angular Velocity"
msgstr "最大地上角速度"


msgid "Maximum angular velocity on land (relative to 180 degrees)"
msgstr "地上的最大角速度 (相對於 180 度)"


msgid "Jump Speed"
msgstr "跳躍速度"


msgid "Maximum speed for jumping"
msgstr "最大跳躍速度"


msgid "Land Personal Space"
msgstr "陸上個體空間"


msgid "Radius of boids personal space on land (% of particle size)"
msgstr "群集於陸地的個體空間半徑 (粒子大小的幾 %)"


msgid "Landing Smoothness"
msgstr "著陸平滑程度"


msgid "How smoothly the boids land"
msgstr "群集著陸的平滑程度"


msgid "Max Land Speed"
msgstr "最大著陸速度"


msgid "Maximum speed on land"
msgstr "地上的最大速度"


msgid "Land Stick Force"
msgstr "陸地黏著力"


msgid "How strong a force must be to start effecting a boid on land"
msgstr "必須要有多強的力才能開始影響陸地上的群集個體"


msgid "Pitch"
msgstr "音高"


msgid "Amount of rotation around side vector"
msgstr "側邊向量的旋轉量"


msgid "Maximum distance from which a boid can attack"
msgstr "群集個體可以攻擊的最大距離"


msgid "Boid States"
msgstr "群集個體狀態"


msgid "Strength"
msgstr "力量"


msgid "Maximum caused damage on attack per second"
msgstr "每秒攻擊的最大導致傷害"


msgid "Allow Climbing"
msgstr "允許攀爬"


msgid "Allow boids to climb goal objects"
msgstr "允許群集攀爬目的物體"


msgid "Allow Flight"
msgstr "允許飛行"


msgid "Allow boids to move in air"
msgstr "允許群集在空中移動"


msgid "Allow Land"
msgstr "允許著陸"


msgid "Allow boids to move on land"
msgstr "允許群集在陸地移動"


msgid "Boid State"
msgstr "群集個體狀態"


msgid "Boid state for boid physics"
msgstr "群集物理的群集個體狀態"


msgid "Active Boid Rule Index"
msgstr "作用中群集個體規則索引"


msgid "Falloff"
msgstr "衰減"


msgid "Boid state name"
msgstr "群集個體狀態名稱"


msgid "Rule Fuzziness"
msgstr "規則模糊度"


msgid "Boid Rules"
msgstr "群集個體規則"


msgid "Rule Evaluation"
msgstr "規則評估"


msgid "How the rules in the list are evaluated"
msgstr "要如何評估清單中的規則"


msgid "Fuzzy"
msgstr "模糊"


msgid "Rules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated)"
msgstr "規則由上往下評估 (僅評估超過模糊度閾值後發揮效果的第一個規則)"


msgid "A random rule is selected for each boid"
msgstr "每個群集個體選用一個隨機規則"


msgid "Average"
msgstr "平均"


msgid "All rules are averaged"
msgstr "所有規則都平均"


msgid "Volume"
msgstr "體積"


msgid "B-Bone Ease In"
msgstr "B 骨骼緩入"


msgid "Length of first Bezier Handle (for B-Bones only)"
msgstr "第一個貝茲控制桿的長度 (僅適用於 B 骨骼)"


msgid "B-Bone Ease Out"
msgstr "B 骨骼緩出"


msgid "Length of second Bezier Handle (for B-Bones only)"
msgstr "第二個貝茲控制桿的長度 (僅適用於 B 骨骼)"


msgid "B-Bone Segments"
msgstr "B 骨骼區段"


msgid "Number of subdivisions of bone (for B-Bones only)"
msgstr "骨骼的細分數量 (僅適用於 B 骨骼)"


msgid "B-Bone Display X Width"
msgstr "B 骨骼顯示的 X 寬度"


msgid "B-Bone X size"
msgstr "B 骨骼的 X 大小"


msgid "B-Bone Display Z Width"
msgstr "B 骨骼顯示的 Z 寬度"


msgid "B-Bone Z size"
msgstr "B 骨骼 Z 大小"


msgid "Bones which are children of this bone"
msgstr "此骨骼的子代骨骼"


msgid "Envelope Deform Distance"
msgstr "封套變形距離"


msgid "Bone deformation distance (for Envelope deform only)"
msgstr "骨骼變形距離 (僅用於封套變形)"


msgid "Envelope Deform Weight"
msgstr "封套變形權重"


msgid "Bone deformation weight (for Envelope deform only)"
msgstr "骨骼變形權重 (僅用於封套變形)"


msgid "Foot"
msgstr "腳"


msgid "Mark this bone as a 'foot', which determines retargeted animation's translation"
msgstr "將此骨骼標記為「腳」，它會決定重擬目標動畫的平移"


msgid "Head"
msgstr "頭部"


msgid "Location of head end of the bone relative to its parent"
msgstr "骨骼頭部末端相對於其親代的位置"


msgid "Armature-Relative Head"
msgstr "骨架相對頭部"


msgid "Location of head end of the bone relative to armature"
msgstr "骨骼其頭部末端相對於骨架的位置"


msgid "Envelope Head Radius"
msgstr "封套頭部半徑"


msgid "Radius of head of bone (for Envelope deform only)"
msgstr "骨骼的頭部半徑 (僅用於封套變形)"


msgid "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)"
msgstr "當骨骼非於編輯模式下時看不見 (例如物體模式或姿勢模式)"


msgid "Selectable"
msgstr "可選取"


msgid "Bone is able to be selected"
msgstr "可選取的骨骼"


msgid "Layers"
msgstr "層"


msgid "Layers bone exists in"
msgstr "骨骼所存在的層"


msgid "Bone Matrix"
msgstr "骨骼矩陣"


msgid "3x3 bone matrix"
msgstr "3x3 骨骼矩陣"


msgid "Bone Armature-Relative Matrix"
msgstr "骨骼的骨架相對矩陣"


msgid "4x4 bone matrix relative to armature"
msgstr "相對於骨架的 4x4 骨骼矩陣"


msgid "Parent bone (in same Armature)"
msgstr "親代骨骼 (在同個骨架上)"


msgid "Select Head"
msgstr "選取頭部"


msgid "Select Tail"
msgstr "選取尾部"


msgid "Draw Wire"
msgstr "描繪線"


msgid "Bone is always drawn as Wireframe regardless of viewport draw mode (useful for non-obstructive custom bone shapes)"
msgstr "骨骼總是以線框描繪，而不管視接口的描繪模式 (對於非遮擋自訂骨骼外形來說很有用)"


msgid "Tail"
msgstr "尾部"


msgid "Location of tail end of the bone"
msgstr "骨骼尾部末端的位置"


msgid "Armature-Relative Tail"
msgstr "骨架相對尾部"


msgid "Location of tail end of the bone relative to armature"
msgstr "骨骼其尾部末端相對於骨架的位置"


msgid "Envelope Tail Radius"
msgstr "封套的尾部半徑"


msgid "Radius of tail of bone (for Envelope deform only)"
msgstr "骨骼的尾部半徑 (僅用於封套變形)"


msgid "Twist Fix"
msgstr "扭轉修正"


msgid "Fix Twist on this bone"
msgstr "修正此骨骼的扭轉"


msgid "Connected"
msgstr "已連接"


msgid "When bone has a parent, bone's head is stuck to the parent's tail"
msgstr "當骨骼有親代時，骨骼的頭部會連在親代的尾部"


msgid "Cyclic Offset"
msgstr "循環偏移"


msgid "When bone doesn't have a parent, it receives cyclic offset effects (Deprecated)"
msgstr "當骨骼無親代時，它會接收循環偏移效果 (已棄用)"


msgid "Deform"
msgstr "變形"


msgid "Enable Bone to deform geometry"
msgstr "啟用骨骼可變形幾何的能力"


msgid "Multiply Vertex Group with Envelope"
msgstr "頂點群組與封套相乘"


msgid "When deforming bone, multiply effects of Vertex Group weights with Envelope influence"
msgstr "當骨骼變形時，頂點群組會與封套影響權重相乘"


msgid "Inherit Rotation"
msgstr "繼承旋轉"


msgid "Bone inherits rotation or scale from parent bone"
msgstr "骨骼繼承親代骨骼的旋轉或縮放"


msgid "Inherit Scale"
msgstr "繼承縮放"


msgid "Bone inherits scaling from parent bone"
msgstr "繼承親代骨骼的縮放"


msgid "Local Location"
msgstr "區域位置"


msgid "Bone location is set in local space"
msgstr "骨骼位置設於區域空間內"


msgid "Relative Parenting"
msgstr "相對親子關係"


msgid "Object children will use relative transform, like deform"
msgstr "物體子代將使用相對變換，像是變形等"


msgid "Bone Group"
msgstr "骨骼群組"


msgid "Groups of Pose Channels (Bones)"
msgstr "姿勢通道 (骨骼) 的群組"


msgid "Bone Groups"
msgstr "骨骼群組"


msgid "Brush Capabilities"
msgstr "筆刷能力"


msgid "Read-only indications of which brush operations are supported by the current brush"
msgstr "目前筆刷支援的某筆刷操作之唯讀指示"


msgid "Has Overlay"
msgstr "有覆層"


msgid "Has Random Texture Angle"
msgstr "有隨機紋理角度"


msgid "Has Smooth Stroke"
msgstr "有平滑筆觸"


msgid "Has Spacing"
msgstr "有間距"


msgid "Stereo"
msgstr "立體"


msgid "Convergence Plane Distance"
msgstr "交叉平面距離"


msgid "The converge point for the stereo cameras (often the distance between a projector and the projection screen)"
msgstr "立體攝影機的交叉點 (通常是投影機與螢幕之間的距離)"


msgid "Parallel"
msgstr "平行"


msgid "Parallel cameras with no convergence"
msgstr "平行的攝影機，無交叉"


msgid "Rotated cameras, looking at the convergence distance"
msgstr "旋轉的攝影機，望向交叉距離"


msgid "Interocular Distance"
msgstr "眼間距離"


msgid "Set the distance between the eyes - the stereo plane distance / 30 should be fine"
msgstr "設定兩眼之間的距離 - 立體平面距離 / 30 應該就行"


msgid "Pivot"
msgstr "樞紐"


msgid "Center"
msgstr "中心"


msgid "Child Particle"
msgstr "子代粒子"


msgid "Child particle interpolated from simulated or edited particles"
msgstr "從模擬的或編輯的粒子進行插補處理的子代粒子"


msgid "Cloth Collision Settings"
msgstr "布料碰撞設定"


msgid "Cloth simulation settings for self collision and collision with other objects"
msgstr "布料自身碰撞以及與其他物體碰撞的模擬設定"


msgid "Collision Quality"
msgstr "碰撞品質"


msgid "How many collision iterations should be done. (higher is better quality but slower)"
msgstr "碰撞應該迭代的次數。(較高代表品質比較好，但速度較慢)"


msgid "Amount of velocity lost on collision"
msgstr "碰撞時速度的喪失量"


msgid "Minimum Distance"
msgstr "最小距離"


msgid "Minimum distance between collision objects before collision response takes in"
msgstr "碰撞反應發生前的碰撞物體間最小距離"


msgid "Repulsion Distance"
msgstr "排斥距離"


msgid "Maximum distance to apply repulsion force, must be greater than minimum distance"
msgstr "套用排斥力的最大距離，必須大於最小距離"


msgid "Friction"
msgstr "摩擦"


msgid "Friction force if a collision happened (higher = less movement)"
msgstr "碰撞發生時的摩擦力 (較高 = 較少移動)"


msgid "Collision Group"
msgstr "碰撞群組"


msgid "Limit colliders to this Group"
msgstr "限制碰撞子至此群組"


msgid "Repulsion Force"
msgstr "排斥力"


msgid "Repulsion force to apply on cloth when close to colliding"
msgstr "快要碰撞時套用至布料的排斥力"


msgid "Self Collision Quality"
msgstr "自身碰撞品質"


msgid "How many self collision iterations should be done (higher is better quality but slower)"
msgstr "自身碰撞應該迭代的次數 (較高代表品質較好，但速度較慢)"


msgid "Self Minimum Distance"
msgstr "自身最小距離"


msgid "0.5 means no distance at all, 1.0 is maximum distance"
msgstr "0.5 代表無距離，1.0 則為最大距離"


msgid "Self Friction"
msgstr "自身摩擦"


msgid "Friction/damping with self contact"
msgstr "自身接觸時的摩擦/阻尼"


msgid "Enable Collision"
msgstr "啟用碰撞"


msgid "Enable collisions with other objects"
msgstr "啟用與其他物體的碰撞"


msgid "Enable Self Collision"
msgstr "啟用自身碰撞"


msgid "Enable self collisions"
msgstr "啟用自身碰撞"


msgid "Selfcollision Vertex Group"
msgstr "自身碰撞頂點群組"


msgid "Vertex group to define vertices which are not used during self collisions"
msgstr "定義自身碰撞時不使用的頂點群組"


msgid "Cloth Settings"
msgstr "布料設定"


msgid "Cloth simulation settings for an object"
msgstr "物體的布料模擬設定"


msgid "Air Damping"
msgstr "空氣阻尼"


msgid "Air has normally some thickness which slows falling things down"
msgstr "空氣一般有些厚度，會減慢物體速度"


msgid "Bending Spring Damping"
msgstr "彎折彈簧阻尼"


msgid "Damping of bending motion"
msgstr "彎折運動的阻尼"


msgid "Bending Stiffness"
msgstr "抗彎剛度"


msgid "Wrinkle coefficient (higher = less smaller but more big wrinkles)"
msgstr "皺摺係數 (較高 = 沒那麼小而較大的皺摺)"


msgid "Bending Stiffness Maximum"
msgstr "抗彎剛度最大值"


msgid "Maximum bending stiffness value"
msgstr "最大的抗彎剛度值"


msgid "Collider Friction"
msgstr "碰撞子摩擦"


msgid "Target Density Strength"
msgstr "目標密度強度"


msgid "Influence of target density on the simulation"
msgstr "模擬的目標密度影響"


msgid "Target Density"
msgstr "目標密度"


msgid "Maximum density of hair"
msgstr "毛髮的最大密度"


msgid "Effector Weights"
msgstr "作用器權重"


msgid "Goal Default"
msgstr "目的預設值"


msgid "Default Goal (vertex target position) value, when no Vertex Group used"
msgstr "預設目的 (頂點目標位置) 值，當未使用頂點群組時"


msgid "Goal Damping"
msgstr "目的阻尼"


msgid "Goal (vertex target position) friction"
msgstr "目的 (頂點目標位置) 摩擦"


msgid "Goal Maximum"
msgstr "目的最大值"


msgid "Goal maximum, vertex group weights are scaled to match this range"
msgstr "目的最大值，縮放頂點群組權重來配合此範圍"


msgid "Goal Minimum"
msgstr "目的最小值"


msgid "Goal minimum, vertex group weights are scaled to match this range"
msgstr "目的最小值，縮放頂點群組權重來配合此範圍"


msgid "Goal Stiffness"
msgstr "目的剛度"


msgid "Goal (vertex target position) spring stiffness"
msgstr "目的 (頂點目標位置) 彈簧剛度"


msgid "Gravity"
msgstr "重力"


msgid "Gravity or external force vector"
msgstr "重力或外力向量"


msgid "Internal Friction"
msgstr "內部摩擦"


msgid "Mass of cloth material"
msgstr "布料材質的質量"


msgid "Pin Stiffness"
msgstr "釘剛度"


msgid "Pin (vertex target position) spring stiffness"
msgstr "釘 (頂點目標位置) 彈簧剛度"


msgid "Quality"
msgstr "品質"


msgid "Quality of the simulation in steps per frame (higher is better quality but slower)"
msgstr "每幀步進模擬的品質 (較高代表品質較好，但速度較慢)"


msgid "Rest Shape Key"
msgstr "靜止外形鍵"


msgid "Shape key to use the rest spring lengths from"
msgstr "要使用靜止彈簧長度的外形鍵"


msgid "Sewing Force Max"
msgstr "逢合力最大值"


msgid "Maximum sewing force"
msgstr "最大的縫合力"


msgid "Shrink Factor Max"
msgstr "最大收縮係數"


msgid "Max amount to shrink cloth by"
msgstr "收縮布料的最大值"


msgid "Shrink Factor Min"
msgstr "最小收縮係數"


msgid "Min amount to shrink cloth by"
msgstr "收縮布料的最小值"


msgid "Spring Damping"
msgstr "彈簧阻尼"


msgid "Damping of cloth velocity (higher = more smooth, less jiggling)"
msgstr "布料速度的阻尼 (較高 = 較平滑、較少鋸齒)"


msgid "Structural Stiffness"
msgstr "結構剛度"


msgid "Overall stiffness of structure"
msgstr "結構的整體剛度"


msgid "Structural Stiffness Maximum"
msgstr "結構剛度最大值"


msgid "Maximum structural stiffness value"
msgstr "最大的結構剛度值"


msgid "Pin Cloth"
msgstr "釘住布料"


msgid "Enable pinning of cloth vertices to other objects/positions"
msgstr "啟用布料釘在其他物體/位置上的功能"


msgid "Sew Cloth"
msgstr "縫合布料"


msgid "Pulls loose edges together"
msgstr "將鬆散邊線一同拉起"


msgid "Stiffness Scaling"
msgstr "剛度縮放"


msgid "If enabled, stiffness can be scaled along a weight painted vertex group"
msgstr "若啟用，剛度可以順著權重繪製的頂點群組來縮放"


msgid "Velocity Damping"
msgstr "速度阻尼"


msgid "Damp velocity to help cloth reach the resting position faster (1.0 = no damping, 0.0 = fully dampened)"
msgstr "減緩速度可幫助布料更快達到靜止位置 (1.0 = 無阻尼，0.0 = 完全減緩)"


msgid "Bending Stiffness Vertex Group"
msgstr "抗彎剛度頂點群組"


msgid "Vertex group for fine control over bending stiffness"
msgstr "抗彎剛度的精細控制頂點群組"


msgid "Mass Vertex Group"
msgstr "質量頂點群組"


msgid "Vertex Group for pinning of vertices"
msgstr "頂點釘住的頂點群組"


msgid "Shrink Vertex Group"
msgstr "收縮頂點群組"


msgid "Vertex Group for shrinking cloth"
msgstr "收縮布料的頂點群組"


msgid "Structural Stiffness Vertex Group"
msgstr "結構剛度頂點群組"


msgid "Vertex group for fine control over structural stiffness"
msgstr "結構剛度的精細控制頂點群組"


msgid "Voxel Grid Cell Size"
msgstr "體素格線巢格大小"


msgid "Size of the voxel grid cells for interaction effects"
msgstr "互動效果所用的體素格線巢格大小"


msgid "Solver Result"
msgstr "解算器結果"


msgid "Result of cloth solver iteration"
msgstr "布料解算器迭代的結果"


msgid "Average Error"
msgstr "平均錯誤"


msgid "Average error during substeps"
msgstr "子步的平均錯誤"


msgid "Average Iterations"
msgstr "平均迭代次數"


msgid "Average iterations during substeps"
msgstr "子步的平均迭代次數"


msgid "Maximum Error"
msgstr "最大錯誤"


msgid "Maximum error during substeps"
msgstr "子步的最大錯誤"


msgid "Maximum Iterations"
msgstr "最大迭代次數"


msgid "Maximum iterations during substeps"
msgstr "子步的最大迭代次數"


msgid "Minimum Error"
msgstr "最小錯誤"


msgid "Minimum error during substeps"
msgstr "子步的最小錯誤"


msgid "Minimum Iterations"
msgstr "最小迭代次數"


msgid "Minimum iterations during substeps"
msgstr "子步的最小迭代次數"


msgid "Status"
msgstr "狀態"


msgid "Status of the solver iteration"
msgstr "解算器迭代的狀態"


msgid "Success"
msgstr "成功"


msgid "Computation was successful"
msgstr "計算成功"


msgid "Numerical Issue"
msgstr "數值問題"


msgid "The provided data did not satisfy the prerequisites"
msgstr "提供的資料無法滿足先決條件"


msgid "No Convergence"
msgstr "不收斂"


msgid "Iterative procedure did not converge"
msgstr "迭代程序無法收斂"


msgid "Invalid Input"
msgstr "無效的輸入"


msgid "The inputs are invalid, or the algorithm has been improperly called"
msgstr "輸入內容無效，或演算法不正常呼叫"


msgid "Collision Settings"
msgstr "碰撞設定"


msgid "Collision settings for object in physics simulation"
msgstr "物體於物理模擬時的碰撞設定"


msgid "Absorption"
msgstr "吸收"


msgid "How much of effector force gets lost during collision with this object (in percent)"
msgstr "與此物體碰撞時作用器有多少力會喪失 (單位為百分比)"


msgid "Amount of damping during collision"
msgstr "碰撞時的減緩量"


msgid "Damping Factor"
msgstr "阻尼因子"


msgid "Amount of damping during particle collision"
msgstr "粒子碰撞時的減緩量"


msgid "Random Damping"
msgstr "隨機阻尼"


msgid "Random variation of damping"
msgstr "減緩量隨機更改"


msgid "Friction Factor"
msgstr "摩擦因子"


msgid "Amount of friction during particle collision"
msgstr "粒子碰撞時的摩擦量"


msgid "Random Friction"
msgstr "隨機摩擦"


msgid "Random variation of friction"
msgstr "摩擦量隨機更改"


msgid "Permeability"
msgstr "滲透性"


msgid "Chance that the particle will pass through the mesh"
msgstr "粒子通透網格的機率"


msgid "Stickiness"
msgstr "黏度"


msgid "Amount of stickiness to surface collision"
msgstr "表面碰撞的黏度量"


msgid "Inner Thickness"
msgstr "內部厚度"


msgid "Inner face thickness (only used by softbodies)"
msgstr "內面厚度 (僅用於柔體)"


msgid "Outer Thickness"
msgstr "外部厚度"


msgid "Outer face thickness"
msgstr "外面厚度"


msgid "Enabled"
msgstr "已啟用"


msgid "Enable this objects as a collider for physics systems"
msgstr "將此物體設定為物理系統中的的碰撞子"


msgid "Kill Particles"
msgstr "終結粒子"


msgid "Kill collided particles"
msgstr "終結碰撞的粒子"


msgid "Color management specific to display device"
msgstr "針對指定顯示裝置的色彩管理"


msgid "Display Device"
msgstr "顯示裝置"


msgid "Display device name"
msgstr "顯示裝置名稱"


msgid "Default"
msgstr "預設"


msgid "Input color space settings"
msgstr "輸入色彩空間設定"


msgid "Input Color Space"
msgstr "輸入色彩空間"


msgid "Color space of the image or movie on disk"
msgstr "磁碟上影像或影片的色彩空間"


msgid "Rec. 709 (Full Range), Blender native linear space"
msgstr "Rec. 709 (全範圍)，Blender 原生線性空間"


msgid "ACES linear space"
msgstr "ACES 線性空間"


msgid "Color space used for images which contains non-color data (i,e, normal maps)"
msgstr "影像使用的色彩空間，包含非色彩資料 (例如：一般映射)"


msgid "Standard RGB Display Space"
msgstr "標準 RGB 顯示空間"


msgid "The simple video conversion from a gamma 2.2 sRGB space"
msgstr "從伽瑪 2.2 sRGB 空間簡易視訊轉換"


msgid "Color Space"
msgstr "色彩空間"


msgid "Color space that the sequencer operates in"
msgstr "序段編輯器要處理的色彩空間"


msgid "Color management settings used for displaying images on the display"
msgstr "顯示器上表現影像所用的色彩管理設定"


msgid "Curve"
msgstr "曲線"


msgid "Color curve mapping applied before display transform"
msgstr "在顯示轉換之前要套用的色彩曲線映射"


msgid "Exposure"
msgstr "曝光"


msgid "Exposure (stops) applied before display transform"
msgstr "在顯示轉換之前要套用的曝光量 (階數) "


msgid "Gamma"
msgstr "伽瑪"


msgid "Amount of gamma modification applied after display transform"
msgstr "在顯示轉換之前要套用的伽瑪修改量"


msgid "Additional transform applied before view transform for an artistic needs"
msgstr "因藝術師需求而在檢視轉換之前套用的額外轉換"


msgid "Do not modify image in an artistic manner"
msgstr "依藝術師手法不修改影像"


msgid "Use Curves"
msgstr "使用曲線"


msgid "Use RGB curved for pre-display transformation"
msgstr "為預顯示轉換使用 RGB 曲線"


msgid "View Transform"
msgstr "檢視轉換"


msgid "View used when converting image to a display space"
msgstr "當影像轉換成顯示器空間時要使用的檢視"


msgid "Do not perform any color transform on display, use old non-color managed technique for display"
msgstr "不要對顯示器執行任何色彩轉換，使用舊的顯示器無色彩管理技術"


msgid "Color Mapping"
msgstr "色彩映射 "


msgid "Color mapping settings"
msgstr "色彩映射設定"


msgid "Blend color to mix with texture output color"
msgstr "要與紋理輸出色彩混合的混合色彩"


msgid "Blend Factor"
msgstr "混合因子"


msgid "Blend Type"
msgstr "混合類型"


msgid "Mode used to mix with texture output color"
msgstr "用來混合紋理輸出色彩的模式"


msgid "Mix"
msgstr "混合"


msgid "Screen"
msgstr "螢幕"


msgid "Overlay"
msgstr "覆層"


msgid "Difference"
msgstr "差集"


msgid "Divide"
msgstr "劃分"


msgid "Darken"
msgstr "變暗"


msgid "Lighten"
msgstr "變亮"


msgid "Hue"
msgstr "色相"


msgid "Saturation"
msgstr "飽和度"


msgid "Soft Light"
msgstr "柔光"


msgid "Linear Light"
msgstr "線性光"


msgid "Brightness"
msgstr "亮度"


msgid "Adjust the brightness of the texture"
msgstr "調整紋理的亮度"


msgid "Color Ramp"
msgstr "色彩漸變"


msgid "Contrast"
msgstr "對比"


msgid "Adjust the contrast of the texture"
msgstr "調整紋理的對比"


msgid "Adjust the saturation of colors in the texture"
msgstr "調整紋理色彩的飽和度"


msgid "Use Color Ramp"
msgstr "使用色彩漸變"


msgid "Toggle color ramp operations"
msgstr "切換色彩漸變操作"


msgid "Color ramp mapping a scalar value to a color"
msgstr "純量值對映至色彩的色彩漸變"


msgid "Color Mode"
msgstr "色彩模式"


msgid "Set color mode to use for interpolation"
msgstr "設定插補法所要使用的色彩模式"


msgid "Elements"
msgstr "元素"


msgid "Color Interpolation"
msgstr "色彩插補"


msgid "Set color interpolation"
msgstr "設定色彩插補"


msgid "Near"
msgstr "近"


msgid "Far"
msgstr "遠"


msgid "Clockwise"
msgstr "順時針"


msgid "Counter-Clockwise"
msgstr "逆時針"


msgid "Interpolation"
msgstr "插補法"


msgid "Set interpolation between color stops"
msgstr "設定兩個色彩隔斷間的內插法"


msgid "Ease"
msgstr "緩變"


msgid "Cardinal"
msgstr "基數"


msgid "Linear"
msgstr "線性"


msgid "B-Spline"
msgstr "B 樣條"


msgid "Constant"
msgstr "常數"


msgid "Color Ramp Element"
msgstr "色彩漸變元素"


msgid "Element defining a color at a position in the color ramp"
msgstr "定義於色彩漸變中某位置其色彩的元素"


msgid "Alpha"
msgstr "Alpha"


msgid "Set alpha of selected color stop"
msgstr "設定所選色彩止點的 alpha"


msgid "Set color of selected color stop"
msgstr "設定所選色彩止點的色彩"


msgid "Position"
msgstr "位置"


msgid "Set position of selected color stop"
msgstr "設定所選色彩止點的位置"


msgid "Console Input"
msgstr "主控臺輸入"


msgid "Input line for the interactive console"
msgstr "互動式主控臺的輸入列"


msgctxt "Text"
msgid "Line"
msgstr "列"


msgid "Text in the line"
msgstr "列中文字"


msgid "Console line type when used in scrollback"
msgstr "主控臺列在回捲中所使用的類型"


msgid "Output"
msgstr "輸出"


msgid "Input"
msgstr "輸入"


msgid "Error"
msgstr "錯誤"


msgid "Constraint modifying the transformation of objects and bones"
msgstr "約束物體和骨骼的變換修改"


msgid "Constraint is the one being edited "
msgstr "約束目標為編輯中物體"


msgid "Lin error"
msgstr "連結錯誤"


msgid "Amount of residual error in Blender space unit for constraints that work on position"
msgstr "Blender 空間單位中約束作用於位置的殘餘錯誤量"


msgid "Rot error"
msgstr "旋轉錯誤"


msgid "Amount of residual error in radians for constraints that work on orientation"
msgstr "約束作用於方向的殘餘弧度錯誤"


msgid "Amount of influence constraint will have on the final solution"
msgstr "約束對最終解決方案的影響量"


msgid "Proxy Local"
msgstr "代理區域"


msgid "Constraint was added in this proxy instance (i.e. did not belong to source Armature)"
msgstr "此代理實體已添加的約束 (例：不屬於來源骨架)"


msgid "Valid"
msgstr "有效"


msgid "Constraint has valid settings and can be evaluated"
msgstr "約束含有效的設定且可以評估"


msgid "Enable/Disable Constraint"
msgstr "啟用/停用約束"


msgid "Constraint name"
msgstr "約束名稱"


msgid "Owner Space"
msgstr "擁有者空間"


msgid "Space that owner is evaluated in"
msgstr "擁有者進行評估的空間"


msgid "World Space"
msgstr "世界空間"


msgid "The constraint is applied relative to the world coordinate system"
msgstr "約束會以相對方式套用至世界座標系統"


msgid "Pose Space"
msgstr "姿勢空間"


msgid "The constraint is applied in Pose Space, the object transformation is ignored"
msgstr "套用於姿勢空間的約束，物體變換會被忽略"


msgid "Local With Parent"
msgstr "區域加親代"


msgid "The constraint is applied relative to the local coordinate system of the object, with the parent transformation added"
msgstr "約束以相對方式套用於物體的區域座標系統，再加上親代的變換"


msgid "Local Space"
msgstr "區域空間"


msgid "The constraint is applied relative to the local coordinate system of the object"
msgstr "約束以相對方式套用於物體的區域座標系統"


msgid "Constraint's panel is expanded in UI"
msgstr "約束的面板在使用者介面中擴展"


msgid "Target Space"
msgstr "目標空間"


msgid "Space that target is evaluated in"
msgstr "目標進行評估的空間"


msgid "The transformation of the target is evaluated relative to the world coordinate system"
msgstr "目標的變換會以相對於世界座標系統的方式評估"


msgid "The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored"
msgstr "目標的變換只在姿勢空間中評估，目標骨架物體變換會被忽略"


msgid "The transformation of the target bone is evaluated relative its local coordinate system, with the parent transformation added"
msgstr "目標骨骼的變換會以相對於其區域座標系統的方式評估，再加上親代變換"


msgid "The transformation of the target is evaluated relative to its local coordinate system"
msgstr "目標的變換會以相對於其區域座標系統的方式評估"


msgid "Camera Solver"
msgstr "攝影機解算器"


msgid "Follow Track"
msgstr "跟隨軌道"


msgid "Object Solver"
msgstr "物體解算器"


msgid "Copy Location"
msgstr "複製位置"


msgid "Copy the location of a target (with an optional offset), so that they move together"
msgstr "複製目標的位置 (加上選用的偏移)，因此它們會一起移動"


msgid "Copy Rotation"
msgstr "複製旋轉"


msgid "Copy the rotation of a target (with an optional offset), so that they rotate together"
msgstr "複製目標的旋轉 (加上選用的偏移)，因此它們會一起旋轉"


msgid "Copy Scale"
msgstr "複製縮放"


msgid "Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount"
msgstr "複製目標的縮放係數 (加上選用的偏移)，因此它們會縮放相同的量"


msgid "Copy Transforms"
msgstr "複製變換"


msgid "Copy all the transformations of a target, so that they move together"
msgstr "複製目標的所有變換，因此它們會一起移動"


msgid "Limit Distance"
msgstr "限制距離"


msgid "Restrict movements to within a certain distance of a target (at the time of constraint evaluation only)"
msgstr "將移動限制在目標的特定距離內 (僅在約束評估之時)"


msgid "Limit Location"
msgstr "限制位置"


msgid "Restrict movement along each axis within given ranges"
msgstr "限制在各個軸上給定的範圍內移動"


msgid "Limit Rotation"
msgstr "限制旋轉"


msgid "Restrict rotation along each axis within given ranges"
msgstr "限制在各個軸上給定的範圍內旋轉"


msgid "Limit Scale"
msgstr "限制縮放"


msgid "Restrict scaling along each axis with given ranges"
msgstr "限制在各個軸上給定的範圍內縮放"


msgid "Maintain Volume"
msgstr "維持體積"


msgid "Compensate for scaling one axis by applying suitable scaling to the other two axes"
msgstr "縮放一軸時套用適當的縮放至其餘二軸來補償縮放"


msgid "Transformation"
msgstr "變換"


msgid "Use one transform property from target to control another (or same) property on owner"
msgstr "使用來自目標的變換屬性控制擁有者的其他 (或同個) 屬性"


msgid "Clamp To"
msgstr "緊固至"


msgid "Restrict movements to lie along a curve by remapping location along curve's longest axis"
msgstr "沿曲線的最長軸重新映射位置後所落在的曲線來限制移動"


msgid "Damped Track"
msgstr "減幅軌道"


msgid "Point towards a target by performing the smallest rotation necessary"
msgstr "以所需最少旋轉指向目標"


msgid "Inverse Kinematics"
msgstr "反轉運動學"


msgid "Control a chain of bones by specifying the endpoint target (Bones only)"
msgstr "指定端點目標來控制骨骼鏈 (僅適用骨骼)"


msgid "Locked Track"
msgstr "鎖定軌道"


msgid "Rotate around the specified ('locked') axis to point towards a target"
msgstr "沿指定 (「鎖定」) 軸旋轉以指向目標"


msgid "Spline IK"
msgstr "樣條 IK"


msgid "Align chain of bones along a curve (Bones only)"
msgstr "沿曲線對齊骨骼構成的鏈 (僅適用骨骼)"


msgid "Stretch To"
msgstr "拉伸至"


msgid "Stretch along Y-Axis to point towards a target"
msgstr "沿 Y 軸拉伸以指向目標"


msgid "Track To"
msgstr "追蹤至"


msgid "Legacy tracking constraint prone to twisting artifacts"
msgstr "遺產追蹤約束易於扭轉人為瑕疵"


msgid "Use transform property of target to look up pose for owner from an Action"
msgstr "使用目標的變換屬性以從「動作」查詢擁有者的姿勢"


msgid "Child Of"
msgstr "親代為"


msgid "Make target the 'detachable' parent of owner"
msgstr "為擁有者建立「可解除的」親代目標"


msgid "Floor"
msgstr "地面"


msgid "Use position (and optionally rotation) of target to define a 'wall' or 'floor' that the owner can not cross"
msgstr "使用目標的位置 (或加上旋轉) 定義擁有者無法跨越的「牆壁」或「地板」"


msgid "Follow Path"
msgstr "跟隨路徑"


msgid "Use to animate an object/bone following a path"
msgstr "使用它來讓物體/骨骼產生跟隨路徑的動畫"


msgid "Change pivot point for transforms (buggy)"
msgstr "變更變換的樞紐點 (本功能仍為試驗性質)"


msgid "Rigid Body Joint"
msgstr "剛體關節"


msgid "Use to define a Rigid Body Constraint (for Game Engine use only)"
msgstr "使用它來定義剛體約束 (僅適用遊戲引擎)"


msgid "Shrinkwrap"
msgstr "收縮"


msgid "Restrict movements to surface of target mesh"
msgstr "限制目標網格的表面移動"


msgid "Action Constraint"
msgstr "動作約束"


msgid "Map an action to the transform axes of a bone"
msgstr "將動作映射至骨骼的變換軸"


msgid "The constraining action"
msgstr "約束的動作"


msgid "Last frame of the Action to use"
msgstr "要使用的動作其末幀"


msgid "First frame of the Action to use"
msgstr "要使用的動作其最前一幀"


msgid "Maximum"
msgstr "最大值"


msgid "Maximum value for target channel range"
msgstr "目標通道範圍的最大值"


msgid "Minimum"
msgstr "最小值"


msgid "Minimum value for target channel range"
msgstr "目標通道範圍的最小值"


msgid "Sub-Target"
msgstr "子目標"


msgid "Transform Channel"
msgstr "變換通道"


msgid "Transformation channel from the target that is used to key the Action"
msgstr "來自目標的變換通道，而目標用來替動作設鍵"


msgid "X Location"
msgstr "X 位置"


msgid "Y Location"
msgstr "Y 位置"


msgid "Z Location"
msgstr "Z 位置"


msgid "X Rotation"
msgstr "X 旋轉"


msgid "Y Rotation"
msgstr "Y 旋轉"


msgid "Z Rotation"
msgstr "Z 旋轉"


msgid "X Scale"
msgstr "X 縮放"


msgid "Y Scale"
msgstr "Y 縮放"


msgid "Z Scale"
msgstr "Z 縮放"


msgid "Object Action"
msgstr "物體動作"


msgid "Bones only: apply the object's transformation channels of the action to the constrained bone, instead of bone's channels"
msgstr "僅用於骨骼：套用該動作對於約束骨骼的物體變換通道，而不是套用骨骼的通道"


msgid "Camera Solver Constraint"
msgstr "攝影機解算器約束"


msgid "Lock motion to the reconstructed camera movement"
msgstr "將運動鎖定至重建的攝影機移動"


msgid "Movie Clip to get tracking data from"
msgstr "取得追資料用的影片剪輯"


msgid "Active Clip"
msgstr "作用中剪輯"


msgid "Use active clip defined in scene"
msgstr "使用場景中定義的作用中剪輯"


msgid "Child Of Constraint"
msgstr "親代為約束"


msgid "Create constraint-based parent-child relationship"
msgstr "建立基於約束的親子關係"


msgid "Inverse Matrix"
msgstr "反轉矩陣"


msgid "Transformation matrix to apply before"
msgstr "在這之前要套用的變換矩陣"


msgid "Location X"
msgstr "位置 X"


msgid "Use X Location of Parent"
msgstr "使用親代的 X 軸位置"


msgid "Location Y"
msgstr "位置 Y"


msgid "Use Y Location of Parent"
msgstr "使用親代的 Y 軸位置"


msgid "Location Z"
msgstr "位置 Z"


msgid "Use Z Location of Parent"
msgstr "使用親代的 Z 軸位置"


msgid "Rotation X"
msgstr "旋轉 X"


msgid "Use X Rotation of Parent"
msgstr "使用親代的 X 軸旋轉"


msgid "Rotation Y"
msgstr "旋轉 Y"


msgid "Use Y Rotation of Parent"
msgstr "使用親代的 Y 軸旋轉"


msgid "Rotation Z"
msgstr "旋轉 Z"


msgid "Use Z Rotation of Parent"
msgstr "使用親代的 Z 軸旋轉"


msgid "Scale X"
msgstr "縮放 X"


msgid "Use X Scale of Parent"
msgstr "使用親代的 X 軸縮放"


msgid "Scale Y"
msgstr "縮放 Y"


msgid "Use Y Scale of Parent"
msgstr "使用親代的 Y 軸縮放"


msgid "Scale Z"
msgstr "縮放 Z"


msgid "Use Z Scale of Parent"
msgstr "使用親代的 Z 軸縮放"


msgid "Clamp To Constraint"
msgstr "緊固至約束"


msgid "Constrain an object's location to the nearest point along the target path"
msgstr "將物體的位置約束至沿目標路徑最近的點"


msgid "Main Axis"
msgstr "主軸"


msgid "Main axis of movement"
msgstr "移動的主軸"


msgid "Target Object (Curves only)"
msgstr "目標物體 (僅適用曲線)"


msgid "Cyclic"
msgstr "循環"


msgid "Treat curve as cyclic curve (no clamping to curve bounding box)"
msgstr "將曲線視為循環曲線 (不會緊固至曲線邊界盒)"


msgid "Copy Location Constraint"
msgstr "複製位置約束"


msgid "Copy the location of the target"
msgstr "複製目標的位置"


msgid "Head/Tail"
msgstr "頭/尾"


msgid "Target along length of bone: Head=0, Tail=1"
msgstr "沿著骨骼長度的目標：頭=0，尾=1"


msgid "Invert X"
msgstr "反轉 X"


msgid "Invert the X location"
msgstr "反轉 X 軸位置"


msgid "Invert Y"
msgstr "反轉 Y"


msgid "Invert the Y location"
msgstr "反轉 Y 軸位置"


msgid "Invert Z"
msgstr "反轉 Z"


msgid "Invert the Z location"
msgstr "反轉 Z 軸位置"


msgid "Offset"
msgstr "偏移"


msgid "Add original location into copied location"
msgstr "添加原始位置至複製的位置"


msgid "Copy X"
msgstr "複製 X"


msgid "Copy the target's X location"
msgstr "複製目標的 X 軸位置"


msgid "Copy Y"
msgstr "複製 Y"


msgid "Copy the target's Y location"
msgstr "複製目標的 Y 軸位置"


msgid "Copy Z"
msgstr "複製 Z"


msgid "Copy the target's Z location"
msgstr "複製目標的 Z 軸位置"


msgid "Copy Rotation Constraint"
msgstr "複製旋轉約束"


msgid "Copy the rotation of the target"
msgstr "複製目標的旋轉"


msgid "Invert the X rotation"
msgstr "反轉 X 軸旋轉"


msgid "Invert the Y rotation"
msgstr "反轉 Y 軸旋轉"


msgid "Invert the Z rotation"
msgstr "反轉 Z 軸旋轉"


msgid "Add original rotation into copied rotation"
msgstr "添加原始旋轉至複製的旋轉"


msgid "Copy the target's X rotation"
msgstr "複製目標的 X 軸旋轉"


msgid "Copy the target's Y rotation"
msgstr "複製目標的 Y 軸旋轉"


msgid "Copy the target's Z rotation"
msgstr "複製目標的 Z 軸旋轉"


msgid "Copy Scale Constraint"
msgstr "複製縮放約束"


msgid "Copy the scale of the target"
msgstr "複製目標的縮放"


msgid "Add original scale into copied scale"
msgstr "添加原始縮放至複製的縮放"


msgid "Copy the target's X scale"
msgstr "複製目標的 X 軸縮放"


msgid "Copy the target's Y scale"
msgstr "複製目標的 Y 軸縮放"


msgid "Copy the target's Z scale"
msgstr "複製目標的 Z 軸縮放"


msgid "Copy Transforms Constraint"
msgstr "複製變換約束"


msgid "Copy all the transforms of the target"
msgstr "複製目標的所有變換"


msgid "Damped Track Constraint"
msgstr "減幅追蹤約束"


msgid "Point toward target by taking the shortest rotation path"
msgstr "以最短旋轉路徑指向目標"


msgid "Axis that points to the target object"
msgstr "指向目標物體的軸"


msgid "Floor Constraint"
msgstr "地面約束"


msgid "Use the target object for location limitation"
msgstr "使用位置限制的目標物體"


msgid "Floor Location"
msgstr "地面位置"


msgid "Location of target that object will not pass through"
msgstr "物體無法通透的目標位置"


msgid "Offset of floor from object origin"
msgstr "地面自物體原點的偏移"


msgid "Use Rotation"
msgstr "使用旋轉"


msgid "Use the target's rotation to determine floor"
msgstr "使用目標的旋轉來決定地面"


msgid "Sticky"
msgstr "黏性"


msgid "Immobilize object while constrained"
msgstr "當約束於讓物體無法移動"


msgid "Follow Path Constraint"
msgstr "跟隨路徑約束"


msgid "Lock motion to the target path"
msgstr "將運動鎖定至目標路徑"


msgid "Forward Axis"
msgstr "前進軸"


msgid "Axis that points forward along the path"
msgstr "沿路徑往前指的軸"


msgid "Offset from the position corresponding to the time frame"
msgstr "位置相對於時間幀的偏移"


msgid "Offset Factor"
msgstr "偏移因子"


msgid "Percentage value defining target position along length of curve"
msgstr "沿著曲線長度定義目標位置的百分比值"


msgid "Axis that points upward"
msgstr "向上指的軸"


msgid "Follow Curve"
msgstr "跟隨曲線"


msgid "Object will follow the heading and banking of the curve"
msgstr "物體會跟隨曲線的朝向與傾偏"


msgid "Curve Radius"
msgstr "曲線半徑"


msgid "Object is scaled by the curve radius"
msgstr "物體以曲線半徑縮放"


msgid "Fixed Position"
msgstr "固定位置"


msgid "Object will stay locked to a single point somewhere along the length of the curve regardless of time"
msgstr "不管時間為何，物體都會維持鎖定在曲線長度上的某個單一點"


msgid "Follow Track Constraint"
msgstr "跟隨追蹤約束"


msgid "Lock motion to the target motion track"
msgstr "將運動鎖定至目標運動軌道"


msgid "Camera to which motion is parented (if empty active scene camera is used)"
msgstr "運動要將其作為親代的攝影機 (如果為空，會使用作用中的場景攝影機)"


msgid "Depth Object"
msgstr "深度物體"


msgid "Object used to define depth in camera space by projecting onto surface of this object"
msgstr "於攝影機空間用來定義深度的物體，透過投影至此物體的表面來定義"


msgid "How the footage fits in the camera frame"
msgstr "連續鏡頭要如何適應攝影機框幀"


msgid "Movie tracking object to follow (if empty, camera object is used)"
msgstr "要跟隨的影片追蹤物體 (如果為空，會使用攝影機物體)"


msgid "Track"
msgstr "追蹤"


msgid "Movie tracking track to follow"
msgstr "要跟隨的影片追蹤軌道"


msgid "3D Position"
msgstr "3D 位置"


msgid "Use 3D position of track to parent to"
msgstr "使用要作為親代的軌道其 3D 位置"


msgid "Undistort"
msgstr "未扭曲"


msgid "Parent to undistorted position of 2D track"
msgstr "將 2D 軌道的未扭曲位置設為親代"


msgid "Kinematic Constraint"
msgstr "動力學約束"


msgid "Chain Length"
msgstr "鏈長度"


msgid "How many bones are included in the IK effect - 0 uses all bones"
msgstr "有多少根骨骼要包含在 IK 效果內 - 0 會使用所有骨骼"


msgid "Radius of limiting sphere"
msgstr "限制球體的半徑"


msgid "IK Type"
msgstr "IK 類型"


msgid "Copy Pose"
msgstr "複製姿勢"


msgid "Iterations"
msgstr "迭代"


msgid "Maximum number of solving iterations"
msgstr "解決迭代的最大數字"


msgid "Limit Mode"
msgstr "限制模式"


msgid "Distances in relation to sphere of influence to allow"
msgstr "允許的與影響球體相關的距離"


msgid "Inside"
msgstr "內部"


msgid "The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance"
msgstr "物體約束在目標物體周圍的虛擬球體內部，球體半徑定義為限制距離"


msgid "Outside"
msgstr "外部"


msgid "The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance"
msgstr "物體約束在目標物體周圍的虛擬球體外部，球體半徑定義為限制距離"


msgid "On Surface"
msgstr "表面上"


msgid "The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance"
msgstr "物體約束在目標物體周圍的虛擬球體表面上，球體半徑定義為限制距離"


msgid "Lock X Pos"
msgstr "鎖定 X 位置"


msgid "Constraint position along X axis"
msgstr "沿 X 軸約束位置"


msgid "Lock Y Pos"
msgstr "鎖定 Y 位置"


msgid "Constraint position along Y axis"
msgstr "沿 Y 軸約束位置"


msgid "Lock Z Pos"
msgstr "鎖定 Z 位置"


msgid "Constraint position along Z axis"
msgstr "沿 Z 軸約束位置"


msgid "Lock X Rot"
msgstr "鎖定 X 旋轉"


msgid "Constraint rotation along X axis"
msgstr "沿 X 軸約束旋轉"


msgid "Lock Y Rot"
msgstr "鎖定 Y 旋轉"


msgid "Constraint rotation along Y axis"
msgstr "沿 Y 軸約束旋轉"


msgid "Lock Z Rot"
msgstr "鎖定 Z 旋轉"


msgid "Constraint rotation along Z axis"
msgstr "沿 Z 軸約束旋轉"


msgid "Orientation Weight"
msgstr "方向權重"


msgid "For Tree-IK: Weight of orientation control for this target"
msgstr "對於樹 IK：此目標的方向控制權重"


msgid "Pole Angle"
msgstr "極端角"


msgid "Pole rotation offset"
msgstr "極端旋轉偏移"


msgid "Pole Sub-Target"
msgstr "極端次目標"


msgid "Pole Target"
msgstr "極端目標"


msgid "Object for pole rotation"
msgstr "極端旋轉的物體"


msgid "Axis Reference"
msgstr "軸參照"


msgid "Constraint axis Lock options relative to Bone or Target reference"
msgstr "以相對於骨骼或目標參照的方式約束軸的鎖定選項"


msgid "Chain follows position of target"
msgstr "跟隨目標其位置的鏈"


msgid "Chain follows rotation of target"
msgstr "跟隨目標其旋轉的鏈"


msgid "Enable IK Stretching"
msgstr "啟用 IK 拉伸"


msgid "Use Tail"
msgstr "使用尾部"


msgid "Include bone's tail as last element in chain"
msgstr "將骨骼的尾部納入為鏈中的最後一個元素"


msgid "For Tree-IK: Weight of position control for this target"
msgstr "對於樹 IK：此目標的位置控制權重"


msgid "Limit Distance Constraint"
msgstr "限制距離約束"


msgid "Limit the distance from target object"
msgstr "限制與目標物體間的距離"


msgid "For Transform"
msgstr "供變換"


msgid "Transforms are affected by this constraint as well"
msgstr "此約束也會影響變換"


msgid "Limit Location Constraint"
msgstr "限制位置約束"


msgid "Limit the location of the constrained object"
msgstr "限制被約束物體的位置"


msgid "Maximum X"
msgstr "最大 X"


msgid "Highest X value to allow"
msgstr "允許的最高 X 值"


msgid "Maximum Y"
msgstr "最大 Y"


msgid "Highest Y value to allow"
msgstr "允許的最高 Y 值"


msgid "Maximum Z"
msgstr "最大 Z"


msgid "Highest Z value to allow"
msgstr "允許的最高 Z 值"


msgid "Minimum X"
msgstr "最小 X"


msgid "Lowest X value to allow"
msgstr "允許的最低 X 值"


msgid "Minimum Y"
msgstr "最小 Y"


msgid "Lowest Y value to allow"
msgstr "允許的最低 Y 值"


msgid "Minimum Z"
msgstr "最小 Z"


msgid "Lowest Z value to allow"
msgstr "允許的最低 Z 值"


msgid "Use the maximum X value"
msgstr "使用最大 X 值"


msgid "Use the maximum Y value"
msgstr "使用最大 Y 值"


msgid "Use the maximum Z value"
msgstr "使用最大 Z 值"


msgid "Use the minimum X value"
msgstr "使用最小 X 值"


msgid "Use the minimum Y value"
msgstr "使用最小 Y 值"


msgid "Use the minimum Z value"
msgstr "使用最小 Z 值"


msgid "Limit Rotation Constraint"
msgstr "限制旋轉約束"


msgid "Limit the rotation of the constrained object"
msgstr "限制被約束物體的旋轉"


msgid "Limit X"
msgstr "限制 X"


msgid "Limit Y"
msgstr "限制 Y"


msgid "Limit Z"
msgstr "限制 Z"


msgid "Limit Size Constraint"
msgstr "限制大小約束"


msgid "Limit the scaling of the constrained object"
msgstr "限制被約束物體的縮放"


msgid "Locked Track Constraint"
msgstr "鎖定的追蹤約束"


msgid "Point toward the target along the track axis, while locking the other axis"
msgstr "當鎖定其他軸時，沿著追蹤軸指向目標"


msgid "Locked Axis"
msgstr "鎖定的軸"


msgid "Maintain Volume Constraint"
msgstr "維持體積約束"


msgid "Maintain a constant volume along a single scaling axis"
msgstr "沿著單一縮放軸維持恆定體積"


msgid "Free Axis"
msgstr "自由軸"


msgid "The free scaling axis of the object"
msgstr "物體的自由縮放軸"


msgid "Volume of the bone at rest"
msgstr "靜止時骨骼的體積"


msgid "Object Solver Constraint"
msgstr "物體解算器約束"


msgid "Lock motion to the reconstructed object movement"
msgstr "將運動鎖定至重建的物體移動"


msgid "Movie tracking object to follow"
msgstr "要跟隨的影片追蹤物體"


msgid "Pivot Constraint"
msgstr "樞紐約束"


msgid "Rotate around a different point"
msgstr "繞著不同點旋轉"


msgid "Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point"
msgstr "樞紐與目標間的偏移 (當有設定時)，或是與擁有者位置間的偏移 (當固定位置關閉時)，或與絕對樞紐點間的偏移"


msgid "Enabled Rotation Range"
msgstr "啟用的旋轉範圍"


msgid "Rotation range on which pivoting should occur"
msgstr "樞紐應該發生的旋轉範圍"


msgid "Always"
msgstr "總是"


msgid "Use the pivot point in every rotation"
msgstr "每個旋轉都使用樞紐點"


msgid "-X Rot"
msgstr "-X 旋轉"


msgid "Use the pivot point in the negative rotation range around the X-axis"
msgstr "繞著 X 軸於負向旋轉範圍使用樞紐點"


msgid "-Y Rot"
msgstr "-Y 旋轉"


msgid "Use the pivot point in the negative rotation range around the Y-axis"
msgstr "繞著 Y 軸於負向旋轉範圍使用樞紐點"


msgid "-Z Rot"
msgstr "-Z 旋轉"


msgid "Use the pivot point in the negative rotation range around the Z-axis"
msgstr "繞著 Z 軸於負向旋轉範圍使用樞紐點"


msgid "X Rot"
msgstr "X 旋轉"


msgid "Use the pivot point in the positive rotation range around the X-axis"
msgstr "繞著 X 軸於正向旋轉範圍使用樞紐點"


msgid "Y Rot"
msgstr "Y 旋轉"


msgid "Use the pivot point in the positive rotation range around the Y-axis"
msgstr "繞著 Y 軸於正向旋轉範圍使用樞紐點"


msgid "Z Rot"
msgstr "Z 旋轉"


msgid "Use the pivot point in the positive rotation range around the Z-axis"
msgstr "繞著 Z 軸於正向旋轉範圍使用樞紐點"


msgid "Target Object, defining the position of the pivot when defined"
msgstr "目標物體，可定義樞紐的位置"


msgid "Use Relative Offset"
msgstr "使用相對偏移"


msgid "Offset will be an absolute point in space instead of relative to the target"
msgstr "偏移會是空間中的絕對點，而不是相對於目標的點"


msgid "Python Constraint"
msgstr "Python 約束"


msgid "Use Python script for constraint evaluation"
msgstr "使用 Python 指令稿來評估約束"


msgid "Script Error"
msgstr "指令稿錯誤"


msgid "The linked Python script has thrown an error"
msgstr "連結的 Python 指令稿拋出錯誤"


msgid "Number of Targets"
msgstr "目標數量"


msgid "Usually only 1-3 are needed"
msgstr "通常只需要 1-3 個"


msgid "Targets"
msgstr "目標"


msgid "Target Objects"
msgstr "目標物體"


msgid "The text object that contains the Python script"
msgstr "包含 Python 指令稿的文字物體"


msgid "Use Targets"
msgstr "使用目標"


msgid "Use the targets indicated in the constraint panel"
msgstr "使用約束面板內指示的目標"


msgid "Rigid Body Joint Constraint"
msgstr "剛體關節省束"


msgid "For use with the Game Engine"
msgstr "要與遊戲引擎一同使用"


msgid "Axis X"
msgstr "軸 X"


msgid "Rotate pivot on X axis"
msgstr "於 X 軸旋轉樞紐"


msgid "Axis Y"
msgstr "軸 Y"


msgid "Rotate pivot on Y axis"
msgstr "於 Y 軸旋轉樞紐"


msgid "Axis Z"
msgstr "軸 Z"


msgid "Rotate pivot on Z axis"
msgstr "於 Z 軸旋轉樞紐"


msgid "Child Object"
msgstr "子代物體"


msgid "Child object"
msgstr "子代物體"


msgid "Maximum Angular Limit X"
msgstr "最大角限制 X "


msgid "Maximum Angular Limit Y"
msgstr "最大角限制 Y"


msgid "Maximum Angular Limit Z"
msgstr "最大角限制 Z"


msgid "Minimum Angular Limit X"
msgstr "最小角限制 X"


msgid "Minimum Angular Limit Y"
msgstr "最小角限制 Y"


msgid "Minimum Angular Limit Z"
msgstr "最小角限制 Z"


msgid "Maximum Limit X"
msgstr "最大 X 限制"


msgid "Maximum Limit Y"
msgstr "最大 Y 限制"


msgid "Maximum Limit Z"
msgstr "最大 Z 限制"


msgid "Minimum Limit X"
msgstr "最小限制 X"


msgid "Minimum Limit Y"
msgstr "最小限制 Y"


msgid "Minimum Limit Z"
msgstr "最小限制 Z"


msgid "Pivot Type"
msgstr "樞紐類型"


msgid "Ball"
msgstr "球"


msgid "Allow rotations around all axes"
msgstr "允許環繞所有軸旋轉"


msgid "Hinge"
msgstr "轉軸"


msgid "Work in one plane, allow rotations around one axis only"
msgstr "作用於一平面，僅允許繞單一軸旋轉"


msgid "Cone Twist"
msgstr "錐扭"


msgid "Allow rotations around all axes with limits for the cone and twist axes"
msgstr "允許繞所有軸旋轉，但有圓錐與扭轉軸的限制"


msgid "Generic 6 DoF"
msgstr "通用 6 DoF"


msgid "No constraints by default, limits can be set individually"
msgstr "預設無約束，可以獨立設定限制"


msgid "Pivot X"
msgstr "樞紐 X"


msgid "Offset pivot on X"
msgstr "X 軸的偏移樞紐"


msgid "Pivot Y"
msgstr "樞紐 Y"


msgid "Offset pivot on Y"
msgstr "Y 軸的偏移樞紐"


msgid "Pivot Z"
msgstr "樞紐 Z"


msgid "Offset pivot on Z"
msgstr "Z 軸的偏移樞紐"


msgid "Draw Pivot"
msgstr "描繪樞紐"


msgid "Display the pivot point and rotation in 3D view"
msgstr "在 3D 視圖中顯示樞紐點與旋轉"


msgid "Angular X Limit"
msgstr "角 X 限制"


msgid "Use minimum/maximum X angular limit"
msgstr "使用最小/最大 X 角限制"


msgid "Angular Y Limit"
msgstr "角 Y 限制"


msgid "Use minimum/maximum Y angular limit"
msgstr "使用最小/最大 Y 角限制"


msgid "Angular Z Limit"
msgstr "角 Z 限制"


msgid "Use minimum/maximum Z angular limit"
msgstr "使用最小/最大 Z 角限制"


msgid "Use minimum/maximum X limit"
msgstr "使用最小/最大 X 限制"


msgid "Use minimum/maximum y limit"
msgstr "使用最小/最大 Y 限制"


msgid "Use minimum/maximum z limit"
msgstr "使用最小/最大 Z 限制"


msgid "Disable Linked Collision"
msgstr "停用連結的碰撞"


msgid "Disable collision between linked bodies"
msgstr "停用與連結物體之間的碰撞"


msgid "Shrinkwrap Constraint"
msgstr "收縮包覆約束"


msgid "Create constraint-based shrinkwrap relationship"
msgstr "建立基於約束的收縮包覆關係"


msgid "Distance to Target"
msgstr "與目標的距離"


msgid "Project Axis"
msgstr "投影軸"


msgid "Axis constrain to"
msgstr "要限制的軸"


msgid "Axis Space"
msgstr "軸空間"


msgid "Space for the projection axis"
msgstr "投影軸的空間"


msgid "Project Distance"
msgstr "投影距離"


msgid "Limit the distance used for projection (zero disables)"
msgstr "限制投影使用的距離 (零則停用)"


msgid "Shrinkwrap Type"
msgstr "收縮包覆類型"


msgid "Select type of shrinkwrap algorithm for target position"
msgstr "選取目標位置的收縮包覆演算法"


msgid "Nearest Surface Point"
msgstr "最近的表面點"


msgid "Shrink the location to the nearest target surface"
msgstr "將位置收縮至最近的目標表面"


msgid "Project"
msgstr "投影"


msgid "Shrink the location to the nearest target surface along a given axis"
msgstr "將位置沿給定的軸收縮至最近的目標表面"


msgid "Nearest Vertex"
msgstr "最近的頂點"


msgid "Shrink the location to the nearest target vertex"
msgstr "將位置收縮至最近的目標頂點"


msgid "Spline IK Constraint"
msgstr "樣條 IK 約束"


msgid "Align 'n' bones along a curve"
msgstr "沿曲線對齊「n」個骨骼"


msgid "Volume Variation"
msgstr "體積變化"


msgid "Factor between volume variation and stretching"
msgstr "體積變化與拉伸間的係數"


msgid "Volume Variation Maximum"
msgstr "體積變化最大值"


msgid "Maximum volume stretching factor"
msgstr "最大體積拉伸係數"


msgid "Volume Variation Minimum"
msgstr "體積變化最小值"


msgid "Minimum volume stretching factor"
msgstr "最小體積拉伸係數"


msgid "Volume Variation Smoothness"
msgstr "體積變化平滑度"


msgid "Strength of volume stretching clamping"
msgstr "體積拉伸的緊固強度"


msgid "How many bones are included in the chain"
msgstr "要納入多少根骨骼於鏈中"


msgid "Joint Bindings"
msgstr "關節綁定"


msgid "(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain, as percentages"
msgstr "(僅供老手使用) 關節沿著鏈的相對位置百分比"


msgid "Curve that controls this relationship"
msgstr "控制此關係的曲線"


msgid "Use Volume Variation Maximum"
msgstr "使用體積變化最大值"


msgid "Use upper limit for volume variation"
msgstr "使用體積變化上限"


msgid "Use Volume Variation Minimum"
msgstr "使用體積變化最小值"


msgid "Use lower limit for volume variation"
msgstr "使用體積變化下限"


msgid "Chain Offset"
msgstr "鏈偏移"


msgid "Offset the entire chain relative to the root joint"
msgstr "整個鏈相對於根關節的偏移"


msgid "Use Curve Radius"
msgstr "使用曲線半徑"


msgid "Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode"
msgstr "端點的平均半徑用來在 XZ 縮放模式下調校骨骼的 X 與 Z 縮放"


msgid "Even Divisions"
msgstr "平滑分割"


msgid "Ignore the relative lengths of the bones when fitting to the curve"
msgstr "當適應曲線時忽略骨骼的相對長度"


msgid "Y Stretch"
msgstr "Y 拉伸"


msgid "Stretch the Y axis of the bones to fit the curve"
msgstr "拉伸骨骼的 Y 軸以適應曲線"


msgid "XZ Scale Mode"
msgstr "XZ 縮放模式"


msgid "Method used for determining the scaling of the X and Z axes of the bones"
msgstr "用來決定骨骼 X 與 Z 軸縮放的方法"


msgid "Don't scale the X and Z axes (Default)"
msgstr "不要縮放 X 與 Z 軸 (預設)"


msgid "Bone Original"
msgstr "骨骼原始"


msgid "Use the original scaling of the bones"
msgstr "使用骨骼的原始縮放"


msgid "Inverse Scale"
msgstr "反轉縮放"


msgid "Scale of the X and Z axes is the inverse of the Y-Scale"
msgstr "X 與 Z 軸的縮放為 Y 軸的反轉"


msgid "Volume Preservation"
msgstr "體積保留"


msgid "Scale of the X and Z axes are adjusted to preserve the volume of the bones"
msgstr "調整 X 與 Z 軸的縮放程度來保留骨骼的體積"


msgid "Stretch To Constraint"
msgstr "拉伸至約束"


msgid "Stretch to meet the target object"
msgstr "拉伸以達到目標物體"


msgid "Keep Axis"
msgstr "保持軸"


msgid "Axis to maintain during stretch"
msgstr "拉伸過程中要維持的軸"


msgid "Keep X Axis"
msgstr "保持 X 軸"


msgid "Keep Z Axis"
msgstr "保持 Z 軸"


msgid "Original Length"
msgstr "原始長度"


msgid "Length at rest position"
msgstr "靜止位置的長度"


msgid "Maintain the object's volume as it stretches"
msgstr "當物體拉伸時仍維持物體的體積"


msgid "XZ"
msgstr "XZ"


msgid "Track To Constraint"
msgstr "追蹤至約束"


msgid "Aim the constrained object toward the target"
msgstr "將約束的物體朝向目標"


msgid "Target Z"
msgstr "目標 Z"


msgid "Target's Z axis, not World Z axis, will constraint the Up direction"
msgstr "目標的 Z 軸，而不是世界 Z 軸，它會約束「向上」方向"


msgid "Transformation Constraint"
msgstr "變換約束"


msgid "Map transformations of the target to the object"
msgstr "將目標的變換映射至物體"


msgid "From Maximum X"
msgstr "從最大 X 值"


msgid "Top range of X axis source motion"
msgstr "X 軸來源運動的頂端範圍"


msgid "From Maximum Y"
msgstr "從最大 Y 值"


msgid "Top range of Y axis source motion"
msgstr "Y 軸來源運動的頂端範圍"


msgid "From Maximum Z"
msgstr "從最大 Z 值"


msgid "Top range of Z axis source motion"
msgstr "Z 軸來源運動的頂端範圍"


msgid "From Minimum X"
msgstr "從最小 X 值"


msgid "Bottom range of X axis source motion"
msgstr "X 軸來源運動的底端範圍"


msgid "From Minimum Y"
msgstr "從最小 Y 值"


msgid "Bottom range of Y axis source motion"
msgstr "Y 軸來源運動的底端範圍"


msgid "From Minimum Z"
msgstr "從最小 Z 值"


msgid "Bottom range of Z axis source motion"
msgstr "Z 軸來源運動的底端範圍"


msgid "Map From"
msgstr "映射從"


msgid "The transformation type to use from the target"
msgstr "從目標使用的變換類型"


msgid "Scale"
msgstr "縮放"


msgid "Map To"
msgstr "映射至"


msgid "The transformation type to affect of the constrained object"
msgstr "約束的物體要影響的變換類型"


msgid "Map To X From"
msgstr "映射至 X 從"


msgid "The source axis constrained object's X axis uses"
msgstr "約束物體的 X 軸所使用的來源軸"


msgid "Map To Y From"
msgstr "映射至 Y 從"


msgid "The source axis constrained object's Y axis uses"
msgstr "約束物體的 Y 軸所使用的來源軸"


msgid "Map To Z From"
msgstr "映射至 Z 從"


msgid "The source axis constrained object's Z axis uses"
msgstr "約束物體的 Z 軸所使用的來源軸"


msgid "To Maximum X"
msgstr "至最大 X 值"


msgid "Top range of X axis destination motion"
msgstr "X 軸目的地運動的頂端範圍"


msgid "To Maximum Y"
msgstr "至最大 Y 值"


msgid "Top range of Y axis destination motion"
msgstr "Y 值目的地運動的頂端範圍"


msgid "To Maximum Z"
msgstr "至最大 Z 值"


msgid "Top range of Z axis destination motion"
msgstr "Z 軸目的地運動的頂端範圍"


msgid "To Minimum X"
msgstr "至最小 X 值"


msgid "Bottom range of X axis destination motion"
msgstr "X 軸目的地運動的底端範圍"


msgid "To Minimum Y"
msgstr "至最小 Y 值"


msgid "Bottom range of Y axis destination motion"
msgstr "Y 軸目的地運動的底端範圍"


msgid "To Minimum Z"
msgstr "至最小 Z 值"


msgid "Bottom range of Z axis destination motion"
msgstr "Z 軸目的地運動的底部範圍"


msgid "Extrapolate Motion"
msgstr "外推運動"


msgid "Extrapolate ranges"
msgstr "外推範圍"


msgid "Constraint Target"
msgstr "約束目標"


msgid "Target object for multi-target constraints"
msgstr "多目標約束的目標物體"


msgid "Game engine logic brick to process events, connecting sensors to actuators"
msgstr "處理事件、連接感測器至促動器的遊戲引擎邏輯塊"


msgid "Set the active state of the controller"
msgstr "設定控制器的作用中狀態"


msgid "Actuators"
msgstr "促動器"


msgid "The list containing the actuators connected to the controller"
msgstr "清單包含連接至控制器的促動器"


msgid "Set controller expanded in the user interface"
msgstr "將使用者介面中控制器擴展開來"


msgid "Set Controller state index (1 to 30)"
msgstr "設定控制器狀態索引 (1 至 30)"


msgid "And"
msgstr "與"


msgid "Logic And"
msgstr "And 邏輯運算"


msgid "Or"
msgstr "或"


msgid "Logic Or"
msgstr "Or 邏輯運算"


msgid "Nand"
msgstr "非與"


msgid "Logic Nand"
msgstr "Nand 邏輯運算"


msgid "Nor"
msgstr "非或"


msgid "Logic Nor"
msgstr "Nor 邏輯運算"


msgid "Xor"
msgstr "異或"


msgid "Logic Xor"
msgstr "Xor 邏輯運算"


msgid "Xnor"
msgstr "異非或"


msgid "Logic Xnor"
msgstr "Xnor 邏輯運算"


msgid "Expression"
msgstr "表述式"


msgid "Python"
msgstr "Python"


msgid "Mark controller for execution before all non-marked controllers (good for startup scripts)"
msgstr "在所有未標記的控制器前標記要執行的控制器 (對於初始啟動指令稿來說很好)"


msgid "And Controller"
msgstr "添加控制器"


msgid "Controller passing on events based on a logical AND operation"
msgstr "傳遞基於邏輯 AND 操作事件的控制器"


msgid "Expression Controller"
msgstr "表述式控制器"


msgid "Controller passing on events based on the evaluation of an expression"
msgstr "傳遞基於評估表述式的事件的控制器"


msgid "Nand Controller"
msgstr "與非控制器"


msgid "Controller passing on events based on a logical NAND operation"
msgstr "傳遞基於邏輯 NAND 操作事件的控制器"


msgid "Nor Controller"
msgstr "或非控制器"


msgid "Controller passing on events based on a logical NOR operation"
msgstr "傳遞基於邏輯 NOR 操作事件的控制器"


msgid "Or Controller"
msgstr "或控制器"


msgid "Controller passing on events based on a logical OR operation"
msgstr "傳遞基於邏輯 OR 操作事件的控制器"


msgid "Python Controller"
msgstr "Python 控制器"


msgid "Controller executing a python script"
msgstr "執行 Python 指令稿的控制器"


msgid "Execution Method"
msgstr "執行方法"


msgid "Python script type (textblock or module - faster)"
msgstr "Python 指令稿類型 (文字塊或模組 - 較快)"


msgid "Module name and function to run, e.g. \"someModule.main\" (internal texts and external python files can be used)"
msgstr "要執行的模組名稱與函式，例如「someModule.main」(可以使用內部文字與外部 python 檔案)"


msgid "D"
msgstr "D"


msgid "Continuously reload the module from disk for editing external modules without restarting"
msgstr "持續從磁碟重新載入模組以供編輯外部模組之用，而不需重新啟動"


msgid "Xnor Controller"
msgstr "Xnor 控制器"


msgid "Controller passing on events based on a logical XNOR operation"
msgstr "傳遞基於邏輯 XNOR 操作事件的控制器"


msgid "Xor Controller"
msgstr "異非或控制器"


msgid "Controller passing on events based on a logical XOR operation"
msgstr "傳遞基於邏輯 XOR 操作事件的控制器"


msgid "Curve in a curve mapping"
msgstr "曲線映射中的曲線"


msgid "Extend"
msgstr "擴展"


msgid "Extrapolate the curve or extend it horizontally"
msgstr "將曲線外推或將它水平延伸"


msgid "Horizontal"
msgstr "水平"


msgid "Extrapolated"
msgstr "外推"


msgid "Points"
msgstr "點"


msgid "Point of a curve used for a curve mapping"
msgstr "用於曲線映射的點"


msgid "Handle Type"
msgstr "控制桿類型"


msgid "Curve interpolation at this point: Bezier or vector"
msgstr "在此點的曲線插補：貝茲或向量"


msgid "Auto Handle"
msgstr "自動控制桿"


msgid "Vector Handle"
msgstr "向量控制桿"


msgid "X/Y coordinates of the curve point"
msgstr "曲線點的 X/Y 座標軸"


msgid "Selection state of the curve point"
msgstr "曲線點的選取狀態"


msgid "Curve mapping to map color, vector and scalar values to other values using a user defined curve"
msgstr "以使用者定義的曲線將色彩、向量與純量值映射至其他值的曲線映射"


msgid "Black Level"
msgstr "黑色水平"


msgid "For RGB curves, the color that black is mapped to"
msgstr "用於 RGB 曲線，黑色所映射至的色彩"


msgid "Clip Max X"
msgstr "剪輯最大 X"


msgid "Clip Max Y"
msgstr "剪輯最大 Y"


msgid "Clip Min X"
msgstr "剪輯最小 X"


msgid "Clip Min Y"
msgstr "剪輯最小 Y"


msgid "Clip"
msgstr "剪輯"


msgid "Force the curve view to fit a defined boundary"
msgstr "強迫曲線視圖適應定義的界限"


msgid "White Level"
msgstr "白色水平"


msgid "For RGB curves, the color that white is mapped to"
msgstr "用於 RGB 曲線，白色所映射至的色彩"


msgid "Poly"
msgstr "多角形"


msgid "Bezier"
msgstr "貝茲"


msgid "Cursor"
msgstr "游標"


msgid "Surface"
msgstr "表面"


msgid "Tolerance"
msgstr "忍差"


msgid "Method"
msgstr "方法"


msgid "Split"
msgstr "切割"


msgid "Plane"
msgstr "平面"


msgid "View"
msgstr "檢視"


msgid "Active Spline"
msgstr "作用中樣條"


msgid "Dependency Graph"
msgstr "依賴圖表"


msgid "Safe Areas"
msgstr "安全區域"


msgid "Safe Areas used in 3D view and the VSE"
msgstr "在 3D 視圖與 VSE 中使用的安全區域"


msgid "Action Safe Margins"
msgstr "動作安全邊緣"


msgid "Safe area for general elements"
msgstr "一般元素的安全區域"


msgid "Center Action Safe Margins"
msgstr "中心動作安全邊緣"


msgid "Safe area for general elements in a different aspect ratio"
msgstr "一般元素的不同長寬比安全區域"


msgid "Safe area for text and graphics"
msgstr "文字與圖片的安全區域"


msgid "Center Title Safe Margins"
msgstr "中心標題安全邊緣"


msgid "Safe area for text and graphics in a different aspect ratio"
msgstr "文字與圖片的不同長寬比安全區域"


msgid "Settings for filtering the channels shown in animation editors"
msgstr "動畫編輯器中通道顯示與否的過濾設定"


msgid "F-Curve Name Filter"
msgstr "F 曲線名稱過濾器"


msgid "F-Curve live filtering string"
msgstr "F 曲線即時過濾字串"


msgid "Filtering Group"
msgstr "過濾群組"


msgid "Group that included object should be a member of"
msgstr "被包含的物體應為該群組成員之一的群組"


msgid "Name Filter"
msgstr "名稱過濾"


msgid "Live filtering string"
msgstr "即時過濾字串"


msgid "Display Armature"
msgstr "顯示骨架"


msgid "Include visualization of armature related animation data"
msgstr "具現化骨架相關動畫資料相關動畫資料"


msgid "Display Camera"
msgstr "顯示攝影機"


msgid "Include visualization of camera related animation data"
msgstr "具現化攝影機相關動畫資料"


msgid "Display Curve"
msgstr "顯示曲線"


msgid "Include visualization of curve related animation data"
msgstr "具現化曲線相關動畫資料"


msgid "Show Datablock Filters"
msgstr "顯示資料塊過濾器"


msgid "Show options for whether channels related to certain types of data are included"
msgstr "顯示通道是否與特定資料類型相關的選項"


msgid "Collapse Summary"
msgstr "折疊摘要"


msgid "Collapse summary when shown, so all other channels get hidden (Dope Sheet editors only)"
msgstr "當顯示時折疊摘要，其他的所有通道因而隱藏 (僅律表編輯器)"


msgid "Display Grease Pencil"
msgstr "顯示蠟筆"


msgid "Include visualization of Grease Pencil related animation data and frames"
msgstr "具現化蠟筆相關動畫資料與框幀"


msgid "Display Hidden"
msgstr "顯示隱藏項"


msgid "Include channels from objects/bone that are not visible"
msgstr "包含來自不可見物體/骨骼的通道"


msgid "Display Lamp"
msgstr "顯示燈光"


msgid "Include visualization of lamp related animation data"
msgstr "具現化燈光相關動畫資料"


msgid "Display Lattices"
msgstr "顯示晶格"


msgid "Include visualization of lattice related animation data"
msgstr "包含晶格相關動畫資料的具現"


msgid "Display Line Style"
msgstr "顯示線條樣式"


msgid "Include visualization of Line Style related Animation data"
msgstr "具現化線條樣式相關動畫資料"


msgid "Display Material"
msgstr "顯示材質"


msgid "Include visualization of material related animation data"
msgstr "具現化材質相關動畫資料"


msgid "Display Meshes"
msgstr "顯示網格"


msgid "Include visualization of mesh related animation data"
msgstr "具現化網格相關動畫資料"


msgid "Display Metaball"
msgstr "顯示變幻球"


msgid "Include visualization of metaball related animation data"
msgstr "具現化變幻球相關動畫資料"


msgid "Include Missing NLA"
msgstr "包含遺失的 NLA"


msgid "Display Modifier Data"
msgstr "顯示修改器資料"


msgid "Display Node"
msgstr "顯示節點"


msgid "Include visualization of node related animation data"
msgstr "具現化節點相關動畫資料相關動畫資料"


msgid "Show Errors"
msgstr "顯示錯誤"


msgid "Only include F-Curves and drivers that are disabled or have errors"
msgstr "僅包含停用的或有錯誤的 F 曲線與驅動器"


msgid "Only Objects in Group"
msgstr "僅群組中的物體"


msgid "Only include channels from objects in the specified group"
msgstr "僅包含指定群組中來自物體的通道"


msgid "Only Matching F-Curves"
msgstr "僅比對 F 曲線"


msgid "Only include F-Curves with names containing search text"
msgstr "僅包含名稱內含搜尋文字的 F 曲線"


msgid "Only Selected"
msgstr "僅所選項目"


msgid "Only include channels relating to selected objects and data"
msgstr "僅包含與選取物體和資料相關的通道"


msgid "Display Particle"
msgstr "顯示粒子"


msgid "Include visualization of particle related animation data"
msgstr "具現化粒子相關動畫資料"


msgid "Display Scene"
msgstr "顯示場景"


msgid "Include visualization of scene related animation data"
msgstr "具現化場景相關動畫資料"


msgid "Display Shapekeys"
msgstr "顯示外形鍵"


msgid "Include visualization of shape key related animation data"
msgstr "具現化外形鍵相關動畫資料"


msgid "Display Speaker"
msgstr "顯示喇叭"


msgid "Include visualization of speaker related animation data"
msgstr "具現化喇叭相關動畫資料相關動畫資料"


msgid "Display Summary"
msgstr "顯示摘要"


msgid "Display an additional 'summary' line (Dope Sheet editors only)"
msgstr "顯示額外的「摘要」列 (僅律表編輯器)"


msgid "Display Texture"
msgstr "顯示紋理"


msgid "Include visualization of texture related animation data"
msgstr "具現化紋理相關動畫資料"


msgid "Display Transforms"
msgstr "顯示變換"


msgid "Include visualization of object-level animation data (mostly transforms)"
msgstr "具現化物體層級動畫資料 (大多為變換)"


msgid "Display World"
msgstr "顯示世界"


msgid "Include visualization of world related animation data"
msgstr "具現化世界相關動畫資料"


msgid "Source"
msgstr "來源"


msgid "ID-Block representing source data, usually ID_SCE (i.e. Scene)"
msgstr "ID 塊表示來源資料，通常是 ID_SCE (例如：場景)"


msgid "Only Matching Channels"
msgstr "僅比對通道"


msgid "Driver for the value of a setting based on an external value"
msgstr "基於外部值的設定驅動器"


msgid "Expression to use for Scripted Expression"
msgstr "用作指令稿表述的表述式"


msgid "Invalid"
msgstr "無效"


msgid "Driver could not be evaluated in past, so should be skipped"
msgstr "驅動器無法於過去評估，因此應該略過"


msgid "Show Debug Info"
msgstr "顯示除錯資訊"


msgid "Show intermediate values for the driver calculations to allow debugging of drivers"
msgstr "顯示驅動器計算的適中值以允許對驅動器進行除錯"


msgid "Driver type"
msgstr "驅動器類型"


msgid "Averaged Value"
msgstr "平均的值"


msgid "Sum Values"
msgstr "和值"


msgid "Scripted Expression"
msgstr "指令稿表述"


msgid "Minimum Value"
msgstr "最小值"


msgid "Maximum Value"
msgstr "最大值"


msgid "Variables"
msgstr "變數"


msgid "Properties acting as inputs for this driver"
msgstr "此驅動器作為輸入的屬性"


msgid "Driver Target"
msgstr "驅動器目標"


msgid "Source of input values for driver variables"
msgstr "驅動器變數的輸入值來源"


msgid "Bone Name"
msgstr "骨骼名稱"


msgid "Name of PoseBone to use as target"
msgstr "用作目標的姿勢骨骼名稱"


msgid "Data Path"
msgstr "資料路徑"


msgid "RNA Path (from ID-block) to property used"
msgstr "RNA 路徑 (從 ID 塊) 至使用的屬性"


msgid "ID"
msgstr "ID"


msgid "ID-block that the specific property used can be found from (id_type property must be set first)"
msgstr "使用的指定屬性可找從該 ID 塊找到 (必須先設定 id_type 屬性)"


msgid "Type of ID-block that can be used"
msgstr "可使用的 ID 塊類型"


msgid "Transform Space"
msgstr "變換空間"


msgid "Space in which transforms are used"
msgstr "變換使用的空間"


msgid "Transforms include effects of parenting/restpose and constraints"
msgstr "變換包含親子關係/靜止姿勢與約束的效果"


msgid "Transforms don't include parenting/restpose or constraints"
msgstr "變換不包含親子關係/靜止姿勢或約束"


msgid "Transforms include effects of constraints but not parenting/restpose"
msgstr "變換包含約束的效果，但不包含親子關係/靜止姿勢"


msgid "Driver variable type"
msgstr "驅動器變數類型"


msgid "Driver Variable"
msgstr "驅動器變數"


msgid "Variable from some source/target for driver relationship"
msgstr "來自驅動器關係的一些來源/目標的變數"


msgid "Name to use in scripted expressions/functions (no spaces or dots are allowed, and must start with a letter)"
msgstr "在指令稿表述/函式中要使用的名稱 (不允許空格或點，必須以英文字母開頭)"


msgid "Sources of input data for evaluating this variable"
msgstr "評估此變數用的輸入資料來源"


msgid "Single Property"
msgstr "單一屬性"


msgid "Use the value from some RNA property (Default)"
msgstr "使用來自一些 RNA 屬性的值 (預設)"


msgid "Final transformation value of object or bone"
msgstr "物體或骨骼的最終變換值"


msgid "Rotational Difference"
msgstr "旋轉差值"


msgid "Use the angle between two bones"
msgstr "使用兩個骨骼之間的角度"


msgid "Distance between two bones or objects"
msgstr "兩個骨骼或物體間的距離"


msgid "Object Duplicate"
msgstr "物體複本"


msgid "An object duplicate"
msgstr "一個物體的複本"


msgid "Don't show dupli object in viewport or render"
msgstr "不要在視接口或算繪中顯示複本物體"


msgid "Index"
msgstr "索引"


msgid "Index in the lowest-level dupli list"
msgstr "最低層級的複本清單索引"


msgid "Object Duplicate Matrix"
msgstr "物體再製矩陣"


msgid "Object duplicate transformation matrix"
msgstr "物體再製變換矩陣"


msgid "Object being duplicated"
msgstr "要再製的物體"


msgid "Generated Coordinates"
msgstr "生成的座標系"


msgid "Generated coordinates in parent object space"
msgstr "親代物體空間中生成的座標系"


msgid "Particle System"
msgstr "粒子系統"


msgid "Particle system that this dupli object was instanced from"
msgstr "此複本物體其實體來源的粒子系統"


msgid "Persistent ID"
msgstr "永恆 ID"


msgid "Persistent identifier for inter-frame matching of objects with motion blur"
msgstr "物體動態模糊的鍵際比對永恆辨識碼"


msgid "Dupli Type"
msgstr "複本類型"


msgid "Duplicator type that generated this dupli object"
msgstr "生成此複本物體的複本製作器類型"


msgid "Frames"
msgstr "框幀"


msgid "Make copy of object for every frame"
msgstr "為每一幀製作物體的副本"


msgid "Verts"
msgstr "點"


msgid "Duplicate child objects on all vertices"
msgstr "為子代物體其所有頂點製作出複本"


msgid "Faces"
msgstr "面"


msgid "Duplicate child objects on all faces"
msgstr "為子代物體其所有面製作出複本"


msgid "Group"
msgstr "群組"


msgid "Enable group instancing"
msgstr "啟用群組實體處理"


msgid "UV Coordinates"
msgstr "UV 座標系"


msgid "UV coordinates in parent object space"
msgstr "親代物體空間中的 UV 座標系"


msgid "Brush Settings"
msgstr "筆刷設定"


msgid "Brush settings"
msgstr "筆刷設定"


msgid "Inner Proximity"
msgstr "內部鄰近"


msgid "Proximity falloff is applied inside the volume"
msgstr "用於體積內部的鄰近衰弱"


msgid "Material to use (if not defined, material linked to the mesh is used)"
msgstr "要使用的材質 (如果未定義，會使用連結至網格的材質)"


msgid "Paint Alpha"
msgstr "繪製 Alpha"


msgid "Paint alpha"
msgstr "繪製 alpha"


msgid "Paint Color"
msgstr "繪製色彩"


msgid "Color of the paint"
msgstr "繪製的色彩"


msgid "Proximity Distance"
msgstr "鄰近距離"


msgid "Maximum distance from brush to mesh surface to affect paint"
msgstr "從筆刷至網格表面之間影響繪製的最大距離"


msgid "Paint Color Ramp"
msgstr "繪製色彩漸變"


msgid "Color ramp used to define proximity falloff"
msgstr "用來定義鄰近衰減的色彩漸變"


msgid "Paint Source"
msgstr "繪製來源"


msgid "Object Center"
msgstr "物體中心"


msgid "Proximity"
msgstr "鄰近"


msgid "Mesh Volume + Proximity"
msgstr "網格體積 + 鄰近"


msgid "Mesh Volume"
msgstr "網格體積"


msgid "Paint Wetness"
msgstr "繪製濕度"


msgid "Paint wetness, visible in wetmap (some effects only affect wet paint)"
msgstr "繪製濕度，於濕度映射中可見 (效果僅影響濕繪)"


msgid "Particle Systems"
msgstr "粒子系統"


msgid "The particle system to paint with"
msgstr "要與何粒子系統繪製"


msgid "Proximity falloff type"
msgstr "鄰近衰弱類型"


msgid "Smooth"
msgstr "平滑"


msgid "Ray Direction"
msgstr "光線方向"


msgid "Ray direction to use for projection (if brush object is located in that direction it's painted)"
msgstr "用於投影的光線方向 (如果筆刷物體位於這個被繪製的方向上)"


msgid "Canvas Normal"
msgstr "畫布法線"


msgid "Brush Normal"
msgstr "筆刷法線"


msgid "Z-Axis"
msgstr "Z 軸"


msgid "Smooth Radius"
msgstr "平滑半徑"


msgid "Smooth falloff added after solid radius"
msgstr "在實心半徑後加入的平滑衰減"


msgid "Smudge Strength"
msgstr "塗擦強度"


msgid "Smudge effect strength"
msgstr "塗擦效果強度"


msgid "Solid Radius"
msgstr "實心半徑"


msgid "Radius that will be painted solid"
msgstr "會以實心方式繪製的半徑"


msgid "Absolute Alpha"
msgstr "絕對 Alpha"


msgid "Only increase alpha value if paint alpha is higher than existing"
msgstr "僅當繪製用 alpha 高於既有值時才會增加 alpha 值"


msgid "Use object material"
msgstr "使用物體材質"


msgid "Use object material to define color and influence"
msgstr "使用物體材質來定義色彩與影響力"


msgid "Negate Volume"
msgstr "負體積"


msgid "Negate influence inside the volume"
msgstr "體積內部的負影響"


msgid "Erase Paint"
msgstr "擦除繪製"


msgid "Erase / remove paint instead of adding it"
msgstr "擦除/移除繪製而不是加入繪製"


msgid "Use Particle Radius"
msgstr "使用粒子半徑"


msgid "Use radius from particle settings"
msgstr "使用粒子設定值的半徑"


msgid "Brush is projected to canvas from defined direction within brush proximity"
msgstr "筆刷在筆刷鄰近範圍內會從定義的方向投影至畫布"


msgid "Only Use Alpha"
msgstr "僅使用 Alpha"


msgid "Only read color ramp alpha"
msgstr "僅讀取色彩漸變 alpha"


msgid "Do Smudge"
msgstr "採用塗擦"


msgid "Make this brush to smudge existing paint as it moves"
msgstr "讓此筆刷移動時塗擦既有繪畫"


msgid "Multiply Alpha"
msgstr "乘以 Alpha"


msgid "Multiply brush influence by velocity color ramp alpha"
msgstr "將筆刷影響與速度色彩漸變 alpha 相乘"


msgid "Replace Color"
msgstr "替換色彩"


msgid "Replace brush color by velocity color ramp"
msgstr "以速度色彩漸變替換筆刷色彩"


msgid "Multiply Depth"
msgstr "乘以深度"


msgid "Multiply brush intersection depth (displace, waves) by velocity ramp alpha"
msgstr "將筆刷交錯深度 (錯置、波形) 與速度漸變 alpha 相乘"


msgid "Max Velocity"
msgstr "最大速度"


msgid "Velocity considered as maximum influence (Blender units per frame)"
msgstr "速度被視為最大影響 (每幀的 Blender 單位)"


msgid "Velocity Color Ramp"
msgstr "速度色彩漸變"


msgid "Color ramp used to define brush velocity effect"
msgstr "用來定義筆刷速度效應的色彩漸變"


msgid "Clamp Waves"
msgstr "緊固波形"


msgid "Maximum level of surface intersection used to influence waves (use 0.0 to disable)"
msgstr "用來影響波形的表面交錯最大等級 (使用 0.0 以停用)"


msgid "Factor"
msgstr "因子"


msgid "Multiplier for wave influence of this brush"
msgstr "此筆刷的波形影響乘數"


msgid "Wave Type"
msgstr "波紋類型"


msgid "Depth Change"
msgstr "更改深度"


msgid "Obstacle"
msgstr "障礙"


msgid "Reflect Only"
msgstr "僅反射"


msgid "Canvas Settings"
msgstr "畫布設定"


msgid "Dynamic Paint canvas settings"
msgstr "動態繪製畫布設定"


msgid "Paint Surface List"
msgstr "繪製表面清單"


msgid "Paint surface list"
msgstr "繪製表面清單"


msgid "Paint Surface"
msgstr "繪製表面"


msgid "A canvas surface layer"
msgstr "畫布表面分層"


msgid "Brush Group"
msgstr "筆刷群組"


msgid "Only use brush objects from this group"
msgstr "僅使用來自此群組筆刷物體"


msgid "Influence Scale"
msgstr "影響規模"


msgid "Adjust influence brush objects have on this surface"
msgstr "調整筆刷物體對此表面的影響程度"


msgid "Radius Scale"
msgstr "半徑規模"


msgid "Adjust radius of proximity brushes or particles for this surface"
msgstr "調整此表面鄰近筆刷或粒子的半徑"


msgid "Color Dry"
msgstr "色彩風乾"


msgid "The wetness level when colors start to shift to the background"
msgstr "當色彩開始轉換至背景時的潮濕等級"


msgid "Color Spread"
msgstr "色彩渲染"


msgid "How fast colors get mixed within wet paint"
msgstr "色彩在濕畫中混合的速度有多快"


msgid "Max Displace"
msgstr "最大錯置"


msgid "Maximum level of depth intersection in object space (use 0.0 to disable)"
msgstr "物體空間中交叉深度的最大等級 (若要停用請使用 0.0)"


msgid "Displace Factor"
msgstr "錯置因子"


msgid "Strength of displace when applied to the mesh"
msgstr "當套用至網格時的錯置強度"


msgid "Data Type"
msgstr "資料類型"


msgid "Displacement"
msgstr "錯置"


msgid "Dissolve Speed"
msgstr "消融速度"


msgid "Approximately in how many frames should dissolve happen"
msgstr "消融大約應在多少幀內發生"


msgid "How much surface acceleration affects dripping"
msgstr "表面加速影響滴落的程度"


msgid "How much surface velocity affects dripping"
msgstr "表面速度影響滴落的程度"


msgid "Dry Speed"
msgstr "風乾速度"


msgid "Approximately in how many frames should drying happen"
msgstr "轉乾大約應在多少幀內發生"


msgid "Effect Type"
msgstr "特效類型"


msgid "Spread"
msgstr "渲染"


msgid "Drip"
msgstr "滴落"


msgid "Shrink"
msgstr "收縮"


msgid "Simulation end frame"
msgstr "模擬結束幀"


msgid "Simulation start frame"
msgstr "模擬起始幀"


msgid "Sub-Steps"
msgstr "細步"


msgid "Do extra frames between scene frames to ensure smooth motion"
msgstr "在場景幀之間補進額外幀數以確保動作平滑"


msgid "File Format"
msgstr "檔案格式"


msgid "OpenEXR"
msgstr "OpenEXR"


msgid "Output Path"
msgstr "輸出路徑"


msgid "Directory to save the textures"
msgstr "儲存紋理用的目錄"


msgid "Resolution"
msgstr "解析度"


msgid "Output image resolution"
msgstr "輸出影像解析度"


msgid "Initial color of the surface"
msgstr "表面的初速度"


msgid "Initial Color"
msgstr "初始色彩"


msgid "UV Texture"
msgstr "UV 紋理"


msgid "Vertex Color"
msgstr "頂點色彩"


msgid "Data Layer"
msgstr "資料分層"


msgid "Texture"
msgstr "紋理"


msgid "Is Active"
msgstr "作用中"


msgid "Toggle whether surface is processed or ignored"
msgstr "切換是要處理或是忽略表面"


msgid "Use Cache"
msgstr "使用快取"


msgid "Surface name"
msgstr "表面名稱"


msgid "Output Name"
msgstr "輸出名稱"


msgid "Name used to save output from this surface"
msgstr "從此表面儲存輸出用的名稱"


msgid "Point Cache"
msgstr "點快取"


msgid "Preview"
msgstr "預覽"


msgid "Paint"
msgstr "繪製"


msgid "Wetmap"
msgstr "濕度對應表"


msgid "Show Preview"
msgstr "顯示預覽"


msgid "Display surface preview in 3D-views"
msgstr "以 3D 視圖顯示表面預覽"


msgid "Shrink Speed"
msgstr "收縮速度"


msgid "How fast shrink effect moves on the canvas surface"
msgstr "收縮效果在畫布表面上移動的速度有多快"


msgid "Spread Speed"
msgstr "渲染速度"


msgid "How fast spread effect moves on the canvas surface"
msgstr "渲染效果在畫布表面上暈開的速度有多快"


msgid "Format"
msgstr "格式"


msgid "Surface Format"
msgstr "表面格式"


msgid "Vertex"
msgstr "頂點"


msgid "Image Sequence"
msgstr "影像序段"


msgid "Surface Type"
msgstr "表面類型"


msgid "Anti-aliasing"
msgstr "抗鋸齒"


msgid "Use 5x multisampling to smooth paint edges"
msgstr "使用 5x 多取樣處理來使繪製邊線變平滑"


msgid "Use Color Preview"
msgstr "使用色彩預覽"


msgid "Whether this surface has some color preview for 3D view"
msgstr "此表面的 3D 視圖是否會有一些色彩預覽"


msgid "Dissolve"
msgstr "消融"


msgid "Enable to make surface changes disappear over time"
msgstr "啟用來讓表面隨著時間逐漸消失"


msgid "Slow"
msgstr "慢"


msgid "Use logarithmic dissolve (makes high values to fade faster than low values)"
msgstr "使用對數消融 (採較高的值會比較低的值更快淡化)"


msgid "Use Drip"
msgstr "使用滴落"


msgid "Process drip effect (drip wet paint to gravity direction)"
msgstr "處理滴落效果 (滴落濕繪至重力方向)"


msgid "Use logarithmic drying (makes high values to dry faster than low values)"
msgstr "使用對數風乾 (採較高的值會比較低的值更快風乾)"


msgid "Dry"
msgstr "風乾"


msgid "Enable to make surface wetness dry over time"
msgstr "啟用來讓表面潮濕隨著時間轉乾"


msgid "Incremental"
msgstr "漸增"


msgid "New displace is added cumulatively on top of existing"
msgstr "在既有的成果上累加新的錯置"


msgid "Use Output"
msgstr "使用輸出"


msgid "Save this output layer"
msgstr "儲存此輸出分層"


msgid "Premultiply alpha"
msgstr "預乘 Alpha"


msgid "Multiply color by alpha (recommended for Blender input)"
msgstr "色彩乘以 alpha (建議 Blender 輸入使用)"


msgid "Use Shrink"
msgstr "使用收縮"


msgid "Process shrink effect (shrink paint areas)"
msgstr "處理收縮效果 (收縮繪製區域)"


msgid "Use Spread"
msgstr "使用渲染"


msgid "Process spread effect (spread wet paint around surface)"
msgstr "處理渲染效果 (在表面周圍渲染濕繪)"


msgid "Open Borders"
msgstr "開放邊緣"


msgid "Pass waves through mesh edges"
msgstr "波紋通透網格邊線"


msgid "UV Map"
msgstr "UV 映射"


msgid "UV map name"
msgstr "UV 映射名稱"


msgid "Wave damping factor"
msgstr "波形阻尼因子"


msgid "Smoothness"
msgstr "平滑度"


msgid "Limit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)"
msgstr "在模擬點之間限制波浪坡度的最大陡度 (使用較高的值會得到較平滑的波浪，犧牲較少的細節)"


msgid "Wave propagation speed"
msgstr "波形增生速度"


msgid "Spring"
msgstr "彈力"


msgid "Spring force that pulls water level back to zero"
msgstr "將水平高度拉回零的彈力"


msgid "Timescale"
msgstr "時間規模"


msgid "Wave time scaling factor"
msgstr "波紋時間縮放因子"


msgid "Edit Bone"
msgstr "編輯骨骼"


msgid "Location of head end of the bone"
msgstr "骨骼頭部端的位置"


msgid "Bone is not visible when in Edit Mode"
msgstr "骨骼在編輯模式下無法看見"


msgid "Bone is not able to be transformed when in Edit Mode"
msgstr "編輯模式中骨骼無法變換"


msgid "Editbone Matrix"
msgstr "骨骼編輯矩陣"


msgid "Matrix combining loc/rot of the bone (head position, direction and roll), in armature space (WARNING: does not include/support bone's length/size)"
msgstr "合併骨頭位置/旋轉 (頭部位置、方向、捲動) 用的矩陣，根據骨架空間計算 (警告：不包含/支援骨頭的長度/大小)"


msgid "Parent edit bone (in same Armature)"
msgstr "親代骨骼編輯 (於同個骨架)"


msgid "Roll"
msgstr "捲動"


msgid "Bone rotation around head-tail axis"
msgstr "骨骼繞著頭尾軸旋轉"


msgid "Head Select"
msgstr "頭部選取"


msgid "Tail Select"
msgstr "尾部選取"


msgid "Effector weights for physics simulation"
msgstr "物理模擬的作用器權重"


msgid "All"
msgstr "全部"


msgid "All effector's weight"
msgstr "所有作用器的權重"


msgid "Use For Growing Hair"
msgstr "用於增長的毛髮"


msgid "Use force fields when growing hair"
msgstr "當毛髮增長時使用力場"


msgid "Boid"
msgstr "群集個體"


msgid "Boid effector weight"
msgstr "群集個體作用器權重"


msgid "Charge"
msgstr "電荷"


msgid "Charge effector weight"
msgstr "電荷作用器權重"


msgid "Curve Guide"
msgstr "曲線引導"


msgid "Curve guide effector weight"
msgstr "曲線引導作用器權重"


msgid "Drag"
msgstr "拖曳"


msgid "Drag effector weight"
msgstr "拖曳作用器權重"


msgid "Force effector weight"
msgstr "力作用器權重"


msgid "Global gravity weight"
msgstr "全域重力權重"


msgid "Effector Group"
msgstr "作用器群組"


msgid "Limit effectors to this Group"
msgstr "限制作用器至此群組"


msgid "Harmonic"
msgstr "諧振"


msgid "Harmonic effector weight"
msgstr "諧振作用器權重"


msgid "Lennard-Jones"
msgstr "蘭納瓊斯分子力"


msgid "Lennard-Jones effector weight"
msgstr "蘭納瓊斯作用器權重效果"


msgid "Magnetic"
msgstr "磁力"


msgid "Magnetic effector weight"
msgstr "磁力作用器權重"


msgid "Smoke Flow"
msgstr "煙霧流"


msgid "Smoke Flow effector weight"
msgstr "煙霧流作用器權重"


msgid "Texture effector weight"
msgstr "紋理作用器權重"


msgid "Turbulence"
msgstr "擾動"


msgid "Turbulence effector weight"
msgstr "擾動作用器權重"


msgid "Vortex"
msgstr "渦流"


msgid "Vortex effector weight"
msgstr "渦流作用器權重"


msgid "Wind"
msgstr "風"


msgid "Wind effector weight"
msgstr "風作用器權重"


msgid "Enum Item Definition"
msgstr "枚舉項目定義"


msgid "Definition of a choice in an RNA enum property"
msgstr "RNA 枚舉屬性中一個選擇的定義"


msgid "Description"
msgstr "描述"


msgid "Description of the item's purpose"
msgstr "項目用途的描述"


msgid "Icon"
msgstr "圖示"


msgid "Icon of the item"
msgstr "項目的圖示"


msgid "Identifier"
msgstr "識別碼"


msgid "Unique name used in the code and scripting"
msgstr "在代碼與指令稿中使用的獨一名稱"


msgid "Human readable name"
msgstr "人類可讀懂的名稱"


msgid "Value of the item"
msgstr "該項目的值"


msgid "Environment map created by the renderer and cached for subsequent renders"
msgstr "算繪器建立的環境映射，且作為快取供後續算繪之用"


msgid "Clip End"
msgstr "剪輯結束"


msgid "Objects further than this are not visible to map"
msgstr "比這還遠的物體在映射關係中看不見"


msgid "Clip Start"
msgstr "剪輯開始"


msgid "Objects nearer than this are not visible to map"
msgstr "比這還近的物體在映射關係中看不見"


msgid "Number of times a map will be rendered recursively (mirror effects)"
msgstr "映射的遞迴算繪次數 (鏡像效果數)"


msgid "Validity"
msgstr "有效性"


msgid "True if this map is ready for use, False if it needs rendering"
msgstr "如果此映射已準備完成可供使用時為真；如果它需要算繪則為假"


msgid "Ignore Layers"
msgstr "忽略層"


msgid "Hide objects on these layers when generating the Environment Map"
msgstr "生成環境映射時隱藏這些層上的物體"


msgid "Mapping"
msgstr "映射方法"


msgid "Cube"
msgstr "立方"


msgid "Use environment map with six cube sides"
msgstr "使用 6 個方形面為環境映射"


msgid "Only one side is rendered, with Z axis pointing in direction of image"
msgstr "僅算繪一面，Z 軸指向為影像方向"


msgid "Pixel resolution of the rendered environment map"
msgstr "算繪的環境映射的像素解析度"


msgid "Static"
msgstr "靜態"


msgid "Calculate environment map only once"
msgstr "僅計算環境映射一次"


msgid "Animated"
msgstr "動畫"


msgid "Calculate environment map at each rendering"
msgstr "每次算繪時都計算環境映射"


msgid "Image File"
msgstr "影像檔"


msgid "Load a saved environment map image from disk"
msgstr "從磁碟中載入儲存的環境映射影像"


msgid "Viewpoint Object"
msgstr "視點物體"


msgid "Object to use as the environment map's viewpoint location"
msgstr "用來作為環境映射的視點位置物體"


msgid "Zoom"
msgstr "調焦"


msgid "F-Curve"
msgstr "F 曲線"


msgid "F-Curve defining values of a period of time"
msgstr "一段時間內 F 曲線的定義值"


msgid "RNA Array Index"
msgstr "RNA 陣列索引"


msgid "Index to the specific property affected by F-Curve if applicable"
msgstr "受 F 曲線影響的特定屬性索引，如果可用的話"


msgid "Color of the F-Curve in the Graph Editor"
msgstr "在圖表編輯器中的 F 曲線色彩"


msgid "Method used to determine color of F-Curve in Graph Editor"
msgstr "在圖表編輯器中決定 F 曲線色彩的方法"


msgid "Auto Rainbow"
msgstr "自動彩虹"


msgid "Cycle through the rainbow, trying to give each curve a unique color"
msgstr "彩虹循環，試著給予每個曲線獨立的顏色"


msgid "Auto XYZ to RGB"
msgstr "自動 XYZ 至 RGB"


msgid "Use axis colors for transform and color properties, and auto-rainbow for the rest"
msgstr "變換與色彩屬性使用軸色彩，剩下則使用自動彩虹"


msgid "User Defined"
msgstr "使用者定義"


msgid "Use custom hand-picked color for F-Curve"
msgstr "F 曲線使用自訂的手選色彩"


msgid "RNA Path to property affected by F-Curve"
msgstr "被 F 曲線影響的 RNA 路徑屬性"


msgid "Driver"
msgstr "驅動器"


msgid "Channel Driver (only set for Driver F-Curves)"
msgstr "通道驅動器 (僅驅動器 F 曲線可設定)"


msgid "Extrapolation"
msgstr "外推"


msgid "Method used for evaluating value of F-Curve outside first and last keyframes"
msgstr "用於評估第一與最後鍵幀外 F 曲線值的方法"


msgid "Hold values of endpoint keyframes"
msgstr "保留端點鍵幀的值"


msgid "Use slope of curve leading in/out of endpoint keyframes"
msgstr "使用端點鍵幀的曲線導入/出斜度"


msgid "Action Group that this F-Curve belongs to"
msgstr "此 F 曲線所屬的動作群組"


msgid "F-Curve and its keyframes are hidden in the Graph Editor graphs"
msgstr "F 曲線與其鍵幀在圖表編輯器的圖表中為隱藏"


msgid "False when F-Curve could not be evaluated in past, so should be skipped when evaluating"
msgstr "當 F 曲線無法於過去評估時為假，因此評估時應略過"


msgid "Keyframes"
msgstr "鍵幀"


msgid "User-editable keyframes"
msgstr "使用者可編輯的鍵幀"


msgid "F-Curve's settings cannot be edited"
msgstr "F 曲線的設定無法編輯"


msgid "Modifiers"
msgstr "修改器"


msgid "Modifiers affecting the shape of the F-Curve"
msgstr "影響 F 曲線外形的修改器"


msgid "Muted"
msgstr "已閉鎖"


msgid "F-Curve is not evaluated"
msgstr "F 曲線無法評估"


msgid "Sampled Points"
msgstr "取樣點"


msgid "Sampled animation data"
msgstr "取樣的動畫資料"


msgid "F-Curve is selected for editing"
msgstr "已選取 F 曲線編輯中"


msgid "F-Curve Sample"
msgstr "F 曲線取樣"


msgid "Sample point for F-Curve"
msgstr "F 曲線的取樣點"


msgid "Point"
msgstr "點"


msgid "Point coordinates"
msgstr "點的座標軸"


msgid "Selection status"
msgstr "選取狀態"


msgid "FFmpeg Settings"
msgstr "FFmpeg 設定"


msgid "FFmpeg related settings for the scene"
msgstr "場景的 FFmpeg 相關設定"


msgid "Bitrate"
msgstr "位元率"


msgid "Audio bitrate (kb/s)"
msgstr "音訊位元率 (kb/s)"


msgid "Audio Channels"
msgstr "音訊聲道"


msgid "Audio channel count"
msgstr "音訊聲道數"


msgid "Mono"
msgstr "單聲道"


msgid "Set audio channels to mono"
msgstr "設定聲道為為單聲道"


msgid "Set audio channels to stereo"
msgstr "設定聲道為立體聲"


msgid "4 Channels"
msgstr "4 聲道"


msgid "Set audio channels to 4 channels"
msgstr "設定音訊聲道為 4 聲道"


msgid "5.1 Surround"
msgstr "5.1 環繞聲"


msgid "Set audio channels to 5.1 surround sound"
msgstr "設定音訊聲道為 5.1 環繞聲"


msgid "7.1 Surround"
msgstr "7.1 環繞聲"


msgid "Set audio channels to 7.1 surround sound"
msgstr "設定音訊聲道為 7.1 環繞聲"


msgid "Audio Codec"
msgstr "音訊編解碼器"


msgid "FFmpeg audio codec to use"
msgstr "要使用的 FFMpeg 音訊編解碼器"


msgid "Vorbis"
msgstr "Vorbis"


msgid "Samplerate"
msgstr "取樣率"


msgid "Audio samplerate(samples/s)"
msgstr "音訊取樣率(取樣次數/秒)"


msgid "Audio volume"
msgstr "音量"


msgid "Buffersize"
msgstr "緩衝大小"


msgid "Rate control: buffer size (kb)"
msgstr "比率控制：緩衝大小 (kb)"


msgid "Codec"
msgstr "編解碼器"


msgid "FFmpeg codec to use"
msgstr "要使用的 FFMpeg 編解碼器"


msgid "MPEG-1"
msgstr "MPEG-1"


msgid "MPEG-2"
msgstr "MPEG-2"


msgid "MPEG-4(divx)"
msgstr "MPEG-4(divx)"


msgid "HuffYUV"
msgstr "HuffYUV"


msgid "H.264"
msgstr "H.264"


msgid "Theora"
msgstr "Theora"


msgid "Flash Video"
msgstr "Flash 視訊"


msgid "FFmpeg video codec #1"
msgstr "FFmpeg 視訊編解碼器 #1"


msgid "QT rle / QT Animation"
msgstr "QT rle / QT 動畫"


msgid "DNxHD"
msgstr "DNxHD"


msgid "High quality"
msgstr "高品質"


msgid "Medium quality"
msgstr "中品質"


msgid "Low quality"
msgstr "低品質"


msgid "Fast"
msgstr "快速"


msgid "Container"
msgstr "容器"


msgid "MPEG-4"
msgstr "MPEG-4"


msgid "Quicktime"
msgstr "Quicktime"


msgid "Ogg"
msgstr "Ogg"


msgid "Matroska"
msgstr "Matroska"


msgid "Flash"
msgstr "Flash"


msgid "Max Rate"
msgstr "最大比率"


msgid "Rate control: max rate (kb/s)"
msgstr "比率控制：最大比率 (kb/s)"


msgid "Min Rate"
msgstr "最小比率"


msgid "Rate control: min rate (kb/s)"
msgstr "比率控制：最小比率 (kb/s)"


msgid "Mux Rate"
msgstr "雙工率"


msgid "Mux rate (bits/s(!))"
msgstr "雙工率 (bits/s(!))"


msgid "Mux Packet Size"
msgstr "最大封包大小"


msgid "Mux packet size (byte)"
msgstr "雙工封包大小 (byte)"


msgid "Autosplit Output"
msgstr "自動切割輸出"


msgid "Autosplit output at 2GB boundary"
msgstr "以 2GB 為界限自動切割輸出"


msgid "Lossless Output"
msgstr "無損輸出"


msgid "Use lossless output for video streams"
msgstr "使用無損輸出作為視訊串流"


msgid "Video bitrate (kb/s)"
msgstr "視訊位元率 (kb/s)"


msgid "F-Modifier"
msgstr "F 修改器"


msgid "Modifier for values of F-Curve"
msgstr "F 曲線值的修改器"


msgid "F-Curve Modifier is the one being edited "
msgstr "正在編輯的 F 曲線修改器"


msgid "Blend In"
msgstr "混入"


msgid "Number of frames from start frame for influence to take effect"
msgstr "從起始幀開始要發揮影響的幀數"


msgid "Blend Out"
msgstr "混出"


msgid "Number of frames from end frame for influence to fade out"
msgstr "從結束幀起要影響淡出的幀數"


msgid "Frame that modifier's influence ends (if Restrict Frame Range is in use)"
msgstr "修改器影響結束的框幀 (如果正在使用「限定框幀區間」)"


msgid "Frame that modifier's influence starts (if Restrict Frame Range is in use)"
msgstr "修改器開始影響的框幀 (如果正在使用「限定框幀區間」)"


msgid "Amount of influence F-Curve Modifier will have when not fading in/out"
msgstr "當不淡入/淡出時，F 曲線修改器會影響的量"


msgid "Disabled"
msgstr "已停用"


msgid "F-Curve Modifier has invalid settings and will not be evaluated"
msgstr "F 曲線修改器有無效設定而無法評估"


msgid "F-Curve Modifier will not be evaluated"
msgstr "F 曲線修改器不會被評估"


msgid "F-Curve Modifier's panel is expanded in UI"
msgstr "F 曲線修改器的面板在 UI 中已擴展開來"


msgid "F-Curve Modifier Type"
msgstr "F 曲線修改器類型"


msgid "Generator"
msgstr "生成器"


msgid "Generate a curve using a factorized or expanded polynomial"
msgstr "使用係數化多項式或展開之多項式生成曲線"


msgid "Built-In Function"
msgstr "內建函式"


msgid "Generate a curve using standard math functions such as sin and cos"
msgstr "使用標準數學函數例如 sin 與 cos 來生成曲線"


msgid "Envelope"
msgstr "封套"


msgid "Reshape F-Curve values - e.g. change amplitude of movements"
msgstr "重塑 F 曲線值 - 即：變更移動的振幅"


msgid "Cycles"
msgstr "循環"


msgid "Cyclic extend/repeat keyframe sequence"
msgstr "循環擴展/重複鍵幀序段"


msgid "Noise"
msgstr "噪訊"


msgid "Add pseudo-random noise on top of F-Curves"
msgstr "於 F 曲線之上添加偽隨機噪訊"


msgid "Limits"
msgstr "界限"


msgid "Restrict maximum and minimum values of F-Curve"
msgstr "限制 F 曲線的最大值與最小值"


msgid "Stepped Interpolation"
msgstr "步進插補法"


msgid "Snap values to nearest grid-step - e.g. for a stop-motion look"
msgstr "貼附最近格步的數值 - 即：看起來會像定格動畫"


msgid "Use Influence"
msgstr "使用影響力"


msgid "F-Curve Modifier's effects will be tempered by a default factor"
msgstr "F 曲線修改器的效果將被預設因子影響"


msgid "Restrict Frame Range"
msgstr "限定框幀區間"


msgid "F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them"
msgstr "F 曲線修改器僅會套用指定的框幀區間，以幫助效果遮罩時能將它們鏈接起來"


msgid "Cycles F-Modifier"
msgstr "循環 F 修改器"


msgid "Repeat the values of the modified F-Curve"
msgstr "重復修改的 F 曲線值"


msgid "After Cycles"
msgstr "之後循環"


msgid "Maximum number of cycles to allow after last keyframe (0 = infinite)"
msgstr "在最後一個鍵幀之後允許的最大循環數 (0 = 無限)"


msgid "Before Cycles"
msgstr "之前循環"


msgid "Maximum number of cycles to allow before first keyframe (0 = infinite)"
msgstr "在第一個鍵幀前允許的最大循環數 (0 = 無限)"


msgid "After Mode"
msgstr "之後模式"


msgid "Cycling mode to use after last keyframe"
msgstr "在最後一個鍵幀之後循環要使用的模式"


msgid "No Cycles"
msgstr "無循環"


msgid "Don't do anything"
msgstr "不做任何事"


msgid "Repeat Motion"
msgstr "重復運動"


msgid "Repeat keyframe range as-is"
msgstr "重復鍵幀區間如其"


msgid "Repeat with Offset"
msgstr "重復附帶偏移"


msgid "Repeat keyframe range, but with offset based on gradient between start and end values"
msgstr "重復鍵幀區間，但基於開始值與結束值之間的梯度進行偏移"


msgid "Repeat Mirrored"
msgstr "重復已鏡像"


msgid "Alternate between forward and reverse playback of keyframe range"
msgstr "在鍵幀區間的往前與往後播放間替換"


msgid "Before Mode"
msgstr "之前模式"


msgid "Cycling mode to use before first keyframe"
msgstr "在第一個鍵幀前循環要使用的模式"


msgid "Envelope F-Modifier"
msgstr "封套 F 修改器"


msgid "Scale the values of the modified F-Curve"
msgstr "縮放修改的 F 曲線值"


msgid "Control Points"
msgstr "控制點"


msgid "Control points defining the shape of the envelope"
msgstr "定義封套外形的控制點"


msgid "Default Maximum"
msgstr "預設最大值"


msgid "Upper distance from Reference Value for 1:1 default influence"
msgstr "1:1 預設影響與參照值間的上距"


msgid "Default Minimum"
msgstr "預設最小值"


msgid "Lower distance from Reference Value for 1:1 default influence"
msgstr "1:1 預設影響與參照值間的下距"


msgid "Reference Value"
msgstr "參照值"


msgid "Value that envelope's influence is centered around / based on"
msgstr "封套的影響程度被置於該值附近/或是基於該值"


msgid "Built-In Function F-Modifier"
msgstr "內建函式 F 修改器"


msgid "Generate values using a Built-In Function"
msgstr "生成使用內建函式的值"


msgid "Amplitude"
msgstr "振幅"


msgid "Scale factor determining the maximum/minimum values"
msgstr "決定最大/最小值的規模因子"


msgid "Type of built-in function to use"
msgstr "要使用的內建函式類型"


msgid "Sine"
msgstr "Sin"


msgid "Cosine"
msgstr "Cos"


msgid "Square Root"
msgstr "開方根"


msgid "Natural Logarithm"
msgstr "自然對數"


msgid "Normalized Sine"
msgstr "歸一化 Sine"


msgid "sin(x) / x"
msgstr "sin(x) / x"


msgid "Phase Multiplier"
msgstr "相位乘數"


msgid "Scale factor determining the 'speed' of the function"
msgstr "決定函式的「速度」規模因子"


msgid "Phase Offset"
msgstr "相位偏移"


msgid "Constant factor to offset time by for function"
msgstr "要由函式偏移時間的常數因子"


msgid "Additive"
msgstr "添加性"


msgid "Values generated by this modifier are applied on top of the existing values instead of overwriting them"
msgstr "此修改器生成的值會疊加在既有值之上，而不是把它們覆寫掉"


msgid "Value Offset"
msgstr "值偏移"


msgid "Constant factor to offset values by"
msgstr "值要偏移的常數因子"


msgid "Generator F-Modifier"
msgstr "生成器 F 修改器"


msgid "Deterministically generate values for the modified F-Curve"
msgstr "為修改的 F 曲線生成決定論性的值"


msgid "Coefficients"
msgstr "係數"


msgid "Coefficients for 'x' (starting from lowest power of x^0)"
msgstr "「x」的係數 (從最小的次方 x^0 開始)"


msgid "Type of generator to use"
msgstr "要使用的生成器類型"


msgid "Expanded Polynomial"
msgstr "展開的多項式"


msgid "Factorized Polynomial"
msgstr "因式分解的多項式"


msgid "Polynomial Order"
msgstr "多項式次數"


msgid "The highest power of 'x' for this polynomial (number of coefficients - 1)"
msgstr "此多項式「x」的最高次方 (係數個數 -1 )"


msgid "Limit F-Modifier"
msgstr "限制 F 修改器"


msgid "Limit the time/value ranges of the modified F-Curve"
msgstr "限制修改的 F 曲線其時間/值範圍"


msgid "Noise F-Modifier"
msgstr "噪訊 F 修改器"


msgid "Give randomness to the modified F-Curve"
msgstr "給予修改的 F 曲線一些隨機感"


msgid "Method of modifying the existing F-Curve"
msgstr "修改既有 F 曲線的方法"


msgid "Amount of fine level detail present in the noise"
msgstr "噪訊中呈現的精細等級細節量"


msgid "Time offset for the noise effect"
msgstr "噪訊效果的時間偏移"


msgid "Phase"
msgstr "相位"


msgid "A random seed for the noise effect"
msgstr "噪訊效果的隨機種子"


msgid "Scaling (in time) of the noise"
msgstr "噪訊的規模 (根據時間)"


msgid "Amplitude of the noise - the amount that it modifies the underlying curve"
msgstr "噪訊的振幅 - 它修改底下曲線的量"


msgid "Python F-Modifier"
msgstr "Python F 修改器"


msgid "Perform user-defined operation on the modified F-Curve"
msgstr "在修改的 F 曲線上執行使用者定義的操作"


msgid "Stepped Interpolation F-Modifier"
msgstr "步進插補 F 修改器"


msgid "Hold each interpolated value from the F-Curve for several frames without changing the timing"
msgstr "為數個框幀留住來自 F 曲線的每個插補值，但不更改時機"


msgid "Frame that modifier's influence ends (if applicable)"
msgstr "修改器結束影響的框幀 (如果可用)"


msgid "Reference number of frames before frames get held (use to get hold for '1-3' vs '5-7' holding patterns)"
msgstr "在框幀留住之前的框幀參照編號 (使用以取得「1-3」對「5-7」的留住樣式)"


msgid "Frame that modifier's influence starts (if applicable)"
msgstr "修改器的影響開始的框幀 (如果可用)"


msgid "Step Size"
msgstr "步進大小"


msgid "Number of frames to hold each value"
msgstr "要留住其值的幀數"


msgid "Use End Frame"
msgstr "使用結束幀"


msgid "Restrict modifier to only act before its 'end' frame"
msgstr "限定修改器僅在其「結束」框幀之前行動"


msgid "Use Start Frame"
msgstr "使用起始幀"


msgid "Restrict modifier to only act after its 'start' frame"
msgstr "限定修改器僅在其「開始」框幀之後行動"


msgid "Envelope Control Point"
msgstr "封套控制點"


msgid "Control point for envelope F-Modifier"
msgstr "封套 F 修改器的控制點"


msgid "Frame"
msgstr "框幀"


msgid "Frame this control-point occurs on"
msgstr "此控制點發生作用的框幀"


msgid "Upper bound of envelope at this control-point"
msgstr "此控制點上封套的上邊界"


msgid "Lower bound of envelope at this control-point"
msgstr "此控制點上封套的下邊界"


msgid "Field Settings"
msgstr "場域設定"


msgid "Field settings for an object in physics simulation"
msgstr "物體模擬中物體的場域設定"


msgid "Effect particles' location"
msgstr "影響粒子的位置"


msgid "Effect particles' dynamic rotation"
msgstr "影響粒子的動態旋轉"


msgid "Maximum distance for the field to work"
msgstr "場域有效作用的最大距離"


msgid "Minimum distance for the field's fall-off"
msgstr "場域衰落的最小距離"


msgid "Falloff Power"
msgstr "衰減能"


msgid "Fall-Off"
msgstr "衰減"


msgid "Sphere"
msgstr "球體"


msgid "Tube"
msgstr "管面"


msgid "Cone"
msgstr "圓錐體"


msgid "Flow"
msgstr "流動"


msgid "Convert effector force into air flow velocity"
msgstr "將作用器的力轉換為空氣流動速度"


msgid "Amount"
msgstr "量"


msgid "Amount of clumping"
msgstr "叢聚的數量"


msgid "Shape"
msgstr "外形"


msgid "Shape of clumping"
msgstr "聚叢的外形"


msgid "Guide-free time from particle life's end"
msgstr "從粒子生命結束起的無導引時間"


msgid "The amplitude of the offset"
msgstr "偏移的幅度"


msgid "Which axis to use for offset"
msgstr "偏移要用於何軸"


msgid "Frequency"
msgstr "頻率"


msgid "The frequency of the offset (1/total length)"
msgstr "偏移的頻率 (1/總長)"


msgid "Adjust the offset to the beginning/end"
msgstr "調整開頭/結尾的偏移"


msgid "Kink"
msgstr "扭結"


msgid "Type of periodic offset on the curve"
msgstr "曲線上的週期性偏移類型"


msgid "Curl"
msgstr "捲曲"


msgid "Radial"
msgstr "放射"


msgid "Wave"
msgstr "波浪"


msgid "Braid"
msgstr "編織"


msgid "The distance from which particles are affected fully"
msgstr "粒子完全受到影響的距離"


msgid "Harmonic Damping"
msgstr "諧振阻尼"


msgid "Damping of the harmonic force"
msgstr "諧振力的減緩強度"


msgid "Inflow"
msgstr "流入"


msgid "Inwards component of the vortex force"
msgstr "渦流力的向內部件"


msgid "Linear Drag"
msgstr "線性拖曳"


msgid "Drag component proportional to velocity"
msgstr "將部件以比例方式拖曳為速度"


msgid "Amount of noise for the force strength"
msgstr "外力強度的噪訊量"


msgid "Quadratic Drag"
msgstr "二次型拖曳"


msgid "Drag component proportional to the square of velocity"
msgstr "將部件以比例方式拖曳為速度的平方"


msgid "Radial Falloff Power"
msgstr "半徑衰減能"


msgid "Radial falloff power (real gravitational falloff = 2)"
msgstr "半徑衰減能 (真實重力衰落 = 2)"


msgid "Maximum Radial Distance"
msgstr "最大半徑距離"


msgid "Maximum radial distance for the field to work"
msgstr "場域有效作用的最大半徑距離"


msgid "Minimum Radial Distance"
msgstr "最小半徑距離"


msgid "Minimum radial distance for the field's fall-off"
msgstr "場域衰落的最小半徑距離"


msgid "Rest Length"
msgstr "重設長度"


msgid "Rest length of the harmonic force"
msgstr "重設諧振力的長度"


msgid "Seed of the noise"
msgstr "噪訊的種子"


msgid "Which direction is used to calculate the effector force"
msgstr "用於計算作用器的力其方向"


msgid "Every Point"
msgstr "每個點"


msgid "Size of the turbulence"
msgstr "擾動的大小"


msgid "Domain Object"
msgstr "領域物體"


msgid "Select domain object of the smoke simulation"
msgstr "選取煙霧模擬的領域物體"


msgid "Strength of force field"
msgstr "力場的強度"


msgid "Texture to use as force"
msgstr "作為外力的紋理"


msgid "Texture Mode"
msgstr "紋理模式"


msgid "How the texture effect is calculated (RGB & Curl need a RGB texture, else Gradient will be used instead)"
msgstr "如何計算紋理效果 (「RGB」與「捲曲」需要有 RGB 紋理，否則會改用「漸層」)"


msgid "Gradient"
msgstr "梯度"


msgid "Nabla"
msgstr "納布拉"


msgid "Defines size of derivative offset used for calculating gradient and curl"
msgstr "定義用於計算梯度和彎曲的衍生偏移大小"


msgid "Type of field"
msgstr "場域的類型"


msgid "Radial field toward the center of object"
msgstr "朝向物體中心的半徑場"


msgid "Constant force along the force object's local Z axis"
msgstr "沿著外力物體其區域 Z 軸的恆定力"


msgid "Spiraling force that twists the force object's local Z axis"
msgstr "扭轉外力物體其區域 Z 軸的螺旋力"


msgid "Forcefield depends on the speed of the particles"
msgstr "力場取決於粒子的速度"


msgid "The source of this force field is the zero point of a harmonic oscillator"
msgstr "此力場的來源為諧振子的零點"


msgid "Spherical forcefield based on the charge of particles, only influences other charge force fields"
msgstr "基於粒子電荷的球體力場，僅影響其他電荷力場"


msgid "Forcefield based on the Lennard-Jones potential"
msgstr "基於蘭納瓊斯位能的力場"


msgid "Forcefield based on a texture"
msgstr "基於紋理的力場"


msgid "Create a force along a curve object"
msgstr "沿曲線物體建立外力"


msgid "Create turbulence with a noise field"
msgstr "建立噪訊場的擾動"


msgid "Create a force that dampens motion"
msgstr "建立減緩運動用的外力"


msgid "Create a force based on smoke simulation air flow"
msgstr "建立基於煙霧模擬氣流的外力"


msgid "2D"
msgstr "2D"


msgid "Apply force only in 2D"
msgstr "僅在 2D 下套用外力"


msgid "Force gets absorbed by collision objects"
msgstr "碰撞物體會吸收外力"


msgid "Use Global Coordinates"
msgstr "使用全域座標系"


msgid "Use effector/global coordinates for turbulence"
msgstr "為擾動使用作用器/全域座標系"


msgid "Based on distance/falloff it adds a portion of the entire path"
msgstr "基於距離/衰減的路徑額外加入整個路徑的一部分"


msgid "Weights"
msgstr "權重"


msgid "Use curve weights to influence the particle influence along the curve"
msgstr "使用曲線權重沿曲線影響粒子的影響程度"


msgid "Use Max"
msgstr "使用最大"


msgid "Use a maximum distance for the field to work"
msgstr "場域要作用的最大距離"


msgid "Use Min"
msgstr "使用最小"


msgid "Use a minimum distance for the field's fall-off"
msgstr "場域衰減要使用的最小距離"


msgid "Multiple Springs"
msgstr "多重彈力"


msgid "Every point is effected by multiple springs"
msgstr "每個點均受多重彈力影響"


msgid "Use Coordinates"
msgstr "使用座標軸"


msgid "Use object/global coordinates for texture"
msgstr "為紋理使用物體/全域座標系"


msgid "Use a maximum radial distance for the field to work"
msgstr "場域要作用的最大半徑距離"


msgid "Use a minimum radial distance for the field's fall-off"
msgstr "場域衰減要使用的最小半徑距離"


msgid "Root Texture Coordinates"
msgstr "紋理根座標系"


msgid "Texture coordinates from root particle locations"
msgstr "來自根粒子位置的紋理座標"


msgid "Apply Density"
msgstr "套用密度"


msgid "Adjust force strength based on smoke density"
msgstr "根據煙霧密度調整力量大小"


msgid "Z Direction"
msgstr "Z 方向"


msgid "Effect in full or only positive/negative Z direction"
msgstr "效果作用於全部或僅正/負 Z 軸方向"


msgid "Both Z"
msgstr "雙向 Z"


msgid "File Select Parameters"
msgstr "檔案選取參數"


msgid "Whether this path is currently reachable"
msgstr "此路徑是否可以進入"


msgid "Save"
msgstr "儲存"


msgid "Whether this path is saved in bookmarks, or generated from OS"
msgstr "此路徑是否儲存於書籤、或是從作業系統生成"


msgid "Directory"
msgstr "目錄"


msgid "Directory displayed in the file browser"
msgstr "檔案瀏覽器中顯示的目錄"


msgid "Tiny"
msgstr "微小"


msgid "Small"
msgstr "小"


msgid "Normal"
msgstr "一般"


msgid "Large"
msgstr "大"


msgid "Display Mode"
msgstr "顯示模式"


msgid "Display mode for the file list"
msgstr "檔案清單的顯示模式"


msgid "Short List"
msgstr "短清單"


msgid "Display files as short list"
msgstr "以短清單顯示檔案"


msgid "Long List"
msgstr "長清單"


msgid "Display files as a detailed list"
msgstr "以詳細清單顯示檔案"


msgid "Thumbnails"
msgstr "縮圖"


msgid "Display files as thumbnails"
msgstr "將檔案顯示為縮圖"


msgid "File Name"
msgstr "檔案名稱"


msgid "Active file in the file browser"
msgstr "檔案瀏覽器中的作用中檔案"


msgid "Extension Filter"
msgstr "副檔名過濾器"


msgid "Fonts"
msgstr "字型"


msgid "Geometry"
msgstr "幾何"


msgid "Shading"
msgstr "著色"


msgid "Environment"
msgstr "環境"


msgid "Filter by name, supports '*' wildcard"
msgstr "依名稱過濾，支援「*」萬用字符"


msgid "Show Hidden"
msgstr "顯示/隱藏"


msgid "Show hidden dot files"
msgstr "顯示/隱藏點開頭檔案"


msgid "Sort"
msgstr "排序"


msgid "Sort alphabetically"
msgstr "依英文字母排序"


msgid "Sort the file list alphabetically"
msgstr "依英文字母排序檔案清單"


msgid "Sort by extension"
msgstr "依副檔名排序"


msgid "Sort by time"
msgstr "依時間排序"


msgid "Sort files by modification time"
msgstr "依修改時間排序檔案"


msgid "Sort by size"
msgstr "依大小排序"


msgid "Sort files by size"
msgstr "依大小排序檔案"


msgid "Title"
msgstr "標題"


msgid "Title for the file browser"
msgstr "檔案瀏覽器的標題"


msgid "Filter Files"
msgstr "過濾檔案"


msgid "Enable filtering of files"
msgstr "啟用檔案過濾功能"


msgid "Filter BlenderBackup files"
msgstr "過濾 BlenderBackup 檔案"


msgid "Show .blend1, .blend2, etc. files"
msgstr "顯示 .blend1、.blend2  等檔案"


msgid "Filter Blender"
msgstr "過濾 Blender"


msgid "Show .blend files"
msgstr "顯示 .blend 檔案"


msgid "Filter Folder"
msgstr "過濾資料夾"


msgid "Show folders"
msgstr "顯示資料夾"


msgid "Filter Fonts"
msgstr "過濾字型"


msgid "Show font files"
msgstr "顯示字型檔案"


msgid "Filter Images"
msgstr "過濾影像"


msgid "Show image files"
msgstr "顯示影像檔案"


msgid "Filter Movies"
msgstr "過濾影片"


msgid "Show movie files"
msgstr "顯示影片檔案"


msgid "Filter Script"
msgstr "過濾指令稿"


msgid "Show script files"
msgstr "顯示指令稿檔案"


msgid "Filter Sound"
msgstr "過濾聲音"


msgid "Show sound files"
msgstr "顯示聲音檔案"


msgid "Filter Text"
msgstr "過濾文字"


msgid "Show text files"
msgstr "顯示文字檔案"


msgid "Fluid Simulation Settings"
msgstr "流體模擬設定"


msgid "Fluid simulation settings for an object taking part in the simulation"
msgstr "物體參與模擬時的流體模擬設定"


msgid "Type of participation in the fluid simulation"
msgstr "流體模擬的參與類型"


msgid "Domain"
msgstr "領域"


msgid "Bounding box of this object represents the computational domain of the fluid simulation"
msgstr "此物體的邊界方塊代表流體模擬的計算領域"


msgid "Fluid"
msgstr "流體"


msgid "Object represents a volume of fluid in the simulation"
msgstr "物體代表模擬時流體的體積"


msgid "Object is a fixed obstacle"
msgstr "物體是固定的障礙物"


msgid "Object adds fluid to the simulation"
msgstr "物體會添加流體至模擬中"


msgid "Outflow"
msgstr "流出"


msgid "Object removes fluid from the simulation"
msgstr "從模擬中移除流體的物體"


msgid "Particle"
msgstr "粒子"


msgid "Object is made a particle system to display particles generated by a fluidsim domain object"
msgstr "由粒子系統組成的物體將用於顯示由流體模擬領域物體生成的粒子"


msgid "Control"
msgstr "控制"


msgid "Object is made a fluid control mesh, which influences the fluid"
msgstr "物體由流體控制網格組成，會影響流體效果"


msgid "Control Fluid Simulation Settings"
msgstr "控制流體模擬設定"


msgid "Fluid simulation settings for objects controlling the motion of fluid in the simulation"
msgstr "物體控制模擬中流體運動的流體模擬設定"


msgid "Attraction Radius"
msgstr "吸引半徑"


msgid "Force field radius around the control object"
msgstr "控制物體的周圍力場半徑"


msgid "Attraction Strength"
msgstr "吸引強度"


msgid "Force strength for directional attraction towards the control object"
msgstr "朝控制物體方向吸引的外力強度"


msgid "End Time"
msgstr "結束時間"


msgid "Time when the control particles are deactivated"
msgstr "控制粒子停止作用的時間"


msgid "Quality which is used for object sampling (higher = better but slower)"
msgstr "用於物體取樣的品質 (較高值 = 較佳但較慢)"


msgid "Start Time"
msgstr "開始時間"


msgid "Time when the control particles are activated"
msgstr "當控制粒子作用時的時間"


msgid "Object contributes to the fluid simulation"
msgstr "影響流體模擬的物體"


msgid "Reverse Frames"
msgstr "逆轉框幀"


msgid "Reverse control object movement"
msgstr "逆轉控制物體的移動"


msgid "Velocity Radius"
msgstr "速度半徑"


msgid "Velocity Strength"
msgstr "速度強度"


msgid "Force strength of how much of the control object's velocity is influencing the fluid velocity"
msgstr "控制物體的速度對流體速度發揮影響的外力強度"


msgid "Domain Fluid Simulation Settings"
msgstr "領域流體模擬設定"


msgid "Fluid simulation settings for the domain of a fluid simulation"
msgstr "流體模擬領域的流體模擬設定"


msgid "Compressibility"
msgstr "壓縮性"


msgid "Allowed compressibility due to gravitational force for standing fluid (directly affects simulation step size)"
msgstr "為靜止流體因重力允許壓縮性 (直接影響模擬步進大小)"


msgid "Simulation time of the last blender frame (in seconds)"
msgstr "最後一個 blender 框幀的模擬時間 (單位為秒)"


msgid "Directory (and/or filename prefix) to store baked fluid simulation files in"
msgstr "要儲藏烘焙好的流體模擬檔於何目錄 (與/或檔名前綴)"


msgid "Fluid Mesh Vertices"
msgstr "流體網格頂點"


msgid "Vertices of the fluid mesh generated by simulation"
msgstr "模擬生成的流體網格頂點"


msgid "Cache Offset"
msgstr "快取偏移"


msgid "Offset when reading baked cache"
msgstr "當讀取烘焙快取時生成偏移"


msgid "Generate Particles"
msgstr "生成粒子"


msgid "Amount of particles to generate (0=off, 1=normal, >1=more)"
msgstr "要生成的粒子量 (0=關閉，1=正常，>1=較多)"


msgid "Gravity in X, Y and Z direction"
msgstr "X、Y、Z 軸方向的重力"


msgid "Grid Levels"
msgstr "格線等級"


msgid "Number of coarsened grids to use (-1 for automatic)"
msgstr "要使用的加粗格線數 (-1 為自動)"


msgid "Memory Estimate"
msgstr "記憶體評估"


msgid "Estimated amount of memory needed for baking the domain"
msgstr "評估烘焙領域時需要的記憶體量"


msgid "Partial Slip Amount"
msgstr "部份滑流量"


msgid "Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip"
msgstr "介於不滑流與自由滑流間混合的量，0 為不滑流；1 為自由滑流"


msgid "Preview Resolution"
msgstr "預覽解析度"


msgid "Preview resolution in X,Y and Z direction"
msgstr "於 X、Y、Z 軸方向的預覽解析度"


msgid "Render Display Mode"
msgstr "算繪顯示模式"


msgid "How to display the mesh for rendering"
msgstr "如何顯示要算繪的網格"


msgid "Display geometry"
msgstr "顯示幾何"


msgid "Display preview quality results"
msgstr "顯示預覽品質結果"


msgid "Final"
msgstr "最終"


msgid "Display final quality results"
msgstr "顯示最終品質結果"


msgid "Domain resolution in X,Y and Z direction"
msgstr "於 X、Y、Z 軸方向的領域解析度"


msgid "Simulation Speed"
msgstr "模擬速度"


msgid "Fluid motion rate (0 = stationary, 1 = normal speed)"
msgstr "流體運動比率 (0 = 靜止，1 = 正常速度)"


msgid "Real World Size"
msgstr "真實世界大小"


msgid "Size of the simulation domain in meters"
msgstr "以公尺為單位的模擬領域大小"


msgid "Slip Type"
msgstr "滑流類型"


msgid "No Slip"
msgstr "不滑流"


msgid "Obstacle causes zero normal and tangential velocity (=sticky), default for all (only option for moving objects)"
msgstr "障礙體導致法線速度與切線速度為零 (=黏滯)，預設為全部 (僅為移動中物體的選項)"


msgid "Partial Slip"
msgstr "部份滑流"


msgid "Mix between no-slip and free-slip (non moving objects only!)"
msgstr "介於不滑流與自由滑流間的混合量 (僅適用非移動的物體！)"


msgid "Free Slip"
msgstr "自由滑溜"


msgid "Obstacle only causes zero normal velocity (=not sticky, non moving objects only!)"
msgstr "障礙體僅導致法線速度為零 (=不黏滯，僅適用移動的物體！)"


msgid "Simulation time of the first blender frame (in seconds)"
msgstr "第一個 blender 框幀的模擬時間 (單位為秒)"


msgid "Surface Smoothing"
msgstr "表面平滑處理"


msgid "Amount of surface smoothing (a value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing)"
msgstr "表面平滑處理的量 (值 0 為關閉，1 為正常平滑處理，大於 1 額外平滑處理)"


msgid "Surface Subdivisions"
msgstr "表面細分"


msgid "Number of isosurface subdivisions (this is necessary for the inclusion of particles into the surface generation - WARNING: can lead to longer computation times !)"
msgstr "異表面細分數 (這對於把粒子納入表面生成中是需要的 - 警告：可能導致較久的計算時間！)"


msgid "Simulation Threads"
msgstr "模擬執行緒"


msgid "Override number of threads for the simulation, 0 is automatic"
msgstr "凌駕模擬的執行序數目，0 為自動"


msgid "Tracer Particles"
msgstr "追蹤器粒子"


msgid "Number of tracer particles to generate"
msgstr "要生成的追蹤器粒子數"


msgid "Reverse fluid frames"
msgstr "逆轉流體框幀"


msgid "Generate Speed Vectors"
msgstr "生成速度向量"


msgid "Generate speed vectors for vector blur"
msgstr "為向量模糊生成速度向量"


msgid "Remove air bubbles"
msgstr "移除空氣泡"


msgid "Removes the air gap between fluid surface and obstacles - WARNING: Can result in a dissolving surface in other areas"
msgstr "移除流體表面與障礙體間的空氣間隔 - 警告：可能在其他區域導致表面消融"


msgid "Override Time"
msgstr "凌駕時間"


msgid "Use a custom start and end time (in seconds) instead of the scene's timeline"
msgstr "使用自訂的開始與結束時間 (單位為秒)，而不是場景的時間軸"


msgid "Viewport Display Mode"
msgstr "視接口顯示模式"


msgid "How to display the mesh in the viewport"
msgstr "如何在視接口中顯示網格"


msgid "Viscosity Base"
msgstr "黏滯度基數"


msgid "Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)"
msgstr "黏滯度設定：值會乘以 10 的 (指數*-1) 次方"


msgid "Viscosity Exponent"
msgstr "黏滯度指數"


msgid "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)"
msgstr "黏滯度值的負指數 (用來簡化小值的輸入，例如 5*10^-6)"


msgid "Fluid Fluid Simulation Settings"
msgstr "流體流體模擬設定"


msgid "Fluid simulation settings for the fluid in the simulation"
msgstr "流體在模擬中的流體模擬設定"


msgid "Initial Velocity"
msgstr "初始速度"


msgid "Initial velocity of fluid"
msgstr "流體的初速度"


msgid "Export Animated Mesh"
msgstr "輸出動畫型網格"


msgid "Export this mesh as an animated one (slower and enforces No Slip, only use if really necessary [e.g. armatures or parented objects], animated pos/rot/scale F-Curves do not require it)"
msgstr "將此網格輸出為動畫化版 (較慢且強迫「無滑動」，僅在真的需要時才使用 [例：骨架或作為親代的物體]，動畫的姿勢/旋轉/縮放 F 曲線並不需要)"


msgid "Volume Initialization"
msgstr "體積初始化"


msgid "Volume initialization type (WARNING: complex volumes might require too much memory and break simulation)"
msgstr "體積初始化類型 (警告：複雜的體積可能會耗費極大量記憶體且中斷模體)"


msgid "Use only the inner volume of the mesh"
msgstr "僅使用網格的內部體積"


msgid "Shell"
msgstr "外殼"


msgid "Use only the outer shell of the mesh"
msgstr "僅使用網格的外殼"


msgid "Both"
msgstr "兩者"


msgid "Use both the inner volume and the outer shell of the mesh"
msgstr "使用網格的內部體積與外殼"


msgid "Inflow Fluid Simulation Settings"
msgstr "流入流體模擬設定"


msgid "Fluid simulation settings for objects adding fluids in the simulation"
msgstr "物體在模擬中添加流體的流體模擬設定"


msgid "Inflow Velocity"
msgstr "流入速度"


msgid "Local Coordinates"
msgstr "區域座標系"


msgid "Use local coordinates for inflow (e.g. for rotating objects)"
msgstr "流入所使用的區域座標系 (例：適用旋轉物體)"


msgid "Obstacle Fluid Simulation Settings"
msgstr "障礙體流體模擬設定"


msgid "Fluid simulation settings for obstacles in the simulation"
msgstr "模擬中障礙體的流體模擬設定"


msgid "Impact Factor"
msgstr "衝擊因子"


msgid "This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces (can be used to tweak total mass)"
msgstr "這是個移動物體的非物理值 - 它控制障礙體對流體的影響，=0 有點像流出 (刪除流體)，=1 為預設，而 >1 會導致高外力 (可以用來調校總質量)"


msgid "Outflow Fluid Simulation Settings"
msgstr "流出流體模擬設定"


msgid "Fluid simulation settings for objects removing fluids from the simulation"
msgstr "物體從模擬中移除的流體模擬設定"


msgid "Particle Fluid Simulation Settings"
msgstr "粒子流體模擬設定"


msgid "Fluid simulation settings for objects storing fluid particles generated by the simulation"
msgstr "模擬生成的儲藏流體粒子的物體其流體模擬設定"


msgid "Alpha Influence"
msgstr "Alpha 影響"


msgid "Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full (larger particles get lower alphas, smaller ones higher values)"
msgstr "粒子 alpha 更改量，大小影響的反轉；0=關閉 (全部相同 alpha)，1=完整 (大粒子取得較低的 alpha，小粒子值則較高)"


msgid "Directory (and/or filename prefix) to store and load particles from"
msgstr "要從何目錄 (與/或檔名前綴) 儲藏或載入粒子"


msgid "Particle Influence"
msgstr "粒子影響"


msgid "Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger"
msgstr "粒子大小規模量：0=關閉 (全部相同大小)，1=完全 (範圍 0.2-2.0)，>1=較強"


msgid "Tracer"
msgstr "曳流"


msgid "Show tracer particles"
msgstr "顯示曳流粒子"


msgid "Drops"
msgstr "落滴"


msgid "Show drop particles"
msgstr "顯示落滴粒子"


msgid "Floats"
msgstr "浮泡"


msgid "Show floating foam particles"
msgstr "顯示漂浮泡沫粒子"


msgid "Freestyle Line Set"
msgstr "Freestyle 線條集"


msgid "Line set for associating lines and style parameters"
msgstr "將線條與樣式參數作關聯的線條設定"


msgid "Edge Type Combination"
msgstr "邊線類型組合"


msgid "Specify a logical combination of selection conditions on feature edge types"
msgstr "指定特徵邊線類型的選取條件邏輯組合"


msgid "Logical OR"
msgstr "OR 邏輯運算"


msgid "Select feature edges satisfying at least one of edge type conditions"
msgstr "選取滿足至少一項邊線類型條件的特徵邊線"


msgid "Logical AND"
msgstr "And 邏輯運算"


msgid "Select feature edges satisfying all edge type conditions"
msgstr "選取滿足所有邊線類型條件的特徵邊線"


msgid "Edge Type Negation"
msgstr "邊線類型反駁"


msgid "Specify either inclusion or exclusion of feature edges selected by edge types"
msgstr "根據邊線類型指定特徵邊線是要納入還是排除"


msgid "Inclusive"
msgstr "包含性"


msgid "Select feature edges satisfying the given edge type conditions"
msgstr "選取滿足邊線類型給定條件的特徵邊線"


msgid "Exclusive"
msgstr "排除性"


msgid "Select feature edges not satisfying the given edge type conditions"
msgstr "選取不滿足邊線類型給定條件的特徵邊線"


msgid "Border"
msgstr "邊緣"


msgid "Exclude border edges"
msgstr "排除邊緣線"


msgid "Contour"
msgstr "輪廓"


msgid "Exclude contours"
msgstr "排除輪廓"


msgid "Crease"
msgstr "皺摺"


msgid "Exclude crease edges"
msgstr "排除皺摺邊線"


msgid "Edge Mark"
msgstr "邊線標記"


msgid "Exclude edge marks"
msgstr "排除邊線標記"


msgid "External Contour"
msgstr "外部輪廓"


msgid "Exclude external contours"
msgstr "排除外部輪廓"


msgid "Material Boundary"
msgstr "材質邊界"


msgid "Exclude edges at material boundaries"
msgstr "排除材質邊界處邊線"


msgid "Ridge & Valley"
msgstr "嵴與谷"


msgid "Exclude ridges and valleys"
msgstr "排除嵴與谷"


msgid "Silhouette"
msgstr "剪影"


msgid "Exclude silhouette edges"
msgstr "排除剪影邊線"


msgid "Suggestive Contour"
msgstr "暗示性輪廓"


msgid "Exclude suggestive contours"
msgstr "排除暗示性輪廓"


msgid "Face Mark Condition"
msgstr "面標記條件"


msgid "Specify a feature edge selection condition based on face marks"
msgstr "指定根據面標記而定的特徵邊線選取條件"


msgid "One Face"
msgstr "一面"


msgid "Select a feature edge if either of its adjacent faces is marked"
msgstr "若有任一相鄰面具有標記時則選取特徵邊線"


msgid "Both Faces"
msgstr "兩面"


msgid "Select a feature edge if both of its adjacent faces are marked"
msgstr "若兩相鄰面皆有標記時才選取特徵邊線"


msgid "Face Mark Negation"
msgstr "面標記反駁"


msgid "Specify either inclusion or exclusion of feature edges selected by face marks"
msgstr "指定是要納入或排除面標記所選取的特徵邊線"


msgid "Select feature edges satisfying the given face mark conditions"
msgstr "選取滿足面標記給定條件的特徵邊線"


msgid "Select feature edges not satisfying the given face mark conditions"
msgstr "選取不滿足面標記給定條件的特徵邊線"


msgid "A group of objects based on which feature edges are selected"
msgstr "基於選取的特徵邊線所建立的物體群組"


msgid "Group Negation"
msgstr "群組反駁"


msgid "Specify either inclusion or exclusion of feature edges belonging to a group of objects"
msgstr "指定是要納入或排除屬於某一組物體的特徵邊線"


msgid "Select feature edges belonging to some object in the group"
msgstr "選取群組中屬於同個物體的特徵邊線"


msgid "Select feature edges not belonging to any object in the group"
msgstr "選取群組中不屬於任何物體的特徵邊線"


msgid "Line Style"
msgstr "線條樣式"


msgid "Line style settings"
msgstr "線條樣式設定"


msgid "Line Set Name"
msgstr "線條集名稱"


msgid "Line set name"
msgstr "線條集名稱"


msgid "End"
msgstr "結束"


msgid "Last QI value of the QI range"
msgstr "QI 範圍的最後 QI 值"


msgid "Start"
msgstr "開始"


msgid "First QI value of the QI range"
msgstr "QI 範圍的第一個 QI 值"


msgid "Select border edges (open mesh edges)"
msgstr "選擇邊緣線 (開放網格邊線)"


msgid "Selection by Edge Types"
msgstr "依邊線類型選取"


msgid "Select feature edges based on edge types"
msgstr "根據邊線類型選取特徵邊線"


msgid "Selection by Face Marks"
msgstr "依面標記選取"


msgid "Select feature edges by face marks"
msgstr "依面標記選取特徵邊線"


msgid "Selection by Group"
msgstr "依群組選取"


msgid "Select feature edges based on a group of objects"
msgstr "根據物體的群組選取特徵邊線"


msgid "Selection by Image Border"
msgstr "依影像邊緣選取"


msgid "Select feature edges by image border (less memory consumption)"
msgstr "依影像邊緣選取特徵邊線 (消耗較少記憶體)"


msgid "Selection by Visibility"
msgstr "依可視性選取"


msgid "Select feature edges based on visibility"
msgstr "根據可視性選取特徵邊線"


msgid "Select contours (outer silhouettes of each object)"
msgstr "選取輪廓 (各個物體的外部剪影)"


msgid "Select crease edges (those between two faces making an angle smaller than the Crease Angle)"
msgstr "選取皺摺邊線 (在兩個面之間構成小於皺摺角度的邊線)"


msgid "Select edge marks (edges annotated by Freestyle edge marks)"
msgstr "選取邊線標記 (Freestyle 邊線標記所註記的邊線)"


msgid "Select external contours (outer silhouettes of occluding and occluded objects)"
msgstr "選取外部輪廓 (遮擋物體與被遮擋物體的外部剪影)"


msgid "Select edges at material boundaries"
msgstr "選取材質邊界處的邊線"


msgid "Select ridges and valleys (boundary lines between convex and concave areas of surface)"
msgstr "選取嵴與谷 (介於凸面與凹面區域之間的邊界線)"


msgid "Select silhouettes (edges at the boundary of visible and hidden faces)"
msgstr "選取剪影 (可見面與隱藏面之邊界處邊線)"


msgid "Select suggestive contours (almost silhouette/contour edges)"
msgstr "選取暗示性輪廓 (約略剪影/輪廓邊線)"


msgid "Render"
msgstr "算繪"


msgid "Enable or disable this line set during stroke rendering"
msgstr "當算繪筆觸時啟用或停用此線條設定"


msgid "Determine how to use visibility for feature edge selection"
msgstr "決定如何利用可見性來選取特徵邊線"


msgid "Select visible feature edges"
msgstr "選取可見特徵邊線"


msgid "Hidden"
msgstr "隱藏"


msgid "Select hidden feature edges"
msgstr "選取隱藏特徵邊線"


msgid "QI Range"
msgstr "QI 範圍"


msgid "Select feature edges within a range of quantitative invisibility (QI) values"
msgstr "在量性不可見 (qunantitative invisibility, QI) 值的範圍內之特徵邊線"


msgid "Freestyle Module"
msgstr "Freestyle 模組"


msgid "Style module configuration for specifying a style module"
msgstr "指定樣式模組用的樣式模組組態"


msgid "Style Module"
msgstr "樣式模組"


msgid "Python script to define a style module"
msgstr "定義樣式模組的 Python 指令稿"


msgid "Use"
msgstr "使用"


msgid "Enable or disable this style module during stroke rendering"
msgstr "算繪筆觸時是要啟用或停用此樣式模組"


msgid "Style Modules"
msgstr "樣式模組"


msgid "A list of style modules (to be applied from top to bottom)"
msgstr "樣式模組清單 (由上至下套用)"


msgid "Freestyle Settings"
msgstr "Freestyle 設定"


msgid "Crease Angle"
msgstr "皺摺角度"


msgid "Angular threshold for detecting crease edges"
msgstr "偵測皺摺邊線用的角度閾值"


msgid "Kr Derivative Epsilon"
msgstr "Kr 衍生性 Epsilon"


msgid "Kr derivative epsilon for computing suggestive contours"
msgstr "計算暗示性輪廓用的 Kr 衍生性 Epsilon"


msgid "Line Sets"
msgstr "線條集"


msgid "Control Mode"
msgstr "控制模式"


msgid "Select the Freestyle control mode"
msgstr "選取 Freestyle 控制模式"


msgid "Python Scripting Mode"
msgstr "Python 指令稿模式"


msgid "Advanced mode for using style modules written in Python"
msgstr "使用 Python 撰寫的樣式模組使用進階模式"


msgid "Parameter Editor Mode"
msgstr "參數編輯器模式"


msgid "Basic mode for interactive style parameter editing"
msgstr "互動式樣式參數編輯的基本模式"


msgid "Sphere Radius"
msgstr "球體半徑"


msgid "Sphere radius for computing curvatures"
msgstr "計算彎曲時使用的球體半徑"


msgid "Advanced Options"
msgstr "進階選項"


msgid "Enable advanced edge detection options (sphere radius and Kr derivative epsilon)"
msgstr "啟用進階邊線偵測選項 (球體半徑與 Kr 衍生性 epsilon)"


msgid "Culling"
msgstr "淘選"


msgid "If enabled, out-of-view edges are ignored"
msgstr "若啟用，視野外的邊線會被忽略"


msgid "Material Boundaries"
msgstr "材質邊界"


msgid "Enable material boundaries"
msgstr "啟用材質邊界"


msgid "Ridges and Valleys"
msgstr "嵴與谷"


msgid "Enable ridges and valleys"
msgstr "啟用嵴與谷"


msgid "Face Smoothness"
msgstr "面平滑度"


msgid "Take face smoothness into account in view map calculation"
msgstr "在視圖映射計算中將面的平滑度列入計算"


msgid "Suggestive Contours"
msgstr "暗示性輪廓"


msgid "Enable suggestive contours"
msgstr "啟用暗示性輪廓"


msgid "View Map Cache"
msgstr "檢視映射快取"


msgid "Keep the computed view map and avoid re-calculating it if mesh geometry is unchanged"
msgstr "保留計算的視圖映射，若網格幾何未改變時則可避免重新計算"


msgid "GPU DOF"
msgstr "GPU DOF"


msgid "Settings for GPU based depth of field"
msgstr "以 GPU 為基礎的景深設定"


msgid "Blades"
msgstr "葉片數"


msgid "Blades for dof effect"
msgstr "景深效果的葉片數"


msgid "Focal Length"
msgstr "焦長"


msgid "Focal length for dof effect"
msgstr "景深效果的焦長"


msgid "Focus distance"
msgstr "焦距"


msgid "Viewport depth of field focus distance"
msgstr "視接口景深距離"


msgid "F-stop"
msgstr "F-stop"


msgid "F-stop for dof effect"
msgstr "景深效果的 F-stop"


msgid "High Quality"
msgstr "高品質"


msgid "Use high quality depth of field"
msgstr "使用高品質景深"


msgid "Sensor"
msgstr "感光元件"


msgid "Size of sensor"
msgstr "感測元件大小"


msgid "GPU FX Settings"
msgstr "GPU FX 設定"


msgid "Settings for GPU based compositing"
msgstr "以 GPU 為基礎的混成設定"


msgid "Depth Of Field settings"
msgstr "景深設定"


msgid "Screen Space Ambient Occlusion settings"
msgstr "螢幕空間周遭遮擋設定"


msgid "Depth Of Field"
msgstr "景深"


msgid "Use depth of field on viewport using the values from active camera"
msgstr "於視接口運用作用中攝影機的數值做出景深"


msgid "SSAO"
msgstr "SSAO"


msgid "Use screen space ambient occlusion of field on viewport"
msgstr "於視接口使用場域的螢幕空間周遭遮擋"


msgid "GPU SSAO"
msgstr "GPU SSAO"


msgid "Settings for GPU based screen space ambient occlusion"
msgstr "以 GPU 為基礎的螢幕空間周遭遮擋 (SSAO) 設定"


msgid "Attenuation"
msgstr "衰減"


msgid "Attenuation constant"
msgstr "衰減常數"


msgid "Color for screen space ambient occlusion effect"
msgstr "螢幕空間周遭遮擋效果的色彩"


msgid "Distance of object that contribute to the SSAO effect"
msgstr "影響 SSAO 效果的物體距離"


msgid "Strength of the SSAO effect"
msgstr "SSAO 效果的強度"


msgid "Samples"
msgstr "取樣"


msgid "Number of samples"
msgstr "取樣數"


msgid "Angle"
msgstr "角度"


msgid "Jitter"
msgstr "抖動"


msgid "Thickness"
msgstr "厚度"


msgid "Thickness of strokes (in pixels)"
msgstr "筆觸的厚度 (單位為像素)"


msgid "Grease Pencil Frame"
msgstr "蠟筆框幀"


msgid "Collection of related sketches on a particular frame"
msgstr "特定框幀上的相關草圖集合"


msgid "Frame Number"
msgstr "幀號"


msgid "The frame on which this sketch appears"
msgstr "此草圖出現的框幀"


msgid "Paint Lock"
msgstr "繪製鎖定"


msgid "Frame is being edited (painted on)"
msgstr "正被編輯的框幀 (繪於其上)"


msgid "Frame is selected for editing in the Dope Sheet"
msgstr "框幀被選取以在律表中編輯"


msgid "Strokes"
msgstr "筆觸"


msgid "Freehand curves defining the sketch on this frame"
msgstr "在此框幀上定義草圖的隨手畫曲線"


msgid "Easing"
msgstr "緩變"


msgid "Ease In"
msgstr "緩入"


msgid "Ease Out"
msgstr "緩出"


msgid "Period"
msgstr "週期"


msgid "Straight-line interpolation between A and B (i.e. no ease in/out)"
msgstr "A 與 B 之間直線插補 (例：無緩入/緩出)"


msgid "Custom"
msgstr "自訂"


msgid "Quadratic"
msgstr "二次型"


msgid "Cubic"
msgstr "立方"


msgid "Exponential"
msgstr "指數"


msgid "Circular"
msgstr "圓"


msgid "Bounce"
msgstr "彈跳"


msgid "Elastic"
msgstr "彈性"


msgid "Grease Pencil Layer"
msgstr "蠟筆分層"


msgid "Collection of related sketches"
msgstr "相關草圖的集合"


msgid "Active Frame"
msgstr "作用中框幀"


msgid "Frame currently being displayed for this layer"
msgstr "此層正顯示的框幀"


msgid "After Color"
msgstr "之後色彩"


msgid "Base color for ghosts after the active frame"
msgstr "在作用中框幀之後的鬼影基礎色"


msgid "Before Color"
msgstr "之前色彩"


msgid "Base color for ghosts before the active frame"
msgstr "在作用中框幀之前的鬼影基礎色"


msgid "Sketches for this layer on different frames"
msgstr "此層於不同框幀上的草圖"


msgid "Frames After"
msgstr "之後幀數"


msgid "Frames Before"
msgstr "之前幀數"


msgid "Set layer Visibility"
msgstr "設定層的可見性"


msgid "Layer name"
msgstr "層名稱"


msgid "Locked"
msgstr "已鎖定"


msgid "Protect layer from further editing and/or frame changes"
msgstr "保護層不受往後編輯與/或框幀更動而跟著更改"


msgid "Frame Locked"
msgstr "框幀已鎖定"


msgid "Lock current frame displayed by layer"
msgstr "鎖定依層顯示的目前框幀"


msgid "Layer Opacity"
msgstr "層不透明度"


msgid "Parent Bone"
msgstr "親代骨骼"


msgid "Name of parent bone in case of a bone parenting relation"
msgstr "骨骼親子關係案例中的親代骨骼名稱"


msgid "Parent Type"
msgstr "親代類型"


msgid "Type of parent relation"
msgstr "親子關係的類型"


msgid "Layer is selected for editing in the Dope Sheet"
msgstr "層被選取以在律表中編輯"


msgid "Show Points"
msgstr "顯示點"


msgid "Draw the points which make up the strokes (for debugging purposes)"
msgstr "描繪構成筆觸的點 (用於除錯用途)"


msgid "X Ray"
msgstr "X 光"


msgid "Make the layer draw in front of objects"
msgstr "讓該層描繪於物體之前"


msgid "Use Custom Ghost Colors"
msgstr "使用自訂鬼影色彩"


msgid "Use custom colors for ghost frames"
msgstr "鬼影框幀使用自訂色彩"


msgid "Ghost frames on either side of frame"
msgstr "框幀的兩側使用殘影幀"


msgid "Volumetric Strokes"
msgstr "體積筆觸"


msgid "Draw strokes as a series of circular blobs, resulting in a volumetric effect"
msgstr "以一系列圓形塗抹來描繪筆觸，效果看起來具有體積"


msgid "Fill Opacity"
msgstr "充填不透明"


msgid "Opacity for filling region bounded by each stroke"
msgstr "對各筆觸包圍的區塊行充填之不透明性"


msgid "Fill Color"
msgstr "充填色彩"


msgid "Color for filling region bounded by each stroke"
msgstr "對各筆觸包圍的區塊行充填之色彩"


msgid "Add effect of brush"
msgstr "添加筆刷的效果"


msgid "Subtract effect of brush"
msgstr "減去筆刷的效果"


msgid "Radius"
msgstr "半徑"


msgid "Radius of the brush in pixels"
msgstr "筆刷的半徑，單位為像素"


msgid "Brush strength"
msgstr "筆刷強度"


msgid "Strength Pressure"
msgstr "強度壓力"


msgid "Enable tablet pressure sensitivity for strength"
msgstr "啟用繪圖板的強度壓力敏感度"


msgid "Brush"
msgstr "筆刷"


msgid "Tool"
msgstr "工具"


msgid "Grab"
msgstr "抓取"


msgid "Push"
msgstr "推"


msgid "Twist"
msgstr "扭轉"


msgid "Pinch"
msgstr "捏擠"


msgid "Randomize"
msgstr "隨機化"


msgid "Clone"
msgstr "拓製"


msgid "Grease Pencil Stroke"
msgstr "蠟筆筆觸"


msgid "Freehand curve defining part of a sketch"
msgstr "用於定義部分草圖的隨手畫曲線"


msgid "Palette Color"
msgstr "色版色彩"


msgid "Draw Mode"
msgstr "描繪模式"


msgid "Stroke is in screen-space"
msgstr "筆觸位於螢幕空間"


msgid "3D Space"
msgstr "3D 空間"


msgid "Stroke is in 3D-space"
msgstr "筆觸位於 3D 空間"


msgid "2D Space"
msgstr "2D 空間"


msgid "Stroke is in 2D-space"
msgstr "筆觸位於 2D 空間"


msgid "2D Image"
msgstr "2D 影像"


msgid "Stroke is in 2D-space (but with special 'image' scaling)"
msgstr "筆觸位於 2D 空間 (但含有特殊「影像」縮放)"


msgid "Stroke Points"
msgstr "筆觸點"


msgid "Stroke data points"
msgstr "筆觸資料點"


msgid "Stroke is selected for viewport editing"
msgstr "筆觸已選取供視接口編輯"


msgid "Triangles"
msgstr "三角形"


msgid "Grease Pencil Stroke Point"
msgstr "蠟筆筆觸點"


msgid "Data point for freehand stroke curve"
msgstr "隨手畫的筆觸曲線資料點"


msgid "Coordinates"
msgstr "座標"


msgid "Pressure"
msgstr "壓力"


msgid "Pressure of tablet at point when drawing it"
msgstr "繪圖板描繪時的點壓力"


msgid "Point is selected for viewport editing"
msgstr "點已選取供視接口編輯"


msgid "Game Object Settings"
msgstr "遊戲物體設定"


msgid "Game engine related settings for the object"
msgstr "物體的遊戲引擎相關設定"


msgid "Game engine actuators to act on events"
msgstr "用於出演事件的遊戲引擎促動器"


msgid "Collision Shape"
msgstr "碰撞外形"


msgid "Box"
msgstr "方塊"


msgid "Cylinder"
msgstr "圓柱體"


msgid "Convex Hull"
msgstr "凸殼"


msgid "Triangle Mesh"
msgstr "三角網格"


msgid "Capsule"
msgstr "膠囊"


msgid "The collision group of the object"
msgstr "物體的碰撞群組"


msgid "Collision Margin"
msgstr "碰撞邊緣"


msgid "Extra margin around object for collision detection, small amount required for stability"
msgstr "物體周圍用於偵測碰撞的額外邊緣，量要小才會穩定"


msgid "Collision Mask"
msgstr "碰撞遮罩"


msgid "The groups this object can collide with"
msgstr "此物體可與之碰撞的群組"


msgid "Controllers"
msgstr "控制器"


msgid "Game engine controllers to process events, connecting sensors to actuators"
msgstr "用於處理事件、將感測器與促動器連接起來的遊戲引擎控制器"


msgid "General movement damping"
msgstr "通用運動減緩"


msgid "Fall Speed Max"
msgstr "墜落速度最大"


msgid "Maximum speed at which the character will fall"
msgstr "角色將墜落的最大速度"


msgid "Form Factor"
msgstr "形成因子"


msgid "Form factor scales the inertia tensor"
msgstr "形成因子會縮放慣性張量"


msgid "Friction Coefficients"
msgstr "摩擦係數"


msgid "Relative friction coefficients in the in the X, Y and Z directions, when anisotropic friction is enabled"
msgstr "當啟用各向異性摩擦時，X、Y、Z 軸方向上的相對摩擦係數"


msgid "Jump Force"
msgstr "跳躍力"


msgid "Upward velocity applied to the character when jumping"
msgstr "當角色跳躍時套用至角色的向上速度"


msgid "Lock X Axis"
msgstr "鎖定 X 軸"


msgid "Disable simulation of linear motion along the X axis"
msgstr "停用沿 X 軸線性運動的模擬"


msgid "Lock Y Axis"
msgstr "鎖定 Y 軸"


msgid "Disable simulation of linear motion along the Y axis"
msgstr "停用沿 Y 軸線性運動的模擬"


msgid "Lock Z Axis"
msgstr "鎖定 Z 軸"


msgid "Disable simulation of linear motion along the Z axis"
msgstr "停用沿 Z 軸線性運動的模擬"


msgid "Lock X Rotation Axis"
msgstr "鎖定 X 旋轉軸"


msgid "Disable simulation of angular motion along the X axis"
msgstr "停用沿 X 軸角運動的模擬"


msgid "Lock Y Rotation Axis"
msgstr "鎖定 Y 旋轉軸"


msgid "Disable simulation of angular motion along the Y axis"
msgstr "停用沿 Y 軸角運動的模擬"


msgid "Lock Z Rotation Axis"
msgstr "鎖定 Z 旋轉軸"


msgid "Disable simulation of angular motion along the Z axis"
msgstr "停用沿 Z 軸角運動的模擬"


msgid "Mass of the object"
msgstr "物體的質量"


msgid "Obstacle Radius"
msgstr "障礙體半徑"


msgid "Radius of object representation in obstacle simulation"
msgstr "物體在障礙體模擬中表現的半徑"


msgid "Physics Type"
msgstr "物理類型"


msgid "Select the type of physical representation"
msgstr "選取物理表現的類型"


msgid "No Collision"
msgstr "無碰撞"


msgid "Disable collision for this object"
msgstr "停用此物體的碰撞"


msgid "Stationary object"
msgstr "靜態物體"


msgid "Dynamic"
msgstr "動態"


msgid "Linear physics"
msgstr "線性物理"


msgid "Rigid Body"
msgstr "剛體"


msgid "Linear and angular physics"
msgstr "線性或角動物理"


msgid "Soft Body"
msgstr "柔體"


msgid "Soft body"
msgstr "柔體"


msgid "Occluder"
msgstr "遮蔽器"


msgid "Occluder for optimizing scene rendering"
msgstr "最佳化場景算繪的遮蔽器"


msgid "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"
msgstr "碰撞感測器，用於偵測靜態與動態物體，但不包括其他碰撞感測器物體"


msgid "Navigation Mesh"
msgstr "導航網格"


msgid "Character"
msgstr "角色"


msgid "Simple kinematic physics appropriate for game characters"
msgstr "適合遊戲角色的簡易運動學物理"


msgid "Game engine properties"
msgstr "遊戲引擎屬性"


msgid "Radius of bounding sphere and material physics"
msgstr "邊界球體與材質物理的半徑"


msgid "Rotation Damping"
msgstr "旋轉阻尼"


msgid "General rotation damping"
msgstr "通用旋轉阻尼"


msgid "Sensors"
msgstr "感測器"


msgid "Game engine sensor to detect events"
msgstr "遊戲引擎感測器可偵測事件"


msgid "Show Actuators"
msgstr "顯示促動器"


msgid "Shows actuators for this object in the user interface"
msgstr "在使用者介面中顯示此物體的促動器"


msgid "Show Controllers"
msgstr "顯示控制器"


msgid "Shows controllers for this object in the user interface"
msgstr "在使用者介面中顯示此物體的控制器"


msgid "Debug State"
msgstr "除錯狀態"


msgid "Print state debug info in the game engine"
msgstr "在遊戲引擎中列印除錯資訊"


msgid "Show Sensors"
msgstr "顯示感測器"


msgid "Shows sensors for this object in the user interface"
msgstr "在使用者介面中顯示此物體的感測器"


msgid "States"
msgstr "狀態"


msgid "Show state panel"
msgstr "顯示狀態面板"


msgid "Soft Body Settings"
msgstr "柔體設定"


msgid "Settings for Bullet soft body simulation"
msgstr "柔體模擬的子彈柔體設定"


msgid "Initial State"
msgstr "初始狀態"


msgid "Initial state when the game starts"
msgstr "遊戲開始時的初始狀態"


msgid "State determining which controllers are displayed"
msgstr "決定要顯示何控制器的狀態"


msgid "Step Height"
msgstr "步高"


msgid "Maximum height of steps the character can run over"
msgstr "角色可以跑的最大步高"


msgid "Actor"
msgstr "演員"


msgid "Object is detected by the Near and Radar sensor"
msgstr "受「接近」和「雷達」感測器偵測的物體"


msgid "Set all state bits"
msgstr "設定全部狀態位元"


msgid "Anisotropic Friction"
msgstr "各向異性摩擦"


msgid "Enable anisotropic friction"
msgstr "開啟各向異性摩擦"


msgid "Use Collision Bounds"
msgstr "使用碰撞邊界"


msgid "Specify a collision bounds type other than the default"
msgstr "指定預設值以外的碰撞邊界類型"


msgid "Collision Compound"
msgstr "碰撞複合體"


msgid "Add children to form a compound collision object"
msgstr "添加子代以便形成一個複合碰撞物體"


msgid "Object does not react to collisions, like a ghost"
msgstr "物體不與碰撞反應，就像鬼魂一樣"


msgid "Use Material Force Field"
msgstr "使用材質力場"


msgid "React to force field physics settings in materials"
msgstr "在材質中反應物理的力場設定"


msgid "Create obstacle"
msgstr "建立障礙體"


msgid "Create representation for obstacle simulation"
msgstr "為障礙模擬建立其表現"


msgid "Record Animation"
msgstr "紀錄動畫"


msgid "Record animation objects without physics"
msgstr "紀錄動畫物體但不含物理"


msgid "Rotate From Normal"
msgstr "從法向旋轉"


msgid "Use face normal to rotate object, so that it points away from the surface"
msgstr "使用面的法線來旋轉物體，這樣一來它便指離表面"


msgid "No Sleeping"
msgstr "不休眠"


msgid "Disable auto (de)activation in physics simulation"
msgstr "停用物理模擬中的自動 (取消) 啟動"


msgid "Used State"
msgstr "使用的狀態"


msgid "States which are being used by controllers"
msgstr "控制器正在使用的狀態"


msgid "Velocity Max"
msgstr "速度最大"


msgid "Velocity Min"
msgstr "速度最小"


msgid "Game Property"
msgstr "遊戲屬性"


msgid "Game engine user defined object property"
msgstr "遊戲引擎中使用者定義的物體屬性"


msgid "Available as GameObject attributes in the game engine's python API"
msgstr "可在遊戲引擎的 python API 中用為 GameObject 特性"


msgid "Debug"
msgstr "除錯"


msgid "Print debug information for this property"
msgstr "為此屬性列印除錯資訊"


msgid "Boolean"
msgstr "布林"


msgid "Boolean Property"
msgstr "布林屬性"


msgid "Integer"
msgstr "整數"


msgid "Integer Property"
msgstr "整數屬性"


msgid "Float"
msgstr "浮點"


msgid "Floating-Point Property"
msgstr "浮點屬性"


msgid "String"
msgstr "字串"


msgid "String Property"
msgstr "字串屬性"


msgid "Timer"
msgstr "計時器"


msgid "Timer Property"
msgstr "計時器屬性"


msgid "Game Boolean Property"
msgstr "遊戲布林屬性"


msgid "Game engine user defined Boolean property"
msgstr "遊戲引擎中使用者定義的布林屬性"


msgid "Property value"
msgstr "屬性值"


msgid "Game Float Property"
msgstr "遊戲浮點屬性"


msgid "Game engine user defined floating point number property"
msgstr "遊戲引擎使用者定義的浮點數值屬性"


msgid "Game Integer Property"
msgstr "遊戲整數屬性"


msgid "Game engine user defined integer number property"
msgstr "遊戲引擎中使用者定義的整數值屬性"


msgid "Game String Property"
msgstr "遊戲字串屬性"


msgid "Game engine user defined text string property"
msgstr "遊戲引擎中使用者定義的文字串屬性"


msgid "Game Timer Property"
msgstr "遊戲計時器屬性"


msgid "Game engine user defined timer property"
msgstr "遊戲引擎中使用者定義的計時器屬性"


msgid "Game Soft Body Settings"
msgstr "遊戲的柔體設定"


msgid "Soft body simulation settings for an object in the game engine"
msgstr "物體在遊戲引擎中的柔體模擬設定"


msgid "Cluster Iterations"
msgstr "叢集迭代"


msgid "Number of cluster iterations"
msgstr "叢集迭代的次數"


msgid "Collision margin for soft body. Small value makes the algorithm unstable"
msgstr "柔體的碰撞邊緣。小值會讓演算法不穩定"


msgid "Dynamic Friction"
msgstr "動態摩擦"


msgid "Linear Stiffness"
msgstr "線性剛度"


msgid "Linear stiffness of the soft body links"
msgstr "柔體連結的線性剛度"


msgid "Position Iterations"
msgstr "位置迭代"


msgid "Position solver iterations"
msgstr "位置解算器迭代"


msgid "Shape matching threshold"
msgstr "外形比對閾值"


msgid "Bending Const"
msgstr "彎曲約束"


msgid "Enable bending constraints"
msgstr "啟用彎曲約束"


msgid "Rigid to Soft Body"
msgstr "剛體至柔體"


msgid "Enable cluster collision between soft and rigid body"
msgstr "啟用在柔體與剛體間的叢集碰撞"


msgid "Soft to Soft Body"
msgstr "柔體至柔體"


msgid "Enable cluster collision between soft and soft body"
msgstr "啟用柔體與柔體間的叢集碰撞"


msgid "Shape Match"
msgstr "外形比對"


msgid "Enable soft body shape matching goal"
msgstr "啟用柔體外形比對目的"


msgid "Welding"
msgstr "焊接"


msgid "Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)"
msgstr "焊接閾值：互相靠近的頂點間距離會被視為相等 => 設定為 0.0 來停用焊接測試並加速場景載入 (如果網格沒有複本的話沒關係)"


msgid "Active Brush"
msgstr "作用中筆刷"


msgid "Active Layer"
msgstr "作用分​​層"


msgid "Active Palette"
msgstr "作用中色版"


msgid "Statistical view of the levels of color in an image"
msgstr "將色階的統計視圖以影像顯示"


msgid "Channels to display when drawing the histogram"
msgstr "當描繪長條圖時要顯示的通道"


msgid "Luma"
msgstr "Luma"


msgid "Red Green Blue"
msgstr "紅綠藍"


msgid "Red"
msgstr "紅"


msgid "Green"
msgstr "綠"


msgid "Blue"
msgstr "藍"


msgid "Show Line"
msgstr "顯示線"


msgid "Display lines rather than filled shapes"
msgstr "顯示線條而不是上色的形狀"


msgid "Is Indirect"
msgstr "為間接"


msgid "Is this ID block linked indirectly"
msgstr "此 ID 塊是否間接連結"


msgid "Is Updated"
msgstr "為已更新"


msgid "Is Updated Data"
msgstr "為已更新資料"


msgid "Library"
msgstr "庫"


msgid "Tag"
msgstr "標籤"


msgid "Fake User"
msgstr "偽使用者"


msgid "Users"
msgstr "使用者"


msgid "A collection of F-Curves for animation"
msgstr "動畫的 F 曲線集合"


msgid "F-Curves"
msgstr "F 曲線"


msgid "The individual F-Curves that make up the action"
msgstr "構成動作的個別 F 曲線"


msgid "Frame Range"
msgstr "框幀區間"


msgid "The final frame range of all F-Curves within this action"
msgstr "此動作內所有 F 曲線的最終框幀區間"


msgid "Convenient groupings of F-Curves"
msgstr "F 曲線方便群組處理"


msgid "Type of ID block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOU ARE DOING"
msgstr "動作可使用的 ID 塊類型 -「不要更動，除非您知道您在做什麼」"


msgid "Pose Markers"
msgstr "姿態標記"


msgid "Markers specific to this action, for labeling poses"
msgstr "此動作的特定標記，用來為姿勢加上標籤"


msgid "Bones"
msgstr "骨骼"


msgid "Vertex Deformer"
msgstr "頂點變形器"


msgid "Vertex Deformer Method (Game Engine only)"
msgstr "頂點變形器方法 (僅適用於遊戲引擎)"


msgid "Blender"
msgstr "Blender"


msgid "Use Blender's armature vertex deformation"
msgstr "使用 Bledner 的骨架頂點變形"


msgid "BGE"
msgstr "BGE"


msgid "Use vertex deformation code optimized for the BGE"
msgstr "使用為 BFE 最佳化的頂點變形代碼"


msgid "Draw Type"
msgstr "描繪類型"


msgid "Octahedral"
msgstr "八面體"


msgid "Display bones as octahedral shape (default)"
msgstr "將骨骼顯示為八面體外形 (預設)"


msgid "Stick"
msgstr "棍形"


msgid "Display bones as simple 2D lines with dots"
msgstr "將骨骼顯示為以點構成的簡單 2D 線條"


msgid "B-Bone"
msgstr "B 骨骼"


msgid "Display bones as boxes, showing subdivision and B-Splines"
msgstr "將骨骼顯示為方塊，顯示其細分與 B 樣條"


msgid "Display bones as extruded spheres, showing deformation influence volume"
msgstr "將骨骼顯示為擠出的球體，顯示變形的影響體積"


msgid "Wire"
msgstr "線"


msgid "Display bones as thin wires, showing subdivision and B-Splines"
msgstr "將骨骼顯示為細線，顯示其細分與 B 樣條"


msgid "Edit Bones"
msgstr "編輯骨骼"


msgid "Frame Skip"
msgstr "框幀略過"


msgid "Number of frames to skip - for previewing retargets quickly (1 is fully sampled)"
msgstr "要略過的幀數 - 可快速預覽重新擬定目標 (1 為完全取樣)"


msgid "Ghosting End Frame"
msgstr "結束幀殘影處理"


msgid "Ghosting Start Frame"
msgstr "起始幀殘影處理"


msgid "Ghosting Frame Step"
msgstr "幀步殘影處理"


msgid "Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method)"
msgstr "殘影的幀步 (不適用「鍵幀上」洋蔥表皮化方法)"


msgid "Ghosting Step"
msgstr "步進殘影處理"


msgid "Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method)"
msgstr "要顯示為殘影的目前框幀其兩側框幀步數 (僅適用於「目前框幀周圍」洋蔥表皮化方法)"


msgid "Ghost Type"
msgstr "殘影類型"


msgid "Method of Onion-skinning for active Action"
msgstr "作用中動作其洋蔥表皮化處理的方法"


msgid "Display Ghosts of poses within a fixed number of frames around the current frame"
msgstr "在目前框幀周圍的固定幀數內顯示姿勢的殘影"


msgid "Display Ghosts of poses within specified range"
msgstr "在指定範圍內顯示姿勢的殘影"


msgid "Display Ghosts of poses on Keyframes"
msgstr "在鍵幀上顯示姿勢的殘影"


msgid "Is Editmode"
msgstr "為編輯模式"


msgid "True when used in editmode"
msgstr "當進入編輯模式時為真"


msgid "Visible Layers"
msgstr "可見層"


msgid "Armature layer visibility"
msgstr "骨架分層的可見性"


msgid "Layer Proxy Protection"
msgstr "層代理保護"


msgid "Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo"
msgstr "代理實體中的受保護分層會在檔案重新載入與取消動作時還原為代理設定"


msgid "Pose Position"
msgstr "姿勢位置"


msgid "Show armature in binding pose or final posed state"
msgstr "於綁定姿勢或最終姿勢狀態中顯示骨架"


msgid "Show armature in posed state"
msgstr "在姿勢狀態中顯示骨架"


msgid "Rest Position"
msgstr "靜止位置"


msgid "Show Armature in binding pose state (no posing possible)"
msgstr "於綁定姿勢狀態顯示骨架 (不可能姿勢處理)"


msgid "Draw Axes"
msgstr "描繪軸"


msgid "Draw bone axes"
msgstr "描繪骨骼的軸"


msgid "Draw Custom Bone Shapes"
msgstr "描繪自訂骨骼形狀"


msgid "Draw bones with their custom shapes"
msgstr "描繪附帶其自訂外形的骨骼"


msgid "Draw Bone Group Colors"
msgstr "描繪骨骼群組色彩"


msgid "Draw bone group colors"
msgstr "描繪骨骼群組的色彩"


msgid "Draw Names"
msgstr "描繪名稱"


msgid "Draw bone names"
msgstr "繪製骨骼的名稱"


msgid "Draw Ghosts on Selected Bones Only"
msgstr "僅在選取的骨骼描繪殘影"


msgid "Auto IK"
msgstr "自動 IK"


msgid "Add temporary IK constraints while grabbing bones in Pose Mode"
msgstr "當在姿勢模式中抓取骨骼時添加暫時 IK 約束"


msgid "Delay Deform"
msgstr "延遲變形"


msgid "Don't deform children when manipulating bones in Pose Mode"
msgstr "當在姿勢模式中操控骨骼時不要讓子代變形"


msgid "X-Axis Mirror"
msgstr "X 軸鏡像"


msgid "Apply changes to matching bone on opposite side of X-Axis"
msgstr "於 X 軸的對側套用變動至符合的骨骼"


msgid "Autosmooth"
msgstr "自動平滑"


msgid "Amount of smoothing to automatically apply to each stroke"
msgstr "自動套用至每個筆觸的平滑處理量"


msgid "Blending mode"
msgstr "混合模式"


msgid "Brush blending mode"
msgstr "筆刷混合模式"


msgid "Use mix blending mode while painting"
msgstr "繪製時使用混合混合模式"


msgid "Use add blending mode while painting"
msgstr "繪製時使用添加混合模式"


msgid "Use subtract blending mode while painting"
msgstr "繪製時使用減去混合模式"


msgid "Use multiply blending mode while painting"
msgstr "繪製時使用相乘混合模式"


msgid "Use lighten blending mode while painting"
msgstr "繪製時使用變亮混合模式"


msgid "Use darken blending mode while painting"
msgstr "繪製時使用變暗混合模式"


msgid "Erase Alpha"
msgstr "擦除 Alpha"


msgid "Erase alpha while painting"
msgstr "繪製時擦除 alpha"


msgid "Add Alpha"
msgstr "添加 Alpha"


msgid "Add alpha while painting"
msgstr "繪製時添加 Alpha"


msgid "Use overlay blending mode while painting"
msgstr "繪製時使用覆層混合模式"


msgid "Hard light"
msgstr "實光"


msgid "Use hard light blending mode while painting"
msgstr "繪製時使用實光混合模式"


msgid "Color burn"
msgstr "色彩加深"


msgid "Use color burn blending mode while painting"
msgstr "繪製時使用色彩加深混合模式"


msgid "Linear burn"
msgstr "線性加深"


msgid "Use linear burn blending mode while painting"
msgstr "繪製時使用線性加深混合模式"


msgid "Color dodge"
msgstr "色彩減淡"


msgid "Use color dodge blending mode while painting"
msgstr "繪製時使用色彩減淡混合模式"


msgid "Use screen blending mode while painting"
msgstr "繪製時使用畫面混合模式"


msgid "Soft light"
msgstr "柔光"


msgid "Use softlight blending mode while painting"
msgstr "繪製時使用柔光混合模式"


msgid "Pin light"
msgstr "小光"


msgid "Use pinlight blending mode while painting"
msgstr "繪製時使用小光混合模式"


msgid "Vivid light"
msgstr "強光"


msgid "Use vividlight blending mode while painting"
msgstr "繪製時使用強光混合模式"


msgid "Linear light"
msgstr "線性光"


msgid "Use linearlight blending mode while painting"
msgstr "繪製時使用線性光混合模式"


msgid "Use difference blending mode while painting"
msgstr "繪製時使用差異混合模式"


msgid "Exclusion"
msgstr "排除"


msgid "Use exclusion blending mode while painting"
msgstr "繪製時使用排除混合模式"


msgid "Use hue blending mode while painting"
msgstr "繪製時使用色相混合模式"


msgid "Use saturation blending mode while painting"
msgstr "繪製時使用飽和度混合模式"


msgid "Luminosity"
msgstr "光度"


msgid "Use luminosity blending mode while painting"
msgstr "繪製時使用光度混合模式"


msgid "Use color blending mode while painting"
msgstr "繪製時使用色彩混合模式"


msgid "Kernel Radius"
msgstr "內核半徑"


msgid "Radius of kernel used for soften and sharpen in pixels"
msgstr "用於柔化或銳化的內核半徑，單位為像素"


msgid "Blur Mode"
msgstr "模糊模式"


msgid "Gaussian"
msgstr "高斯"


msgid "Brush's capabilities"
msgstr "筆刷的能力"


msgid "Clone Alpha"
msgstr "拓製 Alpha"


msgid "Opacity of clone image display"
msgstr "拓製影像顯示的不透明度"


msgid "Clone Image"
msgstr "拓製影像"


msgid "Image for clone tool"
msgstr "供拓製工具使用的影像"


msgid "Clone Offset"
msgstr "拓製偏移"


msgid "Crease Brush Pinch Factor"
msgstr "建立筆刷捏擠因子"


msgid "How much the crease brush pinches"
msgstr "筆刷捏擠可弄皺的程度"


msgid "Add Color"
msgstr "添加色彩"


msgid "Color of cursor when adding"
msgstr "添加時的游標色彩"


msgid "Subtract Color"
msgstr "減去色彩"


msgid "Color of cursor when subtracting"
msgstr "減去時的游標色彩"


msgid "Mask Texture Overlay Alpha"
msgstr "遮罩紋理覆層 Alpha"


msgid "Editable falloff curve"
msgstr "可編輯的衰減曲線"


msgid "Fill Threshold"
msgstr "填充閾值"


msgid "Threshold above which filling is not propagated"
msgstr "高於閾值則不會傳導填充"


msgid "Gradient Spacing"
msgstr "漸層間隔"


msgid "Spacing before brush gradient goes full circle"
msgstr "在筆刷漸層成全圓之前的間隔"


msgid "Gradient Fill Mode"
msgstr "漸層填充模式"


msgid "Gradient Stroke Mode"
msgstr "漸層筆觸模式"


msgid "Repeat"
msgstr "重復"


msgid "Clamp"
msgstr "緊固"


msgid "Brush Height"
msgstr "筆刷高度"


msgid "Affectable height of brush (layer height for layer tool, i.e.)"
msgstr "筆刷的可影響高度 (例：層工具的層高)"


msgid "Brush Icon Filepath"
msgstr "筆刷圖示檔案路徑"


msgid "File path to brush icon"
msgstr "筆刷圖示的檔案路徑"


msgid "Image Painting Capabilities"
msgstr "影像繪製能力"


msgid "Brush's capabilities in image paint mode"
msgstr "影像繪製模式中的筆刷能力"


msgid "Image Paint Tool"
msgstr "影像繪製工具"


msgid "Draw"
msgstr "描繪"


msgid "Soften"
msgstr "柔化"


msgid "Smear"
msgstr "擦抹"


msgid "Fill"
msgstr "充填"


msgid "Mask"
msgstr "遮罩"


msgid "Jitter the position of the brush while painting"
msgstr "繪製時抖動筆刷的位置"


msgid "Jitter the position of the brush in pixels while painting"
msgstr "繪製時抖動筆刷的位置，單位為像素"


msgid "Mask Stencil Dimensions"
msgstr "遮罩油印蠟紙維度"


msgid "Dimensions of mask stencil in viewport"
msgstr "視接口中遮罩油印蠟紙的維度"


msgid "Mask Stencil Position"
msgstr "遮罩油印蠟紙位置"


msgid "Position of mask stencil in viewport"
msgstr "視接口中遮罩油印蠟紙的位置"


msgid "Mask Texture"
msgstr "遮罩紋理"


msgid "Mask Texture Slot"
msgstr "遮罩紋理槽"


msgid "Mask Tool"
msgstr "遮罩工具"


msgid "Normal Weight"
msgstr "法線權重"


msgid "How much grab will pull vertexes out of surface during a grab"
msgstr "抓取會將頂點拉出表面的抓取量"


msgid "Paint Curve"
msgstr "繪製曲線"


msgid "Active Paint Curve"
msgstr "作用中繪製曲線"


msgid "Plane Offset"
msgstr "平面偏移"


msgid "Adjust plane on which the brush acts towards or away from the object surface"
msgstr "調整筆刷朝向或遠離物體表面作用的平面"


msgid "Plane Trim"
msgstr "平面修剪"


msgid "If a vertex is further away from offset plane than this, then it is not affected"
msgstr "如果頂點比這還要遠離偏移平面，那麼它就不會受到影響"


msgid "Rake"
msgstr "耙掠"


msgid "Rate"
msgstr "比率"


msgid "Interval between paints for Airbrush"
msgstr "噴槍繪製間的間隔"


msgid "Sculpt Capabilities"
msgstr "雕塑能力"


msgid "Brush's capabilities in sculpt mode"
msgstr "在雕塑模式下的筆刷能力"


msgid "Sculpt Plane"
msgstr "雕塑平面"


msgid "Area Plane"
msgstr "區域平面"


msgid "View Plane"
msgstr "檢視平面"


msgid "X Plane"
msgstr "X 平面"


msgid "Y Plane"
msgstr "Y 平面"


msgid "Z Plane"
msgstr "Z 平面"


msgid "Sculpt Tool"
msgstr "雕塑工具"


msgid "Blob"
msgstr "塗抹"


msgid "Clay"
msgstr "黏土"


msgid "Clay Strips"
msgstr "黏土片段"


msgid "Flatten"
msgstr "弄平"


msgid "Inflate"
msgstr "膨脹"


msgid "Nudge"
msgstr "輕推"


msgid "Rotate"
msgstr "旋轉"


msgid "Scrape"
msgstr "刮削"


msgid "Simplify"
msgstr "簡化"


msgid "Snake Hook"
msgstr "蛇鉤"


msgid "Thumb"
msgstr "縮圖"


msgid "Secondary Color"
msgstr "次色"


msgid "Sharp Threshold"
msgstr "銳化閾值"


msgid "Threshold below which, no sharpening is done"
msgstr "低於閾值則不銳利化"


msgid "Smooth Stroke Factor"
msgstr "平滑筆觸因子"


msgid "Higher values give a smoother stroke"
msgstr "較高的值有較平滑的筆觸"


msgid "Smooth Stroke Radius"
msgstr "平滑筆觸半徑"


msgid "Minimum distance from last point before stroke continues"
msgstr "在筆觸持續之前與上一個點間的最小距離"


msgid "Spacing"
msgstr "間隔"


msgid "Spacing between brush daubs as a percentage of brush diameter"
msgstr "在筆觸塗抹之間的間隔為筆刷直徑的百分比"


msgid "Stencil Dimensions"
msgstr "油印蠟紙維度"


msgid "Dimensions of stencil in viewport"
msgstr "視接口中的油印蠟紙維度"


msgid "Stencil Position"
msgstr "油印蠟紙位置"


msgid "Position of stencil in viewport"
msgstr "視接口中的油印蠟紙位置"


msgid "How powerful the effect of the brush is when applied"
msgstr "當套用筆刷效果時的影響程度有多強"


msgid "Stroke Method"
msgstr "筆劃方法"


msgid "Dots"
msgstr "點"


msgid "Apply paint on each mouse move step"
msgstr "套用每個滑鼠移動步的繪製"


msgid "Drag Dot"
msgstr "拖曳點"


msgid "Allows a single dot to be carefully positioned"
msgstr "允許仔細放置單一點"


msgid "Space"
msgstr "空格"


msgid "Limit brush application to the distance specified by spacing"
msgstr "限制筆刷應用至間隔指定的距離"


msgid "Airbrush"
msgstr "噴槍"


msgid "Keep applying paint effect while holding mouse (spray)"
msgstr "當按住滑鼠 (噴灑) 時持續套用繪製效果"


msgid "Anchored"
msgstr "已錨定"


msgid "Keep the brush anchored to the initial location"
msgstr "讓筆刷維持錨定在初始位置"


msgid "Texture Overlay Alpha"
msgstr "紋理覆層 Alpha"


msgid "Texture Sample Bias"
msgstr "紋理取樣偏差"


msgid "Value added to texture samples"
msgstr "添加至紋理取樣的值"


msgid "Texture Slot"
msgstr "紋理槽"


msgid "Unprojected Radius"
msgstr "未投射的半徑"


msgid "Radius of brush in Blender units"
msgstr "筆刷的半徑，單位為 Blender 單位"


msgid "Accumulate"
msgstr "累加"


msgid "Accumulate stroke daubs on top of each other"
msgstr "於各個筆觸之上累加塗抹"


msgid "Adaptive Spacing"
msgstr "適應間隔"


msgid "Space daubs according to surface orientation instead of screen space"
msgstr "根據表面方向而不是螢幕空間的空間塗抹"


msgid "When this is disabled, lock alpha while painting"
msgstr "當它停用時，繪製時會鎖定 alpha"


msgid "Use Cursor Overlay"
msgstr "使用游標覆層"


msgid "Show cursor in viewport"
msgstr "於視接口中顯示游標"


msgid "Override Overlay"
msgstr "凌駕覆層"


msgid "Don't show overlay during a stroke"
msgstr "畫筆觸時不要顯示覆層"


msgid "Define the stroke curve with a bezier curve. Dabs are separated according to spacing"
msgstr "以貝茲曲線定義筆觸曲線。筆劃根據間隔而各自分離"


msgid "Custom Icon"
msgstr "自訂圖示"


msgid "Set the brush icon from an image file"
msgstr "從影像檔案設定筆刷圖示"


msgid "Edge-to-edge"
msgstr "邊線至邊線"


msgid "Drag anchor brush from edge-to-edge"
msgstr "從邊線到邊線拖曳錨定筆刷"


msgid "Use Front-Face"
msgstr "使用前方的面"


msgid "Brush only affects vertexes that face the viewer"
msgstr "筆刷僅影響面對檢視器的頂點"


msgid "Use Gradient"
msgstr "使用漸層"


msgid "Use Gradient by utilizing a sampling method"
msgstr "利用取樣法來使用漸層"


msgid "Inverse Smooth Pressure"
msgstr "反轉平滑壓力"


msgid "Lighter pressure causes more smoothing to be applied"
msgstr "較輕的壓力導致套用效果更平滑"


msgid "Use Blender Units"
msgstr "使用 Blender 單位"


msgid "When locked brush stays same size relative to object; when unlocked brush size is given in pixels"
msgstr "當鎖定筆刷時，會維持相同大小 (相對於物體)；當解除鎖定時，筆刷大小為給定的像素大小"


msgid "Plane Offset Pressure"
msgstr "平面偏移壓力"


msgid "Enable tablet pressure sensitivity for offset"
msgstr "啟用繪圖板偏移的壓力敏感度"


msgid "Original Normal"
msgstr "原始法線"


msgid "When locked keep using normal of surface where stroke was initiated"
msgstr "鎖定時讓筆觸初始處維持使用表面的法線"


msgid "Use Texture"
msgstr "使用紋理"


msgid "Use this brush in texture paint mode"
msgstr "在紋理繪製模式下使用此筆刷"


msgid "Use Sculpt"
msgstr "使用雕塑"


msgid "Use this brush in sculpt mode"
msgstr "在雕塑模式下使用此筆刷"


msgid "Use Vertex"
msgstr "使用頂點"


msgid "Use this brush in vertex paint mode"
msgstr "於頂點繪製模式使用此筆刷"


msgid "Use Weight"
msgstr "使用權重"


msgid "Use this brush in weight paint mode"
msgstr "在權重繪製模式中使用此權重"


msgid "Persistent"
msgstr "永恆"


msgid "Sculpt on a persistent layer of the mesh"
msgstr "在網格的永恆分層雕塑"


msgid "Use Plane Trim"
msgstr "使用平面修剪"


msgid "Enable Plane Trim"
msgstr "啟用平面修剪"


msgid "Jitter Pressure"
msgstr "抖動壓力"


msgid "Enable tablet pressure sensitivity for jitter"
msgstr "啟用繪圖板抖動的壓力敏感度"


msgid "Mask Pressure Mode"
msgstr "遮罩壓力模式"


msgid "Pen pressure makes texture influence smaller"
msgstr "筆的壓力會讓紋理影響變小"


msgid "Off"
msgstr "關"


msgid "Ramp"
msgstr "漸變"


msgid "Cutoff"
msgstr "切掉"


msgid "Size Pressure"
msgstr "壓力大小"


msgid "Enable tablet pressure sensitivity for size"
msgstr "啟用繪圖板壓力的大小敏感度"


msgid "Spacing Pressure"
msgstr "間隔壓力"


msgid "Enable tablet pressure sensitivity for spacing"
msgstr "啟用繪圖板的間隔壓力敏感度"


msgid "Use Texture Overlay"
msgstr "使用紋理覆層"


msgid "Show texture in viewport"
msgstr "於視接口中顯示紋理"


msgid "Absolute Jitter"
msgstr "絕對抖動"


msgid "Jittering happens in screen space, not relative to brush size"
msgstr "發生在螢幕空間中的抖動，不相對於筆刷大小"


msgid "Restore Mesh"
msgstr "還原網格"


msgid "Allow a single dot to be carefully positioned"
msgstr "允許可仔細放置單一點"


msgid "Smooth Stroke"
msgstr "平滑筆觸"


msgid "Brush lags behind mouse and follows a smoother path"
msgstr "筆刷遲滯在滑鼠之後並跟隨較平滑的路徑"


msgid "Use Automatic Strength Adjustment"
msgstr "使用自動強度調整"


msgid "Automatically adjust strength to give consistent results for different spacings"
msgstr "自動調整強度以給予不同間隔一致的結果"


msgid "Blur the color with surrounding values"
msgstr "以周圍的值讓色彩模糊"


msgid "Vertex weight when brush is applied"
msgstr "當套用筆刷效果時的頂點權重"


msgid "Path to external displacements file"
msgstr "外部錯置檔的路徑"


msgid "Forward"
msgstr "前進"


msgid "Sequence"
msgstr "序段"


msgid "Up"
msgstr "向上"


msgid "Field of View"
msgstr "視野"


msgid "Camera lens field of view"
msgstr "攝影機鏡頭的視野"


msgid "Horizontal FOV"
msgstr "水平視野"


msgid "Camera lens horizontal field of view"
msgstr "攝影機鏡頭水平視野"


msgid "Vertical FOV"
msgstr "水平視野"


msgid "Camera lens vertical field of view"
msgstr "攝影機鏡頭垂直視野"


msgid "Camera far clipping distance"
msgstr "攝影機遠方剪輯距離"


msgid "Camera near clipping distance"
msgstr "攝影機近處剪輯距離"


msgid "Cycles Camera Settings"
msgstr "Cycles 攝影機設定"


msgid "Cycles camera settings"
msgstr "Cycles 攝影機設定"


msgid "DOF Distance"
msgstr "景深距離"


msgid "Distance to the focus point for depth of field"
msgstr "景深離焦點距離"


msgid "DOF Object"
msgstr "景深物體"


msgid "Use this object to define the depth of field focal point"
msgstr "使用此物體來定義景深焦點"


msgid "Draw Size"
msgstr "描繪大小"


msgid "Apparent size of the Camera object in the 3D View"
msgstr "3D 視圖中攝影機物體的外觀大小"


msgid "Perspective Camera lens value in millimeters"
msgstr "透視法攝影機鏡頭值，單位為 mm"


msgid "Lens Unit"
msgstr "鏡頭單位"


msgid "Unit to edit lens in for the user interface"
msgstr "在使用者介面中用來編輯鏡頭的單位"


msgid "Millimeters"
msgstr "公釐"


msgid "Specify the lens in millimeters"
msgstr "指定鏡頭的單位為公釐 (mm)"


msgid "Specify the lens as the field of view's angle"
msgstr "指定該鏡頭作為視野的角度"


msgid "Orthographic Scale"
msgstr "正視縮放"


msgid "Orthographic Camera scale (similar to zoom)"
msgstr "正視法攝影機縮放 (類似調整遠近)"


msgid "Passepartout Alpha"
msgstr "裱框 Alpha"


msgid "Opacity (alpha) of the darkened overlay in Camera view"
msgstr "在攝影機視圖中加深的覆層其不透明度 (alpha)"


msgid "Sensor Fit"
msgstr "感測器適應"


msgid "Method to fit image and field of view angle inside the sensor"
msgstr "在感測器內適應影像與視野角度的方法"


msgid "Fit to the sensor width or height depending on image resolution"
msgstr "根據影像解析度適應感測器寬度或高度"


msgid "Fit to the sensor width"
msgstr "適應感測器寬度"


msgid "Vertical"
msgstr "垂直"


msgid "Fit to the sensor height"
msgstr "適應感測器高度"


msgid "Sensor Height"
msgstr "感測器高度"


msgid "Vertical size of the image sensor area in millimeters"
msgstr "影像感測器區域的垂直大小，單位為 mm"


msgid "Sensor Width"
msgstr "感測器寬度"


msgid "Horizontal size of the image sensor area in millimeters"
msgstr "影像感測器區域的水平大小，單位為 mm"


msgid "Shift X"
msgstr "推移 X"


msgid "Shift Y"
msgstr "推移 Y"


msgid "Composition Guides"
msgstr "組成引導"


msgid "Draw overlay"
msgstr "描繪覆層"


msgid "Center Diagonal"
msgstr "中心對角"


msgid "Thirds"
msgstr "三分"


msgid "Golden"
msgstr "黃金"


msgid "Golden Triangle A"
msgstr "黃金三角 A"


msgid "Golden Triangle B"
msgstr "黃金三角 B"


msgid "Harmonious Triangle A"
msgstr "和諧三角 A"


msgid "Harmonious Triangle B"
msgstr "和諧三角 B"


msgid "Show Limits"
msgstr "顯示限制"


msgid "Draw the clipping range and focus point on the camera"
msgstr "描繪剪輯範圍與攝影機上的焦點"


msgid "Show Mist"
msgstr "顯示迷霧"


msgid "Draw a line from the Camera to indicate the mist area"
msgstr "描繪來自攝影機的線以指示迷霧區域"


msgid "Show Name"
msgstr "顯示名稱"


msgid "Show the active Camera's name in Camera view"
msgstr "在攝影機視圖中顯示作用中攝影機的名稱"


msgid "Show Passepartout"
msgstr "顯示裱框"


msgid "Show a darkened overlay outside the image area in Camera view"
msgstr "在攝影機視圖中顯示加深的覆層於影像區域外"


msgid "Show Safe Areas"
msgstr "顯示安全區域"


msgid "Show Sensor Size"
msgstr "顯示感測器大小"


msgid "Show sensor size (film gate) in Camera view"
msgstr "在攝影機視圖中顯示感測器大小 (底片閘)"


msgid "Camera types"
msgstr "攝影機類型"


msgid "Perspective"
msgstr "透視法"


msgid "Orthographic"
msgstr "正視法"


msgid "Panoramic"
msgstr "全景"


msgid "Bevel Depth"
msgstr "倒角深度"


msgid "Bevel depth when not using a bevel object"
msgstr "不使用倒角物體時的倒角深度"


msgid "End Bevel Factor"
msgstr "結束倒角因子"


msgid "Factor that defines to where beveling of spline happens (0=to the very beginning, 1=to the very end)"
msgstr "定義樣條發生的倒角位置之因子 (0=最開頭，1=最結尾)"


msgid "End Mapping Type"
msgstr "結束映射類型"


msgid "Determines how the end bevel factor is mapped to a spline"
msgstr "決定結束倒角係數映射到樣條的方法"


msgid "Map the bevel factor to the number of subdivisions of a spline (U resolution)"
msgstr "倒角係數映射至樣條的細分數 (U 解析度)"


msgid "Segments"
msgstr "分段"


msgid "Map the bevel factor to the length of a segment and to the number of subdivisions of a segment"
msgstr "將倒角係數映射至分段的長度與片段的細分數"


msgid "Spline"
msgstr "樣條"


msgid "Map the bevel factor to the length of a spline"
msgstr "將到角係數映射至樣條的長度"


msgid "Start Mapping Type"
msgstr "開始映射類型"


msgid "Determines how the start bevel factor is mapped to a spline"
msgstr "決定起始倒角係數映射至樣條的方法"


msgid "Start Bevel Factor"
msgstr "開始倒角因子"


msgid "Factor that defines from where beveling of spline happens (0=from the very beginning, 1=from the very end)"
msgstr "定義樣條發生倒角的位置之因子 (0=從最開頭，1=從最結尾)"


msgid "Bevel Object"
msgstr "倒角物體"


msgid "Curve object name that defines the bevel shape"
msgstr "定義倒角外形的曲線物體名稱"


msgid "Bevel Resolution"
msgstr "倒角解析度"


msgid "Bevel resolution when depth is non-zero and no specific bevel object has been defined"
msgstr "深度非零且尚未定義指定的倒角物體時，其倒角解析度"


msgid "Cycles Mesh Settings"
msgstr "Cycles 網格設定"


msgid "Cycles mesh settings"
msgstr "Cycles 網格設定"


msgid "Dimensions"
msgstr "維度"


msgid "Select 2D or 3D curve type"
msgstr "選取 2D 或 3D 曲線類型"


msgid "Clamp the Z axis of the curve"
msgstr "緊固曲線的 Z 軸"


msgid "Allow editing on the Z axis of this curve, also allows tilt and curve radius to be used"
msgstr "允許編輯此曲線的 Z 軸，也允許使用傾斜與曲線半徑"


msgid "Evaluation Time"
msgstr "評估時間"


msgid "Parametric position along the length of the curve that Objects 'following' it should be at (position is evaluated by dividing by the 'Path Length' value)"
msgstr "物體沿著曲線長度「跟隨」曲線所應該位於的參數位置 (位置是藉由「路徑長度」值劃分來評估的)"


msgid "Extrude"
msgstr "擠出"


msgid "Amount of curve extrusion when not using a bevel object"
msgstr "不使用倒角物體時曲線擠出的量"


msgid "Fill Mode"
msgstr "填補模式"


msgid "Mode of filling curve"
msgstr "填補曲線的模式"


msgid "Full"
msgstr "完整"


msgid "Half"
msgstr "一半"


msgid "Offset the curve to adjust the width of a text"
msgstr "偏移曲線以調整文字寬度"


msgid "Path Length"
msgstr "路徑長度"


msgid "The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' setting"
msgstr "需要橫越路徑的幀數，定義「評估時間」設定的最大值"


msgid "Render Resolution U"
msgstr "算繪解析度 U"


msgid "Render Resolution V"
msgstr "算繪解析度 V"


msgid "Resolution U"
msgstr "解析度 U"


msgid "Surface resolution in U direction"
msgstr "U 方向的表面解析度"


msgid "Resolution V"
msgstr "解析度 V"


msgid "Surface resolution in V direction"
msgstr "V 方向的表面解析度"


msgid "Draw Handles"
msgstr "描繪控制桿"


msgid "Display Bezier handles in editmode"
msgstr "在編輯模式中顯示貝茲控制桿"


msgid "Draw Normals"
msgstr "描繪法線"


msgid "Display 3D curve normals in editmode"
msgstr "在編輯模式中顯示 3D 曲線法線"


msgid "Splines"
msgstr "樣條"


msgid "Collection of splines in this curve data object"
msgstr "此曲線資料物體中樣條的集合"


msgid "Taper Object"
msgstr "窄縮物體"


msgid "Curve object name that defines the taper (width)"
msgstr "定義窄縮 (寬度) 的物體其名稱"


msgid "Texture Space Location"
msgstr "紋理空間位置"


msgid "Texture space location"
msgstr "紋理空間位置"


msgid "Texture Space Size"
msgstr "紋理空間大小"


msgid "Texture space size"
msgstr "紋理空間大小"


msgid "Twist Method"
msgstr "扭轉方法"


msgid "The type of tilt calculation for 3D Curves"
msgstr "3D 曲線傾斜計算的類型"


msgid "Z-Up"
msgstr "Z-Up"


msgid "Use Z-Up axis to calculate the curve twist at each point"
msgstr "使用 Z-Up 軸於每個點計算曲線扭轉"


msgid "Use the least twist over the entire curve"
msgstr "整個曲線使用最少的扭轉數"


msgid "Use the tangent to calculate twist"
msgstr "使用切線來計算扭轉"


msgid "Twist Smooth"
msgstr "扭轉平滑"


msgid "Smoothing iteration for tangents"
msgstr "切線的平滑迭代"


msgid "Auto Texture Space"
msgstr "自動紋理空間"


msgid "Adjust active object's texture space automatically when transforming object"
msgstr "變換物體時自動調整作用中物體的紋理空間"


msgid "Bounds Clamp"
msgstr "邊界緊固"


msgid "Option for curve-deform: Use the mesh bounds to clamp the deformation"
msgstr "曲線變形的選項：使用網格邊界以緊固變形"


msgid "Fill Caps"
msgstr "填補蓋帽"


msgid "Fill caps for beveled curves"
msgstr "為倒角曲線填補蓋帽"


msgid "Fill Deformed"
msgstr "充填變形後"


msgid "Fill curve after applying shape keys and all modifiers"
msgstr "在套用外形鍵與其他所有修改器後填補曲線"


msgid "Map Taper"
msgstr "映射窄縮"


msgid "Map effect of taper object on actually beveled curve"
msgstr "映射窄縮物體對實際倒角曲線的效果"


msgid "Enable the curve to become a translation path"
msgstr "啟用讓曲線成為平移路徑"


msgid "Follow"
msgstr "跟隨"


msgid "Make curve path children to rotate along the path"
msgstr "讓曲線路徑子代沿路徑旋轉"


msgid "Option for paths and curve-deform: apply the curve radius with path following it and deforming"
msgstr "路徑與曲線變形的選項：套用跟隨曲線的路徑其曲線半徑，並變形"


msgid "Option for curve-deform: make deformed child to stretch along entire path"
msgstr "曲線變形的選項：讓變形的子代沿整條路徑伸展"


msgid "Use UV for mapping"
msgstr "使用 UV 作映射處理"


msgid "Uses the UV values as Generated textured coordinates"
msgstr "使用 UV 值作為生成的紋理化座標"


msgid "Surface Curve"
msgstr "表面曲線"


msgid "Use UV for Mapping"
msgstr "使用 UV 作映射處理"


msgid "Text Curve"
msgstr "文字曲線"


msgid "The active text box"
msgstr "作用中的文字方塊"


msgid "Align text to the left"
msgstr "向左對齊文字"


msgid "Center text"
msgstr "置中文字"


msgid "Align text to the right"
msgstr "向右對齊文字"


msgid "Justify"
msgstr "左右對齊"


msgid "Align to the left and the right"
msgstr "左右對齊文字"


msgid "Flush"
msgstr "左右等間"


msgid "Align to the left and the right, with equal character spacing"
msgstr "左右對齊，且字元間距相等"


msgid "Body Text"
msgstr "內文文字"


msgid "Content of this text object"
msgstr "此文字物體的內容"


msgid "Character Info"
msgstr "字元資訊"


msgid "Stores the style of each character"
msgstr "儲藏每個字元的樣式"


msgid "Edit Format"
msgstr "編輯格式"


msgid "Editing settings character formatting"
msgstr "編輯字元格式設定"


msgid "Object Font"
msgstr "物體字型"


msgid "Text on Curve"
msgstr "曲線路徑文字"


msgid "Curve deforming text object"
msgstr "曲線變形文字物體"


msgid "Font"
msgstr "字型"


msgid "Font Bold"
msgstr "字型粗體"


msgid "Font Bold Italic"
msgstr "字型粗斜體"


msgid "Font Italic"
msgstr "字型斜體"


msgid "Horizontal offset from the object origin"
msgstr "距物體原點的水平偏移"


msgid "Vertical offset from the object origin"
msgstr "距物體原點的垂直偏移"


msgid "Shear"
msgstr "切變"


msgid "Italic angle of the characters"
msgstr "字元的斜角"


msgid "Font size"
msgstr "字型大小"


msgid "Small Caps"
msgstr "小型大寫字"


msgid "Scale of small capitals"
msgstr "小型大寫字的縮放"


msgid "Global spacing between characters"
msgstr "全域的字元間隔"


msgid "Distance between lines of text"
msgstr "文字列之間的距離"


msgid "Spacing between words"
msgstr "單詞間的間隔"


msgid "Textboxes"
msgstr "文字方塊"


msgid "Underline Thickness"
msgstr "底線厚度"


msgid "Underline Position"
msgstr "底線位置"


msgid "Vertical position of underline"
msgstr "底線的垂直位置"


msgid "Fast Editing"
msgstr "快速編輯"


msgid "Don't fill polygons while editing"
msgstr "編輯時不填補多角形"


msgid "Freestyle Line Style"
msgstr "Freestyle 線條樣式"


msgid "Freestyle line style, reusable by multiple line sets"
msgstr "Freesyle 樣條樣式，可被多種線條集重復使用"


msgid "Active Texture"
msgstr "作用中紋理"


msgid "Active texture slot being displayed"
msgstr "正顯示中的作用中紋理槽"


msgid "Active Texture Index"
msgstr "作用中紋理索引"


msgid "Index of active texture slot"
msgstr "作用中紋理槽的索引"


msgid "Alpha Transparency"
msgstr "Alpha 透明"


msgid "Base alpha transparency, possibly modified by alpha transparency modifiers"
msgstr "基礎 alpha 透明，可能被 alpha 透明修改器修改"


msgid "Alpha Modifiers"
msgstr "Alpha 修改器"


msgid "List of alpha transparency modifiers"
msgstr "Alpha 透明修改器的清單"


msgid "Max 2D Angle"
msgstr "最大 2D 角度"


msgid "Maximum 2D angle for splitting chains"
msgstr "分割鏈接的最大 2D 角度"


msgid "Min 2D Angle"
msgstr "最小 2D 角度"


msgid "Minimum 2D angle for splitting chains"
msgstr "分割鏈接的最小 2D 角度"


msgid "Caps"
msgstr "端帽"


msgid "Select the shape of both ends of strokes"
msgstr "選取筆觸兩端的外形"


msgid "Butt"
msgstr "平"


msgid "Butt cap (flat)"
msgstr "平帽 (扁平)"


msgid "Round"
msgstr "圓"


msgid "Round cap (half-circle)"
msgstr "圓帽 (半圓)"


msgid "Square"
msgstr "方"


msgid "Square cap (flat and extended)"
msgstr "方帽 (扁平且延展)"


msgid "Chain Count"
msgstr "鏈計數"


msgid "Chain count for the selection of first N chains"
msgstr "前 N 鏈選取的鏈計數"


msgid "Chaining Method"
msgstr "鏈接方法"


msgid "Select the way how feature edges are jointed to form chains"
msgstr "選取特徵邊線相互結合以成鏈的方式"


msgid "Plain"
msgstr "純直"


msgid "Plain chaining"
msgstr "純直鏈接"


msgid "Sketchy"
msgstr "概略"


msgid "Sketchy chaining with a multiple touch"
msgstr "以多次觸碰概略鏈接"


msgid "Base line color, possibly modified by line color modifiers"
msgstr "基礎線條色彩，可能被線條色彩修改器修改"


msgid "Color Modifiers"
msgstr "色彩修改器"


msgid "List of line color modifiers"
msgstr "線條色彩修改器的清單"


msgid "Dash 1"
msgstr "虛線 1"


msgid "Length of the 1st dash for dashed lines"
msgstr "虛線的第一種虛線長度"


msgid "Dash 2"
msgstr "虛線 2"


msgid "Length of the 2nd dash for dashed lines"
msgstr "虛線的第二種虛線長度"


msgid "Dash 3"
msgstr "虛線 3"


msgid "Length of the 3rd dash for dashed lines"
msgstr "虛線的第三種虛線長度"


msgid "Gap 1"
msgstr "間隔 1"


msgid "Length of the 1st gap for dashed lines"
msgstr "虛線的第一種間隔長度"


msgid "Gap 2"
msgstr "間隔 2"


msgid "Length of the 2nd gap for dashed lines"
msgstr "虛線的第二種間隔長度"


msgid "Gap 3"
msgstr "間隔 3"


msgid "Length of the 3rd gap for dashed lines"
msgstr "虛線的第三種間隔長度"


msgid "Geometry Modifiers"
msgstr "幾何修改器"


msgid "List of stroke geometry modifiers"
msgstr "筆觸幾何修改器的清單"


msgid "Integration Type"
msgstr "整合類型"


msgid "Select the way how the sort key is computed for each chain"
msgstr "選取各個鏈的排序鍵計算方式"


msgid "The value computed for the chain is the mean of the values obtained for chain vertices"
msgstr "鏈的計算值是取得之鏈頂點的平均值"


msgid "The value computed for the chain is the minimum of the values obtained for chain vertices"
msgstr "鏈的計算值是取得之鏈頂點的最小值"


msgid "The value computed for the chain is the maximum of the values obtained for chain vertices"
msgstr "鏈的計算值是取得之鏈頂點的最大值"


msgid "First"
msgstr "第一"


msgid "The value computed for the chain is the value obtained for the first chain vertex"
msgstr "鏈的計算值是取得之第一個鏈頂點的值"


msgid "Last"
msgstr "最後"


msgid "The value computed for the chain is the value obtained for the last chain vertex"
msgstr "鏈的計算值是取得之最後個鏈頂點的值"


msgid "Max 2D Length"
msgstr "最大 2D 長度"


msgid "Maximum curvilinear 2D length for the selection of chains"
msgstr "鏈接的選取其最大曲線構成 2D 長度"


msgid "Min 2D Length"
msgstr "最小 2D 長度"


msgid "Minimum curvilinear 2D length for the selection of chains"
msgstr "鏈接的選取其最小曲線構成 2D 長度"


msgid "If true, chains of feature edges are split at material boundaries"
msgstr "若為真，特徵邊線的鏈接會在材質邊界處被分割"


msgid "Node Tree"
msgstr "節點樹"


msgid "Node tree for node-based shaders"
msgstr "基於節點之著色器的節點樹"


msgid "Panel"
msgstr "面板"


msgid "Select the property panel to be shown"
msgstr "選取要顯示的屬性面板"


msgid "Show the panel for stroke construction"
msgstr "顯示筆觸建置面板"


msgid "Show the panel for line color options"
msgstr "顯示線條色彩選項面板"


msgid "Show the panel for alpha transparency options"
msgstr "顯示 alpha 透明選項面板"


msgid "Show the panel for line thickness options"
msgstr "顯示線條厚度選項面板"


msgid "Show the panel for stroke geometry options"
msgstr "顯示筆觸幾何選項面板"


msgid "Show the panel for stroke texture options"
msgstr "顯示筆觸紋理選項面板"


msgid "Rounds"
msgstr "次數"


msgid "Number of rounds in a sketchy multiple touch"
msgstr "一概略多觸的次數"


msgid "Sort Key"
msgstr "排序鍵"


msgid "Select the sort key to determine the stacking order of chains"
msgstr "選取排序鍵以決定鏈的堆疊順序"


msgid "Distance from Camera"
msgstr "與攝影機的距離"


msgid "Sort by distance from camera (closer lines lie on top of further lines)"
msgstr "根據與攝影機間的距離排序 (較近的線位在較遠的線頂端)"


msgid "2D Length"
msgstr "2D 長度"


msgid "Sort by curvilinear 2D length (longer lines lie on top of shorter lines)"
msgstr "根據曲線性 2D 長度排序 (較長的線放在較短的線上方)"


msgid "Projected X"
msgstr "投影 X"


msgid "Sort by the projected X value in the image coordinate system"
msgstr "根據在影像座標系統的投影 X 值排序"


msgid "Projected Y"
msgstr "投影 Y"


msgid "Sort by the projected Y value in the image coordinate system"
msgstr "根據在影像座標系統的投影 Y 值排序"


msgid "Sort Order"
msgstr "排列順序"


msgid "Select the sort order"
msgstr "選取排列順序"


msgid "Default order of the sort key"
msgstr "排列鍵的預設順序"


msgid "Reverse"
msgstr "反向"


msgid "Reverse order"
msgstr "順序相反"


msgid "Split Dash 1"
msgstr "分割虛線 1"


msgid "Length of the 1st dash for splitting"
msgstr "切割用的第一種虛線長度"


msgid "Split Dash 2"
msgstr "分割虛線 2"


msgid "Length of the 2nd dash for splitting"
msgstr "切割用的第二種虛線長度"


msgid "Split Dash 3"
msgstr "分割虛線 3"


msgid "Length of the 3rd dash for splitting"
msgstr "切割用的第三種虛線長度"


msgid "Split Gap 1"
msgstr "分割間隔 1"


msgid "Length of the 1st gap for splitting"
msgstr "切割用的第一種間隔長度"


msgid "Split Gap 2"
msgstr "分割間隔 2"


msgid "Length of the 2nd gap for splitting"
msgstr "切割用的第二種間隔長度"


msgid "Split Gap 3"
msgstr "分割間隔 3"


msgid "Length of the 3rd gap for splitting"
msgstr "切割用的第三種間隔長度"


msgid "Split Length"
msgstr "分割長度"


msgid "Curvilinear 2D length for chain splitting"
msgstr "鏈接分割的由曲線組成的 2D 長度"


msgid "Texture slots defining the mapping and influence of textures"
msgstr "定義紋理的映射處理與影響程度的紋理槽"


msgid "Texture spacing"
msgstr "紋理間距"


msgid "Spacing for textures along stroke length"
msgstr "沿筆觸長度的紋理間距"


msgid "Base line thickness, possibly modified by line thickness modifiers"
msgstr "基礎線條厚度，可能被線條線條厚度修改器修改"


msgid "Thickness Modifiers"
msgstr "厚度修改器"


msgid "List of line thickness modifiers"
msgstr "線條厚度修改器的清單"


msgid "Thickness Position"
msgstr "厚度位置"


msgid "Thickness position of silhouettes and border edges (applicable when plain chaining is used with the Same Object option)"
msgstr "剪影與邊緣線的厚度位置 (當單純鏈結搭配「相同物體」選項使用時可以套用)"


msgid "Silhouettes and border edges are centered along stroke geometry"
msgstr "剪影與邊緣線沿筆觸幾何置中放"


msgid "Silhouettes and border edges are drawn inside of stroke geometry"
msgstr "剪影與邊緣線畫在筆觸幾何的內部"


msgid "Silhouettes and border edges are drawn outside of stroke geometry"
msgstr "剪影與邊緣線畫在筆觸幾何的外部"


msgid "Relative"
msgstr "相對"


msgid "Silhouettes and border edges are shifted by a user-defined ratio"
msgstr "剪影與邊緣線根據使用者定義的比率偏移"


msgid "Thickness Ratio"
msgstr "厚度比"


msgid "A number between 0 (inside) and 1 (outside) specifying the relative position of stroke thickness"
msgstr "介於 0 (內部) 與 1 (外部) 之間的值，指定筆觸厚度的相對位置"


msgid "Use Max 2D Angle"
msgstr "使用最大 2D 角度"


msgid "Split chains at points with angles larger than the maximum 2D angle"
msgstr "於角度大於最大 2D 角度的點分割鏈接"


msgid "Use Min 2D Angle"
msgstr "使用最小 2D 角度"


msgid "Split chains at points with angles smaller than the minimum 2D angle"
msgstr "當點的角度小於最小 2D 角度時則分割鏈接"


msgid "Use Chain Count"
msgstr "使用鏈計數"


msgid "Enable the selection of first N chains"
msgstr "啟用前 N 鏈的選取"


msgid "Chaining"
msgstr "鏈接"


msgid "Enable chaining of feature edges"
msgstr "啟用特徵邊線的鏈接"


msgid "Dashed Line"
msgstr "虛線"


msgid "Enable or disable dashed line"
msgstr "啟用或停用虛線"


msgid "Use Max 2D Length"
msgstr "使用最大 2D 長度"


msgid "Enable the selection of chains by a maximum 2D length"
msgstr "藉由最大 2D 長度來啟用鏈接的選取"


msgid "Use Min 2D Length"
msgstr "使用最小 2D 長度"


msgid "Enable the selection of chains by a minimum 2D length"
msgstr "藉由最小 2D 長度來啟用鏈接的選取"


msgid "Use Nodes"
msgstr "使用節點"


msgid "Use shader nodes for the line style"
msgstr "對線條樣式使用著色器節點"


msgid "Same Object"
msgstr "相同物體"


msgid "If true, only feature edges of the same object are joined"
msgstr "若為真，僅同個物體的特徵邊線會連接起來"


msgid "Sorting"
msgstr "排序"


msgid "Arrange the stacking order of strokes"
msgstr "排列筆觸的堆疊順序"


msgid "Use Split Length"
msgstr "使用分割長度"


msgid "Enable chain splitting by curvilinear 2D length"
msgstr "藉由曲線組成的 2D 長度來啟用鏈接分割"


msgid "Use Split Pattern"
msgstr "使用分割樣式"


msgid "Enable chain splitting by dashed line patterns"
msgstr "以虛線樣式啟用鏈接切割功能"


msgid "Use Textures"
msgstr "使用紋理"


msgid "Enable or disable textured strokes"
msgstr "啟用或停用紋理筆觸"


msgid "Freehand annotation sketchbook"
msgstr "隨手畫註解草圖簿"


msgid "Stroke Edit Mode"
msgstr "筆觸編輯模式"


msgid "Dupli Offset"
msgstr "副本偏移"


msgid "Offset from the origin to use when instancing as DupliGroup"
msgstr "當被作為複本群組實體時離原點的偏移量"


msgid "Dupli Layers"
msgstr "複本分層"


msgid "Layers visible when this group is instanced as a dupli"
msgstr "當此群組為作為複本時可見的層"


msgid "A collection of this groups objects"
msgstr "此群組物體的集合"


msgid "Alpha Mode"
msgstr "Alpha 模式"


msgid "Representation of alpha information in the RGBA pixels"
msgstr "在 RGBA 像素中表現 alpha 資訊"


msgid "Straight"
msgstr "坦直"


msgid "Transparent RGB and alpha pixels are unmodified"
msgstr "未經修改的透明 RGB 與 alpha 像素"


msgid "Premultiplied"
msgstr "預乘"


msgid "Transparent RGB pixels are multiplied by the alpha channel"
msgstr "將 alpha 通道乘以透明 RGB 像素"


msgid "Bindcode"
msgstr "綁定代碼"


msgid "OpenGL bindcode"
msgstr "OpenGL 綁定代碼"


msgid "Number of channels in pixels buffer"
msgstr "像素緩衝中的通道數"


msgid "Color Space Settings"
msgstr "色彩空間設定"


msgid "Image bit depth"
msgstr "影像位元深度"


msgid "Display Aspect"
msgstr "顯示長寬比"


msgid "Display Aspect for this image, does not affect rendering"
msgstr "顯示此影像的長寬比，不會影響算繪"


msgid "Field Order"
msgstr "場順序"


msgid "Order of video fields (select which lines are displayed first)"
msgstr "視訊的場順序 (選取優先要先顯示的線)"


msgid "Upper First"
msgstr "高為先"


msgid "Upper field first"
msgstr "高場為先"


msgid "Lower First"
msgstr "低為先"


msgid "Lower field first"
msgstr "低場為先"


msgid "Format used for re-saving this file"
msgstr "用於再次儲存此檔案的格式"


msgid "Output image in bitmap format"
msgstr "以點陣圖格式輸出影像"


msgid "Iris"
msgstr "Iris"


msgid "Output image in (old!) SGI IRIS format"
msgstr "以 (老舊的！) SGI IRIS 格式輸出影像"


msgid "Output image in PNG format"
msgstr "以 PNG 格式輸出影像"


msgid "Output image in JPEG format"
msgstr "以 JPEG 格式輸出影像"


msgid "JPEG 2000"
msgstr "JPEG 2000"


msgid "Output image in JPEG 2000 format"
msgstr "以 JPEG 2000 格式輸出影像"


msgid "Targa"
msgstr "Targa"


msgid "Output image in Targa format"
msgstr "以 TARGA 格式輸出影像"


msgid "Targa Raw"
msgstr "Targa Raw"


msgid "Output image in uncompressed Targa format"
msgstr "以未壓縮的 Targa 格式輸出影像"


msgid "Cineon"
msgstr "Cineon"


msgid "Output image in Cineon format"
msgstr "以 Cineon 格式輸出影像"


msgid "Output image in DPX format"
msgstr "以 DPX 格式輸出影像"


msgid "OpenEXR MultiLayer"
msgstr "OpenEXR 多層"


msgid "Output image in multilayer OpenEXR format"
msgstr "以多層的 OpenEXR 格式輸出影像"


msgid "Output image in OpenEXR format"
msgstr "以 OpenEXR 格式輸出影像"


msgid "Radiance HDR"
msgstr "Radiance HDR"


msgid "Output image in Radiance HDR format"
msgstr "以 Radiance HDR 格式輸出影像"


msgid "Output image in TIFF format"
msgstr "以 TIFF 格式輸出影像"


msgid "AVI JPEG"
msgstr "AVI JPEG"


msgid "Output video in AVI JPEG format"
msgstr "以 AVI JPEG 格式輸出視訊"


msgid "AVI Raw"
msgstr "AVI Raw"


msgid "Output video in AVI Raw format"
msgstr "以 AVI RAW 格式輸出視訊"


msgid "Frame Server"
msgstr "框幀伺服器"


msgid "Output image to a frameserver"
msgstr "輸出影像至框幀伺服器"


msgid "Image/Movie file name"
msgstr "影像/影片檔名"


msgid "Image/Movie file name (without data refreshing)"
msgstr "影像/影片檔名 (沒有重新整理資料)"


msgid "Animation Speed"
msgstr "動畫速度"


msgid "Speed of the animation in frames per second"
msgstr "每秒動畫的速度，單位為幀"


msgid "Duration"
msgstr "期限"


msgid "Duration (in frames) of the image (1 when not a video/sequence)"
msgstr "影像的期限 (單位為幀)(當不是視訊/序段時為 1)"


msgid "Animation End"
msgstr "動畫結束"


msgid "End frame of an animated texture"
msgstr "動畫化紋理的結束幀"


msgid "Animation Start"
msgstr "動畫開始"


msgid "Start frame of an animated texture"
msgstr "動畫化紋理的起始幀"


msgid "Fill color for the generated image"
msgstr "生成影像的填充色彩"


msgid "Generated Height"
msgstr "生成的高度"


msgid "Generated image height"
msgstr "生成的影像高度"


msgid "Generated Type"
msgstr "生成的類型"


msgid "Generated image type"
msgstr "生成的影像類型"


msgid "Blank"
msgstr "空白"


msgid "Generate a blank image"
msgstr "生成空白影像"


msgid "UV Grid"
msgstr "UV 格線"


msgid "Generated grid to test UV mappings"
msgstr "生成格線以測試 UV 映射關係"


msgid "Color Grid"
msgstr "色彩格線"


msgid "Generated improved UV grid to test UV mappings"
msgstr "生成改進的 UV 格線以測試 UV 映射關係"


msgid "Generated Width"
msgstr "生成的寬度"


msgid "Generated image width"
msgstr "生成的影像寬度"


msgid "Dirty"
msgstr "髒亂"


msgid "Image has changed and is not saved"
msgstr "影像已變更，但未儲存"


msgid "Is Float"
msgstr "是浮點"


msgid "True if this image is stored in float buffer"
msgstr "若此影像儲存於浮點緩衝中時則為真"


msgid "Multiple Views"
msgstr "多重視圖"


msgid "Stereo 3D"
msgstr "立體 3D"


msgid "Mapping type to use for this image in the game engine"
msgstr "此影像在遊戲引擎中要使用的映射類型"


msgid "Use UV coordinates for mapping the image"
msgstr "使用 UV 座標系來對影像作映射處理"


msgid "Reflection"
msgstr "反射"


msgid "Use reflection mapping for mapping the image"
msgstr "使用反射映射來處理影像的映射"


msgid "Packed File"
msgstr "打包的檔案"


msgid "Pixels"
msgstr "像素"


msgid "Image pixels in floating point values"
msgstr "浮點值的影像像素"


msgid "Render Slots"
msgstr "算繪槽"


msgid "Render slots of the image"
msgstr "影像的算繪槽"


msgid "X/Y pixels per meter"
msgstr "每公尺 X/Y 像素數"


msgid "Width and height in pixels, zero when image data cant be loaded"
msgstr "寬度與高度，單位為像素，當影像資料無法載入時為零"


msgid "Where the image comes from"
msgstr "影像來自的地方"


msgid "Single Image"
msgstr "單一影像"


msgid "Single image file"
msgstr "單一影像檔"


msgid "Multiple image files, as a sequence"
msgstr "多個影像檔，為一序段"


msgid "Movie"
msgstr "影片"


msgid "Movie file"
msgstr "影片檔"


msgid "Generated"
msgstr "生成的"


msgid "Generated image"
msgstr "生成的影像"


msgid "Viewer"
msgstr "檢視器"


msgid "Compositing node viewer"
msgstr "混成節點檢視器"


msgid "Stereo 3D Format"
msgstr "立體 3D 格式"


msgid "Settings for stereo 3d"
msgstr "立體 3D 的設定"


msgid "Tiles X"
msgstr "鋪排 X"


msgid "Degree of repetition in the X direction"
msgstr "X 方向的重復度"


msgid "Tiles Y"
msgstr "鋪排 Y"


msgid "Degree of repetition in the Y direction"
msgstr "Y 方向的重復度"


msgid "How to generate the image"
msgstr "如何生成影像"


msgid "Multilayer"
msgstr "多層"


msgid "UV Test"
msgstr "UV 測試"


msgid "Render Result"
msgstr "算繪結果"


msgid "Compositing"
msgstr "混成"


msgid "Use Alpha"
msgstr "使用 Alpha"


msgid "Use the alpha channel information from the image or make image fully opaque"
msgstr "使用來自影像的 alpha 通道資訊或是讓影像完全不透明"


msgid "Use as animated texture in the game engine"
msgstr "作為遊戲引擎中的動畫化紋理"


msgid "Clamp X"
msgstr "緊固 X"


msgid "Disable texture repeating horizontally"
msgstr "停用紋理水平向重復"


msgid "Clamp Y"
msgstr "緊固 Y"


msgid "Disable texture repeating vertically"
msgstr "停用紋理垂直向重復"


msgid "Deinterlace"
msgstr "去交錯"


msgid "Fields"
msgstr "場"


msgid "Use fields of the image"
msgstr "使用影像的場"


msgid "Float Buffer"
msgstr "浮點緩衝"


msgid "Generate floating point buffer"
msgstr "生成浮點緩衝"


msgid "Use Multi-View"
msgstr "使用多重視圖"


msgid "Tiles"
msgstr "鋪排"


msgid "Use of tilemode for faces (default shift-LMB to pick the tile for selected faces)"
msgstr "面鋪排模式的使用 (預設 shift-LMB 來為選取的面撿取鋪排)"


msgid "View as Render"
msgstr "視圖如算繪"


msgid "Apply render part of display transformation when displaying this image on the screen"
msgstr "當此影像顯示於螢幕上時套用顯示轉換的算繪部份"


msgid "Views Format"
msgstr "視圖格式"


msgid "Mode to load image views"
msgstr "載入影像視圖的模式"


msgid "Individual"
msgstr "個別"


msgid "Single file with an encoded stereo pair"
msgstr "單一檔案，以立體對編碼"


msgid "Evaluation time for absolute shape keys"
msgstr "絕對外形鍵的評估時間"


msgid "Key Blocks"
msgstr "鍵塊"


msgid "Shape keys"
msgstr "外形鍵"


msgid "Reference Key"
msgstr "參照鍵"


msgid "Make shape keys relative, otherwise play through shapes as a sequence using the evaluation time"
msgstr "讓外形鍵變為相對性，否則透過外形作為評估時間的序段來播放"


msgid "User"
msgstr "使用者"


msgid "Light color"
msgstr "光照色彩"


msgid "Cycles Lamp Settings"
msgstr "Cycles 燈光設定"


msgid "Cycles lamp settings"
msgstr "Cycles 燈光設定"


msgid "Falloff distance - the light is at half the original intensity at this point"
msgstr "衰落距離 - 位於此點時光照為原始強度的一半"


msgid "Energy"
msgstr "能量"


msgid "Amount of light that the lamp emits"
msgstr "燈光發射的光照量"


msgid "Node tree for node based lamps"
msgstr "基於節點的燈光其節點樹"


msgctxt "Lamp"
msgid "Type"
msgstr "類型"


msgid "Type of Lamp"
msgstr "燈光的類型"


msgctxt "Lamp"
msgid "Point"
msgstr "點光"


msgid "Omnidirectional point light source"
msgstr "全向點光源"


msgctxt "Lamp"
msgid "Sun"
msgstr "日光"


msgid "Constant direction parallel ray light source"
msgstr "定向平行光線光源"


msgctxt "Lamp"
msgid "Spot"
msgstr "聚光"


msgid "Directional cone light source"
msgstr "定向錐形光源"


msgctxt "Lamp"
msgid "Hemi"
msgstr "半光"


msgid "180 degree constant light source"
msgstr "180 度恆定光源"


msgctxt "Lamp"
msgid "Area"
msgstr "域光"


msgid "Directional area light source"
msgstr "定向區域光源"


msgid "Do diffuse shading"
msgstr "執行漫射著色"


msgid "Negative"
msgstr "負"


msgid "Cast negative light"
msgstr "投射負光照"


msgid "Use shader nodes to render the lamp"
msgstr "使用著色器節點來算繪燈光"


msgid "Illuminate objects only on the same layers the lamp is on"
msgstr "僅照亮與燈光所在相同層的物體"


msgid "Specular"
msgstr "高光"


msgid "Create specular highlights"
msgstr "建立高光突顯"


msgid "Area Lamp"
msgstr "區域燈光"


msgid "Directional area lamp"
msgstr "定向區域燈光"


msgid "Compress"
msgstr "壓縮"


msgid "Deep shadow map compression threshold"
msgstr "深陰影映射壓縮閾值"


msgid "Light gamma correction value"
msgstr "光照 Gamma 校正值"


msgid "Shadow Map Type"
msgstr "陰影映射類型"


msgid "The shadow mapping algorithm used"
msgstr "使用的陰影映射演算法"


msgid "Simple"
msgstr "單個"


msgid "Simple shadow maps"
msgstr "簡單陰影映射"


msgid "Variance"
msgstr "變異"


msgid "Variance shadow maps"
msgstr "變異陰影映射"


msgid "Shadow Adaptive Threshold"
msgstr "陰影適應閾值"


msgid "Threshold for Adaptive Sampling (Raytraced shadows)"
msgstr "適應性取樣的閾值 (光線追蹤的陰影)"


msgid "Shadow Buffer Bias"
msgstr "陰影緩衝偏差"


msgid "Shadow buffer sampling bias"
msgstr "陰影緩衝取樣偏差"


msgid "Shadow Buffer Bleed Bias"
msgstr "陰影緩衝出血偏差"


msgid "Bias for reducing light-bleed on variance shadow maps"
msgstr "減少變異陰影映射光出血的偏差"


msgid "Shadow Buffer Clip End"
msgstr "陰影緩衝剪輯結束"


msgid "Shadow map clip end, beyond which objects will not generate shadows"
msgstr "陰影映射剪輯結束，超過這裡物體不會生成陰影"


msgid "Shadow Buffer Clip Start"
msgstr "陰影緩衝剪輯開始"


msgid "Shadow map clip start, below which objects will not generate shadows"
msgstr "陰影映射剪輯結束，沒到這裡物體不會生成陰影"


msgid "Number of shadow buffer samples"
msgstr "陰影緩衝取樣的數量"


msgid "Shadow Buffer Size"
msgstr "陰影緩衝大小"


msgid "Resolution of the shadow buffer, higher values give crisper shadows but use more memory"
msgstr "陰影緩衝的解析度，較高的值可有較鮮銳的陰影，但消耗較多記憶體"


msgid "Shadow Buffer Soft"
msgstr "陰影緩衝軟"


msgid "Size of shadow buffer sampling area"
msgstr "陰影緩衝取樣區域的大小"


msgid "Shadow Buffer Type"
msgstr "陰影緩衝類型"


msgid "Type of shadow buffer"
msgstr "陰影緩衝的類型"


msgid "Classical"
msgstr "典型"


msgid "Classic shadow buffer"
msgstr "典型陰影緩衝"


msgid "Classic-Halfway"
msgstr "典型半途"


msgid "Regular buffer, averaging the closest and 2nd closest Z value to reducing bias artifacts"
msgstr "規則緩衝，平均最接近與第二接近的 Z 值平均來減少偏差瑕疵"


msgid "Irregular"
msgstr "不規則"


msgid "Irregular buffer produces sharp shadow always, but it doesn't show up for raytracing"
msgstr "不規則緩衝總是會產生尖銳的陰影，但它不會在光線追蹤"


msgid "Deep"
msgstr "深層"


msgid "Deep shadow buffer supports transparency and better filtering, at the cost of more memory usage and processing time"
msgstr "深層陰影緩衝支援透明且擁有較佳的過濾處理能力，代價是要花上更多記憶體與處理時間"


msgid "Shadow Color"
msgstr "陰影色彩"


msgid "Color of shadows cast by the lamp"
msgstr "燈光投射的陰影色彩"


msgid "Shadow Filter Type"
msgstr "陰影過濾類型"


msgid "Type of shadow filter (Buffer Shadows)"
msgstr "陰影過濾的類型 (緩衝陰影)"


msgid "Apply the Box filter to shadow buffer samples"
msgstr "套用「方塊」過濾至陰影緩衝樣本"


msgid "Tent"
msgstr "鋸型"


msgid "Apply the Tent Filter to shadow buffer samples"
msgstr "套用鋸型過濾至陰影緩衝樣本"


msgid "Gauss"
msgstr "高斯"


msgid "Apply the Gauss filter to shadow buffer samples"
msgstr "套用高斯過濾至陰影緩衝取樣"


msgid "No Shadow"
msgstr "無陰影"


msgid "Ray Shadow"
msgstr "光線陰影"


msgid "Use ray tracing for shadow"
msgstr "為陰影使用光線追蹤"


msgid "Shadow Ray Sampling Method"
msgstr "陰影光線取樣方法"


msgid "Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower"
msgstr "生成陰影樣本的方法：適應 QMC 為最快，恆定 QMC 則較少噪訊但較慢"


msgid "Adaptive QMC"
msgstr "適應 QMC"


msgid "Constant QMC"
msgstr "恆定 QMC"


msgid "Constant Jittered"
msgstr "恆定抖動"


msgid "Shadow Ray Samples"
msgstr "陰影光線樣本數"


msgid "Number of samples taken extra (samples x samples)"
msgstr "額外要取的樣本數 (樣本數 x 樣本數)"


msgid "Shadow Ray Samples Y"
msgstr "陰影光線樣本數 Y"


msgid "Shadow Sample Buffers"
msgstr "陰影取樣緩衝"


msgid "Number of shadow buffers to render for better AA, this increases memory usage"
msgstr "為取得較佳抗鋸齒效果而要算繪的陰影緩衝數目，這會增加記憶體使用量"


msgid "Only one buffer rendered"
msgstr "僅以一個緩衝算繪"


msgid "Render 4 buffers for better AA, this quadruples memory usage"
msgstr "以 4 個緩衝來算繪以取得較佳抗鋸齒效果，這會用上四倍的記憶體量"


msgid "Render 9 buffers for better AA, this uses nine times more memory"
msgstr "以 9 個緩衝來算繪以取得較佳抗鋸齒效果，這會用上四倍的記憶體量"


msgid "Shadow Soft Size"
msgstr "陰影柔大小"


msgid "Light size for ray shadow sampling (Raytraced shadows)"
msgstr "光線陰影取樣 (光線追蹤的陰影) 的光照大小"


msgid "Shape of the area lamp"
msgstr "區域燈光的外形"


msgid "Rectangle"
msgstr "矩形"


msgid "Size of the area of the area Lamp, X direction size for Rectangle shapes"
msgstr "區域燈光的區域大小，矩形的 X 方向大小"


msgid "Size Y"
msgstr "大小 Y"


msgid "Size of the area of the area Lamp in the Y direction for Rectangle shapes"
msgstr "區域燈光的區域大小，矩形的 X 方向大小"


msgid "Autoclip End"
msgstr "自動剪輯結束"


msgid "Automatic calculation of clipping-end, based on visible vertices"
msgstr "剪輯結束的自動計算，基於可見的頂點處理"


msgid "Autoclip Start"
msgstr "自動剪輯開始"


msgid "Automatic calculation of clipping-start, based on visible vertices"
msgstr "剪輯開始的自動計算，基於可見的頂點處理"


msgid "Dither"
msgstr "搖晃"


msgid "Use 2x2 dithering for sampling  (Constant Jittered sampling)"
msgstr "取樣使用 2x2 搖晃 (恆定晃動取樣)"


msgid "Use noise for sampling  (Constant Jittered sampling)"
msgstr "取樣使用噪訊 (常量晃動取樣)"


msgid "Only Shadow"
msgstr "僅陰影"


msgid "Cast shadows only, without illuminating objects"
msgstr "僅投射陰影，不照亮物體"


msgid "Shadow Layer"
msgstr "陰影分層"


msgid "Objects on the same layers only cast shadows"
msgstr "相同層上的物體僅投射陰影"


msgid "Umbra"
msgstr "全影"


msgid "Emphasize parts that are fully shadowed (Constant Jittered sampling)"
msgstr "強調全影的部份 (恆定變動取樣)"


msgid "Hemi Lamp"
msgstr "半燈光"


msgid "180 degree constant lamp"
msgstr "180 度恆定燈光"


msgid "Point Lamp"
msgstr "點燈光"


msgid "Omnidirectional point lamp"
msgstr "全向點燈光"


msgid "Falloff Curve"
msgstr "衰弱曲線"


msgid "Custom Lamp Falloff Curve"
msgstr "自訂燈光衰弱曲線"


msgid "Falloff Type"
msgstr "衰減類型"


msgid "Intensity Decay with distance"
msgstr "隨著距離減弱的強度"


msgid "Inverse Linear"
msgstr "反轉線性"


msgid "Inverse Square"
msgstr "反轉平方"


msgid "Custom Curve"
msgstr "自訂曲線"


msgid "Lin/Quad Weighted"
msgstr "線性/二次型權重"


msgid "Linear Attenuation"
msgstr "線性衰減"


msgid "Linear distance attenuation"
msgstr "線性距離衰減"


msgid "Quadratic Attenuation"
msgstr "二次型衰減"


msgid "Quadratic distance attenuation"
msgstr "二次型距離衰減"


msgid "Shadow Ray Samples X"
msgstr "陰影光線樣本數 X"


msgid "Set light intensity to zero beyond lamp distance"
msgstr "設定超出燈光距離的光照強度為零"


msgid "Spot Lamp"
msgstr "聚光燈"


msgid "Directional cone lamp"
msgstr "定向錐形燈光"


msgid "Halo Intensity"
msgstr "光暈強度"


msgid "Brightness of the spotlight's halo cone"
msgstr "聚光其光暈圓錐的亮度"


msgid "Halo Step"
msgstr "光暈步進"


msgid "Volumetric halo sampling frequency"
msgstr "測定體積光暈取樣頻率"


msgid "Buffer Shadow"
msgstr "緩衝陰影"


msgid "Let spotlight produce shadows using shadow buffer"
msgstr "使用陰影緩衝讓聚光產生陰影"


msgid "Show Cone"
msgstr "顯示圓錐"


msgid "Draw transparent cone in 3D view to visualize which objects are contained in it"
msgstr "於 3D 視圖中描繪透明圓錐來看見哪些物體包含在它裡面"


msgid "Spot Blend"
msgstr "聚光混合"


msgid "The softness of the spotlight edge"
msgstr "聚光邊線的柔度"


msgid "Spot Size"
msgstr "聚光大小"


msgid "Angle of the spotlight beam"
msgstr "聚光光束的角度"


msgid "Halo"
msgstr "光暈"


msgid "Render spotlight with a volumetric halo"
msgstr "以測定體積的光暈算繪聚光"


msgid "Cast a square spot light shape"
msgstr "投射方形聚光外形"


msgid "Sun Lamp"
msgstr "太陽燈光"


msgid "Constant direction parallel ray lamp"
msgstr "恆定方向的平行光線燈光"


msgid "Frustum Size"
msgstr "平截頭體大小"


msgid "Size of the frustum used for creating the shadow map"
msgstr "用來建立陰影映射的平截頭體大小"


msgid "Sky Settings"
msgstr "天空設定"


msgid "Sky related settings for sun lamps"
msgstr "太陽燈光的天空相關設定"


msgid "Interpolation Type U"
msgstr "插補類型 U"


msgid "Catmull-Rom"
msgstr "卡特姆-羅姆"


msgid "BSpline"
msgstr "B 樣條"


msgid "Interpolation Type V"
msgstr "插補類型 V"


msgid "Interpolation Type W"
msgstr "插補類型 W"


msgid "Points of the lattice"
msgstr "晶格的點"


msgid "U"
msgstr "U"


msgid "Point in U direction (can't be changed when there are shape keys)"
msgstr "U 方向的點 (有外形鍵時無法更改)"


msgid "V"
msgstr "V"


msgid "Point in V direction (can't be changed when there are shape keys)"
msgstr "V 方向的點 (有外形鍵時無法更改)"


msgid "W"
msgstr "W"


msgid "Point in W direction (can't be changed when there are shape keys)"
msgstr "W 方向的點 (有外形鍵時無法更改)"


msgid "Only draw, and take into account, the outer vertices"
msgstr "僅描繪，並算入外頂點"


msgid "Vertex Group"
msgstr "頂點群組"


msgid "Vertex group to apply the influence of the lattice"
msgstr "要套用晶格影響的頂點群組"


msgid "External .blend file from which data is linked"
msgstr "外部 .blend 檔，來自資料所連結的檔案"


msgid "Path to the library .blend file"
msgstr "函式庫 .blend 檔的路徑"


msgid "Active Shape Index"
msgstr "作用中外形索引"


msgid "Index of active layer in list of all mask's layers"
msgstr "所有遮罩分層清單中的作用分層索引"


msgid "Final frame of the mask (used for sequencer)"
msgstr "遮罩的最終幀 (用於序段編輯器)"


msgid "First frame of the mask (used for sequencer)"
msgstr "遮罩的第一幀 (用於序段編輯器)"


msgid "Collection of layers which defines this mask"
msgstr "定義此遮罩的層集合"


msgid "Active node material"
msgstr "作用中節點材質"


msgid "Alpha transparency of the material"
msgstr "材質的 Alpha 透明"


msgid "Ambient"
msgstr "周遭"


msgid "Amount of global ambient color the material receives"
msgstr "材質接收到的全域周遭色彩量"


msgid "Cycles Material Settings"
msgstr "Cycles 材質設定"


msgid "Cycles material settings"
msgstr "Cycles 材質設定"


msgid "Darkness"
msgstr "硬度"


msgid "Minnaert darkness"
msgstr "米涅爾特陰暗"


msgid "Diffuse Color"
msgstr "漫射色彩"


msgid "Diffuse color of the material"
msgstr "材質的漫射色彩"


msgid "Diffuse Fresnel"
msgstr "漫射菲涅爾"


msgid "Power of Fresnel"
msgstr "菲涅爾的次方"


msgid "Diffuse Fresnel Factor"
msgstr "漫射菲涅爾因子"


msgid "Blending factor of Fresnel"
msgstr "菲涅爾的混合因子"


msgid "Diffuse Intensity"
msgstr "漫射強度"


msgid "Amount of diffuse reflection"
msgstr "漫射反射量"


msgid "Diffuse Ramp"
msgstr "漫射漸變"


msgid "Color ramp used to affect diffuse shading"
msgstr "用來影響漫射著色處理的色彩漸變"


msgid "Diffuse Ramp Blend"
msgstr "漫射漸變混合"


msgid "Blending method of the ramp and the diffuse color"
msgstr "漸變與漫射色彩的混合方法"


msgid "Dodge"
msgstr "減淡"


msgid "Burn"
msgstr "加深"


msgid "Diffuse Ramp Factor"
msgstr "漫射漸變因子"


msgid "Blending factor (also uses alpha in Colorband)"
msgstr "混合因子 (色帶中也使用 alpha)"


msgid "Diffuse Ramp Input"
msgstr "漫射漸變輸入"


msgid "How the ramp maps on the surface"
msgstr "漸變如何映射於表面"


msgid "Shader"
msgstr "著色器"


msgid "Result"
msgstr "結果"


msgid "Diffuse Shader Model"
msgstr "漫射著色器模型"


msgid "Lambert"
msgstr "蘭伯特"


msgid "Use a Lambertian shader"
msgstr "使用蘭伯特型著色器"


msgid "Oren-Nayar"
msgstr "歐仁-納亞"


msgid "Use an Oren-Nayar shader"
msgstr "使用歐仁-納亞著色器"


msgid "Toon"
msgstr "卡通"


msgid "Use a toon shader"
msgstr "使用卡通著色器"


msgid "Minnaert"
msgstr "敏納爾特"


msgid "Use a Minnaert shader"
msgstr "使用敏納爾特著色器"


msgid "Fresnel"
msgstr "菲涅爾"


msgid "Use a Fresnel shader"
msgstr "使用菲涅爾著色器"


msgid "Diffuse Toon Size"
msgstr "漫射卡通大小"


msgid "Size of diffuse toon area"
msgstr "漫射卡通區域的大小"


msgid "Diffuse Toon Smooth"
msgstr "漫射卡通平滑"


msgid "Smoothness of diffuse toon area"
msgstr "漫射卡通區域的平滑度"


msgid "Amount of light to emit"
msgstr "光發射的量"


msgid "Game Settings"
msgstr "遊戲設定"


msgid "Game material settings"
msgstr "遊戲材質設定"


msgid "Halo settings for the material"
msgstr "材質的光暈設定"


msgid "Invert Z Depth"
msgstr "反轉 Z 深度"


msgid "Render material's faces with an inverted Z buffer (scanline only)"
msgstr "以反轉的 Z 緩衝算繪材質的面 (僅掃描線)"


msgid "Light Group"
msgstr "光照群組"


msgid "Limit lighting to lamps in this Group"
msgstr "將光照限制於此群組的燈光"


msgid "Line Color"
msgstr "線條色彩"


msgid "Line color used for Freestyle line rendering"
msgstr "用於 Freestyle 線條繪製的線條色彩"


msgid "Line Priority"
msgstr "線條優先"


msgid "The line color of a higher priority is used at material boundaries"
msgstr "用於材質邊界的高優先度線條色彩"


msgid "Mirror Color"
msgstr "鏡像色彩"


msgid "Mirror color of the material"
msgstr "材質的鏡像色彩"


msgid "Node tree for node based materials"
msgstr "以節點為基礎的材質節點樹"


msgid "Z Offset"
msgstr "Z 偏移"


msgid "Give faces an artificial offset in the Z buffer for Z transparency"
msgstr "給予面的 Z 透明 Z 緩衝人工偏移"


msgid "Active Paint Texture Index"
msgstr "作用中繪製紋理索引"


msgid "Index of active texture paint slot"
msgstr "作用中紋理繪製槽的索引"


msgid "Clone Paint Texture Index"
msgstr "拓製繪製紋理索引"


msgid "Index of clone texture paint slot"
msgstr "拓製紋理繪製槽的索引"


msgid "Pass Index"
msgstr "通遞索引"


msgid "Physics"
msgstr "物理"


msgid "Game physics settings"
msgstr "遊戲物理設定"


msgid "Preview render type"
msgstr "預覽算繪類型"


msgid "Type of preview render"
msgstr "預覽算繪的類型"


msgid "Flat"
msgstr "扁平"


msgid "Flat XY plane"
msgstr "扁平 XY 平面"


msgid "Monkey"
msgstr "猴頭"


msgid "Hair"
msgstr "毛髮"


msgid "Hair strands"
msgstr "毛髮線股"


msgid "World Sphere"
msgstr "世界球體"


msgid "Large sphere with sky"
msgstr "有天空的大型球體"


msgid "Raytrace Mirror"
msgstr "光線追蹤鏡像"


msgid "Raytraced reflection settings for the material"
msgstr "材質的光線追蹤反射設定"


msgid "Raytrace Transparency"
msgstr "光線追蹤透明度"


msgid "Raytraced transparency settings for the material"
msgstr "材質的光線追蹤透明度設定"


msgid "Roughness"
msgstr "粗糙度"


msgid "Oren-Nayar Roughness"
msgstr "歐仁-納亞粗糙度"


msgid "Factor to multiply shadow buffer bias with (0 is ignore)"
msgstr "乘以陰影緩衝偏差的因子 (0 為忽略)"


msgid "Shadow Casting Alpha"
msgstr "陰影投射處理 Alpha"


msgid "Shadow casting alpha, in use for Irregular and Deep shadow buffer"
msgstr "陰影投射處理 alpha，用於「不規則」與「深」陰影緩衝"


msgid "Shadow Type"
msgstr "陰影類型"


msgid "How to draw shadows"
msgstr "如何描繪陰影"


msgid "Shadow and Distance"
msgstr "陰影與距離"


msgid "Old shadow only method"
msgstr "僅舊陰影方法"


msgid "Shadow Only"
msgstr "僅陰影"


msgid "Improved shadow only method"
msgstr "改善的僅陰影方法"


msgid "Shadow and Shading"
msgstr "陰影與著色"


msgid "Improved shadow only method which also renders lightless areas as shadows"
msgstr "改善的僅陰影方法，也可以將無光區域算繪為陰影"


msgid "Shadow Ray Bias"
msgstr "陰影光線偏差"


msgid "Shadow raytracing bias to prevent terminator problems on shadow boundary"
msgstr "陰影光線追蹤偏差可防止陰影邊界的終端子問題"


msgid "Specular Alpha"
msgstr "高光 Alpha"


msgid "Alpha transparency for specular areas"
msgstr "高光區域的 Alpha 透明度"


msgid "Specular Color"
msgstr "高光色彩"


msgid "Specular color of the material"
msgstr "材質的高光色彩"


msgid "Specular Hardness"
msgstr "高光硬度"


msgid "How hard (sharp) the specular reflection is"
msgstr "高光反射有多硬 (銳利)"


msgid "Specular Intensity"
msgstr "高光強度"


msgid "How intense (bright) the specular reflection is"
msgstr "高光反射有多強 (明亮)"


msgid "Specular IOR"
msgstr "高光 IOR"


msgid "Specular index of refraction"
msgstr "折射的高光索引"


msgid "Specular Ramp"
msgstr "高光漸變"


msgid "Color ramp used to affect specular shading"
msgstr "用來影響高光著色的色彩漸變"


msgid "Specular Ramp Blend"
msgstr "高光漸變混合"


msgid "Blending method of the ramp and the specular color"
msgstr "漸變與高光色彩的混合方法"


msgid "Specular Ramp Factor"
msgstr "高光漸變因子"


msgid "Specular Ramp Input"
msgstr "高光漸變輸入"


msgid "Specular Shader Model"
msgstr "高光著色器模型"


msgid "CookTorr"
msgstr "庫克托倫"


msgid "Use a Cook-Torrance shader"
msgstr "使用庫克-拖倫司著色器"


msgid "Phong"
msgstr "風氏"


msgid "Use a Phong shader"
msgstr "使用風氏著色器"


msgid "Blinn"
msgstr "伯林"


msgid "Use a Blinn shader"
msgstr "使用伯林著色器"


msgid "WardIso"
msgstr "沃德異"


msgid "Use a Ward anisotropic shader"
msgstr "使用沃德各向異性著色器"


msgid "Specular Slope"
msgstr "高光斜率"


msgid "The standard deviation of surface slope"
msgstr "表面斜率的標準差"


msgid "Specular Toon Size"
msgstr "高光卡通色彩"


msgid "Size of specular toon area"
msgstr "高光卡通區域的大小"


msgid "Specular Toon Smooth"
msgstr "高光卡通平滑"


msgid "Smoothness of specular toon area"
msgstr "高光卡通區域的平滑度"


msgid "Strand"
msgstr "線股"


msgid "Strand settings for the material"
msgstr "材質資料塊的線股設定"


msgid "Subsurface Scattering"
msgstr "次表面散射"


msgid "Subsurface scattering settings for the material"
msgstr "材質的次表面散射設定"


msgid "Texture Slot Images"
msgstr "紋理槽影像"


msgid "Texture images used for texture painting"
msgstr "用於紋理繪製的紋理影像"


msgid "Texture Slots"
msgstr "紋理槽"


msgid "Translucency"
msgstr "透明度"


msgid "Amount of diffuse shading on the back side"
msgstr "後側的漫射著色量"


msgid "Transparency Method"
msgstr "透明方法"


msgid "Method to use for rendering transparency"
msgstr "用來算繪透明的方法"


msgid "Mask the background"
msgstr "遮罩背景"


msgid "Z Transparency"
msgstr "Z 透明"


msgid "Use alpha buffer for transparent faces"
msgstr "為透明面使用 alpha 緩衝"


msgid "Raytrace"
msgstr "光線追蹤"


msgid "Use raytracing for transparent refraction rendering"
msgstr "為透明折射算繪使用光線追蹤"


msgid "Material type defining how the object is rendered"
msgstr "定義物體如何算繪的材質類型"


msgid "Render object as a surface"
msgstr "將物體算繪為表面"


msgid "Render the edges of faces as wires (not supported in raytracing)"
msgstr "將面的邊線算繪為線 (光線追蹤中不支援)"


msgid "Render object as a volume"
msgstr "將物體算繪為體積"


msgid "Render object as halo particles"
msgstr "將物體算繪為光暈粒子"


msgid "Cast Approximate"
msgstr "投射大約"


msgid "Allow this material to cast shadows when using approximate ambient occlusion"
msgstr "允許在使用大約周遭遮擋時，此材質可投射陰影"


msgid "Cast Buffer Shadows"
msgstr "投射緩衝陰影"


msgid "Allow this material to cast shadows from shadow buffer lamps"
msgstr "讓此材質從陰影緩衝燈投射陰影"


msgid "Cast Shadows"
msgstr "投射陰影"


msgid "Allow this material to cast shadows"
msgstr "允許此材質投射陰影"


msgid "Cast Shadows Only"
msgstr "僅投射陰影"


msgid "Make objects with this material appear invisible (not rendered), only casting shadows"
msgstr "讓此材質的物體看不見 (不算繪)，僅投射陰影"


msgid "Cubic Interpolation"
msgstr "立方插補"


msgid "Use cubic interpolation for diffuse values, for smoother transitions"
msgstr "使用立方插補取得漫射值，有較平滑的過渡轉換"


msgid "Use Diffuse Ramp"
msgstr "使用漫射漸變"


msgid "Toggle diffuse ramp operations"
msgstr "切換漫射漸變操作"


msgid "Face Textures"
msgstr "面紋理"


msgid "Replace the object's base color with color from UV map image textures"
msgstr "以來自 UV 映射影像紋理的色彩替換物體的基色"


msgid "Face Textures Alpha"
msgstr "面紋理 Alpha"


msgid "Replace the object's base alpha value with alpha from UV map image textures"
msgstr "以來自 UV 映射影像紋理的 alpha 替換物體的基底 alpha 值"


msgid "Full Oversampling"
msgstr "完整過取樣處理"


msgid "Force this material to render full shading/textures for all anti-aliasing samples"
msgstr "強迫此材質為所有防鋸齒樣本算繪完整著色/紋理"


msgid "Light Group Exclusive"
msgstr "光照群組排除"


msgid "Material uses the light group exclusively - these lamps are excluded from other scene lighting"
msgstr "材質排除性使用光照群組 - 這些燈光會從其他場景光照中排除"


msgid "Light Group Local"
msgstr "光照群組區域"


msgid "When linked in, material uses local light group with the same name"
msgstr "當連入時，材質會以相同名稱使用區域光照群組"


msgid "Use Mist"
msgstr "使用迷霧"


msgid "Use mist with this material (in world settings)"
msgstr "使用迷霧加此材質 (於世界設定中)"


msgid "Use shader nodes to render the material"
msgstr "使用著色器節點來算繪材質"


msgid "Object Color"
msgstr "物體色彩"


msgid "Modulate the result with a per-object color"
msgstr "以每物體色彩來調整結果"


msgid "Render shadows as the material's alpha value, making the material transparent except for shadowed areas"
msgstr "以材質的 alpha 值算繪陰影，讓材質透明而陰影區域沒有"


msgid "Ray Shadow Bias"
msgstr "光線陰影偏差"


msgid "Prevent raytraced shadow errors on surfaces with smooth shaded normals (terminator problem)"
msgstr "以平滑著色的法線防止表面上的光線追蹤陰影錯誤 (終止子問題)"


msgid "Traceable"
msgstr "可追蹤"


msgid "Include this material and geometry that uses it in raytracing calculations"
msgstr "包含此材質與將其用於光線追蹤計算的幾何"


msgid "Shadeless"
msgstr "無陰影"


msgid "Make this material insensitive to light or shadow"
msgstr "讓此材質對於光照或陰影不敏感"


msgid "Shadows"
msgstr "陰影"


msgid "Allow this material to receive shadows"
msgstr "讓此材質接收陰影"


msgid "Sky"
msgstr "天空"


msgid "Render this material with zero alpha, with sky background in place (scanline only)"
msgstr "以零 alpha 算繪此材質，天空背景在適當的地方 (僅掃描線)"


msgid "Use Specular Ramp"
msgstr "使用高光漸變"


msgid "Toggle specular ramp operations"
msgstr "切換高光漸變操作"


msgid "Tangent Shading"
msgstr "切線著色"


msgid "Use the material's tangent vector instead of the normal for shading - for anisotropic shading effects"
msgstr "使用材質的切線向量而不是法線來著色 - 適用於各向異性著色效果"


msgid "Enable/Disable each texture"
msgstr "啟用/停用各個紋理"


msgid "Transparency"
msgstr "透明"


msgid "Render material as transparent"
msgstr "將材質算繪為透明"


msgid "Receive Transparent Shadows"
msgstr "接收透明陰影"


msgid "Allow this object to receive transparent shadows cast through other objects"
msgstr "允許此物體接收經其他物體投射的透明陰影"


msgid "UV Project"
msgstr "UV 投影"


msgid "Use to ensure UV interpolation is correct for camera projections (use with UV project modifier)"
msgstr "使用此項可確保 UV 插補對於攝影機投影來說是正確的 (與 UV 投影修改器一起使用)"


msgid "Vertex Color Light"
msgstr "頂點色彩光照"


msgid "Add vertex colors as additional lighting"
msgstr "添加頂點色彩為額外光照"


msgid "Vertex Color Paint"
msgstr "頂點色彩繪製"


msgid "Replace object base color with vertex colors (multiply with 'texture face' face assigned textures)"
msgstr "以頂點色彩替換物體基色 (乘以「紋理面」面指派的紋理)"


msgid "Volume settings for the material"
msgstr "材質的體積設定"


msgid "Auto Smooth Angle"
msgstr "自動平滑角"


msgid "Edges"
msgstr "邊線"


msgid "Edges of the mesh"
msgstr "網格的邊線"


msgid "Has Custom Normals"
msgstr "有自訂法線"


msgid "Loops"
msgstr "迴圈"


msgid "Loops of the mesh (polygon corners)"
msgstr "網格的迴圈 (多角形角落)"


msgid "Float Property Layers"
msgstr "浮點屬性分層"


msgid "Int Property Layers"
msgstr "整數屬性分層"


msgid "String Property Layers"
msgstr "字串屬性分層"


msgid "Polygons"
msgstr "多角形"


msgid "Polygons of the mesh"
msgstr "網格的多角形"


msgid "Double Sided"
msgstr "雙側"


msgid "Draw Bevel Weights"
msgstr "描繪倒角權重"


msgid "Display weights created for the Bevel modifier"
msgstr "顯示為倒角修改器建立的權重"


msgid "Draw Creases"
msgstr "描繪皺摺"


msgid "Draw Seams"
msgstr "描繪縫線"


msgid "Display UV unwrapping seams"
msgstr "顯示 UV 拆解縫線"


msgid "Draw Sharp"
msgstr "描繪銳利"


msgid "Draw Edges"
msgstr "描繪邊線"


msgid "Display selected edges using highlights in the 3D view and UV editor"
msgstr "在 3D 視圖與 UV 編輯器中使用突顯方式來顯示所選的邊線"


msgid "Edge Angle"
msgstr "線角"


msgid "Display selected edge angle, using global values when set in the transform panel"
msgstr "顯示所選的邊線角度，當於變換面板中設定時使用全域值"


msgid "Edge Length"
msgstr "邊線長"


msgid "Display selected edge lengths, using global values when set in the transform panel"
msgstr "顯示所選的邊線長度，當於變換面板中設定時使用全域值"


msgid "Face Angles"
msgstr "面角"


msgid "Display the angles in the selected edges, using global values when set in the transform panel"
msgstr "顯示所選邊線中的角，當於變換面板中設定時使用全域值"


msgid "Face Area"
msgstr "面區域"


msgid "Display the area of selected faces, using global values when set in the transform panel"
msgstr "顯示所選面的區域，當於變換面板中設定時使用全域值"


msgid "Indices"
msgstr "索引"


msgid "Display the index numbers of selected vertices, edges, and faces"
msgstr "顯示所選頂點、邊線、面的索引編號"


msgid "Draw Faces"
msgstr "描繪面"


msgid "Display all faces as shades in the 3D view and UV editor"
msgstr "在 3D 視圖與 UV 編輯器中顯示的所有面與外形"


msgid "Draw Freestyle Edge Marks"
msgstr "描繪 Freestyle 邊線標記"


msgid "Display Freestyle edge marks, used with the Freestyle renderer"
msgstr "顯示 Freestyle 邊線標記，搭配 Freestyle 算繪器使用"


msgid "Draw Freestyle Face Marks"
msgstr "描繪 Freestyle 面標記"


msgid "Display Freestyle face marks, used with the Freestyle renderer"
msgstr "顯示 Freestyle 面標記，搭配 Freestyle 算繪器使用"


msgid "Display face normals as lines"
msgstr "將面法線顯示為線條"


msgid "Draw Split Normals"
msgstr "描繪切割法線"


msgid "Display vertex-per-face normals as lines"
msgstr "將每面頂點的法線以線條顯示"


msgid "Draw Vertex Normals"
msgstr "描繪頂點法線"


msgid "Display vertex normals as lines"
msgstr "將頂點法線顯示為線條"


msgid "Stat Vis"
msgstr "統計顯示"


msgid "Display statistical information about the mesh"
msgstr "顯示有關網格的統計資訊"


msgid "Show Weights"
msgstr "顯示權重"


msgid "Draw weights in editmode"
msgstr "在編輯模式中描繪權重"


msgid "Skin Vertices"
msgstr "皮膚頂點"


msgid "All skin vertices"
msgstr "所有皮膚頂點"


msgid "Tessellated Face UV Maps"
msgstr "鑲嵌面 UV 映射"


msgid "All UV maps for tessellated faces (read-only, for use by renderers)"
msgstr "鑲嵌面的所有 UV 映射 (唯讀，僅用於算繪器)"


msgid "Tessellated Face Colors"
msgstr "鑲嵌面色彩"


msgid "All tessellated face colors (read-only, for use by renderers)"
msgstr "所有鑲嵌面的色彩 (唯讀，僅用於算繪器)"


msgid "TessFaces"
msgstr "鑲嵌面"


msgid "Tessellated faces of the mesh (derived from polygons)"
msgstr "網格的鑲嵌面 (衍生自多角形)"


msgid "Texture Space Mesh"
msgstr "紋理空間網格"


msgid "Derive texture coordinates from another mesh"
msgstr "從另一個網格衍生紋理座標"


msgid "Texture Mesh"
msgstr "紋理網格"


msgid "Use another mesh for texture indices (vertex indices must be aligned)"
msgstr "為紋理索引使用另一個網格 (頂點索引必須對齊)"


msgid "Selected Edge Total"
msgstr "所選的邊線總計"


msgid "Selected edge count in editmode"
msgstr "編輯模式中選取的邊線計數"


msgid "Selected Face Total"
msgstr "所選面總計"


msgid "Selected face count in editmode"
msgstr "編輯模式中所選面的計數"


msgid "Selected Vert Total"
msgstr "所選頂點總計"


msgid "Selected vertex count in editmode"
msgstr "編輯模式中所選頂點的計數"


msgid "Auto Smooth"
msgstr "自動平滑"


msgid "Store Edge Bevel Weight"
msgstr "儲存邊線倒角權重"


msgid "Store Edge Crease"
msgstr "儲存邊線皺摺"


msgid "Store Vertex Bevel Weight"
msgstr "儲存頂點倒角權重"


msgid "Topology Mirror"
msgstr "拓撲鏡像"


msgid "Use topology based mirroring (for when both sides of mesh have matching, unique topology)"
msgstr "使用基於鏡像處理的拓樸 (用於網格兩側有相符、獨一的拓樸時)"


msgid "X Mirror"
msgstr "X 鏡像"


msgid "X Axis mirror editing"
msgstr "X 軸鏡像編輯"


msgid "Paint Mask"
msgstr "繪圖遮罩"


msgid "Face selection masking for painting"
msgstr "選取繪圖遮罩處理的面"


msgid "Vertex Selection"
msgstr "頂點選取項"


msgid "Vertex selection masking for painting (weight paint only)"
msgstr "用於繪圖的頂點選取項遮罩處理 (僅權重繪圖)"


msgid "Clone UV loop layer"
msgstr "拓製 UV 迴圈分層"


msgid "UV loop layer to be used as cloning source"
msgstr "作為拓製來源的 UV 迴圈分層"


msgid "Clone UV loop layer Index"
msgstr "拓製 UV 迴圈分層索引"


msgid "Clone UV loop layer index"
msgstr "拓製 UV 迴圈分層索引"


msgid "Mask UV loop layer"
msgstr "遮罩 UV 迴圈分層"


msgid "UV loop layer to mask the painted area"
msgstr "UV 迴圈分層以遮罩繪製的區域"


msgid "Mask UV loop layer Index"
msgstr "遮罩 UV 迴圈分層索引"


msgid "Mask UV loop layer index"
msgstr "遮罩 UV 迴圈分層索引"


msgid "UV Loop Layers"
msgstr "UV 迴圈分層"


msgid "All UV loop layers"
msgstr "所有 UV 迴圈分層"


msgid "Clone UV Map"
msgstr "拓製 UV 映射"


msgid "UV map to be used as cloning source"
msgstr "作為拓製來源的 UV 映射"


msgid "Clone UV Map Index"
msgstr "拓製 UV 映射索引"


msgid "Clone UV map index"
msgstr "拓製 UV 映射索引"


msgid "Mask UV Map"
msgstr "遮罩 UV 映射"


msgid "UV map to mask the painted area"
msgstr "UV 映射以遮罩繪製的區域"


msgid "Mask UV Map Index"
msgstr "遮罩 UV 映射索引"


msgid "Mask UV map index"
msgstr "遮罩 UV 映射索引"


msgid "UV Maps"
msgstr "UV 映射"


msgid "All UV maps"
msgstr "所有 UV 映射"


msgid "Vertex Colors"
msgstr "頂點色彩"


msgid "All vertex colors"
msgstr "所有頂點色彩"


msgid "Vertex Paint Mask"
msgstr "頂點繪製遮罩"


msgid "Vertex paint mask"
msgstr "頂點繪製遮罩"


msgid "Vertices"
msgstr "頂點"


msgid "Vertices of the mesh"
msgstr "網格的頂點"


msgid "Meta elements"
msgstr "變幻元素"


msgid "Render Size"
msgstr "算繪大小"


msgid "Polygonization resolution in rendering"
msgstr "算繪時的多角化解析度"


msgid "Wire Size"
msgstr "線大小"


msgid "Polygonization resolution in the 3D viewport"
msgstr "3D 視接口中的多角形化解析度"


msgid "Influence of meta elements"
msgstr "變幻元素的影響"


msgid "Update"
msgstr "更新"


msgid "Metaball edit update behavior"
msgstr "變幻球編輯更新行為"


msgid "While editing, update metaball always"
msgstr "當編輯時，總是更新變幻球"


msgid "While editing, update metaball in half resolution"
msgstr "當編輯時，以一半的解析度更新變幻球"


msgid "While editing, update metaball without polygonization"
msgstr "當編輯時，更新變幻球不使用多角形化"


msgid "Never"
msgstr "永不"


msgid "While editing, don't update metaball at all"
msgstr "當編輯時，都不要更新變幻球"


msgid "Display Aspect for this clip, does not affect rendering"
msgstr "顯示此剪輯的長寬比，不會影響算繪"


msgid "Filename of the movie or sequence file"
msgstr "影片或序段檔案的檔名"


msgid "Detected duration of movie clip in frames"
msgstr "偵測到的影片剪輯時間，以幀數計"


msgid "Frame Offset"
msgstr "框幀偏移"


msgid "Offset of footage first frame relative to it's file name (affects only how footage is loading, does not change data associated with a clip)"
msgstr "連續鏡頭第一幀相對於其檔名的偏移 (僅影響連續鏡頭的載入方式，不會更改與剪輯相關的資料)"


msgid "Global scene frame number at which this movie starts playing (affects all data associated with a clip)"
msgstr "此影片開始播放的全域場景幀號 (影響所有與此剪輯相關的資料)"


msgid "Grease pencil data for this movie clip"
msgstr "此影片剪輯的蠟筆資料"


msgid "Where the clip comes from"
msgstr "剪輯來自何處"


msgid "Movie File"
msgstr "影片檔"


msgid "Use Proxy / Timecode"
msgstr "使用代理 / 時間碼"


msgid "Use a preview proxy and/or timecode index for this clip"
msgstr "為此剪輯使用預覽代理與/或時間碼索引"


msgid "Proxy Custom Directory"
msgstr "代理自訂目錄"


msgid "Create proxy images in a custom directory (default is movie location)"
msgstr "在自訂的目錄中建立代理影像 (預設為影片位置)"


msgid "Node tree consisting of linked nodes used for shading, textures and compositing"
msgstr "由連結的節點組成的節點樹，用於著色、紋理、混成"


msgid "Active Input"
msgstr "作用中輸入"


msgid "Index of the active input"
msgstr "作用中輸入的索引"


msgid "Active Output"
msgstr "作用中輸出"


msgid "Index of the active output"
msgstr "作用中輸出的索引"


msgid "The node tree icon"
msgstr "節點樹圖示"


msgid "ID Name"
msgstr "ID 名稱"


msgid "Label"
msgstr "標籤"


msgid "The node tree label"
msgstr "節點樹標籤"


msgid "Grease Pencil Data"
msgstr "蠟筆資料"


msgid "Inputs"
msgstr "輸入"


msgid "Node tree inputs"
msgstr "節點樹輸入"


msgid "Links"
msgstr "連結"


msgid "Nodes"
msgstr "節點"


msgid "Outputs"
msgstr "輸出"


msgid "Node tree outputs"
msgstr "節點樹輸出"


msgid "Node Tree type (deprecated, bl_idname is the actual node tree type identifier)"
msgstr "節點樹類型 (已棄用，bl_idname 是實際節點樹類型辨識碼)"


msgid "Shader nodes"
msgstr "著色器節點"


msgid "Texture nodes"
msgstr "紋理節點"


msgid "Compositing nodes"
msgstr "混成節點"


msgid "Compositor Node Tree"
msgstr "混成器節點樹"


msgid "Node tree consisting of linked nodes used for compositing"
msgstr "由連結的節點組成的節點樹，用於混成"


msgid "Chunksize"
msgstr "分塊大小"


msgid "Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)"
msgstr "每個鋪排的最大尺寸 (較小的值有較佳的多線程散布，但較 overhead)"


msgid "32x32"
msgstr "32x32"


msgid "Chunksize of 32x32"
msgstr "分塊大小 32x32"


msgid "64x64"
msgstr "64x64"


msgid "Chunksize of 64x64"
msgstr "分塊大小 64x64"


msgid "128x128"
msgstr "128x128"


msgid "Chunksize of 128x128"
msgstr "分塊大小 128x128"


msgid "256x256"
msgstr "256x256"


msgid "Chunksize of 256x256"
msgstr "分塊大小 256x256"


msgid "512x512"
msgstr "512x512"


msgid "Chunksize of 512x512"
msgstr "分塊大小 512x512"


msgid "1024x1024"
msgstr "1024x1024"


msgid "Chunksize of 1024x1024"
msgstr "分塊大小 1024x1024"


msgid "Edit Quality"
msgstr "編輯品質"


msgid "Quality when editing"
msgstr "編輯時的品質"


msgid "High"
msgstr "高"


msgid "Medium"
msgstr "中"


msgid "Low"
msgstr "低"


msgid "Render Quality"
msgstr "算繪品質"


msgid "Quality when rendering"
msgstr "算繪時的品質"


msgid "Buffer Groups"
msgstr "緩衝群組"


msgid "Enable buffering of group nodes"
msgstr "啟用群組節點的緩衝"


msgid "OpenCL"
msgstr "OpenCL"


msgid "Enable GPU calculations"
msgstr "啟用 GPU 計算"


msgid "Two Pass"
msgstr "雙通遞"


msgid "Use two pass execution during editing: first calculate fast nodes, second pass calculate all nodes"
msgstr "編輯時使用兩道通遞執行：第一道通遞計算快速節點，第二道通遞則計算所有節點"


msgid "Viewer Border"
msgstr "檢視器邊緣"


msgid "Use boundaries for viewer nodes and composite backdrop"
msgstr "為檢視器節點與混成背幕設定邊界"


msgid "Shader Node Tree"
msgstr "著色器節點樹"


msgid "Texture Node Tree"
msgstr "紋理節點樹"


msgid "Node tree consisting of linked nodes used for textures"
msgstr "由連結的節點組成的節點樹，用於紋理"


msgid "Active Material"
msgstr "作用中​​材質"


msgid "Active material being displayed"
msgstr "正顯示的作用中材質"


msgid "Active Material Index"
msgstr "作用中材質索引"


msgid "Index of active material slot"
msgstr "作用中材質槽的索引"


msgid "Active Shape Key"
msgstr "作用中外形鍵"


msgid "Current shape key"
msgstr "目前外形鍵"


msgid "Active Shape Key Index"
msgstr "作用中外形鍵索引"


msgid "Current shape key index"
msgstr "目前外形鍵索引"


msgid "Bounding Box"
msgstr "邊界方塊"


msgid "Object's bounding box in object-space coordinates, all values are -1.0 when not available"
msgstr "物體空間座標系中物體的邊界方塊，當不可用時所有的值為 -1.0"


msgid "Settings for using the object as a collider in physics simulation"
msgstr "於物理模擬中將物體作為碰撞子的設定"


msgid "Object color and alpha, used when faces have the ObColor mode enabled"
msgstr "物體色彩與 alpha，當其面啟用物體色彩時可以使用"


msgid "Constraints"
msgstr "約束"


msgid "Constraints affecting the transformation of the object"
msgstr "影響物體的變換之約束"


msgid "Cycles Object Settings"
msgstr "Cycles 物體設定"


msgid "Cycles object settings"
msgstr "Cycles 物體設定"


msgid "Cycles Visibility Settings"
msgstr "Cycles 可見性設定"


msgid "Cycles visibility settings"
msgstr "Cycles 可見性設定"


msgid "Data"
msgstr "資料"


msgid "Object data"
msgstr "物體資料"


msgid "Delta Location"
msgstr "增減位置"


msgid "Extra translation added to the location of the object"
msgstr "添加至物體位置的額外平移"


msgid "Delta Rotation (Euler)"
msgstr "增減旋轉 (尤拉)"


msgid "Extra rotation added to the rotation of the object (when using Euler rotations)"
msgstr "添加至物體旋轉的額外旋轉 (當使用尤拉旋轉時)"


msgid "Delta Rotation (Quaternion)"
msgstr "增減旋轉 (四元數)"


msgid "Extra rotation added to the rotation of the object (when using Quaternion rotations)"
msgstr "添加至物體旋轉的額外旋轉 (當使用四元數旋轉時)"


msgid "Delta Scale"
msgstr "增減縮放"


msgid "Extra scaling added to the scale of the object"
msgstr "添加至物體縮放的額外縮放"


msgid "Absolute bounding box dimensions of the object"
msgstr "物體的絕對邊界方塊維度"


msgid "Draw Bounds Type"
msgstr "描繪邊界類型"


msgid "Object boundary display type"
msgstr "物體邊界顯示類型"


msgid "Draw bounds as box"
msgstr "描繪邊界為方塊"


msgid "Draw bounds as sphere"
msgstr "描繪邊界為球體"


msgid "Draw bounds as cylinder"
msgstr "描繪邊界為圓柱體"


msgid "Draw bounds as cone"
msgstr "描繪邊界為圓錐體"


msgid "Draw bounds as capsule"
msgstr "描繪邊界為膠囊"


msgid "Maximum Draw Type"
msgstr "最大描繪類型"


msgid "Maximum draw type to display object with in viewport"
msgstr "視接口中顯示物體的最大描繪類型"


msgid "Bounds"
msgstr "邊界"


msgid "Draw the bounds of the object"
msgstr "描繪物體的邊界"


msgid "Draw the object as a wireframe"
msgstr "以線框描繪物體"


msgid "Solid"
msgstr "實體"


msgid "Draw the object as a solid (if solid drawing is enabled in the viewport)"
msgstr "將物體描繪為實體 (如果實體描繪處理)"


msgid "Textured"
msgstr "紋理"


msgid "Draw the object with textures (if textures are enabled in the viewport)"
msgstr "將物體以紋理描繪 (如果視接口中有啟用紋理的話)"


msgid "Dupli Faces Scale"
msgstr "複本面縮放"


msgid "Scale the DupliFace objects"
msgstr "縮放複本面物體"


msgid "Dupli Frames End"
msgstr "複本框幀結束"


msgid "End frame for DupliFrames"
msgstr "複本框幀的結束幀"


msgid "Dupli Frames Off"
msgstr "複本框幀關"


msgid "Recurring frames to exclude from the Dupliframes"
msgstr "框幀再次出現以從複本框幀中排除"


msgid "Dupli Frames On"
msgstr "複本框幀開"


msgid "Number of frames to use between DupOff frames"
msgstr "在複本關閉框幀之間所要使用的幀數"


msgid "Dupli Frames Start"
msgstr "複本框幀起始"


msgid "Start frame for DupliFrames"
msgstr "複本框幀的起始幀"


msgid "Dupli Group"
msgstr "複本群組"


msgid "Instance an existing group"
msgstr "創建既有群組的實體"


msgid "Dupli list"
msgstr "複本清單"


msgid "Object duplis"
msgstr "物體複本"


msgid "If not None, object duplication method to use"
msgstr "如果不是「無」，則是要使用的物體複本製作方法"


msgid "Empty Display Size"
msgstr "空體顯示大小"


msgid "Size of display for empties in the viewport"
msgstr "在視接口中顯示空體的大小"


msgid "Empty Display Type"
msgstr "空體顯示類型"


msgid "Viewport display style for empties"
msgstr "視接口顯示的空體樣式"


msgid "Plain Axes"
msgstr "純軸"


msgid "Arrows"
msgstr "箭頭"


msgid "Single Arrow"
msgstr "單箭頭"


msgid "Circle"
msgstr "圓"


msgid "Origin Offset"
msgstr "原點偏移"


msgid "Origin offset distance"
msgstr "原點偏移距離"


msgid "Settings for using the object as a field in physics simulation"
msgstr "物體模擬中將物體作為場域的設定"


msgid "Restrict View"
msgstr "限制視圖"


msgid "Restrict visibility in the viewport"
msgstr "視接口中的限制可見性"


msgid "Restrict Render"
msgstr "限制算繪"


msgid "Restrict renderability"
msgstr "限制可算繪性"


msgid "Restrict Select"
msgstr "限制選取"


msgid "Restrict selection in the viewport"
msgstr "視接口的限制選取項"


msgid "Layers the object is on"
msgstr "物體所在的層"


msgid "Local View Layers"
msgstr "區域視圖分層"


msgid "3D local view layers the object is on"
msgstr "物體所在的 3D 區域視圖分層"


msgid "Location of the object"
msgstr "物體的位置"


msgid "Lock Location"
msgstr "鎖定位置"


msgid "Lock editing of location in the interface"
msgstr "在介面中鎖定位置的編輯"


msgid "Lock Rotation"
msgstr "鎖定旋轉"


msgid "Lock editing of rotation in the interface"
msgstr "在介面中鎖定旋轉的編輯"


msgid "Lock Rotation (4D Angle)"
msgstr "鎖定旋轉 (4D 角度)"


msgid "Lock editing of 'angle' component of four-component rotations in the interface"
msgstr "在介面中鎖定「角度」部件其四部件旋轉的編輯"


msgid "Lock Rotations (4D)"
msgstr "鎖定旋轉 (4D)"


msgid "Lock editing of four component rotations by components (instead of as Eulers)"
msgstr "以部件鎖定四部件旋轉的編輯 (而不是像尤拉一般)"


msgid "Lock Scale"
msgstr "鎖定縮放"


msgid "Lock editing of scale in the interface"
msgstr "在介面中鎖定縮放的編輯"


msgid "Level of Detail Levels"
msgstr "細節等級"


msgid "A collection of detail levels to automatically switch between"
msgstr "一組可在之間自動切換的細節層次集合"


msgid "Material Slots"
msgstr "材質槽"


msgid "Material slots in the object"
msgstr "物體中的材質槽"


msgid "Input Matrix"
msgstr "旋轉矩陣"


msgid "Matrix access to location, rotation and scale (including deltas), before constraints and parenting are applied"
msgstr "存取位置、旋轉、縮放 (包括增減) 的矩陣，在套用約束與親子關係處理之前"


msgid "Local Matrix"
msgstr "區域矩陣矩陣"


msgid "Matrix"
msgstr "矩陣"


msgid "Inverse of object's parent matrix at time of parenting"
msgstr "物體的親代矩陣於親子關係處理時的反轉"


msgid "Matrix World"
msgstr "矩陣世界"


msgid "Worldspace transformation matrix"
msgstr "世界空間變換矩陣"


msgid "Object interaction mode"
msgstr "物體互動模式"


msgid "Object Mode"
msgstr "物體模式"


msgid "Edit Mode"
msgstr "編輯模式"


msgid "Pose Mode"
msgstr "姿勢模式"


msgid "Sculpt Mode"
msgstr "雕塑模式"


msgid "Vertex Paint"
msgstr "頂點繪製"


msgid "Weight Paint"
msgstr "權重繪製"


msgid "Texture Paint"
msgstr "紋理繪製"


msgid "Particle Edit"
msgstr "粒子編輯"


msgid "Edit Strokes"
msgstr "編輯筆觸"


msgid "Modifiers affecting the geometric data of the object"
msgstr "影響物體幾何資料的修改器"


msgid "Motion Path"
msgstr "運動路徑"


msgid "Motion Path for this element"
msgstr "此元素的運動路徑"


msgid "The object is parented to an object"
msgstr "物體認作親代的物體"


msgid "Lattice"
msgstr "晶格"


msgid "The object is parented to a lattice"
msgstr "晶格認作親代的物體"


msgid "The object is parented to a vertex"
msgstr "頂點認作親代的物體"


msgid "3 Vertices"
msgstr "3 頂點"


msgid "The object is parented to a bone"
msgstr "骨骼認作親代的物體"


msgid "Parent Vertices"
msgstr "親代頂點"


msgid "Indices of vertices in case of a vertex parenting relation"
msgstr "頂點親子關係案例中的頂點索引"


msgid "Particle systems emitted from the object"
msgstr "從物體發射的粒子系統"


msgid "Pose"
msgstr "姿勢"


msgid "Current pose for armatures"
msgstr "骨架的目前姿勢"


msgid "Pose Library"
msgstr "姿勢庫"


msgid "Action used as a pose library for armatures"
msgstr "作為骨架姿勢庫的動作"


msgid "Proxy"
msgstr "代理"


msgid "Library object this proxy object controls"
msgstr "此代理物體控制庫物體"


msgid "Proxy Group"
msgstr "代理群組"


msgid "Library group duplicator object this proxy object controls"
msgstr "此代理物體控制庫群組複本物體"


msgid "Rigid Body Settings"
msgstr "剛體設定"


msgid "Settings for rigid body simulation"
msgstr "剛體模擬的設定"


msgid "Rigid Body Constraint"
msgstr "剛體約束"


msgid "Constraint constraining rigid bodies"
msgstr "約束剛體的約束"


msgid "Axis-Angle Rotation"
msgstr "軸角旋轉"


msgid "Angle of Rotation for Axis-Angle rotation representation"
msgstr "軸角旋轉所代表的旋轉角度"


msgid "Euler Rotation"
msgstr "尤拉旋轉"


msgid "Rotation in Eulers"
msgstr "尤拉的旋轉"


msgid "Rotation Mode"
msgstr "旋轉模式"


msgid "Quaternion (WXYZ)"
msgstr "四元數運算 (WXYZ)"


msgid "No Gimbal Lock"
msgstr "無萬向鎖定"


msgid "XYZ Euler"
msgstr "XYZ 尤拉"


msgid "XYZ Rotation Order - prone to Gimbal Lock (default)"
msgstr "YXZ 旋轉順序 - 傾向萬向鎖定 (預設)"


msgid "XZY Euler"
msgstr "XZY 尤拉"


msgid "XZY Rotation Order - prone to Gimbal Lock"
msgstr "XZY 旋轉順序 - 傾向萬向鎖定"


msgid "YXZ Euler"
msgstr "YXZ 尤拉"


msgid "YXZ Rotation Order - prone to Gimbal Lock"
msgstr "YXZ 旋轉順序 - 傾向萬用鎖定"


msgid "YZX Euler"
msgstr "YZX 尤拉"


msgid "YZX Rotation Order - prone to Gimbal Lock"
msgstr "YZX 旋轉順序 - 傾向萬用鎖定"


msgid "ZXY Euler"
msgstr "ZXY 尤拉"


msgid "ZXY Rotation Order - prone to Gimbal Lock"
msgstr "ZXY 旋轉順序 - 傾向萬用鎖定"


msgid "ZYX Euler"
msgstr "ZYX 尤拉"


msgid "ZYX Rotation Order - prone to Gimbal Lock"
msgstr "ZYX 旋轉順序 - 傾向萬用鎖定"


msgid "Axis Angle"
msgstr "軸角"


msgid "Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector"
msgstr "軸角度 (W+XYZ)，用 3D 向量定義某些軸周圍的旋轉"


msgid "Quaternion Rotation"
msgstr "四元數旋轉"


msgid "Rotation in Quaternions"
msgstr "四元數的旋轉"


msgid "Scaling of the object"
msgstr "物體的縮放"


msgid "Object selection state"
msgstr "物體選取項狀態"


msgid "Draw All Edges"
msgstr "描繪所有邊線"


msgid "Display all edges for mesh objects"
msgstr "顯示網格物體的所有邊線"


msgid "Display the object's origin and axes"
msgstr "顯示物體的原點與軸"


msgid "Draw Bounds"
msgstr "描繪邊界"


msgid "Display the object's bounds"
msgstr "顯示物體的邊界"


msgid "Draw Name"
msgstr "描繪名稱"


msgid "Display the object's name"
msgstr "顯示物體的名稱"


msgid "Shape Key Lock"
msgstr "外形鍵鎖定"


msgid "Always show the current Shape for this Object"
msgstr "總是顯示目前此物體的外形"


msgid "Draw Texture Space"
msgstr "描繪紋理空間"


msgid "Display the object's texture space"
msgstr "顯示物體的紋理空間"


msgid "Draw Transparent"
msgstr "描繪透明"


msgid "Display material transparency in the object (unsupported for duplicator drawing)"
msgstr "顯示物體的材質透明 (複本製作器描繪則不支援)"


msgid "Add the object's wireframe over solid drawing"
msgstr "將物體的線框添加在實體描繪之上"


msgid "X-Ray"
msgstr "X 光"


msgid "Make the object draw in front of others (unsupported for duplicator drawing)"
msgstr "讓物體在其他物體之前描繪 (複本製作器描繪處理並不支援)"


msgid "Slow Parent Offset"
msgstr "延緩親代偏移"


msgid "Delay in the parent relationship"
msgstr "於親子關係中延遲"


msgid "Settings for soft body simulation"
msgstr "柔體模擬的設定"


msgid "Axis that points in 'forward' direction (applies to DupliFrame when parent 'Follow' is enabled)"
msgstr "指向「前進」方向的軸 (當親代「跟隨」啟用時會套用至複本框幀)"


msgid "Type of Object"
msgstr "物體的類型"


msgid "Meta"
msgstr "變幻"


msgid "Lamp"
msgstr "燈光"


msgid "Speaker"
msgstr "喇叭"


msgid "Axis that points in the upward direction (applies to DupliFrame when parent 'Follow' is enabled)"
msgstr "指向上方向的軸 (當親代「跟隨」啟用時會套用至複本框幀)"


msgid "Dupli Faces Inherit Scale"
msgstr "複本面繼承縮放"


msgid "Scale dupli based on face size"
msgstr "基於面的大小縮放複本"


msgid "Dupli Frames Speed"
msgstr "複本框幀速度"


msgid "Set dupliframes to use the current frame instead of parent curve's evaluation time"
msgstr "設定複本框幀使用目前的框幀，而不是親代曲線的評估時間"


msgid "Dupli Verts Rotation"
msgstr "複本頂點旋轉"


msgid "Rotate dupli according to vertex normal"
msgstr "根據頂點法線旋轉複本"


msgid "Dynamic Topology Sculpting"
msgstr "動態拓樸雕塑"


msgid "Extra Data Update"
msgstr "額外資料更新"


msgid "Refresh this object's data again on frame changes, dependency graph hack"
msgstr "框幀變動時、依賴關係圖表修改時再次重整此物體資料"


msgid "Extra Object Update"
msgstr "額外物體更新"


msgid "Refresh this object again on frame changes, dependency graph hack"
msgstr "框幀變動時、依賴關係圖表修改時再次重整此物體"


msgid "Shape Key Edit Mode"
msgstr "外形鍵編輯模式"


msgid "Apply shape keys in edit mode (for Meshes only)"
msgstr "於編輯模式中套用外形鍵 (僅適用於網格)"


msgid "Slow Parent"
msgstr "延緩親代"


msgid "Create a delay in the parent relationship (beware: this isn't renderfarm safe and may be invalid after jumping around the timeline)"
msgstr "於親子關係中建立延遲 (注意：這對於算繪農場來說不算安全，也可能在時間軸周圍之後無效)"


msgid "Vertex Groups"
msgstr "頂點群組"


msgid "Vertex groups of the object"
msgstr "物體的頂點群組"


msgid "Particle Settings"
msgstr "粒子設定"


msgid "Particle settings, reusable by multiple particle systems"
msgstr "粒子設定，多粒子系統可重復使用"


msgid "Active Dupli Object"
msgstr "作用中複本物體"


msgid "Active Dupli Object Index"
msgstr "作用中複本物體索引"


msgid "Degrees"
msgstr "度"


msgid "How many degrees path has to curve to make another render segment"
msgstr "路徑必須彎曲多少度來產生另一個算繪分段"


msgid "Pixel"
msgstr "像素"


msgid "How many pixels path has to cover to make another render segment"
msgstr "路徑必須覆蓋多少像素以製作另一個算繪分段"


msgid "Angular velocity amount (in radians per second)"
msgstr "角速度量 (每秒多少弧度)"


msgid "Angular Velocity Axis"
msgstr "角速度軸"


msgid "What axis is used to change particle rotation with time"
msgstr "要使用哪個軸來依時更改粒子旋轉"


msgid "Global X"
msgstr "全域 X"


msgid "Global Y"
msgstr "全域 Y"


msgid "Global Z"
msgstr "全域 Z"


msgid "Effect Children"
msgstr "影響子代"


msgid "Apply effectors to children"
msgstr "套用作用器至子代"


msgid "Random Bending Stiffness"
msgstr "隨機抗彎剛度"


msgid "Random stiffness of hairs"
msgstr "隨機毛髮剛度"


msgid "Align to"
msgstr "對齊"


msgid "In respect to what the billboards are aligned"
msgstr "尊重方塊板要對齊何物"


msgid "Animate"
msgstr "動畫"


msgid "How to animate billboard textures"
msgstr "如何製作方塊板紋理的動畫"


msgid "Age"
msgstr "年紀"


msgid "Billboard Object"
msgstr "方塊板物體"


msgid "Billboards face this object (default is active camera)"
msgstr "方塊板面對此物體 (預設為作用中攝影機)"


msgid "Billboard Offset"
msgstr "方塊板偏移"


msgid "How to offset billboard textures"
msgstr "如何偏移方塊板紋理"


msgid "Billboard Scale"
msgstr "方塊板縮放"


msgid "Scale billboards relative to particle size"
msgstr "以相對於粒子大小的方式縮放方塊板"


msgid "Tilt of the billboards"
msgstr "方塊板的傾斜"


msgid "Random Tilt"
msgstr "隨機傾斜"


msgid "Random tilt of the billboards"
msgstr "方塊板的隨機傾斜"


msgid "UV Split"
msgstr "UV 切割"


msgid "Number of rows/columns to split UV coordinates for billboards"
msgstr "方塊板 UV 座標系所要切割的列/欄數"


msgid "Billboard Velocity Head"
msgstr "方塊板速度頭"


msgid "Scale billboards by velocity"
msgstr "依速度縮放方塊板"


msgid "Billboard Velocity Tail"
msgstr "方塊板速度尾"


msgid "Threshold of branching"
msgstr "分支處理的閾值"


msgid "Brownian"
msgstr "布朗"


msgid "Amount of random, erratic particle movement"
msgstr "隨機的量，不規則粒子運動"


msgid "Length"
msgstr "長度"


msgid "Length of child paths"
msgstr "子代路徑的長度"


msgid "Amount of particles left untouched by child path length"
msgstr "留下不受子代路徑長度碰觸的粒子量"


msgid "Children Per Parent"
msgstr "每個親代的子代"


msgid "Number of children/parent"
msgstr "子代/親代的數量"


msgid "Parting Factor"
msgstr "分開因子"


msgid "Create parting in the children based on parent strands"
msgstr "基於親代股於子代建立分開"


msgid "Parting Maximum"
msgstr "分開最大值"


msgid "Maximum root to tip angle (tip distance/root distance for long hair)"
msgstr "最大的根部至末梢角度 (長毛髮為末梢距離/根部距離)"


msgid "Parting Minimum"
msgstr "分開最小值"


msgid "Minimum root to tip angle (tip distance/root distance for long hair)"
msgstr "最小的根部至末梢角度 (長毛髮為末梢距離/根部距離)"


msgid "Child Radius"
msgstr "子代半徑"


msgid "Radius of children around parent"
msgstr "子代在親代周圍的半徑"


msgid "Child Roundness"
msgstr "子代圓度"


msgid "Roundness of children around parent"
msgstr "子代在親代周圍的圓度"


msgid "Child Size"
msgstr "子代大小"


msgid "A multiplier for the child particle size"
msgstr "子代粒子大小的乘數"


msgid "Random Child Size"
msgstr "隨機子代大小"


msgid "Random variation to the size of the child particles"
msgstr "子代粒子大小隨機變化"


msgid "Children From"
msgstr "子代衍生自"


msgid "Create child particles"
msgstr "建立子代粒子"


msgid "Interpolated"
msgstr "插補"


msgid "Clump"
msgstr "聚集"


msgid "Color Maximum"
msgstr "色彩最大值"


msgid "Maximum length of the particle color vector"
msgstr "粒子色彩向量的最大長度"


msgid "Number"
msgstr "數目"


msgid "Total number of particles"
msgstr "粒子的總數"


msgid "Adaptive Subframe Threshold"
msgstr "適應性細分幀閾值"


msgid "Long Hair"
msgstr "長毛髮"


msgid "Calculate children that suit long hair well"
msgstr "計算相當適合長毛髮的子代"


msgid "Cycles Hair Settings"
msgstr "Cycles 毛髮設定"


msgid "Cycles hair settings"
msgstr "Cycles 毛髮設定"


msgid "Damp"
msgstr "阻尼"


msgid "Amount of damping"
msgstr "減緩的量"


msgid "How to distribute particles on selected element"
msgstr "如何在所選元素上分布粒子"


msgid "Jittered"
msgstr "抖動"


msgid "Grid"
msgstr "格線"


msgid "Amount of air-drag"
msgstr "氣曳的量"


msgid "Draw Color"
msgstr "描繪色彩"


msgid "Draw additional particle data as a color"
msgstr "將額外的粒子資料描繪為色彩"


msgid "Particle Drawing"
msgstr "粒子描繪處理"


msgid "How particles are drawn in viewport"
msgstr "視接口中如何描繪粒子"


msgid "Rendered"
msgstr "算繪"


msgid "Cross"
msgstr "交叉"


msgid "Display"
msgstr "顯示"


msgid "Percentage of particles to display in 3D view"
msgstr "在 3D 視圖中顯示的粒子百分比"


msgid "Size of particles on viewport in pixels (0=default)"
msgstr "視接口上的粒子大小，單位為像素 (0=預設)"


msgid "Steps"
msgstr "步數"


msgid "How many steps paths are drawn with (power of 2)"
msgstr "路徑以 (2 的次方) 多少步描繪"


msgid "Show Objects in this Group in place of particles"
msgstr "顯示此群組中的物體來替代粒子"


msgid "Dupli Object"
msgstr "複本物體"


msgid "Show this Object in place of particles"
msgstr "顯示此物體來替代粒子"


msgid "Dupli Group Weights"
msgstr "複本群組權重"


msgid "Weights for all of the objects in the dupli group"
msgstr "複本群組中所有物體的權重"


msgid "Stiffness"
msgstr "剛度"


msgid "Hair stiffness for effectors"
msgstr "作用器的毛髮剛度"


msgid "Effector Number"
msgstr "作用器編號"


msgid "How many particles are effectors (0 is all particles)"
msgstr "多少粒子為作用器 (0 為所有粒子)"


msgid "Emit From"
msgstr "發射自"


msgid "Where to emit particles from"
msgstr "從何處發射粒子"


msgid "SPH Fluid Settings"
msgstr "SPH 流體設定"


msgid "Force Field 1"
msgstr "力場 1"


msgid "Force Field 2"
msgstr "力場 2"


msgid "Frame number to stop emitting particles"
msgstr "停止發射粒子的幀數"


msgid "Frame number to start emitting particles"
msgstr "開始發射粒子的框幀編號"


msgid "Grid Randomness"
msgstr "格線隨機"


msgid "Add random offset to the grid locations"
msgstr "添加隨機偏移至格線位置"


msgid "The resolution of the particle grid"
msgstr "粒子格線的解析度"


msgid "Hair Length"
msgstr "毛髮長度"


msgid "Length of the hair"
msgstr "毛髮的長度"


msgid "Number of hair segments"
msgstr "毛髮分段數"


msgid "Hexagonal Grid"
msgstr "六角格線"


msgid "Create the grid in a hexagonal pattern"
msgstr "以六角樣式建立格線"


msgid "Integration"
msgstr "整合"


msgid "Algorithm used to calculate physics, from the fastest to the most stable/accurate: Midpoint, Euler, Verlet, RK4 (Old)"
msgstr "用來計算物理的演算法，從最快至最穩定/精確：中點、尤拉、Verlet、RK4 (老舊)"


msgid "Euler"
msgstr "尤拉"


msgid "Verlet"
msgstr "韋爾萊"


msgid "Midpoint"
msgstr "中點"


msgid "Invert Grid"
msgstr "反轉格線"


msgid "Invert what is considered object and what is not"
msgstr "把視為物體與視為非物體的對象反轉"


msgid "Particles were created by a fluid simulation"
msgstr "由流體模擬所建立的粒子"


msgid "Amount of jitter applied to the sampling"
msgstr "套用至取樣的抖動量"


msgid "Loop count"
msgstr "迴圈計數"


msgid "Number of times the keys are looped"
msgstr "鍵循環的次數"


msgid "Keys Step"
msgstr "鍵步"


msgid "Type of periodic offset on the path"
msgstr "路徑的周期性偏移類型"


msgid "Spiral"
msgstr "螺旋"


msgid "Amplitude Clump"
msgstr "振幅聚集"


msgid "How much clump affects kink amplitude"
msgstr "聚集影響扭結幅度的量"


msgid "Flatness"
msgstr "扁度"


msgid "How flat the hairs are"
msgstr "毛髮有多扁平"


msgid "Random Length"
msgstr "隨機長度"


msgid "Give path length a random variation"
msgstr "給予路徑長度隨機變化"


msgid "Lifetime"
msgstr "生命期"


msgid "Life span of the particles"
msgstr "粒子的生命長度"


msgid "Give the particle life a random variation"
msgstr "給予粒子生命隨機變化"


msgid "Length of the line's head"
msgstr "線條頭部的長度"


msgid "Length of the line's tail"
msgstr "線條尾部的長度"


msgid "Lock Billboard"
msgstr "鎖定方塊板"


msgid "Lock the billboards align axis"
msgstr "鎖定方塊板對齊軸"


msgid "Boids 2D"
msgstr "群集 2D"


msgid "Constrain boids to a surface"
msgstr "將群集約束至表面"


msgid "Mass of the particles"
msgstr "粒子的質量"


msgid "Material Index"
msgstr "材質索引"


msgid "Index of material slot used for rendering particles"
msgstr "用於算繪粒子的材質槽索引"


msgid "Material Slot"
msgstr "材質槽"


msgid "Material slot used for rendering particles"
msgstr "用於算繪粒子的材質槽"


msgid "Dummy"
msgstr "偽"


msgid "Object Aligned"
msgstr "物體對齊"


msgid "The size of the particles"
msgstr "粒子的大小"


msgid "Path End"
msgstr "路徑結束"


msgid "End time of drawn path"
msgstr "描繪路徑的結束時間"


msgid "Path Start"
msgstr "路徑起始"


msgid "Starting time of drawn path"
msgstr "描繪路徑的起始時間"


msgid "Rotation around the chosen orientation axis"
msgstr "環繞選擇方向軸旋轉"


msgid "Random Phase"
msgstr "隨機階段"


msgid "Randomize rotation around the chosen orientation axis"
msgstr "讓環繞選擇方向軸旋轉變得隨機化"


msgid "Particle physics type"
msgstr "粒子物理類型"


msgid "No"
msgstr "無"


msgid "Newtonian"
msgstr "牛頓"


msgid "Keyed"
msgstr "鍵處理"


msgid "React On"
msgstr "反應於"


msgid "The event of target particles to react on"
msgstr "目標粒子要反應的事件"


msgid "Death"
msgstr "消亡"


msgid "Collision"
msgstr "碰撞"


msgid "Reactor"
msgstr "反應子"


msgid "Regrow"
msgstr "重生"


msgid "Regrow hair for each frame"
msgstr "每幀重生毛髮"


msgid "How many steps paths are rendered with (power of 2)"
msgstr "路徑會以 (2 的次方) 多少步算繪"


msgid "Particle Rendering"
msgstr "粒子算繪處理"


msgid "How particles are rendered"
msgstr "粒子的算繪方式"


msgid "Billboard"
msgstr "方塊板"


msgid "Rendered Children"
msgstr "算繪的子代"


msgid "Number of children/parent for rendering"
msgstr "子代/親代算繪的數量"


msgid "Random Orientation"
msgstr "隨機方向"


msgid "Randomize particle orientation"
msgstr "隨機化粒子方向"


msgid "Orientation axis"
msgstr "方向軸"


msgid "Particle orientation axis (does not affect Explode modifier's results)"
msgstr "粒子方向軸 (不影響「爆炸」修改器結果)"


msgid "Normal-Tangent"
msgstr "法線-切線"


msgid "Velocity / Hair"
msgstr "速度 / 毛髮"


msgid "Object X"
msgstr "物體 X"


msgid "Object Y"
msgstr "物體 Y"


msgid "Object Z"
msgstr "物體 Z"


msgid "Rough1"
msgstr "粗糙1"


msgid "Amount of location dependent rough"
msgstr "位置依賴粗糙的量"


msgid "Size1"
msgstr "大小1"


msgid "Size of location dependent rough"
msgstr "位置依賴粗糙的大小"


msgid "Rough2"
msgstr "粗糙2"


msgid "Amount of random rough"
msgstr "隨機粗糙的量"


msgid "Size2"
msgstr "大小2"


msgid "Size of random rough"
msgstr "隨機粗糙的大小"


msgid "Amount of particles left untouched by random rough"
msgstr "留下不受隨機粗糙碰觸的粒子量"


msgid "Shape of end point rough"
msgstr "端點粗糙的外形"


msgid "Rough Endpoint"
msgstr "粗糙端點"


msgid "Amount of end point rough"
msgstr "端點粗糙量"


msgid "Guide Hairs"
msgstr "導引毛髮"


msgid "Show guide hairs"
msgstr "顯示導引毛髮"


msgid "Draw boid health"
msgstr "描繪群集個體健康"


msgid "Show particle number"
msgstr "顯示粒子數目"


msgid "Show particle size"
msgstr "顯示粒子大小"


msgid "Unborn"
msgstr "未生出"


msgid "Show particles before they are emitted"
msgstr "在粒子發射前顯示粒子"


msgid "Show particle velocity"
msgstr "顯示粒子速度"


msgid "Speed of simplification"
msgstr "簡化的速度"


msgid "Reference Size"
msgstr "參照大小"


msgid "Reference size in pixels, after which simplification begins"
msgstr "參照大小，單位為像素，在簡化開始之後"


msgid "Transition"
msgstr "過渡"


msgid "Transition period for fading out strands"
msgstr "線股淡出的過渡期"


msgid "Speed of Simplification"
msgstr "簡化的速度"


msgid "Random Size"
msgstr "隨機大小"


msgid "Give the particle size a random variation"
msgstr "給予粒子大小隨機變化"


msgid "Subframes"
msgstr "細分幀"


msgid "Subframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))"
msgstr "要模擬的細分幀可改善穩定度並有更細緻的粒度模擬 (dt = 時間步 / (細分幀 + 1))"


msgid "Rotate the surface tangent"
msgstr "旋轉表面切線"


msgid "Tweak"
msgstr "調校"


msgid "A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)"
msgstr "物理時間步的乘數 (1.0 代表一幀 = 1/25 秒)"


msgid "Timestep"
msgstr "時間步"


msgid "The simulation timestep per frame (seconds per frame)"
msgstr "每幀的模擬時間步 (每幀秒數)"


msgid "Trail Count"
msgstr "曳尾計數"


msgid "Number of trail particles"
msgstr "曳尾粒子的數目"


msgid "Particle Type"
msgstr "粒子類型"


msgid "Emitter"
msgstr "發射器"


msgid "Absolute Path Time"
msgstr "絕對路徑時間"


msgid "Path timing is in absolute frames"
msgstr "絕對幀中的路徑時機"


msgid "Automatic Subframes"
msgstr "自動細分幀"


msgid "Automatically set the number of subframes"
msgstr "自動設定細分幀的數量"


msgid "Advanced"
msgstr "進階"


msgid "Use full physics calculations for growing hair"
msgstr "為增長中毛髮使用完整物理計算"


msgid "Died"
msgstr "逝去"


msgid "Show particles after they have died"
msgstr "在粒子逝去之後顯示粒子"


msgid "Die on hit"
msgstr "擊中時逝去"


msgid "Particles die when they collide with a deflector object"
msgstr "當粒子與變流器物體撞擊時粒子逝去"


msgid "Particle rotations are affected by collisions and effectors"
msgstr "粒子旋轉會受衝撞與作用器影響"


msgid "Emit in random order of elements"
msgstr "以隨機的元素順序發射"


msgid "Even Distribution"
msgstr "平滑扭曲"


msgid "Use even distribution from faces based on face areas or edge lengths"
msgstr "從基於面區域或邊線長度的面來使用平滑扭曲"


msgid "Global"
msgstr "全域"


msgid "Use object's global coordinates for duplication"
msgstr "將物體的全域座標系用於複本製作"


msgid "Use Count"
msgstr "使用計數"


msgid "Use object multiple times in the same group"
msgstr "於相同群組中使用物體多次"


msgid "Pick Random"
msgstr "挑選隨機"


msgid "Pick objects from group randomly"
msgstr "從群組中隨機挑選物體"


msgid "Interpolate hair using B-Splines"
msgstr "使用 B 樣條插補毛髮"


msgid "Use Modifier Stack"
msgstr "使用修改器堆疊"


msgid "Mass from Size"
msgstr "質量來自大小"


msgid "Multiply mass by particle size"
msgstr "質量乘以粒子大小"


msgid "Parents"
msgstr "親代"


msgid "Render parent particles"
msgstr "算繪親代粒子"


msgid "Multi React"
msgstr "多次反應"


msgid "React multiple times"
msgstr "反應多次"


msgid "Start/End"
msgstr "起始/結束"


msgid "Give birth to unreacted particles eventually"
msgstr "讓最終尚未反應的粒子誕生"


msgid "Draw steps of the particle path"
msgstr "描繪粒子路徑的步數"


msgid "Render emitter Object also"
msgstr "也一起算繪發射器物體"


msgid "Use object's rotation for duplication (global x-axis is aligned particle rotation axis)"
msgstr "將物體的旋轉用於複本製作 (全域 x 軸為對齊的粒子旋轉軸)"


msgid "Rotations"
msgstr "旋轉"


msgid "Calculate particle rotations"
msgstr "計算粒子旋轉"


msgid "Use object's scale for duplication"
msgstr "將物體的縮放用於複本製作"


msgid "Self Effect"
msgstr "自身效果"


msgid "Particle effectors affect themselves"
msgstr "粒子作用器會影響它們自己"


msgid "Child Simplification"
msgstr "子代簡化"


msgid "Remove child strands as the object becomes smaller on the screen"
msgstr "當螢幕中物體變得更小時移除子代線股"


msgid "Viewport"
msgstr "視接口"


msgid "Size Deflect"
msgstr "大小變流"


msgid "Use particle's size in deflection"
msgstr "於變流使用粒子的大小"


msgid "Use the strand primitive for rendering"
msgstr "算繪使用線股初形"


msgid "Multiply line length by particle speed"
msgstr "線條長度乘以粒子速度"


msgid "Whole Group"
msgstr "整個群組"


msgid "Use whole group at once"
msgstr "一次使用整個群組"


msgid "P/F"
msgstr "P/F"


msgid "Emission locations / face (0 = automatic)"
msgstr "發射位置 / 面 (0 = 自動)"


msgid "Virtual Parents"
msgstr "虛擬親代"


msgid "Relative amount of virtual parents"
msgstr "虛擬親代的相對量"


msgid "Active Movie Clip"
msgstr "作用中影片剪輯"


msgid "Active movie clip used for constraints and viewport drawing"
msgstr "用於約束與視接口描繪的作用中影片剪輯"


msgid "Active scene layer index"
msgstr "作用中場景分層索引"


msgid "Distance Model"
msgstr "距離模型"


msgid "Distance model for distance attenuation calculation"
msgstr "距離衰減計算的距離模型"


msgid "No distance attenuation"
msgstr "無距離衰減"


msgid "Inverse"
msgstr "反轉"


msgid "Inverse distance model"
msgstr "反轉距離模型"


msgid "Inverse Clamped"
msgstr "反轉緊固"


msgid "Inverse distance model with clamping"
msgstr "帶緊固的反轉距離模型"


msgid "Linear distance model"
msgstr "線性距離模型"


msgid "Linear Clamped"
msgstr "線性緊固"


msgid "Linear distance model with clamping"
msgstr "帶緊固的線性距離模型"


msgid "Exponent"
msgstr "指數"


msgid "Exponent distance model"
msgstr "指數距離模型"


msgid "Exponent Clamped"
msgstr "指數緊固"


msgid "Exponent distance model with clamping"
msgstr "帶緊固的指數距離模型"


msgid "Doppler Factor"
msgstr "督普勒因子"


msgid "Pitch factor for Doppler effect calculation"
msgstr "督普勒效應計算的音高因子"


msgid "Speed of Sound"
msgstr "聲音的速度"


msgid "Speed of sound for Doppler effect calculation"
msgstr "督普勒效應計算用的聲音速度"


msgid "Background Scene"
msgstr "背景場景"


msgid "Background set scene"
msgstr "背景設定場景"


msgid "Active camera, used for rendering the scene"
msgstr "作用中攝影機，用於算繪場景"


msgid "Cursor Location"
msgstr "游標位置"


msgid "3D cursor location"
msgstr "3D 游標位置"


msgid "Cycles Render Settings"
msgstr "Cycles 算繪設定"


msgid "Cycles render settings"
msgstr "Cycles 算繪設定"


msgid "Cycles Hair Rendering Settings"
msgstr "Cycles 毛髮算繪設定"


msgid "Cycles hair rendering settings"
msgstr "Cycles 毛髮算繪設定"


msgid "Display Settings"
msgstr "顯示設定"


msgid "Settings of device saved image would be displayed on"
msgstr "儲存的影像要如何顯示於裝置上的設定"


msgid "Current Frame"
msgstr "目前框幀"


msgid "Current Frame, to update animation data from python frame_set() instead"
msgstr "目前框幀，改從 python frame_set() 更新動畫資料"


msgid "Current Frame Final"
msgstr "目前框幀最終"


msgid "Current frame with subframe and time remapping applied"
msgstr "套用細分幀與時間重新映射的目前框幀"


msgid "Final frame of the playback/rendering range"
msgstr "回播/算繪範圍的最終幀"


msgid "Current Sub-Frame"
msgstr "目前細分幀"


msgid "Preview Range End Frame"
msgstr "預覽範圍結束幀"


msgid "Alternative end frame for UI playback"
msgstr "UI 播放控制的替代結束幀"


msgid "Preview Range Start Frame"
msgstr "預覽範圍起始幀"


msgid "Alternative start frame for UI playback"
msgstr "UI 播放控制的替代起始幀"


msgid "First frame of the playback/rendering range"
msgstr "播放控制/算繪範圍的首幀"


msgid "Number of frames to skip forward while rendering/playing back each frame"
msgstr "當算繪/回播每幀時要往前略過的幀數"


msgid "Game Data"
msgstr "遊戲資料"


msgid "Constant acceleration in a given direction"
msgstr "給定方向的恆定加速度"


msgid "NLA TweakMode"
msgstr "NLA 調校模式"


msgid "Whether there is any action referenced by NLA being edited (strictly read-only)"
msgstr "是否有任何正被 NLA 編輯所參照的動作 (嚴格唯讀)"


msgid "Absolute Keying Sets"
msgstr "絕對鍵處理集"


msgid "Absolute Keying Sets for this Scene"
msgstr "此場景的絕對鍵處理集"


msgid "All Keying Sets"
msgstr "所有鍵處理集"


msgid "All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)"
msgstr "可用的所有鍵處理集 (此場景的「內建」與「絕對鍵處理集」)"


msgid "Lock Frame Selection"
msgstr "鎖定框幀選取"


msgid "Don't allow frame to be selected with mouse outside of frame range"
msgstr "不允許滑鼠在框幀區間外選取"


msgid "Compositing node tree"
msgstr "混成節點樹"


msgid "Bases"
msgstr "基礎"


msgid "Transform Orientations"
msgstr "變換方向"


msgid "Render Data"
msgstr "算繪資料"


msgid "Rigid Body World"
msgstr "剛體世界"


msgid "Sequence Editor"
msgstr "序段編輯器"


msgid "Sequencer Color Space Settings"
msgstr "序段編輯器色彩空間設定"


msgid "Settings of color space sequencer is working in"
msgstr "序段編輯器要在怎樣的色彩空間下運作之設定"


msgid "Only Keyframes from Selected Channels"
msgstr "僅顯示所選通道的鍵幀"


msgid "Consider keyframes for active Object and/or its selected bones only (in timeline and when jumping between keyframes)"
msgstr "為作用中物體與/或僅其選取的骨骼 (時間軸中及在鍵幀中跳躍) 考慮鍵幀"


msgid "Sync Mode"
msgstr "同步模式"


msgid "How to sync playback"
msgstr "如何同步播放控制"


msgid "No Sync"
msgstr "無同步"


msgid "Do not sync, play every frame"
msgstr "不要同步，播放每一幀"


msgid "Frame Dropping"
msgstr "框幀丟落處理"


msgid "Drop frames if playback is too slow"
msgstr "如果播放太慢則丟落框幀"


msgid "AV-sync"
msgstr "AV 同步"


msgid "Sync to audio playback, dropping frames"
msgstr "同步音訊播放，丟落框幀"


msgid "Timeline Markers"
msgstr "時間軸標記"


msgid "Markers used in all timelines for the current scene"
msgstr "目前場景所有時間軸中使用的標記"


msgid "Tool Settings"
msgstr "工具設定"


msgid "Unit Settings"
msgstr "單位設定"


msgid "Unit editing settings"
msgstr "單位編輯選項"


msgid "Audio Muted"
msgstr "音訊靜音"


msgid "Play back of audio from Sequence Editor will be muted"
msgstr "序段編輯器的音訊播放會被靜音"


msgid "Audio Scrubbing"
msgstr "音訊隨播"


msgid "Play audio from Sequence Editor while scrubbing"
msgstr "當隨播時從序段編輯器播放音訊"


msgid "Audio Sync"
msgstr "音訊同步"


msgid "Play back and sync with audio clock, dropping frames if frame display is too slow"
msgstr "回播並與音訊時鐘同步，如果框幀顯示過慢則丟落"


msgid "Play back dropping frames if frame display is too slow"
msgstr "如果框幀顯示過慢則播放時丟落框幀"


msgid "Global Gravity"
msgstr "全域重力"


msgid "Use global gravity for all dynamics"
msgstr "為所有動態使用全域重力"


msgid "Enable the compositing node tree"
msgstr "啟用混成處理節點樹"


msgid "Use Preview Range"
msgstr "使用預覽範圍"


msgid "Stamp Note"
msgstr "戳印備註"


msgid "User defined note for the render stamping"
msgstr "算繪戳印的使用者定義節點"


msgid "View Settings"
msgstr "視圖設定"


msgid "Color management settings applied on image before saving"
msgstr "在影像儲存之前要套用的色彩管理設定"


msgid "World"
msgstr "世界"


msgid "World used for rendering the scene"
msgstr "用於算繪場景的世界"


msgid "Areas"
msgstr "區域"


msgid "Areas the screen is subdivided into"
msgstr "螢幕細分成的區域"


msgid "Animation Playing"
msgstr "動畫播放中"


msgid "Animation playback is active"
msgstr "動畫播放控制作用中"


msgid "Active scene to be edited in the screen"
msgstr "作用中場景於螢幕中編輯"


msgid "Maximize"
msgstr "最大化"


msgid "An area is maximized, filling this screen"
msgstr "讓某區域最大化，填滿這個螢幕"


msgid "All 3D View Editors"
msgstr "所有視圖 3D 視圖編輯器"


msgid "Animation Editors"
msgstr "動畫編輯器"


msgid "Clip Editors"
msgstr "剪輯編輯器"


msgid "Image Editors"
msgstr "影像編輯器"


msgid "Node Editors"
msgstr "節點編輯器"


msgid "Property Editors"
msgstr "屬性編輯器"


msgid "Sequencer Editors"
msgstr "序段編輯器"


msgid "Top-Left 3D Editor"
msgstr "左上 3D 編輯器"


msgid "Caching"
msgstr "快取處理"


msgid "The sound file is decoded and loaded into RAM"
msgstr "聲音檔被解碼並載入 RAM 中"


msgid "If the file contains multiple audio channels they are rendered to a single one"
msgstr "如果該檔案包含多個聲道，它們會被算錄為單聲道"


msgid "How strong the distance affects volume, depending on distance model"
msgstr "距離影響音量的強度有多少，取決於距離模型"


msgid "Inner Cone Angle"
msgstr "內圓錐角"


msgid "Angle of the inner cone, in degrees, inside the cone the volume is 100 %"
msgstr "內圓錐的角度，單位為度，圓錐內部音量為 100 %"


msgid "Outer Cone Angle"
msgstr "外圓錐角"


msgid "Angle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolated"
msgstr "外圓錐的角度，單位為度，此圓錐之外其音量為外圓錐音量，介於內圓錐與外圓錐音量之間者用插補處理"


msgid "Outer Cone Volume"
msgstr "外圓錐音量"


msgid "Volume outside the outer cone"
msgstr "外圓錐之外的音量"


msgid "Maximum distance for volume calculation, no matter how far away the object is"
msgstr "音量計算的最大距離，不管物體距離有多遠"


msgid "Reference distance at which volume is 100 %"
msgstr "參照距離，該處音量為 100 %"


msgctxt "Sound"
msgid "Mute"
msgstr "靜音"


msgid "Mute the speaker"
msgstr "讓喇叭靜音"


msgid "Playback pitch of the sound"
msgstr "回播聲音的音調"


msgid "Whether the source is relative to the camera or not"
msgstr "來源是否相對於攝影機"


msgid "How loud the sound is"
msgstr "聲音有多大聲"


msgid "Maximum Volume"
msgstr "最大音量"


msgid "Maximum volume, no matter how near the object is"
msgstr "最大音量，不管物體有多接近"


msgid "Minimum Volume"
msgstr "最小音量"


msgid "Minimum volume, no matter how far away the object is"
msgstr "最小音量，不管物體距離多遠"


msgid "Current Character"
msgstr "目前字元"


msgid "Index of current character in current line, and also start index of character in selection if one exists"
msgstr "目前字元位於目前列中的索引，以及如果有選取內容中的字元起始索引則為起始索引"


msgid "Current Line"
msgstr "目前列"


msgid "Current line, and start line of selection if one exists"
msgstr "目前列，以及如果有選取範圍的起始列則為起始列"


msgid "Current Line Index"
msgstr "目前文列索引"


msgid "Index of current TextLine in TextLine collection"
msgstr "TextLine 集合中目前 TextLine 的索引"


msgid "Filename of the text file"
msgstr "文字檔案的檔案名稱"


msgid "Text file has been edited since last save"
msgstr "上次儲存後有編輯過的文字檔案"


msgid "Memory"
msgstr "記憶體"


msgid "Text file is in memory, without a corresponding file on disk"
msgstr "文字檔位於記憶體中，磁碟中沒有相對應的檔案"


msgid "Modified"
msgstr "已修改"


msgid "Text file on disk is different than the one in memory"
msgstr "磁碟上的文字檔與記憶體中的不同"


msgid "Lines"
msgstr "線條"


msgid "Lines of text"
msgstr "文字的列"


msgid "Selection End Character"
msgstr "選取項結束字元"


msgid "Index of character after end of selection in the selection end line"
msgstr "在選取範圍末列中選取處末端之後的字元索引"


msgid "Selection End Line"
msgstr "選取範圍末列"


msgid "End line of selection"
msgstr "選取範圍的末列"


msgid "Register"
msgstr "註冊"


msgid "Register this text as a module on loading, Text name must end with \".py\""
msgstr "載入時將這段文字註冊為模組，文字名稱必須以「.py」結尾"


msgid "Tabs as Spaces"
msgstr "製表符如空格"


msgid "Automatically converts all new tabs into spaces"
msgstr "自動將所有的製表符轉換為空格"


msgid "Factor Blue"
msgstr "因子藍"


msgid "Factor Green"
msgstr "因子綠"


msgid "Factor Red"
msgstr "因子紅"


msgid "Node tree for node-based textures"
msgstr "基於節點的紋理之節點樹"


msgid "Procedural - create a ramp texture"
msgstr "程序性 - 建立漸變紋理"


msgid "Clouds"
msgstr "雲"


msgid "Procedural - create a cloud-like fractal noise texture"
msgstr "程序性 - 建立個類雲碎形噪訊紋理"


msgid "Distorted Noise"
msgstr "扭曲的噪訊"


msgid "Procedural - noise texture distorted by two noise algorithms"
msgstr "程序性 - 受二噪訊演算法扭曲噪訊紋理"


msgid "Environment Map"
msgstr "環境映射"


msgid "Create a render of the environment mapped to a texture"
msgstr "建立環境映射至紋理的算繪"


msgid "Image or Movie"
msgstr "影像或影片"


msgid "Allow for images or movies to be used as textures"
msgstr "允許影像或影片用作為紋理"


msgid "Magic"
msgstr "魔法"


msgid "Procedural - color texture based on trigonometric functions"
msgstr "程序性 - 基於三角測量函式的色彩紋理"


msgid "Marble"
msgstr "大理石"


msgid "Procedural - marble-like noise texture with wave generated bands"
msgstr "程序性 - 類大理石噪訊紋理帶有波形生成的條帶"


msgid "Musgrave"
msgstr "馬斯格雷夫"


msgid "Procedural - highly flexible fractal noise texture"
msgstr "程序性 - 高度彈性的碎形噪訊紋理"


msgid "Procedural - random noise, gives a different result every time, for every frame, for every pixel"
msgstr "程序性 - 隨機噪訊，每次、每幀、每像素都給予不同的結果"


msgid "Ocean"
msgstr "海洋"


msgid "Use a texture generated by an Ocean modifier"
msgstr "使用海洋修改器生成的紋理"


msgid "Point Density"
msgstr "點密度"


msgid "Stucci"
msgstr "史杜奇"


msgid "Procedural - create a fractal noise texture"
msgstr "程序性 - 建立個碎形噪訊紋理"


msgid "Voronoi"
msgstr "馮洛諾伊"


msgid "Procedural - create cell-like patterns based on Worley noise"
msgstr "程序性 - 建立基於噪訊的類巢格樣式"


msgid "Voxel Data"
msgstr "體素資料"


msgid "Create a 3D texture based on volumetric data"
msgstr "基於體積量測資料建立 3D 紋理"


msgid "Wood"
msgstr "木頭"


msgid "Procedural - wave generated bands or rings, with optional noise"
msgstr "程序性 - 波形生成的條帶或輪環，帶有選用的噪訊"


msgid "Make this a node-based texture"
msgstr "讓它變成以節點為基礎的紋理"


msgid "Show Alpha"
msgstr "顯示 Alpha"


msgid "Show Alpha in Preview Render"
msgstr "於預覽算繪中顯示 Alpha"


msgid "Blend Texture"
msgstr "混合紋理"


msgid "Procedural color blending texture"
msgstr "程序性色彩混合紋理"


msgid "Progression"
msgstr "漸進"


msgid "Style of the color blending"
msgstr "色彩混合的樣式"


msgid "Create a linear progression"
msgstr "建立一個線性漸進"


msgid "Create a quadratic progression"
msgstr "建立一個二次型漸進"


msgid "Create a progression easing from one step to the next"
msgstr "建立從一步緩變至下一步的漸進"


msgid "Diagonal"
msgstr "對角"


msgid "Create a diagonal progression"
msgstr "建立個對角漸進"


msgid "Spherical"
msgstr "球形"


msgid "Create a spherical progression"
msgstr "建立一個球形漸進"


msgid "Quadratic sphere"
msgstr "二次型球體"


msgid "Create a quadratic progression in the shape of a sphere"
msgstr "建立一個球體外型的二次型漸進"


msgid "Create a radial progression"
msgstr "建立一個放射狀漸進"


msgid "Flip Axis"
msgstr "翻轉軸向"


msgid "Flip the texture's X and Y axis"
msgstr "翻轉紋理的 X 與 Y 軸"


msgid "No flipping"
msgstr "無翻轉"


msgid "Clouds Texture"
msgstr "雲紋理"


msgid "Procedural noise texture"
msgstr "程序性噪訊紋理"


msgid "Determine whether Noise returns grayscale or RGB values"
msgstr "決定噪訊是要傳回灰階或 RGB 值"


msgid "Grayscale"
msgstr "灰階"


msgid "Size of derivative offset used for calculating normal"
msgstr "用於計算法線的衍生偏移大小"


msgid "Noise Basis"
msgstr "噪點基礎"


msgid "Noise basis used for turbulence"
msgstr "用於擾動的噪訊基礎"


msgid "Blender Original"
msgstr "Blender 原始"


msgid "Noise algorithm - Blender original: Smooth interpolated noise"
msgstr "噪訊演算法 - Bledner 原始：平滑插補噪訊"


msgid "Original Perlin"
msgstr "原始培林"


msgid "Noise algorithm - Original Perlin: Smooth interpolated noise"
msgstr "噪訊演算法 - 原始培林：平滑插補噪訊"


msgid "Improved Perlin"
msgstr "改良培林"


msgid "Noise algorithm - Improved Perlin: Smooth interpolated noise"
msgstr "噪訊演算法 - 改良的培林：平滑插補噪訊"


msgid "Voronoi F1"
msgstr "馮洛諾伊 F1"


msgid "Noise algorithm - Voronoi F1: Returns distance to the closest feature point"
msgstr "噪訊演算法 - 馮洛諾伊 F1：傳回與特徵點之間最接近的距離"


msgid "Voronoi F2"
msgstr "馮洛諾伊 F2"


msgid "Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point"
msgstr "噪訊演算法 - 馮洛諾伊 F2：傳回與特徵點之間第二個最接近的距離"


msgid "Voronoi F3"
msgstr "馮洛諾伊 F3"


msgid "Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point"
msgstr "噪訊演算法 - 馮洛諾伊 F3：傳回與第三個最接近特徵點的距離"


msgid "Voronoi F4"
msgstr "馮洛諾伊 F4"


msgid "Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point"
msgstr "噪訊演算法 - 馮洛諾伊 F4：傳回與第四個最接近特徵點的距離"


msgid "Voronoi F2-F1"
msgstr "馮洛諾伊 F2-F1"


msgid "Noise algorithm - Voronoi F1-F2"
msgstr "噪訊演算法 - 馮洛諾伊 F1-F2"


msgid "Voronoi Crackle"
msgstr "馮洛諾伊細碎"


msgid "Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges"
msgstr "噪訊演算法 - 馮洛諾伊細碎：馮洛諾伊鑲嵌附帶銳利邊線"


msgid "Cell Noise"
msgstr "巢格噪訊"


msgid "Noise algorithm - Cell Noise: Square cell tessellation"
msgstr "噪訊演算法 - 巢格噪訊：方形巢格鑲嵌"


msgid "Noise Depth"
msgstr "噪訊深度"


msgid "Depth of the cloud calculation"
msgstr "雲計算的深度"


msgid "Noise Size"
msgstr "噪訊大小"


msgid "Scaling for noise input"
msgstr "噪訊輸入的縮放"


msgid "Noise Type"
msgstr "噪訊類型"


msgid "Soft"
msgstr "柔軟"


msgid "Generate soft noise (smooth transitions)"
msgstr "生成軟噪訊 (平滑過度)"


msgid "Hard"
msgstr "剛硬"


msgid "Generate hard noise (sharp transitions)"
msgstr "生成硬噪訊 (銳利過度)"


msgid "Procedural distorted noise texture"
msgstr "程序性扭曲的噪訊紋理"


msgid "Distortion Amount"
msgstr "扭曲量"


msgid "Amount of distortion"
msgstr "扭曲的量"


msgid "Noise Distortion"
msgstr "噪訊扭曲"


msgid "Noise basis for the distortion"
msgstr "用於扭曲的噪訊基礎"


msgid "Environment map texture"
msgstr "環境映射紋理"


msgid "Get the environment map associated with this texture"
msgstr "取得與此紋理相關的環境映射"


msgid "Filter Eccentricity"
msgstr "過濾器離心"


msgid "Maximum eccentricity (higher gives less blur at distant/oblique angles, but is also slower)"
msgstr "最大離心 (較高的值於遠/斜角較不模糊，但也較慢)"


msgid "Filter Probes"
msgstr "過濾器探針"


msgid "Maximum number of samples (higher gives less blur at distant/oblique angles, but is also slower)"
msgstr "取樣的最大量 (較高的值於遠/斜角較不模糊，但也較慢)"


msgid "Filter Size"
msgstr "過濾器大小"


msgid "Multiply the filter size used by MIP Map and Interpolation"
msgstr "過濾器使用的大小乘以 MIP 映射與插補"


msgid "Filter"
msgstr "過濾器"


msgid "Texture filter to use for sampling image"
msgstr "為取樣影像使用的紋理過濾器"


msgid "Area"
msgstr "區域"


msgid "Source image file to read the environment map from"
msgstr "要從何來源影像檔讀取環境映射"


msgid "Minimum Filter Size"
msgstr "最小過濾器尺寸"


msgid "Use Filter Size as a minimal filter value in pixels"
msgstr "使用過濾器為最小過濾器值，單位為像素"


msgid "MIP Map"
msgstr "MIP 映射"


msgid "Use auto-generated MIP maps for the image"
msgstr "為影像使用自動生成 MIP 映射"


msgid "MIP Map Gaussian filter"
msgstr "MIP 映射高斯過濾器"


msgid "Use Gauss filter to sample down MIP maps"
msgstr "使用高斯過濾器來降低 MIP 映射取樣"


msgid "Image Texture"
msgstr "影像紋理"


msgid "Checker Distance"
msgstr "棋盤格距離"


msgid "Distance between checker tiles"
msgstr "棋盤鋪排格之間的距離"


msgid "Crop Maximum X"
msgstr "裁切最大 X 值"


msgid "Maximum X value to crop the image"
msgstr "裁切影像的最大 X 值"


msgid "Crop Maximum Y"
msgstr "裁切最大 Y 值"


msgid "Maximum Y value to crop the image"
msgstr "裁切影像的最大 Y 值"


msgid "Crop Minimum X"
msgstr "裁切最小 X 值"


msgid "Minimum X value to crop the image"
msgstr "裁切影像的最小 X 值"


msgid "Crop Minimum Y"
msgstr "裁切最小 Y 值"


msgid "Minimum Y value to crop the image"
msgstr "裁切影像的最小 Y 值"


msgid "Extension"
msgstr "延伸"


msgid "How the image is extrapolated past its original bounds"
msgstr "影像如何外推出其原始邊界"


msgid "Extend by repeating edge pixels of the image"
msgstr "藉重復影像的邊線像素來延伸"


msgid "Clip to image size and set exterior pixels as transparent"
msgstr "剪輯影像大小，並設定外部像素為透明"


msgid "Clip Cube"
msgstr "剪輯方塊"


msgid "Clip to cubic-shaped area around the image and set exterior pixels as transparent"
msgstr "在影像周圍剪輯個方塊外形區域，並設定外部像素為透明"


msgid "Cause the image to repeat horizontally and vertically"
msgstr "讓影像水平與垂直重復"


msgid "Checker"
msgstr "棋盤"


msgid "Cause the image to repeat in checker board pattern"
msgstr "讓影像以棋盤板樣式重復"


msgid "Invert Alpha"
msgstr "反轉 Alpha"


msgid "Invert all the alpha values in the image"
msgstr "反轉所有影像中的 alpha 值"


msgid "Repeat X"
msgstr "重復 X"


msgid "Repetition multiplier in the X direction"
msgstr "重復增生者於 X 軸方向"


msgid "Repeat Y"
msgstr "重復 Y"


msgid "Repetition multiplier in the Y direction"
msgstr "重復增生者於 Y 軸方向"


msgid "Use the alpha channel information in the image"
msgstr "使用影像中的 alpha 通道資訊"


msgid "Calculate Alpha"
msgstr "計算 Alpha"


msgid "Calculate an alpha channel based on RGB values in the image"
msgstr "基於影像中的 RGB 值計算 alpha 通道"


msgid "Checker Even"
msgstr "棋盤格奇數"


msgid "Even checker tiles"
msgstr "奇數的棋盤鋪排格"


msgid "Checker Odd"
msgstr "棋盤格偶數"


msgid "Odd checker tiles"
msgstr "偶數的棋盤鋪排格"


msgid "Derivative Map"
msgstr "衍生映射"


msgid "Use red and green as derivative values"
msgstr "使用紅與綠為衍生值"


msgid "Interpolate pixels using selected filter"
msgstr "使用選取的過濾器插補像素"


msgid "Mirror X"
msgstr "鏡像 X"


msgid "Mirror the image repetition on the X direction"
msgstr "以鏡像方式讓影像於 X 軸方向重復"


msgid "Mirror Y"
msgstr "鏡像 Y"


msgid "Mirror the image repetition on the Y direction"
msgstr "以鏡像方式讓影像於 Y 軸方向重復"


msgid "Normal Map"
msgstr "法線映射"


msgid "Use image RGB values for normal mapping"
msgstr "將影像 RGB 值用於法線映射處理"


msgid "Magic Texture"
msgstr "魔法紋理"


msgid "Depth of the noise"
msgstr "噪訊的深度"


msgid "Turbulence of the noise"
msgstr "噪訊的擾動"


msgid "Marble Texture"
msgstr "大理石紋理"


msgid "Pattern"
msgstr "樣式"


msgid "Use soft marble"
msgstr "使用柔大理石"


msgid "Sharp"
msgstr "銳利"


msgid "Use more clearly defined marble"
msgstr "使用更清晰定義的大理石"


msgid "Sharper"
msgstr "更銳利"


msgid "Use very clearly defined marble"
msgstr "使用非常清晰定義的大理石"


msgid "Noise Basis 2"
msgstr "噪訊基礎 2"


msgid "Sin"
msgstr "Sin"


msgid "Use a sine wave to produce bands"
msgstr "使用 sine 波形產生條帶"


msgid "Saw"
msgstr "鋸齒"


msgid "Use a saw wave to produce bands"
msgstr "使用鋸齒波形產生條帶"


msgid "Tri"
msgstr "三角"


msgid "Use a triangle wave to produce bands"
msgstr "使用三角波形來產生條帶"


msgid "Turbulence of the bandnoise and ringnoise types"
msgstr "條帶噪訊與輪環噪訊類型的擾動"


msgid "Procedural musgrave texture"
msgstr "程序性馬斯格雷夫紋理"


msgid "Highest Dimension"
msgstr "最大維度"


msgid "Highest fractal dimension"
msgstr "最大碎形維度"


msgid "Gain"
msgstr "增益"


msgid "The gain multiplier"
msgstr "增益乘數"


msgid "Lacunarity"
msgstr "缺空"


msgid "Gap between successive frequencies"
msgstr "成功頻率之間的間隔"


msgid "Fractal noise algorithm"
msgstr "碎形噪訊演算法"


msgid "Multifractal"
msgstr "多碎形"


msgid "Use Perlin noise as a basis"
msgstr "使用培林噪訊作為基礎"


msgid "Ridged Multifractal"
msgstr "嵴式多碎形"


msgid "Use Perlin noise with inflection as a basis"
msgstr "使用培林噪訊作為基礎"


msgid "Hybrid Multifractal"
msgstr "混式多碎形"


msgid "Use Perlin noise as a basis, with extended controls"
msgstr "使用培林噪訊作為基礎，含擴展控制項"


msgid "fBM"
msgstr "fBM"


msgid "Fractal Brownian Motion, use Brownian noise as a basis"
msgstr "碎形布朗運動，使用布朗噪訊作為基礎"


msgid "Hetero Terrain"
msgstr "異質地形"


msgid "Similar to multifractal"
msgstr "類似多碎形"


msgid "Noise Intensity"
msgstr "噪訊強度"


msgid "Intensity of the noise"
msgstr "噪訊的強度"


msgid "Octaves"
msgstr "八位組"


msgid "Number of frequencies used"
msgstr "使用的頻率數"


msgid "The fractal offset"
msgstr "碎形偏移"


msgid "Noise Texture"
msgstr "噪訊紋理"


msgid "Settings for the Ocean texture"
msgstr "海洋紋理的設定"


msgid "The ocean data associated with this texture"
msgstr "與此紋理相關的海洋資料"


msgid "Settings for the Point Density texture"
msgstr "「點密度」紋理的設定"


msgid "The point density settings associated with this texture"
msgstr "與此紋理相關的點密度設定"


msgid "Stucci Texture"
msgstr "史杜奇紋理"


msgid "Plastic"
msgstr "塑性"


msgid "Use standard stucci"
msgstr "使用標準史杜奇"


msgid "Wall in"
msgstr "壁入"


msgid "Create Dimples"
msgstr "建立小凹"


msgid "Wall out"
msgstr "壁出"


msgid "Create Ridges"
msgstr "建立凸嵴"


msgid "Procedural voronoi texture"
msgstr "程序性馮洛諾伊紋理"


msgid "Coloring"
msgstr "色彩處理"


msgid "Intensity"
msgstr "強度"


msgid "Only calculate intensity"
msgstr "僅計算強度"


msgid "Color cells by position"
msgstr "依位置為巢格上色"


msgid "Position and Outline"
msgstr "位置與大綱"


msgid "Use position plus an outline based on F2-F1"
msgstr "使用位置加上基於 F2-F1 的大綱"


msgid "Position, Outline, and Intensity"
msgstr "位置、大綱、強度"


msgid "Multiply position and outline by intensity"
msgstr "位置與大綱乘以強度"


msgid "Distance Metric"
msgstr "距離度量"


msgid "Algorithm used to calculate distance of sample points to feature points"
msgstr "用來計算取樣點至特徵點距離的演算法"


msgid "Actual Distance"
msgstr "實際距離"


msgid "sqrt(x*x+y*y+z*z)"
msgstr "sqrt(x*x+y*y+z*z)"


msgid "Distance Squared"
msgstr "距離開方"


msgid "(x*x+y*y+z*z)"
msgstr "(x*x+y*y+z*z)"


msgid "Manhattan"
msgstr "曼哈頓"


msgid "The length of the distance in axial directions"
msgstr "軸向距離的長度"


msgid "Chebychev"
msgstr "切比雪夫"


msgid "The length of the longest Axial journey"
msgstr "最長的軸旅程長度"


msgid "Minkowski 1/2"
msgstr "閔考斯基 1/2"


msgid "Set Minkowski variable to 0.5"
msgstr "將閔考斯基變數設為 0.5"


msgid "Minkowski 4"
msgstr "閔考斯基 4"


msgid "Set Minkowski variable to 4"
msgstr "將閔考斯基變數設為 4"


msgid "Minkowski"
msgstr "閔考斯基"


msgid "Use the Minkowski function to calculate distance (exponent value determines the shape of the boundaries)"
msgstr "使用閔考斯基函式來計算距離 (指數值決定界限的外形)"


msgid "Minkowski Exponent"
msgstr "閔考斯基指數"


msgid "Minkowski exponent"
msgstr "閔考斯基指數"


msgid "Scales the intensity of the noise"
msgstr "縮放噪訊的強度"


msgid "Weight 1"
msgstr "權重 1"


msgid "Voronoi feature weight 1"
msgstr "馮洛諾伊特徵權重 1"


msgid "Weight 2"
msgstr "權重 2"


msgid "Voronoi feature weight 2"
msgstr "馮洛諾伊特徵權重 2"


msgid "Weight 3"
msgstr "權重 3"


msgid "Voronoi feature weight 3"
msgstr "馮洛諾伊特徵權重 3"


msgid "Weight 4"
msgstr "權重 4"


msgid "Voronoi feature weight 4"
msgstr "馮洛諾伊特徵權重 4"


msgid "Settings for the Voxel Data texture"
msgstr "體素資料紋理的設定"


msgid "The voxel data associated with this texture"
msgstr "與此紋理相關的體素資料"


msgid "Wood Texture"
msgstr "木頭紋理"


msgid "Bands"
msgstr "條帶"


msgid "Use standard wood texture in bands"
msgstr "條帶使用標準木頭紋理"


msgid "Rings"
msgstr "輪環"


msgid "Use wood texture in rings"
msgstr "輪環使用木頭紋理"


msgid "Band Noise"
msgstr "條帶噪訊"


msgid "Add noise to standard wood"
msgstr "添加噪訊至標準木紋"


msgid "Ring Noise"
msgstr "輪環噪訊"


msgid "Add noise to rings"
msgstr "添加噪訊至輪環"


msgid "Vector Font"
msgstr "向量字型"


msgid "Vector font for Text objects"
msgstr "文字物體的向量字型"


msgid "Window Manager"
msgstr "視窗管理器"


msgid "Category"
msgstr "分類"


msgid "Search"
msgstr "搜尋"


msgid "Search within the selected filter"
msgstr "在所選過濾器中搜尋"


msgid "Support"
msgstr "支援"


msgid "Display support level"
msgstr "顯示支援等級"


msgid "Official"
msgstr "官方"


msgid "Officially supported"
msgstr "官方支援"


msgid "Community"
msgstr "社群"


msgid "Maintained by community developers"
msgstr "由社群開發者維護"


msgid "Testing"
msgstr "測試中"


msgid "Newly contributed scripts (excluded from release builds)"
msgstr "新貢獻的指令稿 (未包含於於發行組建中)"


msgid "Text Clipboard"
msgstr "文字剪貼簿"


msgid "Key Configurations"
msgstr "按鍵組態"


msgid "Registered key configurations"
msgstr "註冊的按鍵組態"


msgid "Operators"
msgstr "操作器"


msgid "Operator registry"
msgstr "操作器註冊"


msgid "Windows"
msgstr "視窗"


msgid "Open windows"
msgstr "開啟視窗"


msgid "Ambient Color"
msgstr "周遭色彩"


msgid "Ambient color of the world"
msgstr "世界的周遭色彩"


msgid "The color range that will be mapped to 0-1"
msgstr "色彩範圍會映射為 0-1"


msgid "Cycles World Settings"
msgstr "Cycles 世界設定"


msgid "Cycles world settings"
msgstr "Cycles 世界設定"


msgid "Amount of exponential color correction for light"
msgstr "光的指數色彩校正量"


msgid "Horizon Color"
msgstr "水平色彩"


msgid "Color at the horizon"
msgstr "水平線處色彩"


msgid "Lighting"
msgstr "光照"


msgid "World lighting settings"
msgstr "世界光照設定"


msgid "Mist"
msgstr "迷霧"


msgid "World mist settings"
msgstr "世界迷霧設定"


msgid "Node tree for node based worlds"
msgstr "以節點為基礎的世界其節點樹"


msgid "Use shader nodes to render the world"
msgstr "使用著色器節點來算繪世界"


msgid "Blend Sky"
msgstr "混合天空"


msgid "Render background with natural progression from horizon to zenith"
msgstr "從水平線至天頂以自然進展算繪背景"


msgid "Paper Sky"
msgstr "紙幕天空"


msgid "Flatten blend or texture coordinates"
msgstr "弄平混合或紋理座標系"


msgid "Real Sky"
msgstr "真實天空"


msgid "Render background with a real horizon, relative to the camera angle"
msgstr "以真實水平算繪背景，相對於攝影機角度"


msgid "Zenith Color"
msgstr "天頂色彩"


msgid "Color at the zenith"
msgstr "天頂處色彩"


msgid "Base type for IK solver parameters"
msgstr "IK 解算器參數的基礎類型"


msgid "IK Solver"
msgstr "IK 解算器"


msgid "IK solver for which these parameters are defined"
msgstr "這些參數定義的 IK 解算器"


msgid "Standard"
msgstr "標準"


msgid "Original IK solver"
msgstr "原始 IK 解算器"


msgid "iTaSC"
msgstr "iTaSC"


msgid "Multi constraint, stateful IK solver"
msgstr "多約束，有狀態性 IK 解算器"


msgid "bItasc"
msgstr "bItasc"


msgid "Parameters for the iTaSC IK solver"
msgstr "iTaSC IK 解算器的參數"


msgid "Epsilon"
msgstr "Epsilon"


msgid "Singular value under which damping is progressively applied (higher values=more stability, less reactivity - default=0.1)"
msgstr "減緩漸進套用下的單一值 (較高值=較穩定、較少反應 - 預設=0.1)"


msgid "Maximum damping coefficient when singular value is nearly 0 (higher values=more stability, less reactivity - default=0.5)"
msgstr "當單一值幾近 0 時的最大減緩係數 (較高值=較穩定、較少反應 - 預設=0.5)"


msgid "Feedback"
msgstr "回饋"


msgid "Feedback coefficient for error correction, average response time is 1/feedback (default=20)"
msgstr "錯誤校正、平均回應時間的回饋係數為 1/feedback (預設=20)"


msgid "Maximum number of iterations for convergence in case of reiteration"
msgstr "收斂用的迭代最大次數，避免重復迭代"


msgid "Animation"
msgstr "動畫"


msgid "Stateless solver computing pose starting from current action and non-IK constraints"
msgstr "無狀態性解算器會從目前動作與非 IK 約束計開始算姿勢"


msgid "Simulation"
msgstr "模擬"


msgid "State-full solver running in real-time context and ignoring actions and non-IK constraints"
msgstr "完態解算器以實時情境執行，會忽略動作與非 IK 約束"


msgid "Precision"
msgstr "精度"


msgid "Precision of convergence in case of reiteration"
msgstr "收斂的精準度，避免重復迭代"


msgid "Reiteration"
msgstr "重復迭代"


msgid "Defines if the solver is allowed to reiterate (converge until precision is met) on none, first or all frames"
msgstr "定義是否允許解算器重復迭代 (收斂直到達精準度為止) 為無、第一或所有幀"


msgid "The solver does not reiterate, not even on first frame (starts from rest pose)"
msgstr "解算器不重復迭代，甚至首幀都不 (從靜止姿勢開始)"


msgid "Initial"
msgstr "初始"


msgid "The solver reiterates (converges) on the first frame but not on subsequent frame"
msgstr "解算器重復迭代 (收斂) 首幀，但後續框幀則無"


msgid "The solver reiterates (converges) on all frames"
msgstr "解算器重復迭代 (收斂) 所有框幀"


msgid "Solver"
msgstr "解算器"


msgid "Solving method selection: automatic damping or manual damping"
msgstr "解算方法選取：自動減幅或手動減幅"


msgid "Selective Damped Least Square"
msgstr "選擇性減幅最小平方法"


msgid "Damped Least Square with Numerical Filtering"
msgstr "以數值過濾達成減幅的最小平方法"


msgid "Num steps"
msgstr "步數"


msgid "Divide the frame interval into this many steps"
msgstr "劃分框幀間隔為這麼多步"


msgid "Max step"
msgstr "最多步"


msgid "Higher bound for timestep in second in case of automatic substeps"
msgstr "時間步的上邊界，單位為秒，避免自動細分步"


msgid "Min step"
msgstr "最少步"


msgid "Lower bound for timestep in second in case of automatic substeps"
msgstr "時間步的下邊界，單位為秒，避免自動細分步"


msgid "Auto step"
msgstr "自動步"


msgid "Automatically determine the optimal number of steps for best performance/accuracy trade off"
msgstr "自動決定最佳步數以取得最好效能/精確度"


msgid "Maximum joint velocity in rad/s (default=50)"
msgstr "最高關節速度，單位為弧度/s (預設=50)"


msgid "Settings for image formats"
msgstr "影像格式的設定"


msgid "B"
msgstr "B"


msgid "Log conversion reference blackpoint"
msgstr "參照黑點的對數轉換"


msgid "G"
msgstr "G"


msgid "Log conversion gamma"
msgstr "伽瑪的對數轉換"


msgid "Log conversion reference whitepoint"
msgstr "參照白點的對數轉換"


msgid "Color Depth"
msgstr "色深"


msgid "Bit depth per channel"
msgstr "每個通道的位元深度"


msgid "8 bit color channels"
msgstr "8 位元色彩通道"


msgid "10 bit color channels"
msgstr "10 位元色彩通道"


msgid "12 bit color channels"
msgstr "12 位色彩通道"


msgid "16 bit color channels"
msgstr "16 位元色彩通道"


msgid "32 bit color channels"
msgstr "32 位元色彩通道"


msgid "Choose BW for saving grayscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channels"
msgstr "選擇黑白來儲存灰階影像，選擇 RGB 來儲存紅、綠、藍通道，選擇 RGBA 來儲存紅、綠、藍與 alpha 通道"


msgid "Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)"
msgstr "以 8 位元灰階儲存影像 (僅支持 PNG、JPEG、TGA、TIF)"


msgid "Images are saved with RGB (color) data"
msgstr "儲存影像附帶 RGB (色彩) 資料"


msgid "Images are saved with RGB and Alpha data (if supported)"
msgstr "儲存影像附帶 RGB 與 Alpha 資料 (如果支援的話)"


msgid "Compression"
msgstr "壓縮"


msgid "Amount of time to determine best compression: 0 = no compression with fast file output, 100 = maximum lossless compression with slow file output"
msgstr "判定最佳壓縮的時間：0 = 無壓縮最快檔案輸出，100 = 最佳無損壓縮緩慢檔案輸出"


msgid "Codec settings for OpenEXR"
msgstr "OpenEXR 的編解碼設定"


msgid "Pxr24 (lossy)"
msgstr "Pxr24 (有損)"


msgid "ZIP (lossless)"
msgstr "ZIP (無損)"


msgid "PIZ (lossless)"
msgstr "PIZ (無損)"


msgid "RLE (lossless)"
msgstr "RLE (無損)"


msgid "ZIPS (lossless)"
msgstr "ZIPS (無損)"


msgid "B44 (lossy)"
msgstr "B44 (有損)"


msgid "B44A (lossy)"
msgstr "B44A (有損)"


msgid "DWAA (lossy)"
msgstr "DWAA (有損)"


msgid "File format to save the rendered images as"
msgstr "將算繪影像另存為檔案格式"


msgid "Quality for image formats that support lossy compression"
msgstr "支援無損壓縮的影像格式其品質"


msgid "Log"
msgstr "對數"


msgid "Convert to logarithmic color space"
msgstr "轉換至對數色彩空間"


msgid "Cinema (48)"
msgstr "Cinema (48)"


msgid "Use Openjpeg Cinema Preset (48fps)"
msgstr "使用 Opnejpeg Cinema 預置 (48fps)"


msgid "Cinema"
msgstr "Cinema"


msgid "Use Openjpeg Cinema Preset"
msgstr "使用 Openjpeg Cinema 預置"


msgid "YCC"
msgstr "YCC"


msgid "Save luminance-chrominance-chrominance channels instead of RGB colors"
msgstr "使用輝度-彩度-彩度通道來代替 RGB 通道"


msgid "When rendering animations, save JPG preview images in same directory"
msgstr "當算繪動畫時, 在相同的目錄下儲存 JPG 預覽影像"


msgid "Z Buffer"
msgstr "Z 緩衝"


msgid "Save the z-depth per pixel (32 bit unsigned int z-buffer)"
msgstr "儲存每個像素的 Z 深度 (32 位元無號整型 Z 緩衝)"


msgid "Format of multiview media"
msgstr "多重視圖媒體的格式"


msgid "Image Preview"
msgstr "影像預覽"


msgid "Preview image and icon"
msgstr "預覽影像與圖示"


msgid "Icon ID"
msgstr "圖示 ID"


msgid "Icon Pixels"
msgstr "圖示像素"


msgid "Icon pixels, as bytes (always RGBA 32bits)"
msgstr "圖示像素，單位為位元組 (永遠 RGBA 32 位元)"


msgid "Icon Size"
msgstr "圖示大小"


msgid "Width and height in pixels"
msgstr "寬度與高度，單位為像素"


msgid "Image Pixels"
msgstr "影像像素"


msgid "Image pixels, as bytes (always RGBA 32bits)"
msgstr "影像像素，單位為位元組 (永遠 RGBA 32 位元)"


msgid "Image Size"
msgstr "影像大小"


msgid "Custom Image"
msgstr "自訂影像"


msgid "Fields per Frame"
msgstr "每幀場數"


msgid "Number of fields per rendered frame (2 fields is 1 image)"
msgstr "每個算繪幀的場數 (2 場為 1 影像)"


msgid "Current frame number in image sequence or movie"
msgstr "影像序段或影片中的目前幀號"


msgid "Number of images of a movie to use"
msgstr "影片要使用的影像數量"


msgid "Offset the number of the frame to use in the animation"
msgstr "在動畫中要使用的偏移幀數"


msgid "Global starting frame of the movie/sequence, assuming first picture has a #1"
msgstr "影片/序段的全域起始幀，假定第一張圖片有個 #1"


msgid "Layer in multilayer image"
msgstr "多層影像中的層"


msgid "Pass"
msgstr "通遞"


msgid "Pass in multilayer image"
msgstr "於多層影像中通遞"


msgid "View in multilayer image"
msgstr "多層影像中的視圖"


msgid "Auto Refresh"
msgstr "自動重新整理"


msgid "Always refresh image on frame changes"
msgstr "總是在框幀變動後重新整理"


msgid "Cycle the images in the movie"
msgstr "在影片中循環影像"


msgid "Image Paint Capabilities"
msgstr "影像繪製能力"


msgid "Has Accumulate"
msgstr "有累加"


msgid "Has Radius"
msgstr "有半徑"


msgid "Has Space Attenuation"
msgstr "有空間衰減"


msgid "Key Configuration"
msgstr "按鍵組態"


msgid "Input configuration, including keymaps"
msgstr "輸入組態，包括按鍵映射表"


msgid "Indicates that a keyconfig was defined by the user"
msgstr "由使用者自訂鍵設定"


msgid "Key Maps"
msgstr "按鍵映射"


msgid "Key maps configured as part of this configuration"
msgstr "按鍵功能映射表為目前設定的一部分"


msgid "Name of the key configuration"
msgstr "鍵設定的名稱"


msgid "Key Map"
msgstr "按鍵映射"


msgid "Modal Keymap"
msgstr "典範按鍵映射表"


msgid "Indicates that a keymap is used for translate modal events for an operator"
msgstr "表示該按鍵映射用於翻譯一個操作器的典範事件"


msgid "Keymap is defined by the user"
msgstr "使用者定義的按鍵映射"


msgid "Items"
msgstr "項目"


msgid "Items in the keymap, linking an operator to an input event"
msgstr "按鍵映射表中的項目，用於連結操作器與輸入事件"


msgid "Name of the key map"
msgstr "按鍵映射的名稱"


msgid "Region Type"
msgstr "區域類型"


msgid "Optional region type keymap is associated with"
msgstr "可選的區域性按鍵功能映射表對象"


msgid "Window"
msgstr "視窗"


msgid "Header"
msgstr "標頭欄"


msgid "Temporary"
msgstr "暫時"


msgid "Tools"
msgstr "工具"


msgid "Tool Properties"
msgstr "工具屬性"


msgid "Children Expanded"
msgstr "子代擴展"


msgid "Children expanded in the user interface"
msgstr "使用者介面的子代擴展"


msgid "Items Expanded"
msgstr "項目擴展"


msgid "Expanded in the user interface"
msgstr "使用者介面的擴展"


msgid "Space Type"
msgstr "空間類型"


msgid "Optional space type keymap is associated with"
msgstr "按鍵映射與之關聯的選用空間類型"


msgid "Key Map Item"
msgstr "按鍵映射項目"


msgid "Item in a Key Map"
msgstr "按鍵映射中的項目"


msgid "Activate or deactivate item"
msgstr "使用或不使用項目"


msgid "Alt"
msgstr "Alt"


msgid "Alt key pressed"
msgstr "按住 Alt 鍵"


msgid "Any"
msgstr "任意"


msgid "Any modifier keys pressed"
msgstr "按住任意修飾鍵"


msgid "Ctrl"
msgstr "Ctrl"


msgid "Control key pressed"
msgstr "按住 Ctrl 鍵"


msgid "ID of the item"
msgstr "項目的 ID"


msgid "Identifier of operator to call on input event"
msgstr "於輸入事件呼叫的操作器辨識符"


msgid "Is this keymap item user defined (doesn't just replace a builtin item)"
msgstr "目前按鍵映射項目是否被使用者自訂 (不只是替換內建項目)"


msgid "User Modified"
msgstr "使用者已修改"


msgid "Is this keymap item modified by the user"
msgstr "目前按鍵映射是否被使用者修改"


msgid "Regular key pressed as a modifier"
msgstr "按壓一般按鍵作為修飾鍵"


msgid "Map Type"
msgstr "映射類型"


msgid "Type of event mapping"
msgstr "事件映射的類型"


msgid "Keyboard"
msgstr "鍵盤"


msgid "Text Input"
msgstr "文字輸入"


msgid "Name of operator (translated) to call on input event"
msgstr "於輸入事件呼叫的操作器 (翻譯後) 名稱"


msgid "OS Key"
msgstr "作業系統鍵"


msgid "Operating system key pressed"
msgstr "按住操作系統按鍵"


msgid "Properties to set when the operator is called"
msgstr "當操作器呼叫時要設定的屬性"


msgid "Property Value"
msgstr "屬性值"


msgid "The value this event translates to in a modal keymap"
msgstr "此事件翻譯為典範按鍵映射的值"


msgid "Shift"
msgstr "Shift"


msgid "Shift key pressed"
msgstr "按住 Shift 鍵"


msgid "Show key map event and property details in the user interface"
msgstr "顯示按鍵映射事件以及使用者介面中的屬性細節"


msgid "Type of event"
msgstr "事件的類型"


msgid "Press"
msgstr "按壓"


msgid "Release"
msgstr "放開"


msgid "Click"
msgstr "點擊"


msgid "Double Click"
msgstr "雙擊"


msgid "North"
msgstr "北"


msgid "North-East"
msgstr "東北"


msgid "East"
msgstr "東"


msgid "South-East"
msgstr "東南"


msgid "South"
msgstr "南"


msgid "South-West"
msgstr "西南"


msgid "West"
msgstr "西"


msgid "North-West"
msgstr "西北"


msgid "Bezier curve point with two handles defining a Keyframe on an F-Curve"
msgstr "以兩個控制桿於 F 曲線定義鍵幀的貝茲曲線點"


msgid "Left Handle"
msgstr "左控制桿"


msgid "Coordinates of the left handle (before the control point)"
msgstr "左控制桿的座標軸 (在控制點之前)"


msgid "Left Handle Type"
msgstr "左控制桿類型"


msgid "Automatic"
msgstr "自動"


msgid "Auto Clamped"
msgstr "自動緊固"


msgid "Auto handles clamped to not overshoot"
msgstr "自動控制緊固不要過衝"


msgid "Right Handle"
msgstr "右控制桿"


msgid "Coordinates of the right handle (after the control point)"
msgstr "右控制桿的座標軸 (在控制點之後)"


msgid "Right Handle Type"
msgstr "右控制桿類型"


msgid "Interpolation method to use for segment of the F-Curve from this Keyframe until the next Keyframe"
msgstr "從此鍵幀直至下個鍵幀 F 曲線的分段要使用的插補方法"


msgid "No interpolation, value of A gets held until B is encountered"
msgstr "無插補，A 的值會留住直到遭遇 B"


msgid "Smooth interpolation between A and B, with some control over curve shape"
msgstr "A 與 B 之間平滑插補，以曲線外形做些微控制"


msgid "Left handle selection status"
msgstr "左控制桿選取狀態"


msgid "Right handle selection status"
msgstr "右控制桿選取狀態"


msgid "Type of keyframe (for visual purposes only)"
msgstr "鍵幀的類型 (僅適用於視覺用途)"


msgid "Keyframe"
msgstr "鍵幀"


msgid "Breakdown"
msgstr "分解"


msgid "Extreme"
msgstr "極限"


msgid "Keying Set"
msgstr "鍵處理集"


msgid "Settings that should be keyframed together"
msgstr "應一同鍵幀處理的設定值"


msgid "A short description of the keying set"
msgstr "鍵處理集的簡短描述"


msgid "If this is set, the Keying Set gets a custom ID, otherwise it takes the name of the class used to define the Keying Set (for example, if the class name is \"BUILTIN_KSI_location\", and bl_idname is not set by the script, then bl_idname = \"BUILTIN_KSI_location\")"
msgstr "如果這沒設定的話，鍵處理集會取得自訂 ID，否則它會採用定義鍵處理集的類別名稱 (舉例來說，如果類別名稱為「BUILTIN_KSI_location」，且尚未透過指令稿設定 bl_idname，那麼 bl_idname = \"BUILTIN_KSI_location\")"


msgid "UI Name"
msgstr "UI 名稱"


msgid "Absolute"
msgstr "絕對"


msgid "Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)"
msgstr "鍵處理集定義要被鍵幀處理的特定路徑/設定值 (例：不依賴情境資訊)"


msgid "Paths"
msgstr "路徑"


msgid "Keying Set Paths to define settings that get keyframed together"
msgstr "定義取得一同被鍵幀處理的設定其鍵處理集路徑"


msgid "Type Info"
msgstr "類型資訊"


msgid "Callback function defines for built-in Keying Sets"
msgstr "定義內建鍵處理集的回傳函式"


msgid "Only insert keyframes where they're needed in the relevant F-Curves"
msgstr "僅在依賴的 F 曲線需要鍵幀時才插入鍵幀"


msgid "Insert keyframes based on 'visual transforms'"
msgstr "基於「視覺變換」插入鍵幀"


msgid "Insert a keyframe on each of the already existing F-Curves"
msgstr "在每個已存在 F 曲線上插入鍵幀"


msgid "Available"
msgstr "可用"


msgid "Insert keyframes for additional location offset"
msgstr "為額外的位置偏移插入鍵幀"


msgid "Insert keyframes for additional rotation offset"
msgstr "為額外的旋轉偏移插入鍵幀"


msgid "Delta Rotation"
msgstr "增減旋轉"


msgid "Insert keyframes for additional scaling factor"
msgstr "為額外的縮放係數插入鍵幀"


msgid "Insert a keyframe on each of the location and rotation channels"
msgstr "在每個位置通道與旋轉通道上插入鍵幀"


msgid "LocRot"
msgstr "位旋"


msgid "Insert a keyframe on each of the location and scale channels"
msgstr "在每個位置通道與縮放通道上插入鍵幀"


msgid "LocScale"
msgstr "位縮"


msgid "Insert a keyframe on each of the rotation and scale channels"
msgstr "在每個旋轉與縮放通道上插入鍵幀"


msgid "RotScale"
msgstr "旋縮"


msgid "Insert a keyframe on each of the location channels, taking into account effects of constraints "
msgstr "在每個位置通道上插入鍵幀，也將約束的效果納入計算"


msgid "Visual Location"
msgstr "視覺位置"


msgid "Insert a keyframe on each of the location and rotation channels, taking into account effects of constraints "
msgstr "在每個位置通道與旋轉通道上插入鍵幀，也將約束的效果納入計算"


msgid "Visual LocRot"
msgstr "視覺位旋"


msgid "Insert a keyframe on each of the location, rotation and scaling channels, taking into account effects "
msgstr "在每個位置、旋轉、縮放等通道上插入鍵幀，也將約束的效果納入計算"


msgid "Visual LocRotScale"
msgstr "視覺位旋縮"


msgid "Insert a keyframe on each of the location and scaling channels, taking into account effects of constraints "
msgstr "在每個位置通道與縮放通道上插入鍵幀，也將約束的效果納入計算"


msgid "Visual LocScale"
msgstr "視覺位縮"


msgid "Insert a keyframe on each of the rotation channels, taking into account effects of constraints "
msgstr "在每個旋轉通道上插入鍵幀，也將約束的效果納入計算"


msgid "Visual Rotation"
msgstr "視覺旋轉"


msgid "Insert a keyframe on each of the rotation and scaling channels, taking into account effects of constraints "
msgstr "在每個旋轉通道與縮放通道上插入鍵幀，也將約束的效果納入計算"


msgid "Visual RotScale"
msgstr "視覺旋縮"


msgid "Insert a keyframe on each of the scale channels, taking into account effects of constraints "
msgstr "在每個縮放通道上插入鍵幀，也將約束的效果納入計算"


msgid "Visual Scaling"
msgstr "視覺縮放"


msgid "Insert a keyframe on each of the location, rotation, and scale channels"
msgstr "在每個位置、旋轉、縮放等通道上插入鍵幀"


msgid "LocRotScale"
msgstr "位旋縮"


msgid "Insert a keyframe on each of the location channels"
msgstr "在每個位置通道上插入鍵幀"


msgid "Insert a keyframe on each of the rotation channels"
msgstr "在每個旋轉通道上插入鍵幀"


msgid "Insert a keyframe on each of the scale channels"
msgstr "在每個縮放通道上插入鍵幀"


msgid "Scaling"
msgstr "縮放"


msgid "Insert a keyframe for all properties that are likely to get animated in a character rig "
msgstr "為角色索具中可能會產生動畫的所有屬性插入鍵幀"


msgid "Whole Character"
msgstr "整個字元"


msgid "Keying Set Path"
msgstr "鍵處理集路徑"


msgid "Path to a setting for use in a Keying Set"
msgstr "於鍵處理集中要使用的設定值路徑"


msgid "Index to the specific setting if applicable"
msgstr "如果可套用的話，乃特定設定值的索引"


msgid "Path to property setting"
msgstr "屬性設定的路徑"


msgid "Group Name"
msgstr "群組名稱"


msgid "Name of Action Group to assign setting(s) for this path to"
msgstr "要指派此路徑至該動作群組其名稱"


msgid "Grouping Method"
msgstr "群組處理方法"


msgid "Method used to define which Group-name to use"
msgstr "用來定義要使用何群組名稱的方法"


msgid "Named Group"
msgstr "命名的群組"


msgid "Keying Set Name"
msgstr "鍵處理集名稱"


msgid "ID-Block"
msgstr "ID 塊"


msgid "ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)"
msgstr "鍵處理集的鍵幀應添加至的 ID 塊 (僅適用於「絕對」鍵處理集)"


msgid "Entire Array"
msgstr "整個陣列"


msgid "When an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be used"
msgstr "當選擇「陣列/向量」類型時 (位置、旋轉、色彩...等)，使用整個陣列"


msgid "Active Keying Set"
msgstr "作用中鍵處理集"


msgid "Keying Sets"
msgstr "鍵處理集"


msgid "Lamp Sky Settings"
msgstr "燈光天空設定"


msgid "Sky related settings for a sun lamp"
msgstr "太陽燈光的天空相關設定"


msgid "Atmosphere Distance Factor"
msgstr "大氣的距離因子"


msgid "Multiplier to convert blender units to physical distance"
msgstr "將 blender 單位轉換至物理距離的乘數"


msgid "Atmosphere Extinction"
msgstr "大氣消散"


msgid "Extinction scattering contribution factor"
msgstr "消散散射的貢獻因子"


msgid "Atmosphere Inscatter"
msgstr "大氣內散射子"


msgid "Scatter contribution factor"
msgstr "散射的貢獻因子"


msgid "Atmosphere Turbidity"
msgstr "大氣濁度"


msgid "Sky turbidity"
msgstr "天空濁度"


msgid "Backscattered Light"
msgstr "背散射光"


msgid "Backscattered light"
msgstr "背散射光"


msgid "Horizon Brightness"
msgstr "水平線亮度"


msgid "Horizon brightness"
msgstr "水平線亮度"


msgid "Sky Blend"
msgstr "天空混合"


msgid "Blend factor with sky"
msgstr "天空的混合因子"


msgid "Sky Blend Mode"
msgstr "天空混合模式"


msgid "Blend mode for combining sun sky with world sky"
msgstr "將太陽天空與世界天空合併的混合模式"


msgid "Sky Color Space"
msgstr "天空色彩空間"


msgid "Color space to use for internal XYZ->RGB color conversion"
msgstr "內部 XYZ->RGB 色彩轉換要使用的色彩空間"


msgid "Sky Exposure"
msgstr "天空曝光"


msgid "Strength of sky shading exponential exposure correction"
msgstr "天空著色指數曝光校正的強度"


msgid "Horizon Spread"
msgstr "水平線擴散"


msgid "Sun Brightness"
msgstr "太陽亮度"


msgid "Sun brightness"
msgstr "太陽亮度"


msgid "Sun Intensity"
msgstr "太陽強度"


msgid "Sun intensity"
msgstr "太陽強度"


msgid "Sun Size"
msgstr "太陽大小"


msgid "Sun size"
msgstr "太陽大小"


msgid "Atmosphere"
msgstr "大氣"


msgid "Apply sun effect on atmosphere"
msgstr "套用日光效果於大氣"


msgid "Apply sun effect on sky"
msgstr "將日光效果套用至天空"


msgid "Point in the lattice grid"
msgstr "晶格格線中的點"


msgid "Deformed Location"
msgstr "形變後位置"


msgid "Weights for the vertex groups this point is member of"
msgstr "此點為何頂點群組成員之其權重"


msgid "Point selected"
msgstr "選取的點"


msgid "Line Style Modifier"
msgstr "線條樣式修改器"


msgid "Base type to define modifiers"
msgstr "定義修改器的基礎類型"


msgid "Line Style Alpha Modifier"
msgstr "線條樣式 Alpha 修改器"


msgid "Base type to define alpha transparency modifiers"
msgstr "定義 alpha 透明修改器的基礎類型"


msgid "Along Stroke"
msgstr "沿筆觸"


msgid "Change alpha transparency along stroke"
msgstr "沿筆觸變更 alpha 透明度"


msgid "Specify how the modifier value is blended into the base value"
msgstr "指定修改器的值如何與基礎值混合"


msgid "Curve used for the curve mapping"
msgstr "用於曲線映射的曲線"


msgid "True if the modifier tab is expanded"
msgstr "如果修改器分頁擴展開來的話則為真"


msgid "Influence factor by which the modifier changes the property"
msgstr "修改器變更屬性的影響係數"


msgid "Select the mapping type"
msgstr "選取映射類型"


msgid "Use linear mapping"
msgstr "使用線性映射"


msgid "Use curve mapping"
msgstr "使用曲線映射"


msgid "Modifier Name"
msgstr "修改器名稱"


msgid "Name of the modifier"
msgstr "修改器的名稱"


msgid "Modifier Type"
msgstr "修改器類型"


msgid "Type of the modifier"
msgstr "修改器的類型"


msgid "Distance from Object"
msgstr "與物體的距離"


msgid "Enable or disable this modifier during stroke rendering"
msgstr "當算繪筆觸時啟用或停用此修改器"


msgid "Change alpha transparency based on the distance from the camera"
msgstr "根據與攝影機距離來變更 alpha 透明度"


msgid "Range Max"
msgstr "範圍最大"


msgid "Range Min"
msgstr "範圍最小"


msgid "Change alpha transparency based on the distance from an object"
msgstr "根據與物體距離來變更 alpha 透明度"


msgid "Target object from which the distance is measured"
msgstr "量測距離用的目標物體"


msgid "Change alpha transparency based on a material attribute"
msgstr "根據材質特性來變更 alpha 透明度"


msgid "Material Attribute"
msgstr "材質特性"


msgid "Specify which material attribute is used"
msgstr "指定要使用何種材質特性"


msgid "Line Color Red"
msgstr "線條色彩紅"


msgid "Line Color Green"
msgstr "線條色彩綠"


msgid "Line Color Blue"
msgstr "線條色彩籃"


msgid "Line Color Alpha"
msgstr "線條色彩 Alpha"


msgid "Diffuse Color Red"
msgstr "漫射色彩紅"


msgid "Diffuse Color Green"
msgstr "漫射色彩綠"


msgid "Diffuse Color Blue"
msgstr "漫射色彩籃"


msgid "Specular Color Red"
msgstr "高光色彩紅"


msgid "Specular Color Green"
msgstr "高光色彩綠"


msgid "Specular Color Blue"
msgstr "高光色彩籃"


msgid "Line Style Color Modifier"
msgstr "線條樣式色彩修改器"


msgid "Base type to define line color modifiers"
msgstr "定義線條色彩修改器的基礎類型"


msgid "Change line color along stroke"
msgstr "沿筆觸變更線條色彩"


msgid "Color ramp used to change line color"
msgstr "用來變更線條色彩的色彩漸變"


msgid "Change line color based on the distance from the camera"
msgstr "根據與攝影機距離來變更線條色彩"


msgid "Change line color based on the distance from an object"
msgstr "根據與物體距離來變更線條色彩"


msgid "Change line color based on a material attribute"
msgstr "根據材質特性來變更線條色彩"


msgid "Use color ramp to map the BW average into an RGB color"
msgstr "使用色彩漸變以將黑白平均值映射至 RGB 色彩中"


msgid "Line Style Geometry Modifier"
msgstr "線條樣式幾何修改器"


msgid "Base type to define stroke geometry modifiers"
msgstr "定義筆觸幾何修改器的基礎類型"


msgid "2D Offset"
msgstr "2D 偏移"


msgid "Displacement that is applied from the end of the stroke"
msgstr "從筆觸結尾套用的錯置"


msgid "Displacement that is applied from the beginning of the stroke"
msgstr "從筆觸起頭套用的錯置"


msgid "2D Transform"
msgstr "2D 變換"


msgid "Bezier Curve"
msgstr "貝茲曲線"


msgid "Blueprint"
msgstr "藍圖"


msgid "Guiding Lines"
msgstr "導引線"


msgid "Perlin Noise 1D"
msgstr "培林噪訊 1D"


msgid "Perlin Noise 2D"
msgstr "培林噪訊 2D"


msgid "Polygonization"
msgstr "多角形化"


msgid "Sampling"
msgstr "取樣"


msgid "Sinus Displacement"
msgstr "竇室錯置"


msgid "Spatial Noise"
msgstr "空間噪訊"


msgid "Tip Remover"
msgstr "末梢移除器"


msgid "Displacement that is applied to the X coordinates of stroke vertices"
msgstr "套用至筆觸頂點 X 軸的錯置"


msgid "Displacement that is applied to the Y coordinates of stroke vertices"
msgstr "套用至筆觸頂點 Y 軸的錯置"


msgid "Rotation Angle"
msgstr "旋轉角度"


msgid "Rotation angle"
msgstr "旋轉角度"


msgid "Pivot of scaling and rotation operations"
msgstr "縮放與旋轉操作的樞紐點"


msgid "Stroke Center"
msgstr "筆觸中心"


msgid "Stroke Start"
msgstr "筆觸起始"


msgid "Stroke End"
msgstr "筆觸終末"


msgid "Stroke Point Parameter"
msgstr "筆觸點參數"


msgid "Absolute 2D Point"
msgstr "絕對 2D 點"


msgid "Pivot in terms of the stroke point parameter u (0 <= u <= 1)"
msgstr "以筆觸之點參數 u 而言的樞紐點 (0 <= u <= 1)"


msgid "2D X coordinate of the absolute pivot"
msgstr "絕對樞紐的 2D X 軸"


msgid "2D Y coordinate of the absolute pivot"
msgstr "絕對樞紐的 2D Y 軸"


msgid "Scaling factor that is applied along the X axis"
msgstr "沿 X 軸套用的縮放係數"


msgid "Scaling factor that is applied along the Y axis"
msgstr "沿 Y 軸套用的縮放係數"


msgid "Random Center"
msgstr "隨機中心"


msgid "Randomness of the center"
msgstr "中心的隨機性"


msgid "Random Radius"
msgstr "隨機半徑"


msgid "Randomness of the radius"
msgstr "半徑的隨機性"


msgid "Select the shape of blueprint contour strokes"
msgstr "選取藍圖的輪廓筆觸形狀"


msgid "Circles"
msgstr "圓"


msgid "Draw a blueprint using circular contour strokes"
msgstr "使用圓形的輪廓筆觸描繪藍圖"


msgid "Ellipses"
msgstr "橢圓"


msgid "Draw a blueprint using elliptic contour strokes"
msgstr "使用橢圓形的輪廓筆觸描繪藍圖"


msgid "Squares"
msgstr "矩"


msgid "Draw a blueprint using square contour strokes"
msgstr "使用矩形的輪廓筆觸描繪藍圖"


msgid "Amplitude of the Perlin noise"
msgstr "培林噪訊的幅度"


msgid "Displacement direction"
msgstr "錯置方向"


msgid "Frequency of the Perlin noise"
msgstr "培林噪訊的頻率"


msgid "Seed for random number generation (if negative, time is used as a seed instead)"
msgstr "生成隨機數目用的種子 (如果為負數，會改用時間作為種子)"


msgid "Polygonalization"
msgstr "多角形化"


msgid "Modify the stroke geometry so that it looks more 'polygonal'"
msgstr "修改筆觸幾何使其看起來更像「多角形」"


msgid "Wavelength"
msgstr "波長"


msgid "Amplitude of the spatial noise"
msgstr "空間噪訊的幅度"


msgid "Scale of the spatial noise"
msgstr "空間噪訊的規模"


msgid "If true, the spatial noise is smooth"
msgstr "若為真，空間噪訊則平滑"


msgid "Pure Random"
msgstr "純隨機"


msgid "If true, the spatial noise does not show any coherence"
msgstr "若為真，空間噪訊不會顯示出任何一致性"


msgid "Tip Length"
msgstr "末梢長度"


msgid "Length of tips to be removed"
msgstr "要移除的末梢長度"


msgid "Line Style Thickness Modifier"
msgstr "線條樣式厚度修改器"


msgid "Base type to define line thickness modifiers"
msgstr "定義線條厚度修改器的基礎類型"


msgid "Change line thickness along stroke"
msgstr "沿筆觸變更線條厚度"


msgid "Calligraphy"
msgstr "西方書法"


msgid "Value Max"
msgstr "值最大"


msgid "Maximum output value of the mapping"
msgstr "映射的最大輸出值"


msgid "Value Min"
msgstr "值最小"


msgid "Minimum output value of the mapping"
msgstr "映射的最小輸出值"


msgid "Change line thickness so that stroke looks like made with a calligraphic pen"
msgstr "變更線條厚度，如此筆觸看來像是用毛筆所畫"


msgid "Orientation"
msgstr "方向"


msgid "Angle of the main direction"
msgstr "主要方向的角度"


msgid "Max Thickness"
msgstr "最大厚度"


msgid "Maximum thickness in the main direction"
msgstr "主要方向上的最大厚度"


msgid "Min Thickness"
msgstr "最小厚度"


msgid "Minimum thickness in the direction perpendicular to the main direction"
msgstr "垂直於主要方向的最小厚度"


msgid "Minimum thickness"
msgstr "最小厚度"


msgid "Change line thickness based on the distance from the camera"
msgstr "根據與攝影機距離來變更線條厚度"


msgid "Change line thickness based on the distance from an object"
msgstr "根據與物體距離來變更線條厚度"


msgid "Change line thickness based on a material attribute"
msgstr "根據材質特性來變更線條厚度"


msgid "Use Material"
msgstr "使用材質"


msgid "Use Mesh"
msgstr "使用網格"


msgid "Mask Layer"
msgstr "遮罩分層"


msgid "Single layer used for masking pixels"
msgstr "用於遮罩像素的單一層"


msgid "Render Opacity"
msgstr "算繪不透明"


msgid "Method of blending mask layers"
msgstr "混合遮罩分層的方法"


msgid "Merge Add"
msgstr "合併添加"


msgid "Merge Subtract"
msgstr "合併減去"


msgctxt "Curve"
msgid "Falloff"
msgstr "衰落"


msgid "Falloff type the feather"
msgstr "羽毛衰落類型"


msgctxt "Curve"
msgid "Smooth"
msgstr "平滑"


msgid "Smooth falloff"
msgstr "平滑衰落"


msgctxt "Curve"
msgid "Sphere"
msgstr "球形"


msgid "Spherical falloff"
msgstr "球形衰落"


msgctxt "Curve"
msgid "Root"
msgstr "根"


msgid "Root falloff"
msgstr "根衰落"


msgctxt "Curve"
msgid "Sharp"
msgstr "銳利"


msgid "Sharp falloff"
msgstr "銳利衰落"


msgctxt "Curve"
msgid "Linear"
msgstr "線性"


msgid "Linear falloff"
msgstr "線性衰落"


msgid "Invert the mask black/white"
msgstr "反轉遮罩黑/白"


msgid "Unique name of layer"
msgstr "層的獨一名稱"


msgid "Collection of splines which defines this layer"
msgstr "定義此層的樣條其集合"


msgid "Calculate Holes"
msgstr "計算洞"


msgid "Calculate holes when filling overlapping curves"
msgstr "當充填重疊曲線時計算洞"


msgid "Calculate Overlap"
msgstr "計算重疊"


msgid "Calculate self intersections and overlap before filling"
msgstr "計算自我交錯與在充填之前重疊"


msgid "Mask Layers"
msgstr "遮罩分層"


msgid "Mask Parent"
msgstr "遮罩親代"


msgid "Parenting settings for masking element"
msgstr "遮罩元素的親代處理設定"


msgid "ID-block to which masking element would be parented to or to it's property"
msgstr "遮罩元素會被認為親代的 ID 塊或其屬性的 ID 塊 "


msgid "ID Type"
msgstr "ID 類型"


msgid "Sub Parent"
msgstr "次親代"


msgid "Point Track"
msgstr "點追蹤"


msgid "Plane Track"
msgstr "平面追蹤"


msgid "Mask spline"
msgstr "遮罩樣條"


msgid "Single spline used for defining mask shape"
msgstr "定義遮罩外形使用的單一樣條"


msgid "Feather Offset"
msgstr "羽毛偏移"


msgid "The method used for calculating the feather offset"
msgstr "用於計算羽毛偏移的方法"


msgid "Even"
msgstr "均勻"


msgid "Calculate even feather offset"
msgstr "計算均勻羽毛偏移"


msgid "Calculate feather offset as a second curve"
msgstr "計算羽毛偏移為第二個曲線"


msgid "Collection of points"
msgstr "點的集合"


msgid "Make this spline a closed loop"
msgstr "讓這個樣條成為封閉的迴圈"


msgid "Make this spline filled"
msgstr "填補這個樣條"


msgid "Self Intersection Check"
msgstr "自身交錯檢查"


msgid "Prevent feather from self-intersections"
msgstr "防止羽毛自我交錯"


msgid "Weight Interpolation"
msgstr "權重插補"


msgid "The type of weight interpolation for spline"
msgstr "樣條的權重插補類型"


msgid "Mask Spline Point"
msgstr "遮罩樣條點"


msgid "Single point in spline used for defining mask"
msgstr "樣條中用於定義遮罩的單一點"


msgid "Feather Points"
msgstr "羽毛點"


msgid "Points defining feather"
msgstr "定義羽毛的點"


msgid "Handle type"
msgstr "控制桿類型"


msgid "Weight of the point"
msgstr "點的權重"


msgid "Mask Spline UW Point"
msgstr "遮罩樣條 UW 點"


msgid "Single point in spline segment defining feather"
msgstr "樣條分段中定義羽毛的單一點"


msgid "U coordinate of point along spline segment"
msgstr "點沿著樣條分段的 U 座標軸"


msgid "Weight of feather point"
msgstr "羽毛點的權重"


msgid "Material Game Settings"
msgstr "材質遊戲設定"


msgid "Blend Mode for Transparent Faces"
msgstr "透明面的混合模式"


msgid "Opaque"
msgstr "不透明"


msgid "Render color of textured face as color"
msgstr "將紋理面的色彩算繪為色彩"


msgid "Render face transparent and add color of face"
msgstr "算繪面透明並添加面的色彩"


msgid "Alpha Clip"
msgstr "Alpha 剪輯"


msgid "Use the image alpha values clipped with no blending (binary alpha)"
msgstr "使用沒有混合處理 (二進位 alpha) 的剪輯影像 alpha 值"


msgid "Alpha Blend"
msgstr "Alpha 混合"


msgid "Render polygon transparent, depending on alpha channel of the texture"
msgstr "混合多角形透明，取決於紋理的 alpha 通道"


msgid "Alpha Sort"
msgstr "Alpha 排列"


msgid "Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible)"
msgstr "排序面以取得正確的 alpha 描繪 (慢，當可以時改用 Alpha 剪輯)"


msgid "Face Orientations"
msgstr "面方向"


msgid "Especial face orientation options"
msgstr "特殊面方向選項"


msgid "No transformation"
msgstr "無變換"


msgid "Screen aligned billboard"
msgstr "螢幕對齊的方塊板"


msgid "Billboard with Z-axis constraint"
msgstr "帶 Z 軸約束的方塊板"


msgid "Shadow"
msgstr "陰影"


msgid "Faces are used for shadow"
msgstr "用於陰影的面"


msgid "Invisible"
msgstr "不可見"


msgid "Make face invisible"
msgstr "讓面看不見"


msgid "Use physics properties of materials "
msgstr "使用材質的物理屬性"


msgid "Use material as text in Game Engine "
msgstr "在遊戲引擎中使用材質為文字"


msgid "Backface Culling"
msgstr "背面淘選"


msgid "Hide Back of the face in Game Engine "
msgstr "於遊戲引擎中隱藏面的背側"


msgid "Material Halo"
msgstr "材質光暈"


msgid "Strength of the add effect"
msgstr "疊加效果的強度"


msgid "Flare Boost"
msgstr "耀斑增強"


msgid "Give the flare extra strength"
msgstr "給予耀斑額外長度"


msgid "Flare Seed"
msgstr "耀斑種子"


msgid "Offset in the flare seed table"
msgstr "耀斑種子表格中的偏移"


msgid "Flare Size"
msgstr "耀斑大小"


msgid "Factor by which the flare is larger than the halo"
msgstr "造成耀斑比光暈更大的因子"


msgid "Flares Sub"
msgstr "次耀斑"


msgid "Number of sub-flares"
msgstr "次耀光的數量"


msgid "Flare Subsize"
msgstr "耀斑次大小"


msgid "Dimension of the sub-flares, dots and circles"
msgstr "次耀斑、點、圓的維度"


msgid "Hardness"
msgstr "硬度"


msgid "Hardness of the halo"
msgstr "光暈的硬度"


msgid "Line Number"
msgstr "列號"


msgid "Number of star shaped lines rendered over the halo"
msgstr "在光暈之上算繪的星形線條數量"


msgid "Number of rings rendered over the halo"
msgstr "在光暈之上算繪的環數"


msgid "Randomize ring dimension and line location"
msgstr "讓環維度與線條位置隨機化"


msgid "Dimension of the halo"
msgstr "光暈的維度"


msgid "Star Tips"
msgstr "星末"


msgid "Number of points on the star shaped halo"
msgstr "星形光暈上的點數量"


msgid "Extreme Alpha"
msgstr "額外 Alpha"


msgid "Use extreme alpha"
msgstr "使用極度 alpha"


msgid "Flare"
msgstr "耀斑"


msgid "Render halo as a lens flare"
msgstr "將光暈算繪為鏡頭耀斑"


msgid "Render star shaped lines over halo"
msgstr "在光暈之上算繪的星形線條"


msgid "Render rings over halo"
msgstr "在光暈之上算繪環"


msgid "Shaded"
msgstr "光影"


msgid "Let halo receive light and shadows from external objects"
msgstr "讓光暈從外部物體接受光照和陰影"


msgid "Soften the edges of halos at intersections with other geometry"
msgstr "於與其他幾何交錯處柔化光暈的邊線"


msgid "Star"
msgstr "星"


msgid "Render halo as a star"
msgstr "將光暈算繪為星"


msgid "Give halo a texture"
msgstr "給予光暈紋理"


msgid "Vertex Normal"
msgstr "頂點法線"


msgid "Use the vertex normal to specify the dimension of the halo"
msgstr "使用頂點法線來指定光暈的維度"


msgid "Material Physics"
msgstr "材質物理質"


msgid "Elasticity"
msgstr "彈性"


msgid "Elasticity of collisions"
msgstr "碰撞的彈性"


msgid "Damping of the spring force, when inside the physics distance area"
msgstr "當進入物理距離區域內時，彈力的減緩效果"


msgid "Distance of the physics area"
msgstr "物理區域的距離"


msgid "Upward spring force, when inside the physics distance area"
msgstr "當進入物理距離區域時的向上彈力"


msgid "Coulomb friction coefficient, when inside the physics distance area"
msgstr "當進入物理距離區域時的庫侖摩擦係數"


msgid "Align to Normal"
msgstr "對齊法線"


msgid "Align dynamic game objects along the surface normal, when inside the physics distance area"
msgstr "當進入物理距離區域時，將動態遊戲物體沿表面法線對齊"


msgid "Material Raytrace Mirror"
msgstr "材質光線追蹤鏡像"


msgid "Maximum allowed number of light inter-reflections"
msgstr "光照反射間允許的最大數"


msgid "Maximum distance of reflected rays (reflections further than this range fade to sky color or material color)"
msgstr "反射光的最大距離 (超出此範圍的反射會淡化為天空色彩或材質色彩)"


msgid "Fade-out Color"
msgstr "淡出色彩"


msgid "The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)"
msgstr "最大距離內無交錯光線取用的色彩 (材質色彩可以為門內場景、門外天空色彩最佳處理)"


msgid "Power of Fresnel for mirror reflection"
msgstr "鏡像反射的菲涅爾次方"


msgid "Fresnel Factor"
msgstr "菲涅爾因子"


msgid "Blending factor for Fresnel"
msgstr "菲涅爾混合處理因子"


msgid "Gloss Anisotropy"
msgstr "光澤各異向性"


msgid "The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent"
msgstr "反射的的外形，從 0.0 (圓形) 至 1.0 (完全沿切線伸展)"


msgid "Gloss Amount"
msgstr "光澤量"


msgid "The shininess of the reflection (values < 1.0 give diffuse, blurry reflections)"
msgstr "反射的光亮度 (值 < 1.0 時給予漫射、模糊反射)"


msgid "Gloss Samples"
msgstr "光澤取樣"


msgid "Number of cone samples averaged for blurry reflections"
msgstr "模糊反射的平均圓錐取樣數"


msgid "Gloss Threshold"
msgstr "光澤閾值"


msgid "Threshold for adaptive sampling (if a sample contributes less than this amount [as a percentage], sampling is stopped)"
msgstr "適應取樣的閾值 (如果取樣的貢獻少於這個量 [為百分比]，則停止取樣)"


msgid "Reflectivity"
msgstr "反射力"


msgid "Amount of mirror reflection for raytrace"
msgstr "光線追蹤的鏡像反射量"


msgid "Enable raytraced reflections"
msgstr "啟用光線追蹤反射"


msgid "Material Raytrace Transparency"
msgstr "材質光線追蹤透明"


msgid "Maximum allowed number of light inter-refractions"
msgstr "光照反射之間的最大允許量"


msgid "Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)"
msgstr "在被完全過濾之前，光可進入透明材質的最大深度 (0.0 為停用)"


msgid "Falloff power for transmissivity filter effect (1.0 is linear)"
msgstr "通遞性過濾器效果的衰落次方 (1.0 為線性)"


msgid "Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)"
msgstr "光線追蹤透明中混合材質漫射色彩的量 (模擬吸收)"


msgid "Power of Fresnel for transparency (Ray or ZTransp)"
msgstr "透明的菲涅爾次方 (光線或 ZTransp)"


msgid "The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions"
msgstr "折射的清晰度。值 < 1.0 時給予漫射、模糊折射"


msgid "Number of cone samples averaged for blurry refractions"
msgstr "模糊折射的圓錐取樣數平均值"


msgid "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped"
msgstr "適應取樣的閾值。如果某取樣貢獻小於這個量 (為百分比)，則停止取樣"


msgid "IOR"
msgstr "IOR"


msgid "Angular index of refraction for raytraced refraction"
msgstr "光線追蹤折射的折射其角度索引"


msgid "Material slot in an object"
msgstr "物體中的材質槽"


msgid "Link"
msgstr "連結"


msgid "Link material to object or the object's data"
msgstr "連結材質至物體或物體的資料"


msgid "Material slot name"
msgstr "材質槽名稱"


msgid "Material Strand"
msgstr "材質線股"


msgid "Blend Distance"
msgstr "混合距離"


msgid "Worldspace distance over which to blend in the surface normal"
msgstr "於表面法線方向要混合進去的世界空間距離"


msgid "Root Size"
msgstr "根基大小"


msgid "Start size of strands in pixels or Blender units"
msgstr "線股的起始大小，單位為像素或 Blender 單位"


msgid "Positive values make strands rounder, negative ones make strands spiky"
msgstr "正值使線股更圓，負值讓線股更尖"


msgid "Minimum Size"
msgstr "最小尺寸"


msgid "Minimum size of strands in pixels"
msgstr "線股的最小值，單位為像素"


msgid "Tip Size"
msgstr "末梢大小"


msgid "End size of strands in pixels or Blender units"
msgstr "線股的結尾大小，單位為像素或 Blender 單位"


msgid "Blender Units"
msgstr "Blender 單位"


msgid "Use Blender units for widths instead of pixels"
msgstr "為寬度使用 Blender 單位而不是像素值"


msgid "Surface Diffuse"
msgstr "表面漫射"


msgid "Make diffuse shading more similar to shading the surface"
msgstr "讓散射著色處理更類似表面的著色處理"


msgid "Use direction of strands as normal for tangent-shading"
msgstr "使用線股的方向作為切線著色處理的法線"


msgid "Name of UV map to override"
msgstr "要凌駕的 UV 映射名稱"


msgid "Width Fade"
msgstr "寬度淡化"


msgid "Transparency along the width of the strand"
msgstr "沿線股寬度的透明"


msgid "Material Subsurface Scattering"
msgstr "材質次表面散射處理"


msgid "Back scattering weight"
msgstr "背散射處理權重"


msgid "Scattering color"
msgstr "散射處理色彩"


msgid "Color Factor"
msgstr "色彩因子"


msgid "Blend factor for SSS colors"
msgstr "SSS 色彩的混合因子"


msgid "Error Tolerance"
msgstr "錯誤忍異"


msgid "Error tolerance (low values are slower and higher quality)"
msgstr "錯誤忍異 (較低的值較慢，但品質較高)"


msgid "Front scattering weight"
msgstr "前散射處理權重"


msgid "Index of refraction (higher values are denser)"
msgstr "折射的索引 (較高的值較緻密)"


msgid "Mean red/green/blue scattering path length"
msgstr "紅/綠/藍散射處理路徑長度中間值"


msgid "Object scale factor"
msgstr "物體縮放因子"


msgid "Texture Factor"
msgstr "紋理因子"


msgid "Texture scattering blend factor"
msgstr "紋理散射處理混合因子"


msgid "Material Volume"
msgstr "材質體積"


msgid "Asymmetry"
msgstr "非對稱"


msgid "Back scattering (-1.0) to Forward scattering (1.0) and the range in between"
msgstr "從背散射處理 (-1.0) 到前散射處理 (1.0) 與其間的範圍"


msgid "Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory"
msgstr "點網的解析度, 低解析度速度更快, 高解析度則消耗更多記憶體"


msgid "Density"
msgstr "密度"


msgid "The base density of the volume"
msgstr "體積的基礎密度"


msgid "Density Scale"
msgstr "密度縮放"


msgid "Multiplier for the material's density"
msgstr "材質密度的乘數"


msgid "Depth Cutoff"
msgstr "切斷深度"


msgid "Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy"
msgstr "如果穿透落在此輝度之下，停止光線前進 - 較高的值可消耗精準度讓它在緻密體積中加速"


msgid "Emission"
msgstr "發射"


msgid "Amount of light that gets emitted by the volume"
msgstr "體積發射光的量"


msgid "Emission Color"
msgstr "發射色彩"


msgid "Color of emitted light"
msgstr "發射的光其色彩"


msgid "Lighting Mode"
msgstr "光照模式"


msgid "Method of shading, attenuating, and scattering light through the volume"
msgstr "著色, 衰減和散射光穿透體的方法, "


msgid "Do not calculate lighting and shadows"
msgstr "不計算燈光和陰影"


msgid "Shadowed"
msgstr "陰影"


msgid "Multiple Scattering"
msgstr "次表面散射"


msgid "Shaded + Multiple Scattering"
msgstr "光影+次表面散射"


msgid "Diffusion"
msgstr "漫射"


msgid "Diffusion factor, the strength of the blurring effect"
msgstr "漫射因子，模糊效果的強度"


msgid "Multiplier for multiple scattered light energy"
msgstr "多散射的光能其乘數"


msgid "Proportional distance over which the light is diffused"
msgstr "漫反射光線的比例距離"


msgid "Multiplier to make out-scattered light brighter or darker (non-physically correct)"
msgstr "使用疊加令外散射更亮或更暗(非物理校正)"


msgid "Reflection Color"
msgstr "映射色彩"


msgid "Color of light scattered out of the volume (does not affect transmission)"
msgstr "體外的散射光色彩（不影響穿透）"


msgid "Scattering"
msgstr "散射"


msgid "Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate"
msgstr "體外的光線吸收數量-外散射量越大,光線的穿透力越淺"


msgid "Step Calculation"
msgstr "計算步長"


msgid "Method of calculating the steps through the volume"
msgstr "計算體穿透的方法"


msgid "Randomized"
msgstr "隨機的"


msgid "Distance between subsequent volume depth samples"
msgstr "連續體深度取樣的間隔距離"


msgid "Transmission Color"
msgstr "穿透色彩"


msgid "Result color of the volume, after other light has been scattered/absorbed"
msgstr "體在光照散射/吸收後的色彩"


msgid "External Shadows"
msgstr "外部陰影"


msgid "Receive shadows from sources outside the volume (temporary)"
msgstr "從體積外的來源接受陰影 (暫時)"


msgid "Light Cache"
msgstr "光照快取"


msgid "Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy"
msgstr "將著色資訊預計算至點網, 可較精確地為著色加速"


msgid "Camera Presets"
msgstr "攝影機預設"


msgid "Predefined tracking camera intrinsics"
msgstr "預先定義的追蹤攝影機內在本質"


msgctxt "MovieClip"
msgid "CLIP_MT_clip"
msgstr "CLIP_MT_clip"


msgctxt "MovieClip"
msgid "Clip"
msgstr "剪輯"


msgid "Reconstruction"
msgstr "重建"


msgid "Select Grouped"
msgstr "選取已成群組"


msgid "Predefined track color"
msgstr "預先定義的軌道色彩"


msgid "Color Presets"
msgstr "布料預置"


msgid "Track Color Specials"
msgstr "軌道色彩特殊項"


msgid "Transform"
msgstr "變換"


msgid "Show/Hide"
msgstr "顯示/隱藏"


msgid "Predefined tracking settings"
msgstr "預定義的追蹤設定"


msgid "Tracking Presets"
msgstr "追蹤預置"


msgid "Specials"
msgstr "特殊項"


msgid "Cloth Presets"
msgstr "布料預設"


msgid "Console"
msgstr "主控臺"


msgid "Languages..."
msgstr "語言..."


msgid "Integrator Presets"
msgstr "整合器預設"


msgid "Sampling Presets"
msgstr "取樣預置值"


msgid "Bone Group Specials"
msgstr "骨骼群組特殊項"


msgid "Channel"
msgstr "通道"


msgid "Delete"
msgstr "刪除"


msgid "Key"
msgstr "鍵"


msgid "Marker"
msgstr "標記"


msgid "Fluid Presets"
msgstr "流體預置"


msgid "Snap"
msgstr "吸附"


msgid "A pie menu for quick access to Grease Pencil settings"
msgstr "可快速存取蠟筆設定的圓派選單"


msgid "Grease Pencil Settings"
msgstr "蠟筆設定"


msgid "A pie menu for quick access to Grease Pencil tools"
msgstr "可快速存取蠟筆工具的圓派選單"


msgid "Grease Pencil Tools"
msgstr "蠟筆工具"


msgid "A pie menu for accessing more Grease Pencil tools"
msgstr "存取更多蠟筆工具的圓派選單"


msgid "More Grease Pencil Tools"
msgstr "更多蠟筆工具"


msgid "Group Specials"
msgstr "群組特殊項"


msgid "UVs"
msgstr "UV"


msgid "Mirror"
msgstr "鏡像"


msgid "Proportional Editing"
msgstr "比例化編輯"


msgid "UV Select Mode"
msgstr "UV 選取模式"


msgid "Show/Hide Faces"
msgstr "顯示/隱藏面"


msgid "Weld/Align"
msgstr "焊接/對齊"


msgid "Export"
msgstr "匯出"


msgid "External Data"
msgstr "外部資料"


msgid "Import"
msgstr "匯入"


msgid "Data Previews"
msgstr "資料預覽"


msgid "Help"
msgstr "幫助"


msgid "Metaball"
msgstr "變幻球"


msgid "OpenGL Render Options"
msgstr "OpenGL 算繪選項"


msgid "Sun & Sky Presets"
msgstr "太陽與天空預置"


msgid "Material Specials"
msgstr "材質特殊項"


msgid "SSS Presets"
msgstr "SSS 預置"


msgid "Shape Key Specials"
msgstr "外形鍵特殊項"


msgid "Vertex Group Specials"
msgstr "頂點群組特殊項"


msgid "Edit"
msgstr "編輯"


msgid "Converter"
msgstr "轉換器"


msgid "Distort"
msgstr "扭曲"


msgid "Layout"
msgstr "配置"


msgid "Matte"
msgstr "遮景片"


msgid "Node"
msgstr "節點"


msgid "Predefined node color"
msgstr "預定義的節點色彩"


msgid "Node Color Specials"
msgstr "節點色彩特殊項"


msgid "Level Of Detail Tools"
msgstr "細節工具的等級"


msgid "FFMPEG Presets"
msgstr "FFMPEG 預置項"


msgid "Frame Rate Presets"
msgstr "幀率預置項"


msgid "Lineset Specials"
msgstr "線條集特殊項"


msgid "Render Presets"
msgstr "算繪預置項"


msgid "Effect Strip"
msgstr "效果片段"


msgid "Change"
msgstr "更改"


msgid "Strip"
msgstr "片段"


msgid "View Type"
msgstr "視圖類型"


msgid "Environment Map Specials"
msgstr "環境映射特殊項"


msgid "Texture Specials"
msgstr "紋理特殊項"


msgid "Text To 3D Object"
msgstr "文字轉為 3D 物體"


msgid "Templates"
msgstr "範本"


msgid "Open Shading Language"
msgstr "Open Shading Language"


msgid "Auto-Keyframing Mode"
msgstr "自動鍵幀插入模式"


msgid "Cache"
msgstr "快取"


msgid "Playback"
msgstr "播放"


msgid "AppPresets"
msgstr "程式預置"


msgid "Presets"
msgstr "預置"


msgid "KeyPresets"
msgstr "按鍵預置"


msgid "3D Mouse Settings"
msgstr "3D 滑鼠設定"


msgid "Splash"
msgstr "歡迎畫面"


msgid "Disable Bone Options"
msgstr "停用骨骼設定"


msgid "Enable Bone Options"
msgstr "啟用骨骼設定"


msgid "Toggle Bone Options"
msgstr "開關骨骼選項"


msgid "Enabled Modes"
msgstr "已啟用模式"


msgid "Bone Roll"
msgstr "骨骼滾動"


msgid "GPencil"
msgstr "蠟筆"


msgid "Interpolate"
msgstr "插補"


msgid "Clean up"
msgstr "清理"


msgid "Normals"
msgstr "法線"


msgid "Mesh Select Mode"
msgstr "網格選取模式"


msgid "Select Similar"
msgstr "選取相似者"


msgid "Special Characters"
msgstr "特殊字元"


msgid "Hide/Mask"
msgstr "隱藏/遮罩"


msgid "Hooks"
msgstr "鉤"


msgid "Make Links"
msgstr "製作連結"


msgid "Make Single User"
msgstr "製作單一使用者"


msgid "Apply"
msgstr "套用"


msgid "Quick Effects"
msgstr "快速效果"


msgid "Propagate"
msgstr "增生"


msgid "In-Betweens"
msgstr "內部之間"


msgid "Clear Transform"
msgstr "清除變換"


msgid "Sculpt"
msgstr "雕塑"


msgid "Clone Layer"
msgstr "拓製分層"


msgid "UV Mapping"
msgstr "UV 映射處理"


msgid "Align View"
msgstr "對齊視圖"


msgid "Align View to Active"
msgstr "對齊視圖至作用項"


msgid "Navigation"
msgstr "導覽"


msgid "Operator Presets"
msgstr "操作器預置"


msgid "Mesh Vertex Color"
msgstr "網格頂點色彩"


msgid "Vertex colors for a face in a Mesh"
msgstr "網格中一個面的頂點色彩"


msgid "Color 1"
msgstr "色彩 1"


msgid "Color 2"
msgstr "色彩 2"


msgid "Color 3"
msgstr "色彩 3"


msgid "Color 4"
msgstr "色彩 4"


msgid "Mesh Vertex Color Layer"
msgstr "網格頂點色彩分層"


msgid "Sets the layer as active for display and editing"
msgstr "將該層設定為用於顯示和編輯的作用分層"


msgid "Active Render"
msgstr "作用中算繪"


msgid "Sets the layer as active for rendering"
msgstr "將該層設為用於算繪的作用分層"


msgid "Name of Vertex color layer"
msgstr "頂點色分層的名稱"


msgid "Mesh Edge"
msgstr "網格邊線"


msgid "Bevel Weight"
msgstr "倒角權重"


msgid "Weight used by the Bevel modifier"
msgstr "用於倒角修改器的權重"


msgid "Index of this edge"
msgstr "此邊線的索引"


msgid "Loose"
msgstr "疏鬆"


msgid "Loose edge"
msgstr "鬆散邊線"


msgid "Freestyle Edge Mark"
msgstr "Freestyle 邊線標記"


msgid "Edge mark for Freestyle line rendering"
msgstr "Freesyle 線條算繪的邊線標記"


msgid "Seam"
msgstr "縫線"


msgid "Seam edge for UV unwrapping"
msgstr "UV 拆解處理的縫合邊線"


msgid "Vertex indices"
msgstr "頂點索引"


msgid "Mesh Loop"
msgstr "網格迴圈"


msgid "Edge"
msgstr "邊線"


msgid "Edge index"
msgstr "邊線索引"


msgid "Index of this loop"
msgstr "此迴圈的索引"


msgid "Vertex index"
msgstr "頂點索引"


msgid "Vertex loop colors in a Mesh"
msgstr "網格中的頂點迴圈色彩"


msgid "Mesh Polygon"
msgstr "網格多角形"


msgid "Polygon Area"
msgstr "多角形區域"


msgid "Read only area of this polygon"
msgstr "此多角形的唯讀區域"


msgid "Polygon Center"
msgstr "多角形中心"


msgid "Center of this polygon"
msgstr "此多角形的中心"


msgid "Index of this polygon"
msgstr "此多角形的索引"


msgid "Loop Start"
msgstr "迴圈開始"


msgid "Index of the first loop of this polygon"
msgstr "此多角形的第一個迴圈索引"


msgid "Loop Total"
msgstr "迴圈總計"


msgid "Number of loops used by this polygon"
msgstr "此多角形使用的迴圈數"


msgid "Polygon Normal"
msgstr "多角形法向"


msgid "Local space unit length normal vector for this polygon"
msgstr "此多角形的區域空間單位長度法線向量"


msgid "Freestyle Face Mark"
msgstr "Freestyle 面標記"


msgid "User defined floating point number value in a float properties layer"
msgstr "於浮點屬性分層中使用者定義的浮點數值"


msgid "User defined layer of floating point number values"
msgstr "浮點數值的使用者定義層"


msgid "User defined integer number value in an integer properties layer"
msgstr "整數屬性分層中的使用者定義整數值"


msgid "User defined layer of integer number values"
msgstr "整數值的使用者自訂層"


msgid "User defined string text value in a string properties layer"
msgstr "在字串屬性分層中的使用者定義字串文字值"


msgid "User defined layer of string text values"
msgstr "字串文字值的使用者定義層"


msgid "Skin Vertex"
msgstr "皮膚頂點"


msgid "Per-vertex skin data for use with the Skin modifier"
msgstr "在皮膚修改器中使用的各頂點皮膚資料"


msgid "Radius of the skin"
msgstr "皮膚的半徑"


msgid "If vertex has multiple adjacent edges, it is hulled to them directly"
msgstr "如果頂點有多條相鄰邊線，它會被它們直接拉過去"


msgid "Root"
msgstr "基根"


msgid "Vertex is a root for rotation calculations and armature generation"
msgstr "頂點為旋轉計算與骨架生成中的根"


msgid "Mesh Skin Vertex Layer"
msgstr "網格皮膚頂點分層"


msgid "Name of skin layer"
msgstr "皮膚分層的名稱"


msgid "Mesh Visualize Statistics"
msgstr "網格具現化統計"


msgid "Distort Max"
msgstr "扭曲最大"


msgid "Maximum angle to display"
msgstr "要顯示的最大角度"


msgid "Distort Min"
msgstr "扭曲最小"


msgid "Minimum angle to display"
msgstr "要顯示的最小角度"


msgid "Overhang Max"
msgstr "懸凸最大"


msgid "Overhang Min"
msgstr "懸凸最小值"


msgid "Thickness Max"
msgstr "厚度最大"


msgid "Maximum for measuring thickness"
msgstr "測量厚度的最大值"


msgid "Thickness Min"
msgstr "厚度最小"


msgid "Minimum for measuring thickness"
msgstr "測量厚度的最小值"


msgid "Number of samples to test per face"
msgstr "每個面要測試的樣本數"


msgid "Overhang"
msgstr "懸凸"


msgid "Intersect"
msgstr "交集"


msgid "Distortion"
msgstr "扭曲"


msgid "Mesh TessFace"
msgstr "網格鑲嵌面"


msgid "Read only area of this face"
msgstr "此面的唯讀區域"


msgid "Index of this face"
msgstr "此面的索引"


msgid "Face Normal"
msgstr "面法向"


msgid "Local space unit length normal vector for this face"
msgstr "此面的區域空間單位長度法線向量"


msgid "Split Normals"
msgstr "切割法線"


msgid "Fixed size vertex indices array"
msgstr "固定大小頂點索引陣列"


msgid "Mesh UV Map Face"
msgstr "網格 UV 映射面"


msgid "UV map and image texture for a face"
msgstr "一個面的 UV 映射與影像紋理"


msgid "UV"
msgstr "UV"


msgid "UV 1"
msgstr "UV 1"


msgid "UV 2"
msgstr "UV 2"


msgid "UV 3"
msgstr "UV 3"


msgid "UV 4"
msgstr "UV 4"


msgid "UV Raw"
msgstr "UV Raw"


msgid "Fixed size UV coordinates array"
msgstr "固定大小 UV 座標系陣列"


msgid "Mesh UV Map"
msgstr "網格 UV 映射"


msgid "Set the map as active for display and editing"
msgstr "為顯示與編輯將映射設為作用中"


msgid "Active Clone"
msgstr "作用中拓製"


msgid "Set the map as active for cloning"
msgstr "為拓製處理將映射設為作用中"


msgid "Set the map as active for rendering"
msgstr "為算繪處理將映射設為作用中"


msgid "Name of UV map"
msgstr "UV 映射的名稱"


msgid "UV Pinned"
msgstr "UV 已釘註"


msgid "UV Select"
msgstr "UV 選取"


msgid "UV Edge Select"
msgstr "UV 邊線選取"


msgid "Mesh Vertex"
msgstr "網格頂點"


msgid "Weight used by the Bevel modifier 'Only Vertices' option"
msgstr "倒角修改器「僅頂點」選項使用的權重"


msgid "Weights for the vertex groups this vertex is member of"
msgstr "此頂點為何頂點群組成員之一的權重"


msgid "Index of this vertex"
msgstr "此頂點的索引"


msgid "Undeformed Location"
msgstr "未變形的位置"


msgid "Active Element"
msgstr "作用中元素"


msgid "Meta Element"
msgstr "變幻元素"


msgid "Hide element"
msgstr "隱藏元素"


msgid "Normalized quaternion rotation"
msgstr "歸一化的四元數旋轉"


msgid "Size X"
msgstr "大小 X"


msgid "Size of element, use of components depends on element type"
msgstr "元素的大小，部件的使用取決於元素類型"


msgid "Size Z"
msgstr "大小 Z"


msgid "Stiffness defines how much of the element to fill"
msgstr "剛度定義元素要填補多少"


msgid "Metaball types"
msgstr "變幻球類型"


msgid "Ellipsoid"
msgstr "橢球體"


msgid "Set metaball as negative one"
msgstr "將變幻球設為負的"


msgid "Modifier affecting the geometry data of an object"
msgstr "修改器影響物體的幾何資料"


msgid "Modifier name"
msgstr "修改器名稱"


msgid "Set modifier expanded in the user interface"
msgstr "在使用者介面中將修改器擴展開來"


msgid "Display modifier in Edit mode"
msgstr "編輯模式中顯示修改器"


msgid "On Cage"
msgstr "於罩體"


msgid "Adjust edit cage to modifier result"
msgstr "調整編輯罩體至修改器結果"


msgid "Use modifier during render"
msgstr "算繪時使用修改器"


msgid "Realtime"
msgstr "實時"


msgid "Display modifier in viewport"
msgstr "在視接口中顯示修改器"


msgid "Data Transfer"
msgstr "資料傳輸"


msgid "Mesh Cache"
msgstr "網格快取"


msgid "Normal Edit"
msgstr "法線編輯"


msgid "UV Warp"
msgstr "UV 彎繞"


msgid "Vertex Weight Edit"
msgstr "頂點權重編輯"


msgid "Vertex Weight Mix"
msgstr "頂點權重混合"


msgid "Vertex Weight Proximity"
msgstr "頂點權重鄰近"


msgid "Array"
msgstr "陣列"


msgid "Bevel"
msgstr "倒角"


msgid "Build"
msgstr "建置"


msgid "Decimate"
msgstr "大量毀滅"


msgid "Edge Split"
msgstr "邊線切割"


msgid "Multiresolution"
msgstr "多重解析"


msgid "Remesh"
msgstr "重設網格"


msgid "Screw"
msgstr "螺旋"


msgid "Skin"
msgstr "皮膚"


msgid "Solidify"
msgstr "實體化"


msgid "Subdivision Surface"
msgstr "細分表面"


msgid "Triangulate"
msgstr "分成三角形"


msgid "Wireframe"
msgstr "線框"


msgid "Generate a wireframe on the edges of a mesh"
msgstr "根據網格的邊線生成線框"


msgid "Cast"
msgstr "投射"


msgid "Displace"
msgstr "錯置"


msgid "Hook"
msgstr "鉤"


msgid "Laplacian Smooth"
msgstr "拉普拉斯平滑"


msgid "Laplacian Deform"
msgstr "拉普拉斯變形"


msgid "Mesh Deform"
msgstr "網格變形"


msgid "Simple Deform"
msgstr "簡單變形"


msgid "Warp"
msgstr "彎繞"


msgid "Cloth"
msgstr "布料"


msgid "Dynamic Paint"
msgstr "動態繪製"


msgid "Explode"
msgstr "爆炸"


msgid "Fluid Simulation"
msgstr "流體模擬"


msgid "Particle Instance"
msgstr "粒子實體"


msgid "Smoke"
msgstr "煙霧"


msgid "Apply on spline"
msgstr "套用至樣條"


msgid "Apply this and all preceding deformation modifiers on splines' points rather than on filled curve/surface"
msgstr "套用這與所有前導的變形修改器於樣條的點上，而不是於填補的曲線/表面上"


msgid "Armature Modifier"
msgstr "骨架修改器"


msgid "Armature deformation modifier"
msgstr "骨架變形修改器"


msgid "Invert vertex group influence"
msgstr "反轉頂點群組影響"


msgid "Armature object to deform with"
msgstr "要與之變形的骨架物體"


msgid "Use Bone Envelopes"
msgstr "使用骨骼封套"


msgid "Bind Bone envelopes to armature modifier"
msgstr "將骨骼封套綁定至骨架修改器"


msgid "Preserve Volume"
msgstr "保留體積"


msgid "Deform rotation interpolation with quaternions"
msgstr "以四元數處理變形旋轉插補"


msgid "Multi Modifier"
msgstr "多修改器"


msgid "Use same input as previous modifier, and mix results using overall vgroup"
msgstr "使用相同輸入為上個修改器，並使用整體 vgroup 來混合結果"


msgid "Use Vertex Groups"
msgstr "使用頂點群組"


msgid "Bind vertex groups to armature modifier"
msgstr "將頂點群組綁定至骨架修改器"


msgid "Name of Vertex Group which determines influence of modifier per point"
msgstr "決定每個點修改器的影響之頂點群組其名稱"


msgid "Array Modifier"
msgstr "陣列修改器"


msgid "Array duplication modifier"
msgstr "陣列複本製作修改器"


msgid "Constant Offset Displacement"
msgstr "常量偏移錯置"


msgid "Value for the distance between arrayed items"
msgstr "兩個陣列化項目之間的距離值"


msgid "Count"
msgstr "計數"


msgid "Number of duplicates to make"
msgstr "要製作的複本數"


msgid "Curve object to fit array length to"
msgstr "要適應陣列長度的曲線物體"


msgid "End Cap"
msgstr "終末蓋帽"


msgid "Mesh object to use as an end cap"
msgstr "要作為終末蓋帽的網格物體"


msgid "Length to fit array within"
msgstr "讓陣列適應至此長度之內"


msgid "Fit Type"
msgstr "適應類型"


msgid "Array length calculation method"
msgstr "陣列長度計算方法"


msgid "Fixed Count"
msgstr "固定計數"


msgid "Duplicate the object a certain number of times"
msgstr "以特定次數製作物體的複本"


msgid "Fit Length"
msgstr "適應長度"


msgid "Duplicate the object as many times as fits in a certain length"
msgstr "製作物體的複本多次以適應特定長度"


msgid "Fit Curve"
msgstr "適應曲線"


msgid "Fit the duplicated objects to a curve"
msgstr "讓物體複本適應曲線"


msgid "Merge Distance"
msgstr "合併距離"


msgid "Limit below which to merge vertices"
msgstr "限制多少之下會合併頂點"


msgid "Object Offset"
msgstr "物體偏移"


msgid "Use the location and rotation of another object to determine the distance and rotational change between arrayed items"
msgstr "使用另一個物體的位置與旋轉來決定已陣列項目之間距離與旋轉的更改"


msgid "Relative Offset Displacement"
msgstr "相對偏移錯置"


msgid "The size of the geometry will determine the distance between arrayed items"
msgstr "幾何的大小將決定陣列項目之間的距離"


msgid "Start Cap"
msgstr "起始蓋帽"


msgid "Mesh object to use as a start cap"
msgstr "要作為起始蓋帽的網格物體"


msgid "Constant Offset"
msgstr "常量偏移"


msgid "Add a constant offset"
msgstr "加入常量偏移"


msgid "Merge Vertices"
msgstr "合併頂點"


msgid "Merge vertices in adjacent duplicates"
msgstr "合併相鄰複本間的頂點"


msgid "Merge vertices in first and last duplicates"
msgstr "合併第一個與最後一個複本內的頂點"


msgid "Add another object's transformation to the total offset"
msgstr "將另一個物體的變換添加至總計偏移中"


msgid "Relative Offset"
msgstr "相對偏移"


msgid "Add an offset relative to the object's bounding box"
msgstr "添加個相對於物體邊界方塊的偏移"


msgid "Bevel Modifier"
msgstr "倒角修改器"


msgid "Bevel modifier to make edges and vertices more rounded"
msgstr "讓邊線與頂點更圓的倒角修改器"


msgid "Angle above which to bevel edges"
msgstr "要讓邊線產生倒角是要於多少角度之上"


msgid "Edge Weight Method"
msgstr "邊線權重方法"


msgid "What edge weight to use for weighting a vertex"
msgstr "對頂點作權重處理時要使用什麼邊線權重"


msgid "Sharpest"
msgstr "最銳利"


msgid "Largest"
msgstr "最大"


msgid "Limit Method"
msgstr "限制方法"


msgid "Bevel the entire mesh by a constant amount"
msgstr "用一個恆定量讓整個網格產生倒角"


msgid "Only bevel edges with sharp enough angles between faces"
msgstr "僅讓在面之間的邊線有足夠銳利的角度後才能產生倒角"


msgid "Use bevel weights to determine how much bevel is applied in edge mode"
msgstr "使用倒角權重來決定邊線模式中要套用怎樣的倒角"


msgid "Use vertex group weights to select whether vertex or edge is beveled"
msgstr "使用頂點群組權重以選取頂點或邊線是否要弄倒角"


msgid "Material index of generated faces, -1 for automatic"
msgstr "生成面的材質索引，-1 為自動"


msgid "Amount Type"
msgstr "量的類型"


msgid "What distance Width measures"
msgstr "寬度測量何距離"


msgid "Amount is offset of new edges from original"
msgstr "量是新邊線與原始邊線的偏移量"


msgid "Amount is width of new face"
msgstr "量是新面的寬度"


msgid "Amount is perpendicular distance from original edge to bevel face"
msgstr "量是原始邊線與倒角面之間的垂直距離"


msgid "Percent"
msgstr "百分比"


msgid "Amount is percent of adjacent edge length"
msgstr "量是相鄰邊線長度的百分比"


msgid "Profile"
msgstr "剖面"


msgid "The profile shape (0.5 = round)"
msgstr "剖面外形 (0.5 = 圓)"


msgid "Number of segments for round edges/verts"
msgstr "圓邊線/頂點的分段數"


msgid "Clamp Overlap"
msgstr "緊固重疊"


msgid "Clamp the width to avoid overlap"
msgstr "緊固寬度以避免重疊"


msgid "Only Vertices"
msgstr "僅頂點"


msgid "Bevel verts/corners, not edges"
msgstr "倒角頂點/角落，非邊線"


msgid "Vertex group name"
msgstr "頂點群組名稱"


msgid "Bevel value/amount"
msgstr "倒角值/量"


msgid "Boolean Modifier"
msgstr "布林修改器"


msgid "Boolean operations modifier"
msgstr "布林操作修改器"


msgid "Mesh object to use for Boolean operation"
msgstr "用於布林操作的網格物體"


msgid "Keep the part of the mesh that intersects with the other selected object"
msgstr "保留與其他所選物體相交錯的網格部份"


msgid "Union"
msgstr "聯集"


msgid "Combine two meshes in an additive way"
msgstr "以疊加方式合併兩個網格"


msgid "Combine two meshes in a subtractive way"
msgstr "以減去方式合併兩個網格"


msgid "Build Modifier"
msgstr "建置修改器"


msgid "Build effect modifier"
msgstr "建置效果修改器"


msgid "Total time the build effect requires"
msgstr "建置效果需要的總時間"


msgid "Start frame of the effect"
msgstr "效果的起始幀"


msgid "Seed for random if used"
msgstr "如果使用的話為隨機的種子"


msgid "Randomize the faces or edges during build"
msgstr "建置時讓面與邊線隨機化"


msgid "Reversed"
msgstr "反向"


msgid "Cast Modifier"
msgstr "投射修改器"


msgid "Modifier to cast to other shapes"
msgstr "投射至其他外形的修改器"


msgid "Cast Type"
msgstr "投射類型"


msgid "Target object shape"
msgstr "目標物體外形"


msgid "Cuboid"
msgstr "立方體"


msgid "Control object: if available, its location determines the center of the effect"
msgstr "控制物體：如果可用的話，其位置決定效果的中心"


msgid "Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)"
msgstr "僅變形從效果中心起這個距離之內的頂點 (留 0 為無限)。"


msgid "Size of projection shape (leave as 0 for auto)"
msgstr "投影外形的大小 (留 0 為自動)"


msgid "From Radius"
msgstr "從半徑"


msgid "Use radius as size of projection shape (0 = auto)"
msgstr "使用半徑作為投影外形的大小 (0 = 自動)"


msgid "Use transform"
msgstr "使用變換"


msgid "Use object transform to control projection shape"
msgstr "使用物體變換來控制投影外形"


msgid "Cloth Modifier"
msgstr "布料修改器"


msgid "Cloth simulation modifier"
msgstr "布料模擬修改器"


msgid "Collision Modifier"
msgstr "碰撞修改器"


msgid "Collision modifier defining modifier stack position used for collision"
msgstr "碰撞修改器定義用於碰撞的修改器堆疊位置"


msgid "Settings"
msgstr "設定"


msgid "Lambda Factor"
msgstr "浪達因子"


msgid "Smooth factor effect"
msgstr "平滑係數效果"


msgid "Curve Modifier"
msgstr "曲線修改器"


msgid "Curve deformation modifier"
msgstr "曲線變形修改器"


msgid "Deform Axis"
msgstr "變形軸"


msgid "The axis that the curve deforms along"
msgstr "曲線沿何軸變形"


msgid "Curve object to deform with"
msgstr "要與之變形的曲線物體"


msgid "Data Transfer Modifier"
msgstr "資料傳輸修改器"


msgid "Edge Data Types"
msgstr "邊線資料類型"


msgid "Transfer sharp mark"
msgstr "傳輸銳利標記"


msgid "UV Seam"
msgstr "UV 合縫"


msgid "Transfer UV seam mark"
msgstr "傳輸 UV 合縫標記"


msgid "Subsurf Crease"
msgstr "細分面皺摺"


msgid "Transfer crease values"
msgstr "傳輸皺摺值"


msgid "Transfer bevel weights"
msgstr "傳輸倒角權重"


msgid "Freestyle Mark"
msgstr "Freestyle 標記"


msgid "Transfer Freestyle edge mark"
msgstr "傳輸 Freestyle 邊線標記"


msgid "Face Corner Data Types"
msgstr "面角資料類型"


msgid "VCol"
msgstr "VCol"


msgid "Vertex (face corners) colors"
msgstr "頂點 (面角) 色彩"


msgid "Transfer UV layers"
msgstr "傳輸 UV 分層"


msgid "Poly Data Types"
msgstr "Poly 資料類型"


msgid "Which poly data layers to transfer"
msgstr "要傳輸的 Poly 資料分層"


msgid "Transfer flat/smooth mark"
msgstr "傳輸扁平/平滑遮罩"


msgid "Transfer Freestyle face mark"
msgstr "傳輸 Freestyle 面標記"


msgid "Vertex Data Types"
msgstr "頂點資料類型"


msgid "Which vertex data layers to transfer"
msgstr "要傳輸何種頂點資料分層"


msgid "Vertex Group(s)"
msgstr "頂點群組"


msgid "Transfer active or all vertex groups"
msgstr "傳輸作用中的或所有的頂點群組"


msgid "Edge Mapping"
msgstr "邊線映射"


msgid "Topology"
msgstr "拓樸"


msgid "Copy from identical topology meshes"
msgstr "從相同的拓樸網格複製"


msgid "Nearest Vertices"
msgstr "最近頂點"


msgid "Nearest Edge"
msgstr "最近邊線"


msgid "Nearest Face Edge"
msgstr "最近面邊線"


msgid "By Name"
msgstr "依名稱"


msgid "By Order"
msgstr "依順序"


msgid "All Layers"
msgstr "所有層"


msgid "Max Distance"
msgstr "最大距離"


msgid "Mix Factor"
msgstr "混合因子"


msgid "Mix Mode"
msgstr "混合模式"


msgid "Above Threshold"
msgstr "高於閾值"


msgid "Below Threshold"
msgstr "低於閾值"


msgid "Source Object"
msgstr "來源物體"


msgid "Object to transfer data from"
msgstr "資料傳輸的來源物體"


msgid "Face Mapping"
msgstr "面映射"


msgid "Nearest Face"
msgstr "最近面"


msgid "Ray Radius"
msgstr "光線半徑"


msgid "Edge Data"
msgstr "邊線資料"


msgid "Enable edge data transfer"
msgstr "啟用邊線資料傳輸"


msgid "Face Corner Data"
msgstr "面角資料"


msgid "Enable face corner data transfer"
msgstr "啟用面角資料傳輸"


msgid "Object Transform"
msgstr "物體變換"


msgid "Face Data"
msgstr "面資料"


msgid "Enable face data transfer"
msgstr "啟用面資料傳輸"


msgid "Vertex Data"
msgstr "頂點資料"


msgid "Enable vertex data transfer"
msgstr "啟用頂點資料傳輸"


msgid "Vertex Mapping"
msgstr "頂點映射"


msgid "Method used to map source vertices to destination ones"
msgstr "將來源頂點映射到目標頂點的方法"


msgid "Nearest vertex"
msgstr "最近的頂點"


msgid "Copy from closest vertex"
msgstr "從最近的頂點複製"


msgid "Nearest Edge Vertex"
msgstr "最近的邊線頂點"


msgid "Copy from closest vertex of closest edge"
msgstr "從最近邊線的最近頂點複製"


msgid "Nearest Edge Interpolated"
msgstr "最近邊線插補"


msgid "Nearest Face Vertex"
msgstr "最近面頂點"


msgid "Decimate Modifier"
msgstr "大量毀滅修改器"


msgid "Decimation modifier"
msgstr "大規模毀滅修改器"


msgid "Angle Limit"
msgstr "角度限制"


msgid "Only dissolve angles below this (planar only)"
msgstr "僅消融這之下的角 (僅平面)"


msgid "Collapse"
msgstr "塌陷"


msgid "Use edge collapsing"
msgstr "使用邊線塌陷"


msgid "Un-Subdivide"
msgstr "取消細分"


msgid "Use un-subdivide face reduction"
msgstr "使用取消細分來讓面減少"


msgid "Planar"
msgstr "平面"


msgid "Dissolve geometry to form planar polygons"
msgstr "消融幾何以構成平面多角形"


msgid "Delimit"
msgstr "設限"


msgid "Limit merging geometry"
msgstr "限制幾何合併"


msgid "Delimit by face directions"
msgstr "依面的方向設限"


msgid "Delimit by face material"
msgstr "依面的材質設限"


msgid "Delimit by edge seams"
msgstr "依邊線合縫設限"


msgid "Delimit by sharp edges"
msgstr "依銳利邊線設限"


msgid "Delimit by UV coordinates"
msgstr "依 UV 座標設限"


msgid "Face Count"
msgstr "面數"


msgid "The current number of faces in the decimated mesh"
msgstr "大量毀滅的網格其目前的面數"


msgid "Invert vertex group influence (collapse only)"
msgstr "反轉頂點群組影響 (僅塌陷)"


msgid "Number of times reduce the geometry (unsubdivide only)"
msgstr "降低幾何的次數 (僅取消細分)"


msgid "Ratio"
msgstr "比率"


msgid "Ratio of triangles to reduce to (collapse only)"
msgstr "三角形要降低至何比率 (僅塌陷)"


msgid "Keep triangulated faces resulting from decimation (collapse only)"
msgstr "讓三角劃分後的面不會大規模毀滅 (僅塌陷)"


msgid "All Boundaries"
msgstr "所有邊界"


msgid "Dissolve all vertices inbetween face boundaries (planar only)"
msgstr "消融面邊界內部之間的所有頂點 (僅平面)"


msgid "Vertex group name (collapse only)"
msgstr "頂點群組名稱 (僅塌陷)"


msgid "Displace Modifier"
msgstr "錯置修改器"


msgid "Displacement modifier"
msgstr "錯置修改器"


msgid "Use the texture's intensity value to displace in the X direction"
msgstr "使用紋理的強度值在 X 方向錯置"


msgid "Use the texture's intensity value to displace in the Y direction"
msgstr "使用紋理的強度值在 Y 方向錯置"


msgid "Use the texture's intensity value to displace in the Z direction"
msgstr "使用紋理的強度值在 Z 方向錯置"


msgid "RGB to XYZ"
msgstr "RGB 至 XYZ"


msgid "Use the texture's RGB values to displace the mesh in the XYZ direction"
msgstr "使用紋理的 RGB 值來讓網格在 XYZ 方向錯置"


msgid "Midlevel"
msgstr "中等"


msgid "Material value that gives no displacement"
msgstr "不錯置的材質值"


msgid "Amount to displace geometry"
msgstr "錯置幾何的量"


msgid "Texture Coordinates"
msgstr "紋理座標系"


msgid "Use the local coordinate system for the texture coordinates"
msgstr "為紋理座標使用區域座標軸系統"


msgid "Use the global coordinate system for the texture coordinates"
msgstr "為紋理座標使用全域座標軸系統"


msgid "Use the linked object's local coordinate system for the texture coordinates"
msgstr "為紋理座標使用連結物體的區域座標軸系統"


msgid "Use UV coordinates for the texture coordinates"
msgstr "為紋理座標使用 UV 座標系"


msgid "Texture Coordinate Object"
msgstr "紋理座標物體"


msgid "Object to set the texture coordinates"
msgstr "設定紋理座標系的物體"


msgid "Dynamic Paint Modifier"
msgstr "動態繪製修改器"


msgid "Dynamic Paint modifier"
msgstr "動態繪製修改器"


msgid "Canvas"
msgstr "畫布"


msgid "EdgeSplit Modifier"
msgstr "邊線分割修改器"


msgid "Edge splitting modifier to create sharp edges"
msgstr "建立銳利邊線用的邊線分割修改器"


msgid "Split Angle"
msgstr "分割角"


msgid "Angle above which to split edges"
msgstr "在這個角度以上便分割邊線"


msgid "Use Edge Angle"
msgstr "使用邊線角"


msgid "Split edges with high angle between faces"
msgstr "面之間以高的角度分割邊線"


msgid "Use Sharp Edges"
msgstr "使用銳利邊線"


msgid "Split edges that are marked as sharp"
msgstr "分割標為銳利的邊線"


msgid "Explode Modifier"
msgstr "爆炸修改器"


msgid "Explosion effect modifier based on a particle system"
msgstr "基於粒子系統的爆炸效果修改器"


msgid "Particle UV"
msgstr "粒子 UV"


msgid "UV map to change with particle age"
msgstr "要用粒子年紀變更的 UV 映射"


msgid "Protect"
msgstr "保護"


msgid "Clean vertex group edges"
msgstr "清理頂點群組邊線"


msgid "Alive"
msgstr "存活"


msgid "Show mesh when particles are alive"
msgstr "當粒子存活時顯示網格"


msgid "Dead"
msgstr "消亡"


msgid "Show mesh when particles are dead"
msgstr "當粒子消亡時顯示網格"


msgid "Show mesh when particles are unborn"
msgstr "當粒子尚未生出時顯示網格"


msgid "Cut Edges"
msgstr "剪下邊線"


msgid "Cut face edges for nicer shrapnel"
msgstr "剪下面的邊線以得到較好看的爆炸碎片"


msgid "Use particle size for the shrapnel"
msgstr "為爆炸碎片使用粒子大小"


msgid "Fluid Simulation Modifier"
msgstr "流體模擬修改器"


msgid "Fluid simulation modifier"
msgstr "流體模擬修改器"


msgid "Settings for how this object is used in the fluid simulation"
msgstr "此物體如何用於流體模擬中的設定"


msgid "Hook Modifier"
msgstr "鉤修改器"


msgid "Hook modifier to modify the location of vertices"
msgstr "修改頂點位置的鉤修改器"


msgid "Hook Center"
msgstr "掛勾中心"


msgid "If not zero, the distance from the hook where influence ends"
msgstr "如果不是零，則為與鉤的影響結束之位置起的距離"


msgctxt "Curve"
msgid "Falloff Type"
msgstr "衰落類型"


msgctxt "Curve"
msgid "No Falloff"
msgstr "無衰落"


msgctxt "Curve"
msgid "Curve"
msgstr "曲線"


msgctxt "Curve"
msgid "Constant"
msgstr "常數"


msgid "Parent Object for hook, also recalculates and clears offset"
msgstr "鉤的親代物體，也會重新計算並清除偏移"


msgid "Relative force of the hook"
msgstr "鉤的相對力"


msgid "Name of Parent Bone for hook (if applicable), also recalculates and clears offset"
msgstr "鉤其親代骨骼的名稱 (如果可用的話)，也會重新計算並清除偏移"


msgid "Laplacian Deform Modifier"
msgstr "拉普拉斯變形修改器"


msgid "Mesh deform modifier"
msgstr "網格變形修改器"


msgid "Bound"
msgstr "束縛"


msgid "Vertex Group for Anchors"
msgstr "錨定的頂點群組"


msgid "Name of Vertex Group which determines Anchors"
msgstr "決定錨定的頂點群組其名稱"


msgid "Laplacian Smooth Modifier"
msgstr "拉普拉斯平滑修改器"


msgid "Smoothing effect modifier"
msgstr "平滑處理效果修改器"


msgid "Lambda Border"
msgstr "浪達邊緣"


msgid "Lambda factor in border"
msgstr "邊緣的浪達因子"


msgid "Normalized"
msgstr "歸一化"


msgid "Improve and stabilize the enhanced shape"
msgstr "改善且穩定增強的外形"


msgid "Apply volume preservation after smooth"
msgstr "平滑之後套用體積保留"


msgid "Smooth object along X axis"
msgstr "沿 X 軸平滑物體"


msgid "Smooth object along Y axis"
msgstr "沿 Y 軸平滑物體"


msgid "Smooth object along Z axis"
msgstr "沿 Z 軸平滑物體"


msgid "Lattice Modifier"
msgstr "晶格修改器"


msgid "Lattice deformation modifier"
msgstr "晶格變形修改器"


msgid "Lattice object to deform with"
msgstr "要使之變形的晶格物體"


msgid "Strength of modifier effect"
msgstr "修改器效果的強度"


msgid "Mask Modifier"
msgstr "遮罩修改器"


msgid "Mask modifier to hide parts of the mesh"
msgstr "隱藏部份網格用的遮罩修改器"


msgid "Armature to use as source of bones to mask"
msgstr "要遮罩的骨骼來源欲使用的骨架"


msgid "Use vertices that are not part of region defined"
msgstr "使用非定義區塊部份的頂點"


msgid "Cache Modifier"
msgstr "快取修改器"


msgid "Cache Mesh"
msgstr "快取網格"


msgid "MDD "
msgstr "MDD "


msgid "Deform Mode"
msgstr "變形模式"


msgid "Overwrite"
msgstr "覆寫"


msgid "Replace vertex coords with cached values"
msgstr "以快取的值替換頂點座標"


msgid "Integrate"
msgstr "嵌合"


msgid "Integrate deformation from this modifiers input with the mesh-cache coords (useful for shape keys)"
msgstr "從這個修改器輸入嵌合網格快取座標 (對於外形鍵來說很有用) 的變形"


msgid "Evaluation Factor"
msgstr "評估因子"


msgid "Evaluation time in seconds"
msgstr "評估時間單位為秒"


msgid "Evaluation Frame"
msgstr "評估框幀"


msgid "The frame to evaluate (starting at 0)"
msgstr "要評估的框幀 (起始於 0)"


msgid "Influence of the deformation"
msgstr "變形的影響"


msgid "Frame Scale"
msgstr "框幀縮放"


msgid "Frame Start"
msgstr "框幀起始"


msgid "Add this to the start frame"
msgstr "將這加入起始幀"


msgid "None "
msgstr "無"


msgid "Time Mode"
msgstr "時間模式"


msgid "Use the time from the scene"
msgstr "使用來自場景的時間"


msgid "Use the modifier's own time evaluation"
msgstr "使用修改器的自用時間評估"


msgid "Method to control playback time"
msgstr "控制播放計時的方法"


msgid "Control playback using a frame-number (ignoring time FPS and start frame from the file)"
msgstr "以幀數控制播放 (忽略時間 FPS 與檔案的起始幀)"


msgid "Control playback using time in seconds"
msgstr "以秒控制播放"


msgid "Control playback using a value between [0, 1]"
msgstr "以介於 [0, 1] 之間的值控制播放"


msgid "MeshDeform Modifier"
msgstr "網格變形修改器"


msgid "Mesh deformation modifier to deform with other meshes"
msgstr "要讓其他網格變形的網格變形修改器"


msgid "Whether geometry has been bound to control cage"
msgstr "幾何是否被束縛以控制罩體"


msgid "Mesh object to deform with"
msgstr "要變形的網格物體"


msgid "The grid size for binding"
msgstr "綁定的網格大小"


msgid "Recompute binding dynamically on top of other deformers (slower and more memory consuming)"
msgstr "在其他變形物體上 (較慢且較耗費記憶體) 動態重新計算綁定"


msgid "Mirror Modifier"
msgstr "鏡像修改器"


msgid "Mirroring modifier"
msgstr "鏡像處理修改器"


msgid "Merge Limit"
msgstr "合併限制"


msgid "Mirror Object"
msgstr "鏡像物體"


msgid "Object to use as mirror"
msgstr "要作為鏡像的物體"


msgid "Prevent vertices from going through the mirror during transform"
msgstr "防止頂點變形時超出鏡像"


msgid "Merge vertices within the merge threshold"
msgstr "將合併閾值之內的頂點合併"


msgid "Mirror U"
msgstr "鏡像 U"


msgid "Mirror the U texture coordinate around the 0.5 point"
msgstr "在 0.5 點的周圍對 U 紋理座標進行鏡像"


msgid "Mirror V"
msgstr "鏡像 V"


msgid "Mirror the V texture coordinate around the 0.5 point"
msgstr "在 0.5 點的周圍對 V 紋理座標進行鏡像"


msgid "Mirror Vertex Groups"
msgstr "鏡像頂點群組"


msgid "Mirror vertex groups (e.g. .R->.L)"
msgstr "鏡像頂點群組 (例：右 -> 左)"


msgid "Enable X axis mirror"
msgstr "啟用 X 軸鏡像"


msgid "Enable Y axis mirror"
msgstr "啟用 Y 軸鏡像"


msgid "Enable Z axis mirror"
msgstr "啟用 Z 軸鏡像"


msgid "Multires Modifier"
msgstr "多解析修改器"


msgid "Multiresolution mesh modifier"
msgstr "多重解析網格修改器"


msgid "Store multires displacements outside the .blend file, to save memory"
msgstr "將多解析錯置儲藏於 .blend 檔之外，以節省記憶體"


msgid "Levels"
msgstr "層級"


msgid "Number of subdivisions to use in the viewport"
msgstr "視接口中要使用的細分數"


msgid "Render Levels"
msgstr "算繪等級"


msgid "The subdivision level visible at render time"
msgstr "算繪時期中可見的細分等級"


msgid "Sculpt Levels"
msgstr "雕塑等級"


msgid "Number of subdivisions to use in sculpt mode"
msgstr "雕塑模式中要使用的細分數"


msgid "Optimal Display"
msgstr "最佳化顯示"


msgid "Skip drawing/rendering of interior subdivided edges"
msgstr "略過內部細分邊線的描繪/算繪"


msgid "Subdivision Type"
msgstr "細分類型"


msgid "Select type of subdivision algorithm"
msgstr "選取細分演算法的類型"


msgid "Catmull-Clark"
msgstr "卡特姆-克拉克"


msgid "Total Levels"
msgstr "總等級"


msgid "Number of subdivisions for which displacements are stored"
msgstr "錯置儲藏的細分數"


msgid "Subdivide UVs"
msgstr "細分 UV"


msgid "Use subsurf to subdivide UVs"
msgstr "使用細分面來細分 UV"


msgid "Normal Edit Modifier"
msgstr "法線編輯修改器"


msgid "Modifier affecting/generating custom normals"
msgstr "影響/生成自訂法線的修改器"


msgid "How to affect (generate) normals"
msgstr "影響 (生成) 法線的方式"


msgid "Parallel Normals"
msgstr "平行法線"


msgid "Ocean Modifier"
msgstr "海洋修改器"


msgid "Simulate an ocean surface"
msgstr "模擬海洋表面"


msgid "Foam Fade"
msgstr "泡沫淡化"


msgid "How much foam accumulates over time (baked ocean only)"
msgstr "泡沫隨著時間而累積的程度 (僅適用烘焙的海洋)"


msgid "Choppiness"
msgstr "濤度"


msgid "Choppiness of the wave's crest (adds some horizontal component to the displacement)"
msgstr "波浪峰嵴的翻滾程度 (對錯置添加一些水平部份)"


msgid "Damp reflected waves going in opposite direction to the wind"
msgstr "減緩反射的波形前往風的反方向"


msgid "Depth of the solid ground below the water surface"
msgstr "水面下實心地質的深度"


msgid "Cache Path"
msgstr "快取路徑"


msgid "Path to a folder to store external baked images"
msgstr "儲藏外部烘焙影像的資料夾路徑"


msgid "Foam Coverage"
msgstr "泡沫覆蓋"


msgid "Amount of generated foam"
msgstr "生成的泡沫量"


msgid "Foam Layer Name"
msgstr "泡沫分層名稱"


msgid "Name of the vertex color layer used for foam"
msgstr "泡沫使用的頂點色彩分層名稱"


msgid "Bake End"
msgstr "烘培結束"


msgid "End frame of the ocean baking"
msgstr "海洋烘焙的結束幀"


msgid "Bake Start"
msgstr "烘焙開始"


msgid "Start frame of the ocean baking"
msgstr "海洋烘焙的起始幀"


msgid "Method of modifying geometry"
msgstr "修改幾何的方法"


msgid "Generate"
msgstr "生成"


msgid "Generate ocean surface geometry at the specified resolution"
msgstr "生成指定解析度的海洋表面幾何"


msgid "Displace existing geometry according to simulation"
msgstr "根據模擬錯置既有的幾何"


msgid "Ocean is Cached"
msgstr "海洋已快取"


msgid "Whether the ocean is using cached data or simulating"
msgstr "海洋是否使用快取資料或模擬"


msgid "Random Seed"
msgstr "隨機種子"


msgid "Seed of the random generator"
msgstr "隨機生成器的種子"


msgid "Repetitions of the generated surface in X"
msgstr "生成的表面於 X 軸重複"


msgid "Repetitions of the generated surface in Y"
msgstr "生成的表面於 Y 軸重複"


msgid "Resolution of the generated surface"
msgstr "生成表面的解析度"


msgid "Surface scale factor (does not affect the height of the waves)"
msgstr "表面縮放因子 (不會影響波浪的高度)"


msgid "Spatial Size"
msgstr "空間大小"


msgid "Size of the simulation domain (in meters), and of the generated geometry (in BU)"
msgstr "模擬領域的大小 (單位為公尺)，與生成幾何的大小 (單位為 BU)"


msgid "Current time of the simulation"
msgstr "模擬的目前時間"


msgid "Generate Foam"
msgstr "生成泡沫"


msgid "Generate foam mask as a vertex color channel"
msgstr "生成泡沫遮罩為頂點色彩通道"


msgid "Generate Normals"
msgstr "生成法線"


msgid "Output normals for bump mapping - disabling can speed up performance if its not needed"
msgstr "為凹凸映射處理輸出法線 - 如果不需要的話，停用可以讓效能加速"


msgid "Wave Alignment"
msgstr "波浪對齊"


msgid "How much the waves are aligned to each other"
msgstr "波浪彼此對齊的程度"


msgid "Wave Direction"
msgstr "波浪方向"


msgid "Main direction of the waves when they are (partially) aligned"
msgstr "當波浪 (部份) 對齊時的主要方向"


msgid "Wave Scale"
msgstr "波浪規模"


msgid "Scale of the displacement effect"
msgstr "錯置效果的規模"


msgid "Smallest Wave"
msgstr "最小波浪"


msgid "Shortest allowed wavelength"
msgstr "允許的最短波長"


msgid "Wind Velocity"
msgstr "風速"


msgid "Wind speed"
msgstr "風的速度"


msgid "ParticleInstance Modifier"
msgstr "粒子實體修改器"


msgid "Particle system instancing modifier"
msgstr "粒子系統的實體製作修改器"


msgid "Pole axis for rotation"
msgstr "旋轉的極軸"


msgid "Object that has the particle system"
msgstr "有粒子系統的物體"


msgid "Particle System Number"
msgstr "粒子系統編號"


msgid "Position along path"
msgstr "沿路徑位置"


msgid "Random Position"
msgstr "隨機位置"


msgid "Randomize position along path"
msgstr "路徑沿路徑隨機化"


msgid "Show instances when particles are alive"
msgstr "當粒子存活時顯示實體"


msgid "Show instances when particles are dead"
msgstr "當粒子消亡時顯示實體"


msgid "Show instances when particles are unborn"
msgstr "當粒子未生出時顯示實體"


msgid "Create instances from child particles"
msgstr "從子代粒子建立實體"


msgid "Create instances from normal particles"
msgstr "從法線粒子建立實體"


msgid "Create instances along particle paths"
msgstr "沿粒子路徑建立實體"


msgid "Keep Shape"
msgstr "保持外形"


msgid "Don't stretch the object"
msgstr "不要伸展物體"


msgid "Use particle size to scale the instances"
msgstr "使用粒子大小來縮放實體"


msgid "ParticleSystem Modifier"
msgstr "粒子系統修改器"


msgid "Particle system simulation modifier"
msgstr "粒子系模擬修改器統"


msgid "Particle System that this modifier controls"
msgstr "此修改器控制的粒子系統"


msgid "Remesh Modifier"
msgstr "重設網格修改器"


msgid "Generate a new surface with regular topology that follows the shape of the input mesh"
msgstr "以跟隨輸入網格外形的常規拓樸生成新表面"


msgid "Blocks"
msgstr "分塊"


msgid "Output a blocky surface with no smoothing"
msgstr "輸出不平滑的塊狀表面"


msgid "Output a smooth surface with no sharp-features detection"
msgstr "以偵測無銳利特徵的方式輸出平滑表面"


msgid "Output a surface that reproduces sharp edges and corners from the input mesh"
msgstr "從輸入網格輸出產生銳利邊線與轉角的表面"


msgid "Octree Depth"
msgstr "八叉樹深度"


msgid "Resolution of the octree; higher values give finer details"
msgstr "八叉樹的解析度；較高的值給予較精緻的細節"


msgid "The ratio of the largest dimension of the model over the size of the grid"
msgstr "模型的最大維度除以格線大小的比率"


msgid "Sharpness"
msgstr "銳度"


msgid "Tolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the input"
msgstr "分離體的忍差；較低的值可過濾噪訊，而較高的值會產生近似輸入的邊線"


msgid "If removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest component"
msgstr "如果移除不相連接的片段，最大部件中要保留為多角形數目某比率的部件其最小的尺寸"


msgid "Remove Disconnected Pieces"
msgstr "移除不相連接的片段"


msgid "Smooth Shading"
msgstr "平滑著色"


msgid "Output faces with smooth shading rather than flat shaded"
msgstr "平滑著色處理而不是扁平著色的輸出面"


msgid "Screw Modifier"
msgstr "螺紋修改器"


msgid "Revolve edges"
msgstr "迴旋邊線"


msgid "Angle of revolution"
msgstr "迴旋的角度"


msgid "Screw axis"
msgstr "螺旋軸"


msgid "Number of times to apply the screw operation"
msgstr "套用螺旋操作的次數"


msgid "Object to define the screw axis"
msgstr "定義螺旋軸的物體"


msgid "Render Steps"
msgstr "算繪步數"


msgid "Number of steps in the revolution"
msgstr "迴旋的步數"


msgid "Offset the revolution along its axis"
msgstr "迴旋沿其軸的偏移"


msgid "Calc Order"
msgstr "計算順序"


msgid "Calculate the order of edges (needed for meshes, but not curves)"
msgstr "計算邊線的順序 (網格需要，但曲線不需要)"


msgid "Flip"
msgstr "翻轉"


msgid "Flip normals of lathed faces"
msgstr "翻轉釘立面的法線"


msgid "Object Screw"
msgstr "物體螺旋"


msgid "Use the distance between the objects to make a screw"
msgstr "使用物體之間的距離來製作螺旋"


msgid "Stretch U"
msgstr "拉伸 U"


msgid "Stretch V"
msgstr "拉伸 V"


msgid "Shrinkwrap Modifier"
msgstr "收縮包覆修改器"


msgid "Shrink wrapping modifier to shrink wrap and object to a target"
msgstr "收縮包覆與物體至目標的收縮包覆修改器"


msgid "Auxiliary Target"
msgstr "輔助目標"


msgid "Additional mesh target to shrink to"
msgstr "要收縮的額外網格目標"


msgid "Face Cull"
msgstr "面淘選"


msgid "Stop vertices from projecting to a face on the target when facing towards/away"
msgstr "當面對/背對時讓頂點停止從一個面投射至目標"


msgid "No culling"
msgstr "無淘選"


msgid "No projection when in front of the face"
msgstr "當在面前方時不投射"


msgid "No projection when behind the face"
msgstr "當在面後方時不投射"


msgid "Distance to keep from the target"
msgstr "從目標保持的距離"


msgid "Project Limit"
msgstr "投影限制"


msgid "Subsurf Levels"
msgstr "細分面等級"


msgid "Number of subdivisions that must be performed before extracting vertices' positions and normals"
msgstr "在抽出頂點的位置與法線之前必須執行的細分數"


msgid "Mesh target to shrink to"
msgstr "要收縮的網格目標"


msgid "Keep Above Surface"
msgstr "保持在表面上"


msgid "Allow vertices to move in the negative direction of axis"
msgstr "允許頂點可移入軸的負方向"


msgid "Positive"
msgstr "正"


msgid "Allow vertices to move in the positive direction of axis"
msgstr "允許底點可移入軸的正方向"


msgid "Shrink the mesh to the nearest target surface"
msgstr "將網格收縮至最近的目標表面"


msgid "Shrink the mesh to the nearest target surface along a given axis"
msgstr "沿給定的軸將網格收縮至最近的目標表面"


msgid "Shrink the mesh to the nearest target vertex"
msgstr "收縮網格至最近的目標頂點"


msgid "SimpleDeform Modifier"
msgstr "簡單變形修改器"


msgid "Simple deformation modifier to apply effects such as twisting and bending"
msgstr "要套用效果的簡單變形修改器，像是扭轉與彎曲"


msgid "Angle of deformation"
msgstr "變形的角度"


msgid "Rotate around the Z axis of the modifier space"
msgstr "環繞修改器空間的 Z 軸旋轉"


msgid "Bend"
msgstr "彎曲"


msgid "Bend the mesh over the Z axis of the modifier space"
msgstr "將網格朝修改器空間的 Z 軸彎曲"


msgid "Taper"
msgstr "窄縮"


msgid "Linearly scale along Z axis of the modifier space"
msgstr "沿修改器空間的 Z 軸線性縮放"


msgid "Stretch the object along the Z axis of the modifier space"
msgstr "沿修改器空間的 Z 軸延展物體"


msgid "Amount to deform object"
msgstr "變形物體的量"


msgid "Lower/Upper limits for deform"
msgstr "變形的上/下限"


msgid "Do not allow deformation along the X axis"
msgstr "不允許沿 X 軸變形"


msgid "Do not allow deformation along the Y axis"
msgstr "不允許沿 Y 軸變形"


msgid "Origin"
msgstr "原點"


msgid "Skin Modifier"
msgstr "皮膚修改器"


msgid "Generate Skin"
msgstr "生成皮膚"


msgid "Branch Smoothing"
msgstr "分支平滑處理"


msgid "Smooth complex geometry around branches"
msgstr "平滑分支周圍的複雜幾何"


msgid "Avoid making unsymmetrical quads across the X axis"
msgstr "避免讓不對稱四角形穿過 X 軸"


msgid "Avoid making unsymmetrical quads across the Y axis"
msgstr "避免讓不對稱四角形穿過 Y 軸"


msgid "Avoid making unsymmetrical quads across the Z axis"
msgstr "避免讓不對稱四角形穿過 Z 軸"


msgid "Smoke Modifier"
msgstr "煙霧修改器"


msgid "Smoke simulation modifier"
msgstr "煙霧模擬修改器"


msgid "Domain Settings"
msgstr "領域設定"


msgid "Flow Settings"
msgstr "流動設定"


msgid "Inflow/Outflow"
msgstr "流入/流出"


msgid "Smooth Modifier"
msgstr "平滑修改器"


msgid "Soft Body Modifier"
msgstr "柔體修改器"


msgid "Soft body simulation modifier"
msgstr "柔體模擬修改器"


msgid "Soft Body Point Cache"
msgstr "柔體點快取"


msgid "Solidify Modifier"
msgstr "實體化修改器"


msgid "Create a solid skin by extruding, compensating for sharp angles"
msgstr "透過擠出建立實體皮膚，補償銳角"


msgid "Inner Crease"
msgstr "內皺摺"


msgid "Assign a crease to inner edges"
msgstr "指派皺摺給內邊線"


msgid "Outer Crease"
msgstr "外皺摺"


msgid "Assign a crease to outer edges"
msgstr "指派皺摺給外邊線"


msgid "Rim Crease"
msgstr "邊框皺摺"


msgid "Assign a crease to the edges making up the rim"
msgstr "指派皺摺給邊線來製作邊框"


msgid "Vertex Group Invert"
msgstr "頂點群組反轉"


msgid "Invert the vertex group influence"
msgstr "反轉頂點群組影響"


msgid "Material Offset"
msgstr "材質偏移"


msgid "Offset material index of generated faces"
msgstr "偏移生成面的材質索引"


msgid "Rim Material Offset"
msgstr "邊框材質偏移"


msgid "Offset material index of generated rim faces"
msgstr "偏移生成邊框面的材質索引"


msgid "Offset the thickness from the center"
msgstr "從中心偏移該厚度"


msgid "Thickness of the shell"
msgstr "外殼的厚度"


msgid "Offset clamp based on geometry scale"
msgstr "根據幾何縮放偏移緊固"


msgid "Vertex Group Factor"
msgstr "頂點群組因子"


msgid "Thickness factor to use for zero vertex group influence"
msgstr "為零頂點群組影響使用的厚度因子"


msgid "Even Thickness"
msgstr "平滑厚度"


msgid "Maintain thickness by adjusting for sharp corners (slow, disable when not needed)"
msgstr "透過調整銳利轉角來維持厚度 (緩慢，當不需要時請停用)"


msgid "Flip Normals"
msgstr "翻轉法線"


msgid "Invert the face direction"
msgstr "反轉面位置"


msgid "High Quality Normals"
msgstr "高品質法線"


msgid "Calculate normals which result in more even thickness (slow, disable when not needed)"
msgstr "計算可造成平滑厚度的法線 (緩慢，當不需要時請停用)"


msgid "Fill Rim"
msgstr "填補邊框"


msgid "Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)"
msgstr "在內表面與外表面之間於面邊線建立銳利迴圈 (緩慢，當不需要時請停用)"


msgid "Only Rim"
msgstr "僅邊框"


msgid "Only add the rim to the original data"
msgstr "僅添加邊框至原始資料"


msgid "Subsurf Modifier"
msgstr "細分面修改器"


msgid "Subdivision surface modifier"
msgstr "細分表面修改器"


msgid "Number of subdivisions to perform"
msgstr "要執行的細分數"


msgid "Number of subdivisions to perform when rendering"
msgstr "當算繪時要執行的細分數"


msgid "Surface Modifier"
msgstr "表面修改器"


msgid "Surface modifier defining modifier stack position used for surface fields"
msgstr "定義用於表面欄位的修改器堆疊位置其表面修改器"


msgid "Triangulate Modifier"
msgstr "三角劃分修改器"


msgid "Triangulate Mesh"
msgstr "三角劃分網格"


msgid "Polygon Method"
msgstr "多角分割法"


msgid "Method for splitting the polygons into triangles"
msgstr "將多角形分割成三角形的方法"


msgid "Beauty"
msgstr "優美"


msgid "Arrange the new triangles evenly (slow)"
msgstr "平均排列新三角形 (慢)"


msgid "Quad Method"
msgstr "四角分割法"


msgid "Method for splitting the quads into triangles"
msgstr "將四角形分割為三角形的方法"


msgid "Beauty "
msgstr "優美"


msgid "Split the quads in nice triangles, slower method"
msgstr "將四角形分割成較佳的三角形，屬較慢的方法"


msgid "Fixed"
msgstr "固定"


msgid "Split the quads on the first and third vertices"
msgstr "分割四角形的第一頂點與第三頂點"


msgid "Fixed Alternate"
msgstr "固定替代"


msgid "Split the quads on the 2nd and 4th vertices"
msgstr "分割四角形的第二頂點與第四頂點"


msgid "Shortest Diagonal"
msgstr "最短對角"


msgid "Split the quads based on the distance between the vertices"
msgstr "根據頂點之間的距離分割四角形"


msgid "UV Project Modifier"
msgstr "UV 投射修改器"


msgid "UV projection modifier to set UVs from a projector"
msgstr "從投射器設定 UV 的 UV 投射修改器"


msgid "Horizontal Aspect Ratio"
msgstr "水平長寬比"


msgid "Vertical Aspect Ratio"
msgstr "垂直長寬比"


msgid "Number of Projectors"
msgstr "投射子數"


msgid "Number of projectors to use"
msgstr "要使用的投射子數目"


msgid "Projectors"
msgstr "投射子"


msgid "Horizontal Scale"
msgstr "水平縮放"


msgid "Vertical Scale"
msgstr "水平縮放"


msgid "Override Image"
msgstr "凌駕影像"


msgid "Override faces' current images with the given image"
msgstr "以給定的影像凌駕面的目前影像"


msgid "UVWarp Modifier"
msgstr "UVWarp 修改器"


msgid "Add target position to uv coordinates"
msgstr "添加目標位置到 UV 座標軸"


msgid "U-Axis"
msgstr "U 軸"


msgid "V-Axis"
msgstr "V 軸"


msgid "Bone defining offset"
msgstr "定義偏移的骨骼"


msgid "UV Center"
msgstr "UV 中心"


msgid "Center point for rotate/scale"
msgstr "用於旋轉/縮放的中心點"


msgid "Object defining offset"
msgstr "定義偏移的物體"


msgid "UV Layer"
msgstr "UV 分層"


msgid "UV Layer name"
msgstr "UV 分層名稱"


msgid "WeightVG Edit Modifier"
msgstr "權重點群編輯修改器"


msgid "Edit the weights of vertices in a group"
msgstr "編輯群組中的頂點權重"


msgid "Add Threshold"
msgstr "添加閾值"


msgid "Lower bound for a vertex's weight to be added to the vgroup"
msgstr "要添加至點群組的頂點權重下邊界"


msgid "Default Weight"
msgstr "預設權重"


msgid "Default weight a vertex will have if it is not in the vgroup"
msgstr "如果頂點不在點群組中時，頂點會有的預設權重"


msgid "How weights are mapped to their new values"
msgstr "權重如何映射至其的新值"


msgid "Null action"
msgstr "空動作"


msgctxt "Curve"
msgid "Custom Curve"
msgstr "自訂曲線"


msgctxt "Curve"
msgid "Random"
msgstr "隨機"


msgctxt "Curve"
msgid "Median Step"
msgstr "中位步"


msgid "Map all values below 0.5 to 0.0, and all others to 1.0"
msgstr "將所有小於 0.5 的值映射至 0.0，而其他的則為 1.0"


msgid "Mapping Curve"
msgstr "映射處理曲線"


msgid "Custom mapping curve"
msgstr "自訂映射處理曲線"


msgid "Global influence of current modifications on vgroup"
msgstr "點群組其目前修改的全域影響"


msgid "Which object to take texture coordinates from"
msgstr "物體要從何物體取得紋理座標"


msgid "Which texture coordinates to use for mapping"
msgstr "要用於映射處理的紋理座標"


msgid "Use local generated coordinates"
msgstr "使用區域生成座標系"


msgid "Use global coordinates"
msgstr "使用全域座標系"


msgid "Use local generated coordinates of another object"
msgstr "使用另一個物體的區域生成座標系"


msgid "Use coordinates from an UV layer"
msgstr "使用來自 UV 分層的座標系"


msgid "Use Channel"
msgstr "使用通道"


msgid "Which texture channel to use for masking"
msgstr "要用於遮罩處理的紋理通道"


msgid "Masking Tex"
msgstr "遮罩處理文字"


msgid "Masking texture"
msgstr "遮罩處理紋理"


msgid "Mask VGroup"
msgstr "遮罩點群組"


msgid "Masking vertex group name"
msgstr "遮罩處理頂點群組名稱"


msgid "Remove Threshold"
msgstr "移除閾值"


msgid "Upper bound for a vertex's weight to be removed from the vgroup"
msgstr "要從點群組移除頂點權重的上邊界"


msgid "Group Add"
msgstr "群組添加"


msgid "Add vertices with weight over threshold to vgroup"
msgstr "將權重超過閾值的頂點添加至點群組"


msgid "Group Remove"
msgstr "群組移除"


msgid "Remove vertices with weight below threshold from vgroup"
msgstr "從點群組移除權重低於閾值的頂點"


msgid "WeightVG Mix Modifier"
msgstr "權重點群混合修改器"


msgid "Mix the weights of two vertex groups"
msgstr "混合兩個頂點群組的權重"


msgid "Default Weight A"
msgstr "預設權重 A"


msgid "Default weight a vertex will have if it is not in the first A vgroup"
msgstr "如果頂點不在第一 A 點群時，頂點將有的預設權重"


msgid "Default Weight B"
msgstr "預設權重 B"


msgid "Default weight a vertex will have if it is not in the second B vgroup"
msgstr "如果頂點不在第二 B 點群時，頂點將有的預設權重"


msgid "How weights from vgroup B affect weights of vgroup A"
msgstr "點群組 B 的權重如何影響點群組 A 的權重"


msgid "Replace VGroup A's weights by VGroup B's ones"
msgstr "以點群組 B 的權重替換點群組 A 的權重"


msgid "Add VGroup B's weights to VGroup A's ones"
msgstr "將點群組 B 的權重疊加至點群組 A 的權重"


msgid "Subtract VGroup B's weights from VGroup A's ones"
msgstr "將點群組 B 的權重減去至點群組 A 的權重"


msgid "Multiply VGroup A's weights by VGroup B's ones"
msgstr "以點群組 B 的權重乘以點群組 A 的權重"


msgid "Divide VGroup A's weights by VGroup B's ones"
msgstr "以點群組 B 的權重除以點群組 A 的權重"


msgid "Difference between VGroup A's and VGroup B's weights"
msgstr "點群組 A 權重與點群組 B 權重之間的差異"


msgid "Average value of VGroup A's and VGroup B's weights"
msgstr "點群組 A 權重與點群組 B 權重的平均值"


msgid "Vertex Set"
msgstr "頂點設定"


msgid "Which vertices should be affected"
msgstr "應該影響哪些頂點"


msgid "Affect all vertices (might add some to VGroup A)"
msgstr "影響所有的的頂點 (可能加入一些至點群組 A)"


msgid "VGroup A"
msgstr "點群組 A"


msgid "Affect vertices in VGroup A"
msgstr "影響點群組 A 內的頂點"


msgid "VGroup B"
msgstr "點群組 B"


msgid "Affect vertices in VGroup B (might add some to VGroup A)"
msgstr "影響點群組 B內的頂點 (可能加入一些至點群組 A)"


msgid "VGroup A or B"
msgstr "點群組 A 或 B"


msgid "Affect vertices in at least one of both VGroups (might add some to VGroup A)"
msgstr "影響兩個點群組中的至少一組群組 (可能加入一些至點群組 A)"


msgid "VGroup A and B"
msgstr "點群組 A 與 B"


msgid "Affect vertices in both groups"
msgstr "影響兩群組內的頂點"


msgid "Vertex Group A"
msgstr "頂點群組 A"


msgid "First vertex group name"
msgstr "第一個頂點群組名稱"


msgid "Vertex Group B"
msgstr "頂點群組 B"


msgid "Second vertex group name"
msgstr "第二個頂點群組名稱"


msgid "WeightVG Proximity Modifier"
msgstr "權重點群鄰近修改器"


msgid "Set the weights of vertices in a group from a target object's distance"
msgstr "以與目標物體間的距離設定群組中頂點的權重"


msgid "Highest"
msgstr "最高"


msgid "Distance mapping to weight 1.0"
msgstr "距離映射至權重 1.0"


msgid "Lowest"
msgstr "最低"


msgid "Distance mapping to weight 0.0"
msgstr "距離映射至權重 0.0"


msgid "Proximity Geometry"
msgstr "鄰近幾何"


msgid "Use the shortest computed distance to target object's geometry as weight"
msgstr "使用最短計算的距離來將物體的幾何作為權重目標"


msgid "Compute distance to nearest vertex"
msgstr "計算至最近頂點的距離"


msgid "Compute distance to nearest edge"
msgstr "計算至最近邊線的距離"


msgid "Face"
msgstr "面"


msgid "Compute distance to nearest face"
msgstr "計算至最近面的距離"


msgid "Proximity Mode"
msgstr "鄰近模式"


msgid "Which distances to target object to use"
msgstr "與目標物體之間要使用的距離"


msgid "Use distance between affected and target objects"
msgstr "受影響物體與目標物體之間的使用距離"


msgid "Use distance between affected object's vertices and target object, or target object's geometry"
msgstr "影響物體頂點與目標物體或與目標物體幾何之間的使用距離"


msgid "Object to calculate vertices distances from"
msgstr "計算頂點與物體間的距離"


msgid "Warp Modifier"
msgstr "包覆修改器"


msgid "Warp modifier"
msgstr "包覆修改器"


msgid "Radius to apply"
msgstr "要套用的半徑"


msgid "From"
msgstr "從"


msgid "Object to transform from"
msgstr "要從何變換的物體"


msgid "Object to transform to"
msgstr "要變換至的物體"


msgid "Preserve volume when rotations are used"
msgstr "當使用旋轉時保留體積"


msgid "Vertex group name for modulating the deform"
msgstr "調節變形的頂點群組名稱"


msgid "Wave Modifier"
msgstr "波形修改器"


msgid "Wave effect modifier"
msgstr "波形效果修改器"


msgid "Damping Time"
msgstr "減緩時間"


msgid "Number of frames in which the wave damps out after it dies"
msgstr "波形在它消亡後波形減緩的幀數"


msgid "Falloff Radius"
msgstr "衰落半徑"


msgid "Distance after which it fades out"
msgstr "在它淡出之後的距離"


msgid "Height of the wave"
msgstr "波形的高度"


msgid "Lifetime of the wave in frames, zero means infinite"
msgstr "波形的生命期，單位為幀，零代表無限"


msgid "Narrowness"
msgstr "窄度"


msgid "Distance between the top and the base of a wave, the higher the value, the more narrow the wave"
msgstr "波形頂端與基底之間的距離，值較高則波形較窄"


msgid "Speed of the wave, towards the starting point when negative"
msgstr "波形的速度，當負時朝向起始點"


msgid "Start Position Object"
msgstr "起始位置物體"


msgid "Object which defines the wave center"
msgstr "定義波形中心的物體"


msgid "Start Position X"
msgstr "起始位置 X"


msgid "X coordinate of the start position"
msgstr "起始位置的 X 座標軸"


msgid "Start Position Y"
msgstr "起始位置 Ÿ"


msgid "Y coordinate of the start position"
msgstr "起始位置的 Y 座標軸"


msgid "Time Offset"
msgstr "時間偏移"


msgid "Either the starting frame (for positive speed) or ending frame (for negative speed.)"
msgstr "起始幀 (正速度) 或結束幀 (負速度)"


msgid "Cyclic wave effect"
msgstr "循環波形效果"


msgid "Displace along normals"
msgstr "沿法線錯置"


msgid "X Normal"
msgstr "X 法線"


msgid "Enable displacement along the X normal"
msgstr "啟用沿 X 法線錯置"


msgid "Y Normal"
msgstr "Y 法線"


msgid "Enable displacement along the Y normal"
msgstr "啟用沿 Y 法線錯置"


msgid "Z Normal"
msgstr "Z 法線"


msgid "Enable displacement along the Z normal"
msgstr "啟用沿 Z 法線錯置"


msgid "X axis motion"
msgstr "X 軸運動"


msgid "Y axis motion"
msgstr "Y 軸運動"


msgid "Vertex group name for modulating the wave"
msgstr "調節波形的頂點群組名稱"


msgid "Distance between the waves"
msgstr "波形之間的距離"


msgid "Wireframe Modifier"
msgstr "線框修改器"


msgid "Wireframe effect modifier"
msgstr "線框效果修改器"


msgid "Crease weight (if active)"
msgstr "皺摺權重 (若作用中)"


msgid "Thickness factor"
msgstr "厚度係數"


msgid "Boundary"
msgstr "邊界"


msgid "Support face boundaries"
msgstr "支援面邊界"


msgid "Offset Relative"
msgstr "偏移相對"


msgid "Crease hub edges for improved subsurf"
msgstr "皺摺中心邊線可改善細分面"


msgid "Offset Even"
msgstr "偏移均勻"


msgid "Scale the offset to give more even thickness"
msgstr "縮放偏移以給予均勻厚度"


msgid "Scale the offset by surrounding geometry"
msgstr "藉由周圍幾何形狀縮放偏移"


msgid "Remove original geometry"
msgstr "移除原始幾何"


msgid "Cache of the worldspace positions of an element over a frame range"
msgstr "元素在一段框幀區間上世界空間位置的快取"


msgid "End frame of the stored range"
msgstr "儲藏範圍的結束幀"


msgid "Starting frame of the stored range"
msgstr "儲藏範圍的起始幀"


msgid "Edit Path"
msgstr "編輯路徑"


msgid "Path is being edited"
msgstr "正編輯的路徑"


msgid "Number of frames cached"
msgstr "快取的幀數"


msgid "Motion Path Points"
msgstr "運動路徑點"


msgid "Cached positions per frame"
msgstr "每個框幀快取的位置"


msgid "Use Bone Heads"
msgstr "使用骨骼頭部"


msgid "For PoseBone paths, use the bone head location when calculating this path"
msgstr "對於姿勢骨骼路徑，當計算此路徑時使用骨骼頭部位置"


msgid "Motion Path Cache Point"
msgstr "運動路徑快取點"


msgid "Cached location on path"
msgstr "路徑上快取的位置"


msgid "Path point is selected for editing"
msgstr "選取的編輯用路徑點"


msgid "Movie Clip Proxy"
msgstr "影片剪輯代理"


msgid "Proxy parameters for a movie clip"
msgstr "影片剪輯的代理參數"


msgid "Build proxy resolution 100% of the original footage dimension"
msgstr "原始連續鏡頭維度的建置代理解析度 100%"


msgid "Build proxy resolution 25% of the original footage dimension"
msgstr "原始連續鏡頭維度的建置代理解析度 25%"


msgid "Build proxy resolution 50% of the original footage dimension"
msgstr "原始連續鏡頭維度的建置代理解析度 50%"


msgid "Build proxy resolution 75% of the original footage dimension"
msgstr "原始連續鏡頭維度的建置代理解析度 75%"


msgid "Free Run"
msgstr "自由運行"


msgid "Build free run time code index"
msgstr "建置自由運行時間碼索引"


msgid "Free Run (Rec Date)"
msgstr "自由運行 (錄製日期)"


msgid "Build free run time code index using Record Date/Time"
msgstr "使用錄製日期/時間的建置自由運行時間碼索引"


msgid "Rec Run"
msgstr "錄製運行"


msgid "Build record run time code index"
msgstr "建置錄製運行時間碼索引"


msgid "Build proxy resolution 100% of the original undistorted footage dimension"
msgstr "原始未扭曲連續鏡頭維度的建置代理解析度 100%"


msgid "Build proxy resolution 25% of the original undistorted footage dimension"
msgstr "原始未扭曲連續鏡頭維度的建置代理解析度 100%"


msgid "Build proxy resolution 50% of the original undistorted footage dimension"
msgstr "原始未扭曲連續鏡頭維度的建置代理解析度 50%"


msgid "Build proxy resolution 75% of the original undistorted footage dimension"
msgstr "原始未扭曲連續鏡頭維度的建置代理解析度 75%"


msgid "Location to store the proxy files"
msgstr "儲藏代理檔案的位置"


msgid "JPEG quality of proxy images"
msgstr "代理影像的 JPEG 品質"


msgid "Timecode"
msgstr "時間碼"


msgid "No TC in use"
msgstr "無使用中 TC"


msgid "Record Run"
msgstr "錄製執行"


msgid "Use images in the order they are recorded"
msgstr "依影像錄製的順序使用影像"


msgid "Use global timestamp written by recording device"
msgstr "使用錄製用裝置寫入的全域時間碼"


msgid "Free Run (rec date)"
msgstr "自由運行 (錄製日期)"


msgid "Interpolate a global timestamp using the record date and time written by recording device"
msgstr "使用錄製用裝置寫入的錄製日期與時間來插補全域時間戳印"


msgid "Free Run No Gaps"
msgstr "自由運行無間隙"


msgid "Record run, but ignore timecode, changes in framerate or dropouts"
msgstr "錄製運行，但忽略時間碼，會因幀率或丟落而改動"


msgid "Scopes for statistical view of a movie clip"
msgstr "影片剪輯的統計檢視範圍"


msgid "Movie Clip User"
msgstr "影片剪輯使用者"


msgid "Current frame number in movie or image sequence"
msgstr "影片或影像序段中的目前幀號"


msgid "Proxy render size"
msgstr "代理算繪大小"


msgid "Draw preview using full resolution or different proxy resolutions"
msgstr "使用完整解析度或不同的代理解析度來描繪預覽"


msgid "Proxy size 25%"
msgstr "代理大小 25%"


msgid "Proxy size 50%"
msgstr "代理大小 50%"


msgid "Proxy size 75%"
msgstr "代理大小 75%"


msgid "Proxy size 100%"
msgstr "代理大小 100%"


msgid "No proxy, full render"
msgstr "無代理，完整算繪"


msgid "Render Undistorted"
msgstr "算繪未扭曲"


msgid "Render preview using undistorted proxy"
msgstr "使用未扭曲代理來算繪預覽"


msgid "Movie tracking reconstructed camera data"
msgstr "影片追蹤重建之攝影機資料"


msgid "Match-moving reconstructed camera data from tracker"
msgstr "來自追蹤器的比對移動重建之攝影機資料"


msgid "Average error of reconstruction"
msgstr "重建的平均錯誤"


msgid "Frame number marker is keyframed on"
msgstr "標記被鍵幀於何幀號"


msgid "Movie tracking data"
msgstr "影片追蹤資料"


msgid "Match-moving data for tracking"
msgstr "追蹤用的比對移動資料"


msgid "Active Object Index"
msgstr "作用中物體索引"


msgid "Index of active object"
msgstr "作用中物體的索引"


msgid "Collection of objects in this tracking data object"
msgstr "此追蹤資料物體中的物體集合"


msgid "Plane Tracks"
msgstr "平面軌道"


msgid "Collection of plane tracks in this tracking data object"
msgstr "此追蹤資料物體中的平面軌道集合"


msgid "Tracks"
msgstr "軌道"


msgid "Collection of tracks in this tracking data object"
msgstr "此追蹤資料物體中的軌道集合"


msgid "Movie tracking camera data"
msgstr "影片追蹤攝影機資料"


msgid "Match-moving camera data for tracking"
msgstr "追蹤用的比對移動攝影機資料"


msgid "Distortion Model"
msgstr "扭曲模型"


msgid "Distortion model used for camera lenses"
msgstr "用於攝影機鏡頭的扭曲模型"


msgid "Polynomial"
msgstr "多項式"


msgid "Radial distortion model which fits common cameras"
msgstr "適合常見攝影機的半徑扭曲模型"


msgid "Divisions"
msgstr "劃分"


msgid "K1"
msgstr "K1"


msgid "K2"
msgstr "K2"


msgid "Camera's focal length"
msgstr "攝影機的焦長"


msgid "First coefficient of third order polynomial radial distortion"
msgstr "三次多項式放射扭曲的第一係數"


msgid "Second coefficient of third order polynomial radial distortion"
msgstr "三次多項式放射扭曲的第二係數"


msgid "K3"
msgstr "K3"


msgid "Third coefficient of third order polynomial radial distortion"
msgstr "三次多項式放射扭曲的第三係數"


msgid "Pixel Aspect Ratio"
msgstr "像素長寬比"


msgid "Pixel aspect ratio"
msgstr "像素長寬比"


msgid "Principal Point"
msgstr "主點"


msgid "Optical center of lens"
msgstr "鏡頭的光學中心"


msgid "Width of CCD sensor in millimeters"
msgstr "CCD 感測器的寬度，單位為 mm"


msgid "Units"
msgstr "單位"


msgid "Units used for camera focal length"
msgstr "攝影機焦距使用的單位"


msgid "px"
msgstr "px"


msgid "Use pixels for units of focal length"
msgstr "使用像素作為焦距單位"


msgid "mm"
msgstr "mm"


msgid "Use millimeters for units of focal length"
msgstr "使用公釐作為焦距單位"


msgid "Movie Tracking Dopesheet"
msgstr "影片追蹤律表"


msgid "Match-moving dopesheet data"
msgstr "比對移動律表資料"


msgid "Include channels from objects/bone that aren't visible"
msgstr "包含不可見物體/骨骼的通道"


msgid "Dopesheet Sort Field"
msgstr "律表排序欄位"


msgid "Method to be used to sort channels in dopesheet view"
msgstr "在律表檢視中用來排序通道的方法"


msgid "Sort channels by their names"
msgstr "依其名稱排序通道"


msgid "Longest"
msgstr "最長"


msgid "Sort channels by longest tracked segment"
msgstr "依最長的追蹤分段排序通道"


msgid "Total"
msgstr "總計"


msgid "Sort channels by overall amount of tracked segments"
msgstr "依追蹤分段整體的量排序通道"


msgid "Sort channels by average reprojection error of tracks after solve"
msgstr "依解算之後軌道的平均重投射錯誤來排序通道"


msgid "Invert Dopesheet Sort"
msgstr "反轉律表排序"


msgid "Invert sort order of dopesheet channels"
msgstr "反轉律表通道的排序"


msgid "Movie tracking marker data"
msgstr "影片追蹤用標記資料"


msgid "Match-moving marker data for tracking"
msgstr "追蹤用的比對移動標記資料"


msgid "Marker position at frame in normalized coordinates"
msgstr "於歸一化座標系中標記位置的框幀"


msgid "Keyframed"
msgstr "經鍵幀處理"


msgid "Whether the position of the marker is keyframed or tracked"
msgstr "標記的位置是否經鍵幀處理或被追蹤"


msgid "Is marker muted for current frame"
msgstr "為目前框幀閉鎖的標記"


msgid "Pattern Bounding Box"
msgstr "樣式邊界方塊"


msgid "Pattern area bounding box in normalized coordinates"
msgstr "歸一化座標中的樣式區域邊界方塊"


msgid "Pattern Corners"
msgstr "樣式轉角"


msgid "Array of coordinates which represents pattern's corners in normalized coordinates relative to marker position"
msgstr "代表樣式的轉角於歸一化座標系中相對於標記位置其座標系的陣列"


msgid "Search Max"
msgstr "搜尋最大"


msgid "Right-bottom corner of search area in normalized coordinates relative to marker position"
msgstr "於歸一化座標軸相對於標記位置的搜尋區域右下角"


msgid "Search Min"
msgstr "搜尋最小"


msgid "Left-bottom corner of search area in normalized coordinates relative to marker position"
msgstr "於歸一化座標軸相對於標記位置的搜尋區域左下角"


msgid "Movie tracking object data"
msgstr "影片追蹤用物體資料"


msgid "Match-moving object tracking and reconstruction data"
msgstr "比對移動物體追蹤用與重建資料"


msgid "Object is used for camera tracking"
msgstr "用於攝影機追蹤用的物體"


msgid "Keyframe A"
msgstr "鍵幀 A"


msgid "First keyframe used for reconstruction initialization"
msgstr "用來重建初始化過程的第一鍵幀"


msgid "Keyframe B"
msgstr "鍵幀 B"


msgid "Second keyframe used for reconstruction initialization"
msgstr "用來重建初始化過程的第二鍵幀"


msgid "Unique name of object"
msgstr "物體的獨一名稱"


msgid "Scale of object solution in camera space"
msgstr "在攝影機空間中物體解決方案的規模"


msgid "Active Track"
msgstr "作用中軌道"


msgid "Active Object"
msgstr "作用中物體"


msgid "Movie Tracking Plane Marker Data"
msgstr "影片追蹤平面標記資料"


msgid "Match-moving plane marker data for tracking"
msgstr "追蹤用的比對移動平面標記資料"


msgid "Corners"
msgstr "邊角"


msgid "Array of coordinates which represents UI rectangle corners in frame normalized coordinates"
msgstr "代表框幀規一化座標中 UI 矩形方塊的四角座標陣列"


msgid "Movie tracking plane track data"
msgstr "影片追蹤平面軌道資料"


msgid "Match-moving plane track data for tracking"
msgstr "追蹤用的比對移動平面軌道資料"


msgid "Image Opacity"
msgstr "影像不透明度"


msgid "Opacity of the image"
msgstr "影像的不透明度"


msgid "Markers"
msgstr "標記"


msgid "Collection of markers in track"
msgstr "軌道中標記的集合"


msgid "Unique name of track"
msgstr "軌道的獨一名稱"


msgid "Plane track is selected"
msgstr "平面軌道已選取"


msgid "Auto Keyframe"
msgstr "自動鍵幀處理"


msgid "Collection of solved cameras"
msgstr "解算的攝影機集合"


msgid "Movie tracking reconstruction data"
msgstr "影片追蹤用重建資料"


msgid "Match-moving reconstruction data from tracker"
msgstr "來自追蹤器的比對移動重建資料"


msgid "Reconstructed"
msgstr "重建的"


msgid "Is tracking data contains valid reconstruction information"
msgstr "正跟蹤包含有效重建資訊的資料"


msgid "Movie tracking settings"
msgstr "影片追蹤設定"


msgid "Match moving settings"
msgstr "影片移動設定"


msgid "Cleanup action to execute"
msgstr "清理要執行的動作"


msgid "Select unclean tracks"
msgstr "選取未清理的軌道"


msgid "Delete Track"
msgstr "刪除軌道"


msgid "Delete unclean tracks"
msgstr "刪除未清理的軌道"


msgid "Delete Segments"
msgstr "刪除分段"


msgid "Delete unclean segments of tracks"
msgstr "刪除未清理的軌道分段"


msgid "Reprojection Error"
msgstr "重新投射錯誤"


msgid "Effect on tracks which have a larger re-projection error"
msgstr "對軌道的效果，有較大的重新投射錯誤"


msgid "Tracked Frames"
msgstr "追蹤的框幀"


msgid "Effect on tracks which are tracked less than the specified amount of frames"
msgstr "針對軌道的效果，追蹤會比指定的框幀量還少"


msgid "Correlation"
msgstr "校正"


msgid "Default minimum value of correlation between matched pattern and reference that is still treated as successful tracking"
msgstr "在符合的樣式與仍被視為成功追蹤的參照之間校正的預設最小值"


msgid "Frames Limit"
msgstr "框幀限制"


msgid "Every tracking cycle, this number of frames are tracked"
msgstr "每個跟蹤循環，會追蹤這個幀數"


msgid "Default distance from image boundary at which marker stops tracking"
msgstr "與影像邊界相距之處標記會停住追蹤的預設距離"


msgid "Motion model"
msgstr "運動模型"


msgid "Default motion model to use for tracking"
msgstr "用於追蹤的預設運動模型"


msgid "Search for markers that are perspectively deformed (homography) between frames"
msgstr "搜尋框幀之間個別變形 (單應性) 的標記"


msgid "Search for markers that are affine-deformed (t, r, k, and skew) between frames"
msgstr "搜尋框幀之間仿射變形 (t、r、k 與螺旋) 的標記"


msgid "Search for markers that are translated, rotated, and scaled between frames"
msgstr "搜尋框幀之間平移、旋轉、縮放的標記"


msgid "Search for markers that are translated and scaled between frames"
msgstr "搜尋框幀之間平移、縮放的標記"


msgid "Search for markers that are translated and rotated between frames"
msgstr "搜尋框幀之間平移、旋轉的標記"


msgid "Search for markers that are translated between frames"
msgstr "搜尋框幀之間平移的標記"


msgid "Pattern Match"
msgstr "樣式比對"


msgid "Track pattern from given frame when tracking marker to next frame"
msgstr "當追蹤標記時從給定框幀至下一幀的追蹤樣式"


msgid "Track pattern from keyframe to next frame"
msgstr "從鍵幀至下一幀的追蹤樣式"


msgid "Previous frame"
msgstr "上一幀"


msgid "Track pattern from current frame to next frame"
msgstr "從目前框幀至下一幀的追蹤樣式"


msgid "Pattern Size"
msgstr "樣式大小"


msgid "Size of pattern area for newly created tracks"
msgstr "新建軌道的樣式區域大小"


msgid "Search Size"
msgstr "搜尋大小"


msgid "Size of search area for newly created tracks"
msgstr "新建軌道搜尋區域的大小"


msgid "Distance between two bundles used for scene scaling"
msgstr "用於場景縮放其兩綁束之間的距離"


msgid "Distance between two bundles used for object scaling"
msgstr "用於物體縮放其兩綁束之間的距離"


msgid "Refine"
msgstr "精煉"


msgid "Refine intrinsics during camera solving"
msgstr "當攝影機解算時不要精煉內在"


msgid "Do not refine camera intrinsics"
msgstr "不要精煉攝影機內在"


msgid "Refine focal length"
msgstr "精煉焦距"


msgid "Focal length, K1"
msgstr "焦距，K1"


msgid "Refine focal length and radial distortion K1"
msgstr "精煉焦距與放射扭曲 K1"


msgid "Focal length, K1, K2"
msgstr "焦距，K1、K2"


msgid "Refine focal length and radial distortion K1 and K2"
msgstr "精煉焦距與鏡像扭曲 K1 與 K2"


msgid "Focal Length, Optical Center, K1, K2"
msgstr "焦距、光學中心、K1、K2"


msgid "Refine focal length, optical center and radial distortion K1 and K2"
msgstr "精煉焦距、光學中心、放射扭曲 K1 與 K2"


msgid "Focal Length, Optical Center"
msgstr "焦距，光學中心"


msgid "Refine focal length and optical center"
msgstr "精煉焦距與光學中心"


msgid "K1, K2"
msgstr "K1、K2"


msgid "Refine radial distortion K1 and K2"
msgstr "精煉輻向扭曲 K1 與 K2"


msgid "Show default options expanded in the user interface"
msgstr "於使用者介面展開顯示預設選項"


msgid "Show extra options expanded in the user interface"
msgstr "於使用者介面展開顯示額外選項"


msgid "Limit speed of tracking to make visual feedback easier (this does not affect the tracking quality)"
msgstr "限制追蹤速度來讓視覺回饋更簡易 (這不會影響追蹤品質)"


msgid "Fastest"
msgstr "最快"


msgid "Track as fast as it's possible"
msgstr "讓追蹤盡可能的快"


msgid "Double"
msgstr "雙倍"


msgid "Track with double speed"
msgstr "以兩倍速追蹤"


msgid "Track with realtime speed"
msgstr "以實時速度追蹤"


msgid "Track with half of realtime speed"
msgstr "以一半的實時速度追蹤"


msgid "Quarter"
msgstr "四分之一"


msgid "Track with quarter of realtime speed"
msgstr "以實時速度的四分之一追蹤"


msgid "Use Blue Channel"
msgstr "使用藍色通道"


msgid "Use blue channel from footage for tracking"
msgstr "從連續鏡頭使用藍色通道供追蹤"


msgid "Prepass"
msgstr "預先通遞"


msgid "Use a brute-force translation-only initialization when tracking"
msgstr "當追蹤時使用蠻力式唯平移初始化法"


msgid "Use Green Channel"
msgstr "使用綠色通道"


msgid "Use green channel from footage for tracking"
msgstr "從連續鏡頭使用綠色通道供追蹤"


msgid "Use Mask"
msgstr "使用遮罩"


msgid "Normalize"
msgstr "歸一化"


msgid "Normalize light intensities while tracking (slower)"
msgstr "當追蹤時歸一光強度 (較慢)"


msgid "Use Red Channel"
msgstr "使用紅色通道"


msgid "Use red channel from footage for tracking"
msgstr "從連續鏡頭使用紅色通道供追蹤"


msgid "Keyframe Selection"
msgstr "鍵幀選取"


msgid "Tripod Motion"
msgstr "腳架運動"


msgid "Use special solver to track a stable camera position, such as a tripod"
msgstr "使用特殊的解算器來追蹤穩定的攝影機位置，例如腳架"


msgid "Movie tracking stabilization data"
msgstr "影片追蹤用穩定處理資料"


msgid "Active Track Index"
msgstr "作用中軌道索引"


msgid "Nearest"
msgstr "最近"


msgid "Bilinear"
msgstr "雙線性"


msgid "Bicubic"
msgstr "雙立方"


msgid "Location Influence"
msgstr "位置影響"


msgid "Influence of stabilization algorithm on footage location"
msgstr "穩定處理演算法對連續鏡頭位置的影響"


msgid "Rotation Influence"
msgstr "旋轉影響"


msgid "Influence of stabilization algorithm on footage rotation"
msgstr "穩定處理演算法對連續鏡頭旋轉的影響"


msgid "Scale Influence"
msgstr "縮放影響"


msgid "Influence of stabilization algorithm on footage scale"
msgstr "穩定處理演算法對連續鏡頭縮放的影響"


msgid "Maximal Scale"
msgstr "最大縮放"


msgid "Limit the amount of automatic scaling"
msgstr "限制自動縮放的量"


msgid "Use 2D stabilization"
msgstr "使用 2D 穩定處理"


msgid "Use 2D stabilization for footage"
msgstr "為連續鏡頭使用 2D 穩定處理"


msgid "Autoscale"
msgstr "自動縮放"


msgid "Automatically scale footage to cover unfilled areas when stabilizing"
msgstr "自動縮放連續鏡頭以在穩定處理時覆蓋未充填的區域"


msgid "Stabilize Rotation"
msgstr "穩定處理旋轉"


msgid "Movie tracking track data"
msgstr "影片追蹤用軌道資料"


msgid "Match-moving track data for tracking"
msgstr "追蹤用的比對移動軌道資料"


msgid "Average error of re-projection"
msgstr "重新投射的平均錯誤"


msgid "Bundle"
msgstr "綁束"


msgid "Position of bundle reconstructed from this track"
msgstr "綁束從此軌道重建的位置"


msgid "Color of the track in the Movie Clip Editor and the 3D viewport after a solve"
msgstr "影片剪輯編輯器中的軌道與解算之後 3D 視接口中的色彩"


msgid "Minimal value of correlation between matched pattern and reference that is still treated as successful tracking"
msgstr "在符合的樣式與仍被視為成功追蹤的參照之間校正的最小值"


msgid "Grease pencil data for this track"
msgstr "此軌道的蠟筆資料"


msgid "Has Bundle"
msgstr "有控制桿"


msgid "True if track has a valid bundle"
msgstr "如果軌道有有效的綁束時為真"


msgid "Track is hidden"
msgstr "軌道為隱藏"


msgid "Track is locked and all changes to it are disabled"
msgstr "軌道被鎖定，且所有針對它的變動都被停用"


msgid "Distance from image boundary at which marker stops tracking"
msgstr "於標記停止追蹤之處與影像邊界之間的距離"


msgid "Track is selected"
msgstr "軌道已選取"


msgid "Select Anchor"
msgstr "選取錨定點"


msgid "Track's anchor point is selected"
msgstr "軌道的錨定點已選取"


msgid "Select Pattern"
msgstr "選取樣式"


msgid "Track's pattern area is selected"
msgstr "軌道的樣式區域已選取"


msgid "Select Search"
msgstr "選取搜尋"


msgid "Track's search area is selected"
msgstr "軌道的搜尋區域已選取"


msgid "Apply track's mask on displaying preview"
msgstr "對顯示預覽套用軌道的遮罩"


msgid "Use a brute-force translation only pre-track before refinement"
msgstr "在精煉前每個軌道僅使用蠻力式平移"


msgid "Custom Color"
msgstr "自訂色彩"


msgid "Use custom color instead of theme-defined"
msgstr "使用自訂色彩而不是主題定義色彩"


msgid "Display what the tracking algorithm sees in the preview"
msgstr "將追蹤演算法看到的樣貌顯示於預覽中"


msgid "Normalize light intensities while tracking. Slower"
msgstr "當追蹤時歸一化光照強度。較緩慢"


msgid "NLA Strip"
msgstr "NLA 片段"


msgid "A container referencing an existing Action"
msgstr "參照既有動作的容器"


msgid "Action referenced by this strip"
msgstr "此片段參照的動作"


msgid "Action End Frame"
msgstr "動作結束幀"


msgid "Last frame from action to use"
msgstr "要使用的動作其最後框幀"


msgid "Action Start Frame"
msgstr "動作起始幀"


msgid "First frame from action to use"
msgstr "要使用的動作其第一框幀"


msgid "NLA Strip is active"
msgstr "NLA 片段正作用中"


msgid "Number of frames at start of strip to fade in influence"
msgstr "片段的開頭影響要淡化的幀數"


msgid "Blending"
msgstr "混合處理"


msgid "Method used for combining strip's result with accumulated result"
msgstr "以累積結果合併片段結果的方法"


msgid "Action to take for gaps past the strip extents"
msgstr "該片段範圍之後的間隙要採用的動作"


msgid "F-Curves for controlling the strip's influence and timing"
msgstr "控制片段的影響與時機的 F 曲線"


msgid "Amount the strip contributes to the current result"
msgstr "貢獻目前結果的片段量"


msgid "Modifiers affecting all the F-Curves in the referenced Action"
msgstr "影響所有 F 曲線參照動作的修改器"


msgid "NLA Strip is not evaluated"
msgstr "不被評估的 NLA 片段"


msgid "Number of times to repeat the action range"
msgstr "重復動作範圍的次數"


msgid "Scaling factor for action"
msgstr "動作的縮放因子"


msgid "NLA Strip is selected"
msgstr "選取的 NLA 片段"


msgid "Strip Time"
msgstr "片段時間"


msgid "Frame of referenced Action to evaluate"
msgstr "要評估的參照動作其框幀"


msgid "NLA Strips"
msgstr "NLA 片段"


msgid "NLA Strips that this strip acts as a container for (if it is of type Meta)"
msgstr "行為類似容器的 NLA 片段 (如果它的類型是變幻 [Meta] 的話)"


msgid "Type of NLA Strip"
msgstr "NLA 片段的類型"


msgid "Action Clip"
msgstr "動作剪輯"


msgid "NLA Strip references some Action"
msgstr "NLA 片段參照某些動作"


msgid "NLA Strip 'transitions' between adjacent strips"
msgstr "在相鄰片段之間的 NLA 片段「過渡」"


msgid "NLA Strip acts as a container for adjacent strips"
msgstr "行為類似相鄰片段容器的 NLA 片段"


msgid "Sound Clip"
msgstr "聲音剪輯"


msgid "NLA Strip representing a sound event for speakers"
msgstr "為喇叭代表聲音事件的 NLA 片段"


msgid "Animated Influence"
msgstr "動畫影響"


msgid "Influence setting is controlled by an F-Curve rather than automatically determined"
msgstr "藉 F 曲線控制影響設定而不是自動決定"


msgid "Animated Strip Time"
msgstr "動畫片段時間"


msgid "Strip time is controlled by an F-Curve rather than automatically determined"
msgstr "藉 F 曲線控制片段時間而不是自動決定"


msgid "Cyclic Strip Time"
msgstr "循環片段時間"


msgid "Cycle the animated time within the action start & end"
msgstr "循環動作開始與結束之內的動畫時間"


msgid "Auto Blend In/Out"
msgstr "自動混入/出"


msgid "Number of frames for Blending In/Out is automatically determined from overlapping strips"
msgstr "混入/出自動從交疊的片段決定幀數"


msgid "NLA Strip is played back in reverse order (only when timing is automatically determined)"
msgstr "NLA 片段以反向順序回播 (僅當時機為自動決定時)"


msgid "Sync Action Length"
msgstr "同步動作長度"


msgid "NLA Track"
msgstr "NLA 軌道"


msgid "A animation layer containing Actions referenced as NLA strips"
msgstr "包含將動作參照為 NLA 片段的動畫分層"


msgid "NLA Track is active"
msgstr "作用中 NLA 軌道"


msgid "Solo"
msgstr "獨演"


msgid "NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)"
msgstr "NLA 軌道評估其自身 (例：作用中動作與相同動畫資料塊中的所有其他 NLA 軌道會被停用)"


msgid "NLA Track is locked"
msgstr "鎖定的 NLA 片段"


msgid "NLA Track is not evaluated"
msgstr "不評估的 NLA 軌道"


msgid "NLA Track is selected"
msgstr "選取的 NLA 軌道"


msgid "NLA Strips on this NLA-track"
msgstr "在這個 NLA 軌道上的 NLA 片段"


msgid "Node in a node tree"
msgstr "節點樹中的節點"


msgid "The node icon"
msgstr "節點圖示"


msgid "The node label"
msgstr "節點標籤"


msgid "Static Type"
msgstr "靜態類型"


msgid "Node type (deprecated, use with care)"
msgstr "節點類型 (已棄用，請小心使用)"


msgid "Custom Node"
msgstr "自訂節點"


msgid "Custom color of the node body"
msgstr "節點本體的自訂色彩"


msgid "Absolute bounding box dimensions of the node"
msgstr "節點的絕對邊界方塊維度"


msgid "Height of the node"
msgstr "節點的高度"


msgid "Internal Links"
msgstr "內部連結"


msgid "Internal input-to-output connections for muting"
msgstr "靜音的內部輸入到輸出連線"


msgid "Optional custom node label"
msgstr "選用的自訂節點標籤"


msgid "Mute"
msgstr "靜音"


msgid "Unique node identifier"
msgstr "獨一節點辨識碼"


msgid "Parent this node is attached to"
msgstr "此節點連結的親代"


msgid "Node selection state"
msgstr "節點選取狀態"


msgid "Show Options"
msgstr "顯示選項"


msgid "Show Texture"
msgstr "顯示紋理"


msgid "Draw node in viewport textured draw mode"
msgstr "視接口中紋理描繪模式中的描繪節點"


msgid "Node type (deprecated, use bl_static_type or bl_idname for the actual identifier string)"
msgstr "節點類型 (已棄用，請使用 bl_static_type 或 bl_idname 取得實際辨識碼字串)"


msgid "Use custom color for the node"
msgstr "為節點使用自訂的色彩"


msgid "Width of the node"
msgstr "節點的寬度"


msgid "Width Hidden"
msgstr "隱藏寬度"


msgid "Width of the node in hidden state"
msgstr "隱藏狀態節點的寬度"


msgid "Custom Group"
msgstr "自訂群組"


msgid "Interface"
msgstr "介面"


msgid "Interface socket data"
msgstr "介面接口資料"


msgid "Compositor Node"
msgstr "混成器節點"


msgid "Alpha Over"
msgstr "Alpha 上疊"


msgid "Premul"
msgstr "預乘"


msgid "Convert Premul"
msgstr "轉換預乘"


msgid "Bilateral Blur"
msgstr "雙側模糊"


msgid "Color Sigma"
msgstr "色彩 Sigma"


msgid "Space Sigma"
msgstr "空間 Sigma"


msgid "Aspect Correction"
msgstr "長寬比校正"


msgid "Type of aspect correction to use"
msgstr "要使用的長寬比校正類型"


msgid "Relative Size X"
msgstr "相對大小 X"


msgid "Relative Size Y"
msgstr "相對大小 Y"


msgid "Filter Type"
msgstr "過濾器類型 "


msgid "Fast Gaussian"
msgstr "快速高斯"


msgid "Catrom"
msgstr "凱特隆"


msgid "Mitch"
msgstr "密奇"


msgid "Bokeh"
msgstr "散景"


msgid "Use circular filter (slower)"
msgstr "使用圓過濾器 (較慢)"


msgid "Apply filter on gamma corrected values"
msgstr "套用過濾器於伽瑪校正值"


msgid "Use relative (percent) values to define blur radius"
msgstr "使用相對 (百分比) 值來定義模糊半徑"


msgid "Variable Size"
msgstr "變數大小"


msgid "Support variable blur per-pixel when using an image for size input"
msgstr "當使用影像於大小輸入時支援每像素變數模糊"


msgid "Bokeh Blur"
msgstr "散景模糊"


msgid "Max Blur"
msgstr "最大模糊"


msgid "Blur limit, maximum CoC radius"
msgstr "模糊限制，最大 CoC 半徑"


msgid "Bokeh Image"
msgstr "散景影像"


msgid "Angle of the bokeh"
msgstr "散景的角度"


msgid "Catadioptric"
msgstr "折反射"


msgid "Level of catadioptric of the bokeh"
msgstr "散景的折反射等級"


msgid "Flaps"
msgstr "葉片"


msgid "Number of flaps"
msgstr "葉片數"


msgid "Rounding"
msgstr "圓滑"


msgid "Level of rounding of the bokeh"
msgstr "散景的圓滑等級"


msgid "Lens shift"
msgstr "鏡片推移"


msgid "Shift of the lens components"
msgstr "鏡片部件的推移"


msgid "Box Mask"
msgstr "方塊遮罩"


msgid "Height of the box"
msgstr "方塊的高度"


msgid "Mask type"
msgstr "遮罩類型"


msgid "Not"
msgstr "不是"


msgid "Rotation angle of the box"
msgstr "方塊的旋轉角度"


msgid "Width of the box"
msgstr "方塊的寬度"


msgid "X position of the middle of the box"
msgstr "方塊中間的 X 位置"


msgid "Y position of the middle of the box"
msgstr "方塊中間的 Y 位置"


msgid "Bright/Contrast"
msgstr "亮度/對比"


msgid "Channel Key"
msgstr "通道鍵"


msgid "RGB Color Space"
msgstr "RGB 色彩空間"


msgid "HSV Color Space"
msgstr "HSV 色彩空間"


msgid "YUV Color Space"
msgstr "YUV 色彩空間"


msgid "YCbCr"
msgstr "YCbCr"


msgid "YCbCr Color Space"
msgstr "YCbCr 色彩空間"


msgid "Limit Channel"
msgstr "限制通道"


msgid "Limit by this channel's value"
msgstr "受此通道的值限制"


msgid "Values higher than this setting are 100% opaque"
msgstr "高於此設定的值為 100% 不透明"


msgid "Algorithm"
msgstr "演算法"


msgid "Algorithm to use to limit channel"
msgstr "要用來限制通道的演算法"


msgid "Single"
msgstr "單一"


msgid "Limit by single channel"
msgstr "受單一通道限制"


msgid "Limit by max of other channels "
msgstr "受最多其他通道的限制"


msgid "Values lower than this setting are 100% keyed"
msgstr "低於此設定的值為 100% 鍵處理"


msgid "Channel used to determine matte"
msgstr "用來決定遮景片的通道"


msgid "Chroma Key"
msgstr "彩度鍵"


msgid "Alpha falloff"
msgstr "Alpha 衰落"


msgid "Lift"
msgstr "抬升"


msgid "Alpha lift"
msgstr "Alpha 抬升"


msgid "Shadow Adjust"
msgstr "陰影調整"


msgid "Adjusts the brightness of any shadows captured"
msgstr "調整任何捕捉到的陰影其亮度"


msgid "Tolerance below which colors will be considered as exact matches"
msgstr "小於忍差會被視為確實相符的色彩"


msgid "Acceptance"
msgstr "接受度"


msgid "Tolerance for a color to be considered a keying color"
msgstr "被視為鍵處理色彩的色彩忍差"


msgid "Color Balance"
msgstr "色彩平衡"


msgid "Correction Formula"
msgstr "校正公式"


msgid "Lift/Gamma/Gain"
msgstr "抬升/伽瑪/增益"


msgid "Offset/Power/Slope (ASC-CDL)"
msgstr "偏移/次方/斜率 (ASC-CDL)"


msgid "ASC-CDL standard color correction"
msgstr "ASC-CDL 色彩校正"


msgid "Correction for Highlights"
msgstr "高亮處校正"


msgid "Correction for Midtones"
msgstr "中間色調校正"


msgid "Correction for Shadows"
msgstr "陰影校正"


msgid "Basis"
msgstr "基礎"


msgid "Power"
msgstr "次方"


msgid "Slope"
msgstr "斜率"


msgid "Color Correction"
msgstr "色彩校正"


msgid "Blue channel active"
msgstr "藍色通道作用中"


msgid "Green channel active"
msgstr "綠色通道作用中"


msgid "Highlights Contrast"
msgstr "高亮處對比"


msgid "Highlights contrast"
msgstr "高亮處對比"


msgid "Highlights Gain"
msgstr "高亮處增益"


msgid "Highlights gain"
msgstr "高亮處增益"


msgid "Highlights Gamma"
msgstr "高亮處伽瑪"


msgid "Highlights gamma"
msgstr "高亮處伽瑪"


msgid "Highlights Lift"
msgstr "高亮處抬升"


msgid "Highlights lift"
msgstr "高亮處抬升"


msgid "Highlights Saturation"
msgstr "高亮處飽和度"


msgid "Highlights saturation"
msgstr "高亮處飽和度"


msgid "Master Contrast"
msgstr "主區對比"


msgid "Master contrast"
msgstr "主區對比"


msgid "Master Gain"
msgstr "主區增益"


msgid "Master gain"
msgstr "主區增益"


msgid "Master Gamma"
msgstr "主區伽瑪"


msgid "Master gamma"
msgstr "主區伽瑪"


msgid "Master Lift"
msgstr "主區抬升"


msgid "Master lift"
msgstr "主區抬升"


msgid "Master Saturation"
msgstr "主區飽和度"


msgid "Master saturation"
msgstr "主區飽和度"


msgid "Midtones Contrast"
msgstr "中間色調對比"


msgid "Midtones contrast"
msgstr "中間色調對比"


msgid "Midtones End"
msgstr "中間色調結束"


msgid "End of midtones"
msgstr "中間色調的結束"


msgid "Midtones Gain"
msgstr "中間色調增益"


msgid "Midtones gain"
msgstr "中間色調增益"


msgid "Midtones Gamma"
msgstr "中間色調伽瑪"


msgid "Midtones gamma"
msgstr "中間色調伽瑪"


msgid "Midtones Lift"
msgstr "中間色調抬升"


msgid "Midtones lift"
msgstr "中間色調抬升"


msgid "Midtones Saturation"
msgstr "中間色調飽和度"


msgid "Midtones saturation"
msgstr "中間色調飽和度"


msgid "Midtones Start"
msgstr "中間色調開始"


msgid "Start of midtones"
msgstr "中間色調的開始"


msgid "Red channel active"
msgstr "紅色通道作用中"


msgid "Shadows Contrast"
msgstr "陰影對比"


msgid "Shadows contrast"
msgstr "陰影對比"


msgid "Shadows Gain"
msgstr "陰影增益"


msgid "Shadows gain"
msgstr "陰影增益"


msgid "Shadows Gamma"
msgstr "陰影伽瑪"


msgid "Shadows gamma"
msgstr "陰影伽瑪"


msgid "Shadows Lift"
msgstr "陰影抬升"


msgid "Shadows lift"
msgstr "陰影抬升"


msgid "Shadows Saturation"
msgstr "陰影飽和度"


msgid "Shadows saturation"
msgstr "陰影飽和度"


msgid "Color Key"
msgstr "色彩鍵"


msgid "H"
msgstr "H"


msgid "Hue tolerance for colors to be considered a keying color"
msgstr "色彩要被視為某鍵處理色彩的色相忍差"


msgid "S"
msgstr "S"


msgid "Saturation Tolerance for the color"
msgstr "色彩的飽和度忍差"


msgid "Value Tolerance for the color"
msgstr "色彩的亮度忍差"


msgid "Color Spill"
msgstr "色彩溢灑"


msgid "Red Spill Suppression"
msgstr "紅溢灑抑制"


msgid "Green Spill Suppression"
msgstr "綠溢灑抑制"


msgid "Blue Spill Suppression"
msgstr "藍溢灑抑制"


msgid "Limit by Red"
msgstr "受紅色限制"


msgid "Limit by Green"
msgstr "受綠色限制"


msgid "Limit by Blue"
msgstr "受藍色限制"


msgid "Simple Limit Algorithm"
msgstr "簡單限制演算法"


msgid "Average Limit Algorithm"
msgstr "平均限制演算法"


msgid "Scale limit by value"
msgstr "縮放受亮度限制"


msgid "Blue spillmap scale"
msgstr "藍溢灑映射縮放"


msgid "Green spillmap scale"
msgstr "綠溢灑映射縮放"


msgid "R"
msgstr "R"


msgid "Red spillmap scale"
msgstr "紅溢灑映射縮放"


msgid "Unspill"
msgstr "未溢灑"


msgid "Compensate all channels (differently) by hand"
msgstr "手動補償所有通道 (各自不同)"


msgid "Combine HSVA"
msgstr "合成 HSVA"


msgid "Combine RGBA"
msgstr "合成 RGBA"


msgid "Combine YCbCrA"
msgstr "合成 YCbCrA"


msgid "ITU 601"
msgstr "ITU 601"


msgid "ITU 709"
msgstr "ITU 709"


msgid "Jpeg"
msgstr "Jpeg"


msgid "Combine YUVA"
msgstr "合成 YUVA"


msgid "Composite"
msgstr "混成"


msgid "Colors are treated alpha premultiplied, or colors output straight (alpha gets set to 1)"
msgstr "色彩以 alpha 預乘對待，或是色彩純直輸出 (alpha 設為 1)"


msgid "X2"
msgstr "X2"


msgid "Y2"
msgstr "Y2"


msgid "X1"
msgstr "X1"


msgid "Y1"
msgstr "Y1"


msgid "Use relative values to crop image"
msgstr "使用相對值來裁切影像"


msgid "Crop Image Size"
msgstr "裁切影像大小"


msgid "Whether to crop the size of the input image"
msgstr "是否要裁切輸入影像的大小"


msgid "RGB Curves"
msgstr "RGB 曲線"


msgid "Vector Curves"
msgstr "向量曲線"


msgid "Directional Blur"
msgstr "方向性模糊"


msgid "Center X"
msgstr "中心 X"


msgid "Center Y"
msgstr "中心 Y"


msgid "Spin"
msgstr "旋轉"


msgid "Wrap"
msgstr "包覆"


msgid "Defocus"
msgstr "除焦點"


msgid "Bokeh shape rotation offset"
msgstr "散景外形旋轉偏移"


msgid "Bokeh Type"
msgstr "散景類型"


msgid "Octagonal"
msgstr "八角形"


msgid "8 sides"
msgstr "8 個邊"


msgid "Heptagonal"
msgstr "七角形"


msgid "7 sides"
msgstr "7 個邊"


msgid "Hexagonal"
msgstr "六角形"


msgid "6 sides"
msgstr "6 個邊"


msgid "Pentagonal"
msgstr "五角形"


msgid "5 sides"
msgstr "5 個邊"


msgid "4 sides"
msgstr "4 個邊"


msgid "Triangular"
msgstr "三角形"


msgid "3 sides"
msgstr "3 個邊"


msgid "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius"
msgstr "焦點模糊的量，128=無限=完美焦點，一半的值會讓模糊半徑成倍"


msgid "CoC radius threshold, prevents background bleed on in-focus midground, 0=off"
msgstr "CoC 半徑閾值，預防背景於焦點內中景出血，0=關"


msgid "Gamma Correction"
msgstr "伽瑪校正"


msgid "Enable gamma correction before and after main process"
msgstr "在主程序之前與之後啟用伽瑪校正"


msgid "Enable low quality mode, useful for preview"
msgstr "啟用低品質模式，對於預覽很有用"


msgid "Use Z-Buffer"
msgstr "使用 Z 緩衝"


msgid "Disable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)"
msgstr "當使用影像而不是實際 z 緩衝為輸入時停用 (如果節點不是以影像為基礎時自動啟用，例：時間節點)"


msgid "Z-Scale"
msgstr "Z 縮放"


msgid "Scale the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1"
msgstr "當並非使用 z 緩衝時縮放 Z 輸入，控制色彩白或輸入值 1 指定的的最大模糊"


msgid "Despeckle"
msgstr "去斑點"


msgid "Threshold for detecting pixels to despeckle"
msgstr "偵測要去斑點的像素閾值"


msgid "Neighbor"
msgstr "鄰接"


msgid "Threshold for the number of neighbor pixels that must match"
msgstr "一定相符的鄰接像素數閾值"


msgid "Difference Key"
msgstr "差異鍵"


msgid "Color distances below this additional threshold are partially keyed"
msgstr "在此額外閾值以下的色彩距離僅部份會鍵處理"


msgid "Color distances below this threshold are keyed"
msgstr "在此閾值之下的色彩距離會鍵處理"


msgid "Dilate/Erode"
msgstr "膨脹/腐蝕"


msgid "Distance to grow/shrink (number of iterations)"
msgstr "增大/縮小的距離 (迭代次數)"


msgid "Edge to inset"
msgstr "要內嵌的邊線"


msgid "Growing/shrinking mode"
msgstr "增大/縮小模式"


msgid "Step"
msgstr "步"


msgid "Feather"
msgstr "羽毛"


msgid "Distance Key"
msgstr "距離鍵"


msgid "RGB color space"
msgstr "RGB 色彩空間"


msgid "YCbCr Suppression"
msgstr "YCbCr 抑制"


msgid "Double Edge Mask"
msgstr "雙邊線遮罩"


msgid "Buffer Edge Mode"
msgstr "緩衝邊線模式"


msgid "Bleed Out"
msgstr "出血"


msgid "Allow mask pixels to bleed along edges"
msgstr "允許遮罩像素沿邊線出血"


msgid "Keep In"
msgstr "內留"


msgid "Restrict mask pixels from touching edges"
msgstr "限制遮罩像素不要碰觸邊線"


msgid "Inner Edge Mode"
msgstr "內部邊線模式"


msgid "All pixels on inner mask edge are considered during mask calculation"
msgstr "所有內部遮罩邊線上的像素在遮罩計算時會都考慮進去"


msgid "Adjacent Only"
msgstr "僅相鄰"


msgid "Only inner mask pixels adjacent to outer mask pixels are considered during mask calculation"
msgstr "僅相鄰於外部遮罩像素的內部遮罩像素在遮罩計算時會被考慮進去"


msgid "Ellipse Mask"
msgstr "橢圓遮罩"


msgid "Height of the ellipse"
msgstr "橢圓的高"


msgid "Rotation angle of the ellipse"
msgstr "橢圓的旋轉角度"


msgid "Width of the ellipse"
msgstr "橢圓的寬"


msgid "Laplace"
msgstr "拉普拉斯"


msgid "Kirsch"
msgstr "基爾希"


msgid "Flip X"
msgstr "翻轉 X"


msgid "Flip Y"
msgstr "翻轉 Y"


msgid "Flip X & Y"
msgstr "翻轉 X 與 Y"


msgid "Glare"
msgstr "耀光"


msgid "Angle Offset"
msgstr "角度偏移"


msgid "Streak angle offset"
msgstr "線光角度偏移"


msgid "Color Modulation"
msgstr "色彩調節"


msgid "Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect"
msgstr "色彩調節量，針對光譜離散效應調節線光與鬼影的色彩"


msgid "Fade"
msgstr "淡化"


msgid "Streak fade-out factor"
msgstr "線光淡出因子"


msgid "Glare Type"
msgstr "耀光類型"


msgid "Ghosts"
msgstr "鬼影"


msgid "Streaks"
msgstr "線光"


msgid "Fog Glow"
msgstr "霧發光"


msgid "Simple Star"
msgstr "簡單星光"


msgid "-1 is original image only, 0 is exact 50/50 mix, 1 is processed image only"
msgstr "-1 為僅原始影像，0 為實際 50/50 混合，1 為僅處理過的影像"


msgid "If not set to high quality, the effect will be applied to a low-res copy of the source image"
msgstr "如果沒有設為高品質，效果會套用至來源影像的低解析度副本"


msgid "Glow/glare size (not actual size; relative to initial size of bright area of pixels)"
msgstr "發光/耀光大小 (非實際大小；乃相對於像素的明亮區初始大小)"


msgid "Total number of streaks"
msgstr "線光的總數"


msgid "The glare filter will only be applied to pixels brighter than this value"
msgstr "耀光過濾器會套用至比此值明亮的像素"


msgid "Rotate 45"
msgstr "旋轉 45"


msgid "Simple star filter: add 45 degree rotation offset"
msgstr "簡單星光過濾器：添加 45 度旋轉偏移"


msgid "Hue Correct"
msgstr "色相校正"


msgid "Hue Saturation Value"
msgstr "色相飽和度明度"


msgid "ID Mask"
msgstr "ID 遮罩"


msgid "Pass index number to convert to alpha"
msgstr "要轉換至 alpha 的通遞索引編號"


msgid "Anti-Aliasing"
msgstr "抗鋸齒"


msgid "Apply an anti-aliasing filter to the mask"
msgstr "套用抗鋸齒過濾器至遮罩"


msgid "Placeholder"
msgstr "佔位子"


msgid "Auto-Refresh"
msgstr "自動重新整理"


msgid "Straight Alpha Output"
msgstr "純直 Alpha 輸出"


msgid "Put Node output buffer to straight alpha instead of premultiplied"
msgstr "將節點輸出緩衝放到純直 alpha 而不是預乘"


msgid "Inpaint"
msgstr "內繪"


msgid "Distance to inpaint (number of iterations)"
msgstr "內繪的距離 (迭代次數)"


msgid "RGB"
msgstr "RGB"


msgid "Keying"
msgstr "鍵處理"


msgid "Post Blur"
msgstr "後模糊"


msgid "Matte blur size which applies after clipping and dilate/eroding"
msgstr "在剪輯與膨脹/腐蝕之後套用的遮景片模糊大小"


msgid "Pre Blur"
msgstr "前模糊"


msgid "Chroma pre-blur size which applies before running keyer"
msgstr "彩度預模糊大小，在執行鍵處理器之前套用"


msgid "Clip Black"
msgstr "剪輯黑"


msgid "Value of non-scaled matte pixel which considers as fully background pixel"
msgstr "被視為完全背景像素的非縮放遮景片像素值"


msgid "Clip White"
msgstr "剪輯白"


msgid "Value of non-scaled matte pixel which considers as fully foreground pixel"
msgstr "被視為完全前景像素的非縮放遮景片像素值"


msgid "Despill Balance"
msgstr "溢灑平衡"


msgid "Balance between non-key colors used to detect amount of key color to be removed"
msgstr "介於用來偵測要移除之鍵色量的非鍵色平衡"


msgid "Despill Factor"
msgstr "溢灑因子"


msgid "Factor of despilling screen color from image"
msgstr "從影像去除畫面色彩溢灑的因子"


msgid "Matte dilate/erode side"
msgstr "遮景片膨脹/腐蝕側"


msgid "Edge Kernel Radius"
msgstr "邊線內核半徑"


msgid "Radius of kernel used to detect whether pixel belongs to edge"
msgstr "用來偵測像素是否屬於邊線的內核半徑"


msgid "Edge Kernel Tolerance"
msgstr "邊線內核忍差"


msgid "Tolerance to pixels inside kernel which are treating as belonging to the same plane"
msgstr "內核範圍內像素被視為屬於相同平面的忍差"


msgid "Feather Distance"
msgstr "羽毛距離"


msgid "Distance to grow/shrink the feather"
msgstr "增大/縮小羽毛的距離"


msgctxt "Curve"
msgid "Feather Falloff"
msgstr "羽毛衰落"


msgid "Screen Balance"
msgstr "畫面平衡"


msgid "Balance between two non-primary channels primary channel is comparing against"
msgstr "在兩個非主要通道之間，主要通道要與之比較的平衡"


msgid "Keying Screen"
msgstr "鍵處理畫面"


msgid "Tracking Object"
msgstr "追蹤用物體"


msgid "Lens Distortion"
msgstr "鏡頭扭曲"


msgid "For positive distortion factor only: scale image such that black areas are not visible"
msgstr "僅適用於正扭曲因子：縮放那些黑色區域看不見的影像"


msgid "Enable/disable jittering (faster, but also noisier)"
msgstr "啟用/停用 (較快，但也較多噪訊)"


msgid "Projector"
msgstr "投影器"


msgid "Enable/disable projector mode (the effect is applied in horizontal direction only)"
msgstr "啟用/停用投影器模式 (效果僅套用於水平方向)"


msgid "C"
msgstr "C"


msgid "Combined RGB"
msgstr "合併的 RGB"


msgid "Red Channel"
msgstr "紅色通道"


msgid "Green Channel"
msgstr "綠色通道"


msgid "Blue Channel"
msgstr "藍色通道"


msgid "Luminance Channel"
msgstr "輝度通道"


msgid "Luminance Key"
msgstr "輝度鍵"


msgid "Map Range"
msgstr "映射範圍"


msgid "Clamp result of the node to 0..1 range"
msgstr "緊固節點至 0..1 區間的結果"


msgid "Map UV"
msgstr "映射 UV"


msgid "Map Value"
msgstr "映射值"


msgid "Use Maximum"
msgstr "使用最大值"


msgid "Use Minimum"
msgstr "使用最小值"


msgid "Number of motion blur samples"
msgstr "運動模糊的樣本數"


msgid "Shutter"
msgstr "快門"


msgid "Exposure for motion blur as a factor of FPS"
msgstr "運動模糊作為 FPS 因子的曝光"


msgid "Size Source"
msgstr "大小來源"


msgid "Where to get the mask size from for aspect/size information"
msgstr "從何處取得長寬比/大小資訊的遮罩大小"


msgid "Scene Size"
msgstr "場景大小"


msgid "Use pixel size for the buffer"
msgstr "為緩衝使用像素大小"


msgid "Fixed/Scene"
msgstr "固定/場景"


msgid "Pixel size scaled by scene percentage"
msgstr "依場景百分比縮放的像素大小"


msgid "Anti-Alias"
msgstr "抗鋸齒"


msgid "Use feather information from the mask"
msgstr "使用來自遮罩的羽毛資訊"


msgid "Math"
msgstr "比對"


msgid "Arcsine"
msgstr "反正弦"


msgid "Arccosine"
msgstr "反餘弦"


msgid "Arctangent"
msgstr "反正切"


msgid "Logarithm"
msgstr "對數"


msgid "Less Than"
msgstr "小於"


msgid "Greater Than"
msgstr "大於"


msgid "Include alpha of second input in this operation"
msgstr "將第二輸入的 alpha 內含於此操作"


msgid "Movie Distortion"
msgstr "影片扭曲"


msgid "Distortion to use to filter image"
msgstr "過濾影像用的扭曲"


msgid "File Output"
msgstr "檔案輸出"


msgid "Active Input Index"
msgstr "作用中輸入索引"


msgid "Active input index in details view list"
msgstr "詳細資訊檢視清單中的作用中輸入索引"


msgid "Base Path"
msgstr "基礎路徑"


msgid "Base output path for the image"
msgstr "影像的基礎輸出路徑"


msgid "File Slots"
msgstr "檔案槽"


msgid "EXR Layer Slots"
msgstr "EXR 分層槽"


msgid "Pixelate"
msgstr "像素格化"


msgid "Plane Track Deform"
msgstr "平面軌道變形"


msgid "Alpha Convert"
msgstr "Alpha 轉換"


msgid "Conversion between premultiplied alpha and key alpha"
msgstr "在預乘的 alpha 與鍵 alpha 之間轉換"


msgid "Straight to Premul"
msgstr "純直至預乘"


msgid "Premul to Straight"
msgstr "預乘至純直"


msgid "RGB to BW"
msgstr "RGB 至黑白"


msgid "Render Layers"
msgstr "算繪分層"


msgid "Method to use to filter rotation"
msgstr "用來過濾旋轉的方法"


msgid "Offset image horizontally (factor of image size)"
msgstr "水平偏移影像 (影像大小的因子)"


msgid "Offset image vertically (factor of image size)"
msgstr "垂直影像偏移 (影像大小的因子)"


msgid "Coordinate space to scale relative to"
msgstr "要縮放的相對座標系空間"


msgid "Separate HSVA"
msgstr "分離 HSVA"


msgid "Separate RGBA"
msgstr "分離 RGBA"


msgid "Separate YCbCrA"
msgstr "分離 YCbCrA"


msgid "Separate YUVA"
msgstr "分離 YUVA"


msgid "Set Alpha"
msgstr "設定 Alpha"


msgid "Split Viewer"
msgstr "分割檢視器"


msgid "Stabilize 2D"
msgstr "穩定處理 2D"


msgid "Method to use to filter stabilization"
msgstr "過濾穩定處理要使用的方法"


msgid "Sun Beams"
msgstr "太陽光束"


msgid "Ray Length"
msgstr "光線長度"


msgid "Switch"
msgstr "切換"


msgid "Off: first socket, On: second socket"
msgstr "關：第一個接口，開：第二個接口"


msgid "Node Output"
msgstr "節點輸出"


msgid "For node-based textures, which output node to use"
msgstr "供基於節點的紋理使用，要使用的輸出節點"


msgid "Tonemap"
msgstr "色調映射"


msgid "Adaptation"
msgstr "適應"


msgid "If 0, global; if 1, based on pixel intensity"
msgstr "如果 0，為全域；如果 1，便基於像素強度"


msgid "Set to 0 to use estimate from input image"
msgstr "設定為 0 從輸入影像評估"


msgid "If 0, same for all channels; if 1, each independent"
msgstr "如果 0，所有通道都相同；如果 1，各個獨立"


msgid "If not used, set to 1"
msgstr "如果不使用，設為 1"


msgid "If less than zero, darkens image; otherwise, makes it brighter"
msgstr "如果小於 0，會加深影像；否則會變亮"


msgid "The value the average luminance is mapped to"
msgstr "平均輝度映射的值"


msgid "Normally always 1, but can be used as an extra control to alter the brightness curve"
msgstr "一般總是 1，但可以作為更改亮度曲線的額外控制"


msgid "Tonemap Type"
msgstr "色調映射類型"


msgid "R/D Photoreceptor"
msgstr "R/D 光感器"


msgid "Rh Simple"
msgstr "Rh 簡單"


msgid "Track Position"
msgstr "軌道位置"


msgid "Frame to be used for relative position"
msgstr "相對位置要使用的框幀"


msgid "Which marker position to use for output"
msgstr "輸出要使用何標記位置"


msgid "Output absolute position of a marker"
msgstr "一個標記的輸出絕對位置"


msgid "Relative Start"
msgstr "相對起始"


msgid "Output position of a marker relative to first marker of a track"
msgstr "輸出標記相對於軌道第一個標記的位置"


msgid "Relative Frame"
msgstr "相對框幀"


msgid "Output position of a marker relative to marker at given frame number"
msgstr "輸出一標記相對於給定幀號之標記的位置"


msgid "Absolute Frame"
msgstr "絕對框幀"


msgid "Output absolute position of a marker at given frame number"
msgstr "輸出給定幀號處的標記其絕對位置"


msgid "Method to use to filter transform"
msgstr "用來過濾變換的方法"


msgid "Translate"
msgstr "平移"


msgid "Wrapping"
msgstr "包覆處理"


msgid "Wrap image on a specific axis"
msgstr "於特定軸包覆影像"


msgid "No wrapping on X and Y"
msgstr "X 與 Y 無包覆"


msgid "Wrap all pixels on the X axis"
msgstr "於 X 軸包覆所有像素"


msgid "Wrap all pixels on the Y axis"
msgstr "於 Y 軸包覆所有像素"


msgid "Both Axes"
msgstr "兩軸"


msgid "Wrap all pixels on both axes"
msgstr "於兩軸包覆所有像素"


msgid "ColorRamp"
msgstr "色彩漸變"


msgid "Vector Blur"
msgstr "向量模糊"


msgid "Blur Factor"
msgstr "模糊因子"


msgid "Scaling factor for motion vectors (actually, 'shutter speed', in frames)"
msgstr "運動向量的縮放因子 (實際為「快門速度」，單位為幀)"


msgid "Max Speed"
msgstr "最大速度"


msgid "Maximum speed, or zero for none"
msgstr "最大速度，或 0 為無速度"


msgid "Min Speed"
msgstr "最小速度"


msgid "Minimum speed for a pixel to be blurred (used to separate background from foreground)"
msgstr "像素轉為模糊的最小速度 (用來將背景從前景分離出來)"


msgid "Curved"
msgstr "曲線式"


msgid "Interpolate between frames in a Bezier curve, rather than linearly"
msgstr "以貝茲曲線在框幀與框幀之間插補，而不是線性插補"


msgid "Tile order"
msgstr "鋪排順序"


msgid "Expand from center"
msgstr "從中心擴展"


msgid "Random tiles"
msgstr "隨機鋪排"


msgid "Bottom up"
msgstr "底而上"


msgid "Expand from bottom"
msgstr "從底部擴展"


msgid "Rule of thirds"
msgstr "三分法"


msgid "Expand from 9 places"
msgstr "各自從 9 宮格之一擴展"


msgid "Z Combine"
msgstr "Z 合成"


msgid "Take Alpha channel into account when doing the Z operation"
msgstr "當執行 Z 操作時將 Alpha 頻道列入考慮"


msgid "Anti-Alias Z"
msgstr "抗鋸齒 Z"


msgid "Label Font Size"
msgstr "標籤字型大小"


msgid "Font size to use for displaying the label"
msgstr "顯示標籤用的字型大小"


msgid "Shrink the frame to minimal bounding box"
msgstr "將框幀收縮至最小邊界方塊"


msgid "Group Input"
msgstr "群組輸入"


msgid "Group Output"
msgstr "群組輸出"


msgid "True if this node is used as the active group output"
msgstr "若此節點作為作用中群組輸出時為真"


msgid "Reroute"
msgstr "重新路由"


msgid "Shader Node"
msgstr "著色器節點"


msgid "Material shader node"
msgstr "材質著色器節點"


msgid "Add Shader"
msgstr "添加著色器"


msgid "Ambient Occlusion"
msgstr "周遭遮擋"


msgid "Attribute"
msgstr "特性"


msgid "Attribute Name"
msgstr "特性名稱"


msgid "Background"
msgstr "背景"


msgid "Blackbody"
msgstr "黑體"


msgid "Bright Contrast"
msgstr "亮度對比"


msgid "Anisotropic BSDF"
msgstr "各向異性 BSDF"


msgid "Beckmann"
msgstr "貝克曼"


msgid "Diffuse BSDF"
msgstr "漫射 BSDF"


msgid "Glass BSDF"
msgstr "玻璃 BSDF"


msgid "Glossy BSDF"
msgstr "光澤 BSDF"


msgid "Hair BSDF"
msgstr "毛髮 BSDF"


msgid "Component"
msgstr "元件"


msgid "Refraction BSDF"
msgstr "折射 BSDF"


msgid "Toon BSDF"
msgstr "卡通 BSDF"


msgid "Translucent BSDF"
msgstr "半透明 BSDF"


msgid "Transparent BSDF"
msgstr "透明 BSDF"


msgid "Velvet BSDF"
msgstr "天鵝絨 BSDF"


msgid "Bump"
msgstr "凹凸"


msgid "Camera Data"
msgstr "攝影機資料"


msgid "Combine HSV"
msgstr "合成 HSV"


msgid "Combine RGB"
msgstr "合成 RGB"


msgid "Combine XYZ"
msgstr "合成 XYZ"


msgid "Extended Material"
msgstr "外部材質"


msgid "Invert Normal"
msgstr "反轉法線"


msgid "Material Node uses inverted normal"
msgstr "材質節點使用的反轉法線"


msgid "Material Node outputs Diffuse"
msgstr "材質節點輸出散射"


msgid "Material Node outputs Specular"
msgstr "材質節點輸出高光"


msgid "Vertex Color Layer"
msgstr "頂點色彩分層"


msgid "Hair Info"
msgstr "毛髮資訊"


msgid "Holdout"
msgstr "堅持"


msgid "Hue/Saturation"
msgstr "色調/飽和度"


msgid "Lamp Data"
msgstr "燈具資料"


msgid "Lamp Object"
msgstr "燈具物體"


msgid "Light Falloff"
msgstr "光照衰落"


msgid "Light Path"
msgstr "光照路徑"


msgid "Maximum value for clipping"
msgstr "剪輯用的最大值"


msgid "Minimum value for clipping"
msgstr "剪輯用的最小值"


msgid "Has Maximum"
msgstr "有最大值"


msgid "Whether to use maximum clipping value"
msgstr "是否使用最大剪輯值"


msgid "Has Minimum"
msgstr "有最小值"


msgid "Whether to use minimum clipping value"
msgstr "是否使用最小剪輯值"


msgid "Type of vector that the mapping transforms"
msgstr "映射的轉換用向量類型"


msgid "Transform a texture by inverse mapping the texture coordinate"
msgstr "藉反轉紋理座標映射以轉換紋理"


msgid "Transform a point"
msgstr "轉換一點"


msgid "Transform a direction vector"
msgstr "轉換方向向量"


msgid "Transform a normal vector with unit length"
msgstr "以單位長度轉換一般向量"


msgid "MixRGB"
msgstr "混合RGB"


msgid "Mix Shader"
msgstr "混合著色器"


msgid "Space of the input normal"
msgstr "輸入法線的空間"


msgid "Tangent Space"
msgstr "切線空間"


msgid "Tangent space normal mapping"
msgstr "切線空間法線映射"


msgid "Object Space"
msgstr "物體空間"


msgid "Object space normal mapping"
msgstr "物體空間法向映射"


msgid "World space normal mapping"
msgstr "世界空間法向映射"


msgid "Blender Object Space"
msgstr "Blender 物體空間"


msgid "Object space normal mapping, compatible with Blender render baking"
msgstr "物體空間法向映射，與 Blender 算繪烘焙相容"


msgid "Blender World Space"
msgstr "Blender 世界空間"


msgid "World space normal mapping, compatible with Blender render baking"
msgstr "世界空間法向映射，與 Blender 算繪烘焙相容"


msgid "UV Map for tangent space maps"
msgstr "切線空間映射的 UV 映射"


msgid "Object Info"
msgstr "物體資訊"


msgid "Lamp Output"
msgstr "燈光輸出"


msgid "Line Style Output"
msgstr "線條樣式輸出"


msgid "Material Output"
msgstr "材質輸出"


msgid "World Output"
msgstr "世界輸出"


msgid "Particle Info"
msgstr "粒子資訊"


msgid "Bytecode"
msgstr "位元組碼"


msgid "Compile bytecode for shader script node"
msgstr "為著色器指令稿節點編譯位元組碼"


msgid "Bytecode Hash"
msgstr "位元組碼雜湊"


msgid "Hash of compile bytecode, for quick equality checking"
msgstr "編譯位元組碼的雜湊，作為快速品質檢驗之用"


msgid "Shader script path"
msgstr "著色器指令稿路徑"


msgid "Script Source"
msgstr "指令稿來源"


msgid "Use external .osl or .oso file"
msgstr "使用外部 .osl 或 .oso 檔案"


msgid "Internal shader script to define the shader"
msgstr "內部著色器指令稿來定義著色器"


msgid "Auto Update"
msgstr "自動更新"


msgid "Automatically update the shader when the .osl file changes (external scripts only)"
msgstr "當 .osl 檔案更動時 (僅限外部指令稿) 自動更新著色器"


msgid "Separate HSV"
msgstr "分離 HSVA"


msgid "Separate RGB"
msgstr "分離 RGB"


msgid "Separate XYZ"
msgstr "分離 XYZ"


msgid "Squeeze Value"
msgstr "擠壓值"


msgid "Simple cubic falloff function"
msgstr "簡單立方衰落函式"


msgid "Axis for radial tangents"
msgstr "輻射切線的軸"


msgid "Method to use for the tangent"
msgstr "切線所要使用的方法"


msgid "Radial tangent around the X, Y or Z axis"
msgstr "繞 X、Y、Z 軸輻射切線"


msgid "Tangent from UV map"
msgstr "從 UV 映射作切線"


msgid "UV Map for tangent generated from UV"
msgstr "從 UV 生成的切線之 UV 映射"


msgid "Brick Texture"
msgstr "磚塊紋理"


msgid "Offset Amount"
msgstr "偏移量"


msgid "Offset Frequency"
msgstr "偏移頻率"


msgid "Squash Amount"
msgstr "塞擠量"


msgid "Squash Frequency"
msgstr "塞擠頻率"


msgid "Texture Mapping"
msgstr "紋理映射處理"


msgid "Texture coordinate mapping settings"
msgstr "紋理座標映射處理設定"


msgid "Checker Texture"
msgstr "棋盤格紋理"


msgid "Texture Coordinate"
msgstr "紋理座標"


msgid "From Dupli"
msgstr "從複本"


msgid "Use the parent of the dupli object if possible"
msgstr "如果可以，使用複本物體的親代"


msgid "Environment Texture"
msgstr "環境紋理"


msgid "Image file color space"
msgstr "影像檔色彩空間"


msgid "Image contains color data, and will be converted to linear color for rendering"
msgstr "影像包含色彩資料，且算繪時將被轉換為線性色彩"


msgid "Non-Color Data"
msgstr "非色彩資料"


msgid "Image contains non-color data, for example a displacement or normal map, and will not be converted"
msgstr "影像包含非色彩資料，舉例來說：錯置或法線映射等，不會被轉換"


msgid "Texture interpolation"
msgstr "紋理插補"


msgid "Linear interpolation"
msgstr "線條插補"


msgid "No interpolation (sample closest texel)"
msgstr "無插補 (樣本最接近紋理)"


msgid "Bicubic when magnifying, else bilinear (OSL only)"
msgstr "當放大時採雙次方，其餘則雙線性 (僅 OSL)"


msgid "Projection"
msgstr "投影"


msgid "Projection of the input image"
msgstr "輸入影像的投影"


msgid "Equirectangular"
msgstr "等距長方"


msgid "Equirectangular or latitude-longitude projection"
msgstr "等距長方或緯度經度投影"


msgid "Mirror Ball"
msgstr "鏡像球"


msgid "Projection from an orthographic photo of a mirror ball"
msgstr "來自鏡像球的正視相片其投影"


msgid "Gradient Texture"
msgstr "漸層紋理"


msgid "Gradient Type"
msgstr "漸層類型"


msgid "Method to project 2D image on object with a 3D texture vector"
msgstr "以 3D 紋理向量投影 2D 影像到物體上的方法"


msgid "Image is projected flat using the X and Y coordinates of the texture vector"
msgstr "影像使用紋理向量的 X 與 Y 座標軸作扁平投影"


msgid "Image is projected using different components for each side of the object space bounding box"
msgstr "為物體空間邊界方塊的每一側使用不同成份來投影出影像"


msgid "Projection Blend"
msgstr "投影混合"


msgid "For box projection, amount of blend to use between sides"
msgstr "針對方塊投影，在一側與一側之間使用的混合量"


msgid "Level of detail in the added turbulent noise"
msgstr "添加的擾動噪訊詳細等級"


msgid "Musgrave Texture"
msgstr "馬斯格雷夫紋理"


msgid "Object to take point data from"
msgstr "獲取點資料的物體來源"


msgid "Color Source"
msgstr "色彩來源"


msgid "Data to derive color results from"
msgstr "衍生色彩結果的來源資料"


msgid "Particle Age"
msgstr "粒子年紀"


msgid "Lifetime mapped as 0.0 - 1.0 intensity"
msgstr "生命期映射為 0.0 - 1.0 強度"


msgid "Particle Speed"
msgstr "粒子速度"


msgid "Particle speed (absolute magnitude of velocity) mapped as 0.0-1.0 intensity"
msgstr "粒子速度 (速度的絕對大小) 映射為 0.0-1.0 強度"


msgid "Particle Velocity"
msgstr "粒子速度"


msgid "XYZ velocity mapped to RGB colors"
msgstr "XYZ 速度映射至 RGB 色彩"


msgid "Particle System to render as points"
msgstr "將粒子系統算繪為點"


msgid "Point Source"
msgstr "點來源"


msgid "Point data to use as renderable point density"
msgstr "要作為可算繪點密度的點資料"


msgid "Generate point density from a particle system"
msgstr "從粒子系統生成點密度"


msgid "Object Vertices"
msgstr "物體頂點"


msgid "Generate point density from an object's vertices"
msgstr "從一個物體的頂點生成點密度"


msgid "Radius from the shaded sample to look for points within"
msgstr "在與著色樣本之間的半徑內查詢點"


msgid "Vertex Weight"
msgstr "頂點權重"


msgid "Sky Texture"
msgstr "天空紋理"


msgid "Ground color that is subtly reflected in the sky"
msgstr "隱約反射到天空中的地板色彩"


msgid "Sky Type"
msgstr "天空類型"


msgid "Sun Direction"
msgstr "日光方向"


msgid "Direction from where the sun is shining"
msgstr "太陽從何處照耀的方向"


msgid "Turbidity"
msgstr "濁度"


msgid "Atmospheric turbidity"
msgstr "大氣濁度"


msgid "Voronoi Texture"
msgstr "馮洛諾伊紋理"


msgid "Cells"
msgstr "巢格"


msgid "Wave Texture"
msgstr "波形紋理"


msgid "Use standard wave texture in bands"
msgstr "使用條帶式標準波形紋理"


msgid "Use wave texture in rings"
msgstr "在環中使用波形紋理"


msgid "UV Along Stroke"
msgstr "沿筆觸 UV"


msgid "Use Tips"
msgstr "使用提示"


msgid "Vector Math"
msgstr "向量數學"


msgid "Dot Product"
msgstr "內積"


msgid "Cross Product"
msgstr "向量積"


msgid "Vector Transform"
msgstr "向量轉換"


msgid "Convert From"
msgstr "轉換來源"


msgid "Space to convert from"
msgstr "轉換來源的空間"


msgid "Convert To"
msgstr "轉換目標"


msgid "Space to convert to"
msgstr "轉換的目標空間"


msgid "Volume Absorption"
msgstr "體積吸收"


msgid "Volume Scatter"
msgstr "體積散射"


msgid "Pixel Size"
msgstr "像素大小"


msgid "Use screen pixel size instead of world units"
msgstr "使用螢幕像素大小而不是世界單位"


msgid "Texture Node"
msgstr "紋理節點"


msgid "At"
msgstr "於"


msgid "Bricks"
msgstr "磚塊"


msgid "Offset every N rows"
msgstr "每隔 N 列偏移"


msgid "Squash every N rows"
msgstr "每隔 N 列塞擠"


msgid "Curve Time"
msgstr "曲線時間"


msgid "Mix RGB"
msgstr "混合 RGB"


msgid "Value to Normal"
msgstr "值至法線"


msgid "Node Instance Hash"
msgstr "節點實體雜湊"


msgid "Hash table containing node instance data"
msgstr "雜湊表包含節點實體資料"


msgid "Socket Template"
msgstr "接口範本"


msgid "Type and default value of a node socket"
msgstr "節點接口的類型與預設值"


msgid "Identifier of the socket"
msgstr "接口的辨識碼"


msgid "Name of the socket"
msgstr "接口的名稱"


msgid "Data type of the socket"
msgstr "接口的資料類型"


msgid "Int"
msgstr "整數"


msgid "Link is valid"
msgstr "連結無效"


msgid "From node"
msgstr "來自節點"


msgid "From socket"
msgstr "來自接口"


msgid "Is Hidden"
msgstr "為隱藏"


msgid "Link is hidden due to invisible sockets"
msgstr "連結因不可見接口而隱藏"


msgid "To node"
msgstr "至節點"


msgid "To socket"
msgstr "至接口"


msgid "Output File Slot"
msgstr "輸出檔案槽"


msgid "Single layer file slot of the file output node"
msgstr "檔案輸出節點的單一層檔案槽"


msgid "Subpath used for this slot"
msgstr "用於此槽的次路徑"


msgid "Use Node Format"
msgstr "使用節點格式"


msgid "Output File Layer Slot"
msgstr "輸出檔案分層槽"


msgid "Multilayer slot of the file output node"
msgstr "檔案輸出節點的多層槽"


msgid "OpenEXR layer name used for this slot"
msgstr "用於此槽的 OpenEXR 層名稱"


msgid "Node Socket"
msgstr "節點接口"


msgid "Input or output socket of a node"
msgstr "節點的輸入或輸出接口"


msgid "Enable the socket"
msgstr "啟用接口"


msgid "Hide the socket"
msgstr "隱藏接口"


msgid "Hide Value"
msgstr "隱藏值"


msgid "Hide the socket input value"
msgstr "隱藏接口輸入值"


msgid "Unique identifier for mapping sockets"
msgstr "映射接口的獨一辨識碼"


msgid "Linked"
msgstr "已連結"


msgid "True if the socket is connected"
msgstr "如果接口有連接則為真"


msgid "Is Output"
msgstr "是輸出"


msgid "True if the socket is an output, otherwise input"
msgstr "若接口是輸出時為真，否則是輸入"


msgid "Link Limit"
msgstr "連結限制"


msgid "Max number of links allowed for this socket"
msgstr "此接口允許的最大連結數"


msgid "Socket name"
msgstr "接口名稱"


msgid "Node owning this socket"
msgstr "節點擁有此接口"


msgid "Socket links are expanded in the user interface"
msgstr "接口連結在使用者介面中已擴展開來"


msgid "Data type"
msgstr "資料類型"


msgid "Boolean Node Socket"
msgstr "布林節點接口"


msgid "Boolean value socket of a node"
msgstr "節點的布林值接口"


msgid "Default Value"
msgstr "預設值"


msgid "Input value used for unconnected socket"
msgstr "用於未連接接口的輸入值"


msgid "Color Node Socket"
msgstr "色彩節點接口"


msgid "RGBA color socket of a node"
msgstr "節點的 RGBA 色彩接口"


msgid "Float Node Socket"
msgstr "浮點節點接口"


msgid "Floating point number socket of a node"
msgstr "節點的浮點數接口"


msgid "Integer Node Socket"
msgstr "整數節點接口"


msgid "Integer number socket of a node"
msgstr "節點的整數接口"


msgid "Shader Node Socket"
msgstr "著色器節點接口"


msgid "Shader socket of a node"
msgstr "節點的著色器接口"


msgid "String Node Socket"
msgstr "字串節點接口"


msgid "String socket of a node"
msgstr "節點的字串接口"


msgid "Vector Node Socket"
msgstr "向量節點接口"


msgid "3D vector socket of a node"
msgstr "節點的 3D 向量接口"


msgid "Virtual Node Socket"
msgstr "虛擬節點接口"


msgid "Virtual socket of a node"
msgstr "節點的虛擬接口"


msgid "Node Socket Template"
msgstr "節點接口範本"


msgid "Parameters to define node sockets"
msgstr "定義節點接口的參數"


msgid "Boolean Node Socket Interface"
msgstr "布林節點接口介面"


msgid "Color Node Socket Interface"
msgstr "色彩節點接口介面"


msgid "Float Node Socket Interface"
msgstr "浮點節點接口介面"


msgid "Maximum value"
msgstr "最大值"


msgid "Minimum value"
msgstr "最小值"


msgid "Integer Node Socket Interface"
msgstr "整數節點接口介面"


msgid "Shader Node Socket Interface"
msgstr "著色器節點接口介面"


msgid "String Node Socket Interface"
msgstr "字串節點接口介面"


msgid "Vector Node Socket Interface"
msgstr "向量節點接口介面"


msgid "Node Tree Path"
msgstr "節點樹路徑"


msgid "Element of the node space tree path"
msgstr "節點空間樹路徑的元素"


msgid "Base node tree from context"
msgstr "來自情境的基礎節點樹"


msgid "Active Node"
msgstr "作用中節點"


msgid "Object Base"
msgstr "物體基礎"


msgid "An object instance in a scene"
msgstr "場景中的物體實體"


msgid "Layers the object base is on"
msgstr "物體基礎所在的層"


msgid "3D local view layers the object base is on"
msgstr "物體基礎所在的 3D 區域視圖分層"


msgid "Object this base links to"
msgstr "此物體基礎連結的物體"


msgid "Object base selection state"
msgstr "物體基礎選取狀態"


msgid "Object Constraints"
msgstr "物體約束"


msgid "Ocean Texture settings"
msgstr "海洋紋理設定"


msgid "Modifier Object"
msgstr "修改器物體"


msgid "Object containing the ocean modifier"
msgstr "包含海洋修改器的物體"


msgid "The data that is output by the texture"
msgstr "該紋理輸出的資料"


msgid "Output XYZ displacement in RGB channels"
msgstr "於 RGB 通道輸出 XYZ 錯置"


msgid "Foam"
msgstr "泡沫"


msgid "Output Foam (wave overlap) amount in single channel"
msgstr "於單一通道輸出泡沫 (波形重疊) 的量"


msgid "Eigenvalues"
msgstr "特徵值"


msgid "Positive Eigenvalues"
msgstr "正特徵值"


msgid "Eigenvectors (-)"
msgstr "特徵向量 (-)"


msgid "Negative Eigenvectors"
msgstr "負特徵向量"


msgid "Eigenvectors (+)"
msgstr "特徵向量 (+)"


msgid "Positive Eigenvectors"
msgstr "正特徵向量"


msgid "Operator Properties"
msgstr "操作器屬性"


msgid "Input properties of an Operator"
msgstr "輸入某操作器的屬性"


msgctxt "Operator"
msgid "Clean Keyframes"
msgstr "清理鍵幀"


msgid "Simplify F-Curves by removing closely spaced keyframes"
msgstr "透過移除空間相近的鍵幀來簡化 F 曲線"


msgctxt "Operator"
msgid "Mouse Select Keys"
msgstr "以滑鼠選取鍵"


msgid "Select keyframes by clicking on them"
msgstr "點擊鍵幀來選取它們"


msgid "Only Channel"
msgstr "僅通道"


msgid "Select all the keyframes in the channel under the mouse"
msgstr "選取滑鼠下通道中的所有鍵幀"


msgid "Column Select"
msgstr "欄選取"


msgid "Select all keyframes that occur on the same frame as the one under the mouse"
msgstr "選取所有如滑鼠游標下也出現在相同框幀上的鍵幀"


msgid "Extend Select"
msgstr "擴展選取"


msgctxt "Operator"
msgid "Copy Keyframes"
msgstr "複製鍵幀"


msgid "Copy selected keyframes to the copy/paste buffer"
msgstr "將選取的鍵幀複製至複製/貼上緩衝中"


msgctxt "Operator"
msgid "Delete Keyframes"
msgstr "刪除鍵幀"


msgid "Remove all selected keyframes"
msgstr "移除所有選取的鍵幀"


msgctxt "Operator"
msgid "Duplicate Keyframes"
msgstr "製作鍵幀複本"


msgid "Make a copy of all selected keyframes"
msgstr "為所有選取的鍵幀製作出副本"


msgctxt "Operator"
msgid "Duplicate"
msgstr "製作複本"


msgid "Make a copy of all selected keyframes and move them"
msgstr "為所有選取的鍵幀製作出副本並移動它們"


msgid "Duplicate Keyframes"
msgstr "製作鍵幀複本"


msgid "Transform selected items by mode type"
msgstr "根據模式類型來變換所選的項目"


msgctxt "Operator"
msgid "Set Keyframe Extrapolation"
msgstr "設定鍵幀外推"


msgid "Set extrapolation mode for selected F-Curves"
msgstr "為所選 F 曲線選取外推模式"


msgid "Constant Extrapolation"
msgstr "常量外推"


msgid "Values on endpoint keyframes are held"
msgstr "端點鍵幀上的值會保留"


msgid "Linear Extrapolation"
msgstr "線性外推"


msgid "Straight-line slope of end segments are extended past the endpoint keyframes"
msgstr "末端片段的斜率會以直線延伸出端點鍵幀"


msgid "Make Cyclic (F-Modifier)"
msgstr "設為循環性 (F 修改器)"


msgid "Add Cycles F-Modifier if one doesn't exist already"
msgstr "加入循環 F 修改器，如果尚未有既有的"


msgid "Clear Cyclic (F-Modifier)"
msgstr "清除循環性 (F 修改器)"


msgid "Remove Cycles F-Modifier if not needed anymore"
msgstr "移除循環 F 修改器，如果不再需要"


msgctxt "Operator"
msgid "Jump to Keyframes"
msgstr "跳至鍵幀"


msgid "Set the current frame to the average frame value of selected keyframes"
msgstr "將目前框幀設定至所選鍵幀的平均框幀值"


msgctxt "Operator"
msgid "Set Keyframe Handle Type"
msgstr "設定鍵幀控制桿類型"


msgid "Set type of handle for selected keyframes"
msgstr "為所選鍵幀設定控制桿類型"


msgctxt "Operator"
msgid "Set Keyframe Interpolation"
msgstr "設定鍵幀插補"


msgid "Set interpolation mode for the F-Curve segments starting from the selected keyframes"
msgstr "為從所選鍵幀開始的 F 曲線分段設定插補模式"


msgctxt "Operator"
msgid "Insert Keyframes"
msgstr "插入鍵幀"


msgid "Insert keyframes for the specified channels"
msgstr "在指定通道中插入鍵幀"


msgid "All Channels"
msgstr "所有通道"


msgid "Only Selected Channels"
msgstr "僅所選通道"


msgid "In Active Group"
msgstr "於作用中群組內"


msgctxt "Operator"
msgid "Set Keyframe Type"
msgstr "設定鍵幀類型"


msgid "Set type of keyframe for the selected keyframes"
msgstr "為所選的鍵幀設定鍵幀類型"


msgctxt "Operator"
msgid "Make Markers Local"
msgstr "讓標記變為區域性"


msgid "Move selected scene markers to the active Action as local 'pose' markers"
msgstr "將所選場景標記移動到作用中動作，作為區域「姿勢」標記"


msgctxt "Operator"
msgid "Mirror Keys"
msgstr "鏡像鍵"


msgid "Flip selected keyframes over the selected mirror line"
msgstr "將所選的鏡像線作為中線翻轉選取的鍵幀"


msgid "By Times over Current frame"
msgstr "以目前框幀作為中線翻轉時間"


msgid "Flip times of selected keyframes using the current frame as the mirror line"
msgstr "將目前框幀作為鏡像線把所選的鍵幀翻轉過來"


msgid "By Values over Value=0"
msgstr "以值為 0 為中心翻轉值"


msgid "Flip values of selected keyframes (i.e. negative values become positive, and vice versa)"
msgstr "翻轉所選鍵幀的值 (例：負值變為正值，反之亦然)"


msgid "By Times over First Selected Marker"
msgstr "以第一個選取的標記為中線翻轉時間"


msgid "Flip times of selected keyframes using the first selected marker as the reference point"
msgstr "將第一個選取的標記作為參照點翻轉所選鍵幀的時間"


msgctxt "Operator"
msgid "New Action"
msgstr "新增動作"


msgid "Create new action"
msgstr "建立新的動作"


msgctxt "Operator"
msgid "Paste Keyframes"
msgstr "貼上鍵幀"


msgid "Paste keyframes from copy/paste buffer for the selected channels, starting on the current frame"
msgstr "為所選通道從複製/貼上緩衝區內貼上鍵幀，從目前框幀開始"


msgid "Method of merging pasted keys and existing"
msgstr "貼上的鍵與既有鍵的合併方法"


msgid "Overlay existing with new keys"
msgstr "以新的鍵覆蓋既有鍵"


msgid "Overwrite All"
msgstr "全部覆寫"


msgid "Replace all keys"
msgstr "替換所有的鍵"


msgid "Overwrite Range"
msgstr "覆寫範圍"


msgid "Overwrite keys in pasted range"
msgstr "在貼上的範圍內覆寫鍵"


msgid "Overwrite Entire Range"
msgstr "覆寫整個範圍"


msgid "Overwrite keys in pasted range, using the range of all copied keys"
msgstr "覆寫貼上範圍內的鍵，範圍為所有複製的鍵"


msgid "Paste time offset of keys"
msgstr "貼上框幀的時間偏移"


msgid "Paste keys starting at current frame"
msgstr "從目前框幀開始貼上鍵"


msgid "Frame End"
msgstr "框幀結束"


msgid "Paste keys ending at current frame"
msgstr "讓鍵的貼上結束於目前框幀"


msgid "Frame Relative"
msgstr "框幀相對"


msgid "Paste keys relative to the current frame when copying"
msgstr "複製時將鍵貼上至目前框幀的相對位置"


msgid "No Offset"
msgstr "無偏移"


msgid "Paste keys from original time"
msgstr "從原時間點貼上鍵"


msgctxt "Operator"
msgid "Auto-Set Preview Range"
msgstr "自動設定預覽範圍"


msgid "Set Preview Range based on extents of selected Keyframes"
msgstr "根據選取鍵幀的範圍設定預覽範圍"


msgctxt "Operator"
msgid "Properties"
msgstr "屬性"


msgctxt "Operator"
msgid "Sample Keyframes"
msgstr "取樣鍵幀"


msgid "Add keyframes on every frame between the selected keyframes"
msgstr "在所選鍵幀的每個框幀之間都插入鍵幀"


msgctxt "Operator"
msgid "Select All"
msgstr "全選"


msgid "Toggle selection of all keyframes"
msgstr "切換所有鍵幀的選取"


msgctxt "Operator"
msgid "Border Select"
msgstr "框選"


msgid "Select all keyframes within the specified region"
msgstr "選取指定區域內的所有鍵幀"


msgid "Axis Range"
msgstr "軸範圍"


msgid "Extend selection instead of deselecting everything first"
msgstr "擴展選取，而不是先取消選取的每個東西"


msgid "Gesture Mode"
msgstr "手勢模式"


msgid "X Max"
msgstr "X 最大"


msgid "X Min"
msgstr "X 最小"


msgid "Y Max"
msgstr "Y 最大"


msgid "Y Min"
msgstr "Y 最小"


msgctxt "Operator"
msgid "Circle Select"
msgstr "圈選"


msgid "Event Type"
msgstr "事件類型"


msgid "Select all keyframes on the specified frame(s)"
msgstr "在指定的框幀上選取所有鍵幀"


msgid "On Selected Keyframes"
msgstr "於所選鍵幀"


msgid "On Current Frame"
msgstr "於目前框幀"


msgid "On Selected Markers"
msgstr "於所選標記"


msgid "Between Min/Max Selected Markers"
msgstr "在選取的最小/最大標記之間"


msgctxt "Operator"
msgid "Lasso Select"
msgstr "套索選取"


msgid "Deselect"
msgstr "取消選取"


msgid "Deselect rather than select items"
msgstr "取消選取而不是選取項目"


msgctxt "Operator"
msgid "Select Left/Right"
msgstr "選取左/右"


msgid "Select keyframes to the left or the right of the current frame"
msgstr "選取目前框幀左右的鍵幀"


msgid "Check if Select Left or Right"
msgstr "勾選是要選左或選右"


msgid "Before current frame"
msgstr "目前框幀之前"


msgid "After current frame"
msgstr "目前框幀之後"


msgctxt "Operator"
msgid "Select Less"
msgstr "縮減選取"


msgid "Deselect keyframes on ends of selection islands"
msgstr "取消選取島塊末端的鍵幀選取"


msgctxt "Operator"
msgid "Select Linked"
msgstr "選取連結的"


msgid "Select keyframes occurring in the same F-Curves as selected ones"
msgstr "選取如所選鍵幀一樣，出現於相同 F 曲線中的鍵幀"


msgctxt "Operator"
msgid "Select More"
msgstr "擴展選取"


msgid "Select keyframes beside already selected ones"
msgstr "擴展選取至已選取的鍵幀之外的鍵幀"


msgctxt "Operator"
msgid "Snap Keys"
msgstr "吸附鍵"


msgid "Snap selected keyframes to the times specified"
msgstr "將選取的鍵幀吸附至指定的時間"


msgid "Current frame"
msgstr "目前框幀"


msgid "Snap selected keyframes to the current frame"
msgstr "將所選的鍵幀吸附至目前框幀"


msgid "Nearest Frame"
msgstr "最近框幀"


msgid "Snap selected keyframes to the nearest (whole) frame (use to fix accidental sub-frame offsets)"
msgstr "將所選的鍵幀吸附至最近的 (完整) 框幀 (使來修正意外的細分幀偏移)"


msgid "Nearest Second"
msgstr "次近"


msgid "Snap selected keyframes to the nearest second"
msgstr "將選取的鍵幀吸附至第二近的框幀"


msgid "Nearest Marker"
msgstr "最近標記"


msgid "Snap selected keyframes to the nearest marker"
msgstr "將選取的鍵幀吸附至最近的標記處"


msgctxt "Operator"
msgid "View All"
msgstr "檢視全部"


msgid "Reset viewable area to show full keyframe range"
msgstr "重設可檢視的區域以顯示完整的鍵幀區間"


msgctxt "Operator"
msgid "View Selected"
msgstr "檢視所選"


msgid "Reset viewable area to show selected keyframes range"
msgstr "重設可檢視的區域以顯示所選鍵幀的範圍"


msgctxt "Operator"
msgid "Change Frame"
msgstr "更改框幀"


msgid "Interactively change the current frame number"
msgstr "以互動方式更改目前幀號"


msgctxt "Operator"
msgid "Remove Empty Animation Data"
msgstr "移除空白動畫資料"


msgctxt "Operator"
msgid "Mouse Click on Channels"
msgstr "滑鼠點擊於通道"


msgid "Handle mouse-clicks over animation channels"
msgstr "於動畫通道處理滑鼠點擊"


msgid "Select Children Only"
msgstr "僅選取子代"


msgctxt "Operator"
msgid "Collapse Channels"
msgstr "收闔通道"


msgid "Collapse (i.e. close) all selected expandable animation channels"
msgstr "收闔 (或關閉) 所有選取的可開展動畫通道"


msgid "Collapse all channels (not just selected ones)"
msgstr "收闔所有通道 (不只所選的)"


msgctxt "Operator"
msgid "Delete Channels"
msgstr "刪除通道"


msgid "Delete all selected animation channels"
msgstr "刪除所有選取的動畫通道"


msgctxt "Operator"
msgid "Toggle Channel Editability"
msgstr "切換通道可編輯性"


msgid "Toggle editability of selected channels"
msgstr "切換所選通道的可編輯性"


msgctxt "Operator"
msgid "Expand Channels"
msgstr "開展通道"


msgid "Expand (i.e. open) all selected expandable animation channels"
msgstr "開展 (或開啟) 所有選取的可開展動畫通道"


msgid "Expand all channels (not just selected ones)"
msgstr "開展所有通道 (不只所選的)"


msgctxt "Operator"
msgid "Revive Disabled F-Curves"
msgstr "恢復停用的 F 曲線"


msgid "Clears 'disabled' tag from all F-Curves to get broken F-Curves working again"
msgstr "清除所有 F 曲線的「停用」標籤，讓不能用的 F 曲線可再度運作"


msgctxt "Operator"
msgid "Find Channels"
msgstr "尋找通道"


msgctxt "Operator"
msgid "Group Channels"
msgstr "群組通道"


msgid "Add selected F-Curves to a new group"
msgstr "將所選的 F 曲線加入新的群組"


msgid "Name of newly created group"
msgstr "新建群組的名稱"


msgctxt "Operator"
msgid "Move Channels"
msgstr "移動通道"


msgid "Rearrange selected animation channels"
msgstr "重新安排所選動畫通道的位置"


msgid "To Top"
msgstr "至頂部"


msgid "Down"
msgstr "向下"


msgid "To Bottom"
msgstr "至底部"


msgctxt "Operator"
msgid "Rename Channels"
msgstr "重新命名通道"


msgid "Rename animation channel under mouse"
msgstr "重新命名在滑鼠之下的動畫通道"


msgid "Toggle selection of all animation channels"
msgstr "切換所有動畫通道的選取"


msgid "Select all animation channels within the specified region"
msgstr "選取所有指定區塊內的動畫通道"


msgctxt "Operator"
msgid "Disable Channel Setting"
msgstr "停用通道設定"


msgid "Disable specified setting on all selected animation channels"
msgstr "對所有選取的動畫通道停用指定設定"


msgctxt "Operator"
msgid "Enable Channel Setting"
msgstr "啟用通道設定"


msgid "Enable specified setting on all selected animation channels"
msgstr "對所有選取的動畫通道啟用指定設定"


msgctxt "Operator"
msgid "Toggle Channel Setting"
msgstr "切換通道設定"


msgid "Toggle specified setting on all selected animation channels"
msgstr "切換所有選取的動畫通道其指定設定"


msgctxt "Operator"
msgid "Ungroup Channels"
msgstr "取消通道群組"


msgid "Remove selected F-Curves from their current groups"
msgstr "移除所選 F 曲線各自的目前所屬群組"


msgctxt "Operator"
msgid "Clear Useless Actions"
msgstr "清除無用動作"


msgid "Mark actions with no F-Curves for deletion after save & reload of file preserving \"action libraries\""
msgstr "將那些在儲存之後與重新載入保留的「動作庫」檔案之後，沒有 F 曲線可供刪除的動作標記起來"


msgid "Only Unused"
msgstr "僅未使用"


msgid "Only unused (Fake User only) actions get considered"
msgstr "僅未使用 (僅偽使用者) 動作納入考慮"


msgctxt "Operator"
msgid "Copy Driver"
msgstr "複製驅動器"


msgid "Copy the driver for the highlighted button"
msgstr "複製突顯按鈕的驅動器"


msgctxt "Operator"
msgid "Add Driver"
msgstr "添加驅動器"


msgctxt "Operator"
msgid "Remove Driver"
msgstr "移除驅動器"


msgid "Remove the driver(s) for the property(s) connected represented by the highlighted button"
msgstr "為連接至以突顯按鈕呈現的屬性移除驅動器"


msgid "Delete drivers for all elements of the array"
msgstr "刪除所有陣列的元素其驅動器"


msgctxt "Operator"
msgid "Clear Keyframe (Buttons)"
msgstr "清除鍵幀 (按鈕)"


msgid "Clear all keyframes on the currently active property"
msgstr "清除目前作用中屬性上的所有鍵幀"


msgid "Clear keyframes from all elements of the array"
msgstr "清除陣列所有元素的鍵幀"


msgctxt "Operator"
msgid "Remove Animation"
msgstr "移除動畫"


msgid "Remove all keyframe animation for selected objects"
msgstr "為所選物體移除所有的鍵幀動畫"


msgctxt "Operator"
msgid "Delete Keying-Set Keyframe"
msgstr "刪除鍵處理集的鍵幀"


msgid "Delete keyframes on the current frame for all properties in the specified Keying Set"
msgstr "於指定鍵處理集中的所有屬性刪除目前框幀的鍵幀"


msgid "Confirm Successful Delete"
msgstr "確認成功刪除"


msgid "Show a popup when the keyframes get successfully removed"
msgstr "當成功移除鍵幀時顯示彈出式視窗"


msgid "The Keying Set to use"
msgstr "要使用的鍵處理集"


msgctxt "Operator"
msgid "Delete Keyframe (Buttons)"
msgstr "刪除鍵幀 (按鈕)"


msgid "Delete current keyframe of current UI-active property"
msgstr "刪除目前 UI 作用中屬性的目前鍵幀"


msgid "Delete keyframes from all elements of the array"
msgstr "刪除陣列所有元素的鍵幀"


msgctxt "Operator"
msgid "Delete Keyframe"
msgstr "刪除鍵幀"


msgctxt "Operator"
msgid "Insert Keyframe"
msgstr "插入鍵幀"


msgid "Insert keyframes on the current frame for all properties in the specified Keying Set"
msgstr "為所有指定鍵處理集中的屬性於目前框幀插入鍵幀"


msgid "Confirm Successful Insert"
msgstr "確認成功插入"


msgid "Show a popup when the keyframes get successfully added"
msgstr "當成功添加鍵幀時顯示彈出式視窗"


msgctxt "Operator"
msgid "Insert Keyframe (Buttons)"
msgstr "插入鍵幀 (按鈕)"


msgid "Insert a keyframe for current UI-active property"
msgstr "為目前 UI 作用中屬性插入鍵幀"


msgid "Insert a keyframe for all element of the array"
msgstr "為所有陣列中的元素插入鍵幀"


msgctxt "Operator"
msgid "Insert Keyframe Menu"
msgstr "插入鍵幀選單"


msgid "Insert Keyframes for specified Keying Set, with menu of available Keying Sets if undefined"
msgstr "若未定義，則為指定的鍵處理集入鍵幀，附可用鍵處理集的選單"


msgid "Always Show Menu"
msgstr "總是顯示選單"


msgctxt "Operator"
msgid "Set Active Keying Set"
msgstr "設定作用中鍵處理集"


msgid "Select a new keying set as the active one"
msgstr "選取新的鍵處理集作為作用中項目"


msgctxt "Operator"
msgid "Add Empty Keying Set"
msgstr "添加空白鍵處理集"


msgid "Add a new (empty) Keying Set to the active Scene"
msgstr "添加新的 (空白) 鍵處理集至作用中場景"


msgctxt "Operator"
msgid "Export Keying Set..."
msgstr "匯出鍵處理集..."


msgid "Export Keying Set to a python script"
msgstr "將鍵處理集匯出為 Python 指令稿"


msgid "Filter folders"
msgstr "過濾資料夾"


msgid "Filter python"
msgstr "過濾 Python"


msgid "Filter text"
msgstr "過濾文字"


msgctxt "Operator"
msgid "Add Empty Keying Set Path"
msgstr "添加空白鍵處理集路徑"


msgid "Add empty path to active Keying Set"
msgstr "添加空白路徑至作用中鍵處理集"


msgctxt "Operator"
msgid "Remove Active Keying Set Path"
msgstr "移除作用中鍵處理集路徑"


msgid "Remove active Path from active Keying Set"
msgstr "從作用中鍵處理集移除作用中的路徑"


msgctxt "Operator"
msgid "Remove Active Keying Set"
msgstr "移除作用中鍵處理集"


msgid "Remove the active Keying Set"
msgstr "移除作用中鍵處理集"


msgctxt "Operator"
msgid "Add to Keying Set"
msgstr "添加至鍵處理集"


msgid "Add current UI-active property to current keying set"
msgstr "添加目前的 UI 作用中屬性至目前的鍵處理集"


msgid "Add all elements of the array to a Keying Set"
msgstr "添加陣列的所有元素至鍵處理集中"


msgctxt "Operator"
msgid "Remove from Keying Set"
msgstr "從鍵處理集移除"


msgid "Remove current UI-active property from current keying set"
msgstr "從目前的鍵處理集移除目前的 UI 作用中屬性"


msgctxt "Operator"
msgid "Paste Driver"
msgstr "貼上驅動器"


msgid "Paste the driver in the copy/paste buffer for the highlighted button"
msgstr "為突顯的按鈕在複製/貼上緩衝中貼上驅動器"


msgctxt "Operator"
msgid "Clear Preview Range"
msgstr "清除預覽範圍"


msgid "Clear Preview Range"
msgstr "清除預覽範圍"


msgctxt "Operator"
msgid "Set Preview Range"
msgstr "設定預覽範圍"


msgid "Interactively define frame range used for playback"
msgstr "以互動方式定義框幀用來播放的範圍"


msgctxt "Operator"
msgid "Update Animated Transform Constraints"
msgstr "更新動畫化變換約束"


msgid "Update fcurves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)"
msgstr "更新影響變換約束的 f 曲線/驅動器 (以 2.70 與早期版本檔案使用)"


msgid "Convert To Radians"
msgstr "轉換成半徑"


msgctxt "Operator"
msgid "Align Bones"
msgstr "對齊骨骼"


msgid "Align selected bones to the active bone (or to their parent)"
msgstr "對齊所選骨骼至作用中骨骼 (或至其親代)"


msgctxt "Operator"
msgid "Change Armature Layers"
msgstr "更改骨架分層"


msgid "Change the visible armature layers"
msgstr "更改可見的骨架分層"


msgid "Armature layers to make visible"
msgstr "要設為可見的骨架分層"


msgctxt "Operator"
msgid "AutoName by Axis"
msgstr "依軸自動命名"


msgid "Automatically renames the selected bones according to which side of the target axis they fall on"
msgstr "根據其傾向的目標軸向自動重新命名所選骨骼"


msgid "Axis tag names with"
msgstr "要標記名稱用的軸"


msgid "X-Axis"
msgstr "X 軸"


msgid "Left/Right"
msgstr "左/右"


msgid "Y-Axis"
msgstr "Y 軸"


msgid "Front/Back"
msgstr "前/後"


msgid "Top/Bottom"
msgstr "頂/底"


msgctxt "Operator"
msgid "Change Bone Layers"
msgstr "更改骨骼分層"


msgid "Change the layers that the selected bones belong to"
msgstr "更改所選骨骼所在的層"


msgid "Armature layers that bone belongs to"
msgstr "骨骼所屬的骨架分層"


msgctxt "Operator"
msgid "Add Bone"
msgstr "添加骨骼"


msgid "Add a new bone located at the 3D-Cursor"
msgstr "在 3D 游標處添加新骨骼"


msgid "Name of the newly created bone"
msgstr "新建立骨骼的名稱"


msgctxt "Operator"
msgid "Recalculate Roll"
msgstr "重新計算滾動"


msgid "Automatically fix alignment of select bones' axes"
msgstr "自動修正所選骨骼的軸向對齊"


msgid "Negate the alignment axis"
msgstr "負的對齊軸向"


msgid "Shortest Rotation"
msgstr "最短旋轉"


msgid "Ignore the axis direction, use the shortest rotation to align"
msgstr "忽略軸向，使用最短的旋轉來對齊"


msgid "View Axis"
msgstr "檢視軸"


msgctxt "Operator"
msgid "Click-Extrude"
msgstr "點擊-擠出"


msgid "Create a new bone going from the last selected joint to the mouse position"
msgstr "在上一個所選關節與滑鼠位置之間建立一段新骨骼"


msgctxt "Operator"
msgid "Delete Selected Bone(s)"
msgstr "刪除所選骨骼"


msgid "Remove selected bones from the armature"
msgstr "從骨架中移除所選骨骼"


msgctxt "Operator"
msgid "Duplicate Selected Bone(s)"
msgstr "製作所選骨骼的複本"


msgid "Make copies of the selected bones within the same armature"
msgstr "在同一骨架中製作出所選骨骼的副本"


msgid "Make copies of the selected bones within the same armature and move them"
msgstr "製作出同一骨架內所選骨骼的副本並移動它們"


msgid "Duplicate Selected Bone(s)"
msgstr "製作所選骨骼複本"


msgid "Translate (move) selected items"
msgstr "平移 (移動) 所選項目"


msgctxt "Operator"
msgid "Extrude"
msgstr "擠出"


msgid "Create new bones from the selected joints"
msgstr "從所選關節處建立新骨骼"


msgid "Forked"
msgstr "分支"


msgctxt "Operator"
msgid "Extrude Forked"
msgstr "擠出分支"


msgid "Create new bones from the selected joints and move them"
msgstr "從所選關節處建立新骨骼並移動它們"


msgctxt "Operator"
msgid "Fill Between Joints"
msgstr "在關節間填補"


msgid "Add bone between selected joint(s) and/or 3D-Cursor"
msgstr "在所選關節與/或 3D 游標之間添加骨骼"


msgctxt "Operator"
msgid "Flip Names"
msgstr "翻轉名稱"


msgid "Flips (and corrects) the axis suffixes of the names of selected bones"
msgstr "翻轉 (並糾正) 所選骨骼的名稱其軸後綴"


msgctxt "Operator"
msgid "Hide Selected Bones"
msgstr "隱藏所選骨骼"


msgid "Tag selected bones to not be visible in Edit Mode"
msgstr "標記所選骨骼在編輯模式下看不見"


msgid "Unselected"
msgstr "未選取"


msgid "Hide unselected rather than selected"
msgstr "隱藏未選取項而不是選取項"


msgctxt "Operator"
msgid "Show All Layers"
msgstr "顯示所有層"


msgid "Make all armature layers visible"
msgstr "讓所有骨架分層可以看見"


msgid "Enable all layers or just the first 16 (top row)"
msgstr "啟用所有層或僅前 16 層 (頭列)"


msgctxt "Operator"
msgid "Merge Bones"
msgstr "合併骨骼"


msgid "Merge continuous chains of selected bones"
msgstr "合併所選骨骼的連續鏈"


msgid "Within Chains"
msgstr "在鏈內"


msgctxt "Operator"
msgid "Clear Parent"
msgstr "清除親代"


msgid "Remove the parent-child relationship between selected bones and their parents"
msgstr "移除所選骨骼及其親代間的親子關係"


msgid "ClearType"
msgstr "清除類型"


msgid "What way to clear parenting"
msgstr "清除親代的方式"


msgid "Clear Parent"
msgstr "清除親代"


msgid "Disconnect Bone"
msgstr "斷開骨骼連接"


msgctxt "Operator"
msgid "Make Parent"
msgstr "創建親代"


msgid "Set the active bone as the parent of the selected bones"
msgstr "將作用中骨骼設定為所選骨骼的親代"


msgid "ParentType"
msgstr "親代類型"


msgid "Type of parenting"
msgstr "親子關係的類型"


msgid "Keep Offset"
msgstr "保持偏移"


msgctxt "Operator"
msgid "Reveal Bones"
msgstr "揭開骨骼"


msgid "Unhide all bones that have been tagged to be hidden in Edit Mode"
msgstr "取消隱藏所有編輯模式下標記為隱藏的骨骼"


msgctxt "Operator"
msgid "(De)select All"
msgstr "(不)全選"


msgid "Toggle selection status of all bones"
msgstr "切換所有骨骼的選取狀態"


msgid "Selection action to execute"
msgstr "選取要執行的動作"


msgid "Toggle selection for all elements"
msgstr "切換所有元素的選取"


msgid "Select all elements"
msgstr "選取所有元素"


msgid "Deselect all elements"
msgstr "取消選取所有元素"


msgid "Invert selection of all elements"
msgstr "反選所有選取的元素"


msgctxt "Operator"
msgid "Select Hierarchy"
msgstr "選取階層"


msgid "Select immediate parent/children of selected bones"
msgstr "選取所選骨骼的立即親代/子代"


msgid "Select Parent"
msgstr "選取親代"


msgid "Select Child"
msgstr "選取子代"


msgid "Extend the selection"
msgstr "擴展選取項"


msgctxt "Operator"
msgid "Select Connected"
msgstr "選取已連接者"


msgid "Select bones related to selected ones by parent/child relationships"
msgstr "選取與所選骨骼關聯的親代/子代關係骨骼"


msgid "Active Only"
msgstr "僅作用項"


msgid "Only operate on the active bone"
msgstr "僅操作作用中骨骼"


msgctxt "Operator"
msgid "Select Similar"
msgstr "選取相似者"


msgid "Select similar bones by property types"
msgstr "依屬性類型選取相似的骨骼"


msgid "Siblings"
msgstr "手足代"


msgid "Direction (Y axis)"
msgstr "方向 (Y 軸)"


msgid "Prefix"
msgstr "前綴"


msgid "Suffix"
msgstr "後綴"


msgctxt "Operator"
msgid "Separate Bones"
msgstr "分離骨骼"


msgid "Isolate selected bones into a separate armature"
msgstr "將所選骨骼分離為獨立骨架"


msgctxt "Operator"
msgid "Pick Shortest Path"
msgstr "挑選最短路徑"


msgid "Select shortest path between two bones"
msgstr "選取兩骨骼之間的最短路徑"


msgctxt "Operator"
msgid "Split"
msgstr "分割"


msgctxt "Operator"
msgid "Subdivide Multi"
msgstr "細分多"


msgid "Break selected bones into chains of smaller bones"
msgstr "將所選骨骼打散為小骨骼鏈"


msgid "Number of Cuts"
msgstr "切割次數"


msgctxt "Operator"
msgid "Switch Direction"
msgstr "切換方向"


msgid "Change the direction that a chain of bones points in (head <-> tail swap)"
msgstr "更改骨骼鏈的方向 (頭 <-> 尾交換)"


msgctxt "Operator"
msgid "Symmetrize"
msgstr "對稱化"


msgid "-X to +X"
msgstr "-X 至 +X"


msgid "+X to -X"
msgstr "+X 至 -X"


msgctxt "Operator"
msgid "Add Boid Rule"
msgstr "添加群集個體規則"


msgid "Add a boid rule to the current boid state"
msgstr "為目前群集個體狀態添加個個體規則"


msgctxt "Operator"
msgid "Remove Boid Rule"
msgstr "移除群集個體規則"


msgid "Delete current boid rule"
msgstr "刪除目前群集個體規則"


msgctxt "Operator"
msgid "Move Down Boid Rule"
msgstr "下移群集個體規則"


msgid "Move boid rule down in the list"
msgstr "在清單中下移群集個體規則"


msgctxt "Operator"
msgid "Move Up Boid Rule"
msgstr "上移群集個體規則"


msgid "Move boid rule up in the list"
msgstr "在清單中上移群集個體規則"


msgctxt "Operator"
msgid "Add Boid State"
msgstr "添加群集個體狀態"


msgid "Add a boid state to the particle system"
msgstr "添加個群集個體狀態到粒子系統"


msgctxt "Operator"
msgid "Remove Boid State"
msgstr "移除群集個體狀態"


msgid "Delete current boid state"
msgstr "刪除目前群集個體狀態"


msgctxt "Operator"
msgid "Move Down Boid State"
msgstr "下移群集個體狀態"


msgid "Move boid state down in the list"
msgstr "在清單中下移群集個體狀態"


msgctxt "Operator"
msgid "Move Up Boid State"
msgstr "上移群集個體狀態"


msgid "Move boid state up in the list"
msgstr "在清單中上移群集個體狀態"


msgctxt "Operator"
msgid "Set Brush Number"
msgstr "設定筆刷編號"


msgid "Set active sculpt/paint brush from it's number"
msgstr "從其號碼設定作用中雕塑/繪畫筆刷"


msgid "Brush number"
msgstr "筆刷編號"


msgid "Paint mode to set brush for"
msgstr "設定筆刷的繪圖模式"


msgctxt "Operator"
msgid "Add Brush"
msgstr "添加筆刷"


msgid "Add brush by mode type"
msgstr "依模式類型添加筆刷"


msgctxt "Operator"
msgid "Preset"
msgstr "預置"


msgid "Set brush shape"
msgstr "設定筆刷形狀"


msgctxt "Curve"
msgid "Mode"
msgstr "模式"


msgctxt "Curve"
msgid "Max"
msgstr "最大"


msgctxt "Curve"
msgid "Line"
msgstr "直線"


msgctxt "Curve"
msgid "Round"
msgstr "圓形"


msgctxt "Operator"
msgid "Reset Brush"
msgstr "重設筆刷"


msgid "Return brush to defaults based on current tool"
msgstr "根據目前工具將筆刷還原至預設值"


msgctxt "Operator"
msgid "Scale Sculpt/Paint Brush Size"
msgstr "縮放雕塑/繪圖筆刷大小"


msgid "Change brush size by a scalar"
msgstr "依純量變更筆刷大小"


msgid "Scalar"
msgstr "純量"


msgid "Factor to scale brush size by"
msgstr "筆刷大小的縮放因子"


msgctxt "Operator"
msgid "Stencil Brush Control"
msgstr "油印蠟紙筆刷控制"


msgid "Control the stencil brush"
msgstr "控制油印蠟紙筆刷"


msgid "Translation"
msgstr "平移"


msgid "Primary"
msgstr "主要"


msgid "Secondary"
msgstr "次要"


msgctxt "Operator"
msgid "Image Aspect"
msgstr "影像長寬比"


msgid "Modify Mask Stencil"
msgstr "修改遮罩油印蠟紙"


msgid "Modify either the primary or mask stencil"
msgstr "修改主要或遮罩油印蠟紙"


msgid "Use Repeat"
msgstr "使用重複"


msgid "Use repeat mapping values"
msgstr "使用重複映射值"


msgid "Use Scale"
msgstr "使用縮放"


msgid "Use texture scale values"
msgstr "使用紋理縮放值"


msgctxt "Operator"
msgid "Reset Transform"
msgstr "重設轉換"


msgid "Reset the stencil transformation to the default"
msgstr "將油印蠟紙轉換重設回預設值"


msgctxt "Operator"
msgid "UV Sculpt Tool Set"
msgstr "UV 雕塑工具設定"


msgid "Set the UV sculpt tool"
msgstr "設定 UV 雕塑工具"


msgid "Pinch UVs"
msgstr "捏擠 UV"


msgid "Relax"
msgstr "放鬆"


msgid "Relax UVs"
msgstr "放鬆 uv"


msgid "Grab UVs"
msgstr "抓取 UV"


msgctxt "Operator"
msgid "Accept"
msgstr "接受"


msgid "Open a directory browser, Hold Shift to open the file, Alt to browse containing directory"
msgstr "開啟目錄瀏覽器，按住 Shift 開啟檔案，按住 Alt 瀏覽其所在目錄"


msgid "Directory of the file"
msgstr "檔案的目錄"


msgid "Display Type"
msgstr "顯示類型"


msgid "Automatically determine display type for files"
msgstr "自動決定檔案的顯示類型"


msgid "File Browser Mode"
msgstr "檔案瀏覽器模式"


msgid "The setting for the file browser mode to load a .blend file, a library or a special file"
msgstr "檔案瀏覽器載入 .blende 檔、庫或特殊檔案的模式設定"


msgid "Filter .blend files"
msgstr "過濾 .blend 檔案"


msgid "Filter btx files"
msgstr "過濾 BTX 檔案"


msgid "Filter COLLADA files"
msgstr "過濾 COLLADA 檔案"


msgid "Filter font files"
msgstr "過濾字型檔案"


msgid "Filter image files"
msgstr "過濾影像檔案"


msgid "Filter movie files"
msgstr "過濾視訊檔案"


msgid "Filter python files"
msgstr "過濾 Python 檔案"


msgid "Filter sound files"
msgstr "過濾聲音檔案"


msgid "Filter text files"
msgstr "過濾文字檔案"


msgid "Relative Path"
msgstr "相對路徑"


msgid "Select the file relative to the blend file"
msgstr "選取相對於該 blend 檔的檔案"


msgid "Open a file browser, Hold Shift to open the file, Alt to browse containing directory"
msgstr "開啟檔案瀏覽器，按住 Shift 可開啟檔案，按住 Alt 可瀏覽所在目錄"


msgid "Path to file"
msgstr "檔案的路徑"


msgctxt "Operator"
msgid "Toolbox"
msgstr "工具箱"


msgid "Display button panel toolbox"
msgstr "顯示按鈕面板工具箱"


msgid "Check Existing"
msgstr "檢查是否存在"


msgid "Check and warn on overwriting existing files"
msgstr "檢查並警告是否需要覆寫既有檔案"


msgctxt "Operator"
msgid "Add Camera Preset"
msgstr "添加攝影機預置"


msgid "Add or remove a Camera Preset"
msgstr "添加或移除攝影機預置設定"


msgid "Name of the preset, used to make the path name"
msgstr "預置的名稱，用於創建路徑名稱"


msgid "Include Focal Length"
msgstr "包含焦距"


msgid "Include focal length into the preset"
msgstr "將焦距納入預置設定"


msgctxt "Operator"
msgid "Add Marker"
msgstr "添加標記"


msgid "Place new marker at specified location"
msgstr "放置新標記於指定位置"


msgid "Location of marker on frame"
msgstr "框幀上標記的位置"


msgctxt "Operator"
msgid "Add Marker at Click"
msgstr "點按時添加標記"


msgid "Place new marker at the desired (clicked) position"
msgstr "在所要 (點按的) 位置上放置新標記"


msgctxt "Operator"
msgid "Add Marker and Move"
msgstr "添加標記並移動"


msgid "Add new marker and move it on movie"
msgstr "添加新標記並在影片上移動"


msgid "Add Marker"
msgstr "添加標記"


msgctxt "Operator"
msgid "Add Marker and Slide"
msgstr "添加標記並滑動"


msgid "Add new marker and slide it with mouse until mouse button release"
msgstr "添加新標記並以滑鼠滑動它，滑動效果會在滑鼠按鈕釋放之後停止"


msgctxt "Operator"
msgid "Apply Solution Scale"
msgstr "套用解算縮放"


msgid "Distance between selected tracks"
msgstr "所選軌道之間的距離"


msgctxt "Operator"
msgid "3D Markers to Mesh"
msgstr "3D 標記至網格"


msgid "Create vertex cloud using coordinates of reconstructed tracks"
msgstr "使用重建的軌道其座標軸建立頂點雲"


msgid "Add or remove a Tracking Camera Intrinsics Preset"
msgstr "添加或移除追蹤用攝影機的內在預置設定"


msgctxt "Operator"
msgid "Clean Tracks"
msgstr "清理軌道"


msgid "Clean tracks with high error values or few frames"
msgstr "清理具高錯誤值或極少幀數的軌道"


msgid "Effect on tracks which have got larger re-projection error"
msgstr "對於有大型重新投影錯誤的軌道有作用"


msgid "Effect on tracks which are tracked less than specified amount of frames"
msgstr "對追蹤少於指定幀數的軌道有作用"


msgctxt "Operator"
msgid "Clear Solution"
msgstr "清除解算"


msgid "Clear all calculated data"
msgstr "清除所有計算過的資料"


msgctxt "Operator"
msgid "Clear Track Path"
msgstr "清除軌道路徑"


msgid "Clear tracks after/before current position or clear the whole track"
msgstr "清除目前位置之後/之前的軌道，或清除整個軌道"


msgid "Clear action to execute"
msgstr "清除要執行的動作"


msgid "Clear up-to"
msgstr "清除上達"


msgid "Clear path up to current frame"
msgstr "清除上達目前框幀的路徑"


msgid "Clear remained"
msgstr "清除剩餘"


msgid "Clear path at remaining frames (after current)"
msgstr "清除剩餘 (在目前之後) 框幀的路徑"


msgid "Clear all"
msgstr "清除全部"


msgid "Clear the whole path"
msgstr "清除整個路徑"


msgid "Clear Active"
msgstr "清除作用中"


msgid "Clear active track only instead of all selected tracks"
msgstr "僅清除作用中軌道，而不是所有選取的軌道"


msgctxt "Operator"
msgid "Constraint to F-Curve"
msgstr "約束至 F 曲線"


msgid "Create F-Curves for object which will copy object's movement caused by this constraint"
msgstr "將因此約束複製物體移動的物體為其建立 F 曲線"


msgctxt "Operator"
msgid "Copy Tracks"
msgstr "複製軌道"


msgid "Copy selected tracks to clipboard"
msgstr "將所選軌道複製至剪貼簿"


msgctxt "Operator"
msgid "Create Plane Track"
msgstr "建立平面軌道"


msgctxt "Operator"
msgid "Set 2D Cursor"
msgstr "設定 2D 游標"


msgid "Set 2D cursor location"
msgstr "設定 2D 游標位置"


msgid "Cursor location in normalized clip coordinates"
msgstr "游標位置在歸一化的剪輯座標系中"


msgctxt "Operator"
msgid "Delete Marker"
msgstr "刪除標記"


msgid "Delete marker for current frame from selected tracks"
msgstr "從所選軌道刪除目前框幀的標記"


msgctxt "Operator"
msgid "Delete Proxy"
msgstr "刪除代理"


msgid "Delete movie clip proxy files from the hard drive"
msgstr "從硬碟刪除影片剪輯代理檔案"


msgctxt "Operator"
msgid "Delete Track"
msgstr "刪除軌道"


msgid "Delete selected tracks"
msgstr "刪除所選的軌道"


msgctxt "Operator"
msgid "Detect Features"
msgstr "偵測特徵"


msgid "Automatically detect features and place markers to track"
msgstr "自動刪除特徵並放置標記至軌道"


msgid "Placement"
msgstr "放置"


msgid "Placement for detected features"
msgstr "為偵測到的特徵放置"


msgid "Whole Frame"
msgstr "整個框幀"


msgid "Place markers across the whole frame"
msgstr "放置標記橫越整個框幀"


msgid "Inside grease pencil"
msgstr "蠟筆之內"


msgid "Place markers only inside areas outlined with grease pencil"
msgstr "僅將標記放置在以蠟筆描框起來的區域內"


msgid "Outside grease pencil"
msgstr "蠟筆之外"


msgid "Place markers only outside areas outlined with grease pencil"
msgstr "僅將標記放置在以蠟筆描框起來的區域外"


msgctxt "Operator"
msgid "Disable Markers"
msgstr "停用標記"


msgid "Disable/enable selected markers"
msgstr "停用/啟用所選標記"


msgid "Disable action to execute"
msgstr "停用要執行的動作"


msgid "Disable selected markers"
msgstr "停用所選標記"


msgid "Enable selected markers"
msgstr "啟用所選標記"


msgid "Toggle disabled flag for selected markers"
msgstr "為所選的標記切換停用的旗幟"


msgctxt "Operator"
msgid "Select Channel"
msgstr "選取通道"


msgid "Select movie tracking channel"
msgstr "選取影片追蹤用通道"


msgid "Extend selection rather than clearing the existing selection"
msgstr "擴展選取而不是清除現有的選取"


msgid "Mouse location to select channel"
msgstr "要選取通道的滑鼠位置"


msgctxt "Operator"
msgid "Jump to Frame"
msgstr "跳至框幀"


msgid "Jump to special frame"
msgstr "跳至特殊框幀"


msgid "Position to jump to"
msgstr "要跳往的位置"


msgid "Jump to start of current path"
msgstr "跳至目前路徑的開頭"


msgid "Jump to end of current path"
msgstr "跳至目前路徑的結尾"


msgid "Previous Failed"
msgstr "前個失敗"


msgid "Jump to previous failed frame"
msgstr "跳至前個失敗的框幀"


msgid "Next Failed"
msgstr "下個失敗"


msgid "Jump to next failed frame"
msgstr "跳至下個失敗的框幀"


msgctxt "Operator"
msgid "Center Current Frame"
msgstr "置中目前框幀"


msgid "Scroll view so current frame would be centered"
msgstr "捲動視圖來讓目前框幀置中"


msgctxt "Operator"
msgid "Delete Curve"
msgstr "刪除曲線"


msgctxt "Operator"
msgid "Delete Knot"
msgstr "刪除結點"


msgid "Delete curve knots"
msgstr "刪除曲線結點"


msgctxt "Operator"
msgid "Select"
msgstr "選取"


msgid "Select graph curves"
msgstr "選取圖表曲線"


msgid "Mouse location to select nearest entity"
msgstr "選取最近本體的滑鼠位置"


msgctxt "Operator"
msgid "(De)select All Markers"
msgstr "(取消)全選標記"


msgid "Change selection of all markers of active track"
msgstr "更改所有作用中軌道的標記選取"


msgid "Select curve points using border selection"
msgstr "使用框選來選取曲線點"


msgid "View all curves in editor"
msgstr "在編輯器中檢視所有曲線"


msgctxt "Operator"
msgid "Hide Tracks"
msgstr "隱藏軌道"


msgid "Hide selected tracks"
msgstr "隱藏所選軌道"


msgid "Hide unselected tracks"
msgstr "隱藏未選取軌道"


msgctxt "Operator"
msgid "Hide Tracks Clear"
msgstr "隱藏軌道清除"


msgid "Clear hide selected tracks"
msgstr "清除所選軌道的隱藏"


msgctxt "Operator"
msgid "Join Tracks"
msgstr "結合軌道"


msgid "Join selected tracks"
msgstr "結合所選軌道"


msgctxt "Operator"
msgid "Delete keyframe"
msgstr "刪除鍵幀"


msgid "Delete a keyframe from selected tracks at current frame"
msgstr "從所選軌道刪除目前幀的鍵幀"


msgctxt "Operator"
msgid "Insert keyframe"
msgstr "插入鍵幀"


msgctxt "Operator"
msgid "Lock Tracks"
msgstr "鎖定軌道"


msgid "Lock/unlock selected tracks"
msgstr "鎖住/解開所選軌道"


msgid "Lock action to execute"
msgstr "鎖住要執行的動作"


msgid "Lock selected tracks"
msgstr "鎖住所選的軌道"


msgid "Unlock"
msgstr "解鎖"


msgid "Unlock selected tracks"
msgstr "解開所選的軌道"


msgid "Toggle locked flag for selected tracks"
msgstr "切換所選軌道的鎖定旗幟"


msgctxt "Operator"
msgid "Set Clip Mode"
msgstr "設定剪輯模式"


msgid "Set the clip interaction mode"
msgstr "設定剪輯的互動模式"


msgid "Tracking"
msgstr "跟蹤"


msgid "Show tracking and solving tools"
msgstr "顯示追蹤與解算工具"


msgid "Show mask editing tools"
msgstr "顯示遮罩編輯工具"


msgctxt "Operator"
msgid "Open Clip"
msgstr "開啟剪輯"


msgid "Load a sequence of frames or a movie file"
msgstr "載入框幀序段或影片檔"


msgid "Files"
msgstr "檔案"


msgid "Enable Multi-View"
msgstr "啟用多重視圖"


msgctxt "Operator"
msgid "Paste Tracks"
msgstr "貼上軌道"


msgid "Paste tracks from clipboard"
msgstr "從剪貼簿貼上軌道"


msgctxt "Operator"
msgid "Prefetch Frames"
msgstr "預取幀數"


msgid "Prefetch frames from disk for faster playback/tracking"
msgstr "從磁碟預取框幀可加快回放或追蹤的速度"


msgctxt "Operator"
msgid "Rebuild Proxy and Timecode Indices"
msgstr "重建代理與時間碼索引"


msgid "Rebuild all selected proxies and timecode indices in the background"
msgstr "於背景重建所有選取的代理與時間碼索引"


msgctxt "Operator"
msgid "Refine Markers"
msgstr "精修標記"


msgid "Backwards"
msgstr "往回"


msgid "Do backwards tracking"
msgstr "執行往回追蹤"


msgctxt "Operator"
msgid "Reload Clip"
msgstr "重新載入剪輯"


msgid "Reload clip"
msgstr "重新載入剪輯"


msgid "Select tracking markers"
msgstr "選取追蹤用標記"


msgid "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds"
msgstr "歸一化座標中的滑鼠位置，0.0 至 1.0 是在影像的邊界之內"


msgid "Change selection of all tracking markers"
msgstr "更改所有追蹤用標記的選取"


msgid "Select markers using border selection"
msgstr "使用框選來選取標記"


msgid "Select markers using circle selection"
msgstr "使用圈選來選取標記"


msgctxt "Operator"
msgid "Select Grouped"
msgstr "選取已成群組"


msgid "Select all tracks from specified group"
msgstr "選取來自特定群組的所有軌道"


msgid "Keyframed tracks"
msgstr "鍵幀的軌道"


msgid "Select all keyframed tracks"
msgstr "選取所有鍵幀的軌道"


msgid "Estimated tracks"
msgstr "預估的軌道"


msgid "Select all estimated tracks"
msgstr "選取所有預估的軌道"


msgid "Tracked tracks"
msgstr "追蹤的軌道"


msgid "Select all tracked tracks"
msgstr "選取所有追蹤的軌道"


msgid "Locked tracks"
msgstr "鎖定的軌道"


msgid "Select all locked tracks"
msgstr "選取所有鎖定的軌道"


msgid "Disabled tracks"
msgstr "停用的軌道"


msgid "Select all disabled tracks"
msgstr "選取所有停用的軌道"


msgid "Tracks with same color"
msgstr "具相同色彩的軌道"


msgid "Select all tracks with same color as active track"
msgstr "選取所有與作用中軌道具相同色彩的軌道"


msgid "Failed Tracks"
msgstr "失敗的軌道"


msgid "Select all tracks which failed to be reconstructed"
msgstr "選取所有無法重建的軌道"


msgid "Select markers using lasso selection"
msgstr "使用套索選取標記"


msgctxt "Operator"
msgid "Set Active Clip"
msgstr "設定作用中剪輯"


msgctxt "Operator"
msgid "Set Axis"
msgstr "設定軸"


msgid "Axis to use to align bundle along"
msgstr "要沿何軸對齊綁束"


msgid "Align bundle align X axis"
msgstr "與綁束對齊 X 軸對齊"


msgid "Align bundle align Y axis"
msgstr "與綁束對齊 Y 軸對齊"


msgctxt "Operator"
msgid "Set Principal to Center"
msgstr "設定主點至中心"


msgid "Set optical center to center of footage"
msgstr "設定光學中心至連續鏡頭中心"


msgctxt "Operator"
msgid "Set Origin"
msgstr "設定原點"


msgid "Use Median"
msgstr "使用中間點"


msgid "Set origin to median point of selected bundles"
msgstr "設定原點至所選綁束的中間點"


msgctxt "Operator"
msgid "Set Plane"
msgstr "設定平面"


msgid "Plane to be used for orientation"
msgstr "要作為方向的平面"


msgid "Set floor plane"
msgstr "設定地面平面"


msgid "Wall"
msgstr "牆壁"


msgid "Set wall plane"
msgstr "設定牆壁平面"


msgctxt "Operator"
msgid "Set Scale"
msgstr "設定縮放"


msgctxt "Operator"
msgid "Set Scene Frames"
msgstr "設定場景框幀"


msgid "Set scene's start and end frame to match clip's start frame and length"
msgstr "設定場景的起始與終末框幀以符合剪輯的起始幀與長度"


msgctxt "Operator"
msgid "Set Solution Scale"
msgstr "設定解算縮放"


msgid "Set object solution scale using distance between two selected tracks"
msgstr "使用兩個所選軌道之間的距離設定物體解算縮放"


msgctxt "Operator"
msgid "Set Solver Keyframe"
msgstr "設定解算器鍵幀"


msgid "Set keyframe used by solver"
msgstr "設定解算器使用的鍵幀"


msgid "Keyframe to set"
msgstr "要設定的鍵幀"


msgctxt "Operator"
msgid "Set as Background"
msgstr "設為背景"


msgid "Set current movie clip as a camera background in 3D view-port (works only when a 3D view-port is visible)"
msgstr "設定目前影片剪輯為 3D 視接口 (僅當 3D 視接口可見時能作用) 中的攝影機背景"


msgctxt "Operator"
msgid "Setup Tracking Scene"
msgstr "設置追蹤用場景"


msgid "Prepare scene for compositing 3D objects into this footage"
msgstr "準備混成 3D 物體至此連續鏡頭中的場景"


msgctxt "Operator"
msgid "Slide Marker"
msgstr "滑動標記"


msgid "Slide marker areas"
msgstr "滑動標記區域"


msgid "Offset in floating point units, 1.0 is the width and height of the image"
msgstr "偏移，浮點單位，1.0 是影像的寬度與高度"


msgctxt "Operator"
msgid "Slide Plane Marker"
msgstr "滑動平面標記"


msgid "Slide plane marker areas"
msgstr "滑動平面標記區域"


msgctxt "Operator"
msgid "Solve Camera"
msgstr "解算攝影機"


msgid "Solve camera motion from tracks"
msgstr "從軌道解算攝影機動態"


msgctxt "Operator"
msgid "Add Stabilization Tracks"
msgstr "添加穩定處理軌道"


msgctxt "Operator"
msgid "Remove Stabilization Track"
msgstr "移除穩定處理軌道"


msgctxt "Operator"
msgid "Select Stabilization Tracks"
msgstr "選取穩定處理軌道"


msgctxt "Operator"
msgid "Tools"
msgstr "工具"


msgid "Toggle clip tools panel"
msgstr "切換剪輯工具面板"


msgctxt "Operator"
msgid "Add Track Color Preset"
msgstr "添加軌道色彩預置"


msgid "Add or remove a Clip Track Color Preset"
msgstr "添加或移除剪輯軌道色彩預置設定"


msgctxt "Operator"
msgid "Copy Color"
msgstr "複製色彩"


msgid "Copy color to all selected tracks"
msgstr "複製色彩至所有選取的軌道"


msgctxt "Operator"
msgid "Track Markers"
msgstr "追蹤標記"


msgid "Track selected markers"
msgstr "追蹤所選的標記"


msgid "Track Sequence"
msgstr "追蹤序段"


msgid "Track marker during image sequence rather than single image"
msgstr "在影像序段中而不是單一影像中追蹤標記"


msgctxt "Operator"
msgid "Track Settings As Default"
msgstr "軌道設定值為預設"


msgid "Copy tracking settings from active track to default settings"
msgstr "從作用中軌道複製追蹤用設定至預設設定值"


msgctxt "Operator"
msgid "Copy Track Settings"
msgstr "複製軌道設定"


msgctxt "Operator"
msgid "Link Empty to Track"
msgstr "連結空體至軌道"


msgid "Create an Empty object which will be copying movement of active track"
msgstr "建立個複製作用中軌道移動狀態的空體物體"


msgctxt "Operator"
msgid "Add Tracking Object"
msgstr "添加追蹤用物體"


msgid "Add new object for tracking"
msgstr "添加個追蹤用的物體"


msgctxt "Operator"
msgid "Remove Tracking Object"
msgstr "移除追蹤用物體"


msgid "Remove object for tracking"
msgstr "移除追蹤用的物體"


msgctxt "Operator"
msgid "Add Tracking Settings Preset"
msgstr "添加追蹤用設定值預置"


msgid "Add or remove a motion tracking settings preset"
msgstr "添加或移除運動追蹤用設定值預置項"


msgid "View whole image with markers"
msgstr "檢視含標記的整個影像"


msgid "Fit View"
msgstr "適應視圖"


msgid "Fit frame to the viewport"
msgstr "讓框幀適應視接口"


msgctxt "Operator"
msgid "NDOF Pan/Zoom"
msgstr "NDOF 搖鏡/調焦"


msgid "Use a 3D mouse device to pan/zoom the view"
msgstr "使用 3D 滑鼠裝置以對視圖搖鏡或調整遠近變焦"


msgctxt "Operator"
msgid "View Pan"
msgstr "視圖搖鏡"


msgid "Pan the view"
msgstr "以搖鏡處理視圖"


msgid "View all selected elements"
msgstr "檢視所有選取的元素"


msgctxt "Operator"
msgid "View Zoom"
msgstr "視圖調焦"


msgid "Zoom in/out the view"
msgstr "拉近/拉遠視圖"


msgid "Zoom factor, values higher than 1.0 zoom in, lower values zoom out"
msgstr "調焦因子，大於 1.0 的值為拉近，小於此值為拉遠"


msgctxt "Operator"
msgid "View Zoom In"
msgstr "視圖拉近"


msgid "Zoom in the view"
msgstr "拉近視圖"


msgid "Cursor location in screen coordinates"
msgstr "場景座標系中的游標位置"


msgctxt "Operator"
msgid "View Zoom Out"
msgstr "視圖拉遠"


msgid "Zoom out the view"
msgstr "拉遠視圖"


msgid "Cursor location in normalized (0.0-1.0) coordinates"
msgstr "游標位置於歸一化 (0.0-1.0) 的座標系中"


msgctxt "Operator"
msgid "View Zoom Ratio"
msgstr "視圖遠近比"


msgid "Set the zoom ratio (based on clip size)"
msgstr "設定遠近變焦比率 (基於剪輯大小)"


msgid "Zoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed out"
msgstr "遠近變焦比率，1.0 為 1:1，高於此值為拉近，低於此值為拉遠"


msgctxt "Operator"
msgid "Add Cloth Preset"
msgstr "添加布料預置"


msgid "Add or remove a Cloth Preset"
msgstr "添加或移除布料預置設定"


msgctxt "Operator"
msgid "Console Autocomplete"
msgstr "主控臺自動補完"


msgid "Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one"
msgstr "評估直至游標的命名空間，並給予選項的清單或在僅有一個候選時補完名稱"


msgctxt "Operator"
msgid "Console Banner"
msgstr "主控臺橫條"


msgid "Print a message when the terminal initializes"
msgstr "當終端機初始化時列印一則資訊"


msgctxt "Operator"
msgid "Clear"
msgstr "清除"


msgid "Clear text by type"
msgstr "依類型清除文字"


msgid "History"
msgstr "歷史"


msgid "Clear the command history"
msgstr "清除指令歷史"


msgid "Scrollback"
msgstr "回滾"


msgid "Clear the scrollback history"
msgstr "清除回滾歷史紀錄"


msgctxt "Operator"
msgid "Clear Line"
msgstr "清除列"


msgid "Clear the line and store in history"
msgstr "清除列並儲存於歷史中"


msgctxt "Operator"
msgid "Copy to Clipboard"
msgstr "複製至剪貼簿"


msgid "Copy selected text to clipboard"
msgstr "將所選文字複製到剪貼簿"


msgctxt "Operator"
msgid "Copy to Clipboard (as script)"
msgstr "複製至剪貼簿 (作為指令稿)"


msgid "Copy the console contents for use in a script"
msgstr "複製主控臺內容以用於指令稿"


msgctxt "Operator"
msgid "Delete"
msgstr "刪除"


msgid "Delete text by cursor position"
msgstr "刪除文字至游標位置"


msgid "Which part of the text to delete"
msgstr "要刪除文字的哪部分"


msgid "Next Character"
msgstr "下個字元"


msgid "Previous Character"
msgstr "上個字元"


msgid "Next Word"
msgstr "下個單詞"


msgid "Previous Word"
msgstr "上個單詞"


msgctxt "Operator"
msgid "Console Execute"
msgstr "主控臺執行"


msgid "Execute the current console line as a python expression"
msgstr "將目前的主控臺列作為 Python 表述式執行"


msgctxt "Operator"
msgid "History Append"
msgstr "歷史追加"


msgid "Append history at cursor position"
msgstr "於游標位置追加歷史"


msgid "The index of the cursor"
msgstr "游標的索引"


msgid "Remove Duplicates"
msgstr "移除複本"


msgid "Remove duplicate items in the history"
msgstr "移除歷史中的重復項目 (複本)"


msgid "Text to insert at the cursor position"
msgstr "要插入到游標處的文字"


msgctxt "Operator"
msgid "History Cycle"
msgstr "歷史循環"


msgid "Cycle through history"
msgstr "在歷史前後循環"


msgid "Reverse cycle history"
msgstr "反向循環歷史"


msgctxt "Operator"
msgid "Indent"
msgstr "縮排"


msgid "Add 4 spaces at line beginning"
msgstr "於每列開頭加入 4 個空格"


msgctxt "Operator"
msgid "Insert"
msgstr "插入"


msgid "Insert text at cursor position"
msgstr "在游標位置插入文字"


msgctxt "Operator"
msgid "Console Language"
msgstr "主控臺語言"


msgid "Set the current language for this console"
msgstr "為此主控臺設定目前語言"


msgid "Language"
msgstr "語言"


msgctxt "Operator"
msgid "Move Cursor"
msgstr "移動游標"


msgid "Move cursor position"
msgstr "移動游標位置"


msgid "Where to move cursor to"
msgstr "要將游標移動至何位置"


msgid "Line Begin"
msgstr "列首"


msgid "Line End"
msgstr "列尾"


msgctxt "Operator"
msgid "Paste from Clipboard"
msgstr "從剪貼簿貼上"


msgid "Paste text from clipboard"
msgstr "從剪貼簿貼上文字"


msgctxt "Operator"
msgid "Scrollback Append"
msgstr "回滾追加"


msgid "Append scrollback text by type"
msgstr "依類型附加回滾文字"


msgid "Console output type"
msgstr "主控臺輸出類型"


msgid "Information"
msgstr "資訊"


msgctxt "Operator"
msgid "Set Selection"
msgstr "設定選取"


msgid "Set the console selection"
msgstr "設定主控臺選取"


msgctxt "Operator"
msgid "Select Word"
msgstr "選取單詞"


msgid "Select word at cursor position"
msgstr "選取游標位置的單詞"


msgctxt "Operator"
msgid "Unindent"
msgstr "取消縮排"


msgid "Delete 4 spaces from line beginning"
msgstr "刪除每列開頭的 4 空格"


msgctxt "Operator"
msgid "Clear Inverse"
msgstr "清除反向"


msgid "Clear inverse correction for ChildOf constraint"
msgstr "為「親代為」約束清除反性校正"


msgid "Name of the constraint to edit"
msgstr "要編輯的約束名稱"


msgid "Owner"
msgstr "擁有者"


msgid "The owner of this constraint"
msgstr "此約束的擁有者"


msgid "Edit a constraint on the active object"
msgstr "編輯作用中物體的約束"


msgid "Edit a constraint on the active bone"
msgstr "編輯作用中骨骼的約束"


msgctxt "Operator"
msgid "Set Inverse"
msgstr "設定反向"


msgid "Set inverse correction for ChildOf constraint"
msgstr "為「親代為」約束設定反向校正"


msgctxt "Operator"
msgid "Delete Constraint"
msgstr "刪除約束"


msgid "Remove constraint from constraint stack"
msgstr "從約束堆疊中刪除約束"


msgctxt "Operator"
msgid "Auto Animate Path"
msgstr "自動動畫製作路徑"


msgid "Add default animation for path used by constraint if it isn't animated already"
msgstr "若約束所使用的路徑尚未有動畫的話，則為它添加預設動畫"


msgid "First frame of path animation"
msgstr "路徑動畫的起始幀"


msgid "Number of frames that path animation should take"
msgstr "路徑動畫應耗費的幀數"


msgctxt "Operator"
msgid "Reset Distance"
msgstr "重設距離"


msgid "Reset limiting distance for Limit Distance Constraint"
msgstr "為限制距離約束重設限制距離"


msgctxt "Operator"
msgid "Move Constraint Down"
msgstr "下移約束"


msgid "Move constraint down in constraint stack"
msgstr "在約束堆疊中向下移動約束"


msgctxt "Operator"
msgid "Move Constraint Up"
msgstr "上移約束"


msgid "Move constraint up in constraint stack"
msgstr "在約束堆疊中向上移動約束"


msgid "Clear inverse correction for ObjectSolver constraint"
msgstr "為「物體解算器」約束清除反向校正"


msgid "Set inverse correction for ObjectSolver constraint"
msgstr "為「物體解算器」約束設定反向校正"


msgctxt "Operator"
msgid "Reset Original Length"
msgstr "重設原始長度"


msgid "Reset original length of bone for Stretch To Constraint"
msgstr "為「拉伸至約束」重設骨骼的原始長度"


msgctxt "Operator"
msgid "Toggle Cyclic"
msgstr "切換循環"


msgid "Make active spline closed/opened loop"
msgstr "讓作用中的樣條成為封閉/開放的循環"


msgid "Direction to make surface cyclic in"
msgstr "表面的循環方向"


msgid "Cyclic U"
msgstr "循環 U"


msgid "Cyclic V"
msgstr "循環 V"


msgctxt "Operator"
msgid "(De)select First"
msgstr "(取消)選取第一項"


msgid "(De)select first of visible part of each NURBS"
msgstr "(取消)選取每個 NURBS 的第一可見部份"


msgctxt "Operator"
msgid "(De)select Last"
msgstr "(取消)選取最後項"


msgid "(De)select last of visible part of each NURBS"
msgstr "(取消)選取每個 NURBS 的最後可見部份"


msgid "Delete selected control points or segments"
msgstr "刪除所選控制點或分段"


msgid "Which elements to delete"
msgstr "要刪除的元素"


msgctxt "Operator"
msgid "Dissolve Vertices"
msgstr "消融頂點"


msgid "Stroke"
msgstr "筆觸"


msgctxt "Operator"
msgid "Duplicate Curve"
msgstr "製作曲線複本"


msgid "Duplicate selected control points"
msgstr "製作選取控制點的複本"


msgctxt "Operator"
msgid "Add Duplicate"
msgstr "添加複本"


msgid "Duplicate curve and move"
msgstr "製作曲線複本並移動"


msgid "Duplicate Curve"
msgstr "製作曲線複本"


msgid "Extrude selected control point(s)"
msgstr "擠出所選控制點"


msgid "Init"
msgstr "初"


msgid "Resize"
msgstr "調整大小"


msgid "Skin Resize"
msgstr "皮膚調整大小"


msgid "Tosphere"
msgstr "至球體"


msgid "Shrinkfatten"
msgstr "收縮增胖"


msgid "Trackball"
msgstr "追蹤球"


msgid "Pushpull"
msgstr "推拉"


msgid "Bonesize"
msgstr "骨骼大小"


msgid "Bone_Envelope"
msgstr "骨骼封套"


msgid "Curve_Shrinkfatten"
msgstr "曲線收縮擴充"


msgid "Mask_Shrinkfatten"
msgstr "遮罩收縮擴充"


msgid "GPencil_Shrinkfatten"
msgstr "蠟筆收縮擴充"


msgid "Bone_Roll"
msgstr "骨骼滾動"


msgid "Time_Translate"
msgstr "時間平移"


msgid "Time_Slide"
msgstr "時間滑動"


msgid "Time_Scale"
msgstr "時間縮放"


msgid "Time_Extend"
msgstr "時間擴展"


msgid "Bake_Time"
msgstr "烘培時間"


msgid "Bweight"
msgstr "倒角權重"


msgid "Align"
msgstr "對齊"


msgid "Edge Slide"
msgstr "邊線滑動"


msgid "Sequence Slide"
msgstr "序段滑動"


msgctxt "Operator"
msgid "Extrude Curve and Move"
msgstr "擠出曲線並移動"


msgid "Extrude curve and move result"
msgstr "擠出曲線並移動結果"


msgctxt "Operator"
msgid "Set Handle Type"
msgstr "設定控制桿類型"


msgid "Set type of handles for selected control points"
msgstr "設定所選控制點的控制桿類型"


msgid "Spline type"
msgstr "樣條類型"


msgid "Toggle Free/Align"
msgstr "切換自由/對齊"


msgctxt "Operator"
msgid "Hide Selected"
msgstr "隱藏所選"


msgid "Hide (un)selected control points"
msgstr "隱藏 (未)選取的控制點"


msgctxt "Operator"
msgid "Make Segment"
msgstr "創建分段"


msgid "Join two curves by their selected ends"
msgstr "將兩曲線以其選取的末端結合"


msgctxt "Operator"
msgid "Match Texture Space"
msgstr "符合紋理空間"


msgid "Match texture space to object's bounding box"
msgstr "讓紋理空間符合物體的邊界方塊"


msgctxt "Operator"
msgid "Recalc Normals"
msgstr "重新計算法線"


msgid "Recalculate the direction of selected handles"
msgstr "重新計算所選控制桿的方向"


msgid "Recalculate handle length"
msgstr "重新計算控制桿長度"


msgctxt "Operator"
msgid "Add Bezier Circle"
msgstr "添加貝茲圓"


msgid "Construct a Bezier Circle"
msgstr "建立一個貝茲圓"


msgid "Enter Editmode"
msgstr "進入編輯模式"


msgid "Enter editmode when adding this object"
msgstr "添加此物體後進入編輯模式"


msgid "Location for the newly added object"
msgstr "新添加物體的位置"


msgid "Rotation for the newly added object"
msgstr "新添加物體的旋轉"


msgid "Align to View"
msgstr "對齊視圖"


msgid "Align the new object to the view"
msgstr "將新增的物體對齊視圖"


msgctxt "Operator"
msgid "Add Bezier"
msgstr "添加貝茲"


msgid "Construct a Bezier Curve"
msgstr "建立一條貝茲曲線"


msgctxt "Operator"
msgid "Add Nurbs Circle"
msgstr "添加 Nurbs 圓"


msgid "Construct a Nurbs Circle"
msgstr "建立一個 Nurbs 圓"


msgctxt "Operator"
msgid "Add Nurbs Curve"
msgstr "添加 Nurbs 曲線"


msgid "Construct a Nurbs Curve"
msgstr "建立一條 Nurbs 曲線"


msgctxt "Operator"
msgid "Add Path"
msgstr "添加路徑"


msgid "Construct a Path"
msgstr "建立一個路徑"


msgctxt "Operator"
msgid "Set Curve Radius"
msgstr "設定曲線半徑"


msgid "Set per-point radius which is used for bevel tapering"
msgstr "設定用作倒角窄縮的各點半徑"


msgctxt "Operator"
msgid "Reveal Hidden"
msgstr "揭開隱藏項"


msgid "Show again hidden control points"
msgstr "再次顯示隱藏的控制點"


msgid "(De)select all control points"
msgstr "(取消)全選控制點"


msgid "Reduce current selection by deselecting boundary elements"
msgstr "藉取消選取邊界元素來減少目前的選取"


msgctxt "Operator"
msgid "Select Linked All"
msgstr "選取所有連結項"


msgid "Select all control points linked to active one"
msgstr "選取所有連結至作用中項目的控制點"


msgid "Select all control points linked to already selected ones"
msgstr "選取所有連結至已選取項目的控制點"


msgid "Deselect linked control points rather than selecting them"
msgstr "取消選取已連結的控制點，而不是選取它們"


msgid "Select control points directly linked to already selected ones"
msgstr "選取直接連結至已選取項目的控制點"


msgctxt "Operator"
msgid "Select Next"
msgstr "選取下一項"


msgid "Select control points following already selected ones along the curves"
msgstr "沿曲線選取緊跟已選取項目的控制點"


msgctxt "Operator"
msgid "Checker Deselect"
msgstr "棋盤交錯式取消選取"


msgid "Deselect every other vertex"
msgstr "取消選取每隔一個的頂點"


msgid "Nth Selection"
msgstr "第 N 項選取"


msgid "Skip"
msgstr "略過"


msgctxt "Operator"
msgid "Select Previous"
msgstr "選取上一項"


msgid "Select control points preceding already selected ones along the curves"
msgstr "沿曲線選取前導於已選取項目的控制點"


msgctxt "Operator"
msgid "Select Random"
msgstr "選取隨機"


msgid "Randomly select some control points"
msgstr "隨機選取某些控制點"


msgid "Percentage of objects to select randomly"
msgstr "物體的隨機選取百分比"


msgid "Seed for the random number generator"
msgstr "隨機編號生成器的種子"


msgctxt "Operator"
msgid "Select Control Point Row"
msgstr "選取控制點列"


msgid "Select a row of control points including active one"
msgstr "選取控制點的列，包含作用中項目"


msgid "Compare"
msgstr "比較"


msgid "Equal"
msgstr "等於"


msgid "Greater"
msgstr "大於"


msgid "Less"
msgstr "縮減"


msgctxt "Operator"
msgid "Separate"
msgstr "分離"


msgctxt "Operator"
msgid "Shade Flat"
msgstr "著色扁平"


msgid "Set shading to flat"
msgstr "設定著色處理為扁平樣式"


msgctxt "Operator"
msgid "Shade Smooth"
msgstr "著色平滑"


msgid "Set shading to smooth"
msgstr "設定著色處理為平滑樣式"


msgid "Select shortest path between two selections"
msgstr "選取兩選取項之間的最短路徑"


msgctxt "Operator"
msgid "Smooth"
msgstr "平滑"


msgid "Flatten angles of selected points"
msgstr "平展所選點的角度"


msgctxt "Operator"
msgid "Smooth Curve Radius"
msgstr "平滑曲線半徑"


msgid "Interpolate radii of selected points"
msgstr "插補所選點的半徑"


msgctxt "Operator"
msgid "Smooth Curve Tilt"
msgstr "平滑曲線傾斜"


msgid "Interpolate tilt of selected points"
msgstr "插補所選點的傾斜"


msgctxt "Operator"
msgid "Smooth Curve Weight"
msgstr "平滑曲線權重"


msgid "Interpolate weight of selected points"
msgstr "插補所選點的權重"


msgctxt "Operator"
msgid "Spin"
msgstr "旋轉"


msgid "Extrude selected boundary row around pivot point and current view axis"
msgstr "環繞樞紐點與目前視圖軸擠出所選邊界列"


msgid "Axis in global view space"
msgstr "全域視圖空間中的軸"


msgid "Center in global view space"
msgstr "全域視圖空間中的中心"


msgctxt "Operator"
msgid "Set Spline Type"
msgstr "設定樣條類型"


msgid "Set type of active spline"
msgstr "設定作用中樣條的類型"


msgid "Handles"
msgstr "控制桿"


msgid "Use handles when converting bezier curves into polygons"
msgstr "當轉換貝茲曲線為多角形時使用控制桿"


msgctxt "Operator"
msgid "Set Goal Weight"
msgstr "設定目的權重"


msgid "Set softbody goal weight for selected points"
msgstr "為所選的點設定柔體目的權重"


msgctxt "Operator"
msgid "Subdivide"
msgstr "細分"


msgid "Subdivide selected segments"
msgstr "細分所選分段"


msgid "Number of cuts"
msgstr "切割次數"


msgid "Switch direction of selected splines"
msgstr "切換所選樣條的方向"


msgctxt "Operator"
msgid "Clear Tilt"
msgstr "清除傾斜"


msgid "Clear the tilt of selected control points"
msgstr "清除所選控制點的傾斜"


msgctxt "Operator"
msgid "Add Vertex"
msgstr "添加頂點"


msgid "Add a new control point (linked to only selected end-curve one, if any)"
msgstr "添加新的控制點 (僅連結至選取的終端曲線項，如果有的話)"


msgid "Location to add new vertex at"
msgstr "新增頂點的位置於何處"


msgctxt "Operator"
msgid "Use Nodes"
msgstr "使用節點"


msgid "Enable nodes on a material, world or lamp"
msgstr "啟用材質、世界或燈光的節點"


msgctxt "Operator"
msgid "Dynamic Paint Bake"
msgstr "動態繪製烘焙"


msgid "Bake dynamic paint image sequence surface"
msgstr "烘焙動態繪製影像序段表面"


msgctxt "Operator"
msgid "Toggle Output Layer"
msgstr "切換輸出分層"


msgid "Add or remove Dynamic Paint output data layer"
msgstr "添加或移除動態繪製輸出資料分層"


msgid "Output Toggle"
msgstr "輸出切換"


msgid "Output A"
msgstr "輸出 A"


msgid "Output B"
msgstr "輸出 B"


msgctxt "Operator"
msgid "Add Surface Slot"
msgstr "添加表面槽"


msgid "Add a new Dynamic Paint surface slot"
msgstr "添加個新動態繪製表面槽"


msgctxt "Operator"
msgid "Remove Surface Slot"
msgstr "移除材質槽"


msgid "Remove the selected surface slot"
msgstr "移除選取的表面槽"


msgctxt "Operator"
msgid "Toggle Type Active"
msgstr "切換類型作用中"


msgid "Toggle whether given type is active or not"
msgstr "切換給定的類型是作用中或不是"


msgctxt "Operator"
msgid "Redo"
msgstr "再次動作"


msgid "Redo previous action"
msgstr "重做最後一步動作"


msgctxt "Operator"
msgid "Undo"
msgstr "取消動作"


msgid "Undo previous action"
msgstr "取消上一步動作"


msgctxt "Operator"
msgid "Undo History"
msgstr "取消歷史動作"


msgid "Redo specific action in history"
msgstr "重做歷史中的特定動作"


msgid "Item"
msgstr "項目"


msgctxt "Operator"
msgid "Undo Push"
msgstr "取消推的動作"


msgid "Add an undo state (internal use only)"
msgstr "添加一個取消動作狀態 (僅內部使用)"


msgid "Undo Message"
msgstr "取消訊息動作"


msgctxt "Operator"
msgid "Export Camera & Markers"
msgstr "匯出攝影機與標記"


msgid "Save a python script which re-creates cameras and markers elsewhere"
msgstr "在其他地方儲存個可重新建立攝影機與標記的 Python 指令稿"


msgid "Filepath used for exporting the file"
msgstr "用來匯出檔案的檔案路徑"


msgid "End frame for export"
msgstr "匯出用結束幀"


msgid "Start frame for export"
msgstr "匯出用起始幀"


msgctxt "Operator"
msgid "Export BVH"
msgstr "匯出 BVH"


msgid "Save a BVH motion capture file from an armature"
msgstr "從骨架中儲存一個 BVH 運動捕捉檔案"


msgid "End frame to export"
msgstr "匯出的結束幀"


msgid "Starting frame to export"
msgstr "匯出的起始幀"


msgid "Scale the BVH by this value"
msgstr "用這個值縮放 BVH"


msgid "Rotation conversion"
msgstr "旋轉轉換"


msgid "Euler (Native)"
msgstr "尤拉 (原生)"


msgid "Use the rotation order defined in the BVH file"
msgstr "使用 BVH 檔中定義的旋轉順序"


msgid "Euler (XYZ)"
msgstr "尤拉 (XYZ)"


msgid "Convert rotations to euler XYZ"
msgstr "轉換旋轉至尤拉 XYZ"


msgid "Euler (XZY)"
msgstr "尤拉 (XZY)"


msgid "Convert rotations to euler XZY"
msgstr "轉換旋轉至尤拉 XZY"


msgid "Euler (YXZ)"
msgstr "尤拉 (YXZ)"


msgid "Convert rotations to euler YXZ"
msgstr "轉換旋轉至尤拉 YXZ"


msgid "Euler (YZX)"
msgstr "尤拉 (YZX)"


msgid "Convert rotations to euler YZX"
msgstr "轉換旋轉至尤拉 YZX"


msgid "Euler (ZXY)"
msgstr "尤拉 (ZXY)"


msgid "Convert rotations to euler ZXY"
msgstr "轉換旋轉至尤拉 ZXY"


msgid "Euler (ZYX)"
msgstr "尤拉 (ZYX)"


msgid "Convert rotations to euler ZYX"
msgstr "轉換旋轉至尤拉 ZYX"


msgctxt "Operator"
msgid "Export PLY"
msgstr "匯出 PLY"


msgid "Export a single object as a Stanford PLY with normals, colors and texture coordinates"
msgstr "將單一物體透過法線、色彩、紋理座標軸匯出為 Stanford PLY"


msgid "X Forward"
msgstr "X 前進"


msgid "Y Forward"
msgstr "Y 前進"


msgid "Z Forward"
msgstr "Z 前進"


msgid "-X Forward"
msgstr "-X 前進"


msgid "-Y Forward"
msgstr "-Y 前進"


msgid "-Z Forward"
msgstr "-Z 前進"


msgid "X Up"
msgstr "X 向上"


msgid "Y Up"
msgstr "Y 向上"


msgid "Z Up"
msgstr "Z 向上"


msgid "-X Up"
msgstr "-X 向上"


msgid "-Y Up"
msgstr "-Y 向上"


msgid "-Z Up"
msgstr "-Z 向上"


msgid "Export the active vertex color layer"
msgstr "匯出作用中頂點色彩分層"


msgid "Apply Modifiers"
msgstr "套用修改器"


msgid "Apply Modifiers to the exported mesh"
msgstr "為匯出的網格套用修改器"


msgid "Export Normals for smooth and hard shaded faces (hard shaded faces will be exported as individual faces)"
msgstr "為平滑與硬著色的面匯出法線 (硬著色的面會被匯出為獨立面)"


msgid "Export the active UV layer"
msgstr "匯出作用中 UV 分層"


msgctxt "Operator"
msgid "Export STL"
msgstr "匯出 STL"


msgid "Save STL triangle mesh data from the active object"
msgstr "從作用中物體儲存 STL 三角網格資料"


msgid "Ascii"
msgstr "Ascii"


msgid "Save the file in ASCII file format"
msgstr "儲存檔案為 ASCII 檔案格式"


msgid "Batch Mode"
msgstr "批次模式"


msgid "Apply the modifiers before saving"
msgstr "儲存前套用修改器"


msgid "Scene Unit"
msgstr "場景單位"


msgid "Apply current scene's unit (as defined by unit scale) to exported data"
msgstr "將目前場景的單位 (如單位規模所定義) 套用至匯出資料中"


msgid "Selection Only"
msgstr "僅所選項"


msgid "Export selected objects only"
msgstr "僅匯出選取的物體"


msgctxt "Operator"
msgid "Export 3DS"
msgstr "匯出 3DS"


msgid "Export to 3DS file format (.3ds)"
msgstr "匯出為 3DS 檔案格式 (.3ds)"


msgctxt "Operator"
msgid "Export FBX"
msgstr "匯出 FBX"


msgid "Write a FBX file"
msgstr "寫入 FBX 檔"


msgid "Tolerance for comparing double keyframes (higher for greater accuracy)"
msgstr "比較雙鍵幀用的忍差 (較高可取得較佳精確度)"


msgid "Null"
msgstr "空無"


msgid "All Actions"
msgstr "全部動作"


msgid "Active scene to file"
msgstr "作用中場景至檔案"


msgid "Each scene as a file"
msgstr "每個場景為一個檔案"


msgid "Each group as a file"
msgstr "每個群組為一個檔案"


msgid "Scale all data (Some importers do not support scaled armatures!)"
msgstr "縮放所有資料 (有些匯入器不支援縮的骨架！)"


msgid "Smoothing"
msgstr "平滑處理"


msgid "Write face smoothing"
msgstr "寫入面平滑處理"


msgid "Write edge smoothing"
msgstr "寫入邊線平滑處理"


msgid "Object Types"
msgstr "物體類型"


msgid "Which kind of object to export"
msgstr "要匯出何種類的物體"


msgid "Other"
msgstr "其他"


msgid "Other geometry types, like curve, metaball, etc. (converted to meshes)"
msgstr "其他幾何類型，例如曲線、變幻球等。(轉換成網格)"


msgid "Path Mode"
msgstr "路徑模式"


msgid "Method used to reference paths"
msgstr "用來參照路徑的方法"


msgid "Use Relative paths with subdirectories only"
msgstr "僅對次目錄使用相對路徑"


msgid "Always write absolute paths"
msgstr "總是寫入絕對路徑"


msgid "Always write relative paths (where possible)"
msgstr "總是寫入相對路徑 (可能之處)"


msgid "Match"
msgstr "比對"


msgid "Match Absolute/Relative setting with input path"
msgstr "以輸入路徑比對絕對/相對設定"


msgid "Strip Path"
msgstr "片段路徑"


msgid "Filename only"
msgstr "僅檔名"


msgid "Copy the file to the destination path (or subdirectory)"
msgstr "複製檔案至目的地路徑 (或次目錄)"


msgid "Export keyframe animation"
msgstr "匯出鍵幀動畫"


msgid "Export all actions for armatures or just the currently selected action"
msgstr "將骨架的全部匯出，或只是將目前所選的動作匯出"


msgid "Optimize Keyframes"
msgstr "最佳化鍵幀"


msgid "Remove double keyframes"
msgstr "移除重復的鍵幀"


msgid "Only Deform Bones"
msgstr "僅變形骨骼"


msgid "Batch Own Dir"
msgstr "大量自有目錄"


msgid "Create a dir for each exported file"
msgstr "為每個匯出的檔案建立目錄"


msgid "Custom Properties"
msgstr "自訂屬性"


msgid "Export currently assigned object and armature animations into a default take from the scene start/end frames"
msgstr "從場景起始/結束幀匯出目前指派的物體與骨架動畫至預設取鏡"


msgid "Loose Edges"
msgstr "鬆散邊線"


msgid "Export loose edges (as two-vertices polygons)"
msgstr "匯出鬆散邊線 (如雙頂點之多角形)"


msgid "Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys"
msgstr "套用修改器至網格物體 (除骨架外) - 警告：防止匯出外形鍵"


msgid "Use Metadata"
msgstr "使用中介資料"


msgid "Selected Objects"
msgstr "所選的物體"


msgid "Export selected objects on visible layers"
msgstr "將所選物體匯出至可見層"


msgid "Choose which version of the exporter to use"
msgstr "選擇要使用的匯出器版本"


msgid "FBX 7.4 binary"
msgstr "FBX 7.4 二進位"


msgid "Modern 7.4 binary version"
msgstr "現行 7.4 二進位版"


msgid "FBX 6.1 ASCII"
msgstr "FBX 6.1 ASCII"


msgctxt "Operator"
msgid "Export OBJ"
msgstr "匯出 OBJ"


msgid "Save a Wavefront OBJ File"
msgstr "儲存一個 Wavefront OBJ 檔案"


msgid "Material Groups"
msgstr "材質群組"


msgid "Objects as OBJ Groups "
msgstr "多物體為 OBJ 群組"


msgid "Keep Vertex Order"
msgstr "保持頂點順序"


msgid "Write out an OBJ for each frame"
msgstr "為每個框幀寫出一個 OBJ"


msgid "Objects as OBJ Objects"
msgstr "物體為 OBJ 物體"


msgid "Include Edges"
msgstr "包括邊線"


msgid "Write Materials"
msgstr "寫入材質"


msgid "Write out the MTL file"
msgstr "寫出 MTL 檔案"


msgid "Write Normals"
msgstr "寫入法線"


msgid "Write Nurbs"
msgstr "寫入 Nurbs"


msgid "Write nurbs curves as OBJ nurbs rather than converting to geometry"
msgstr "將 Nurbs 曲線寫入為 OBJ Nurbs 而不是轉換為幾何形狀"


msgid "Smooth Groups"
msgstr "平滑群組"


msgid "Write sharp edges as smooth groups"
msgstr "以平滑群組寫入銳利邊線"


msgid "Triangulate Faces"
msgstr "把面分成三角形"


msgid "Convert all faces to triangles"
msgstr "將所有的面轉換為三角形"


msgid "Include UVs"
msgstr "包括 UV"


msgid "Write out the active UV coordinates"
msgstr "寫出作用中 UV 座標軸"


msgid "Polygroups"
msgstr "多邊形群組"


msgctxt "Operator"
msgid "Export VRML2"
msgstr "匯出 VRML 2"


msgid "Export mesh objects as a VRML2, colors and texture coordinates"
msgstr "以 VRML2、色彩、紋理座標軸匯出網格物體"


msgid "Material Color"
msgstr "材質色彩"


msgid "Texture/UVs"
msgstr "紋理/UV"


msgid "Export the active texture and UV coords"
msgstr "匯出作用中紋理與 UV 座標"


msgctxt "Operator"
msgid "Export X3D"
msgstr "匯出 X3D"


msgid "Export selection to Extensible 3D file (.x3d)"
msgstr "匯出選取項至可擴展 3D 檔 (.x3d)"


msgid "Name decorations"
msgstr "名稱宣告"


msgid "Add prefixes to the names of exported nodes to indicate their type"
msgstr "添加前綴至匯出節點的名稱前方以指示其類型"


msgid "Compress the exported file"
msgstr "壓縮匯出的檔案"


msgid "H3D Extensions"
msgstr "H3D 擴充"


msgid "Export shaders for H3D"
msgstr "為 H3D 匯出著色器"


msgid "Hierarchy"
msgstr "階層"


msgid "Export parent child relationships"
msgstr "匯出親子關係"


msgid "Use transformed mesh data from each object"
msgstr "從每個物體使用變換網格資料"


msgid "Write normals with geometry"
msgstr "隨幾何形狀寫入法線"


msgid "Write quads into 'IndexedTriangleSet'"
msgstr "將四角形寫入「IndexedTriangleSet」"


msgctxt "Operator"
msgid "Export MDD"
msgstr "匯出 MDD"


msgid "Animated mesh to MDD vertex keyframe file"
msgstr "動畫網格至 MDD 頂點鍵幀檔案"


msgid "Frames Per Second"
msgstr "每秒幀數"


msgid "Number of frames/second"
msgstr "幀數/秒"


msgid "End frame for baking"
msgstr "烘焙的結束幀"


msgid "Start frame for baking"
msgstr "烘焙的起始幀"


msgctxt "Operator"
msgid "Automatically Pack Into .blend"
msgstr "自動包進 .blend 檔"


msgid "Automatically pack all external files into the .blend file"
msgstr "自動將所有的外部檔案包進 .blend 檔中"


msgctxt "Operator"
msgid "Add Bookmark"
msgstr "添加書籤"


msgid "Add a bookmark for the selected/active directory"
msgstr "為選取的/作用中的資料夾添加書籤"


msgctxt "Operator"
msgid "Delete Bookmark"
msgstr "刪除書籤"


msgid "Delete selected bookmark"
msgstr "刪除所選的書籤"


msgctxt "Operator"
msgid "Toggle Bookmarks"
msgstr "切換書籤"


msgid "Toggle bookmarks display"
msgstr "切換書籤顯示"


msgctxt "Operator"
msgid "Cancel File Load"
msgstr "取消檔案載入"


msgid "Cancel loading of selected file"
msgstr "取消載入選取的檔案"


msgctxt "Operator"
msgid "Delete Selected Files"
msgstr "刪除所選的檔案"


msgid "Delete selected files"
msgstr "刪除所選的檔案"


msgctxt "Operator"
msgid "Create New Directory"
msgstr "建立新的資料夾"


msgid "Create a new directory"
msgstr "建立一個新資料夾"


msgid "Name of new directory"
msgstr "新資料夾的名稱"


msgid "Open"
msgstr "開啟"


msgid "Open new directory"
msgstr "開啟新的目錄"


msgctxt "Operator"
msgid "Execute File Window"
msgstr "執行檔案視窗"


msgid "Execute selected file"
msgstr "執行所選檔案"


msgid "Need Active"
msgstr "需要作用中"


msgid "Only execute if there's an active selected file in the file list"
msgstr "僅在檔案清單中有作用中的選取檔案時執行"


msgctxt "Operator"
msgid "Increment Number in Filename"
msgstr "在檔名中遞增編號"


msgid "Increment number in filename"
msgstr "在檔名中遞增編號"


msgid "Increment"
msgstr "遞增"


msgctxt "Operator"
msgid "Find Missing Files"
msgstr "尋找遺失的檔案"


msgid "Try to find missing external files"
msgstr "嘗試尋找遺失的外部檔案"


msgid "Find All"
msgstr "尋找全部"


msgid "Find all files in the search path (not just missing)"
msgstr "在搜尋路徑中尋找所有檔案 (不只是遺失檔案)"


msgctxt "Operator"
msgid "Toggle Hide Dot Files"
msgstr "切換隱藏點檔案"


msgid "Toggle hide hidden dot files"
msgstr "切換是否隱藏點檔案"


msgctxt "Operator"
msgid "Highlight File"
msgstr "標明檔案"


msgid "Highlight selected file(s)"
msgstr "標明所選的檔案"


msgctxt "Operator"
msgid "Make All Paths Absolute"
msgstr "全部使用絕對路徑"


msgid "Make all paths to external files absolute"
msgstr "讓所有外部檔案的路徑為絕對路徑"


msgctxt "Operator"
msgid "Make All Paths Relative"
msgstr "全部使用相對路徑"


msgid "Make all paths to external files relative to current .blend"
msgstr "讓所有外部檔案的路徑相對於目前的 .blend 檔"


msgctxt "Operator"
msgid "Next Folder"
msgstr "下個資料夾"


msgid "Move to next folder"
msgstr "移動到下個資料夾"


msgctxt "Operator"
msgid "Pack All Into .blend"
msgstr "全部包進 .blend"


msgid "Pack all used external files into the .blend"
msgstr "將所有使用的外部檔案打包至 .blend 中"


msgctxt "Operator"
msgid "Pack Blender Libraries"
msgstr "打包 Bldender 庫"


msgid "Pack all used Blender library files into the current .blend"
msgstr "將所有使用的 Blender 庫檔案打包至目前的 .blend 中"


msgctxt "Operator"
msgid "Parent File"
msgstr "親代檔案"


msgid "Move to parent directory"
msgstr "移動至親代資料夾"


msgctxt "Operator"
msgid "Previous Folder"
msgstr "上個資料夾"


msgid "Move to previous folder"
msgstr "移動到上個資料夾"


msgctxt "Operator"
msgid "Refresh Filelist"
msgstr "重新整理檔案清單"


msgid "Refresh the file list"
msgstr "重新整理檔案清單"


msgctxt "Operator"
msgid "Rename File or Directory"
msgstr "重新命名檔案或目錄"


msgid "Rename file or file directory"
msgstr "重新命名檔案或檔案目錄"


msgctxt "Operator"
msgid "Report Missing Files"
msgstr "報告遺失的檔案"


msgid "Report all missing external files"
msgstr "報告所有遺失的外部的檔案"


msgctxt "Operator"
msgid "Reset Recent"
msgstr "重設最近使用"


msgid "Reset Recent files"
msgstr "重設最近使用的檔案記錄"


msgctxt "Operator"
msgid "Activate/Select File"
msgstr "使用/選取檔案"


msgid "Activate/select file"
msgstr "使用/選取檔案"


msgid "Select everything beginning with the last selection"
msgstr "選取每個緊接上次選取的項目"


msgid "Open a directory when selecting it"
msgstr "選取時開啟目錄"


msgctxt "Operator"
msgid "(De)select All Files"
msgstr "(取消)選取所有檔案"


msgid "Select or deselect all files"
msgstr "選取或取消選取全部檔案"


msgctxt "Operator"
msgid "Select Directory"
msgstr "選取目錄"


msgid "Select a bookmarked directory"
msgstr "選取一個有加入書籤的目錄"


msgid "Dir"
msgstr "目錄"


msgid "Activate/select the file(s) contained in the border"
msgstr "使用/選取框內包含的檔案"


msgid "Prev"
msgstr "預覽"


msgid "Next"
msgstr "下一個"


msgctxt "Operator"
msgid "Smooth Scroll"
msgstr "平滑捲動"


msgid "Smooth scroll to make editable file visible"
msgstr "平滑捲動使可編輯檔案可見"


msgctxt "Operator"
msgid "Unpack All Into Files"
msgstr "解包取出全部檔案"


msgid "Unpack all files packed into this .blend to external ones"
msgstr "解包以取出所有包在此 .blend 中的外部檔案"


msgid "How to unpack"
msgstr "如何解包"


msgid "Use files in current directory (create when necessary)"
msgstr "使用目前目錄中的檔案 (當需要時建立)"


msgid "Write files to current directory (overwrite existing files)"
msgstr "將檔案寫入目前目錄 (覆寫既有檔案)"


msgid "Use files in original location (create when necessary)"
msgstr "使用原始位置中的檔案 (當需要時建立)"


msgid "Write files to original location (overwrite existing files)"
msgstr "將檔案寫入原始位置 (覆寫既有檔案)"


msgid "Disable Auto-pack, keep all packed files"
msgstr "停用自動打包，保留所有打包的檔案"


msgctxt "Operator"
msgid "Unpack Item"
msgstr "解包項目"


msgid "Unpack this file to an external file"
msgstr "將此檔案解包為外部檔案"


msgid "ID name"
msgstr "ID 名稱"


msgid "Name of ID block to unpack"
msgstr "要解包的 ID 塊名稱"


msgid "Identifier type of ID block"
msgstr "ID 塊的辨識碼類型"


msgid "Use file from current directory (create when necessary)"
msgstr "使用目前目錄中的檔案 (當必要時建立)"


msgid "Write file to current directory (overwrite existing file)"
msgstr "將檔案寫入目前目錄 (覆寫既有檔案)"


msgid "Use file in original location (create when necessary)"
msgstr "使用原始位置中的檔案 (當必要時建立)"


msgid "Write file to original location (overwrite existing file)"
msgstr "將檔案寫入原始位置 (覆寫既有檔案)"


msgctxt "Operator"
msgid "Unpack Blender Libraries"
msgstr "拆解 Blender 庫的包"


msgid "Unpack all used Blender library files from this .blend file"
msgstr "從這個 .blend 檔拆解所有使用的 Blender 庫檔案包"


msgctxt "Operator"
msgid "Fluid Simulation Bake"
msgstr "流體模擬烘焙"


msgid "Bake fluid simulation"
msgstr "烘焙流體模擬"


msgctxt "Operator"
msgid "Add Fluid Preset"
msgstr "添加流體預置"


msgid "Add or remove a Fluid Preset"
msgstr "添加或移除流體預置設定"


msgctxt "Operator"
msgid "Set Case"
msgstr "設定大小寫"


msgid "Set font case"
msgstr "設定字型的大小寫"


msgid "Case"
msgstr "大小寫"


msgid "Lower or upper case"
msgstr "小寫或大寫"


msgid "Lower"
msgstr "小寫"


msgid "Upper"
msgstr "大寫"


msgctxt "Operator"
msgid "Toggle Case"
msgstr "切換大小寫"


msgid "Toggle font case"
msgstr "切換字型的大小寫"


msgctxt "Operator"
msgid "Change Character"
msgstr "更改字元"


msgid "Change font character code"
msgstr "更改字型的字元代碼"


msgid "Delta"
msgstr "增減"


msgid "Number to increase or decrease character code with"
msgstr "增加或減少字元代碼的增減量"


msgctxt "Operator"
msgid "Change Spacing"
msgstr "更改字距"


msgid "Change font spacing"
msgstr "更改字型間距"


msgid "Amount to decrease or increase character spacing with"
msgstr "字元間距要增減的量"


msgid "Selection"
msgstr "選取項"


msgid "Next or Selection"
msgstr "下一項或目前選項"


msgid "Previous or Selection"
msgstr "上一項或選取項"


msgctxt "Operator"
msgid "Line Break"
msgstr "斷列"


msgid "Insert line break at cursor position"
msgstr "在游標位置插入斷列符"


msgid "Move cursor to position type"
msgstr "將游標移動到輸入位置"


msgid "Previous Line"
msgstr "上一列"


msgid "Next Line"
msgstr "下一列"


msgid "Previous Page"
msgstr "上一頁"


msgid "Next Page"
msgstr "下一頁"


msgctxt "Operator"
msgid "Move Select"
msgstr "移動選取"


msgid "Move the cursor while selecting"
msgstr "當選取時移動游標"


msgid "Where to move cursor to, to make a selection"
msgstr "游標要移動至何處，來創建選取內容"


msgctxt "Operator"
msgid "Open Font"
msgstr "開啟字型"


msgid "Load a new font from a file"
msgstr "從檔案載入新的字型"


msgid "Select all text"
msgstr "選取全部文字"


msgctxt "Operator"
msgid "Set Style"
msgstr "設定樣式"


msgid "Set font style"
msgstr "設定字型樣式"


msgid "Clear style rather than setting it"
msgstr "清除樣式而不是設定樣式"


msgid "Style"
msgstr "樣式"


msgid "Style to set selection to"
msgstr "設定選取內容的樣式為"


msgid "Bold"
msgstr "粗體"


msgid "Italic"
msgstr "斜體"


msgid "Underline"
msgstr "底線"


msgctxt "Operator"
msgid "Toggle Style"
msgstr "切換樣式"


msgid "Toggle font style"
msgstr "切換字型樣式"


msgctxt "Operator"
msgid "Copy Text"
msgstr "複製文字"


msgctxt "Operator"
msgid "Cut Text"
msgstr "剪下文字"


msgid "Cut selected text to clipboard"
msgstr "將所選文字剪去剪貼簿"


msgctxt "Operator"
msgid "Insert Text"
msgstr "插入文字"


msgid "Accent mode"
msgstr "重音符號模式"


msgid "Next typed character will strike through previous, for special character input"
msgstr "下個輸入的字元將劃過前一個，供特殊字元輸入"


msgctxt "Operator"
msgid "Paste Text"
msgstr "貼上文字"


msgctxt "Operator"
msgid "Paste File"
msgstr "貼上檔案"


msgid "Paste contents from file"
msgstr "從檔案貼上內容"


msgctxt "Operator"
msgid "Add Textbox"
msgstr "添加文字方塊"


msgid "Add a new text box"
msgstr "添加新的文字方塊"


msgctxt "Operator"
msgid "Remove Textbox"
msgstr "移除文字方塊"


msgid "Remove the textbox"
msgstr "移除此此文字方塊"


msgid "The current text box"
msgstr "目前文字方塊"


msgctxt "Operator"
msgid "Unlink"
msgstr "取消連結"


msgctxt "Operator"
msgid "Delete Active Frame"
msgstr "刪除作用中框幀"


msgctxt "Operator"
msgid "Remove Brush"
msgstr "移除筆刷"


msgctxt "Operator"
msgid "Convert Grease Pencil"
msgstr "轉換蠟筆"


msgid "Convert the active Grease Pencil layer to a new Curve Object"
msgstr "將作用中的蠟筆分層轉換為新的曲線物體"


msgid "The end frame of the path control curve (if Realtime is not set)"
msgstr "路徑控制曲線的結束幀 (若未設定實時)"


msgid "The duration of evaluation of the path control curve"
msgstr "路徑控制曲線的評估時間"


msgid "Gap Duration"
msgstr "間隔時間"


msgid "Custom Gap mode: (Average) length of gaps, in frames (Note: Realtime value, will be scaled if Realtime is not set)"
msgstr "自訂間隔模式：間隔的 (平均) 長度，以框幀計 (注意：為實時值，若未設定實時則會縮放)"


msgid "Gap Randomness"
msgstr "間隔隨機度"


msgid "Custom Gap mode: Number of frames that gap lengths can vary"
msgstr "自訂間隔模式：間隔長度可變化的幀數"


msgid "Radius Fac"
msgstr "半徑因子"


msgid "Multiplier for the points' radii (set from stroke width)"
msgstr "點的半徑其乘數 (從筆觸寬度設定)"


msgid "Custom Gap mode: Random generator seed"
msgstr "自訂間隔格式：隨機生成器種子"


msgid "The start frame of the path control curve"
msgstr "路徑控制曲線的起始幀"


msgid "Timing Mode"
msgstr "時機模式"


msgid "How to use timing data stored in strokes"
msgstr "如何使用筆觸中儲存的時機資料"


msgid "No Timing"
msgstr "無時機"


msgid "Ignore timing"
msgstr "忽略時機"


msgid "Simple linear timing"
msgstr "簡單線性時機"


msgid "Original"
msgstr "原始"


msgid "Use the original timing, gaps included"
msgstr "使用原始時機，包括間隔"


msgid "Custom Gaps"
msgstr "自訂間隔"


msgid "Use the original timing, but with custom gap lengths (in frames)"
msgstr "使用原始時機，但間隔長度自訂 (以框幀計)"


msgid "Which type of curve to convert to"
msgstr "要轉換為何種曲線類型"


msgid "Polygon Curve"
msgstr "多角形曲線"


msgid "Link Strokes"
msgstr "連結筆觸"


msgid "Whether to link strokes with zero-radius sections of curves"
msgstr "是否要將筆觸與曲線的零半徑區段連結"


msgid "Normalize Weight"
msgstr "歸一化權重"


msgid "Normalize weight (set from stroke width)"
msgstr "歸一化權重 (從筆觸寬度設定)"


msgid "Whether the path control curve reproduces the drawing in realtime, starting from Start Frame"
msgstr "路徑控制曲線是否實時產生描繪，是的話會從起始幀開始"


msgid "Has Valid Timing"
msgstr "具有效時機"


msgid "Whether the converted Grease Pencil layer has valid timing data (internal use)"
msgstr "轉換的蠟筆分層是否有有效的時機資料 (內部使用)"


msgctxt "Operator"
msgid "Grease Pencil Add New"
msgstr "添加新蠟筆"


msgctxt "Operator"
msgid "Grease Pencil Unlink"
msgstr "解除的蠟筆的連結"


msgctxt "Operator"
msgid "Grease Pencil Draw"
msgstr "蠟筆繪製"


msgid "Make annotations on the active data"
msgstr "為作用中資料建立註解"


msgid "Way to interpret mouse movements"
msgstr "解譯滑鼠移動的方法"


msgid "Draw Freehand"
msgstr "徒手繪製"


msgid "Draw freehand stroke(s)"
msgstr "徒手繪製筆觸"


msgid "Draw Straight Lines"
msgstr "繪製直線"


msgid "Draw straight line segment(s)"
msgstr "繪製直線段"


msgid "Draw Poly Line"
msgstr "繪製多邊形線條"


msgid "Click to place endpoints of straight line segments (connected)"
msgstr "按一下以放置直線段 (已連接) 的端點"


msgid "Eraser"
msgstr "橡皮擦"


msgid "Erase Grease Pencil strokes"
msgstr "擦除蠟筆筆觸"


msgid "Hide unselected rather than selected layers"
msgstr "隱藏未選取層，而不是選取層"


msgctxt "Operator"
msgid "Add New Layer"
msgstr "添加新層"


msgid "Merge"
msgstr "合併"


msgid "Remove from selection"
msgstr "從選取項中移除"


msgid "Mouse location"
msgstr "滑鼠位置"


msgid "Toggle Selection"
msgstr "切換選取"


msgid "Toggle the selection"
msgstr "切換選取"


msgid "Shared layers"
msgstr "共享層"


msgctxt "Operator"
msgid "Hide Selection"
msgstr "隱藏選取項"


msgctxt "Operator"
msgid "Snap Selection to Cursor"
msgstr "吸附選取項至游標"


msgctxt "Operator"
msgid "Snap Selection to Grid"
msgstr "吸附選取項至格線"


msgctxt "Operator"
msgid "Bake Curve"
msgstr "烘焙曲線"


msgid "Bake selected F-Curves to a set of sampled points defining a similar curve"
msgstr "將選取的 F 曲線烘焙成一套定義類似曲線的取樣點"


msgctxt "Operator"
msgid "Click-Insert Keyframes"
msgstr "點擊-插入鍵幀"


msgid "Insert new keyframe at the cursor position for the active F-Curve"
msgstr "為作用中 F 曲線在游標位置插入新的鍵幀"


msgid "Frame to insert keyframe on"
msgstr "插入鍵幀的於何框幀"


msgid "Value for keyframe on"
msgstr "鍵幀上的值"


msgid "Only Curves"
msgstr "僅曲線"


msgid "Select all the keyframes in the curve"
msgstr "選取曲線上的所有鍵幀"


msgctxt "Operator"
msgid "Set Cursor"
msgstr "設定游標"


msgctxt "Operator"
msgid "Euler Discontinuity Filter"
msgstr "非連續性尤拉過濾器"


msgctxt "Operator"
msgid "Add F-Curve Modifier"
msgstr "添加 F 修改器"


msgid "Only Active"
msgstr "僅作用項"


msgid "Only add F-Modifier to active F-Curve"
msgstr "僅對作用中的 F 曲線添加 F 曲線"


msgctxt "Operator"
msgid "Copy F-Modifiers"
msgstr "複製 F 修改器"


msgid "Copy the F-Modifier(s) of the active F-Curve"
msgstr "複製作用中 F 曲線的 F 修改器"


msgctxt "Operator"
msgid "Paste F-Modifiers"
msgstr "貼上 F 修改器"


msgid "Add copied F-Modifiers to the selected F-Curves"
msgstr "添加複製的 F 修改器至所選的 F 曲線"


msgid "Place the cursor on the midpoint of selected keyframes"
msgstr "將游標放置至所選鍵幀的中點"


msgctxt "Operator"
msgid "Clear Ghost Curves"
msgstr "清除殘影曲線"


msgid "Clear F-Curve snapshots (Ghosts) for active Graph Editor"
msgstr "清除作用中圖表編輯器的 F 曲線快照 (殘影)"


msgctxt "Operator"
msgid "Create Ghost Curves"
msgstr "建立殘影曲線"


msgid "Create snapshot (Ghosts) of selected F-Curves as background aid for active Graph Editor"
msgstr "為所選 F 曲線建立快照 (殘影) 為背景來輔助作用中的圖表編輯器"


msgid "By Times over Current Frame"
msgstr "以目前框幀作為中線翻轉時間"


msgid "By Values over Cursor Value"
msgstr "以游標值作為中心翻轉值"


msgid "Flip values of selected keyframes using the cursor value (Y/Horizontal component) as the mirror line"
msgstr "將游標值 (Y/水平部份) 作為鏡像線翻轉所選鍵幀的值"


msgid "By Times over Time=0"
msgstr "以時間為 0 為中線翻轉時間"


msgid "Flip times of selected keyframes, effectively reversing the order they appear in"
msgstr "翻轉所選框幀的時間，可有效反轉它們出現的順序"


msgid "Automatically set Preview Range based on range of keyframes"
msgstr "自動基於鍵幀區間設定預覽範圍"


msgid "Include Handles"
msgstr "包括控制桿"


msgid "Are handles tested individually against the selection criteria"
msgstr "控制桿是否個別針對所選條件測試"


msgctxt "Operator"
msgid "Smooth Keys"
msgstr "平滑鍵"


msgid "Apply weighted moving means to make selected F-Curves less bumpy"
msgstr "套用權重化移動代表可讓所選 F 曲線減少凹凸不平"


msgid "Snap selected keyframes to the chosen times/values"
msgstr "將所選的鍵幀吸附至選擇的時間/值"


msgid "Cursor Value"
msgstr "游標值"


msgid "Set values of selected keyframes to the cursor value (Y/Horizontal component)"
msgstr "設定所選鍵幀的值為游標值 (Y/水平部份)"


msgid "Flatten Handles"
msgstr "平展控制桿"


msgid "Flatten handles for a smoother transition"
msgstr "平展控制桿以取得更平滑的過度"


msgctxt "Operator"
msgid "Bake Sound to F-Curves"
msgstr "烘焙聲音至 F 曲線"


msgid "Bakes a sound wave to selected F-Curves"
msgstr "將聲音波形烘焙至選取的 F 曲線"


msgid "Attack time"
msgstr "起奏時間"


msgid "Value for the hull curve calculation that tells how fast the hull curve can rise (the lower the value the steeper it can rise)"
msgstr "殼曲線計算的值，用來描述殼曲線升起的速度有多快 (值越低，上升越陡)"


msgid "Highest frequency"
msgstr "最高頻率"


msgid "Cutoff frequency of a low-pass filter that is applied to the audio data"
msgstr "低通遞過濾器的切去頻率，會套用至音訊資料"


msgid "Lowest frequency"
msgstr "最低頻率"


msgid "Cutoff frequency of a high-pass filter that is applied to the audio data"
msgstr "高通遞過濾器的切去頻率，會套用至音訊資料"


msgid "Release time"
msgstr "止奏時間"


msgid "Value for the hull curve calculation that tells how fast the hull curve can fall (the lower the value the steeper it can fall)"
msgstr "殼曲線計算的值，用來描述殼曲線落下的速度有多快 (值越低，落下越陡)"


msgid "Square Threshold"
msgstr "平方閾值"


msgid "Square only: all values with an absolute amplitude lower than that result in 0"
msgstr "僅平方：所有值的絕對振幅低於該值皆會為 0"


msgid "Minimum amplitude value needed to influence the hull curve"
msgstr "影響殼曲線的最小振幅值"


msgid "Only the positive differences of the hull curve amplitudes are summarized to produce the output"
msgstr "僅殼曲線振幅的正差異會總結並產生輸出"


msgid "The amplitudes of the hull curve are summarized (or, when Accumulate is enabled, both positive and negative differences are accumulated)"
msgstr "殼曲線的振幅會總結 (或者，當啟用「累加」時，正差異與負差異皆會積累)"


msgid "The output is a square curve (negative values always result in -1, and positive ones in 1)"
msgstr "輸出為平方曲線 (負值總是 -1，而正值總是 1)"


msgid "Include handles of keyframes when calculating extents"
msgstr "當計算範圍時包括鍵幀的控制桿"


msgid "Reset viewable area to show selected keyframe range"
msgstr "重設可視區域以顯示所選鍵幀的範圍"


msgctxt "Operator"
msgid "Create New Group"
msgstr "建立新群組"


msgid "Create an object group from selected objects"
msgstr "為所選物體建立一個物體群組"


msgid "Name of the new group"
msgstr "新群組的名稱"


msgctxt "Operator"
msgid "Add Selected To Active Group"
msgstr "添加所選項至作用中群組"


msgid "Add the object to an object group that contains the active object"
msgstr "將物體添加到含有作用中物體的物體群組中"


msgid "The group to add other selected objects to"
msgstr "要添加其他所選物體至何群組"


msgctxt "Operator"
msgid "Remove From Group"
msgstr "從群組移除"


msgid "Remove selected objects from a group"
msgstr "從群組中移除所選物體"


msgid "The group to remove this object from"
msgstr "要從何群組移除此物體"


msgctxt "Operator"
msgid "Remove Selected From Active Group"
msgstr "從作用中群組移除所選項"


msgid "Remove the object from an object group that contains the active object"
msgstr "將含有是用中物體的物體群組中移除該物體"


msgctxt "Operator"
msgid "Remove From All Groups"
msgstr "從所有群組移除"


msgid "Remove selected objects from all groups"
msgstr "從所有群組中移除所選物體"


msgctxt "Operator"
msgid "Clear Render Border"
msgstr "清除算繪邊緣"


msgid "Clear the boundaries of the border render and disable border render"
msgstr "清除邊緣算繪的邊界，並停用邊緣算繪"


msgctxt "Operator"
msgid "Set Curves Point"
msgstr "設定曲線點"


msgid "Set black point or white point for curves"
msgstr "為曲線設定黑點或白點"


msgid "Black Point"
msgstr "黑點"


msgid "White Point"
msgstr "白點"


msgctxt "Operator"
msgid "Cycle Render Slot"
msgstr "循環算繪槽"


msgid "Cycle through all non-void render slots"
msgstr "讓所有非空的算繪槽前後循環"


msgid "Cycle in Reverse"
msgstr "反向循環"


msgctxt "Operator"
msgid "Image Edit Externally"
msgstr "外部編輯影像"


msgid "Edit image in an external application"
msgstr "以外部應用程式編輯影像"


msgctxt "Operator"
msgid "Invert Channels"
msgstr "反轉通道"


msgid "Invert image's channels"
msgstr "反轉影像的通道"


msgid "Invert Alpha Channel"
msgstr "反轉 Alpha 通道"


msgid "Invert Blue Channel"
msgstr "反轉藍色通道"


msgid "Invert Green Channel"
msgstr "反轉綠色通道"


msgid "Invert Red Channel"
msgstr "反轉紅色通道"


msgctxt "Operator"
msgid "Match Movie Length"
msgstr "符合影片長度"


msgid "Set image's user's length to the one of this video"
msgstr "將影像的使用者長度設定為此視訊的長度"


msgctxt "Operator"
msgid "New Image"
msgstr "新增影像"


msgid "Create a new image"
msgstr "建立一個影像"


msgid "Create an image with an alpha channel"
msgstr "建立一個帶 Alpha 通道的影像"


msgid "Default fill color"
msgstr "預設充填色彩"


msgid "32 bit Float"
msgstr "32 位元浮點"


msgid "Create image with 32 bit floating point bit depth"
msgstr "建立具有 32 位元浮點位元深度的影像"


msgid "Fill the image with a grid for UV map testing"
msgstr "以 UV 映射測試用格線充填影像"


msgid "Image height"
msgstr "影像高度"


msgid "Image width"
msgstr "影像寬度"


msgctxt "Operator"
msgid "Open Image"
msgstr "開啟影像"


msgid "Open image"
msgstr "開啟影像"


msgctxt "Operator"
msgid "Pack Image"
msgstr "打包影像"


msgid "Pack an image as embedded data into the .blend file"
msgstr "將影像打包為 .blend 檔案中的內嵌資料"


msgid "Pack As PNG"
msgstr "打包為 PNG"


msgid "Pack image as lossless PNG"
msgstr "將影像打包為無損 PNG"


msgctxt "Operator"
msgid "Project Apply"
msgstr "投影套用"


msgid "Project edited image back onto the object"
msgstr "將編輯的影像投影回去物體"


msgctxt "Operator"
msgid "Project Edit"
msgstr "投影編輯"


msgid "Edit a snapshot of the view-port in an external image editor"
msgstr "在外部影像編輯器中編輯視接口的快照"


msgctxt "Operator"
msgid "Read Render Layers"
msgstr "讀取算繪分層"


msgctxt "Operator"
msgid "Reload Image"
msgstr "重新載入影像"


msgid "Reload current image from disk"
msgstr "從磁碟重新載入目前影像"


msgid "Set the boundaries of the border render and enable border render"
msgstr "設定邊緣算繪的邊界，並啟用邊緣算繪"


msgctxt "Operator"
msgid "Replace Image"
msgstr "替換影像"


msgid "Replace current image by another one from disk"
msgstr "從磁碟以另一個影像替換目前的影像"


msgctxt "Operator"
msgid "Sample Color"
msgstr "取樣色彩"


msgid "Use mouse to sample a color in current image"
msgstr "使用滑鼠取樣目前影像中的色彩"


msgctxt "Operator"
msgid "Sample Line"
msgstr "取樣線"


msgid "Sample a line and show it in Scope panels"
msgstr "取樣某條線並在範圍面板中顯示"


msgid "Mouse cursor style to use during the modal operator"
msgstr "在典範操作器中要使用的滑鼠游標樣式"


msgid "X End"
msgstr "X 結束"


msgid "X Start"
msgstr "X 起始"


msgid "Y End"
msgstr "Y 結束"


msgid "Y Start"
msgstr "Y 起始"


msgctxt "Operator"
msgid "Save Image"
msgstr "儲存影像"


msgid "Save the image with current name and settings"
msgstr "以目前的名稱與設定儲存該影像"


msgctxt "Operator"
msgid "Save As Image"
msgstr "另存為影像"


msgid "Save the image with another name and/or settings"
msgstr "以另一個名稱與/或設定儲存該影像"


msgid "Create a new image file without modifying the current image in blender"
msgstr "在不修改目前影像的情況下在 blender 中建立一個新的影像檔"


msgid "Save As Render"
msgstr "另存為算繪"


msgid "Apply render part of display transform when saving byte image"
msgstr "當儲存位元組影像時套用顯示變換的算繪部份"


msgctxt "Operator"
msgid "Save Dirty"
msgstr "儲存髒亂"


msgid "Save all modified textures"
msgstr "儲存所有修改過的紋理"


msgctxt "Operator"
msgid "Save Sequence"
msgstr "儲存序段"


msgid "Save a sequence of images"
msgstr "儲存影像的序段"


msgctxt "Operator"
msgid "Tool Shelf"
msgstr "工具架"


msgid "Toggles tool shelf display"
msgstr "切換工具架顯示"


msgctxt "Operator"
msgid "Unpack Image"
msgstr "解包影像"


msgid "Save an image packed in the .blend file to disk"
msgstr "將打包在 .blend 檔案中影像儲存到磁碟中"


msgid "Image Name"
msgstr "影像名稱"


msgid "Use Local File"
msgstr "使用區域檔案"


msgid "Write Local File (overwrite existing)"
msgstr "寫入區域檔案 (覆寫既有的)"


msgid "Use Original File"
msgstr "使用原始檔案"


msgid "Write Original File (overwrite existing)"
msgstr "寫入原始檔案 (覆寫既有的)"


msgid "View the entire image"
msgstr "檢視整個影像"


msgctxt "Operator"
msgid "View Center"
msgstr "檢視中心"


msgid "View all selected UVs"
msgstr "檢視所有選取的 UV"


msgid "Zoom in/out the image"
msgstr "拉近/拉遠影像"


msgctxt "Operator"
msgid "Zoom to Border"
msgstr "調焦至邊緣"


msgid "Zoom in the view to the nearest item contained in the border"
msgstr "將視圖拉近至邊緣內最近的項目"


msgid "Zoom in the image (centered around 2D cursor)"
msgstr "拉近影像 (以 2D 游標為中心)"


msgid "Zoom out the image (centered around 2D cursor)"
msgstr "拉遠影像 (以 2D 游標為中心)"


msgid "Set zoom ratio of the view"
msgstr "設定視圖的遠近調焦比率"


msgctxt "Operator"
msgid "Import BVH"
msgstr "匯入 BVH"


msgid "Load a BVH motion capture file"
msgstr "載入一個 BVH 運動捕捉檔案"


msgid "Filepath used for importing the file"
msgstr "用來匯入檔案的檔案路徑"


msgid "Starting frame for the animation"
msgstr "動畫的起始幀"


msgid "Quaternion"
msgstr "四元數"


msgid "Convert rotations to quaternions"
msgstr "轉換旋轉為四元數"


msgid "Import target type"
msgstr "匯入目標類型"


msgid "Loop"
msgstr "迴圈"


msgid "Loop the animation playback"
msgstr "讓動畫迴圈播放"


msgid "Scale FPS"
msgstr "縮放 FPS"


msgid "Scale the framerate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame"
msgstr "將幀率從 BVH 縮放成目前場景，否則每個 BVH 框幀會直接映射成 Blender 框幀"


msgctxt "Operator"
msgid "Import SVG"
msgstr "匯入 SVG"


msgid "Load a SVG file"
msgstr "載入一個 SVG 檔案"


msgctxt "Operator"
msgid "Import PLY"
msgstr "匯入 PLY"


msgid "Load a PLY geometry file"
msgstr "載入一個 PLY 幾何檔案"


msgid "File path used for importing the PLY file"
msgstr "用來匯入 PLY 檔案的檔案路徑"


msgctxt "Operator"
msgid "Import STL"
msgstr "匯入 STL"


msgid "Load STL triangle mesh data"
msgstr "匯入 STL 三角形網格資料"


msgctxt "Operator"
msgid "Import 3DS"
msgstr "匯入 3DS"


msgid "Import from 3DS file format (.3ds)"
msgstr "從 3DS 檔案格式匯入 (.3ds)"


msgid "Size Constraint"
msgstr "大小約束"


msgid "Scale the model by 10 until it reaches the size constraint (0 to disable)"
msgstr "以 10 縮放模型直到它達到大小約束 (0 以停用)"


msgid "Apply Transform"
msgstr "套用變換"


msgid "Workaround for object transformations importing incorrectly"
msgstr "物體變換匯入不正確的暫時解決方法"


msgid "Image Search"
msgstr "影像搜尋"


msgid "Search subdirectories for any associated images (Warning, may be slow)"
msgstr "為任何相關的影像搜尋次目錄 (警告，可能變很慢)"


msgctxt "Operator"
msgid "Import FBX"
msgstr "匯入 FBX"


msgid "Displace geometry of alpha meshes"
msgstr "錯置 alpha 網格的幾何"


msgid "Modifier"
msgstr "修改器"


msgctxt "Operator"
msgid "Import OBJ"
msgstr "匯入 OBJ"


msgid "Load a Wavefront OBJ File"
msgstr "載入一個 Wavefront OBJ 檔案"


msgid "Clamp Size"
msgstr "緊固大小"


msgid "Clamp bounds under this value (zero to disable)"
msgstr "邊界緊固至此值以下 (零為停用)"


msgid "Split geometry, omits unused verts"
msgstr "切割幾何形狀，節省未使用的頂點"


msgid "Keep Vert Order"
msgstr "保留頂點順序"


msgid "Keep vertex order from file"
msgstr "保留來自檔案的頂點順序"


msgid "Import lines and faces with 2 verts as edge"
msgstr "匯入以 2 個頂點作為邊線的線條與面"


msgid "Poly Groups"
msgstr "多角形群組"


msgid "Import OBJ groups as vertex groups"
msgstr "將 OBJ 群組匯入為頂點群組"


msgid "Search subdirs for any associated images (Warning, may be slow)"
msgstr "為任何相關的影像搜尋次目錄 (警告，可能變很慢)"


msgid "Surround smooth groups by sharp edges"
msgstr "以銳利邊線環繞平滑群組"


msgid "Import OBJ Groups into Blender Objects"
msgstr "匯入 OBJ 群組至 Blender 物體中"


msgid "Import OBJ Objects into Blender Objects"
msgstr "匯入 OBJ 物體至 Bledner 物體中"


msgctxt "Operator"
msgid "Import X3D/VRML2"
msgstr "匯入 X3D/VRML2"


msgid "Import an X3D or VRML2 file"
msgstr "匯入一個 X3D 或 VRML2 檔案"


msgctxt "Operator"
msgid "Import MDD"
msgstr "匯入 MDD"


msgid "Import MDD vertex keyframe file to shape keys"
msgstr "匯入 MDD 頂點鍵幀檔案至外形鍵"


msgid "Start frame for inserting animation"
msgstr "插入動畫用的起始幀"


msgctxt "Operator"
msgid "Copy Reports to Clipboard"
msgstr "複製報告至剪貼簿"


msgid "Copy selected reports to Clipboard"
msgstr "複製選取的報告至剪貼簿"


msgctxt "Operator"
msgid "Delete Reports"
msgstr "刪除報告"


msgid "Delete selected reports"
msgstr "刪除選取的報告"


msgctxt "Operator"
msgid "Replay Operators"
msgstr "回放操作器"


msgid "Replay selected reports"
msgstr "回放選取的報告"


msgctxt "Operator"
msgid "Update Reports Display"
msgstr "更新報告顯示"


msgid "Update the display of reports in Blender UI (internal use)"
msgstr "更新 Blender UI 中 (內部使用) 報告的顯示"


msgid "Select or deselect all reports"
msgstr "選取或取消全部報告"


msgid "Toggle border selection"
msgstr "切換框選"


msgctxt "Operator"
msgid "Select Report"
msgstr "選取報告"


msgid "Select reports by index"
msgstr "根據索引選取報告"


msgid "Report"
msgstr "報告"


msgid "Index of the report"
msgstr "報告的索引"


msgctxt "Operator"
msgid "Add Sunsky Preset"
msgstr "添加太陽天空預置"


msgid "Add or remove a Sky & Atmosphere Preset"
msgstr "添加或移除天空與大氣的預置設定"


msgctxt "Operator"
msgid "Flip (Distortion Free)"
msgstr "翻轉 (無扭曲)"


msgid "Mirror all control points without inverting the lattice deform"
msgstr "鏡射所有控制點而無反轉晶格變形"


msgid "Coordinates along this axis get flipped"
msgstr "座標會沿著此軸翻轉"


msgid "U (X) Axis"
msgstr "U (X) 軸"


msgid "V (Y) Axis"
msgstr "V (Y) 軸"


msgid "W (Z) Axis"
msgstr "W (Z) 軸"


msgctxt "Operator"
msgid "Make Regular"
msgstr "創建常規"


msgid "Set UVW control points a uniform distance apart"
msgstr "統一所有 UVW 控制點間距"


msgid "Change selection of all UVW control points"
msgstr "更改所有 UVW 控制點的選取"


msgctxt "Operator"
msgid "Select Mirror"
msgstr "選取鏡像"


msgid "Select vertex directly linked to already selected ones"
msgstr "選取直接連結至已選取項目的頂點"


msgid "Randomly select UVW control points"
msgstr "隨機選取 UVW 控制點。"


msgctxt "Operator"
msgid "Select Ungrouped"
msgstr "選取未成群組"


msgid "Select vertices without a group"
msgstr "選取未有群組的頂點"


msgctxt "Operator"
msgid "Add Actuator"
msgstr "添加促動器"


msgid "Add an actuator to the active object"
msgstr "添加一個促動器至作用中物體"


msgid "Name of the Actuator to add"
msgstr "要添加的促動器名稱"


msgid "Name of the Object to add the Actuator to"
msgstr "要添加促動器的物體名稱"


msgid "Type of actuator to add"
msgstr "要添加的促動器類型"


msgctxt "Operator"
msgid "Move Actuator"
msgstr "移動促動器"


msgid "Move Actuator"
msgstr "移動促動器"


msgid "Actuator"
msgstr "促動器"


msgid "Name of the actuator to edit"
msgstr "要編輯的促動器名稱"


msgid "Move Up or Down"
msgstr "上移或者下移"


msgid "Move Up"
msgstr "上移"


msgid "Move Down"
msgstr "下移"


msgid "Name of the object the actuator belongs to"
msgstr "促動器所屬的物體名稱"


msgctxt "Operator"
msgid "Remove Actuator"
msgstr "移除促動器"


msgid "Remove an actuator from the active object"
msgstr "從作用中物體移除促動器"


msgctxt "Operator"
msgid "Add Controller"
msgstr "添加控制器"


msgid "Add a controller to the active object"
msgstr "為作用中的物體添加一個控制器"


msgid "Name of the Controller to add"
msgstr "要添加的控制器名稱"


msgid "Name of the Object to add the Controller to"
msgstr "要添加控制器的物體名稱"


msgid "Type of controller to add"
msgstr "要添加的控制器類型"


msgctxt "Operator"
msgid "Move Controller"
msgstr "移動控制器"


msgid "Move Controller"
msgstr "移動控制器"


msgid "Controller"
msgstr "控制器"


msgid "Name of the controller to edit"
msgstr "要編輯的控制器名稱"


msgid "Name of the object the controller belongs to"
msgstr "控制器所屬的物體名稱"


msgctxt "Operator"
msgid "Remove Controller"
msgstr "移除控制器"


msgid "Remove a controller from the active object"
msgstr "從作用中物體移除控制器"


msgctxt "Operator"
msgid "Cut Links"
msgstr "切斷連結"


msgid "Remove logic brick connections"
msgstr "移除邏輯塊連接"


msgctxt "Operator"
msgid "Add Sensor"
msgstr "添加感測器"


msgid "Add a sensor to the active object"
msgstr "為作用中物體添加一個感測器"


msgid "Name of the Sensor to add"
msgstr "要添加的感測器名稱"


msgid "Name of the Object to add the Sensor to"
msgstr "要添加感測器的物體名稱"


msgid "Type of sensor to add"
msgstr "要添加的感測器類型"


msgctxt "Operator"
msgid "Move Sensor"
msgstr "移動感測器"


msgid "Move Sensor"
msgstr "移動感測器"


msgid "Name of the object the sensor belongs to"
msgstr "感測器所屬的物體名稱"


msgid "Name of the sensor to edit"
msgstr "要編輯的感測器名稱"


msgctxt "Operator"
msgid "Remove Sensor"
msgstr "移除感測器"


msgid "Remove a sensor from the active object"
msgstr "從作用中物體移除感測器"


msgid "Resize view so you can see all logic bricks"
msgstr "重新調整視圖大小以讓您檢視所有邏輯塊"


msgctxt "Operator"
msgid "Add Time Marker"
msgstr "添加時間標記"


msgid "Add a new time marker"
msgstr "添加一個新的時間標記"


msgctxt "Operator"
msgid "Bind Camera to Markers"
msgstr "將攝影機綁定至標記"


msgctxt "Operator"
msgid "Delete Markers"
msgstr "刪除標記"


msgid "Delete selected time marker(s)"
msgstr "刪除所選時間標記"


msgctxt "Operator"
msgid "Duplicate Time Marker"
msgstr "製作時間標記複本"


msgid "Duplicate selected time marker(s)"
msgstr "製作所選時間標記的複本"


msgctxt "Operator"
msgid "Make Links to Scene"
msgstr "創建至場景的連結"


msgid "Copy selected markers to another scene"
msgstr "將所選標記複製到另一場景"


msgctxt "Operator"
msgid "Move Time Marker"
msgstr "移動時間標記"


msgid "Move selected time marker(s)"
msgstr "移動所選時間標記"


msgctxt "Operator"
msgid "Rename Marker"
msgstr "重新命名標記"


msgid "Rename first selected time marker"
msgstr "重新命名第一個選取的時間標記"


msgid "New name for marker"
msgstr "標記的新名稱"


msgctxt "Operator"
msgid "Select Time Marker"
msgstr "選取時間標記"


msgid "Select time marker(s)"
msgstr "選取時間標記"


msgid "Select the camera"
msgstr "選取攝影機"


msgctxt "Operator"
msgid "(De)select all Markers"
msgstr "(取消)選取所有標記"


msgid "Change selection of all time markers"
msgstr "更改所有時間標記的選取"


msgctxt "Operator"
msgid "Marker Border Select"
msgstr "標記框選"


msgid "Select all time markers using border selection"
msgstr "使用框選來選取所有時間標記"


msgctxt "Operator"
msgid "Add Feather Vertex"
msgstr "添加羽毛頂點"


msgid "Add vertex to feather"
msgstr "添加頂點至羽毛"


msgid "Location of vertex in normalized space"
msgstr "歸一化空間中的頂點位置"


msgctxt "Operator"
msgid "Add Feather Vertex and Slide"
msgstr "添加羽毛頂點並滑動"


msgid "Add new vertex to feather and slide it"
msgstr "添加新的頂點至羽毛並滑動它"


msgid "Add Feather Vertex"
msgstr "添加羽毛頂點"


msgid "Slide Point"
msgstr "滑動點"


msgid "Slide control points"
msgstr "滑動控制點"


msgid "Add vertex to active spline"
msgstr "添加頂點至作用中樣條"


msgctxt "Operator"
msgid "Add Vertex and Slide"
msgstr "添加頂點並滑動"


msgid "Add new vertex and slide it"
msgstr "添加新頂點並滑動它"


msgid "Add Vertex"
msgstr "添加頂點"


msgid "Toggle cyclic for selected splines"
msgstr "為選取的樣條切換循環"


msgid "Delete selected control points or splines"
msgstr "刪除所選的控制點或樣條"


msgctxt "Operator"
msgid "Duplicate Mask"
msgstr "製作遮罩複本"


msgid "Duplicate selected control points and segments between them"
msgstr "製作所選控制點及其之間所含分段的複本"


msgid "Duplicate mask and move"
msgstr "製作遮罩複本並移動"


msgid "Duplicate Mask"
msgstr "製作遮罩複本"


msgctxt "Operator"
msgid "Clear Feather Weight"
msgstr "清除羽毛權重"


msgid "Reset the feather weight to zero"
msgstr "重設羽毛權重為零"


msgctxt "Operator"
msgid "Clear Restrict View"
msgstr "清除限制視圖"


msgid "Reveal the layer by setting the hide flag"
msgstr "揭開設有隱藏旗幟的層"


msgctxt "Operator"
msgid "Set Restrict View"
msgstr "設定限制視圖"


msgid "Hide the layer by setting the hide flag"
msgstr "隱藏設有隱藏旗幟的層"


msgctxt "Operator"
msgid "Move Layer"
msgstr "移動層"


msgid "Move the active layer up/down in the list"
msgstr "在清單中向上/下移動作用分層"


msgid "Direction to move the active layer"
msgstr "移動作用分層的方向"


msgctxt "Operator"
msgid "Add Mask Layer"
msgstr "添加遮罩分層"


msgid "Add new mask layer for masking"
msgstr "為遮罩添加遮罩分層"


msgid "Name of new mask layer"
msgstr "新遮罩分層的名稱"


msgctxt "Operator"
msgid "Remove Mask Layer"
msgstr "移除遮罩分層"


msgid "Remove mask layer"
msgstr "移除遮罩分層"


msgctxt "Operator"
msgid "New Mask"
msgstr "新增遮罩"


msgid "Create new mask"
msgstr "建立新的遮罩"


msgid "Name of new mask"
msgstr "新的遮罩名稱"


msgid "Re-calculate the direction of selected handles"
msgstr "重新計算所選控制桿的方向"


msgid "Clear the mask's parenting"
msgstr "清除遮罩的親子關係"


msgid "Set the mask's parenting"
msgstr "設定遮罩的親子關係"


msgctxt "Operator"
msgid "Add Circle"
msgstr "添加圓"


msgid "Add new circle-shaped spline"
msgstr "添加新的圓形樣條"


msgid "Location of new circle"
msgstr "新圓形的位置"


msgid "Size of new circle"
msgstr "新圓形的大小"


msgctxt "Operator"
msgid "Add Square"
msgstr "添加方"


msgid "Add new square-shaped spline"
msgstr "添加新的方形樣條"


msgid "Select spline points"
msgstr "選取樣條點"


msgid "Change selection of all curve points"
msgstr "更改所有曲線點的選取"


msgid "Select curve points using circle selection"
msgstr "使用圓形選取來選取曲線點"


msgid "Select curve points using lasso selection"
msgstr "使用套索選取來選取曲線點"


msgid "Deselect spline points at the boundary of each selection region"
msgstr "取消選取每個選取區塊邊界處的樣條點"


msgid "Select all curve points linked to already selected ones"
msgstr "選取所有連結至已選取項目的曲線點"


msgid "(De)select all points linked to the curve under the mouse cursor"
msgstr "(取消)選取所有滑鼠游標下連結至曲線的點"


msgid "Select more spline points connected to initial selection"
msgstr "選取更多與初始選取內容相連接的樣條點"


msgctxt "Operator"
msgid "Clear Shape Key"
msgstr "清除外形鍵"


msgctxt "Operator"
msgid "Feather Reset Animation"
msgstr "羽毛重設動畫"


msgid "Reset feather weights on all selected points animation values"
msgstr "重設所有選取點動畫值的羽毛權重"


msgctxt "Operator"
msgid "Insert Shape Key"
msgstr "插入外形鍵"


msgctxt "Operator"
msgid "Re-Key Points of Selected Shapes"
msgstr "重新設定所選外形的鍵點"


msgid "Recalculate animation data on selected points for frames selected in the dopesheet"
msgstr "為律表中所選的框幀其所選點上重新計算動畫資料"


msgctxt "Operator"
msgid "Slide Point"
msgstr "滑動點"


msgid "Slide Feather"
msgstr "滑動羽毛"


msgid "First try to slide feather instead of vertex"
msgstr "滑動羽毛而不是頂點的第一次嘗試"


msgctxt "Operator"
msgid "Copy Material"
msgstr "複製材質"


msgid "Copy the material settings and nodes"
msgstr "複製材質設定與節點"


msgctxt "Operator"
msgid "New Material"
msgstr "新增材質"


msgid "Add a new material"
msgstr "添加一個新材質"


msgctxt "Operator"
msgid "Paste Material"
msgstr "貼上材質"


msgid "Paste the material settings and nodes"
msgstr "貼上材質設定與節點"


msgctxt "Operator"
msgid "Add SSS Preset"
msgstr "添加 SSS 預置"


msgid "Add or remove a Subsurface Scattering Preset"
msgstr "添加或移除次表面散射的預置設定"


msgid "Delete selected metaelement(s)"
msgstr "刪除選取的變幻元素"


msgctxt "Operator"
msgid "Duplicate Metaelements"
msgstr "製作變幻元素的複本"


msgid "Duplicate selected metaelement(s)"
msgstr "為所選的變幻元素製作複本"


msgid "Duplicate Metaelements"
msgstr "製作變幻元素的複本"


msgctxt "Operator"
msgid "Hide"
msgstr "隱藏"


msgid "Hide (un)selected metaelement(s)"
msgstr "隱藏(未)選取的變幻元素"


msgctxt "Operator"
msgid "Reveal"
msgstr "揭開"


msgid "Reveal all hidden metaelements"
msgstr "揭開所有隱藏的變幻元素"


msgid "Change selection of all meta elements"
msgstr "變更所有變幻元素的選取"


msgid "Randomly select metaelements"
msgstr "隨機選取變幻元素"


msgid "Select similar metaballs by property types"
msgstr "依屬性類型選取相似的變幻球"


msgctxt "Operator"
msgid "Beautify Faces"
msgstr "面美化"


msgid "Rearrange some faces to try to get less degenerated geometry"
msgstr "試著重新排列一些面來取得較少退化的幾何形狀"


msgid "Angle limit"
msgstr "角度限制"


msgctxt "Operator"
msgid "Bevel"
msgstr "倒角"


msgid "Edge Bevel"
msgstr "邊線倒角"


msgid "What distance Amount measures"
msgstr "所謂的量是該測量何種距離"


msgid "Segments for curved edge"
msgstr "曲線化邊線的片段"


msgid "Bevel only vertices"
msgstr "僅頂點作倒角"


msgctxt "Operator"
msgid "Bisect"
msgstr "二分"


msgid "Cut geometry along a plane (click-drag to define plane)"
msgstr "沿平面切割幾何 (滑鼠點按並拖曳可定義出平面)"


msgid "Clear Inner"
msgstr "清除內部"


msgid "Remove geometry behind the plane"
msgstr "移除平面後方的幾何"


msgid "Clear Outer"
msgstr "清除外部"


msgid "Remove geometry in front of the plane"
msgstr "移除平面前方的幾何"


msgid "Plane Point"
msgstr "平面點"


msgid "A point on the plane"
msgstr "平面上的一點"


msgid "Plane Normal"
msgstr "平面法向"


msgid "The direction the plane points"
msgstr "平面所指的方向"


msgid "Axis Threshold"
msgstr "軸閾值"


msgid "Fill in the cut"
msgstr "填補切割處"


msgctxt "Operator"
msgid "Blend From Shape"
msgstr "從外形混合"


msgid "Blend in shape from a shape key"
msgstr "從外形鍵混入外形"


msgid "Add rather than blend between shapes"
msgstr "添加上去而不是在外形之間混合"


msgid "Blending factor"
msgstr "混入因數"


msgid "Shape key to use for blending"
msgstr "用於混合的外形鍵"


msgctxt "Operator"
msgid "Bridge Edge Loops"
msgstr "橋接線圈"


msgid "Make faces between two or more edge loops"
msgstr "在兩個或多個線圈間製作面"


msgid "Interpolation method"
msgstr "插補方法"


msgid "Blend Path"
msgstr "混合路徑"


msgid "Blend Surface"
msgstr "混合表面"


msgid "Merge Factor"
msgstr "合併因子"


msgctxt "Curve"
msgid "Profile Shape"
msgstr "剖面外形"


msgid "Shape of the profile"
msgstr "剖面的外形"


msgid "Profile Factor"
msgstr "剖面係數"


msgid "Smoothness factor"
msgstr "平滑度因子"


msgid "Twist offset for closed loops"
msgstr "扭轉封閉線圈的偏移"


msgid "Connect Loops"
msgstr "連接線圈"


msgid "Method of bridging multiple loops"
msgstr "橋接多個線圈的方法"


msgid "Open Loop"
msgstr "開放線圈"


msgid "Closed Loop"
msgstr "封閉線圈"


msgid "Loop Pairs"
msgstr "線圈對"


msgid "Merge rather than creating faces"
msgstr "合併面更勝於建立面"


msgctxt "Operator"
msgid "Reverse Colors"
msgstr "反轉色彩"


msgid "Flip direction of vertex colors inside faces"
msgstr "翻轉面內部的底點色彩方向"


msgctxt "Operator"
msgid "Rotate Colors"
msgstr "旋轉色彩"


msgid "Rotate vertex colors inside faces"
msgstr "旋轉面內部的頂點色彩"


msgid "Counter Clockwise"
msgstr "逆時針"


msgctxt "Operator"
msgid "Convex Hull"
msgstr "凸殼"


msgid "Enclose selected vertices in a convex polyhedron"
msgstr "將所選的頂點以凸多角形封裝起來"


msgid "Delete Unused"
msgstr "刪除未使用的"


msgid "Delete selected elements that are not used by the hull"
msgstr "刪除殼尚未使用的所選元素"


msgid "Join Triangles"
msgstr "結合三角形"


msgid "Merge adjacent triangles into quads"
msgstr "將相鄰的三角形合併為四角形"


msgid "Make Holes"
msgstr "創建洞"


msgid "Delete selected faces that are used by the hull"
msgstr "刪除所選面中殼使用的面"


msgid "Compare Materials"
msgstr "比較材質"


msgid "Compare Sharp"
msgstr "比較銳利"


msgid "Use Existing Faces"
msgstr "使用既有面"


msgid "Skip hull triangles that are covered by a pre-existing face"
msgstr "略過被預既有面覆蓋的殼三角形"


msgid "Compare UVs"
msgstr "比較 UV"


msgid "Compare VCols"
msgstr "比較 VCols"


msgctxt "Operator"
msgid "Clear Sculpt-Mask Data"
msgstr "清除雕塑遮罩資料"


msgid "Clear vertex sculpt masking data from the mesh"
msgstr "從網格清除頂點雕塑遮罩資料"


msgctxt "Operator"
msgid "Clear Skin Data"
msgstr "清除皮膚資料"


msgid "Clear vertex skin layer"
msgstr "清除頂點皮膚分層"


msgid "Delete selected vertices, edges or faces"
msgstr "刪除選取的頂點、邊線或面"


msgid "Method used for deleting mesh data"
msgstr "用來刪除網格資料的方法"


msgid "Only Edges & Faces"
msgstr "僅邊線和面"


msgid "Only Faces"
msgstr "僅面"


msgctxt "Operator"
msgid "Delete Edge Loop"
msgstr "刪除線圈"


msgid "Delete an edge loop by merging the faces on each side"
msgstr "藉由將每側的面合併來刪除線圈"


msgid "Face Split"
msgstr "面分割"


msgid "Split off face corners to maintain surrounding geometry"
msgstr "分割面的邊角以維持周圍幾何"


msgctxt "Operator"
msgid "Delete Loose"
msgstr "刪除鬆散"


msgid "Delete loose vertices, edges or faces"
msgstr "刪除鬆散頂點、邊線、面"


msgid "Remove loose edges"
msgstr "移除鬆散邊線"


msgid "Remove loose faces"
msgstr "移除鬆散面"


msgid "Remove loose vertices"
msgstr "移除重複的頂點移除鬆散邊線"


msgctxt "Operator"
msgid "Degenerate Dissolve"
msgstr "無效幾何消融"


msgid "Dissolve zero area faces and zero length edges"
msgstr "消融零面積的面與零長度的邊線"


msgid "Minimum distance between elements to merge"
msgstr "要合併的元素之間的最小距離"


msgctxt "Operator"
msgid "Dissolve Edges"
msgstr "消融邊線"


msgid "Dissolve edges, merging faces"
msgstr "消融邊線、合併面"


msgid "Dissolve Verts"
msgstr "消融頂點"


msgid "Dissolve remaining vertices"
msgstr "消融剩餘頂點"


msgctxt "Operator"
msgid "Dissolve Faces"
msgstr "消融面"


msgid "Dissolve faces"
msgstr "消融面"


msgctxt "Operator"
msgid "Limited Dissolve"
msgstr "受限消融"


msgid "Dissolve selected edges and verts, limited by the angle of surrounding geometry"
msgstr "消融所選的邊線與頂點，受周圍幾何的角度限制"


msgid "Dissolve all vertices inbetween face boundaries"
msgstr "消融所有面邊界內部之間的頂點"


msgctxt "Operator"
msgid "Dissolve Selection"
msgstr "消融選取項"


msgid "Dissolve geometry based on the selection mode"
msgstr "根據選取模式消融幾何"


msgid "Dissolve verts, merge edges and faces"
msgstr "消融頂點，合併邊線與面"


msgctxt "Operator"
msgid "Drop Image to Mesh UV Map"
msgstr "拖曳影像至網格 UV 映射"


msgid "Assign Image to active UV Map, or create an UV Map"
msgstr "指派影像至作用中 UV 映射，或者建立一個 UV 映射"


msgid "Filepath"
msgstr "檔案路徑"


msgid "Path to image file"
msgstr "影像檔的路徑"


msgid "Image name to assign"
msgstr "要指派的影像名稱"


msgid "Duplicate and extrude selected vertices, edges or faces towards the mouse cursor"
msgstr "朝滑鼠游標製作選取的頂點、邊線或面複本和擠出它們"


msgid "Rotate Source"
msgstr "旋轉來源"


msgid "Rotate initial selection giving better shape"
msgstr "旋轉初始選取項給予更佳的外形"


msgid "Duplicate selected vertices, edges or faces"
msgstr "製作所選頂點、邊線或面的複本"


msgid "Duplicate mesh and move"
msgstr "製作網格複本並移動"


msgid "Duplicate"
msgstr "製作複本"


msgctxt "Operator"
msgid "Edge Collapse"
msgstr "邊線塌陷"


msgid "Collapse selected edges"
msgstr "讓所選的邊線塌陷"


msgctxt "Operator"
msgid "Make Edge/Face"
msgstr "創建邊線/面"


msgid "Add an edge or face to selected"
msgstr "添加一條邊線或一個面至所選項"


msgctxt "Operator"
msgid "Rotate Selected Edge"
msgstr "旋轉所選的邊線"


msgid "Rotate selected edge or adjoining faces"
msgstr "旋轉所選的邊線或鄰接面"


msgctxt "Operator"
msgid "Edge Split"
msgstr "邊線切割"


msgid "Split selected edges so that each neighbor face gets its own copy"
msgstr "切割所選的邊線，這樣每個相鄰面就能取得其副本"


msgctxt "Operator"
msgid "Edge Ring Select"
msgstr "線環選取"


msgid "Select an edge ring"
msgstr "選取線環"


msgid "Remove from the selection"
msgstr "從選取項中移除"


msgid "Select Ring"
msgstr "選取環"


msgid "Select ring"
msgstr "選取環"


msgid "Toggle Select"
msgstr "切換選取"


msgctxt "Operator"
msgid "Select Sharp Edges"
msgstr "選取銳利邊線"


msgid "Select all sharp-enough edges"
msgstr "選取所有夠銳利的邊線"


msgctxt "Operator"
msgid "Extrude Only Edges"
msgstr "僅擠出邊線"


msgid "Extrude individual edges only"
msgstr "僅擠出個別邊線"


msgid "Mirror Editing"
msgstr "鏡像編輯處理"


msgctxt "Operator"
msgid "Extrude Only Edges and Move"
msgstr "僅擠出邊線並移動"


msgid "Extrude edges and move result"
msgstr "擠出邊線並移動結果"


msgid "Extrude Only Edges"
msgstr "僅擠出邊線"


msgctxt "Operator"
msgid "Extrude Individual Faces"
msgstr "擠出個別面"


msgid "Extrude individual faces only"
msgstr "僅擠出個別面"


msgctxt "Operator"
msgid "Extrude Individual Faces and Move"
msgstr "擠出各別面並移動"


msgid "Extrude faces and move result"
msgstr "擠出面並移動結果"


msgid "Extrude Individual Faces"
msgstr "擠出個別面"


msgid "Shrink/Fatten"
msgstr "收縮/擴充"


msgid "Shrink/fatten selected vertices along normals"
msgstr "沿法線收縮/擴充已選取的頂點"


msgctxt "Operator"
msgid "Extrude Region"
msgstr "擠出區塊"


msgid "Extrude region of faces"
msgstr "擠出面的區塊"


msgctxt "Operator"
msgid "Extrude Region and Move"
msgstr "擠出區塊並移動"


msgid "Extrude region and move result"
msgstr "擠出區塊並移動結果"


msgid "Extrude Region"
msgstr "擠出區塊"


msgctxt "Operator"
msgid "Extrude Region and Shrink/Fatten"
msgstr "擠出區塊並收縮/擴充"


msgctxt "Operator"
msgid "Extrude Repeat Mesh"
msgstr "擠出重複網格"


msgid "Extrude selected vertices, edges or faces repeatedly"
msgstr "重復擠出所選頂點、邊線或面"


msgctxt "Operator"
msgid "Extrude Only Vertices and Move"
msgstr "僅擠出頂點並移動"


msgid "Extrude vertices and move result"
msgstr "擠出頂點並移動結果"


msgid "Extrude Only Vertices"
msgstr "僅擠出頂點"


msgid "Extrude individual vertices only"
msgstr "僅擠出個別頂點"


msgctxt "Operator"
msgid "Extrude Only Vertices"
msgstr "僅擠出頂點"


msgctxt "Operator"
msgid "Copy Mirrored UV coords"
msgstr "複製鏡像的 UV 座標"


msgid "Copy mirror UV coordinates on the X axis based on a mirrored mesh"
msgstr "基於鏡像的網格於 X 軸複製鏡像 UV 座標"


msgid "Axis Direction"
msgstr "軸方向"


msgid "Tolerance for finding vertex duplicates"
msgstr "尋找頂點重複點的忍差"


msgctxt "Operator"
msgid "Select Linked Flat Faces"
msgstr "選取連結的扁平面"


msgid "Select linked faces by angle"
msgstr "依角度選取連結的面"


msgid "Display faces flat"
msgstr "以扁平樣式顯示面"


msgid "Display faces smooth (using vertex normals)"
msgstr "以平滑樣式顯示面 (使用頂點法線)"


msgctxt "Operator"
msgid "Fill"
msgstr "充填"


msgid "Fill a selected edge loop with faces"
msgstr "以面充填所選的線圈"


msgid "Use best triangulation division"
msgstr "使用最佳三角劃分"


msgctxt "Operator"
msgid "Grid Fill"
msgstr "格線充填"


msgid "Fill grid from two loops"
msgstr "從兩個線圈之間填入格線"


msgid "Span"
msgstr "橫跨"


msgid "Simple Blending"
msgstr "簡單混合"


msgctxt "Operator"
msgid "Fill Holes"
msgstr "充填孔洞"


msgid "Fill in holes (boundary edge loops)"
msgstr "充填孔洞 (邊界線圈)"


msgctxt "Operator"
msgid "Flip Normals"
msgstr "翻轉法線"


msgid "Flip the direction of selected faces' normals (and of their vertices)"
msgstr "翻轉所選面其法線 (與其頂點) 方向"


msgid "Hide (un)selected vertices, edges or faces"
msgstr "隱藏(未)選取的頂點、邊線或面"


msgctxt "Operator"
msgid "Inset Faces"
msgstr "內嵌面"


msgid "Inset new faces into selected faces"
msgstr "內嵌新的面至所選的面中"


msgid "Inset face boundaries"
msgstr "內嵌面邊界"


msgid "Individual Face Inset"
msgstr "個別面內嵌"


msgid "Blend face data across the inset"
msgstr "讓面資料跨過內嵌混合在一起"


msgid "Outset"
msgstr "外嵌"


msgid "Outset rather than inset"
msgstr "外嵌而不是內嵌"


msgid "Select Outer"
msgstr "選取外部"


msgid "Select the new inset faces"
msgstr "選取新的內嵌面"


msgid "Self Intersect"
msgstr "自我交錯"


msgid "Cut"
msgstr "切割"


msgid "Swap"
msgstr "交換"


msgctxt "Operator"
msgid "Knife Project"
msgstr "割刀投影"


msgid "Use other objects outlines & boundaries to project knife cuts"
msgstr "使用其他物體輪廓與邊界來投影出割刀的切割"


msgid "Cut through"
msgstr "切穿"


msgid "Cut through all faces, not just visible ones"
msgstr "切穿所有的面，不僅限於可見到的面"


msgctxt "Operator"
msgid "Knife Topology Tool"
msgstr "割刀拓樸工具"


msgid "Cut new topology"
msgstr "切割出新拓樸"


msgid "Only cut selected geometry"
msgstr "僅切割所選的幾何形狀"


msgid "Occlude Geometry"
msgstr "遮擋幾何形狀"


msgid "Only cut the front most geometry"
msgstr "僅切割最前方的幾何形狀"


msgctxt "Operator"
msgid "Multi Select Loops"
msgstr "多選取迴圈"


msgid "Select a loop of connected edges by connection type"
msgstr "依據連接類型選取由邊線連接起來的迴圈"


msgid "Ring"
msgstr "環"


msgctxt "Operator"
msgid "Loop Select"
msgstr "迴圈選取"


msgid "Select a loop of connected edges"
msgstr "選取一個由邊線連接起來的迴圈"


msgctxt "Operator"
msgid "Select Loop Inner-Region"
msgstr "選取迴圈內部區塊"


msgid "Select region of faces inside of a selected loop of edges"
msgstr "選取所選線圈內的面的區塊"


msgid "Select Bigger"
msgstr "選取較大"


msgid "Select bigger regions instead of smaller ones"
msgstr "選取較大的區塊而不是較小的區塊"


msgctxt "Operator"
msgid "Loop Cut"
msgstr "圈切"


msgid "Add a new loop between existing loops"
msgstr "在既有迴圈之間添加一個新的迴圈"


msgctxt "Operator"
msgid "Loop Cut and Slide"
msgstr "圈切並滑動"


msgid "Cut mesh loop and slide it"
msgstr "切割網格迴圈並滑動它"


msgid "Loop Cut"
msgstr "圈切"


msgid "Slide an edge loop along a mesh"
msgstr "沿網格滑動邊線迴圈"


msgctxt "Operator"
msgid "Mark Freestyle Edge"
msgstr "標記 Freestyle 邊線"


msgid "(Un)mark selected edges as Freestyle feature edges"
msgstr "將選取的邊線(取消)標記為 Freestyle 特徵邊線"


msgctxt "Operator"
msgid "Mark Freestyle Face"
msgstr "標記 Freestyle 面"


msgid "(Un)mark selected faces for exclusion from Freestyle feature edge detection"
msgstr "(取消)標記從 Freestyle 特徵邊線偵測中排除的所選面 "


msgctxt "Operator"
msgid "Mark Seam"
msgstr "標記縫線"


msgid "(Un)mark selected edges as a seam"
msgstr "將選取的邊線(取消)標記為縫線"


msgctxt "Operator"
msgid "Mark Sharp"
msgstr "標記銳利"


msgid "(Un)mark selected edges as sharp"
msgstr "將選取的邊線(取消)標記為銳利邊"


msgctxt "Operator"
msgid "Merge"
msgstr "合併"


msgid "Merge selected vertices"
msgstr "合併所選頂點"


msgid "Merge method to use"
msgstr "要使用的合併方法"


msgid "At First"
msgstr "到第一個"


msgid "At Last"
msgstr "到最後一個"


msgid "At Center"
msgstr "到中心"


msgid "At Cursor"
msgstr "到游標"


msgid "Move UVs according to merge"
msgstr "根據合併移動 UV"


msgctxt "Operator"
msgid "NavMesh Clear Data"
msgstr "導航網格清除資料"


msgid "Remove navmesh data from this mesh"
msgstr "從此網格中移除導航網格的資料"


msgctxt "Operator"
msgid "NavMesh New Face Index"
msgstr "導航網格新增面索引"


msgid "Add a new index and assign it to selected faces"
msgstr "添加一個新索引並將它指派給選取的面"


msgctxt "Operator"
msgid "NavMesh Copy Face Index"
msgstr "導航網格複製面索引"


msgid "Copy the index from the active face"
msgstr "從作用中面複製索引"


msgctxt "Operator"
msgid "Create Navigation Mesh"
msgstr "建立導航網格"


msgid "Create navigation mesh for selected objects"
msgstr "為所選物體建立導航網格"


msgctxt "Operator"
msgid "NavMesh Reset Index Values"
msgstr "導航網格重設索引值"


msgid "Assign a new index to every face"
msgstr "指派新的索引給每個面"


msgctxt "Operator"
msgid "Noise"
msgstr "噪訊"


msgid "Use vertex coordinate as texture coordinate"
msgstr "將頂點座標用作為紋理座標"


msgctxt "Operator"
msgid "Make Normals Consistent"
msgstr "讓法線方向一致"


msgid "Make face and vertex normals point either outside or inside the mesh"
msgstr "讓面與頂點法線點都在網格的外面或是內面"


msgctxt "Operator"
msgid "Poke Faces"
msgstr "戳裂面"


msgid "Split a face into a fan"
msgstr "將一面分裂為風扇狀"


msgid "Poke Center"
msgstr "戳裂中心"


msgid "Poke Face Center Calculation"
msgstr "戳裂面中心計算"


msgid "Weighted Mean"
msgstr "權重平均"


msgid "Weighted Mean Face Center"
msgstr "權重後的平均面中心"


msgid "Mean Face Center"
msgstr "平均面中心"


msgid "Face Bounds Center"
msgstr "面邊界中心"


msgid "Poke Offset"
msgstr "戳裂偏移"


msgid "Construct a circle mesh"
msgstr "建立一個圓形網格"


msgid "Fill Type"
msgstr "充填類型"


msgid "Don't fill at all"
msgstr "都不要充填"


msgid "Ngon"
msgstr "Ngon"


msgid "Use ngons"
msgstr "使用 ngons"


msgid "Triangle Fan"
msgstr "三角形扇"


msgid "Use triangle fans"
msgstr "使用三角形扇"


msgctxt "Operator"
msgid "Add Cone"
msgstr "添加圓錐體"


msgid "Construct a conic mesh"
msgstr "建立一個圓錐體網格"


msgid "Base Fill Type"
msgstr "基礎充填類型"


msgid "Radius 1"
msgstr "半徑 1"


msgid "Radius 2"
msgstr "半徑 2"


msgctxt "Operator"
msgid "Add Cube"
msgstr "添加立方體"


msgid "Construct a cube mesh"
msgstr "建立一個立方體網格"


msgctxt "Operator"
msgid "Add Cylinder"
msgstr "添加圓柱體"


msgid "Construct a cylinder mesh"
msgstr "建立一個圓柱體網格"


msgid "Cap Fill Type"
msgstr "蓋帽充填類型"


msgctxt "Operator"
msgid "Add Grid"
msgstr "添加格線"


msgid "Construct a grid mesh"
msgstr "建立一個格線網格"


msgid "X Subdivisions"
msgstr "X 細分"


msgid "Y Subdivisions"
msgstr "Y 細分"


msgctxt "Operator"
msgid "Add Ico Sphere"
msgstr "添加 Ico 球體"


msgid "Construct an Icosphere mesh"
msgstr "建立一個 Ico 球體網格"


msgid "Subdivisions"
msgstr "細分"


msgctxt "Operator"
msgid "Add Monkey"
msgstr "添加猴頭"


msgid "Construct a Suzanne mesh"
msgstr "建立一個 Suzanne 網格"


msgctxt "Operator"
msgid "Add Plane"
msgstr "添加平面"


msgid "Construct a filled planar mesh with 4 vertices"
msgstr "建立一個充填 4 個頂點的平面網格"


msgctxt "Operator"
msgid "Add Torus"
msgstr "添加圓環體"


msgid "Add a torus mesh"
msgstr "添加一個圓環體網格"


msgid "Exterior Radius"
msgstr "外部半徑"


msgid "Total Exterior Radius of the torus"
msgstr "圓環體的總外部半徑"


msgid "Interior Radius"
msgstr "內部半徑"


msgid "Total Interior Radius of the torus"
msgstr "圓環體的總內部半徑"


msgid "Major Radius"
msgstr "主半徑"


msgid "Radius from the origin to the center of the cross sections"
msgstr "從原點至橫切面中心的半徑"


msgid "Major Segments"
msgstr "主分段"


msgid "Number of segments for the main ring of the torus"
msgstr "圓環體的主環分段數"


msgid "Minor Radius"
msgstr "最小半徑"


msgid "Radius of the torus' cross section"
msgstr "圓環體橫切面的半徑"


msgid "Minor Segments"
msgstr "次分段"


msgid "Number of segments for the minor ring of the torus"
msgstr "圓環體的次環分段數"


msgid "Torus Dimensions"
msgstr "圓環體維度"


msgid "Major/Minor"
msgstr "主/次"


msgid "Use the major/minor radii for torus dimensions"
msgstr "為圓環體維度使用主/次半徑"


msgid "Exterior/Interior"
msgstr "外/內"


msgid "Use the exterior/interior radii for torus dimensions"
msgstr "為圓環體維度使用外/內半徑"


msgctxt "Operator"
msgid "Add UV Sphere"
msgstr "添加 UV 球體"


msgid "Construct a UV sphere mesh"
msgstr "建立一個 UV 球體網格"


msgctxt "Operator"
msgid "Print3D Check All"
msgstr "Print3D 檢驗全部"


msgid "Run all checks"
msgstr "執行所有檢驗"


msgctxt "Operator"
msgid "Print3D Check Degenerate"
msgstr "Print3D 檢驗退化"


msgid "Check for degenerate geometry that may not print properly (zero area faces, zero length edges)"
msgstr "檢查是否有可能無法正常印出 (零面積面、零長度邊線) 的退化幾何"


msgctxt "Operator"
msgid "Print3D Check Distorted Faces"
msgstr "Print3D 檢驗扭曲面"


msgid "Check for non-flat faces "
msgstr "檢驗是否有非扁平的面"


msgctxt "Operator"
msgid "Print3D Check Intersections"
msgstr "Print3D 檢驗交錯"


msgid "Check geometry for self intersections"
msgstr "檢查幾何是否有自我交錯情況"


msgctxt "Operator"
msgid "Print3D Check Overhang"
msgstr "Print3D 檢驗懸凸"


msgid "Check faces don't overhang past a certain angle"
msgstr "檢查面是否懸凸出特定角度"


msgctxt "Operator"
msgid "Print3D Check Sharp"
msgstr "Print3D 檢驗銳利"


msgid "Check edges are below the sharpness preference"
msgstr "檢查邊線是否低於銳利度偏好"


msgctxt "Operator"
msgid "Print3D Check Solid"
msgstr "Print3D 檢驗實心"


msgid "Check for geometry is solid (has valid inside/outside) and correct normals"
msgstr "檢查幾何是否是實心的 (具有效的內部/外部)，並校正法線"


msgctxt "Operator"
msgid "Print3D Check Thickness"
msgstr "Print3D 檢驗厚度"


msgid "Check geometry is above the minimum thickness preference (relies on correct normals)"
msgstr "檢查幾何是否高於最小厚度偏好 (依賴校正法線作業)"


msgctxt "Operator"
msgid "Print3D Clean Distorted"
msgstr "Print3D 清理扭曲"


msgid "Tessellate distorted faces"
msgstr "鑲嵌扭曲面"


msgctxt "Operator"
msgid "Print3D Clean Isolated "
msgstr "Print3D 清理孤獨"


msgid "Cleanup isolated vertices and edges"
msgstr "清理孤獨的頂點和邊線"


msgctxt "Operator"
msgid "Print3D Clean Non-Manifold and Inverted"
msgstr "Print3D 清理非流形和反轉"


msgid "Cleanup problems, like holes, non-manifold vertices, and inverted normals"
msgstr "清理問題，如空洞、非流形頂點、反轉的法線等"


msgid "Number of sides in hole required to fill"
msgstr "需要填補的空洞邊線數"


msgctxt "Operator"
msgid "Print3D Export"
msgstr "Print3D 匯出"


msgid "Export active object using print3d settings"
msgstr "使用 print3d 設定來匯出作用中的物體"


msgctxt "Operator"
msgid "Print3D Info Area"
msgstr "Print3D 資訊面積"


msgid "Report the surface area of the active mesh"
msgstr "報告作用中網格的表面面積"


msgctxt "Operator"
msgid "Print3D Info Volume"
msgstr "Print3D 資訊體積"


msgid "Report the volume of the active mesh"
msgstr "報告作用中網格的體積"


msgctxt "Operator"
msgid "Scale to Bounds"
msgstr "縮放至邊界"


msgid "Scale edit-mesh or selected-objects to fit within a maximum length"
msgstr "將編輯網格或選取網格縮放以適應最大指定長度"


msgid "Length Limit"
msgstr "長度限制"


msgctxt "Operator"
msgid "Scale to Volume"
msgstr "縮放至體積"


msgid "Scale edit-mesh or selected-objects to a set volume"
msgstr "將編輯網格或選取網格縮放成設定體積"


msgctxt "Operator"
msgid "Print3D Select Report"
msgstr "Print3D 選取報告"


msgid "Select the data associated with this report"
msgstr "選取與此報告相關的資料"


msgctxt "Operator"
msgid "Triangulate Faces"
msgstr "面分成三角形"


msgid "Triangulate selected faces"
msgstr "將所選的面分為三角形"


msgctxt "Operator"
msgid "Select Boundary Loop"
msgstr "選取邊界圈"


msgid "Select boundary edges around the selected faces"
msgstr "選取所選面周圍的邊界線"


msgctxt "Operator"
msgid "Remove Doubles"
msgstr "移除重疊點"


msgid "Remove duplicate vertices"
msgstr "移除重複的頂點"


msgid "Merge selected to other unselected vertices"
msgstr "將所選頂點合併至其他未選取頂點"


msgid "Reveal all hidden vertices, edges and faces"
msgstr "揭開所有隱藏的頂點、邊線或面"


msgctxt "Operator"
msgid "Rip"
msgstr "剝離"


msgid "Disconnect vertex or edges from connected geometry"
msgstr "讓頂點或邊線從連接好的幾何形狀中斷開連接"


msgid "Proportional Editing disabled"
msgstr "比例化編輯已停用"


msgid "Proportional Editing enabled"
msgstr "比例化編輯已啟用"


msgid "Projected (2D)"
msgstr "投影 (2D)"


msgid "Proportional Editing using screen space locations"
msgstr "比例化編輯使用螢幕空間位置"


msgid "Proportional Editing using connected geometry only"
msgstr "比例化編輯僅使用連接的幾何形狀"


msgctxt "Curve"
msgid "Proportional Editing Falloff"
msgstr "比例化編輯衰落"


msgid "Falloff type for proportional editing mode"
msgstr "比例化編輯模式的衰落類型"


msgid "Constant falloff"
msgstr "常量衰落"


msgid "Random falloff"
msgstr "隨機衰落"


msgid "Proportional Size"
msgstr "比例大小"


msgid "Confirm on Release"
msgstr "放開時確認"


msgid "Always confirm operation when releasing button"
msgstr "始終在放開按鍵時確認操作"


msgid "Fill the ripped region"
msgstr "充填剝離的區塊"


msgid "Rip polygons and move the result"
msgstr "剝離多角形並移動結果"


msgid "Rip"
msgstr "剝離"


msgctxt "Operator"
msgid "Rip Fill"
msgstr "剝離充填"


msgid "Rip-fill polygons and move the result"
msgstr "剝離充填多角形並移動結果"


msgctxt "Operator"
msgid "Screw"
msgstr "螺旋"


msgid "Extrude selected vertices in screw-shaped rotation around the cursor in indicated viewport"
msgstr "從指示的視接口中以螺旋外形圍繞游標擠出所選的頂點"


msgid "Turns"
msgstr "圈數"


msgid "(De)select all vertices, edges or faces"
msgstr "(取消)選取全部的頂點、邊線或面"


msgctxt "Operator"
msgid "Select Axis"
msgstr "選取軸"


msgid "Select all data in the mesh on a single axis"
msgstr "選取網格中單一軸上的所有資料"


msgid "Select the axis to compare each vertex on"
msgstr "選取各頂點用來比較的軸"


msgid "Axis Mode"
msgstr "軸模式"


msgid "Axis side to use when selecting"
msgstr "選取時要使用的軸"


msgid "Positive Axis"
msgstr "正軸"


msgid "Negative Axis"
msgstr "負軸"


msgid "Aligned Axis"
msgstr "對齊的軸"


msgctxt "Operator"
msgid "Select Faces by Sides"
msgstr "根據側面數選取面"


msgid "Select vertices or faces by the number of polygon sides"
msgstr "依多角形的側面數選取頂點或面"


msgid "Number of Vertices"
msgstr "頂點數量"


msgid "Type of comparison to make"
msgstr "要拿來作比較的類型"


msgid "Equal To"
msgstr "等於"


msgid "Not Equal To"
msgstr "不等於"


msgctxt "Operator"
msgid "Select Interior Faces"
msgstr "選取內側面"


msgid "Select faces where all edges have more than 2 face users"
msgstr "選取所有邊線擁有超過 2 個面使用者之處的面"


msgid "Deselect vertices, edges or faces at the boundary of each selection region"
msgstr "取消選取每個選取區塊邊界處的頂點、邊線或面"


msgid "Face Step"
msgstr "面步"


msgid "Connected faces (instead of edges)"
msgstr "連接的面 (而非邊線)"


msgid "Select all vertices linked to the active mesh"
msgstr "選取所有與作用中網格連結的頂點"


msgid "(De)select all vertices linked to the edge under the mouse cursor"
msgstr "(取消)選取滑鼠游標下所有連結至邊線的頂點"


msgctxt "Operator"
msgid "Select Loose Geometry"
msgstr "選取疏鬆幾何"


msgid "Select loose geometry based on the selection mode"
msgstr "根據選取模式選取疏鬆幾何"


msgid "Select mesh items at mirrored locations"
msgstr "於鏡像的位置選取網格項目"


msgid "Extend the existing selection"
msgstr "擴展既有的選取"


msgctxt "Operator"
msgid "Select Mode"
msgstr "選取模式"


msgid "Change selection mode"
msgstr "變更選取模式"


msgid "Expand"
msgstr "擴展"


msgid "Select more vertices, edges or faces connected to initial selection"
msgstr "選取更多與初始選取內容相連接的頂點、邊線或面"


msgctxt "Operator"
msgid "Select Non Manifold"
msgstr "選取非流形"


msgid "Select all non-manifold vertices or edges"
msgstr "選取所有非流形頂點或邊線"


msgid "Boundaries"
msgstr "邊界"


msgid "Boundary edges"
msgstr "邊界線"


msgid "Multiple Faces"
msgstr "多面"


msgid "Edges shared by 3+ faces"
msgstr "邊線有 3+ 個面共享"


msgid "Non Contiguous"
msgstr "不連續"


msgid "Edges between faces pointing in alternate directions"
msgstr "指向他方的面間邊線"


msgid "Vertices connecting multiple face regions"
msgstr "連接多重面區塊的頂點"


msgid "Wire edges"
msgstr "邊線框"


msgid "Deselect every Nth element starting from the active vertex, edge or face"
msgstr "從作用中頂點、邊線或面取消選取每第 N 個元素"


msgid "Randomly select vertices"
msgstr "隨機選取頂點"


msgid "Select similar vertices, edges or faces by property types"
msgstr "依屬性類型選取相似的頂點、邊線或面"


msgid "Amount of Adjacent Faces"
msgstr "相鄰面的量"


msgid "Amount of connecting edges"
msgstr "連接邊線的量"


msgid "Amount of Faces Around an Edge"
msgstr "邊線周圍面的量"


msgid "Freestyle Edge Marks"
msgstr "Freestyle 邊線標記"


msgid "Polygon Sides"
msgstr "多角形側邊"


msgid "Perimeter"
msgstr "周長"


msgid "Co-planar"
msgstr "共平面"


msgid "Flat/Smooth"
msgstr "扁平/平滑"


msgid "Freestyle Face Marks"
msgstr "Freestyle 面標記"


msgctxt "Operator"
msgid "Select Similar Regions"
msgstr "選取相似區塊"


msgid "Select similar face regions to the current selection"
msgstr "選取與目前選取內容相似的面區塊"


msgid "Separate selected geometry into a new mesh"
msgstr "將選取的幾何外形分離為新的網格"


msgid "By Material"
msgstr "依材質"


msgid "By loose parts"
msgstr "依疏鬆部分"


msgctxt "Operator"
msgid "Shape Propagate"
msgstr "外形增生"


msgid "Apply selected vertex locations to all other shape keys"
msgstr "將所選頂位置套用到其他所有外形鍵"


msgctxt "Operator"
msgid "Select Shortest Path"
msgstr "選取最短路徑"


msgid "Selected vertex path between two vertices"
msgstr "選取兩頂點之間的頂點路徑"


msgctxt "Operator"
msgid "Solidify"
msgstr "實體化"


msgctxt "Operator"
msgid "Sort Mesh Elements"
msgstr "排序網格元素"


msgid "The order of selected vertices/edges/faces is modified, based on a given method"
msgstr "基於給定的方法修改所選頂點/邊線/面的順序"


msgid "Which elements to affect (vertices, edges and/or faces)"
msgstr "要影響的元素 (頂點、邊線與/或面)"


msgid "Reverse the sorting effect"
msgstr "反轉排序效果"


msgid "Seed for random-based operations"
msgstr "以隨機為基礎的操作其種子"


msgid "Type of re-ordering operation to apply"
msgstr "重新排序操作要套用的類型"


msgid "View Z Axis"
msgstr "檢視 Z 軸"


msgid "Sort selected elements from farthest to nearest one in current view"
msgstr "以目前視圖中從最遠到最近的方式排序所選元素"


msgid "View X Axis"
msgstr "檢視 X 軸"


msgid "Sort selected elements from left to right one in current view"
msgstr "以目前視圖中從最左到最右的元素排序所選元素"


msgid "Cursor Distance"
msgstr "游標距離"


msgid "Sort selected elements from nearest to farthest from 3D cursor"
msgstr "以距 3D 游標從最近到最遠的方式排序所選元素"


msgid "Sort selected elements from smallest to greatest material index (faces only!)"
msgstr "從最小到最大的材質索引 (僅面！) 排序所選元素"


msgid "Selected"
msgstr "所選項"


msgid "Move all selected elements in first places, preserving their relative order (WARNING: this will affect unselected elements' indices as well!)"
msgstr "移動所有選取的元素至第一位置，保留其他相對順序 (警告：這也會影響未選取的元素索引！)"


msgid "Randomize order of selected elements"
msgstr "讓所選元素順序隨機化"


msgid "Reverse current order of selected elements"
msgstr "反轉所選元素的目前順序"


msgid "Extrude selected vertices in a circle around the cursor in indicated viewport"
msgstr "在指示的視接口中圍以繞游標的圓擠出所選的點"


msgid "Dupli"
msgstr "複本"


msgid "Make Duplicates"
msgstr "創建複本"


msgid "Split off selected geometry from connected unselected geometry"
msgstr "將所選幾何外形從連接的未選取幾何中分割出來"


msgid "Subdivide selected edges"
msgstr "細分所選邊線"


msgid "Fractal"
msgstr "碎形"


msgid "Fractal randomness factor"
msgstr "碎形隨機度因子"


msgid "Along Normal"
msgstr "沿著法線"


msgid "Apply fractal displacement along normal only"
msgstr "僅沿著法線套用碎形錯置"


msgid "Quad Corner Type"
msgstr "四角形角落類型"


msgid "How to subdivide quad corners (anything other than Straight Cut will prevent ngons)"
msgstr "如何細分四角形角落 (任何「直接切割」之外的方式可預防 ngons 產生)"


msgid "Inner Vert"
msgstr "內部頂點"


msgid "Straight Cut"
msgstr "直接切割"


msgid "Fan"
msgstr "扇"


msgid "Quad/Tri Mode"
msgstr "四/三模式"


msgid "Tries to prevent ngons"
msgstr "嘗試防止 ngons"


msgctxt "Operator"
msgid "Subdivide Edge-Ring"
msgstr "細分線環"


msgid "Enforce symmetry (both form and topological) across an axis"
msgstr "強制沿一軸作對稱 (包括形態與拓樸兩面)"


msgid "Which sides to copy from and to"
msgstr "複製的來源側與對象側"


msgid "-Y to +Y"
msgstr "-Y 至 +Y"


msgid "+Y to -Y"
msgstr "+Y 至 -Y"


msgid "-Z to +Z"
msgstr "-Z 至 +Z"


msgid "+Z to -Z"
msgstr "+Z 至 -Z"


msgctxt "Operator"
msgid "Snap to Symmetry"
msgstr "吸附至對稱"


msgid "Snap vertex pairs to their mirrored locations"
msgstr "將頂點對吸附至其鏡像的位置"


msgid "Snap mid verts to the axis center"
msgstr "將中央頂點吸附至軸中心"


msgctxt "Operator"
msgid "Tris to Quads"
msgstr "三角形至四角形"


msgid "Join triangles into quads"
msgstr "將三角形結合為四角形"


msgctxt "Operator"
msgid "Un-Subdivide"
msgstr "取消細分"


msgid "UnSubdivide selected edges & faces"
msgstr "對所選邊線與面取消細分"


msgid "Number of times to unsubdivide"
msgstr "要取消細分的次數"


msgctxt "Operator"
msgid "Add UV Map"
msgstr "添加 UV 映射"


msgid "Add UV Map"
msgstr "添加 UV 映射"


msgctxt "Operator"
msgid "Remove UV Map"
msgstr "移除 UV 映射"


msgid "Remove UV Map"
msgstr "移除 UV 映射"


msgctxt "Operator"
msgid "Reverse UVs"
msgstr "反轉 UV"


msgid "Flip direction of UV coordinates inside faces"
msgstr "在面內翻轉 UV 座標軸的方向"


msgctxt "Operator"
msgid "Rotate UVs"
msgstr "旋轉 UV"


msgid "Rotate UV coordinates inside faces"
msgstr "在面內旋轉 UV 座標軸"


msgctxt "Operator"
msgid "Vertex Connect"
msgstr "頂點連接"


msgctxt "Operator"
msgid "Split Concave Faces"
msgstr "切分凹面"


msgid "Make all faces convex"
msgstr "讓所有面轉為凸面"


msgctxt "Operator"
msgid "Split Non-Planar Faces"
msgstr "分割非扁平的面"


msgid "Split non-planar faces that exceed the angle threshold"
msgstr "切割超出角度閾值的非扁平的面"


msgctxt "Operator"
msgid "Vertex Connect Path"
msgstr "頂點連接路徑"


msgctxt "Operator"
msgid "Add Vertex Color"
msgstr "添加頂點色彩"


msgid "Add vertex color layer"
msgstr "添加頂點色彩分層"


msgctxt "Operator"
msgid "Remove Vertex Color"
msgstr "移除頂點色彩"


msgid "Remove vertex color layer"
msgstr "移除頂點色彩分層"


msgctxt "Operator"
msgid "Smooth Vertex"
msgstr "平滑頂點"


msgid "Flatten angles of selected vertices"
msgstr "平展所選頂點的角度"


msgid "Smoothing factor"
msgstr "平滑係數"


msgid "Number of times to smooth the mesh"
msgstr "平滑網格的次數"


msgid "Smooth along the X axis"
msgstr "沿 X 軸平滑"


msgid "Smooth along the Y axis"
msgstr "沿 Y 軸平滑"


msgid "Smooth along the Z axis"
msgstr "沿 Z 軸平滑"


msgctxt "Operator"
msgid "Laplacian Smooth Vertex"
msgstr "拉普拉斯平滑頂點"


msgid "Laplacian smooth of selected vertices"
msgstr "所選頂點的拉普拉斯平滑"


msgid "Lambda factor"
msgstr "Lambda 因子"


msgid "Number of iterations to smooth the mesh"
msgstr "平滑網格的迭代次數"


msgid "Smooth X Axis"
msgstr "平滑 X 軸"


msgid "Smooth Y Axis"
msgstr "平滑 Y 軸"


msgid "Smooth Z Axis"
msgstr "平滑 Z 軸"


msgctxt "Operator"
msgid "Wire Frame"
msgstr "線框"


msgid "Create a solid wire-frame from faces"
msgstr "根據面建立實體線框"


msgid "Crease weight"
msgstr "皺摺權重"


msgid "Remove original faces"
msgstr "移除原始面"


msgctxt "Operator"
msgid "Add Mocap Fix"
msgstr "添加動捕修正"


msgid "Add a post-retarget fix - useful for fixing certain artifacts following the retarget"
msgstr "添加重擬目標後的修正 - 對於修正隨重擬目標後出現的特定瑕疵很有用"


msgid "Type of Fix"
msgstr "修正的類型"


msgid "Type of fix"
msgstr "修正的類型"


msgid "Maintain Position"
msgstr "維持位置"


msgid "Bone is at a specific point"
msgstr "骨骼位於指定點"


msgid "Maintain Position at frame"
msgstr "維持位置的框幀"


msgid "Bone does not move from location specified in target frame"
msgstr "骨骼不從目標框幀中指定的位置移動"


msgid "Stay above"
msgstr "留在上面"


msgid "Bone does not cross specified mesh object eg floor"
msgstr "骨骼不會穿越指定網格物體，例如地板"


msgid "Maintain distance"
msgstr "維持距離"


msgid "Target bones maintained specified distance"
msgstr "維持特定距離的目標骨骼"


msgctxt "Operator"
msgid "Stitch Animations"
msgstr "合縫動畫"


msgid "Stitch two defined animations into a single one via alignment of NLA Tracks"
msgstr "透過 NLA 軌道的對齊將兩個定義的動畫合縫為單一個"


msgctxt "Operator"
msgid "Guess Animation Stitch"
msgstr "猜測動畫合縫"


msgid "Guess the stitch frame and second offset for animation stitch"
msgstr "猜測動畫合縫的合縫幀與第二個偏移"


msgctxt "Operator"
msgid "Bake Mocap Fixes"
msgstr "烘焙動捕修正"


msgid "Bake all post-retarget fixes to the Retarget Fixes NLA Track"
msgstr "烘焙所有重擬目標後的修正至重擬目標修正 NLA 軌道"


msgctxt "Operator"
msgid "Denoise Mocap"
msgstr "去除動捕資料的噪訊"


msgctxt "Operator"
msgid "Guess Hierarchy Mapping"
msgstr "猜測階層映射關係"


msgid "Attempt to auto figure out hierarchy mapping"
msgstr "試圖自動理清階層映射關係"


msgctxt "Operator"
msgid "Set DOF Constraints"
msgstr "設定 DOF 約束"


msgid "Create limit constraints on the active armature from the selected armature's animation's range of motion"
msgstr "從所選骨架的動畫運動範圍對作用中骨架建立限制約束"


msgctxt "Operator"
msgid "Load Mapping"
msgstr "載入映射"


msgid "Load saved mapping from active armature"
msgstr "從作用中骨架載入儲存的映射關係"


msgctxt "Operator"
msgid "Loop Mocap"
msgstr "迴圈動補"


msgid "Trim active armature's animation to a single cycle, given a cyclic animation (such as a walk cycle)"
msgstr "將作用中骨架的動畫修剪為單一循環，給予一個循環動畫 (例如一個行走循環)"


msgctxt "Operator"
msgid "Set Path"
msgstr "設定路徑"


msgid "Set active object (stride object) to follow the selected curve"
msgstr "將作用中物體 (邁步物體) 設為跟隨所選的曲線"


msgctxt "Operator"
msgid "Remove Mocap Fix"
msgstr "移除動捕修正"


msgid "Remove this post-retarget fix"
msgstr "移除此重擬目標後修正"


msgctxt "Operator"
msgid "Remove DOF Constraints"
msgstr "移除 DOF 約束"


msgid "Remove previously created limit constraints on the active armature"
msgstr "移除作用中骨架上之前建立的限制約束"


msgctxt "Operator"
msgid "Retarget"
msgstr "重擬目標"


msgid "Retarget animation from selected armature to active armature"
msgstr "從所選的骨架重擬動畫目標為作用中骨架"


msgctxt "Operator"
msgid "Rotate Fix"
msgstr "旋轉修正"


msgid "Realign the active armature's axis system to match Blender (commonly needed after bvh import)"
msgstr "重新對齊作用中骨架的軸系統以符合 Blender (通常在 bvh 匯入後需要執行)"


msgctxt "Operator"
msgid "Convert Samples"
msgstr "轉換樣本"


msgid "Convert active armature's sampled keyframed to beziers"
msgstr "將作用中骨架的取樣鍵幀轉換為貝茲"


msgctxt "Operator"
msgid "Save Mapping"
msgstr "儲存映射"


msgid "Save mapping to active armature (for future retargets)"
msgstr "將映射關係儲存至作用中骨架 (供未來重擬目標使用)"


msgctxt "Operator"
msgid "Scale Fix"
msgstr "縮放修正"


msgid "Rescale selected armature to match the active animation, for convenience"
msgstr "重新縮放選取的骨架以符合作用中動畫，會更方便"


msgctxt "Operator"
msgid "Select Mapping Bone"
msgstr "選取映射骨骼"


msgid "Select a bone for faster mapping"
msgstr "選取骨骼以取得更快的映射處理"


msgctxt "Operator"
msgid "Unbake Mocap Fixes"
msgstr "取消動捕修正烘焙"


msgid "Unbake all post-retarget fixes - removes the baked data from the Retarget Fixes NLA Track"
msgstr "取消所有重擬目標後修正的烘焙 - 從重擬目標修正 NLA 軌道中移除烘焙的資料"


msgctxt "Operator"
msgid "Update Mocap Fixes"
msgstr "更新動捕修正"


msgid "Update all post-retarget fixes (neccesary to take under consideration changes to armature object or pose)"
msgstr "更新所有重擬目標後的修正 (在考量對骨架物體或姿勢的更改之下需要執行)"


msgid "Channel Index"
msgstr "通道索引"


msgctxt "Operator"
msgid "Sync Action Length"
msgstr "同步動作長度"


msgid "Synchronize the length of the referenced Action with the length used in the strip"
msgstr "以片段中使用的長度來與參照的動作其長度同步"


msgid "Active Strip Only"
msgstr "僅作用中片段"


msgid "Only sync the active length for the active strip"
msgstr "僅為作用中片段同步作用中的長度"


msgctxt "Operator"
msgid "Add Action Strip"
msgstr "添加動作片段"


msgid "Add an Action-Clip strip (i.e. an NLA Strip referencing an Action) to the active track"
msgstr "添加一個動作剪輯片段 (例，一個參照動作的 NLA 片段) 至作用中軌道"


msgctxt "Operator"
msgid "Apply Scale"
msgstr "套用縮放"


msgid "Apply scaling of selected strips to their referenced Actions"
msgstr "將所選片段的縮放套用至所選片段參照的動作中"


msgctxt "Operator"
msgid "Bake Action"
msgstr "烘焙動作"


msgid "Bake object/pose loc/scale/rotation animation to a new action"
msgstr "烘焙物體/姿勢位置/縮放/旋轉動畫至新的動作中"


msgid "Which data's transformations to bake"
msgstr "要烘焙何資料的變換"


msgid "Bake bones transformations"
msgstr "烘焙骨骼變換"


msgid "Bake object transformations"
msgstr "烘焙物體變換"


msgid "Clear Constraints"
msgstr "清除約束"


msgid "Remove all constraints from keyed object/bones, and do 'visual' keying"
msgstr "從鍵處理的物體/骨骼移除所有約束，並執行「視覺」鍵處理"


msgid "Clear Parents"
msgstr "清除親代"


msgid "Bake animation onto the object then clear parents (objects only)"
msgstr "烘焙動畫到物體上再清除親代 (僅用於物體)"


msgid "Overwrite Current Action"
msgstr "覆蓋目前的動作"


msgid "Visual Keying"
msgstr "視覺鍵處理"


msgid "Keyframe from the final transformations (with constraints applied)"
msgstr "最終變換的鍵幀 (含套用約束)"


msgctxt "Operator"
msgid "Mouse Click on NLA Channels"
msgstr "對 NLA 通道的滑鼠點擊"


msgid "Handle clicks to select NLA channels"
msgstr "將滑鼠點擊處理為選取 NLA 通道"


msgctxt "Operator"
msgid "Clear Scale"
msgstr "清除縮放"


msgid "Reset scaling of selected strips"
msgstr "重設所選片段的縮放"


msgctxt "Operator"
msgid "Mouse Select"
msgstr "滑鼠選取"


msgid "Handle clicks to select NLA Strips"
msgstr "將點擊處理為選取 NLA 片段"


msgctxt "Operator"
msgid "Delete Strips"
msgstr "刪除片段"


msgid "Delete selected strips"
msgstr "刪除選取的片段"


msgctxt "Operator"
msgid "Duplicate Strips"
msgstr "製作片段複本"


msgid "Duplicate selected NLA-Strips, adding the new strips in new tracks above the originals"
msgstr "製作所選 NLA 片段的複本，並在新的軌道中將新的片段置於原片段之前"


msgctxt "Operator"
msgid "Add F-Modifier"
msgstr "添加 F 修改器"


msgid "Only add a F-Modifier of the specified type to the active strip"
msgstr "僅添加指定類型的 F 修改器至作用中片段"


msgid "Copy the F-Modifier(s) of the active NLA-Strip"
msgstr "複製選取的非線性動畫片段F修改器"


msgid "Add copied F-Modifiers to the selected NLA-Strips"
msgstr "添加複製的 F 修改器至選取的 NLA 片段"


msgctxt "Operator"
msgid "Make Single User"
msgstr "創建單使用者"


msgctxt "Operator"
msgid "Add Meta-Strips"
msgstr "新增後設片段"


msgid "Add new meta-strips incorporating the selected strips"
msgstr "加入混合各所選片段的後設片段"


msgctxt "Operator"
msgid "Remove Meta-Strips"
msgstr "移除後設片段"


msgid "Separate out the strips held by the selected meta-strips"
msgstr "從選取的後設片段中分離出片段"


msgctxt "Operator"
msgid "Move Strips Down"
msgstr "下移片段"


msgid "Move selected strips down a track if there's room"
msgstr "若還有空間，則將所選片段下移"


msgctxt "Operator"
msgid "Move Strips Up"
msgstr "上移片段"


msgid "Move selected strips up a track if there's room"
msgstr "若還有空間，則將所選片段上移"


msgctxt "Operator"
msgid "Toggle Muting"
msgstr "切換閉鎖"


msgid "Mute or un-mute selected strips"
msgstr "閉鎖或取消所選片段的閉鎖"


msgid "Select or deselect all NLA-Strips"
msgstr "全選或取消全部 NLA 片段選取"


msgid "Use box selection to grab NLA-Strips"
msgstr "使用框選並抓取 NLA 片段"


msgid "Select strips to the left or the right of the current frame"
msgstr "選取目前框幀前後左右的片段"


msgctxt "Operator"
msgid "Include Selected Objects"
msgstr "包含所選的物體"


msgid "Make selected objects appear in NLA Editor by adding Animation Data"
msgstr "以添加動畫資料方式讓所選的物體出現在 NLA 編輯器中"


msgctxt "Operator"
msgid "Snap Strips"
msgstr "吸附片段"


msgid "Move start of strips to specified time"
msgstr "移動片段的開頭至指定時間"


msgctxt "Operator"
msgid "Add Sound Clip"
msgstr "添加聲音剪輯"


msgid "Add a strip for controlling when speaker plays its sound clip"
msgstr "當喇叭播放其聲音檢即時添加控制用的片段"


msgctxt "Operator"
msgid "Split Strips"
msgstr "切割片段"


msgid "Split selected strips at their midpoints"
msgstr "於中心點切割所選的片段"


msgctxt "Operator"
msgid "Swap Strips"
msgstr "交換片段"


msgid "Swap order of selected strips within tracks"
msgstr "在軌道內交換選取片段的順序"


msgctxt "Operator"
msgid "Add Tracks"
msgstr "添加軌道"


msgid "Add NLA-Tracks above/after the selected tracks"
msgstr "在選取的軌道前/後添加 NLA 軌道"


msgid "Above Selected"
msgstr "在選取之前"


msgid "Add a new NLA Track above every existing selected one"
msgstr "在每個既有選取項之前添加一個新 NLA 軌道"


msgctxt "Operator"
msgid "Delete Tracks"
msgstr "刪除軌道"


msgid "Delete selected NLA-Tracks and the strips they contain"
msgstr "刪除所選 NLA 軌道及其包含的片段"


msgctxt "Operator"
msgid "Add Transition"
msgstr "添加過渡"


msgid "Add a transition strip between two adjacent selected strips"
msgstr "在兩個相鄰的選取片段之間添加一個過渡片段"


msgctxt "Operator"
msgid "Enter Tweak Mode"
msgstr "進入調校模式"


msgctxt "Operator"
msgid "Exit Tweak Mode"
msgstr "退出調校模式"


msgid "Exit tweaking mode for the action referenced by the active strip"
msgstr "退出作用中片段參照動作的調校模式"


msgid "Reset viewable area to show full strips range"
msgstr "重設可檢視區域以顯示完整片段範圍"


msgid "Reset viewable area to show selected strips range"
msgstr "重設可檢視區域以顯示選取的片段範圍"


msgctxt "Operator"
msgid "Add and Link Node"
msgstr "加入連結節點"


msgid "Add a node to the active tree and link to an existing socket"
msgstr "添加節點至作用中的樹並連結至既有的接口"


msgid "Link Socket Index"
msgstr "連結接口索引"


msgid "Index of the socket to link"
msgstr "要連結的接口索引"


msgid "Settings to be applied on the newly created node"
msgstr "新建節點要套用的設定值"


msgid "Node Type"
msgstr "節點類型"


msgid "Node type"
msgstr "節點類型"


msgid "Use Transform"
msgstr "使用變換"


msgid "Start transform operator after inserting the node"
msgstr "在插入節點後啟動變換操作器"


msgctxt "Operator"
msgid "Add File Node"
msgstr "添加檔案節點"


msgid "Add a file node to the current node editor"
msgstr "在目前節點編輯器中添加一個檔案節點"


msgctxt "Operator"
msgid "Add Mask Node"
msgstr "添加遮罩節點"


msgid "Add a mask node to the current node editor"
msgstr "在目前節點編輯器中添加一個遮罩節點"


msgctxt "Operator"
msgid "Add Node"
msgstr "添加節點"


msgid "Add a node to the active tree"
msgstr "添加一個節點至作用中樹"


msgctxt "Operator"
msgid "Add Reroute"
msgstr "添加重新路由"


msgid "Add a reroute node"
msgstr "添加重新路由節點"


msgctxt "Operator"
msgid "Search and Add Node"
msgstr "搜尋與添加節點"


msgctxt "Operator"
msgid "Attach Nodes"
msgstr "連接節點"


msgid "Attach active node to a frame"
msgstr "將作用中節點連接至一框幀"


msgctxt "Operator"
msgid "Background Image Fit"
msgstr "背景影像適應"


msgid "Fit the background image to the view"
msgstr "讓背景影像適應視圖"


msgctxt "Operator"
msgid "Background Image Move"
msgstr "背景幕影像移動"


msgid "Move Node backdrop"
msgstr "移動節點背景幕"


msgctxt "Operator"
msgid "Backimage Sample"
msgstr "背景影像取樣"


msgid "Use mouse to sample background image"
msgstr "使用滑鼠取樣背景影像"


msgctxt "Operator"
msgid "Background Image Zoom"
msgstr "背景影像調焦"


msgid "Zoom in/out the background image"
msgstr "拉近/拉遠背景影像"


msgctxt "Operator"
msgid "Clear Viewer Border"
msgstr "清除檢視器邊緣"


msgid "Clear the boundaries for viewer operations"
msgstr "清除檢視器操作的邊界"


msgid "Copies selected nodes to the clipboard"
msgstr "將所選節點複製到剪貼簿"


msgid "Pastes nodes from the clipboard to the active node tree"
msgstr "將來自剪貼簿的節點貼至作用中節點樹"


msgctxt "Operator"
msgid "Collapse and Hide Unused Sockets"
msgstr "收闔並隱藏未使用的接口"


msgid "Toggle collapsed nodes and hide unused sockets"
msgstr "切換收闔的節點並隱藏未使用的接口"


msgid "Delete selected nodes"
msgstr "刪除所選的節點"


msgctxt "Operator"
msgid "Delete with Reconnect"
msgstr "刪除加重新連接"


msgid "Delete nodes; will reconnect nodes as if deletion was muted"
msgstr "刪除節點；會重新連接節點唯若刪除已閉鎖"


msgctxt "Operator"
msgid "Detach Nodes"
msgstr "斷開節點"


msgid "Detach selected nodes from parents"
msgstr "從親代斷開所選的節點"


msgctxt "Operator"
msgid "Detach and Move"
msgstr "斷開並移動"


msgid "Detach nodes, move and attach to frame"
msgstr "斷開節點，移動並連接至框幀"


msgid "Attach Nodes"
msgstr "連接節點"


msgid "Detach Nodes"
msgstr "斷開節點"


msgctxt "Operator"
msgid "Duplicate Nodes"
msgstr "製作節點複本"


msgid "Duplicate selected nodes"
msgstr "製作所選節點複本"


msgid "Keep Inputs"
msgstr "保持輸入"


msgid "Keep the input links to duplicated nodes"
msgstr "將輸入連接至鏡像節點"


msgid "Duplicate selected nodes and move them"
msgstr "製作所選節點複本並移動它們"


msgid "Duplicate Nodes"
msgstr "複本節點"


msgid "Move and Attach"
msgstr "移動並連接"


msgid "Move nodes and attach to frame"
msgstr "移動節點並連接至框幀"


msgid "Duplicate selected nodes keeping input links and move them"
msgstr "製作保持輸入連結的所選節點複本，並移動它們"


msgctxt "Operator"
msgid "Find Node"
msgstr "尋找節點"


msgid "Search for named node and allow to select and activate it"
msgstr "搜尋命名的節點並允許選取再啟動它"


msgid "Previous"
msgstr "上個"


msgctxt "Operator"
msgid "Edit Group"
msgstr "編輯群組"


msgid "Edit node group"
msgstr "編輯節點群組"


msgid "Exit"
msgstr "離開"


msgctxt "Operator"
msgid "Group Insert"
msgstr "群組插入"


msgid "Insert selected nodes into a node group"
msgstr "將所選節點插入節點群組"


msgctxt "Operator"
msgid "Make Group"
msgstr "建立群組"


msgid "Make group from selected nodes"
msgstr "從已選取的節點創建群組"


msgid "Separate selected nodes from the node group"
msgstr "從節點群組分離所選的節點"


msgid "Copy to parent node tree, keep group intact"
msgstr "複製至親代節點樹，保持群組完整"


msgid "Move"
msgstr "移動"


msgid "Move to parent node tree, remove from group"
msgstr "移動至親代節點樹，但從群組中移除"


msgctxt "Operator"
msgid "Ungroup"
msgstr "解散群組"


msgid "Ungroup selected nodes"
msgstr "解散已選取節點的群組"


msgctxt "Operator"
msgid "Toggle Hidden Node Sockets"
msgstr "切換節點隱藏的接口"


msgid "Toggle unused node socket display"
msgstr "切換顯示節點上未用的接口"


msgid "Toggle hiding of selected nodes"
msgstr "切換所選節點的隱藏"


msgctxt "Operator"
msgid "Join Nodes"
msgstr "結合節點"


msgid "Attach selected nodes to a new common frame"
msgstr "將所選節點連接上新的常用框幀"


msgctxt "Operator"
msgid "Link Nodes"
msgstr "連結節點"


msgid "Use the mouse to create a link between two nodes"
msgstr "使用滑鼠來建立兩個節點之間的連結"


msgid "Detach"
msgstr "斷開"


msgid "Detach and redirect existing links"
msgstr "斷開並重新導引既有的連結"


msgctxt "Operator"
msgid "Make Links"
msgstr "創建連結"


msgid "Makes a link between selected output in input sockets"
msgstr "在所選輸出/眾輸入接口之間創建連結"


msgid "Replace socket connections with the new links"
msgstr "以新連結替換接口連接"


msgctxt "Operator"
msgid "Link to Viewer Node"
msgstr "連結至檢視器節點"


msgid "Link to viewer node"
msgstr "連結至檢視器節點"


msgid "Use the mouse to cut (remove) some links"
msgstr "使用滑鼠切割 (移除) 某些連結"


msgctxt "Operator"
msgid "Detach Links"
msgstr "斷開連結"


msgid "Remove all links to selected nodes, and try to connect neighbor nodes together"
msgstr "移除所有至所選節點的連結，並試著將相鄰節點連接在一起"


msgctxt "Operator"
msgid "Detach"
msgstr "斷開"


msgid "Move a node to detach links"
msgstr "移動一個連結以斷開連結"


msgid "Detach Links"
msgstr "斷開連結"


msgctxt "Operator"
msgid "Toggle Node Mute"
msgstr "切換節點的閉鎖"


msgid "Toggle muting of the nodes"
msgstr "切換節點的閉鎖"


msgctxt "Operator"
msgid "New Node Tree"
msgstr "新增節點樹"


msgid "Create a new node tree"
msgstr "建立一個新的節點樹"


msgid "Tree Type"
msgstr "樹類型"


msgctxt "Operator"
msgid "Add Node Color Preset"
msgstr "添加節點色彩預置"


msgid "Add or remove a Node Color Preset"
msgstr "添加或移除節點色彩預置設定"


msgid "Copy color to all selected nodes"
msgstr "複製色彩至所有選取的節點"


msgctxt "Operator"
msgid "Toggle Node Options"
msgstr "開啟節點選項"


msgid "Toggle option buttons display for selected nodes"
msgstr "為所選節點切換選項按鈕顯示"


msgctxt "Operator"
msgid "Add File Node Socket"
msgstr "添加檔案節點接口"


msgid "Add a new input to a file output node"
msgstr "添加個新輸入至檔案輸出節點"


msgid "Sub-path of the output file"
msgstr "輸出檔案的次路徑"


msgctxt "Operator"
msgid "Move File Node Socket"
msgstr "移動檔案節點接口"


msgid "Move the active input of a file output node up or down the list"
msgstr "在清單中將檔案輸出節點的作用中輸入往上移或往下移"


msgctxt "Operator"
msgid "Remove File Node Socket"
msgstr "移除檔案節點接口"


msgid "Remove active input from a file output node"
msgstr "從檔案輸出節點移除作用中輸入"


msgid "Attach selected nodes"
msgstr "刪除所選的節點"


msgctxt "Operator"
msgid "Toggle Node Preview"
msgstr "切換節點預覽"


msgid "Toggle preview display for selected nodes"
msgstr "切換選取節點的預覽"


msgctxt "Operator"
msgid "Read Full Sample Layers"
msgstr "讀取完整取樣層"


msgid "Read all render layers of current scene, in full sample"
msgstr "讀取目前場景的所有算繪分層，完整取樣"


msgid "Read all render layers of all used scenes"
msgstr "讀取所有未使用場景的所有算繪分層"


msgctxt "Operator"
msgid "Render Changed Layer"
msgstr "算繪修改的層"


msgid "Render current scene, when input node's layer has been changed"
msgstr "算繪目前的場景，當輸入節點的層有所更改時"


msgctxt "Operator"
msgid "Resize Node"
msgstr "重新調整節點大小"


msgid "Resize a node"
msgstr "重新調整節點的大小"


msgid "Select the node under the cursor"
msgstr "選取游標下的節點"


msgid "Mouse X"
msgstr "滑鼠 X"


msgid "Mouse Y"
msgstr "滑鼠 Y"


msgid "(De)select all nodes"
msgstr "(取消)選取全部節點"


msgid "Use box selection to select nodes"
msgstr "使用框選選取節點"


msgid "Only activate when mouse is not over a node - useful for tweak gesture"
msgstr "僅當滑鼠從節點上移開時使用 - 對於調校姿勢很有用"


msgid "Use circle selection to select nodes"
msgstr "使用圈選選取節點"


msgid "Select nodes with similar properties"
msgstr "選取相同屬性的節點"


msgid "Select nodes using lasso selection"
msgstr "使用套索選取來選取節點"


msgctxt "Operator"
msgid "Link Viewer"
msgstr "連結檢視器"


msgid "Select node and link it to a viewer node"
msgstr "選取節點並將它連結至一個檢視器節點"


msgid "Link to Viewer Node"
msgstr "連結至檢視器節點"


msgctxt "Operator"
msgid "Select Linked From"
msgstr "選取從此連結"


msgid "Select nodes linked from the selected ones"
msgstr "選取從所選節點連結的節點"


msgctxt "Operator"
msgid "Select Linked To"
msgstr "選取連結至此"


msgid "Select nodes linked to the selected ones"
msgstr "選取連結至所選節點的節點"


msgctxt "Operator"
msgid "Activate Same Type Next/Prev"
msgstr "啟動相同類型的下個/上個"


msgid "Activate and view same node type, step by step"
msgstr "啟動並檢視相同的節點類型，一步接一步"


msgctxt "Operator"
msgid "Script Node Update"
msgstr "指令稿節點更新"


msgid "Update shader script node with new sockets and options from the script"
msgstr "以指令稿中的新接口與選項更新著色器指令稿節點"


msgctxt "Operator"
msgid "Update Views"
msgstr "更新視圖"


msgid "Update views of selected node"
msgstr "更新選取節點的視圖"


msgctxt "Operator"
msgid "Move and Attach"
msgstr "移動並連接"


msgctxt "Operator"
msgid "Parent Node Tree"
msgstr "親代節點樹"


msgid "Go to parent node tree"
msgstr "前往親代節點樹"


msgctxt "Operator"
msgid "Add Node Tree Interface Socket"
msgstr "添加節點樹介面接口"


msgid "Add an input or output socket to the current node tree"
msgstr "在目前節點樹中添加輸入或輸出接口"


msgid "Socket Type"
msgstr "接口類型"


msgctxt "Operator"
msgid "Move Node Tree Socket"
msgstr "移動節點樹接口"


msgid "Move a socket up or down in the current node tree's sockets stack"
msgstr "上移或下移目前節點樹中接口堆疊內的接口"


msgctxt "Operator"
msgid "Remove Node Tree Interface Socket"
msgstr "移除節點樹介面接口"


msgid "Remove an input or output socket to the current node tree"
msgstr "從目前節點樹中移除輸入或輸出接口"


msgid "Resize view so you can see all nodes"
msgstr "重新調整視圖大小以讓您檢視所有節點"


msgid "Resize view so you can see selected nodes"
msgstr "重新調整視圖大小以讓您可查看選取的節點"


msgctxt "Operator"
msgid "Viewer Border"
msgstr "檢視器邊緣"


msgid "Set the boundaries for viewer operations"
msgstr "設定檢視器操作的邊界"


msgctxt "Operator"
msgid "Add Object"
msgstr "添加物體"


msgid "Add an object to the scene"
msgstr "添加物體至場景中"


msgctxt "Operator"
msgid "Add Named Object"
msgstr "添加已命名物體"


msgid "Add named object"
msgstr "添加已命名的物體"


msgid "Duplicate object but not object data, linking to the original data"
msgstr "製作物體複本但不包括資料，而是連結至原始資料"


msgid "Object name to add"
msgstr "要添加的物體名稱"


msgctxt "Operator"
msgid "Align Objects"
msgstr "對齊物體"


msgid "Align Objects"
msgstr "對齊物體"


msgid "Align to axis"
msgstr "對齊軸"


msgid "Align Mode:"
msgstr "對齊模式："


msgid "Negative Sides"
msgstr "負側"


msgid "Centers"
msgstr "中心"


msgid "Positive Sides"
msgstr "正側"


msgid "Enables high quality calculation of the bounding box for perfect results on complex shape meshes with rotation/scale (Slow)"
msgstr "為邊界方塊啟用高品質計算，以獲得旋轉/縮放的複雜外形網格的完美結果 (緩慢)"


msgid "Relative To:"
msgstr "相對於："


msgid "Scene Origin"
msgstr "場景原點"


msgid "3D Cursor"
msgstr "3D 游標"


msgctxt "Operator"
msgid "Animated Transforms to Deltas"
msgstr "動畫變換為增減"


msgid "Convert object animation for normal transforms to delta transforms"
msgstr "將物體動畫的一般變換轉換為增減變換"


msgctxt "Operator"
msgid "Add Armature"
msgstr "添加骨架"


msgid "Add an armature object to the scene"
msgstr "添加一個骨架物體至場景中"


msgctxt "Operator"
msgid "Bake"
msgstr "烘培"


msgid "Bake image textures of selected objects"
msgstr "烘焙所選物體的影像紋理"


msgid "Type of pass to bake, some of them may not be supported by the current render engine"
msgstr "要烘焙的通遞類型，有些可能目前的算繪引擎不支援"


msgid "Combined"
msgstr "合成"


msgctxt "Operator"
msgid "Add Camera"
msgstr "添加攝影機"


msgid "Add a camera object to the scene"
msgstr "向添加一個攝影機物體至場景中"


msgctxt "Operator"
msgid "Add Constraint"
msgstr "添加約束"


msgid "Add a constraint to the active object"
msgstr "為作用中物體添加一項約束"


msgctxt "Operator"
msgid "Add Constraint (with Targets)"
msgstr "添加約束 (加目標)"


msgid "Add a constraint to the active object, with target (where applicable) set to the selected Objects/Bones"
msgstr "為作用中物體添加一項約束，並將目標設定至所選的物體/骨骼 (如果可用的話)"


msgctxt "Operator"
msgid "Clear Object Constraints"
msgstr "清除物體約束"


msgid "Clear all the constraints for the active Object only"
msgstr "僅清除作用中物體的所有約束"


msgctxt "Operator"
msgid "Copy Constraints to Selected Objects"
msgstr "將約束複製到所選物體"


msgid "Copy constraints to other selected objects"
msgstr "複製約束至其他選取的物體"


msgctxt "Operator"
msgid "Convert to"
msgstr "轉換為"


msgid "Convert selected objects to another type"
msgstr "將所選物體轉換為其他另一個類型"


msgid "Keep Original"
msgstr "保留原始"


msgid "Keep original objects instead of replacing them"
msgstr "保留原始物體，而不是替換掉"


msgid "Type of object to convert to"
msgstr "要轉換為何物體類型"


msgid "Curve from Mesh/Text"
msgstr "來自網格/文字的曲線"


msgid "Mesh from Curve/Meta/Surf/Text"
msgstr "來自曲線/變幻/表面/文字的網格"


msgid "Name of the modifier to edit"
msgstr "要編輯的修改器名稱"


msgctxt "Operator"
msgid "Transfer Mesh Data"
msgstr "傳輸網格資料"


msgid "Islands Precision"
msgstr "島塊精準"


msgid "Create Data"
msgstr "建立資料"


msgid "Reverse Transfer"
msgstr "反轉傳輸"


msgctxt "Operator"
msgid "Transfer Mesh Data Layout"
msgstr "傳輸網格資料配置"


msgid "Transfer layout of data layer(s) from active to selected meshes"
msgstr "將作用中網格的資料分層配置傳輸到選取的網格"


msgid "Exact Match"
msgstr "精確比對"


msgid "Delete selected objects"
msgstr "刪除所選物體"


msgid "Delete Globally"
msgstr "全域刪除"


msgid "Remove object from all scenes"
msgstr "從所有場景中移除物體"


msgctxt "Operator"
msgid "Add Empty Image/Drop Image To Empty"
msgstr "添加空影像/拖曳影像至空體"


msgid "Add an empty image type to scene with data"
msgstr "添加空影像類型至含資料的場景中"


msgctxt "Operator"
msgid "Drop Named Material on Object"
msgstr "將已命名材質拖放到物體上"


msgid "Material name to assign"
msgstr "要指派的材質名稱"


msgctxt "Operator"
msgid "Set Offset From Cursor"
msgstr "從游標設定偏移"


msgid "Set offset used for DupliGroup based on cursor position"
msgstr "基於游標位置設定用於複本群組的偏移"


msgctxt "Operator"
msgid "Duplicate Objects"
msgstr "製作物體複本"


msgid "Duplicate selected objects"
msgstr "為所選物體製作複本"


msgid "Duplicate selected objects and move them"
msgstr "為所選物體的製作複本並移動它們"


msgid "Duplicate Objects"
msgstr "製作物體複本"


msgctxt "Operator"
msgid "Duplicate Linked"
msgstr "製作連結複本"


msgctxt "Operator"
msgid "Make Duplicates Real"
msgstr "讓複本轉為真實"


msgid "Make dupli objects attached to this object real"
msgstr "讓連接到此物體的複本物體轉為真實"


msgid "Parent newly created objects to the original duplicator"
msgstr "讓新建立的物體認原始複本製作器為親代"


msgid "Keep Hierarchy"
msgstr "保持階層"


msgid "Maintain parent child relationships"
msgstr "維持親子關係"


msgctxt "Operator"
msgid "Toggle Editmode"
msgstr "切換編輯模式"


msgid "Toggle object's editmode"
msgstr "切換物體的編輯模式"


msgctxt "Operator"
msgid "Add Effector"
msgstr "添加作用器"


msgid "Add an empty object with a physics effector to the scene"
msgstr "添加一個帶有物理作用器的空物體至場景中"


msgctxt "Operator"
msgid "Add Empty"
msgstr "添加空體"


msgid "Add an empty object to the scene"
msgstr "添加空物體至場景中"


msgctxt "Operator"
msgid "Explode Refresh"
msgstr "重新整理爆炸"


msgid "Refresh data in the Explode modifier"
msgstr "重新整理爆炸修改器中的資料"


msgctxt "Operator"
msgid "Toggle Force Field"
msgstr "切換力場"


msgid "Toggle object's force field"
msgstr "切換物體的力場"


msgctxt "Operator"
msgid "Copy Game Physics Properties to Selected"
msgstr "複製遊戲屬性至選取項"


msgid "Copy game physics properties to other selected objects"
msgstr "將遊戲物體屬性複製至其他選取的物體中"


msgctxt "Operator"
msgid "Clear Game Properties"
msgstr "清除遊戲屬性"


msgid "Remove all game properties from all selected objects"
msgstr "從所有選取物體中移除所有遊戲屬性"


msgctxt "Operator"
msgid "Copy Game Property"
msgstr "複製遊戲屬性"


msgid "Copy/merge/replace a game property from active object to all selected objects"
msgstr "從作用中物體複製/合併/替換遊戲屬性至所有選取的物體中"


msgid "Replace Properties"
msgstr "替換屬性"


msgid "Merge Properties"
msgstr "合併屬性"


msgid "Copy a Property"
msgstr "複製屬性"


msgid "Properties to copy"
msgstr "要複製的屬性"


msgctxt "Operator"
msgid "Move Game Property"
msgstr "移動遊戲屬性"


msgid "Move game property"
msgstr "移動遊戲屬性"


msgid "Direction for moving the property"
msgstr "屬性的移動方向"


msgid "Property index to move"
msgstr "要移動的屬性索引"


msgctxt "Operator"
msgid "New Game Property"
msgstr "新增遊戲屬性"


msgid "Create a new property available to the game engine"
msgstr "建立一個可供遊戲引擎使用的新屬性"


msgid "Name of the game property to add"
msgstr "要添加的遊戲屬性名稱"


msgid "Type of game property to add"
msgstr "要添加的遊戲屬性類型"


msgctxt "Operator"
msgid "Remove Game Property"
msgstr "移除遊戲屬性"


msgid "Remove game property"
msgstr "移除遊戲屬性"


msgid "Property index to remove "
msgstr "要移除的屬性索引"


msgctxt "Operator"
msgid "Add to Group"
msgstr "添加至群組"


msgid "Add an object to a new group"
msgstr "添加物體到新群組中"


msgctxt "Operator"
msgid "Add Group Instance"
msgstr "添加群組實體"


msgid "Add a dupligroup instance"
msgstr "添加一個複本群組實體"


msgid "Group name to add"
msgstr "要添加的群組名稱"


msgctxt "Operator"
msgid "Link to Group"
msgstr "連結至群組"


msgid "Add an object to an existing group"
msgstr "將物體添加到既有群組中"


msgctxt "Operator"
msgid "Remove Group"
msgstr "移除群組"


msgid "Remove the active object from this group"
msgstr "從此群組中移除作用中物體"


msgctxt "Operator"
msgid "Unlink Group"
msgstr "取消群組連結"


msgid "Unlink the group from all objects"
msgstr "取消所有物體的群組連結"


msgid "Select all objects in group"
msgstr "選取所有群組中的物體"


msgctxt "Operator"
msgid "Clear Restrict Render"
msgstr "清除限制算繪"


msgid "Reveal the render object by setting the hide render flag"
msgstr "藉由設定隱藏算繪旗幟來揭開算繪物體"


msgctxt "Operator"
msgid "Clear All Restrict Render"
msgstr "清除所有限制算繪"


msgid "Reveal all render objects by setting the hide render flag"
msgstr "藉由設定隱藏算繪旗幟來揭開所有算繪物體"


msgctxt "Operator"
msgid "Set Restrict Render"
msgstr "設定限制算繪"


msgid "Hide the render object by setting the hide render flag"
msgstr "藉由設定隱藏算繪旗幟來隱藏算繪物體"


msgid "Hide unselected rather than selected objects"
msgstr "隱藏未選取的物體而不是選取的物體"


msgid "Reveal the object by setting the hide flag"
msgstr "透過設定隱藏旗幟來揭開物體"


msgid "Hide the object by setting the hide flag"
msgstr "透過設定隱藏旗幟來隱藏物體"


msgctxt "Operator"
msgid "Hook to New Object"
msgstr "鉤至新物體"


msgid "Hook selected vertices to a newly created object"
msgstr "將選取的頂點鉤至新建立的物體"


msgctxt "Operator"
msgid "Hook to Selected Object"
msgstr "鉤至選取的物體"


msgid "Hook selected vertices to the first selected object"
msgstr "將選取的頂點鉤至第一個選取的物體"


msgid "Assign the hook to the hook objects active bone"
msgstr "將鉤指派給鉤物體作用中骨骼"


msgctxt "Operator"
msgid "Assign to Hook"
msgstr "指派至鉤"


msgid "Assign the selected vertices to a hook"
msgstr "指派選取的頂點至鉤"


msgid "Modifier number to assign to"
msgstr "要指派的修改器編號"


msgctxt "Operator"
msgid "Recenter Hook"
msgstr "重新置中鉤"


msgid "Set hook center to cursor position"
msgstr "將鉤置中至游標位置"


msgctxt "Operator"
msgid "Remove Hook"
msgstr "移除鉤"


msgid "Remove a hook from the active object"
msgstr "從作用中物體移除鉤"


msgid "Modifier number to remove"
msgstr "要移除的修改器編號"


msgctxt "Operator"
msgid "Reset Hook"
msgstr "重設鉤"


msgid "Recalculate and clear offset transformation"
msgstr "重新計算並清除偏移變換"


msgctxt "Operator"
msgid "Select Hook"
msgstr "選取鉤"


msgid "Select affected vertices on mesh"
msgstr "選取網格上受影響的頂點"


msgctxt "Operator"
msgid "Restrict Render Unselected"
msgstr "限制算繪未選取"


msgid "Hide unselected render objects of same type as active by setting the hide render flag"
msgstr "透過設定隱藏算繪旗幟，來隱藏未選取的同類型算繪物體如作用中項目"


msgctxt "Operator"
msgid "Join"
msgstr "結合"


msgid "Join selected objects into active object"
msgstr "將選取的物體結合到作用中物體中"


msgctxt "Operator"
msgid "Join as Shapes"
msgstr "結合為外形"


msgid "Merge selected objects to shapes of active object"
msgstr "將所選物體與作用中物體的外形合併"


msgctxt "Operator"
msgid "Transfer UV Maps"
msgstr "傳輸 UV 映射"


msgid "Transfer UV Maps from active to selected objects (needs matching geometry)"
msgstr "從作用中物體傳輸 UV 映射給所選物體 (需要相符的幾何外形)"


msgctxt "Operator"
msgid "Add Lamp"
msgstr "添加燈光"


msgid "Add a lamp object to the scene"
msgstr "添加一個燈光物體至場景中"


msgctxt "Operator"
msgid "Laplacian Deform Bind"
msgstr "拉普拉斯變形綁定"


msgctxt "Operator"
msgid "Clear Location"
msgstr "清除位置"


msgid "Clear the object's location"
msgstr "清除物體的位置"


msgid "Package into Group"
msgstr "包成群組"


msgid "Target Size"
msgstr "目標大小"


msgctxt "Operator"
msgid "Copy Logic Bricks to Selected"
msgstr "將邏輯塊複製到所選項"


msgid "Copy logic bricks to other selected objects"
msgstr "將邏輯塊複製到其他選取的物體"


msgctxt "Operator"
msgid "Make Dupli-Face"
msgstr "創建複本面"


msgctxt "Operator"
msgid "Link Data"
msgstr "連結資料"


msgid "Object Data"
msgstr "物體資料"


msgid "DupliGroup"
msgstr "複本群組"


msgctxt "Operator"
msgid "Link Objects to Scene"
msgstr "將物體連結到場景"


msgid "Link selection to another scene"
msgstr "將所選項連結到另一場景"


msgctxt "Operator"
msgid "Make Local"
msgstr "區域化"


msgid "Selected Objects and Data"
msgstr "所選的物體及資料"


msgid "Selected Objects, Data and Materials"
msgstr "所選的物體、資料、材質"


msgid "Make linked data local to each object"
msgstr "讓連結的資料對各個物體區域化"


msgid "Object Animation"
msgstr "物體動畫"


msgid "Make animation data local to each object"
msgstr "讓動畫資料對各個物體區域化"


msgid "Make single user object data"
msgstr "創建單使用者物體資料"


msgid "Make single user objects"
msgstr "創建單使用者物體"


msgctxt "Operator"
msgid "Add Material Slot"
msgstr "添加材質槽"


msgid "Add a new material slot"
msgstr "添加一個新材質槽"


msgctxt "Operator"
msgid "Assign Material Slot"
msgstr "指派材質槽"


msgid "Assign active material slot to selection"
msgstr "將作用中材質槽指派到選取項"


msgctxt "Operator"
msgid "Copy Material to Others"
msgstr "複製材質至其他"


msgid "Copies materials to other selected objects"
msgstr "將材質複製到其他選取的物體上"


msgctxt "Operator"
msgid "Deselect Material Slot"
msgstr "取消選取材質槽"


msgid "Deselect by active material slot"
msgstr "依作用中材質槽取消選取"


msgctxt "Operator"
msgid "Move Material"
msgstr "移動材質"


msgid "Move the active material up/down in the list"
msgstr "在清單中向上/下移動作用中材質"


msgctxt "Operator"
msgid "Remove Material Slot"
msgstr "移除材質槽"


msgid "Remove the selected material slot"
msgstr "移除選取的材質槽"


msgctxt "Operator"
msgid "Select Material Slot"
msgstr "選取材質槽"


msgid "Select by active material slot"
msgstr "依作用中材質槽選取"


msgctxt "Operator"
msgid "Mesh Deform Bind"
msgstr "網格變形綁定"


msgid "Bind mesh to cage in mesh deform modifier"
msgstr "在網格變形修改器中將網格綁定至罩體"


msgctxt "Operator"
msgid "Add Metaball"
msgstr "添加變幻球"


msgid "Add an metaball object to the scene"
msgstr "添加一個變幻球物體至場景中"


msgid "Primitive"
msgstr "初形"


msgctxt "Operator"
msgid "Set Object Mode"
msgstr "設定物體模式"


msgid "Sets the object interaction mode"
msgstr "設定物體的互動模式"


msgctxt "Operator"
msgid "Add Modifier"
msgstr "添加修改器"


msgctxt "Operator"
msgid "Apply Modifier"
msgstr "套用修改器"


msgid "Apply modifier and remove from the stack"
msgstr "套用修改器並從堆疊中移除"


msgid "Apply as"
msgstr "套用為"


msgid "How to apply the modifier to the geometry"
msgstr "如何將修改器套用至幾何外形"


msgid "Apply modifier to the object's data"
msgstr "將修改器套用至物體資料"


msgid "New Shape"
msgstr "新外形"


msgid "Apply deform-only modifier to a new shape on this object"
msgstr "在此物體上套用唯形變修改器至新外形上"


msgctxt "Operator"
msgid "Convert Modifier"
msgstr "轉換修改器"


msgid "Convert particles to a mesh object"
msgstr "將粒子轉換為網格物體"


msgctxt "Operator"
msgid "Copy Modifier"
msgstr "複製修改器"


msgid "Duplicate modifier at the same position in the stack"
msgstr "在堆疊中的相同位置上製作修改器複本"


msgctxt "Operator"
msgid "Move Down Modifier"
msgstr "下移修改器"


msgid "Move modifier down in the stack"
msgstr "在堆疊中將修改器下移"


msgctxt "Operator"
msgid "Move Up Modifier"
msgstr "上移修改器"


msgid "Move modifier up in the stack"
msgstr "在堆疊中將修改器上移"


msgctxt "Operator"
msgid "Remove Modifier"
msgstr "移除修改器"


msgid "Remove a modifier from the active object"
msgstr "從作用中物體移除修改器"


msgctxt "Operator"
msgid "Move to Layer"
msgstr "移動到層"


msgid "Move the object to different layers"
msgstr "將物體移動到不同層"


msgctxt "Operator"
msgid "Multires Apply Base"
msgstr "多解析套用基礎"


msgid "Modify the base mesh to conform to the displaced mesh"
msgstr "修改基礎網格以確認錯置的網格"


msgctxt "Operator"
msgid "Multires Pack External"
msgstr "多解析打包外部"


msgid "Pack displacements from an external file"
msgstr "將錯置資料從外部檔案打包"


msgctxt "Operator"
msgid "Multires Save External"
msgstr "多解析儲存外部"


msgid "Save displacements to an external file"
msgstr "將錯置資料儲存至一外部檔案中"


msgctxt "Operator"
msgid "Delete Higher Levels"
msgstr "刪除較高等級"


msgid "Deletes the higher resolution mesh, potential loss of detail"
msgstr "刪除較高的解析度網格，潛在喪失細節的風險"


msgctxt "Operator"
msgid "Multires Reshape"
msgstr "多解析重塑外形"


msgid "Copy vertex coordinates from other object"
msgstr "從其他物體上複製頂點座標"


msgctxt "Operator"
msgid "Multires Subdivide"
msgstr "多解析細分"


msgid "Add a new level of subdivision"
msgstr "添加一個細分的新等級"


msgctxt "Operator"
msgid "Bake Ocean"
msgstr "烘焙海洋"


msgid "Bake an image sequence of ocean data"
msgstr "烘焙海洋資料的影像序段"


msgid "Free the bake, rather than generating it"
msgstr "釋放烘焙，而不是生成烘焙"


msgctxt "Operator"
msgid "Clear Origin"
msgstr "清除原點"


msgid "Clear the object's origin"
msgstr "清除物體的原點"


msgid "Set the object's origin, by either moving the data, or set to center of data, or use 3D cursor"
msgstr "透過移動資料、或設定資料的中心、或使用 3D 游標來設定物體的原點"


msgid "Median Center"
msgstr "中央點"


msgid "Bounds Center"
msgstr "邊界中心"


msgid "Geometry to Origin"
msgstr "幾何至原點"


msgid "Move object geometry to object origin"
msgstr "將物體幾何移動到物體原點"


msgid "Origin to Geometry"
msgstr "原點至幾何"


msgid "Origin to 3D Cursor"
msgstr "原點至 3D 游標"


msgid "Move object origin to position of the 3D cursor"
msgstr "將物體的原點移動到 3D 游標位置"


msgid "Clear the object's parenting"
msgstr "清除物體的親子關係"


msgid "Clear and Keep Transformation"
msgstr "清除並保持變換"


msgid "Clear Parent Inverse"
msgstr "清除親代反向"


msgctxt "Operator"
msgid "Make Parent without Inverse"
msgstr "創建親代不用反向"


msgid "Set the object's parenting without setting the inverse parent correction"
msgstr "以不設定反向親代校正來設定物體的親子關係"


msgid "Set the object's parenting"
msgstr "設定物體的親子關係"


msgid "Keep Transform"
msgstr "保持變換"


msgid "Apply transformation before parenting"
msgstr "在建立親子關係之前套用變換"


msgid "Armature Deform"
msgstr "骨架變形"


msgid "   With Empty Groups"
msgstr "   使用空白群組"


msgid "   With Automatic Weights"
msgstr "   使用自動權重"


msgid "   With Envelope Weights"
msgstr "   使用封套權重"


msgid "Bone Relative"
msgstr "骨骼相對"


msgid "Curve Deform"
msgstr "曲線變形"


msgid "Path Constraint"
msgstr "路徑約束"


msgid "Lattice Deform"
msgstr "晶格變形"


msgid "Vertex (Triangle)"
msgstr "頂點 (三角)"


msgid "Apply weights symmetrically along X axis, for Envelope/Automatic vertex groups creation"
msgstr "沿 X 軸對稱地套用權重，用於封套/自動頂點群組建立"


msgctxt "Operator"
msgid "Add Particle System Slot"
msgstr "添加一個粒子系統槽"


msgid "Add a particle system"
msgstr "添加一個粒子系統"


msgctxt "Operator"
msgid "Remove Particle System Slot"
msgstr "移除粒子系統槽"


msgid "Remove the selected particle system"
msgstr "移除選取的粒子系統"


msgctxt "Operator"
msgid "Calculate Object Paths"
msgstr "計算物體路徑"


msgid "Calculate motion paths for the selected objects"
msgstr "為所選物體計算運動路徑"


msgid "Last frame to calculate object paths on"
msgstr "計算物體路徑的末幀"


msgid "First frame to calculate object paths on"
msgstr "計算物體路徑的首幀"


msgctxt "Operator"
msgid "Clear Object Paths"
msgstr "清除物體路徑"


msgctxt "Operator"
msgid "Update Object Paths"
msgstr "更新物體路徑"


msgid "Recalculate paths for selected objects"
msgstr "重新計算所選物體的路徑"


msgctxt "Operator"
msgid "Toggle Pose Mode"
msgstr "切換姿勢模式"


msgid "Enable or disable posing/selecting bones"
msgstr "啟用或停用骨骼姿勢調整/選取骨骼"


msgctxt "Operator"
msgid "Make Proxy"
msgstr "創建代理"


msgid "Add empty object to become local replacement data of a library-linked object"
msgstr "添加空物體以作為庫連結物體的區域替換資料"


msgid "Proxy Object"
msgstr "代理物體"


msgid "Name of lib-linked/grouped object to make a proxy for"
msgstr "要為連結到庫/群組的物體創建出代理的物體名稱"


msgctxt "Operator"
msgid "Quick Explode"
msgstr "快速爆炸"


msgid "Amount of pieces"
msgstr "塊數"


msgid "Fade the pieces over time"
msgstr "隨著時間淡化塊"


msgid "Explode Style"
msgstr "爆炸樣式"


msgid "Outwards Velocity"
msgstr "朝外速度"


msgctxt "Operator"
msgid "Quick Fluid"
msgstr "快速流體"


msgid "Initial velocity of the fluid"
msgstr "流體的初速度"


msgid "Render Fluid Objects"
msgstr "算繪流體"


msgid "Keep the fluid objects visible during rendering"
msgstr "算繪時保持流體可見"


msgid "Start Fluid Bake"
msgstr "開始流體烘焙"


msgid "Start baking the fluid immediately after creating the domain object"
msgstr "在建立領域物體後立刻開始烘焙流體"


msgid "Fluid Style"
msgstr "流體樣式"


msgid "Basic"
msgstr "基本"


msgctxt "Operator"
msgid "Quick Fur"
msgstr "快速毛髮"


msgid "Fur Density"
msgstr "毛髮密度"


msgid "Light"
msgstr "光照"


msgid "Heavy"
msgstr "濃密"


msgid "View %"
msgstr "視圖 %"


msgctxt "Operator"
msgid "Quick Smoke"
msgstr "快速煙霧"


msgid "Render Smoke Objects"
msgstr "算繪煙霧體"


msgid "Keep the smoke objects visible during rendering"
msgstr "算繪時保持煙霧體可見"


msgid "Smoke Style"
msgstr "煙霧樣式"


msgid "Fire"
msgstr "火燒"


msgid "Smoke + Fire"
msgstr "煙霧 + 火燒"


msgctxt "Operator"
msgid "Randomize Transform"
msgstr "隨機化變換"


msgid "Randomize objects loc/rot/scale"
msgstr "讓物體位置/旋轉/縮放隨機化"


msgid "Maximum distance the objects can spread over each axis"
msgstr "物體可在各軸上伸展的最大距離"


msgid "Seed value for the random generator"
msgstr "隨機生成器的種子值"


msgid "Maximum rotation over each axis"
msgstr "繞各軸的最大旋轉"


msgid "Maximum scale randomization over each axis"
msgstr "各軸的最大隨機縮放"


msgid "Scale Even"
msgstr "縮放均勻"


msgid "Use the same scale value for all axis"
msgstr "所有軸都使用相同縮放值"


msgid "Transform Delta"
msgstr "變換增減"


msgid "Randomize delta transform values instead of regular transform"
msgstr "讓增減變換值隨機化，而不是常規變換"


msgid "Randomize Location"
msgstr "隨機化位置"


msgid "Randomize the location values"
msgstr "隨機化位置值"


msgid "Randomize Rotation"
msgstr "隨機化旋轉"


msgid "Randomize the rotation values"
msgstr "讓旋轉值隨機化"


msgid "Randomize Scale"
msgstr "隨機化縮放"


msgid "Randomize the scale values"
msgstr "讓縮放值隨機化"


msgctxt "Operator"
msgid "Clear Rotation"
msgstr "清除旋轉"


msgid "Clear the object's rotation"
msgstr "清除物體的旋轉"


msgid "Clear the object's scale"
msgstr "清除物體的縮放"


msgctxt "Operator"
msgid "Grease Pencil Scatter"
msgstr "蠟筆散射"


msgid "Multiplier for the density of items"
msgstr "項目的密度其乘數"


msgid "Group name to use for object placement, defaults to object name when that matches a group"
msgstr "物體置放要使用的群組名稱，當符合物體名稱時預設為該物體名稱"


msgid "Random Align"
msgstr "隨機對齊"


msgid "Randomize alignment with the walls"
msgstr "縮放化對齊牆壁"


msgid "Random Loc"
msgstr "隨機位置"


msgid "Randomize placement"
msgstr "隨機化置放"


msgid "Size multiplier for duplifaces"
msgstr "複本面的大小乘數"


msgid "Change selection of all visible objects in scene"
msgstr "更改場景中所有可見物體的選取狀態"


msgctxt "Operator"
msgid "Select by Layer"
msgstr "依層選取"


msgid "Select all visible objects on a layer"
msgstr "選取層中的所有可見物體"


msgid "Shared Layers"
msgstr "共享分層"


msgctxt "Operator"
msgid "Select By Type"
msgstr "依類型選取"


msgid "Select all visible objects that are of a type"
msgstr "選取所有同類型的可見物體"


msgctxt "Operator"
msgid "Select Camera"
msgstr "選取攝影機"


msgid "Select the active camera"
msgstr "選取作用中攝影機"


msgid "Select all visible objects grouped by various properties"
msgstr "選取所有依各類屬性分群組的可見物體"


msgid "Immediate Children"
msgstr "立即子代"


msgid "Shared Parent"
msgstr "共享的親代"


msgid "Shared object type"
msgstr "共享的物體類型"


msgid "Shared group"
msgstr "共享群組"


msgid "Render pass Index"
msgstr "算繪通遞索引"


msgid "Game Properties"
msgstr "遊戲屬性"


msgid "Objects included in active Keying Set"
msgstr "包含在作用中鍵處理集內的物體"


msgid "Lamp Type"
msgstr "燈光類型"


msgid "Matching lamp types"
msgstr "符合燈光類型"


msgid "Select object relative to the active object's position in the hierarchy"
msgstr "選取在階層中相對於作用中物體位置的物體"


msgid "Direction to select in the hierarchy"
msgstr "在階層中要選取的目錄"


msgid "Select all visible objects that are linked"
msgstr "選取所有連結的可見物體"


msgid "Dupligroup"
msgstr "複本群組"


msgid "Library (Object Data)"
msgstr "庫 (物體資料)"


msgid "Select the Mirror objects of the selected object eg. L.sword -> R.sword"
msgstr "選取所選物體的鏡像物體，例如 L.sword -> R.sword"


msgctxt "Operator"
msgid "Select Pattern"
msgstr "選取樣式"


msgid "Select objects matching a naming pattern"
msgstr "選取符合某命名樣式的物體"


msgid "Case Sensitive"
msgstr "區分大小寫"


msgid "Do a case sensitive compare"
msgstr "執行區分大小寫比對"


msgid "Name filter using '*', '?' and '[abc]' unix style wildcards"
msgstr "使用 '*'、'?' 和 '[abc]' 等 unix 樣式萬用符來過濾名稱"


msgid "Set select on random visible objects"
msgstr "設定可見物體的隨機選取"


msgctxt "Operator"
msgid "Select Same Group"
msgstr "選取相同群組"


msgid "Select object in the same group"
msgstr "選取相同群組中的物體"


msgid "Name of the group to select"
msgstr "要選取的群組名稱"


msgid "Render and display faces uniform, using Face Normals"
msgstr "使用面法線算繪而顯示出統一的面"


msgid "Render and display faces smooth, using interpolated Vertex Normals"
msgstr "使用插補式頂點法線算繪而顯示出平滑的面"


msgctxt "Operator"
msgid "Add Shape Key"
msgstr "添加外形鍵"


msgid "Add shape key to the object"
msgstr "為該物體添加外形鍵"


msgid "From Mix"
msgstr "來自混合"


msgid "Create the new shape key from the existing mix of keys"
msgstr "從既有的鍵建立新的外形鍵"


msgctxt "Operator"
msgid "Clear Shape Keys"
msgstr "清除外形鍵"


msgid "Clear weights for all shape keys"
msgstr "清除所有外形鍵的權重"


msgctxt "Operator"
msgid "Mirror Shape Key"
msgstr "鏡像外形鍵"


msgid "Mirror the current shape key along the local X axis"
msgstr "對目前外形鍵沿區域 X 軸鏡像"


msgctxt "Operator"
msgid "Move Shape Key"
msgstr "移動外形鍵"


msgid "Move the active shape key up/down in the list"
msgstr "在清單中向下移動作用中外形鍵"


msgctxt "Operator"
msgid "Remove Shape Key"
msgstr "移除外形鍵"


msgid "Remove shape key from the object"
msgstr "從物體移除外形鍵"


msgid "Remove all shape keys"
msgstr "移除所有外形鍵"


msgctxt "Operator"
msgid "Re-Time Shape Keys"
msgstr "重設時間外形鍵"


msgid "Resets the timing for absolute shape keys"
msgstr "重設絕對外形鍵的時機"


msgctxt "Operator"
msgid "Transfer Shape Key"
msgstr "傳輸外形鍵"


msgid "Copy another selected objects active shape to this one by applying the relative offsets"
msgstr "透過套用相對偏移來複製另一個選取的物體作用中外形至此外形"


msgid "Transformation Mode"
msgstr "變換模式"


msgid "Relative shape positions to the new shape method"
msgstr "對於新外形方法的相對外形位置"


msgid "Apply the relative positional offset"
msgstr "套用相對位置偏移"


msgid "Relative Face"
msgstr "相對於面"


msgid "Calculate relative position (using faces)"
msgstr "計算相對位置 (使用面)"


msgid "Relative Edge"
msgstr "相對於邊線"


msgid "Calculate relative position (using edges)"
msgstr "計算相對位置 (使用邊線)"


msgid "Clamp Offset"
msgstr "緊固偏移"


msgid "Clamp the transformation to the distance each vertex moves in the original shape"
msgstr "將變換緊固至每個頂點在原始外形中移動的該距離"


msgctxt "Operator"
msgid "Skin Armature Create"
msgstr "皮膚骨架建立"


msgid "Create an armature that parallels the skin layout"
msgstr "建立平行皮膚配置的一個骨架"


msgctxt "Operator"
msgid "Skin Mark/Clear Loose"
msgstr "皮膚標記/清除疏鬆"


msgid "Mark/clear selected vertices as loose"
msgstr "標記/清除所選頂點為疏鬆"


msgid "Mark"
msgstr "標記"


msgid "Mark selected vertices as loose"
msgstr "將所選頂點標記為疏鬆"


msgid "Set selected vertices as not loose"
msgstr "將所選頂點設定為非疏鬆"


msgctxt "Operator"
msgid "Skin Radii Equalize"
msgstr "皮膚半徑等化"


msgid "Make skin radii of selected vertices equal on each axis"
msgstr "讓所選頂點的皮膚半徑於每軸上皆相等"


msgctxt "Operator"
msgid "Skin Root Mark"
msgstr "皮膚根部標記"


msgid "Mark selected vertices as roots"
msgstr "將所選頂點標記為根部"


msgctxt "Operator"
msgid "Clear Slow Parent"
msgstr "清除緩慢親代"


msgid "Clear the object's slow parent"
msgstr "清除物體的緩慢親代"


msgctxt "Operator"
msgid "Set Slow Parent"
msgstr "設定緩慢親代"


msgid "Set the object's slow parent"
msgstr "設定物體的緩慢隨親代"


msgctxt "Operator"
msgid "Add Speaker"
msgstr "添加喇叭"


msgid "Add a speaker object to the scene"
msgstr "添加一個喇叭至場景中"


msgctxt "Operator"
msgid "Subdivision Set"
msgstr "細分設定"


msgid "Sets a Subdivision Surface Level (1-5)"
msgstr "設定細分表面的等級 (1-5)"


msgid "Apply the subsurf level as an offset relative to the current level"
msgstr "將細分面等級以相對於目前等級的偏移來套用"


msgctxt "Operator"
msgid "Add Text"
msgstr "添加文字"


msgid "Add a text object to the scene"
msgstr "添加一個文字物體至場景中"


msgctxt "Operator"
msgid "Clear Track"
msgstr "清除追蹤"


msgid "Clear tracking constraint or flag from object"
msgstr "清除追蹤約束或從物體加上旗幟"


msgid "Clear Track"
msgstr "清除追蹤"


msgid "Clear and Keep Transformation (Clear Track)"
msgstr "清除並保持變換 (清除追蹤)"


msgctxt "Operator"
msgid "Make Track"
msgstr "創建跟隨"


msgid "Lock Track Constraint"
msgstr "鎖定軌道約束"


msgctxt "Operator"
msgid "Apply Object Transform"
msgstr "套用物體變換"


msgid "Apply the object's transformation to its data"
msgstr "將物體的變換套用至其自身資料"


msgctxt "Operator"
msgid "Add Vertex Group"
msgstr "添加頂點群組"


msgid "Add a new vertex group to the active object"
msgstr "添加新的頂點群組至作用中物體"


msgctxt "Operator"
msgid "Assign to Vertex Group"
msgstr "指派至頂點群組"


msgid "Assign the selected vertices to the active vertex group"
msgstr "將所選的頂點指派給作用中頂點群組"


msgctxt "Operator"
msgid "Assign to New Group"
msgstr "指派至新群組"


msgid "Assign the selected vertices to a new vertex group"
msgstr "將所選的頂點指派給新的頂點群組"


msgctxt "Operator"
msgid "Clean Vertex Group"
msgstr "清理頂點群組"


msgid "Remove vertex group assignments which are not required"
msgstr "移除不需要的頂點群組指派"


msgid "Subset"
msgstr "子集"


msgid "Define which subset of Groups shall be used"
msgstr "定義群組應該使用的子集"


msgid "Keep Single"
msgstr "保留單個"


msgid "Keep verts assigned to at least one group when cleaning"
msgstr "清理時保留至少被指派至一個群組的頂點"


msgctxt "Operator"
msgid "Copy Vertex Group"
msgstr "複製頂點群組"


msgid "Make a copy of the active vertex group"
msgstr "製作作用中頂點群組的副本"


msgctxt "Operator"
msgid "Copy Vertex Groups to Linked"
msgstr "複製頂點群組至已連結"


msgctxt "Operator"
msgid "Copy Vertex Group to Selected"
msgstr "將頂點群組複製至已選取"


msgctxt "Operator"
msgid "Deselect Vertex Group"
msgstr "取消選取頂點群組"


msgid "Deselect all selected vertices assigned to the active vertex group"
msgstr "取消選取所有指派給作用中頂點群組的選取頂點"


msgctxt "Operator"
msgid "Fix Vertex Group Deform"
msgstr "修正頂點群組變形"


msgid "Modify the position of selected vertices by changing only their respective groups' weights (this tool may be slow for many vertices)"
msgstr "藉由僅更改其對應群組權重來修改所選頂點的位置 (此工具可能對許多頂點來說相當緩慢)"


msgid "Change Sensitivity"
msgstr "更改敏感度"


msgid "Change the amount weights are altered with each iteration: lower values are slower"
msgstr "更改被每此迭代修改的權重量：較低的值較慢"


msgid "The distance to move to"
msgstr "要移動的距離"


msgid "The distance moved can be changed by this multiplier"
msgstr "可以透過此乘數更改的移動距離"


msgctxt "Operator"
msgid "Invert Vertex Group"
msgstr "反向頂點群組"


msgid "Invert active vertex group's weights"
msgstr "反向作用中頂點群組的權重"


msgid "Add Weights"
msgstr "添加權重"


msgid "Add verts from groups that have zero weight before inverting"
msgstr "在反向之前，從權重為零的群組添加頂點"


msgid "Remove Weights"
msgstr "移除權重"


msgid "Remove verts from groups that have zero weight after inverting"
msgstr "在反向之後，從權重為零的群組中移除頂點"


msgctxt "Operator"
msgid "Vertex Group Levels"
msgstr "頂點群組等級"


msgid "Add some offset and multiply with some gain the weights of the active vertex group"
msgstr "添加一些偏移並乘以一些以增加作用中頂點群組的權重"


msgid "Value to multiply weights by"
msgstr "要乘至權重的值"


msgid "Value to add to weights"
msgstr "要添加至權重的值"


msgctxt "Operator"
msgid "Limit Number of Weights per Vertex"
msgstr "限制每頂點權重數"


msgid "Limit deform weights associated with a vertex to a specified number by removing lowest weights"
msgstr "以移除最低權重的方式，來把與頂點關連的變形權重限制在指定數目"


msgid "Maximum number of deform weights"
msgstr "變形權重的最大數目"


msgctxt "Operator"
msgid "Change the Lock On Vertex Groups"
msgstr "更改頂點群組的鎖定"


msgid "Change the lock state of all vertex groups of active object"
msgstr "更改作用中物體的所有頂點群組其鎖定狀態"


msgid "Lock action to execute on vertex groups"
msgstr "鎖住要在頂點群組上執行的動作"


msgid "Unlock all vertex groups if there is at least one locked group, lock all in other case"
msgstr "若有一組以上的上鎖頂點群組，則解除所有群組的鎖定，否則全部上鎖"


msgid "Lock all vertex groups"
msgstr "鎖定所有頂點群組"


msgid "Unlock all vertex groups"
msgstr "解開所有頂點群組的鎖"


msgid "Invert the lock state of all vertex groups"
msgstr "反轉所有頂點群組的鎖定狀態"


msgctxt "Operator"
msgid "Mirror Vertex Group"
msgstr "鏡像頂點群組"


msgid "All Groups"
msgstr "全部群組"


msgid "Mirror all vertex groups weights"
msgstr "鏡像所有頂點群組權重"


msgid "Flip Group Names"
msgstr "翻轉群組名稱"


msgid "Flip vertex group names"
msgstr "翻轉頂點群組名稱"


msgid "Mirror Weights"
msgstr "鏡像權重"


msgid "Mirror weights"
msgstr "鏡像權重"


msgctxt "Operator"
msgid "Move Vertex Group"
msgstr "移動頂點群組"


msgid "Move the active vertex group up/down in the list"
msgstr "在清單中向上/下移動作用中頂點群組"


msgctxt "Operator"
msgid "Normalize Vertex Group"
msgstr "歸一化頂點群組"


msgid "Normalize weights of the active vertex group, so that the highest ones are now 1.0"
msgstr "作用中頂點群組的歸一化權重，這樣一來最高的值現在會是 1.0"


msgctxt "Operator"
msgid "Normalize All Vertex Groups"
msgstr "歸一化全部頂點群組"


msgid "Normalize all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0"
msgstr "讓所有頂點群組的所有權重歸一化，這樣一來對於每個頂點，所有權重的總和為 1.0"


msgid "Lock Active"
msgstr "鎖定作用項"


msgid "Keep the values of the active group while normalizing others"
msgstr "在歸一化其他頂點群組時保持作用中群組的值"


msgctxt "Operator"
msgid "Remove Vertex Group"
msgstr "移除頂點群組"


msgid "Delete the active or all vertex groups from the active object"
msgstr "從作用中物體刪除作用中的或所有的頂點群組"


msgid "Remove all vertex groups"
msgstr "移除所有頂點群組"


msgctxt "Operator"
msgid "Remove from Vertex Group"
msgstr "從頂點群組移除"


msgid "Remove the selected vertices from active or all vertex group(s)"
msgstr "從作用中頂點群組或所有頂點群組中移除所選頂點"


msgid "Remove from all groups"
msgstr "從所有群組中移除"


msgid "All Verts"
msgstr "所有頂點"


msgid "Clear the active group"
msgstr "清除作用中群組"


msgctxt "Operator"
msgid "Select Vertex Group"
msgstr "選取頂點群組"


msgid "Select all the vertices assigned to the active vertex group"
msgstr "選取所有指派至作用中頂點群組的頂點"


msgctxt "Operator"
msgid "Set Active Vertex Group"
msgstr "設定作用中頂點群組"


msgid "Set the active vertex group"
msgstr "設定作用中頂點群組"


msgid "Vertex group to set as active"
msgstr "要設為作用中的頂點"


msgctxt "Operator"
msgid "Sort Vertex Groups"
msgstr "排序頂點群組"


msgid "Sort vertex groups"
msgstr "排序頂點群組"


msgid "Sort type"
msgstr "排序類型"


msgid "Bone Hierarchy"
msgstr "骨骼階層"


msgctxt "Operator"
msgid "Make Vertex Parent"
msgstr "創建頂點親代"


msgid "Parent selected objects to the selected vertices"
msgstr "將所選物體親代設為所選頂點"


msgctxt "Operator"
msgid "Copy Active"
msgstr "複製作用項"


msgid "Copy weights from active to selected"
msgstr "從作用項複製權重至所選項"


msgctxt "Operator"
msgid "Delete Weight"
msgstr "刪除權重"


msgid "Delete this weight from the vertex (disabled if vertex group is locked)"
msgstr "從頂點刪除此權重 (如果頂點群組上鎖的話則停用)"


msgid "Weight Index"
msgstr "權重索引"


msgid "Index of source weight in active vertex group"
msgstr "作用中頂點群組中來源權重的索引"


msgctxt "Operator"
msgid "Normalize Active"
msgstr "歸一化作用中項"


msgid "Normalize active vertex's weights"
msgstr "將作用中頂點權重歸一化"


msgctxt "Operator"
msgid "Paste Weight to Selected"
msgstr "將權重貼上至所選項"


msgid "Copy this group's weight to other selected verts (disabled if vertex group is locked)"
msgstr "將此群組的權重複製至其他選取的頂點 (若頂點群組上鎖的話則停用)"


msgctxt "Operator"
msgid "Set Active Group"
msgstr "設定作用中群組"


msgid "Set as active vertex group"
msgstr "設為作用中頂點群組"


msgctxt "Operator"
msgid "Apply Visual Transform"
msgstr "套用視覺變換"


msgid "Apply the object's visual transformation to its data"
msgstr "將物體的視覺變換套用至其自身資料"


msgctxt "Operator"
msgid "Outliner Set Action"
msgstr "大綱管理器設定動作"


msgid "Change the active action used"
msgstr "更改使用的作用中動作"


msgctxt "Operator"
msgid "Outliner Animation Data Operation"
msgstr "大綱管理器動畫資料操作"


msgid "Animation Operation"
msgstr "動畫操作"


msgid "Clear Animation Data"
msgstr "清除動畫資料"


msgid "Remove this animation data container"
msgstr "移除此動畫資料容器"


msgid "Set Action"
msgstr "設定動作"


msgid "Unlink Action"
msgstr "取消動作連結"


msgid "Refresh Drivers"
msgstr "重新整理驅動器"


msgid "Clear Drivers"
msgstr "清除驅動器"


msgctxt "Operator"
msgid "Outliner Constraint Operation"
msgstr "大綱管理器約束操作"


msgid "Constraint Operation"
msgstr "約束操作"


msgctxt "Operator"
msgid "Outliner Data Operation"
msgstr "大綱管理器資料操作"


msgid "Data Operation"
msgstr "資料操作"


msgid "Unhide"
msgstr "取消隱藏"


msgid "Select Linked"
msgstr "選取連結項"


msgctxt "Operator"
msgid "Add Drivers for Selected"
msgstr "為所選項添加驅動器"


msgid "Add drivers to selected items"
msgstr "為所選項目添加驅動器"


msgctxt "Operator"
msgid "Delete Drivers for Selected"
msgstr "為所選項刪除驅動器"


msgid "Delete drivers assigned to selected items"
msgstr "刪除指派至所選項目的驅動器"


msgctxt "Operator"
msgid "Expand/Collapse All"
msgstr "展開/折疊全部"


msgid "Expand/Collapse all items"
msgstr "展開/折疊所有項目"


msgctxt "Operator"
msgid "Link Object to Group"
msgstr "將物體連結至群組"


msgid "Link Object to Group in Outliner"
msgstr "在大綱管理器中將物體連結至群組"


msgctxt "Operator"
msgid "Outliner Group Operation"
msgstr "大綱管理器群組操作"


msgid "Group Operation"
msgstr "群組操作"


msgid "Unlink Group"
msgstr "取消群組連結"


msgid "Make Local Group"
msgstr "創建區域群組"


msgid "Link Group Objects to Scene"
msgstr "將群組物體連結至場景"


msgid "Instance Groups in Scene"
msgstr "場景中的實體群組"


msgid "Toggle Visible Group"
msgstr "切換可見群組"


msgid "Toggle Selectable"
msgstr "切換可選取的"


msgid "Toggle Renderable"
msgstr "切換可算繪的"


msgid "Rename"
msgstr "重新命名"


msgctxt "Operator"
msgid "Outliner ID data Operation"
msgstr "大綱管理器 ID 資料操作"


msgid "ID data Operation"
msgstr "ID 資料操作"


msgid "Unlink"
msgstr "取消連結"


msgid "Make Local"
msgstr "創建區域性"


msgid "Add Fake User"
msgstr "添加偽使用者"


msgid "Clear Fake User"
msgstr "清除偽使用者"


msgctxt "Operator"
msgid "Activate Item"
msgstr "使用項目"


msgid "Handle mouse clicks to activate/select items"
msgstr "將滑鼠點擊處理為使用/選取項目"


msgid "Extend selection for activation"
msgstr "為使用擴展選取項"


msgid "Recursive"
msgstr "遞迴"


msgid "Select Objects and their children"
msgstr "選取物體與其子代"


msgctxt "Operator"
msgid "Open/Close Item"
msgstr "開啟/關閉項目"


msgid "Toggle whether item under cursor is enabled or closed"
msgstr "切換游標下的項目是啟用或是停用"


msgid "Close or open all items"
msgstr "關閉或開啟所有項目"


msgctxt "Operator"
msgid "Rename Item"
msgstr "重新命名項目"


msgid "Rename item under cursor"
msgstr "重新命名游標下的項目"


msgctxt "Operator"
msgid "Keying Set Add Selected"
msgstr "鍵處理集添加所選項"


msgid "Add selected items (blue-gray rows) to active Keying Set"
msgstr "添加所選的項目 (藍-灰列) 至作用中鍵處理集"


msgctxt "Operator"
msgid "Keying Set Remove Selected"
msgstr "鍵處理集移除所選項"


msgid "Remove selected items (blue-gray rows) from active Keying Set"
msgstr "從作用中鍵處理集移除所選的項目 (藍-灰列)"


msgid "Reload"
msgstr "重新載入"


msgctxt "Operator"
msgid "Drop Material on Object"
msgstr "拖放材質至物體上"


msgid "Drag material to object in Outliner"
msgstr "拖曳材質至大綱管理器中的物體"


msgid "Target Material"
msgstr "目標材質"


msgctxt "Operator"
msgid "Outliner Modifier Operation"
msgstr "大綱管理器修改器操作"


msgid "Modifier Operation"
msgstr "修改器操作"


msgid "Toggle viewport use"
msgstr "切換視接口使用"


msgid "Toggle render use"
msgstr "切換算繪使用"


msgctxt "Operator"
msgid "Outliner Object Operation"
msgstr "大綱管理器物體操作"


msgid "Object Operation"
msgstr "物體操作"


msgid "Select Hierarchy"
msgstr "選取階層"


msgid "Delete Hierarchy"
msgstr "刪除階層"


msgid "Toggle Visible"
msgstr "切換可見的"


msgctxt "Operator"
msgid "Execute Operation"
msgstr "執行操作"


msgid "Context menu for item operations"
msgstr "項目操作的情境選單"


msgctxt "Operator"
msgid "Purge All"
msgstr "全部淨空"


msgctxt "Operator"
msgid "Drop to Clear Parent"
msgstr "拖放以清除親代"


msgid "Drag to clear parent in Outliner"
msgstr "拖曳以在大綱管理器中清除親代"


msgctxt "Operator"
msgid "Drop to Set Parent"
msgstr "拖放以設定親代"


msgid "Drag to parent in Outliner"
msgstr "拖曳至大綱管理器中的親代"


msgctxt "Operator"
msgid "Toggle Renderability"
msgstr "切換可算繪性"


msgid "Toggle the renderability of selected items"
msgstr "切換選取項目的可算繪性"


msgctxt "Operator"
msgid "Drop Object to Scene"
msgstr "拖放物體至場景"


msgid "Drag object to scene in Outliner"
msgstr "拖曳物體至大綱管理器中的場景"


msgid "Target Scene"
msgstr "目標場景"


msgctxt "Operator"
msgid "Scroll Page"
msgstr "捲動頁面"


msgid "Scroll page up or down"
msgstr "向上或向下捲動"


msgid "Scroll up one page"
msgstr "向上捲一頁"


msgid "Use box selection to select tree elements"
msgstr "使用框選來選取樹元素"


msgctxt "Operator"
msgid "Toggle Selectability"
msgstr "切換可選性"


msgid "Toggle the selectability"
msgstr "切換可選性"


msgctxt "Operator"
msgid "Toggle Selected"
msgstr "切換所選項"


msgid "Toggle the Outliner selection of items"
msgstr "切換大綱管理器中選取的項目"


msgctxt "Operator"
msgid "Show Active"
msgstr "顯示作用項"


msgctxt "Operator"
msgid "Show Hierarchy"
msgstr "顯示階層"


msgid "Open all object entries and close all others"
msgstr "開啟所有物體條目並關閉所有其他的"


msgctxt "Operator"
msgid "Show/Hide One Level"
msgstr "顯示/隱藏一個層級"


msgid "Expand/collapse all entries by one level"
msgstr "展開/折疊一個層級的所有條目"


msgid "Expand all entries one level deep"
msgstr "展開一個層級深的所有條目"


msgctxt "Operator"
msgid "Toggle Visibility"
msgstr "切換可見性"


msgid "Toggle the visibility of selected items"
msgstr "切換所選項目的可見性"


msgid "Ray Mirror"
msgstr "光線鏡像"


msgctxt "Operator"
msgid "Brush Select"
msgstr "筆刷選取"


msgid "Select a paint mode's brush by tool type"
msgstr "依工具類型選取筆刷模式的筆刷"


msgid "Create Missing"
msgstr "建立遺失"


msgid "If the requested brush type does not exist, create a new brush"
msgstr "如果請求的筆刷類型不存在，便建立新的筆刷"


msgid "Paint Mode"
msgstr "繪畫模式"


msgid "Current"
msgstr "目前"


msgid "Set brush for active paint mode"
msgstr "為作用中繪畫模式使定筆刷"


msgid "Texture Paint Tool"
msgstr "紋理繪畫工具"


msgid "Toggle between two brushes rather than cycling"
msgstr "在兩個筆刷之間切換，而不是循環"


msgid "Vertex Paint Tool"
msgstr "頂點繪畫工具"


msgid "Weight Paint Tool"
msgstr "權重繪畫工具"


msgctxt "Operator"
msgid "Delete Texture Paint Slot"
msgstr "刪除紋理繪製槽"


msgid "Delete selected texture paint slot"
msgstr "刪除選取的紋理繪製槽"


msgid "Change selection for all faces"
msgstr "更改所有面的選取"


msgctxt "Operator"
msgid "Face Select Hide"
msgstr "面選取並隱藏"


msgid "Hide selected faces"
msgstr "隱藏所選面"


msgid "Select linked faces"
msgstr "選取連結的面"


msgctxt "Operator"
msgid "Select Linked Pick"
msgstr "選取連結的挑選"


msgid "Select linked faces under the cursor"
msgstr "選取游標下連結的面"


msgctxt "Operator"
msgid "Face Select Reveal"
msgstr "面選取揭開"


msgid "Reveal hidden faces"
msgstr "揭開隱藏的面"


msgctxt "Operator"
msgid "Grab Clone"
msgstr "抓取拓製"


msgid "Move the clone source image"
msgstr "移動拓製來源影像"


msgid "Delta offset of clone image in 0.0..1.0 coordinates"
msgstr "0.0..1.0 座標系中拓製影像的增減偏移"


msgctxt "Operator"
msgid "Hide/Show"
msgstr "隱藏/顯示"


msgid "Hide/show some vertices"
msgstr "隱藏/顯示某些頂點"


msgid "Whether to hide or show vertices"
msgstr "是否要隱藏或顯示頂點"


msgid "Hide vertices"
msgstr "隱藏頂點"


msgid "Show"
msgstr "顯示"


msgid "Show vertices"
msgstr "顯示頂點"


msgid "Which vertices to hide or show"
msgstr "要隱藏或顯示的頂點"


msgid "Hide or show vertices outside the selection"
msgstr "隱藏或顯示選取內容之外的頂點"


msgid "Hide or show vertices inside the selection"
msgstr "隱藏或顯示選取內容之內的頂點"


msgid "Hide or show all vertices"
msgstr "隱藏或顯示所有頂點"


msgid "Masked"
msgstr "已遮罩"


msgid "Hide or show vertices that are masked (minimum mask value of 0.5)"
msgstr "隱藏或顯示被遮罩的頂點 (最小的遮罩值為 0.5)"


msgctxt "Operator"
msgid "Image from View"
msgstr "影像來自視圖"


msgid "Make an image from the current 3D view for re-projection"
msgstr "從目前的 3D 視圖創建一張影像用於重新投影"


msgid "Name of the file"
msgstr "檔案的名稱"


msgctxt "Operator"
msgid "Image Paint"
msgstr "影像繪製"


msgid "Paint a stroke into the image"
msgstr "繪入影像中的一道筆觸"


msgid "Stroke Mode"
msgstr "筆觸模式"


msgid "Action taken when a paint stroke is made"
msgstr "當劃下繪製筆觸時要採取的動作"


msgid "Apply brush normally"
msgstr "正常套用筆刷"


msgid "Invert action of brush for duration of stroke"
msgstr "劃下筆觸時反轉筆刷動作"


msgid "Switch brush to smooth mode for duration of stroke"
msgstr "劃下筆觸時將筆刷切換至光滑模式"


msgctxt "Operator"
msgid "Mask Flood Fill"
msgstr "遮罩漫流充填"


msgid "Fill the whole mask with a given value, or invert its values"
msgstr "以給定的值充填整個遮罩，或是反轉其值"


msgid "Set mask to the level specified by the 'value' property"
msgstr "以「值」屬性設定遮罩至指定的層級"


msgid "Value Inverted"
msgstr "值反轉"


msgid "Set mask to the level specified by the inverted 'value' property"
msgstr "以反轉的「值」屬性設定遮罩至指定的層級"


msgid "Invert the mask"
msgstr "反向遮罩"


msgid "Mask level to use when mode is 'Value'; zero means no masking and one is fully masked"
msgstr "當模式為「值」時要使用的遮罩層級；零代表沒有遮罩，一代表完整遮罩"


msgctxt "Operator"
msgid "Mask Lasso Gesture"
msgstr "遮罩套索手勢"


msgctxt "Operator"
msgid "Project Image"
msgstr "投射影像"


msgid "Project an edited render from the active camera back onto the object"
msgstr "從作用中攝影機向物體投射回一個編輯過的算繪"


msgid "Use the mouse to sample a color in the image"
msgstr "使用滑鼠取樣影像中的色彩"


msgctxt "Operator"
msgid "Texture Paint Toggle"
msgstr "紋理繪製切換"


msgid "Toggle texture paint mode in 3D view"
msgstr "在 3D 視圖中切換紋理繪製模式"


msgid "Change selection for all vertices"
msgstr "更改所有頂點的選取"


msgctxt "Operator"
msgid "Dirty Vertex Colors"
msgstr "髒亂頂點色彩"


msgid "Blur Iterations"
msgstr "模糊迭代"


msgid "Number of times to blur the colors (higher blurs more)"
msgstr "讓色彩模糊的次數 (較高較模糊)"


msgid "Blur Strength"
msgstr "模糊強度"


msgid "Blur strength per iteration"
msgstr "每次迭代的的模糊強度"


msgid "Highlight Angle"
msgstr "標明角度"


msgid "Less than 90 limits the angle used in the tonal range"
msgstr "少於 90 會限制色調範圍中使用的角度"


msgid "Dirt Angle"
msgstr "髒亂角度"


msgid "Dirt Only"
msgstr "僅髒亂"


msgid "Don't calculate cleans for convex areas"
msgstr "不要為凸出區域計算清理"


msgctxt "Operator"
msgid "Set Vertex Colors"
msgstr "設定頂點色彩"


msgid "Fill the active vertex color layer with the current paint color"
msgstr "以目前繪製色彩充填作用中頂點色彩分層"


msgctxt "Operator"
msgid "Smooth Vertex Colors"
msgstr "平滑頂點色彩"


msgid "Smooth colors across vertices"
msgstr "平滑頂點色彩"


msgctxt "Operator"
msgid "Vertex Paint"
msgstr "頂點繪製"


msgid "Paint a stroke in the active vertex color layer"
msgstr "在作用中頂點色彩分層中繪製一道筆觸"


msgctxt "Operator"
msgid "Vertex Paint Mode"
msgstr "頂點繪製模式"


msgid "Toggle the vertex paint mode in 3D view"
msgstr "切換 3D 視圖中的頂點繪製工具模式"


msgctxt "Operator"
msgid "Weight from Bones"
msgstr "權重來自骨骼"


msgid "Set the weights of the groups matching the attached armature's selected bones, using the distance between the vertices and the bones"
msgstr "設定符合連接的骨架其所選骨骼的群組權重，用的是頂點與骨骼之間的距離"


msgid "Method to use for assigning weights"
msgstr "指派權重所使用的方法"


msgid "Automatic weights from bones"
msgstr "自動從骨骼取得權重"


msgid "From Envelopes"
msgstr "來自封套"


msgid "Weights from envelopes with user defined radius"
msgstr "來自封套的權重，附帶使用者定義的半徑"


msgctxt "Operator"
msgid "Weight Gradient"
msgstr "權重漸層"


msgid "Draw a line to apply a weight gradient to selected vertices"
msgstr "描繪線條以套用權重漸層至所選頂點"


msgctxt "Operator"
msgid "Weight Paint"
msgstr "權重繪製"


msgid "Paint a stroke in the current vertex group's weights"
msgstr "以目前頂點群組的權重繪製一道筆觸"


msgctxt "Operator"
msgid "Weight Paint Mode"
msgstr "權重繪製模式"


msgid "Toggle weight paint mode in 3D view"
msgstr "切換 3D 視圖中的權重繪製模式"


msgctxt "Operator"
msgid "Weight Paint Sample Weight"
msgstr "權重繪製取樣權重"


msgid "Use the mouse to sample a weight in the 3D view"
msgstr "使用滑鼠來取樣 3D 視圖中的權重"


msgctxt "Operator"
msgid "Weight Paint Sample Group"
msgstr "權重繪製取樣群組"


msgid "Select one of the vertex groups available under current mouse position"
msgstr "選取目前滑鼠位置之下的一個可用頂點群組"


msgctxt "Operator"
msgid "Set Weight"
msgstr "設定權重"


msgid "Fill the active vertex group with the current paint weight"
msgstr "以目前的繪製權重充填作用中頂點群組"


msgctxt "Operator"
msgid "New Palette Color"
msgstr "新增色版色彩"


msgid "Add new color to active palette"
msgstr "將新色彩加入作用中色版"


msgctxt "Operator"
msgid "Delete Palette Color"
msgstr "刪除色版色彩"


msgid "Remove active color from palette"
msgstr "從色版中移除作用中色彩"


msgctxt "Operator"
msgid "Add New Palette"
msgstr "添加新色版"


msgid "Add new palette"
msgstr "添加新色版"


msgctxt "Operator"
msgid "Brush Edit"
msgstr "筆刷編輯"


msgid "Apply a stroke of brush to the particles"
msgstr "將筆刷的筆觸套用至粒子"


msgctxt "Operator"
msgid "Connect Hair"
msgstr "連接毛髮"


msgid "Connect hair to the emitter mesh"
msgstr "將毛髮連接到發射體網格"


msgid "All hair"
msgstr "所有毛髮"


msgid "Connect all hair systems to the emitter mesh"
msgstr "將所有毛髮系統連接到發射體網格"


msgctxt "Operator"
msgid "Copy Particle Systems"
msgstr "複製粒子系統"


msgid "Use Active"
msgstr "採用作用項"


msgid "Use the active particle system from the context"
msgstr "使用情境的作用中粒子系統"


msgid "Delete selected particles or keys"
msgstr "刪除選取的的粒子或鍵"


msgid "Delete a full particle or only keys"
msgstr "刪除一個完整粒子或只刪除鍵"


msgctxt "Operator"
msgid "Disconnect Hair"
msgstr "斷開毛髮連接"


msgid "Disconnect hair from the emitter mesh"
msgstr "斷開毛髮與發射體網格間的連接"


msgid "Disconnect all hair systems from the emitter mesh"
msgstr "斷開所有毛髮系統與發射體網格間的連接"


msgctxt "Operator"
msgid "Copy Particle Dupliob"
msgstr "複製粒子複本物體"


msgid "Duplicate the current dupliobject"
msgstr "複製目前的複本物體"


msgctxt "Operator"
msgid "Move Down Dupli Object"
msgstr "向下移動複本物體"


msgid "Move dupli object down in the list"
msgstr "在清單中向下移動複本物體"


msgctxt "Operator"
msgid "Move Up Dupli Object"
msgstr "向上移動複本物體"


msgid "Move dupli object up in the list"
msgstr "在清單中向上移動複本物體"


msgctxt "Operator"
msgid "Remove Particle Dupliobject"
msgstr "移除粒子複本物體"


msgid "Remove the selected dupliobject"
msgstr "移除選取的複本物體"


msgctxt "Operator"
msgid "Clear Edited"
msgstr "清除已編輯"


msgid "Undo all edition performed on the particle system"
msgstr "清除所有執行於粒子系統上的編輯"


msgctxt "Operator"
msgid "Add Hair Dynamics Preset"
msgstr "添加毛髮動力學預置設定"


msgid "Add or remove a Hair Dynamics Preset"
msgstr "添加或移除毛髮動力學預置設定"


msgid "Hide selected particles"
msgstr "隱藏所選粒子"


msgctxt "Operator"
msgid "Mirror"
msgstr "鏡像"


msgid "Duplicate and mirror the selected particles along the local X axis"
msgstr "對所選粒子沿區域 X 軸製作複本並鏡像"


msgctxt "Operator"
msgid "New Particle Settings"
msgstr "新增粒子設定"


msgid "Add new particle settings"
msgstr "添加一個新的粒子設定"


msgctxt "Operator"
msgid "New Particle Target"
msgstr "新增粒子目標"


msgid "Add a new particle target"
msgstr "添加一個新的粒子目標"


msgctxt "Operator"
msgid "Particle Edit Toggle"
msgstr "粒子編輯切換"


msgid "Toggle particle edit mode"
msgstr "切換粒子編輯模式"


msgctxt "Operator"
msgid "Rekey"
msgstr "重設鍵"


msgid "Change the number of keys of selected particles (root and tip keys included)"
msgstr "更改所選粒子的鍵數 (包含根部與末梢鍵)"


msgid "Number of Keys"
msgstr "鍵數"


msgid "Remove selected particles close enough of others"
msgstr "移除過於接近其他粒子的所選粒子"


msgid "Threshold distance withing which particles are removed"
msgstr "在某個距離之內會移除粒子的閾值"


msgid "Show hidden particles"
msgstr "顯示隱藏粒子"


msgid "(De)select all particles' keys"
msgstr "(取消)全選粒子的鍵"


msgid "Deselect boundary selected keys of each particle"
msgstr "取消選取每個粒子其邊界選取的鍵"


msgid "Select nearest particle from mouse pointer"
msgstr "選取距滑鼠指標最接近的粒子"


msgid "Deselect linked keys rather than selecting them"
msgstr "取消選取已連結的鍵，而不是選取它們"


msgid "Select keys linked to boundary selected keys of each particle"
msgstr "選取連結至每個粒子其邊界選取鍵的鍵"


msgid "Select either hair or points"
msgstr "選取毛髮或點"


msgctxt "Operator"
msgid "Select Roots"
msgstr "選取根部"


msgid "Select roots of all visible particles"
msgstr "選取所有可見粒子的根部"


msgctxt "Operator"
msgid "Select Tips"
msgstr "選取末梢"


msgid "Select tips of all visible particles"
msgstr "選取所有可見粒子的末梢"


msgid "Subdivide selected particles segments (adds keys)"
msgstr "細分所選粒子分段 (添加鍵)"


msgctxt "Operator"
msgid "Move Down Target"
msgstr "向下移動目標"


msgid "Move particle target down in the list"
msgstr "在清單中向下移動粒子目標"


msgctxt "Operator"
msgid "Move Up Target"
msgstr "向上移動目標"


msgid "Move particle target up in the list"
msgstr "在清單中向上移動粒子目標"


msgctxt "Operator"
msgid "Remove Particle Target"
msgstr "移除粒子目標"


msgid "Remove the selected particle target"
msgstr "移除選取的粒子目標"


msgctxt "Operator"
msgid "Weight Set"
msgstr "權重設定"


msgid "Set the weight of selected keys"
msgstr "設定選取鍵的權重"


msgid "Interpolation factor between current brush weight, and keys' weights"
msgstr "在目前筆刷權重，以及眾鍵權重之間的插補因子"


msgctxt "Operator"
msgid "Sanitize Pose Library Action"
msgstr "整頓姿勢庫動作"


msgid "Make action suitable for use as a Pose Library"
msgstr "讓動作適合作為姿勢庫使用"


msgctxt "Operator"
msgid "Apply Pose Library Pose"
msgstr "套用姿勢庫姿勢"


msgid "Apply specified Pose Library pose to the rig"
msgstr "套用指定的姿勢庫姿勢至索具"


msgid "Index of the pose to apply (-2 for no change to pose, -1 for poselib active pose)"
msgstr "要套用的姿勢索引 (-2 不更改姿勢，-1 則採姿勢庫作用中的姿勢)"


msgctxt "Operator"
msgid "PoseLib Browse Poses"
msgstr "姿勢庫瀏覽姿勢"


msgid "Interactively browse poses in 3D-View"
msgstr "以互動方式在 3D 視圖中瀏覽姿勢"


msgctxt "Operator"
msgid "New Pose Library"
msgstr "新增姿勢庫"


msgid "Add New Pose Library to active Object"
msgstr "將新的姿勢庫添加至作用中物體"


msgctxt "Operator"
msgid "PoseLib Add Pose"
msgstr "姿勢庫添加姿勢"


msgid "Add the current Pose to the active Pose Library"
msgstr "添加目前的姿勢至作用中姿勢庫"


msgid "Frame to store pose on"
msgstr "要儲存姿勢於何框幀"


msgid "Pose Name"
msgstr "姿勢名稱"


msgid "Name of newly added Pose"
msgstr "新添加姿勢的名稱"


msgctxt "Operator"
msgid "PoseLib Remove Pose"
msgstr "姿勢庫移除姿勢"


msgid "Remove nth pose from the active Pose Library"
msgstr "從作用中姿勢庫移除第 n 個姿勢"


msgid "The pose to remove"
msgstr "要移除的姿勢"


msgctxt "Operator"
msgid "PoseLib Rename Pose"
msgstr "姿勢庫重新命名姿勢"


msgid "Rename specified pose from the active Pose Library"
msgstr "從作用中姿勢庫重新命名指定的姿勢"


msgid "New Pose Name"
msgstr "新姿勢名稱"


msgid "New name for pose"
msgstr "姿勢的新名稱"


msgid "The pose to rename"
msgstr "要重新命名的姿勢"


msgctxt "Operator"
msgid "Unlink Pose Library"
msgstr "取消姿勢庫連結"


msgid "Remove Pose Library from active Object"
msgstr "從作用中物體移除姿勢庫"


msgctxt "Operator"
msgid "Apply Pose as Rest Pose"
msgstr "將姿勢套用為靜止姿勢"


msgid "Apply the current pose as the new rest pose"
msgstr "將目前的姿勢套用為新的靜止姿勢"


msgctxt "Operator"
msgid "Pose Breakdowner"
msgstr "姿勢分解器"


msgid "Create a suitable breakdown pose on the current frame"
msgstr "於目前的框幀上建立合適的分解姿勢"


msgid "Next Keyframe"
msgstr "下一鍵幀"


msgid "Frame number of keyframe immediately after the current frame"
msgstr "與目前框幀緊鄰的後一個鍵幀幀號"


msgid "Percentage"
msgstr "百分比"


msgid "Previous Keyframe"
msgstr "上一鍵幀"


msgid "Frame number of keyframe immediately before the current frame"
msgstr "與目前框幀緊鄰的前一個鍵幀幀號"


msgid "Add a constraint to the active bone"
msgstr "為作用中骨骼添加一項約束"


msgid "Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones"
msgstr "為作用中骨骼添加一項約束，並將目標設為 (如果可用的話) 所選的物體/骨骼"


msgctxt "Operator"
msgid "Clear Pose Constraints"
msgstr "清除姿勢約束"


msgid "Clear all the constraints for the selected bones"
msgstr "清除所選骨骼的所有約束"


msgctxt "Operator"
msgid "Copy Constraints to Selected Bones"
msgstr "將約束複製至所選骨骼"


msgid "Copy constraints to other selected bones"
msgstr "將約束複製至其他選取的骨骼"


msgctxt "Operator"
msgid "Copy Pose"
msgstr "複製姿勢"


msgid "Copies the current pose of the selected bones to copy/paste buffer"
msgstr "將所選骨骼的目前姿勢複製到複製/貼上緩衝中"


msgctxt "Operator"
msgid "Add Bone Group"
msgstr "添加骨骼群組"


msgid "Add a new bone group"
msgstr "添加一個新的骨骼群組"


msgctxt "Operator"
msgid "Add Selected to Bone Group"
msgstr "添加所選項至骨骼群組中"


msgid "Add selected bones to the chosen bone group"
msgstr "將所選骨骼添加至選擇的骨骼群組中"


msgid "Bone Group Index"
msgstr "骨骼群組索引"


msgctxt "Operator"
msgid "Deselect Bone Group"
msgstr "取消選取骨骼群組"


msgid "Deselect bones of active Bone Group"
msgstr "取消選取作用中骨骼群組的骨骼"


msgctxt "Operator"
msgid "Move Bone Group"
msgstr "移除骨骼群組"


msgid "Change position of active Bone Group in list of Bone Groups"
msgstr "於骨骼群組清單中更改作用中骨骼群組的位置"


msgctxt "Operator"
msgid "Remove Bone Group"
msgstr "移除骨骼群組"


msgid "Remove the active bone group"
msgstr "移除作用中骨骼群組"


msgctxt "Operator"
msgid "Select Bones of Bone Group"
msgstr "選取骨骼群組中的骨骼"


msgid "Select bones in active Bone Group"
msgstr "選取作用中骨骼群組的骨骼"


msgctxt "Operator"
msgid "Sort Bone Groups"
msgstr "排序骨骼群組"


msgid "Sort Bone Groups by their names in ascending order"
msgstr "依其名稱以遞增順序排序骨骼群組"


msgctxt "Operator"
msgid "Remove Selected from Bone Groups"
msgstr "從骨骼群組刪除所選項"


msgid "Remove selected bones from all bone groups"
msgstr "從所有骨骼群組中移除所選骨骼"


msgid "Tag selected bones to not be visible in Pose Mode"
msgstr "標記所選的骨骼讓它在姿勢模式下看不見"


msgctxt "Operator"
msgid "Add IK to Bone"
msgstr "添加 IK 至骨骼"


msgid "Add IK Constraint to the active Bone"
msgstr "為作用中骨骼添加 IK 約束"


msgid "With Targets"
msgstr "加上目標"


msgid "Assign IK Constraint with targets derived from the select bones/objects"
msgstr "指派 IK 約束，加上衍生自選取骨骼/物體的目標"


msgctxt "Operator"
msgid "Remove IK"
msgstr "移除 IK"


msgid "Remove all IK Constraints from selected bones"
msgstr "從所選骨骼移除所有 IK 約束"


msgctxt "Operator"
msgid "Clear Pose Location"
msgstr "清除姿勢位置"


msgid "Reset locations of selected bones to their default values"
msgstr "將所選骨骼位置重設回其預設值"


msgctxt "Operator"
msgid "Paste Pose"
msgstr "貼上姿勢"


msgid "Paste the stored pose on to the current pose"
msgstr "將儲存的姿勢貼至目前姿勢"


msgid "Flipped on X-Axis"
msgstr "於 X 軸翻轉"


msgid "Paste the stored pose flipped on to current pose"
msgstr "將儲存的姿勢翻轉貼至目前姿勢"


msgid "On Selected Only"
msgstr "僅針對選取"


msgid "Only paste the stored pose on to selected bones in the current pose"
msgstr "只將儲存的姿勢貼至目前姿勢中的所選骨骼上"


msgctxt "Operator"
msgid "Calculate Bone Paths"
msgstr "計算骨骼路徑"


msgid "Calculate paths for the selected bones"
msgstr "計算所選骨骼的路徑"


msgid "Which point on the bones is used when calculating paths"
msgstr "當計算路徑時要使用骨骼上的哪一點"


msgid "Last frame to calculate bone paths on"
msgstr "要計算骨骼路徑的末幀"


msgid "First frame to calculate bone paths on"
msgstr "要計算骨骼路徑的首幀"


msgctxt "Operator"
msgid "Clear Bone Paths"
msgstr "清除骨骼路徑"


msgctxt "Operator"
msgid "Update Bone Paths"
msgstr "更新骨骼路徑"


msgid "Recalculate paths for bones that already have them"
msgstr "重新計算已經有骨骼路徑的骨骼路徑"


msgctxt "Operator"
msgid "Propagate Pose"
msgstr "增生姿勢"


msgid "Copy selected aspects of the current pose to subsequent poses already keyframed"
msgstr "將目前姿勢的所選部份複製到後續已設定鍵幀的姿勢中"


msgid "Frame to stop propagating frames to (for 'Before Frame' mode)"
msgstr "停止增生框幀至何框幀 (僅用於「指定框幀之前」模式)"


msgid "Terminate Mode"
msgstr "終止模式"


msgid "Method used to determine when to stop propagating pose to keyframes"
msgstr "用來決定何時停止增生姿勢至鍵幀上的方法"


msgid "While Held"
msgstr "當保持時"


msgid "Propagate pose to all keyframes after current frame that don't change (Default behavior)"
msgstr "姿勢增生至目前框幀之後沒有更改的所有鍵幀 (預設行為)"


msgid "To Next Keyframe"
msgstr "至下一鍵幀"


msgid "Propagate pose to first keyframe following the current frame only"
msgstr "姿勢僅增生至目前框幀之後的第一個鍵幀"


msgid "To Last Keyframe"
msgstr "至上一鍵幀"


msgid "Propagate pose to the last keyframe only (i.e. making action cyclic)"
msgstr "姿勢僅增生至上一個鍵幀 (例如，讓動作循環)"


msgid "Before Frame"
msgstr "指定框幀之前"


msgid "Propagate pose to all keyframes between current frame and 'Frame' property"
msgstr "姿勢增生至目前框幀與「框幀」屬性之間的所有鍵幀"


msgid "Before Last Keyframe"
msgstr "最後鍵幀之前"


msgid "Propagate pose to all keyframes from current frame until no more are found"
msgstr "姿勢從目前框幀起向後增生，直至找不到鍵幀為止"


msgid "Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame"
msgstr "姿勢增生至目前框幀之後所有出現在含場景標記的框幀上之鍵幀"


msgctxt "Operator"
msgid "Push Pose"
msgstr "擴大姿勢"


msgid "Exaggerate the current pose"
msgstr "誇大目前的姿勢幅度"


msgctxt "Operator"
msgid "Flip Quats"
msgstr "翻轉四元數"


msgid "Flip quaternion values to achieve desired rotations, while maintaining the same orientations"
msgstr "翻轉四元數值以達到期望的旋轉結果，同時維持相同方向"


msgctxt "Operator"
msgid "Relax Pose"
msgstr "放鬆姿勢"


msgid "Make the current pose more similar to its surrounding ones"
msgstr "使目前姿勢與類似周圍姿勢"


msgctxt "Operator"
msgid "Reveal Selected"
msgstr "揭開所選項"


msgid "Unhide all bones that have been tagged to be hidden in Pose Mode"
msgstr "取消隱藏所有在姿勢模式下被標記為隱藏的骨骼"


msgctxt "Operator"
msgid "Clear Pose Rotation"
msgstr "清除姿勢旋轉"


msgid "Reset rotations of selected bones to their default values"
msgstr "重設所選骨骼的旋轉回預設值"


msgctxt "Operator"
msgid "Set Rotation Mode"
msgstr "設定旋轉模式"


msgid "Set the rotation representation used by selected bones"
msgstr "設定選取骨骼的旋轉表現模式"


msgid "No Gimbal Lock (default)"
msgstr "無萬向鎖定 (預設)"


msgid "XYZ Rotation Order (prone to Gimbal Lock)"
msgstr "YXZ 旋轉順序 (類似於萬向鎖定)"


msgid "XZY Rotation Order (prone to Gimbal Lock)"
msgstr "XZY旋轉順序 (類似於萬向鎖定)"


msgid "YXZ Rotation Order (prone to Gimbal Lock)"
msgstr "YXZ 旋轉順序 (類似於萬向鎖定)"


msgid "YZX Rotation Order (prone to Gimbal Lock)"
msgstr "YZX 旋轉順序 (類似於萬向鎖定)"


msgid "ZXY Rotation Order (prone to Gimbal Lock)"
msgstr "ZXY 旋轉順序 (類似於萬向鎖定)"


msgid "ZYX Rotation Order (prone to Gimbal Lock)"
msgstr "ZYX 旋轉順序 (類似於萬向鎖定)"


msgctxt "Operator"
msgid "Clear Pose Scale"
msgstr "清除姿勢縮放"


msgid "Reset scaling of selected bones to their default values"
msgstr "重設所選骨骼的縮放回預設值"


msgctxt "Operator"
msgid "Select Constraint Target"
msgstr "選取約束目標"


msgid "Select bones used as targets for the currently selected bones"
msgstr "選取要作為目前所選骨骼目標的骨骼"


msgid "Select all visible bones grouped by similar properties"
msgstr "選取所有以類似屬性為群組的可見骨骼"


msgid "All bones affected by active Keying Set"
msgstr "受作用中鍵處理集影響的所有骨骼"


msgctxt "Operator"
msgid "Select Parent Bone"
msgstr "選取親代骨骼"


msgid "Select bones that are parents of the currently selected bones"
msgstr "選取目前所選骨骼的親代骨骼"


msgctxt "Operator"
msgid "Clear Pose Transforms"
msgstr "清除姿勢變換"


msgid "Reset location, rotation, and scaling of selected bones to their default values"
msgstr "將所選骨骼的位置、旋轉與縮放重設回預設值"


msgctxt "Operator"
msgid "Clear User Transforms"
msgstr "清除使用者變換"


msgid "Reset pose on selected bones to keyframed state"
msgstr "重設所選骨骼的姿勢回鍵幀的狀態"


msgid "Only visible/selected bones"
msgstr "僅可見/選取的骨骼"


msgctxt "Operator"
msgid "Apply Visual Transform to Pose"
msgstr "套用視覺變換至姿勢"


msgid "Apply final constrained position of pose bones to their transform"
msgstr "將姿勢骨骼的最終約束位置套用到其自身變換"


msgctxt "Operator"
msgid "Add New Cache"
msgstr "添加新快取"


msgid "Add new cache"
msgstr "添加新快取"


msgctxt "Operator"
msgid "Bake Physics"
msgstr "烘焙物理"


msgid "Bake physics"
msgstr "烘焙物理運算"


msgid "Bake"
msgstr "烘培"


msgctxt "Operator"
msgid "Bake All Physics"
msgstr "烘焙所有物理"


msgid "Bake all physics"
msgstr "烘焙所有的物理運算"


msgctxt "Operator"
msgid "Bake From Cache"
msgstr "從快取烘焙"


msgid "Bake from cache"
msgstr "從快取烘焙"


msgctxt "Operator"
msgid "Free Physics Bake"
msgstr "釋放物理烘培"


msgid "Free physics bake"
msgstr "釋放物理運算的烘培"


msgctxt "Operator"
msgid "Free All Physics Bakes"
msgstr "釋放全部物理烘培"


msgid "Free all baked caches of all objects in the current scene"
msgstr "釋放目前場景中所有物體的所有烘焙快取"


msgctxt "Operator"
msgid "Delete Current Cache"
msgstr "刪除目前快取"


msgid "Delete current cache"
msgstr "刪除目前快取"


msgctxt "Operator"
msgid "Add Integrator Preset"
msgstr "添加整合器預置"


msgid "Add an Integrator Preset"
msgstr "添加一項整合器預置"


msgctxt "Operator"
msgid "Add Sampling Preset"
msgstr "添加取樣預置"


msgid "Add a Sampling Preset"
msgstr "添加取樣預置"


msgctxt "Operator"
msgid "OpenGL Render"
msgstr "OpenGL 算繪"


msgid "OpenGL render active viewport"
msgstr "OpenGL 算繪作用中的視接口"


msgid "Render files from the animation range of this scene"
msgstr "算繪來自此場景動畫範圍的檔案"


msgid "Sequencer"
msgstr "序段編輯器"


msgid "Render using the sequencer's OpenGL display"
msgstr "使用序段編輯器的 OpenGL 顯示來算繪"


msgid "View Context"
msgstr "檢視情境"


msgid "Use the current 3D view for rendering, else use scene settings"
msgstr "使用目前的 3D 視圖進行算繪，否則使用場景設定"


msgid "Write Image"
msgstr "寫入影像"


msgid "Save rendered the image to the output path (used only when animation is disabled)"
msgstr "將算繪的影像儲存至輸出路徑 (僅在停用動畫時使用)"


msgctxt "Operator"
msgid "Play Rendered Animation"
msgstr "播放算繪的動畫"


msgid "Play back rendered frames/movies using an external player"
msgstr "使用外部播放器來播放算繪的框幀/影片"


msgctxt "Operator"
msgid "Add Render Preset"
msgstr "添加算繪預置"


msgid "Add or remove a Render Preset"
msgstr "添加或移除算繪預置設定"


msgctxt "Operator"
msgid "Render"
msgstr "算繪"


msgid "Render active scene"
msgstr "算繪作用中的場景"


msgid "Render Layer"
msgstr "算繪分層"


msgid "Single render layer to re-render (used only when animation is disabled)"
msgstr "要重新算繪的單一層 (僅當停用動畫時使用)"


msgid "Scene to render, current scene if not specified"
msgstr "要算繪的場景，如果未指定的話為目前場景"


msgid "Use 3D Viewport"
msgstr "使用 3D 視接口"


msgid "When inside a 3D viewport, use layers and camera of the viewport"
msgstr "當在 3D 視接口內時，使用視接口的層與攝影機"


msgctxt "Operator"
msgid "Cancel Render View"
msgstr "取消算繪檢視"


msgid "Cancel show render view"
msgstr "取消顯示算繪檢視"


msgctxt "Operator"
msgid "Show/Hide Render View"
msgstr "顯示/隱藏算繪檢視"


msgid "Toggle show render view"
msgstr "切換顯示算繪檢視"


msgctxt "Operator"
msgid "Bake To Keyframes"
msgstr "烘焙至鍵幀"


msgid "Bake rigid body transformations of selected objects to keyframes"
msgstr "將所選物體的剛體變換烘焙至鍵幀"


msgctxt "Operator"
msgid "Connect Rigid Bodies"
msgstr "連接剛體"


msgid "Create rigid body constraints between selected rigid bodies"
msgstr "在所選剛體之間建立剛體約束"


msgid "Type of generated constraint"
msgstr "生成的約束類型"


msgid "Glue rigid bodies together"
msgstr "將剛體黏在一起"


msgid "Constrain rigid bodies to move around common pivot point"
msgstr "約束剛體使其繞共同樞紐點移動"


msgid "Restrict rigid body rotation to one axis"
msgstr "限制剛體僅繞一軸旋轉"


msgid "Slider"
msgstr "滑桿"


msgid "Restrict rigid body translation to one axis"
msgstr "限制剛體僅沿一軸平移"


msgid "Piston"
msgstr "活塞"


msgid "Restrict rigid body translation and rotation to one axis"
msgstr "限制剛體僅沿繞一軸平移與旋轉"


msgid "Generic"
msgstr "通用"


msgid "Restrict translation and rotation to specified axes"
msgstr "限制沿繞特定軸平移與旋轉"


msgid "Generic Spring"
msgstr "通用彈簧"


msgid "Restrict translation and rotation to specified axes with springs"
msgstr "限制以彈簧沿繞特定軸平移與旋轉"


msgid "Motor"
msgstr "馬達"


msgid "Drive rigid body around or along an axis"
msgstr "驅動剛體繞著軸或沿著軸"


msgid "Connection Pattern"
msgstr "連接樣式"


msgid "Pattern used to connect objects"
msgstr "用於連接物體的樣式"


msgid "Connect selected objects to the active object"
msgstr "將選取的物體與作用中物體連接"


msgid "Chain by Distance"
msgstr "依距離鏈結"


msgid "Connect objects as a chain based on distance, starting at the active object"
msgstr "將物體以一條從作用中物體處開始，並根據距離而定的長鏈結合起來"


msgid "Constraint pivot location"
msgstr "約束樞紐位置"


msgid "Pivot location is between the constrained rigid bodies"
msgstr "樞紐位置介於受約束剛體之間"


msgid "Pivot location is at the active object position"
msgstr "樞紐位置位在作用中物體位置"


msgid "Pivot location is at the selected object position"
msgstr "樞紐位置位在選取的物體位置"


msgctxt "Operator"
msgid "Add Rigid Body Constraint"
msgstr "添加剛體約束"


msgid "Add Rigid Body Constraint to active object"
msgstr "添加剛體約束至作用中物體"


msgid "Rigid Body Constraint Type"
msgstr "剛體約束類型"


msgctxt "Operator"
msgid "Remove Rigid Body Constraint"
msgstr "移除剛體約束"


msgid "Remove Rigid Body Constraint from Object"
msgstr "從物體移除剛體約束"


msgctxt "Operator"
msgid "Calculate Mass"
msgstr "計算質量"


msgid "Automatically calculate mass values for Rigid Body Objects based on volume"
msgstr "根據體積為剛體物體自動計算其質量值"


msgid "Custom density value (kg/m^3) to use instead of material preset"
msgstr "要使用的自訂密度值 (kg/m^3)，而不是使用材質預置值"


msgid "Material Preset"
msgstr "材質預置"


msgid "Type of material that objects are made of (determines material density)"
msgstr "物體成份的材質類型 (決定材質密度)"


msgctxt "Operator"
msgid "Add Rigid Body"
msgstr "添加剛體"


msgid "Add active object as Rigid Body"
msgstr "添加作用中物體為剛體"


msgid "Rigid Body Type"
msgstr "剛體類型"


msgid "Object is directly controlled by simulation results"
msgstr "物體直接受模擬結果控制"


msgid "Passive"
msgstr "被動"


msgid "Object is directly controlled by animation system"
msgstr "物體直接由動畫系統控制"


msgctxt "Operator"
msgid "Remove Rigid Body"
msgstr "移除剛體"


msgid "Remove Rigid Body settings from Object"
msgstr "從物體移除剛體設定"


msgctxt "Operator"
msgid "Copy Rigid Body Settings"
msgstr "複製剛體設定"


msgid "Copy Rigid Body settings from active object to selected"
msgstr "從作用中物體複製剛體設定至所選項"


msgctxt "Operator"
msgid "Add Rigid Bodies"
msgstr "添加剛體"


msgid "Add selected objects as Rigid Bodies"
msgstr "將所選的物體添加為剛體"


msgctxt "Operator"
msgid "Remove Rigid Bodies"
msgstr "移除剛體"


msgid "Remove selected objects from Rigid Body simulation"
msgstr "從剛體模擬中移除所選的物體"


msgctxt "Operator"
msgid "Change Collision Shape"
msgstr "變更碰撞外形"


msgid "Change collision shapes for selected Rigid Body Objects"
msgstr "為選取的剛體物體變更碰撞外形"


msgid "Rigid Body Shape"
msgstr "剛體外形"


msgid "Box-like shapes (i.e. cubes), including planes (i.e. ground planes)"
msgstr "類方塊外形 (例如立方)，也包含平面 (例如地面)"


msgctxt "Operator"
msgid "Add Rigid Body World"
msgstr "添加剛體世界"


msgid "Add Rigid Body simulation world to the current scene"
msgstr "添加剛體模擬世界至目前場景"


msgctxt "Operator"
msgid "Remove Rigid Body World"
msgstr "移除剛體世界"


msgid "Remove Rigid Body simulation world from the current scene"
msgstr "從目前場景移除剛體模擬世界"


msgctxt "Operator"
msgid "Add Safe Area Preset"
msgstr "添加安全區域預置設定"


msgid "Add or remove a Safe Areas Preset"
msgstr "添加或移除安全區域預置設定"


msgctxt "Operator"
msgid "Delete Scene"
msgstr "刪除場景"


msgid "Delete active scene"
msgstr "刪除作用中的場景"


msgctxt "Operator"
msgid "Add Edge Marks to Keying Set"
msgstr "添加邊線標記至鍵處理集"


msgctxt "Operator"
msgid "Add Face Marks to Keying Set"
msgstr "添加面標記至鍵處理集"


msgctxt "Operator"
msgid "Add Alpha Transparency Modifier"
msgstr "添加 Alpha 透明修改器"


msgid "Add an alpha transparency modifier to the line style associated with the active lineset"
msgstr "將 alpha 透明修改器添加至與作用中線條集關連的線條樣式中"


msgctxt "Operator"
msgid "Add Line Color Modifier"
msgstr "添加線條色彩修改器"


msgid "Add a line color modifier to the line style associated with the active lineset"
msgstr "將線條色彩修改器添加至與作用中線條集關連的線條樣式中"


msgctxt "Operator"
msgid "Fill Range by Selection"
msgstr "依選取項充填範圍"


msgid "Name of the modifier to work on"
msgstr "要作用的修改器名稱"


msgid "Type of the modifier to work on"
msgstr "要作用的修改器類型"


msgid "Color modifier type"
msgstr "色彩修改器類型"


msgid "Alpha modifier type"
msgstr "Alpha 修改器類型"


msgid "Thickness modifier type"
msgstr "厚度修改器類型"


msgctxt "Operator"
msgid "Add Stroke Geometry Modifier"
msgstr "添加筆觸幾何修改器"


msgid "Add a stroke geometry modifier to the line style associated with the active lineset"
msgstr "將筆觸幾何修改器添加至與作用中線條集關連的線條樣式中"


msgctxt "Operator"
msgid "Add Line Set"
msgstr "添加線條集"


msgid "Add a line set into the list of line sets"
msgstr "將一套線條集加入線條集清單中"


msgctxt "Operator"
msgid "Copy Line Set"
msgstr "複製線條集"


msgid "Copy the active line set to a buffer"
msgstr "將作用中線條集複製至緩衝中"


msgctxt "Operator"
msgid "Move Line Set"
msgstr "移動線條集"


msgid "Change the position of the active line set within the list of line sets"
msgstr "變更作用中線條集在線條集清單中的位置"


msgctxt "Operator"
msgid "Paste Line Set"
msgstr "貼上線條集"


msgid "Paste the buffer content to the active line set"
msgstr "將緩衝內容貼至作用中線條集"


msgctxt "Operator"
msgid "Remove Line Set"
msgstr "移除線條集"


msgid "Remove the active line set from the list of line sets"
msgstr "從線條集清單中移除作用中線條集"


msgctxt "Operator"
msgid "New Line Style"
msgstr "新增線條樣式"


msgid "Create a new line style, reusable by multiple line sets"
msgstr "建立新的線條樣式，可被多種線條集重復使用"


msgid "Duplicate the modifier within the list of modifiers"
msgstr "為修改器清單中的修改器製作複本"


msgctxt "Operator"
msgid "Move Modifier"
msgstr "移動修改器"


msgid "Move the modifier within the list of modifiers"
msgstr "移動修改器在修改器清單中的位置"


msgid "Remove the modifier from the list of modifiers"
msgstr "從修改器清單中移除修改器"


msgctxt "Operator"
msgid "Add Freestyle Module"
msgstr "添加 Freestyle 模組"


msgid "Add a style module into the list of modules"
msgstr "添加樣式模組至模組清單中"


msgctxt "Operator"
msgid "Move Freestyle Module"
msgstr "移動 Freestyle 模組"


msgid "Change the position of the style module within in the list of style modules"
msgstr "變更樣式模組在樣式模組清單中的位置"


msgctxt "Operator"
msgid "Open Style Module File"
msgstr "開啟樣式模組檔"


msgid "Open a style module file"
msgstr "開啟樣式模組檔"


msgid "Make internal"
msgstr "轉為內部"


msgid "Make module file internal after loading"
msgstr "載入之後將模組檔轉為內部使用"


msgctxt "Operator"
msgid "Remove Freestyle Module"
msgstr "移除 Freestyle 模組"


msgid "Remove the style module from the stack"
msgstr "從堆疊中移除樣式模組"


msgctxt "Operator"
msgid "Create Freestyle Stroke Material"
msgstr "建立 Freestyle 筆觸材質"


msgid "Create Freestyle stroke material for testing"
msgstr "建立 Freestyle 筆觸材質以供測試"


msgctxt "Operator"
msgid "Add Line Thickness Modifier"
msgstr "添加線條厚度修改器"


msgid "Add a line thickness modifier to the line style associated with the active lineset"
msgstr "將線條厚度修改器添加至與作用中線條集關連的線條樣式中"


msgctxt "Operator"
msgid "New Scene"
msgstr "新增場景"


msgid "Add new scene by type"
msgstr "依類型添加新場景"


msgid "New"
msgstr "新增"


msgid "Add new scene"
msgstr "添加新場景"


msgid "Copy Settings"
msgstr "複製設定"


msgid "Make a copy without any objects"
msgstr "建立一個副本，不帶任何物體"


msgid "Link Objects"
msgstr "連結物體"


msgid "Link to the objects from the current scene"
msgstr "連結至來自目前場景的物體"


msgid "Link Object Data"
msgstr "連結物體資料"


msgid "Copy objects linked to data from the current scene"
msgstr "複製連結至目前場景的資料的物體"


msgid "Full Copy"
msgstr "完整副本"


msgid "Make a full copy of the current scene"
msgstr "製作一份目前場景的完整副本"


msgctxt "Operator"
msgid "Add Render Layer"
msgstr "添加算繪分層"


msgid "Add a render layer"
msgstr "添加一層算繪分層"


msgctxt "Operator"
msgid "Remove Render Layer"
msgstr "移除算繪分層"


msgid "Remove the selected render layer"
msgstr "移除所選算繪分層"


msgctxt "Operator"
msgid "Add Render View"
msgstr "添加算繪視圖"


msgid "Add a render view"
msgstr "添加一算繪視圖"


msgctxt "Operator"
msgid "Remove Render View"
msgstr "移除算繪視圖"


msgid "Remove the selected render view"
msgstr "移除所選算繪視圖"


msgctxt "Operator"
msgid "Handle Area Action Zones"
msgstr "處理區域動作地帶"


msgid "Handle area action zones for mouse actions/gestures"
msgstr "處理滑鼠動作/手勢的範圍動作區"


msgid "Modifier state"
msgstr "修改器狀態"


msgctxt "Operator"
msgid "Cancel Animation"
msgstr "取消動畫"


msgid "Cancel animation, returning to the original frame"
msgstr "取消動畫，返回原始框幀"


msgid "Restore Frame"
msgstr "還原框幀"


msgid "Restore the frame when animation was initialized"
msgstr "當動畫初始化時還原框幀"


msgctxt "Operator"
msgid "Play Animation"
msgstr "播放動畫"


msgid "Play animation"
msgstr "播放動畫"


msgid "Play in Reverse"
msgstr "反向播放"


msgid "Animation is played backwards"
msgstr "倒轉播放動畫"


msgid "Sync"
msgstr "同步"


msgid "Drop frames to maintain framerate"
msgstr "丟落框幀以維持幀率"


msgctxt "Operator"
msgid "Animation Step"
msgstr "動畫步"


msgid "Step through animation by position"
msgstr "依位置步進動畫"


msgctxt "Operator"
msgid "Duplicate Area into New Window"
msgstr "製作區域的複本至新視窗"


msgid "Duplicate selected area into new window"
msgstr "製作所選區域的複本到新視窗中"


msgctxt "Operator"
msgid "Join Area"
msgstr "結合區域"


msgid "Join selected areas into new window"
msgstr "將所選的區域結合為新視窗"


msgid "X 2"
msgstr "X 2"


msgid "Y 2"
msgstr "Y 2"


msgid "X 1"
msgstr "X 1"


msgid "Y 1"
msgstr "Y 1"


msgctxt "Operator"
msgid "Move Area Edges"
msgstr "移動區域邊線"


msgid "Move selected area edges"
msgstr "移動所選區域的邊線"


msgctxt "Operator"
msgid "Area Options"
msgstr "區域選項"


msgid "Operations for splitting and merging"
msgstr "切割及合併的操作"


msgctxt "Operator"
msgid "Split Area"
msgstr "切割區域"


msgid "Split selected area into new windows"
msgstr "將所選區域切割為新視窗"


msgctxt "Operator"
msgid "Swap Areas"
msgstr "交換區域"


msgid "Swap selected areas screen positions"
msgstr "交換所選區域的螢幕位置"


msgctxt "Operator"
msgid "Back to Previous Screen"
msgstr "回到上一螢幕"


msgid "Revert back to the original screen layout, before fullscreen area overlay"
msgstr "在全螢幕區域覆蓋前，還原到原始螢幕配置"


msgctxt "Operator"
msgid "Delete Screen"
msgstr "刪除螢幕"


msgid "Delete active screen"
msgstr "刪除作用中的螢幕"


msgctxt "Operator"
msgid "Jump to Endpoint"
msgstr "跳至端點"


msgid "Jump to first/last frame in frame range"
msgstr "跳至框幀區間的首幀/末幀位置"


msgid "Last Frame"
msgstr "末幀"


msgid "Jump to the last frame of the frame range"
msgstr "跳轉到框幀區間的末幀位置"


msgctxt "Operator"
msgid "Frame Offset"
msgstr "框幀偏移"


msgid "Move current frame forward/backward by a given number"
msgstr "以給定的數目往前/往後移動目前的框幀"


msgctxt "Operator"
msgid "Flip Header Region"
msgstr "翻轉標頭列區塊"


msgid "Toggle the header over/below the main window area"
msgstr "切換標頭列在主視窗區域之上/之下"


msgctxt "Operator"
msgid "Header Toolbox"
msgstr "標頭列工具箱"


msgid "Display header region toolbox"
msgstr "顯示標頭列區塊工具箱"


msgctxt "Operator"
msgid "Jump to Keyframe"
msgstr "跳到鍵幀"


msgid "Jump to previous/next keyframe"
msgstr "跳到上一個/下一個鍵幀"


msgctxt "Operator"
msgid "Jump to Marker"
msgstr "跳至標記"


msgid "Jump to previous/next marker"
msgstr "跳到上個/下個標記"


msgid "Next Marker"
msgstr "下個標記"


msgctxt "Operator"
msgid "New Screen"
msgstr "新增畫面"


msgid "Add a new screen"
msgstr "添加一個新螢幕"


msgctxt "Operator"
msgid "Redo Last"
msgstr "重做上一步"


msgid "Display menu for last action performed"
msgstr "顯示執行的上一步動作的選單"


msgctxt "Operator"
msgid "Region Alpha"
msgstr "區塊 Alpha"


msgid "Blend in and out overlapping region"
msgstr "混入與混出重疊區塊"


msgctxt "Operator"
msgid "Flip Region"
msgstr "翻轉區塊"


msgid "Toggle the region's alignment (left/right or top/bottom)"
msgstr "切換區塊的對齊 (左/右 或 頂/底)"


msgctxt "Operator"
msgid "Toggle Quad View"
msgstr "切換四視圖檢視"


msgid "Split selected area into camera, front, right & top views"
msgstr "將所選區域分割為攝影機視圖、前視圖、右視圖及頂視圖"


msgctxt "Operator"
msgid "Scale Region Size"
msgstr "縮放區塊大小"


msgid "Scale selected area"
msgstr "縮放所選區域"


msgctxt "Operator"
msgid "Repeat History"
msgstr "重復歷史操作"


msgid "Display menu for previous actions performed"
msgstr "顯示執行的前一操作的選單"


msgctxt "Operator"
msgid "Repeat Last"
msgstr "重復上一步"


msgid "Repeat last action"
msgstr "重復上一步操作"


msgctxt "Operator"
msgid "Toggle Maximize Area"
msgstr "切換最大化區域"


msgid "Toggle display selected area as fullscreen/maximized"
msgstr "切換顯示所選區域為全螢幕/最大化"


msgid "Hide Panels"
msgstr "隱藏面板"


msgid "Hide all the panels"
msgstr "隱藏所有面板"


msgctxt "Operator"
msgid "Set Screen"
msgstr "設定螢幕"


msgid "Cycle through available screens"
msgstr "在可用螢幕之間循環"


msgctxt "Operator"
msgid "Make Screencast"
msgstr "製作螢幕執演"


msgid "Capture a video of the active area or whole Blender window"
msgstr "捕捉作用中區域或整個 Blender 視窗的視訊"


msgid "Full Screen"
msgstr "全螢幕"


msgid "Capture the whole window (otherwise only capture the active area)"
msgstr "抓取整個視窗 (否則僅抓取作用中區域)"


msgctxt "Operator"
msgid "Save Screenshot"
msgstr "儲存螢幕快照"


msgid "Capture a picture of the active area or whole Blender window"
msgstr "捕捉作用中區域或整個 Blender 視窗的圖片"


msgctxt "Operator"
msgid "Clean-up Space-data"
msgstr "清理空間資料"


msgid "Remove unused settings for invisible editors"
msgstr "移除不可見編輯器的無用設定"


msgctxt "Operator"
msgid "Show User Preferences"
msgstr "顯示使用者偏好設定"


msgid "Show user preferences"
msgstr "顯示使用者偏好設定"


msgctxt "Operator"
msgid "Continue Untrusted"
msgstr "繼續未受信任項"


msgid "Ignore autoexec warning"
msgstr "忽略自動執行警告"


msgctxt "Operator"
msgid "Execute a Python Preset"
msgstr "執行一道 Python 預置"


msgid "Execute a preset"
msgstr "執行預置"


msgid "Menu ID Name"
msgstr "選單 ID 名稱"


msgid "ID name of the menu this was called from"
msgstr "被呼叫的選單 ID 名稱"


msgctxt "Operator"
msgid "Run Python File"
msgstr "執行 Python 檔案"


msgid "Run Python file"
msgstr "執行 Python 檔案"


msgctxt "Operator"
msgid "Reload Scripts"
msgstr "重新載入指令稿"


msgid "Reload Scripts"
msgstr "重新載入指令稿"


msgctxt "Operator"
msgid "Sculpt"
msgstr "雕塑"


msgid "Sculpt a stroke into the geometry"
msgstr "在幾何中雕塑出一道筆觸"


msgid "Ignore Background Click"
msgstr "忽略背景點擊"


msgid "Clicks on the background do not start the stroke"
msgstr "在背景中點擊並不會啟動筆觸"


msgctxt "Operator"
msgid "Detail Flood Fill"
msgstr "詳細漫流充填"


msgctxt "Operator"
msgid "Dynamic Topology Toggle"
msgstr "動態拓樸切換"


msgid "Dynamic topology alters the mesh topology while sculpting"
msgstr "動態拓樸可在雕塑時修改網格拓樸"


msgctxt "Operator"
msgid "Optimize"
msgstr "最佳化"


msgid "Recalculate the sculpt BVH to improve performance"
msgstr "重新計算雕塑 BVH 以改善效能"


msgctxt "Operator"
msgid "Sample Detail Size"
msgstr "取樣細節大小"


msgid "Sample the mesh detail on clicked point"
msgstr "對點按的點取樣網格細節"


msgid "Screen Coordinates of sampling"
msgstr "取樣的螢幕座標系"


msgctxt "Operator"
msgid "Sculpt Mode"
msgstr "雕塑模式"


msgid "Toggle sculpt mode in 3D view"
msgstr "切換 3D 視圖中的雕塑模式"


msgctxt "Operator"
msgid "Set Detail Size"
msgstr "設定細節大小"


msgctxt "Operator"
msgid "Set Persistent Base"
msgstr "設定永久基底"


msgid "Reset the copy of the mesh that is being sculpted on"
msgstr "重設網格正被雕塑的副本"


msgid "Symmetrize the topology modifications"
msgstr "對稱化拓樸修改"


msgctxt "Operator"
msgid "Sculpt UVs"
msgstr "雕塑 UV"


msgid "Sculpt UVs using a brush"
msgstr "使用筆刷雕塑 UV"


msgid "Switch brush to relax mode for duration of stroke"
msgstr "劃下筆觸時切換筆刷至放鬆模式"


msgctxt "Operator"
msgid "Change Effect Input"
msgstr "更改效果輸入"


msgid "The effect inputs to swap"
msgstr "要交換的效果輸入"


msgid "A -> B"
msgstr "A -> B"


msgid "B -> C"
msgstr "B -> C"


msgid "A -> C"
msgstr "A -> C"


msgctxt "Operator"
msgid "Change Effect Type"
msgstr "更改效果類型"


msgid "Sequencer effect type"
msgstr "序段編輯器效果類型"


msgid "Crossfade"
msgstr "交錯淡化"


msgid "Crossfade effect strip type"
msgstr "交錯淡化效果片段類型"


msgid "Add effect strip type"
msgstr "添加效果片段類型"


msgid "Subtract effect strip type"
msgstr "減去效果片段類型"


msgid "Alpha Over effect strip type"
msgstr "Alpha 上疊效果片段類型"


msgid "Alpha Under"
msgstr "Alpha 下鋪"


msgid "Alpha Under effect strip type"
msgstr "Alpha 下鋪效果片段類型"


msgid "Gamma Cross"
msgstr "伽瑪交錯"


msgid "Gamma Cross effect strip type"
msgstr "伽瑪交錯效果片段類型"


msgid "Multiply effect strip type"
msgstr "相乘效果片段類型"


msgid "Alpha Over Drop"
msgstr "背幕上 Alpha"


msgid "Alpha Over Drop effect strip type"
msgstr "背幕上 Alpha 效果片段類型"


msgid "Wipe"
msgstr "擦除"


msgid "Wipe effect strip type"
msgstr "擦除效果片段類型"


msgid "Glow"
msgstr "發光"


msgid "Glow effect strip type"
msgstr "發光效果片段類型"


msgid "Transform effect strip type"
msgstr "變換效果片段類型"


msgid "Color effect strip type"
msgstr "色彩效果片段類型"


msgid "Multicam Selector"
msgstr "多攝影機選取器"


msgid "Adjustment Layer"
msgstr "調節層"


msgid "Gaussian Blur"
msgstr "高斯模糊"


msgctxt "Operator"
msgid "Change Data/Files"
msgstr "更改日期/檔案"


msgid "Use Placeholders"
msgstr "使用佔位器"


msgid "Use placeholders for missing frames of the strip"
msgstr "為遺失的片段框幀使用佔位器"


msgctxt "Operator"
msgid "Copy"
msgstr "複製"


msgctxt "Operator"
msgid "Crossfade sounds"
msgstr "交錯淡化聲音"


msgid "Do cross-fading volume animation of two selected sound strips"
msgstr "對兩個所選聲音片段做交錯淡化音量動畫"


msgctxt "Operator"
msgid "Cut Strips"
msgstr "剪下片段"


msgid "Cut the selected strips"
msgstr "剪下所選的片段"


msgid "Frame where selected strips will be cut"
msgstr "所選片段會被剪下的框幀位置"


msgid "Side"
msgstr "側"


msgid "The side that remains selected after cutting"
msgstr "剪下之後仍被選取的那一側"


msgid "The type of cut operation to perform on strips"
msgstr "對片段要執行的剪下操作類型"


msgctxt "Operator"
msgid "Cut multicam"
msgstr "剪下多攝影機"


msgid "Cut multi-cam strip and select camera"
msgstr "剪下多攝影機片段並選取攝影機"


msgctxt "Operator"
msgid "Deinterlace Movies"
msgstr "影片去交錯"


msgid "Deinterlace all selected movie sources"
msgstr "對所有選取的影片來源進行去交錯處理"


msgctxt "Operator"
msgid "Erase Strips"
msgstr "抹除片段"


msgid "Erase selected strips from the sequencer"
msgstr "從序段編輯器中抹除選取的片段"


msgid "Duplicate the selected strips"
msgstr "為選取的片段製作複本"


msgid "Duplicate selected strips and move them"
msgstr "製作所選片段的複本並移動它們"


msgid "Duplicate Strips"
msgstr "複製片段"


msgid "Slide a sequence strip in time"
msgstr "在一定時間內滑動序段片段"


msgctxt "Operator"
msgid "Add Effect Strip"
msgstr "添加特效片段"


msgid "Add an effect to the sequencer, most are applied on top of existing strips"
msgstr "為序段編輯器添加一項效果，大多套用在既有的片段之上"


msgid "Channel to place this strip into"
msgstr "放置此片段的通道"


msgid "Initialize the strip with this color (only used when type='COLOR')"
msgstr "使用此色彩作為片段的初始色彩 (只在類型=「色彩」時使用)"


msgid "End frame for the color strip"
msgstr "色彩片段的結束幀"


msgid "Start frame of the sequence strip"
msgstr "序段片段的起始幀"


msgid "Allow Overlap"
msgstr "允許重疊"


msgid "Don't correct overlap on new sequence strips"
msgstr "不在新的序段片段上校正重疊的情況"


msgid "Replace Selection"
msgstr "替換選取項"


msgid "Replace the current selection"
msgstr "替換目前的選取內容"


msgctxt "Operator"
msgid "Set Selected Strip Proxies"
msgstr "設定選取的片段代理"


msgid "Enable selected proxies on all selected Movie strips"
msgstr "對所有選取的影片片段啟用選取的代理"


msgctxt "Operator"
msgid "Insert Gaps"
msgstr "插入間隔"


msgid "Insert gap at current frame to first strips at the right, independent of selection or locked state of strips"
msgstr "於目前框幀到右方的第一個片段之間插入間隔，插入不受制於片段選取與否或為上鎖狀態"


msgid "Frames to insert after current strip"
msgstr "要在目前片段之後插入的框幀"


msgctxt "Operator"
msgid "Remove Gaps"
msgstr "移除間隙"


msgid "Remove gap at current frame to first strip at the right, independent of selection or locked state of strips"
msgstr "移除目前框幀到右方第一片段之間的間隙，移除不受制於片段選取與否或為上鎖狀態"


msgid "All Gaps"
msgstr "全部間隔"


msgid "Do all gaps to right of current frame"
msgstr "在目前框幀的右方執行所有間隔"


msgctxt "Operator"
msgid "Add Image Strip"
msgstr "添加影像片段"


msgid "Add an image or image sequence to the sequencer"
msgstr "添加一張影像或影像序段至序段編輯器中"


msgctxt "Operator"
msgid "Separate Images"
msgstr "分離影像"


msgid "On image sequence strips, it returns a strip for each image"
msgstr "對於影像序段片段，將為每張影像建立一個片段"


msgid "Length of each frame"
msgstr "每框幀的長度"


msgctxt "Operator"
msgid "Lock Strips"
msgstr "鎖定片段"


msgid "Lock the active strip so that it can't be transformed"
msgstr "鎖定作用中片段，這樣一來它便不能變換"


msgctxt "Operator"
msgid "Add Mask Strip"
msgstr "添加遮罩片段"


msgid "Add a mask strip to the sequencer"
msgstr "添加一個遮罩片段至序段編輯器中"


msgctxt "Operator"
msgid "Make Meta Strip"
msgstr "創建後設片段"


msgid "Group selected strips into a metastrip"
msgstr "將所選的不同片段合併群組為後設片段"


msgctxt "Operator"
msgid "UnMeta Strip"
msgstr "解除後設片段"


msgid "Put the contents of a metastrip back in the sequencer"
msgstr "將後設片段的內容分解放回至序段編輯器中"


msgctxt "Operator"
msgid "Toggle Meta Strip"
msgstr "切換後設片段"


msgid "Toggle a metastrip (to edit enclosed strips)"
msgstr "切換後設片段 (以編輯封裝的片段)"


msgctxt "Operator"
msgid "Add Movie Strip"
msgstr "添加影片片段"


msgid "Add a movie strip to the sequencer"
msgstr "添加一個影片片段至序段編輯器中"


msgid "Load sound with the movie"
msgstr "載入影片的音效"


msgctxt "Operator"
msgid "Add MovieClip Strip"
msgstr "添加影片剪輯片段"


msgid "Add a movieclip strip to the sequencer"
msgstr "添加一個影片剪輯片段至序段編輯器中"


msgctxt "Operator"
msgid "Mute Strips"
msgstr "將片段靜音"


msgid "Mute unselected rather than selected strips"
msgstr "將未選取的片段靜音，而不是所選的片段"


msgctxt "Operator"
msgid "Clear Strip Offset"
msgstr "清除片段偏移"


msgid "Clear strip offsets from the start and end frames"
msgstr "從起始幀與結束幀清除片段偏移"


msgctxt "Operator"
msgid "Paste"
msgstr "貼上"


msgctxt "Operator"
msgid "Reassign Inputs"
msgstr "重新指派輸入"


msgid "Reassign the inputs for the effect strip"
msgstr "為效果片段重新指派輸入"


msgid "Rebuild all selected proxies and timecode indices using the job system"
msgstr "重建所有選取的代理與使用工作系統的時間碼索引"


msgctxt "Operator"
msgid "Refresh Sequencer"
msgstr "重新整理序段編輯器"


msgid "Refresh the sequencer editor"
msgstr "重新整理序段編輯器"


msgctxt "Operator"
msgid "Reload Strips"
msgstr "重新載入片段"


msgid "Reload strips in the sequencer"
msgstr "重新載入序段編輯器中的片段"


msgid "Adjust Length"
msgstr "調整長度"


msgid "Adjust length of strips to their data length"
msgstr "調整片段的長度至其資料長度"


msgctxt "Operator"
msgid "Set Render Size"
msgstr "設定算繪大小"


msgid "Set render size and aspect from active sequence"
msgstr "按照作用中序段來設定算繪的大小及長寬比"


msgid "Use mouse to sample color in current frame"
msgstr "使用滑鼠取樣目前框幀中的色彩"


msgctxt "Operator"
msgid "Add Scene Strip"
msgstr "添加場景片段"


msgid "Add a strip to the sequencer using a blender scene as a source"
msgstr "使用一個 blendr 場景作為來源添加片段至序段編輯器中"


msgctxt "Operator"
msgid "Activate/Select"
msgstr "使用/選取"


msgid "Select a strip (last selected becomes the \"active strip\")"
msgstr "選取一個片段 (最後一個選取項會成為「作用中片段」)"


msgid "Select based on the current frame side the cursor is on"
msgstr "選取游標位置的目前框幀兩側"


msgid "Don't do left-right selection"
msgstr "不要左右選取"


msgid "Use mouse position for selection"
msgstr "使用滑鼠位置來選取"


msgid "Select left"
msgstr "向左選取"


msgid "Select right"
msgstr "向右選取"


msgid "Linked Handle"
msgstr "連結的控制桿"


msgid "Select handles next to the active strip"
msgstr "選取作用中片段旁邊的控制桿"


msgid "Linked Time"
msgstr "連結的時間"


msgid "Select other strips at the same time"
msgstr "選取相同時間的其他片段"


msgctxt "Operator"
msgid "Select Active Side"
msgstr "選取作用側"


msgid "Select strips on the nominated side of the active strip"
msgstr "選取作用中片段的任命片段"


msgid "The side of the handle that is selected"
msgstr "選取的控制桿側"


msgid "Select or deselect all strips"
msgstr "選取或取消選取全部片段"


msgid "Select strips using border selection"
msgstr "使用框選來選取片段"


msgid "Select all strips grouped by various properties"
msgstr "選取所有按各類屬性分組的片段"


msgid "Shared strip type"
msgstr "共享的片段類型"


msgid "Global Type"
msgstr "全域類型"


msgid "All strips of same basic type (Graphical or Sound)"
msgstr "所有相同基礎類型的片段 (圖形或聲音)"


msgid "Shared strip effect type (if active strip is not an effect one, select all non-effect strips)"
msgstr "共享的片段效果類型 (如果作用中片段不是效果片段，則選取所有非效果片段)"


msgid "Shared data (scene, image, sound, etc.)"
msgstr "共享的資料 (場景、影像、聲音...等)"


msgid "Effect"
msgstr "效果"


msgid "Shared effects"
msgstr "共享的效果"


msgid "Effect/Linked"
msgstr "效果/已連結"


msgid "Other strips affected by the active one (sharing some time, and below or effect-assigned)"
msgstr "其他受作用中片段影響的其他片段 (共享一些時間，以及之下或效果指派)"


msgid "Overlap"
msgstr "重疊"


msgid "Overlapping time"
msgstr "覆蓋時間"


msgctxt "Operator"
msgid "Select Handles"
msgstr "選取控制桿"


msgid "Select manipulator handles on the sides of the selected strip"
msgstr "選取所選片段兩側的操控器控制桿"


msgid "Shrink the current selection of adjacent selected strips"
msgstr "收縮相鄰所選片段的目前選取"


msgid "Select all strips adjacent to the current selection"
msgstr "選取相鄰於目前選取內容的所有片段"


msgctxt "Operator"
msgid "Select Pick Linked"
msgstr "選取挑選已建連結"


msgid "Select a chain of linked strips nearest to the mouse pointer"
msgstr "選取最接近滑鼠指標的已連結片段鏈"


msgid "Select more strips adjacent to the current selection"
msgstr "選取更多相鄰於目前選取內容的片段"


msgctxt "Operator"
msgid "Trim Strips"
msgstr "修剪片段"


msgid "Frame where selected strips will be snapped"
msgstr "所選片段會被吸附的框幀"


msgctxt "Operator"
msgid "Add Sound Strip"
msgstr "添加聲音片段"


msgid "Add a sound strip to the sequencer"
msgstr "添加一個聲音片段至序段編輯器中"


msgid "Cache the sound in memory"
msgstr "將聲音快取到記憶體中"


msgctxt "Operator"
msgid "Jump to Strip"
msgstr "跳至片段"


msgid "Move frame to previous edit point"
msgstr "將框幀移動至上一個編輯點"


msgid "Use strip center"
msgstr "使用片段中心"


msgid "Next Strip"
msgstr "下個片段"


msgctxt "Operator"
msgid "Add Strip Modifier"
msgstr "添加片段修改器"


msgid "Add a modifier to the strip"
msgstr "添加修改器到片段"


msgctxt "Operator"
msgid "Move Strip Modifier"
msgstr "移動片段修改器"


msgid "Move modifier up and down in the stack"
msgstr "在堆疊中將修改器上移與下移"


msgid "Name of modifier to remove"
msgstr "要移除的修改器名稱"


msgctxt "Operator"
msgid "Remove Strip Modifier"
msgstr "移除片段修改器"


msgid "Remove a modifier from the strip"
msgstr "從片段移除修改器"


msgctxt "Operator"
msgid "Swap Strip"
msgstr "交換片段"


msgid "Swap active strip with strip to the right or left"
msgstr "將作用中片段與左或右側的片段交換"


msgid "Side of the strip to swap"
msgstr "片段要交換的一側"


msgctxt "Operator"
msgid "Sequencer Swap Data"
msgstr "序段編輯器交換資料"


msgid "Swap 2 sequencer strips"
msgstr "交換 2 個序編輯器片段"


msgctxt "Operator"
msgid "Swap Inputs"
msgstr "交換輸入"


msgid "Swap the first two inputs for the effect strip"
msgstr "交換效果片段的前兩個輸入"


msgctxt "Operator"
msgid "UnLock Strips"
msgstr "解除片段鎖定"


msgid "Unlock the active strip so that it can't be transformed"
msgstr "解除作用中片段的鎖定，這樣它才可被變換"


msgctxt "Operator"
msgid "Un-Mute Strips"
msgstr "取消片段靜音"


msgid "View all the strips in the sequencer"
msgstr "檢視序段編輯器中的全部片段"


msgid "Zoom preview to fit in the area"
msgstr "調整預覽區遠近以適應該區域"


msgctxt "Operator"
msgid "Border Offset View"
msgstr "邊緣偏移視圖"


msgid "Set the boundaries of the border used for offset-view"
msgstr "設定用來偏移視圖的邊緣邊界"


msgid "Zoom the sequencer on the selected strips"
msgstr "對所選片段調整序段編輯器的遠近"


msgctxt "Operator"
msgid "View Toggle"
msgstr "視圖切換"


msgid "Toggle between sequencer views (sequence, preview, both)"
msgstr "在序段編輯器視圖之間切換 (序段、預覽，或兩者)"


msgctxt "Operator"
msgid "Sequencer View Zoom Ratio"
msgstr "序段編輯器預覽調焦比率"


msgid "Change zoom ratio of sequencer preview"
msgstr "更改序段編輯器預覽的遠近調焦比率"


msgctxt "Operator"
msgid "Cancel Stroke"
msgstr "取消筆觸"


msgid "Cancel the current sketch stroke"
msgstr "取消目前草圖筆觸"


msgctxt "Operator"
msgid "Convert"
msgstr "轉換"


msgid "Convert the selected sketch strokes to bone chains"
msgstr "將所選的草圖筆觸轉換為骨骼鏈"


msgid "Delete a sketch stroke"
msgstr "刪除草圖筆觸"


msgctxt "Operator"
msgid "Draw Preview"
msgstr "描繪預覽"


msgid "Draw preview of current sketch stroke (internal use)"
msgstr "描繪目前草圖筆觸的預覽 (內部使用)"


msgctxt "Operator"
msgid "Draw Stroke"
msgstr "描繪筆觸"


msgid "Start to draw a sketch stroke"
msgstr "開始描繪草圖筆觸"


msgctxt "Operator"
msgid "End Stroke"
msgstr "結束筆觸"


msgid "End and keep the current sketch stroke"
msgstr "結束並保持目前的草圖筆觸"


msgctxt "Operator"
msgid "Gesture"
msgstr "姿勢"


msgid "Start to draw a gesture stroke"
msgstr "開始描繪姿勢筆觸"


msgid "Select a sketch stroke"
msgstr "選取一道草圖筆觸"


msgctxt "Operator"
msgid "Update Animation Cache"
msgstr "更新動畫快取"


msgid "Update the audio animation cache"
msgstr "更新音訊動畫快取"


msgctxt "Operator"
msgid "Mixdown"
msgstr "混音"


msgid "Sample accuracy, important for animation data (the lower the value, the more accurate)"
msgstr "取樣精確度，對於動畫資料來說很重要 (值越低，越精確)"


msgid "Bitrate in kbit/s"
msgstr "位元率 kbit/s"


msgid "Advanced Audio Coding"
msgstr "進階音訊編碼處理"


msgid "Dolby Digital ATRAC 3"
msgstr "Dolby Digital ATRAC 3"


msgid "Free Lossless Audio Codec"
msgstr "自由無損音訊編解碼器"


msgid "MPEG-1 Audio Layer II"
msgstr "MPEG-1 Audio Layer II"


msgid "MPEG-2 Audio Layer III"
msgstr "MPEG-2 Audio Layer III"


msgid "Pulse Code Modulation (RAW)"
msgstr "Pulse Code Modulation (RAW)"


msgid "Xiph.Org Vorbis Codec"
msgstr "Xiph.Org Vorbis 編解碼器"


msgid "File format"
msgstr "檔案格式"


msgid "ac3"
msgstr "ac3"


msgid "flac"
msgstr "flac"


msgid "mkv"
msgstr "mkv"


msgid "mp2"
msgstr "mp2"


msgid "mp3"
msgstr "mp3"


msgid "ogg"
msgstr "ogg"


msgid "Xiph.Org Ogg Container"
msgstr "Xiph.Org Ogg 容器"


msgid "wav"
msgstr "wav"


msgid "Waveform Audio File Format"
msgstr "Waveform 音訊檔案格式"


msgid "Sample format"
msgstr "取樣格式"


msgid "8 bit unsigned"
msgstr "8 位元無號"


msgid "16 bit signed"
msgstr "16 位元有號"


msgid "24 bit signed"
msgstr "24 位元有號"


msgid "32 bit signed"
msgstr "32 位元有號"


msgid "32 bit floating point"
msgstr "32 位元浮點"


msgid "64 bit floating point"
msgstr "64 位元浮點"


msgid "Split channels"
msgstr "分割聲道"


msgid "Each channel will be rendered into a mono file"
msgstr "每個聲道都會被算錄至一個單聲道檔"


msgctxt "Operator"
msgid "Open Sound"
msgstr "開啟聲音"


msgid "Load a sound file"
msgstr "載入一個聲音檔案"


msgctxt "Operator"
msgid "Open Sound Mono"
msgstr "開啟單聲道"


msgid "Load a sound file as mono"
msgstr "載入聲音檔案為單聲道"


msgid "Mixdown the sound to mono"
msgstr "將聲音混合為單聲道"


msgctxt "Operator"
msgid "Pack Sound"
msgstr "打包聲音"


msgid "Pack the sound into the current blend file"
msgstr "將聲音打包至目前 blend 檔案"


msgctxt "Operator"
msgid "Unpack Sound"
msgstr "解包聲音"


msgid "Unpack the sound to the samples filename"
msgstr "將聲音解包至樣本檔案名稱"


msgid "Sound Name"
msgstr "聲音名稱"


msgctxt "Operator"
msgid "Update Animation"
msgstr "更新動畫"


msgid "Update animation flags"
msgstr "更新動畫旗幟"


msgctxt "Operator"
msgid "Add Surface Circle"
msgstr "添加表面圓"


msgid "Construct a Nurbs surface Circle"
msgstr "建立一個 Nurbs 表面圓"


msgctxt "Operator"
msgid "Add Surface Curve"
msgstr "添加表面圓"


msgid "Construct a Nurbs surface Curve"
msgstr "建立一個 Nurbs 表面圓"


msgctxt "Operator"
msgid "Add Surface Cylinder"
msgstr "添加表面圓柱體"


msgid "Construct a Nurbs surface Cylinder"
msgstr "建立一個 Nurbs 表面圓柱體"


msgctxt "Operator"
msgid "Add Surface Sphere"
msgstr "添加表面球體"


msgid "Construct a Nurbs surface Sphere"
msgstr "建立一個 Nurbs 表面球體"


msgctxt "Operator"
msgid "Add Surface Patch"
msgstr "添加表面補釘"


msgid "Construct a Nurbs surface Patch"
msgstr "建立一個 Nurbs 表面補釘"


msgctxt "Operator"
msgid "Add Surface Torus"
msgstr "添加表面圓環體"


msgid "Construct a Nurbs surface Torus"
msgstr "建立一個 Nurbs 表面圓環體"


msgctxt "Operator"
msgid "Clear Environment Map"
msgstr "清除環境映射"


msgid "Discard the environment map and free it from memory"
msgstr "棄用環境映射並從記憶體中釋放它"


msgctxt "Operator"
msgid "Clear All Environment Maps"
msgstr "清除所有環境映射"


msgid "Discard all environment maps in the .blend file and free them from memory"
msgstr "棄用 .blend 檔案中的所有環境映射，並從記憶體中釋放它們"


msgctxt "Operator"
msgid "Save Environment Map"
msgstr "儲存環境映射"


msgid "Save the current generated Environment map to an image file"
msgstr "將目前生成的環境映射儲存至一個影像檔案"


msgid "File layout"
msgstr "檔案配置"


msgid "Flat array describing the X,Y position of each cube face in the output image, where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] (use -1 to skip a face)"
msgstr "描述每個立方體面於輸出影像中 X、Y 位置的扁平陣列，1 為面的大小 - 順序為 [+Z -Z +Y -X -Y +X] (使用 -1 來跳過一個面)"


msgctxt "Operator"
msgid "New Texture"
msgstr "新增紋理"


msgid "Add a new texture"
msgstr "添加一個新紋理"


msgctxt "Operator"
msgid "Copy Texture Slot Settings"
msgstr "複製紋理槽設定"


msgid "Copy the material texture settings and nodes"
msgstr "複製材質紋理設定與節點"


msgctxt "Operator"
msgid "Move Texture Slot"
msgstr "移動紋理槽"


msgid "Move texture slots up and down"
msgstr "上移/下移紋理槽"


msgctxt "Operator"
msgid "Paste Texture Slot Settings"
msgstr "貼上紋理槽設定"


msgid "Copy the texture settings and nodes"
msgstr "複製紋理設定與節點"


msgctxt "Operator"
msgid "Text Auto Complete"
msgstr "文字自動補完"


msgid "Show a list of used text in the open document"
msgstr "在開啟文件中顯示使用的文字之清單"


msgctxt "Operator"
msgid "Comment"
msgstr "評註"


msgid "Convert selected text to comment"
msgstr "轉換所選的文字至評註"


msgctxt "Operator"
msgid "Convert Whitespace"
msgstr "轉換空格"


msgid "Convert whitespaces by type"
msgstr "依類型轉換空格"


msgid "Type of whitespace to convert to"
msgstr "要轉換為的空格類型"


msgid "To Spaces"
msgstr "至空格"


msgid "To Tabs"
msgstr "至製表符"


msgid "Set cursor position"
msgstr "設定游標位置"


msgctxt "Operator"
msgid "Cut"
msgstr "剪下"


msgctxt "Operator"
msgid "Duplicate Line"
msgstr "製作列的複本"


msgid "Duplicate the current line"
msgstr "製作目前列的複本"


msgctxt "Operator"
msgid "Find Next"
msgstr "尋找文字"


msgid "Find specified text"
msgstr "尋找特定文字"


msgctxt "Operator"
msgid "Find Set Selected"
msgstr "尋找設定已選取"


msgid "Find specified text and set as selected"
msgstr "尋找指定的文字並設定為已選取"


msgid "Indent selected text"
msgstr "將所選的文字縮排"


msgctxt "Operator"
msgid "Jump"
msgstr "跳轉"


msgid "Jump cursor to line"
msgstr "將游標跳至某列"


msgid "Line number to jump to"
msgstr "要跳至的列號"


msgctxt "Operator"
msgid "Line Number"
msgstr "列號"


msgid "The current line number"
msgstr "目前列號"


msgctxt "Operator"
msgid "Make Internal"
msgstr "轉為內部"


msgid "Make active text file internal"
msgstr "將作用中文字檔轉為內部檔案"


msgid "File Top"
msgstr "檔案頂部"


msgid "File Bottom"
msgstr "檔案底部"


msgctxt "Operator"
msgid "Move Lines"
msgstr "移動列"


msgid "Move the currently selected line(s) up/down"
msgstr "將目前所選取的列往上/往下移動"


msgctxt "Operator"
msgid "Create Text Block"
msgstr "建立文字塊"


msgctxt "Operator"
msgid "Open Text Block"
msgstr "開啟文字塊"


msgid "Make text file internal after loading"
msgstr "載入之後將文字檔案轉為內部檔案"


msgctxt "Operator"
msgid "Toggle Overwrite"
msgstr "切換覆寫"


msgid "Toggle overwrite while typing"
msgstr "輸入時切換覆寫"


msgid "Paste text selected elsewhere rather than copied (X11 only)"
msgstr "在其他地方貼上所選文字，而不是複製 (僅用於 X11)"


msgctxt "Operator"
msgid "Refresh PyConstraints"
msgstr "重新整理 PyContraints"


msgid "Refresh all pyconstraints"
msgstr "重新整理全部 pyconstraints"


msgctxt "Operator"
msgid "Reload"
msgstr "重新載入"


msgctxt "Operator"
msgid "Replace"
msgstr "替換"


msgid "Replace text with the specified text"
msgstr "以指定文字替換原文字"


msgctxt "Operator"
msgid "Replace Set Selected"
msgstr "替換設定已選取"


msgid "Replace text with specified text and set as selected"
msgstr "以指定文字替換原文字，並設為已選取"


msgctxt "Operator"
msgid "Resolve Conflict"
msgstr "解決衝突"


msgid "When external text is out of sync, resolve the conflict"
msgstr "當外部文字無法同步時，解決衝突"


msgid "How to solve conflict due to differences in internal and external text"
msgstr "如何解決內部文字與外部文字之間不同而造成的衝突"


msgid "Ignore"
msgstr "忽略"


msgid "Make Internal"
msgstr "轉為內部"


msgctxt "Operator"
msgid "Run Script"
msgstr "執行指令稿"


msgid "Run active script"
msgstr "執行作用中指令稿"


msgctxt "Operator"
msgid "Save"
msgstr "儲存"


msgctxt "Operator"
msgid "Save As"
msgstr "另存為"


msgid "Save active text file with options"
msgstr "根據選項儲存作用中文字檔案"


msgctxt "Operator"
msgid "Scroll"
msgstr "捲動"


msgid "Number of lines to scroll"
msgstr "要捲動的列數"


msgctxt "Operator"
msgid "Scrollbar"
msgstr "捲動條"


msgctxt "Operator"
msgid "Select Line"
msgstr "連接列"


msgid "Select text by line"
msgstr "根據列選取文字"


msgid "Select word under cursor"
msgstr "所選游標位置的單詞"


msgid "Set cursor selection"
msgstr "設定游標選取"


msgid "Set selection end rather than cursor"
msgstr "設定選取終點，而不是游標"


msgctxt "Operator"
msgid "Find"
msgstr "尋找"


msgid "Start searching text"
msgstr "開始搜尋文字"


msgctxt "Operator"
msgid "To 3D Object"
msgstr "至 3D 物體"


msgid "Split Lines"
msgstr "分割列"


msgid "Create one object per line in the text"
msgstr "文字中每一列便建立一個物體"


msgctxt "Operator"
msgid "Uncomment"
msgstr "取消評註"


msgid "Convert selected comment to text"
msgstr "轉換所選的評註為文字"


msgid "Unindent selected text"
msgstr "取消所選文字的縮排"


msgctxt "Operator"
msgid "Set End Frame"
msgstr "設定結束幀"


msgid "Set the end frame"
msgstr "設定結束幀"


msgctxt "Operator"
msgid "Set Start Frame"
msgstr "設定起始幀"


msgid "Set the start frame"
msgstr "設定起始幀"


msgid "Show the entire playable frame range"
msgstr "顯示整個可播放的框幀區間"


msgctxt "Operator"
msgid "Bend"
msgstr "彎曲"


msgid "Edit Grease Pencil"
msgstr "編輯蠟筆"


msgid "Edit selected Grease Pencil strokes"
msgstr "編輯選取的蠟筆筆觸"


msgid "Use Snapping Options"
msgstr "使用吸附選項"


msgid "Align with Point Normal"
msgstr "根據點法線對齊"


msgid "Closest"
msgstr "最近"


msgid "Snap closest point onto target"
msgstr "吸附到目標上最近的點"


msgid "Snap center onto target"
msgstr "吸附到目標的中心點"


msgid "Median"
msgstr "中間點"


msgid "Snap median onto target"
msgstr "吸附到目標的中間點"


msgid "Snap active onto target"
msgstr "將作用項吸附到目標"


msgctxt "Operator"
msgid "Create Orientation"
msgstr "建立方向"


msgid "Create transformation orientation from selection"
msgstr "從所選內容建立變換方向"


msgid "Name of the new custom orientation"
msgstr "新自訂方向的名稱"


msgid "Overwrite previous"
msgstr "複寫以前"


msgid "Overwrite previously created orientation with same name"
msgstr "覆蓋以前建立的同名稱方向"


msgid "Use after creation"
msgstr "建立之後使用"


msgid "Select orientation after its creation"
msgstr "在它建立之後選取方向"


msgid "Use View"
msgstr "使用檢視"


msgid "Use the current view instead of the active object to create the new orientation"
msgstr "使用目前的視圖而不是作用中物體來建立新方向"


msgctxt "Operator"
msgid "Delete Orientation"
msgstr "刪除方向"


msgid "Delete transformation orientation"
msgstr "刪除變換方向"


msgctxt "Operator"
msgid "Edge Bevel Weight"
msgstr "邊線倒角權重"


msgid "Change the bevel weight of edges"
msgstr "更改邊線的倒角權重"


msgctxt "Operator"
msgid "Edge Crease"
msgstr "邊線褶皺"


msgid "Change the crease of edges"
msgstr "更改邊線的褶皺"


msgctxt "Operator"
msgid "Edge Slide"
msgstr "邊線滑動"


msgid "Correct UVs"
msgstr "校正 UV"


msgid "Correct UV coordinates when transforming"
msgstr "當變換時校正 UV 座標"


msgid "Constraint Axis"
msgstr "約束軸"


msgid "Transformation orientation"
msgstr "變換方向"


msgctxt "Operator"
msgid "Push/Pull"
msgstr "推/拉"


msgid "Push/Pull selected items"
msgstr "推/拉已選取的項目"


msgctxt "Operator"
msgid "Resize"
msgstr "調整大小"


msgid "Scale (resize) selected items"
msgstr "縮放 (調整大小) 所選的項目"


msgid "Remove on Cancel"
msgstr "取消時移除"


msgid "Remove elements on cancel"
msgstr "取消時移除元素"


msgid "Edit Texture Space"
msgstr "編輯紋理空間"


msgid "Edit Object data texture space"
msgstr "編輯物體資料文理空間"


msgctxt "Operator"
msgid "Rotate"
msgstr "旋轉"


msgid "Rotate selected items"
msgstr "旋轉所選的項目"


msgid "The axis around which the transformation occurs"
msgstr "變換發生圍繞的軸"


msgctxt "Operator"
msgid "Select Orientation"
msgstr "選取方向"


msgid "Select transformation orientation"
msgstr "選取變換方向"


msgctxt "Operator"
msgid "Sequence Slide"
msgstr "序段滑動"


msgctxt "Operator"
msgid "Shear"
msgstr "切變"


msgid "Shear selected items along the horizontal screen axis"
msgstr "沿著水平螢幕軸讓所選項目發生切變"


msgctxt "Operator"
msgid "Shrink/Fatten"
msgstr "收縮/擴充"


msgctxt "Operator"
msgid "Skin Resize"
msgstr "太陽重設大小"


msgid "Scale selected vertices' skin radii"
msgstr "縮放所選頂點的皮膚半徑"


msgctxt "Operator"
msgid "Tilt"
msgstr "傾斜"


msgid "Tilt selected control vertices of 3D curve"
msgstr "傾斜選取的 3D 曲線控制點"


msgctxt "Operator"
msgid "To Sphere"
msgstr "至球體"


msgid "Move selected vertices outward in a spherical shape around mesh center"
msgstr "使選取的頂點圍繞以網格中心為圓心的球體外形中向外移動"


msgctxt "Operator"
msgid "Trackball"
msgstr "追蹤球"


msgid "Trackball style rotation of selected items"
msgstr "所選項目的追蹤球旋轉樣式"


msgctxt "Operator"
msgid "Transform"
msgstr "變換"


msgid "Values"
msgstr "值"


msgctxt "Operator"
msgid "Translate"
msgstr "平移"


msgctxt "Operator"
msgid "Vertex Slide"
msgstr "頂點滑動"


msgid "Slide a vertex along a mesh"
msgstr "沿網格滑動頂點"


msgctxt "Operator"
msgid "Randomize"
msgstr "隨機化"


msgid "Randomize vertices"
msgstr "隨機化頂點"


msgid "Distance to offset"
msgstr "偏移的距離"


msgid "Uniform"
msgstr "統一"


msgctxt "Operator"
msgid "Warp"
msgstr "彎繞"


msgid "Warp vertices around the cursor"
msgstr "環繞游標彎繞頂點"


msgid "Offset Angle"
msgstr "偏移角度"


msgid "Angle to use as the basis for warping"
msgstr "作為彎繞基礎的角度"


msgid "Warp Angle"
msgstr "彎繞角度"


msgid "Amount to warp about the cursor"
msgstr "彎繞游標的量"


msgctxt "Operator"
msgid "Copy Data Path"
msgstr "複製資料路徑"


msgid "Copy the RNA data path for this property to the clipboard"
msgstr "為此屬性複製 RNA 資料路徑至剪貼簿中"


msgctxt "Operator"
msgid "Copy To Selected"
msgstr "複製至所選項"


msgid "Copy property from this object to selected objects or bones"
msgstr "將來自此物體的屬性複製至選取的物體或骨骼上"


msgctxt "Operator"
msgid "Drop Color"
msgstr "拖放色彩"


msgid "Drop colors to buttons"
msgstr "將色彩拖放到按鈕上"


msgid "Source color"
msgstr "來源色彩"


msgid "Gamma Corrected"
msgstr "伽瑪已校正"


msgid "The source color is gamma corrected "
msgstr "來源色彩已經伽碼校正"


msgctxt "Operator"
msgid "Edit Source"
msgstr "編輯來源"


msgid "Edit UI source code of the active button"
msgstr "編輯作用中按鈕的使用者介面源碼"


msgctxt "Operator"
msgid "Edit Translation"
msgstr "編輯翻譯"


msgid "Translate the label and tooltip of the property defined by given 'parameters'"
msgstr "翻譯經給定「參數」定義的屬性標籤與提示框"


msgid "Label of the control"
msgstr "控制項的標籤"


msgid "Flags about the label of the button"
msgstr "關於按鈕標籤的旗幟"


msgid "Message is marked as fuzzy in po file"
msgstr "訊息在 po 檔中被標記為模糊"


msgid "Some error occurred with this message"
msgstr "此訊息遭遇一些錯誤"


msgid "Tip of the control"
msgstr "控制項的提示"


msgid "Flags about the tip of the button"
msgstr "有關按鈕的提示旗幟"


msgid "Clean up (remove) all local translation files, to be able to use all system's ones again"
msgstr "清理 (移除) 所有區域翻譯檔，以可再次使用整個系統的翻譯檔"


msgid "Label of the enum item of the control, if any"
msgstr "控制項的枚舉項目標籤，如果有的話"


msgid "Flags about the RNA enum item label of the button"
msgstr "有關按鈕的 RNA 枚舉項目旗幟"


msgid "Tip of the enum item of the control, if any"
msgstr "控制項的枚舉項目提示，如果有的話"


msgid "Flags about the RNA enum item tip of the button"
msgstr "有關按鈕的 RNA 枚舉項目提示旗幟"


msgid "Current (translated) language"
msgstr "目前 (翻譯) 的語言"


msgid "Original label of the control"
msgstr "控制項的原始標籤"


msgid "Original tip of the control"
msgstr "控制項的原始提示"


msgid "Original label of the enum item of the control, if any"
msgstr "控制項枚舉項目的原始標籤，如果有的話"


msgid "Original tip of the enum item of the control, if any"
msgstr "控制樣的枚舉項目原始提示，如果有的話"


msgid "Original RNA-defined label of the control, if any"
msgstr "控制項的原始 RNA 定義標籤，如果有的話"


msgid "Original RNA-defined tip of the control, if any"
msgstr "控制項的原始 RNA 定義提示，如果有的話"


msgid "Path to the matching po file"
msgstr "配對 po 檔的路徑"


msgid "RNA context for label"
msgstr "標籤的 RNA 情境"


msgid "Identifier of the RNA enum item, if any"
msgstr "RNA 枚舉項目的辨識碼，如果有的話"


msgid "RNA-defined label of the control, if any"
msgstr "控制項的 RNA 定義標籤，如果有的話"


msgid "Flags about the RNA-defined label of the button"
msgstr "有關按鈕的 RNA 定義標籤旗幟"


msgid "Identifier of the RNA property, if any"
msgstr "RNA 屬性的辨識碼，如果有的話"


msgid "Identifier of the RNA struct, if any"
msgstr "RNA 結構的辨識碼，如果有的話"


msgid "RNA-defined tip of the control, if any"
msgstr "控制項的 RNA 定義提示，如果有的話"


msgid "Flags about the RNA-defined tip of the button"
msgstr "有關按鈕的 RNA 定義提示旗幟"


msgid "Stats from opened po"
msgstr "來自開啟的 po 的統計資訊"


msgid "Try to rebuild mo file, and refresh Blender UI"
msgstr "試著重新建置 mo 檔，並重新整理 Bledner UI"


msgid "Update po file, try to rebuild mo file, and refresh Blender UI"
msgstr "更新 po 檔，試著重新建置 mo 檔，並重新整理 Bledner UI"


msgid "Edit i18n in current language for the active button"
msgstr "為作用中按鈕編輯目前語言的 i18n"


msgctxt "Operator"
msgid "Eyedropper"
msgstr "汲吸器"


msgid "Sample a color from the Blender Window to store in a property"
msgstr "從 Blender 視窗取樣個色彩並儲存在屬性中"


msgid "Export POT"
msgstr "匯出 POT"


msgid "Export (generate) a POT file too"
msgstr "也匯出 (生成) POT 檔"


msgid "Update Existing"
msgstr "更新既有檔案"


msgid "Update existing po files, if any, instead of overwriting them"
msgstr "若已有檔案的話即更新既有的 po 檔，而不是覆寫檔案"


msgid "Wrapper operator which will invoke given op after setting its module_name"
msgstr "包覆器型操作器，在設定其模組名稱後會喚起指定操作器"


msgid "Operator Name"
msgstr "操作器名稱"


msgid "Name (id) of the operator to invoke"
msgstr "要喚起的操作器名稱 (id)"


msgctxt "Operator"
msgid "Edit Translation Update Mo"
msgstr "編輯翻譯更新 Mo"


msgid "Try to \"compile\" given po file into relevant blender.mo file (WARNING: it will replace the official mo file in your user dir!)"
msgstr "嘗試將給予的 po 檔「編譯」為相關聯的 blender .mo 檔 (警告：它繪替換掉您使用者資料夾中的官方 mo 檔！)"


msgctxt "Operator"
msgid "I18n Load Settings"
msgstr "I18n 載入設定"


msgid "Load translations' settings from a persistent JSon file"
msgstr "從永恆的 JSon 檔載入翻譯的設定"


msgid "Path to the saved settings file"
msgstr "前往儲存的設定檔之路徑"


msgctxt "Operator"
msgid "I18n Save Settings"
msgstr "I18n 儲存設定"


msgid "Save translations' settings in a persistent JSon file"
msgstr "將翻譯的設定儲存於永恆的 JSon 檔中"


msgctxt "Operator"
msgid "Update I18n Branches"
msgstr "更新 I18n 分支"


msgid "Update i18n svn's branches (po files)"
msgstr "更新 i18n svn 的分支 (po 檔)"


msgid "Skip POT"
msgstr "略過 POT"


msgid "Skip POT file generation"
msgstr "略過 POT 檔案生成"


msgctxt "Operator"
msgid "Init I18n Update Settings"
msgstr "始動 I18n 更新設定"


msgid "Init settings for i18n svn's update operators"
msgstr "i18n svn 的更新操作器之使用設定"


msgctxt "Operator"
msgid "Init I18n Update Select Languages"
msgstr "始動 I18n 更新選取語言"


msgid "(De)select (or invert selection of) all languages for i18n svn's update operators"
msgstr "為 i18n svn 的更新操作器 (取消)選取 (或反轉選取) 所有語言"


msgid "Invert Selection"
msgstr "反轉選取"


msgid "Inverse selection (overrides 'Select All' when True)"
msgstr "反轉選取 (當為真時則凌駕「全選」)"


msgid "Select All"
msgstr "全選"


msgid "Select all if True, else deselect all"
msgstr "若為真則全選，否則全不選"


msgctxt "Operator"
msgid "Update I18n Statistics"
msgstr "更新 I18n 統計數據"


msgid "Create or extend a 'i18n_info.txt' Text datablock containing statistics and checks about "
msgstr "建立或擴展包含統計數據與檢驗相關的「i18n_info.txt」文字資料塊"


msgid "Check Branches"
msgstr "檢驗分支"


msgid "Check po files in branches"
msgstr "檢驗分支內的 po 檔"


msgid "Check Trunk"
msgstr "檢驗主幹"


msgid "Check po files in trunk"
msgstr "檢驗主幹中的 po 檔"


msgctxt "Operator"
msgid "Update I18n Trunk"
msgstr "更新 I18n 主幹"


msgctxt "Operator"
msgid "Reload Translation"
msgstr "重新載入翻譯"


msgid "Force a full reload of UI translation"
msgstr "強迫 UI 翻譯完全重新載入"


msgctxt "Operator"
msgid "Reports to Text Block"
msgstr "報告至文字塊"


msgid "Write the reports "
msgstr "寫入報告"


msgctxt "Operator"
msgid "Reset to Default Value"
msgstr "重設回預設值"


msgid "Reset this property's value to its default value"
msgstr "將此屬性值重設回其預設值"


msgid "Reset to default values all elements of the array"
msgstr "將陣列中的所有元素重設回預設值"


msgctxt "Operator"
msgid "Reset to Default Theme"
msgstr "重設回預設主題"


msgid "Reset to the default theme colors"
msgstr "重設回預設主題色彩"


msgctxt "Operator"
msgid "Unset property"
msgstr "取消屬性設定"


msgid "Clear the property and use default or generated value in operators"
msgstr "清除屬性並使用預設值或操作中所產生的值"


msgctxt "Operator"
msgid "Align"
msgstr "對齊"


msgid "Align selected UV vertices to an axis"
msgstr "將已選取的 UV 頂點對齊某一軸"


msgid "Axis to align UV locations on"
msgstr "對齊 UV 位置的軸"


msgid "Straighten"
msgstr "拉直"


msgid "Align UVs along the line defined by the endpoints"
msgstr "將 UV 沿端點定義的線對齊"


msgid "Straighten X"
msgstr "X 向拉直"


msgid "Align UVs along the line defined by the endpoints along the X axis"
msgstr "將 UV 於 X 軸沿端點定義的線對齊"


msgid "Straighten Y"
msgstr "Y 向拉直"


msgid "Align UVs along the line defined by the endpoints along the Y axis"
msgstr "將 UV 於 Y 軸沿端點定義的線對齊"


msgid "Align Auto"
msgstr "對齊自動"


msgid "Automatically choose the axis on which there is most alignment already"
msgstr "自動選擇目前最對齊的軸"


msgid "Align X"
msgstr "對齊 X"


msgid "Align UVs on X axis"
msgstr "對齊 UV 至 X 軸"


msgid "Align Y"
msgstr "對齊 Y"


msgid "Align UVs on Y axis"
msgstr "對齊 UV 至 Y 軸"


msgctxt "Operator"
msgid "Average Islands Scale"
msgstr "平均島塊縮放"


msgid "Average the size of separate UV islands, based on their area in 3D space"
msgstr "根據 3D 空間中它們所佔的區域，平均各個 UV 島塊的大小"


msgid "Select UV vertices using circle selection"
msgstr "使用圈選來選取 UV 頂點"


msgctxt "Operator"
msgid "Cube Projection"
msgstr "立方體投影"


msgid "Project the UV vertices of the mesh over the six faces of a cube"
msgstr "將網格的 UV 頂點投影在立方體的六個面上"


msgid "Clip to Bounds"
msgstr "修剪至邊界"


msgid "Clip UV coordinates to bounds after unwrapping"
msgstr "拆解之後將 UV 座標軸修剪至邊界"


msgid "Correct Aspect"
msgstr "校正長寬比"


msgid "Map UVs taking image aspect ratio into account"
msgstr "根據影像長寬比映射 UV"


msgid "Cube Size"
msgstr "立方體大小"


msgid "Size of the cube to project on"
msgstr "要投影上去的立方體大小"


msgid "Scale to Bounds"
msgstr "縮放至邊界"


msgid "Scale UV coordinates to bounds after unwrapping"
msgstr "拆解之後將 UV 座標軸縮放至邊界"


msgctxt "Operator"
msgid "Cylinder Projection"
msgstr "圓柱體投影"


msgid "Project the UV vertices of the mesh over the curved wall of a cylinder"
msgstr "將網格的 UV 頂點投影在圓柱體的曲壁上"


msgid "How to determine rotation around the pole"
msgstr "如何決定圍繞極軸旋轉"


msgid "Polar ZX"
msgstr "極軸 ZX"


msgid "Polar 0 is X"
msgstr "極點為 0 是 X"


msgid "Polar ZY"
msgstr "極軸 ZY"


msgid "Polar 0 is Y"
msgstr "極點為 0 是 Y"


msgid "Direction of the sphere or cylinder"
msgstr "球體或是圓柱體的方向"


msgid "View on Equator"
msgstr "赤道視圖"


msgid "3D view is on the equator"
msgstr "位於赤道的 3D 視圖"


msgid "View on Poles"
msgstr "檢視極軸"


msgid "3D view is on the poles"
msgstr "位於極軸的 3D 視圖"


msgid "Align to Object"
msgstr "對齊物體"


msgid "Align according to object transform"
msgstr "對齊根據物體的變換"


msgid "Radius of the sphere or cylinder"
msgstr "球體或圓柱體的半徑"


msgctxt "Operator"
msgid "Export UV Layout"
msgstr "匯出 UV 配置"


msgid "Export UV layout to file"
msgstr "將 UV 配置匯出至檔案"


msgid "All UVs"
msgstr "所有 UV"


msgid "Export all UVs in this mesh (not just visible ones)"
msgstr "匯出此網格中的所有 UV (不只可見的 UV)"


msgid "File format to export the UV layout to"
msgstr "UV 配置要匯出的檔案格式"


msgid "Scalable Vector Graphic (.svg)"
msgstr "可縮放向量圖形 (.svg)"


msgid "Export the UV layout to a vector SVG file"
msgstr "將 UV 配置匯出至向量 SVG 檔案"


msgid "Encapsulate PostScript (.eps)"
msgstr "封裝 PostScript (.eps)"


msgid "Export the UV layout to a vector EPS file"
msgstr "將 UV 配置匯出至向量 EPS 檔案"


msgid "PNG Image (.png)"
msgstr "PNG 影像 (.png)"


msgid "Export the UV layout to a bitmap image"
msgstr "將 UV 配置匯出至點陣圖影像"


msgid "Exports UVs from the modified mesh"
msgstr "從修改的網格匯出 UV"


msgid "Dimensions of the exported file"
msgstr "匯出的檔案其維度"


msgid "Tessellated UVs"
msgstr "鑲嵌的 UV"


msgid "Export tessellated UVs instead of polygons ones"
msgstr "匯出鑲嵌的 UV 而不是多角形 UV"


msgctxt "Operator"
msgid "Follow Active Quads"
msgstr "跟隨作用中的四角形"


msgid "Follow UVs from active quads along continuous face loops"
msgstr "從作用中四角形沿持續面圈跟隨 UV"


msgid "Edge Length Mode"
msgstr "邊長模式"


msgid "Method to space UV edge loops"
msgstr "分派 UV 線圈空間的方法"


msgid "Space all UVs evenly"
msgstr "均勻分派所有 UV 空間"


msgid "Average space UVs edge length of each loop"
msgstr "平均分派每個線圈其 UV 邊長的空間"


msgid "Length Average"
msgstr "長度平均"


msgid "Hide (un)selected UV vertices"
msgstr "隱藏(未)選取的 UV 頂點"


msgctxt "Operator"
msgid "Lightmap Pack"
msgstr "光照映射打包"


msgid "Pack each faces UV's into the UV bounds"
msgstr "將每面 UV 打包成 UV 邊界"


msgid "New Image"
msgstr "新增影像"


msgid "Assign new images for every mesh (only one if shared tex space enabled)"
msgstr "為每個網格對齊新影像 (如果共享的紋理空間啟用的話僅有一個)"


msgid "Pack Quality"
msgstr "打包品質"


msgid "Pre Packing before the complex boxpack"
msgstr "在複雜方塊打包之前預先打包"


msgid "Selected Faces"
msgstr "選取的面"


msgid "All Faces"
msgstr "全部面"


msgid "Selected Mesh Object"
msgstr "選取的網格物體"


msgid "Width and Height for the new image"
msgstr "新影像的寬度和高度"


msgid "Size of the margin as a division of the UV"
msgstr "邊緣的大小作為 UV 的劃分"


msgid "New UV Map"
msgstr "新增 UV 映射"


msgid "Create a new UV map for every mesh packed"
msgstr "為每個打包的網格建立新的 UV 映射"


msgid "Share Tex Space"
msgstr "共享紋理空間"


msgid "Objects Share texture space, map all objects into 1 uvmap"
msgstr "物體共享紋理空間，將所有物體映射至 1 uvmap"


msgid "Mark selected UV edges as seams"
msgstr "將所選 UV 邊線標記為縫線"


msgid "Clear Seams"
msgstr "清除縫線"


msgctxt "Operator"
msgid "Minimize Stretch"
msgstr "最小化拉伸"


msgid "Reduce UV stretching by relaxing angles"
msgstr "透過放鬆角度來降低 UV 拉伸"


msgid "Blend factor between stretch minimized and original"
msgstr "在伸展最小化與原始之間的混合因子"


msgid "Fill Holes"
msgstr "充填孔洞"


msgid "Virtual fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry"
msgstr "拆解之前虛擬充填網格的孔洞，較能避免重疊並保留對稱性"


msgid "Number of iterations to run, 0 is unlimited when run interactively"
msgstr "執行迭代的次數，當互動式執行時 0 為無限制"


msgctxt "Operator"
msgid "Pack Islands"
msgstr "打包島塊"


msgid "Transform all islands so that they fill up the UV space as much as possible"
msgstr "變換所有島塊，這樣它們會盡可能填滿 UV 空間"


msgid "Space between islands"
msgstr "島塊間的空間"


msgid "Rotate islands for best fit"
msgstr "旋轉島塊以最佳適應"


msgctxt "Operator"
msgid "Pin"
msgstr "釘住"


msgid "Set/clear selected UV vertices as anchored between multiple unwrap operations"
msgstr "設定/清除所選的 UV 頂點以作為多次拆解操作之間的錨定位置"


msgid "Clear pinning for the selection instead of setting it"
msgstr "清除選取項的釘，而不是設定它"


msgctxt "Operator"
msgid "Project From View"
msgstr "投影從視圖"


msgid "Project the UV vertices of the mesh as seen in current 3D view"
msgstr "將網格的 UV 頂點投影如目前 3D 視圖中所見"


msgid "Camera Bounds"
msgstr "攝影機邊界"


msgid "Map UVs to the camera region taking resolution and aspect into account"
msgstr "根據解析度與影像長寬比將 UV 映射至攝影機區塊"


msgid "Use orthographic projection"
msgstr "使用正視投影"


msgctxt "Operator"
msgid "Remove Doubles UV"
msgstr "移除重疊 UV"


msgid "Selected UV vertices that are within a radius of each other are welded together"
msgstr "選取的一定半徑內 UV 頂點彼此會焊接在一起"


msgid "Maximum distance between welded vertices"
msgstr "要焊接的頂點彼此之間的最大距離"


msgctxt "Operator"
msgid "Reset"
msgstr "重設"


msgid "Reset UV projection"
msgstr "重設 UV 投影"


msgid "Reveal all hidden UV vertices"
msgstr "揭開所有隱藏的 UV 頂點"


msgctxt "Operator"
msgid "Seams From Islands"
msgstr "來自島塊的縫線"


msgid "Set mesh seams according to island setup in the UV editor"
msgstr "根據 UV 編輯器中的島塊設置來設定網格縫線"


msgid "Mark Seams"
msgstr "標記縫線"


msgid "Mark boundary edges as seams"
msgstr "標記邊界線為縫線"


msgid "Mark Sharp"
msgstr "標記銳利"


msgid "Mark boundary edges as sharp"
msgstr "標記邊界線為銳利"


msgid "Select UV vertices"
msgstr "選取 UV 頂點"


msgid "Change selection of all UV vertices"
msgstr "更改全部 UV 頂點的選取"


msgid "Select UV vertices using border selection"
msgstr "使用框選來選取 UV 頂點"


msgid "Border select pinned UVs only"
msgstr "僅框選釘住的 UV"


msgctxt "Operator"
msgid "Lasso Select UV"
msgstr "套索選取 UV"


msgid "Select UVs using lasso selection"
msgstr "使用套索選取來選取 UV"


msgid "Deselect UV vertices at the boundary of each selection region"
msgstr "取消選取每個選取區塊邊界處的 UV 頂點"


msgid "Select all UV vertices linked to the active UV map"
msgstr "選取所有連結至作用中 UV 映射的 UV 頂點"


msgid "Select all UV vertices linked under the mouse"
msgstr "選取滑鼠下連結的所有 UV 頂點"


msgid "Select a loop of connected UV vertices"
msgstr "選取一個連接的 UV 頂點圈"


msgid "Select more UV vertices connected to initial selection"
msgstr "選取更多與初始選取內容相連接的 UV 頂點"


msgctxt "Operator"
msgid "Selected Pinned"
msgstr "選取釘住的"


msgid "Select all pinned UV vertices"
msgstr "選取所有釘住的 UV 頂點"


msgctxt "Operator"
msgid "Select Split"
msgstr "選取片段"


msgid "Select only entirely selected faces"
msgstr "僅選取整個被選取的面"


msgctxt "Operator"
msgid "Smart UV Project"
msgstr "智慧 UV 投影"


msgid "This script projection unwraps the selected faces of a mesh (it operates on all selected mesh objects, and can be used to unwrap selected faces, or all faces)"
msgstr "此指令稿投影可將網格的所選面拆解 (它可以操作所有選取的網格物體，且可用來拆解選取的面，或是所有的面)"


msgid "Lower for more projection groups, higher for less distortion"
msgstr "較低有較多投影群組，較高則較少扭曲"


msgid "Island Margin"
msgstr "島塊邊緣"


msgid "Margin to reduce bleed from adjacent islands"
msgstr "降低從鄰接島塊出血用的邊緣"


msgid "Area Weight"
msgstr "區域權重"


msgid "Weight projections vector by faces with larger areas"
msgstr "大區域依面權重投影向量"


msgctxt "Operator"
msgid "Snap Cursor"
msgstr "吸附游標"


msgid "Snap cursor to target type"
msgstr "吸附游標至目標類型"


msgid "Target to snap the selected UVs to"
msgstr "所選 UV 的吸附目標"


msgctxt "Operator"
msgid "Snap Selection"
msgstr "吸附選取項"


msgid "Snap selected UV vertices to target type"
msgstr "將選取的 UV 頂點吸附至目標類型"


msgid "Cursor (Offset)"
msgstr "游標 (偏移)"


msgid "Adjacent Unselected"
msgstr "鄰接未選取的"


msgctxt "Operator"
msgid "Sphere Projection"
msgstr "球體投影"


msgid "Project the UV vertices of the mesh over the curved surface of a sphere"
msgstr "將網格的 UV 頂點投影於球體的表面上"


msgctxt "Operator"
msgid "Stitch"
msgstr "合縫"


msgid "Stitch selected UV vertices by proximity"
msgstr "依鄰近度合縫所選的 UV 頂點"


msgid "Clear seams of stitched edges"
msgstr "清除合縫邊線的縫線"


msgid "Limit distance in normalized coordinates"
msgstr "距離限制在歸一化座標內"


msgid "Snap At Midpoint"
msgstr "吸附於中點"


msgid "UVs are stitched at midpoint instead of at static island"
msgstr "UV 合縫於中點，而不是靜態島塊"


msgid "Operation Mode"
msgstr "操作模式"


msgid "Use vertex or edge stitching"
msgstr "使用頂點或邊線合縫處理"


msgid "Snap Islands"
msgstr "吸附島塊"


msgid "Snap islands together (on edge stitch mode, rotates the islands too)"
msgstr "一同吸附島塊 (對邊線合縫模式，也會旋轉島塊)"


msgid "Static Island"
msgstr "靜態島塊"


msgid "Island that stays in place when stitching islands"
msgstr "當合縫島塊時留在位置上的島塊"


msgid "Stored Operation Mode"
msgstr "儲存的操作模式"


msgid "Use Limit"
msgstr "使用限制"


msgid "Stitch UVs within a specified limit distance"
msgstr "在指定的限制距離內合縫 UV"


msgctxt "Operator"
msgid "Set Tile"
msgstr "設定鋪排"


msgid "Set UV image tile coordinates"
msgstr "設定 UV 影像鋪排座標"


msgid "Tile"
msgstr "鋪排"


msgid "Tile coordinate"
msgstr "鋪排座標系"


msgctxt "Operator"
msgid "Unwrap"
msgstr "拆解"


msgid "Unwrap the mesh of the object being edited"
msgstr "拆解正編輯的物體網格"


msgid "Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)"
msgstr "拆解方法 (「基於角度」通常比「共形」有更佳的結果，但確實有點緩慢)"


msgid "Angle Based"
msgstr "基於角度"


msgid "Conformal"
msgstr "共形"


msgid "Use Subsurf Modifier"
msgstr "使用細分面修改器"


msgctxt "Operator"
msgid "Weld"
msgstr "焊接"


msgid "Weld selected UV vertices together"
msgstr "將已選取的 UV 頂點焊接在一起"


msgctxt "Operator"
msgid "Pan View"
msgstr "搖鏡視圖"


msgid "Delta X"
msgstr "增減 X"


msgid "Delta Y"
msgstr "增減 Y"


msgctxt "Operator"
msgid "Reset View"
msgstr "重設視圖"


msgid "Reset the view"
msgstr "重設視圖"


msgctxt "Operator"
msgid "Scroll Down"
msgstr "向下捲動"


msgid "Scroll the view down"
msgstr "向下捲動視圖"


msgid "Page"
msgstr "頁面"


msgid "Scroll down one page"
msgstr "往下捲動一頁"


msgctxt "Operator"
msgid "Scroll Left"
msgstr "向左捲動"


msgid "Scroll the view left"
msgstr "向左捲動視圖"


msgctxt "Operator"
msgid "Scroll Right"
msgstr "向右捲動"


msgid "Scroll the view right"
msgstr "向右捲動視圖"


msgctxt "Operator"
msgid "Scroll Up"
msgstr "向上捲動"


msgid "Scroll the view up"
msgstr "向上捲動視圖"


msgctxt "Operator"
msgid "Scroller Activate"
msgstr "捲動器使用"


msgid "Scroll view by mouse click and drag"
msgstr "使用滑鼠點擊或拖曳來捲動視圖"


msgctxt "Operator"
msgid "Smooth View 2D"
msgstr "平滑視圖 2D"


msgctxt "Operator"
msgid "Zoom 2D View"
msgstr "調焦 2D 視圖"


msgctxt "Operator"
msgid "Zoom In"
msgstr "拉近"


msgid "Zoom Factor X"
msgstr "調焦因子 X"


msgid "Zoom Factor Y"
msgstr "調焦因子 Y"


msgctxt "Operator"
msgid "Zoom Out"
msgstr "拉遠"


msgctxt "Operator"
msgid "Add Background Image (Ctrl for Empty Object)"
msgstr "添加背景影像 (Ctrl 為空物體)"


msgctxt "Operator"
msgid "Remove Background Image"
msgstr "移除背景影像"


msgid "Remove a background image from the 3D view"
msgstr "從 3D 視圖中移除背景影像"


msgid "Background image index to remove"
msgstr "要移除的背景影像索引"


msgctxt "Operator"
msgid "Align Camera To View"
msgstr "對齊攝影機至視圖"


msgid "Set camera view to active view"
msgstr "將攝影機視圖設為作用中視圖"


msgctxt "Operator"
msgid "Camera Fit Frame to Selected"
msgstr "攝影機適應框幀至所選項"


msgid "Move the camera so selected objects are framed"
msgstr "移動攝影機來讓選取的物體被加入框幀"


msgctxt "Operator"
msgid "Clipping Border"
msgstr "修剪邊緣"


msgid "Set the view clipping border"
msgstr "設定視圖修剪邊緣"


msgctxt "Operator"
msgid "Copy Selection to Buffer"
msgstr "複製選取項至緩衝"


msgid "Selected objects are saved in a temp file"
msgstr "將所選的物體儲存在站存檔中"


msgctxt "Operator"
msgid "Set 3D Cursor"
msgstr "設定 3D 游標"


msgid "Set the location of the 3D cursor"
msgstr "設定 3D 游標的位置"


msgctxt "Operator"
msgid "Dolly View"
msgstr "走鏡視圖"


msgid "Dolly in/out in the view"
msgstr "在視圖中前/後走鏡"


msgid "Zoom Position X"
msgstr "調焦位置 X"


msgid "Zoom Position Y"
msgstr "調焦位置 Ÿ"


msgctxt "Operator"
msgid "Extrude Individual and Move"
msgstr "擠出個別並移動"


msgid "Extrude individual elements and move"
msgstr "擠出個別元素並移動"


msgctxt "Operator"
msgid "Extrude and Move on Normals"
msgstr "於法線擠出並移動"


msgid "Extrude and move along normals"
msgstr "沿法線擠出並移動"


msgctxt "Operator"
msgid "Enable 3D Manipulator"
msgstr "啟用 3D 操控器"


msgid "Enable the transform manipulator for use"
msgstr "啟用要使用的變換操控器"


msgid "Enable the rotate manipulator"
msgstr "啟用旋轉操控器"


msgid "Enable the scale manipulator"
msgstr "啟用縮放操控器"


msgid "Enable the translate manipulator"
msgstr "啟用平移操控器"


msgctxt "Operator"
msgid "Fly Navigation"
msgstr "飛行導覽"


msgid "Interactively fly around the scene"
msgstr "互動式環繞場景飛行"


msgctxt "Operator"
msgid "Start Game Engine"
msgstr "啟動遊戲引擎"


msgid "Start game engine"
msgstr "啟動遊戲引擎"


msgctxt "Operator"
msgid "Layers"
msgstr "層"


msgid "Toggle layer(s) visibility"
msgstr "切換層的可見性"


msgid "Add this layer to the current view layers"
msgstr "將這一層添加至目前視圖分層"


msgid "The layer number to set, zero for all layers"
msgstr "設定的層號，0 為所有層"


msgid "Toggle the layer"
msgstr "切換層"


msgctxt "Operator"
msgid "Local View"
msgstr "區域視圖"


msgid "Toggle display of selected object(s) separately and centered in view"
msgstr "分別切換所選物體的顯示，並置中在視圖中"


msgctxt "Operator"
msgid "3D Manipulator"
msgstr "3D 操控器"


msgid "Manipulate selected item by axis"
msgstr "依軸操控所選項目"


msgctxt "Operator"
msgid "Move View"
msgstr "移動視圖"


msgid "Move the view"
msgstr "移動視圖"


msgctxt "Operator"
msgid "View Navigation"
msgstr "視圖導覽"


msgid "Interactively navigate around the scene (uses the mode (walk/fly) preference)"
msgstr "互動式導覽場景 (採用模式 (行走/飛行) 偏好設定)"


msgctxt "Operator"
msgid "NDOF Move View"
msgstr "NDOF 移動視圖"


msgid "Pan and rotate the view with the 3D mouse"
msgstr "以 3D 滑鼠對視圖搖鏡並旋轉"


msgctxt "Operator"
msgid "NDOF Orbit View"
msgstr "NDOF 繞軌視圖"


msgid "Orbit the view using the 3D mouse"
msgstr "使用 3D 滑鼠環繞視圖"


msgctxt "Operator"
msgid "NDOF Orbit View with Zoom"
msgstr "NDOF 繞軌視圖加遠近調焦"


msgid "Orbit and zoom the view using the 3D mouse"
msgstr "使用 3D 滑鼠環繞視圖並調整視圖遠近"


msgctxt "Operator"
msgid "NDOF Pan View"
msgstr "NDOF 搖鏡視圖"


msgid "Pan the view with the 3D mouse"
msgstr "以 3D 滑鼠對視圖搖鏡"


msgctxt "Operator"
msgid "Set Active Object as Camera"
msgstr "將作用中物體設為攝影機"


msgid "Set the active object as the active camera for this view or scene"
msgstr "設定作用中物體為此視圖或場景的作用中攝影機"


msgctxt "Operator"
msgid "Paste Selection from Buffer"
msgstr "貼上緩衝內容"


msgid "Contents of copy buffer gets pasted"
msgstr "貼上複製的緩衝內容"


msgctxt "Operator"
msgid "Set Render Border"
msgstr "設定算繪邊緣"


msgid "Camera Only"
msgstr "僅攝影機"


msgid "Set render border for camera view and final render only"
msgstr "將算繪邊緣設給攝影機檢視畫面，僅限於最終算繪"


msgctxt "Operator"
msgid "Rotate View"
msgstr "旋轉視圖"


msgid "Rotate the view"
msgstr "旋轉視圖"


msgctxt "Operator"
msgid "Ruler/Protractor"
msgstr "尺規/量角器"


msgid "Interactive ruler"
msgstr "互動式尺規"


msgid "Activate/select item(s)"
msgstr "使用/選取的項目"


msgid "Use the object center when selecting, in editmode used to extend object selection"
msgstr "選取時使用物體的中心，在編輯模式中用於擴展物體選取"


msgid "Enumerate"
msgstr "枚舉"


msgid "List objects under the mouse (object mode only)"
msgstr "列出滑鼠下的所有物體 (僅適用物體模式)"


msgid "Use object selection (editmode only)"
msgstr "使用物體選取 (僅適用編輯模式)"


msgid "Select items using border selection"
msgstr "使用框選來選取項目"


msgid "Select items using circle selection"
msgstr "使用圈選來選取項目"


msgid "Select items using lasso selection"
msgstr "使用套索選取來選取項目"


msgctxt "Operator"
msgid "Select Menu"
msgstr "選取選單"


msgid "Menu object selection"
msgstr "選單物體選取"


msgid "Object Name"
msgstr "物體名稱"


msgid "Toggle selection instead of deselecting everything first"
msgstr "切換選取與否，而不是先取消選取到的每個東西"


msgctxt "Operator"
msgid "Select or Deselect All"
msgstr "選取或取消選取全部"


msgid "Select element under the mouse, deselect everything is there's nothing under the mouse"
msgstr "選取滑鼠下的元素，取消選取任何不在滑鼠下的東西"


msgctxt "Operator"
msgid "Smooth View"
msgstr "平滑視圖"


msgctxt "Operator"
msgid "Snap Cursor to Active"
msgstr "吸附游標至作用項"


msgid "Snap cursor to active item"
msgstr "吸附游標至作用中項目"


msgctxt "Operator"
msgid "Snap Cursor to Center"
msgstr "吸附游標至中心"


msgid "Snap cursor to the Center"
msgstr "吸附游標至中心"


msgctxt "Operator"
msgid "Snap Cursor to Grid"
msgstr "吸附游標至格線"


msgctxt "Operator"
msgid "Snap Cursor to Selected"
msgstr "吸附游標至所選項"


msgid "Snap cursor to center of selected item(s)"
msgstr "吸附游標至選取項目的中心"


msgid "Snap selected item(s) to cursor"
msgstr "吸附選取的項目至游標"


msgid "View all objects in scene"
msgstr "檢視場景中的全部物體"


msgid "All Regions"
msgstr "所有區塊"


msgid "View selected for all regions"
msgstr "檢視所有區塊的選取部份"


msgctxt "Operator"
msgid "View Camera Center"
msgstr "檢視攝影機中心"


msgid "Center the camera view"
msgstr "將鏡頭視圖置中"


msgctxt "Operator"
msgid "Center View to Cursor"
msgstr "將視圖置中至游標"


msgid "Center the view so that the cursor is in the middle of the view"
msgstr "置中視圖來讓使游標位於視圖中央"


msgctxt "Operator"
msgid "View Lock Center"
msgstr "視圖鎖定置中"


msgid "Center the view lock offset"
msgstr "讓視圖鎖定偏移置中"


msgctxt "Operator"
msgid "Center View to Mouse"
msgstr "將視圖置中至游標"


msgid "Center the view to the Z-depth position under the mouse cursor"
msgstr "將視圖置中至滑鼠游標下 Z 深度的位置"


msgctxt "Operator"
msgid "View Lock Clear"
msgstr "視圖鎖定清除"


msgid "Clear all view locking"
msgstr "清除所有視圖鎖定"


msgctxt "Operator"
msgid "View Lock to Active"
msgstr "視圖鎖定至作用項"


msgid "Lock the view to the active object/bone"
msgstr "鎖定視圖至作用中物體/骨骼"


msgctxt "Operator"
msgid "View Orbit"
msgstr "視圖繞軌"


msgid "Orbit the view"
msgstr "視圖繞軌"


msgid "Orbit"
msgstr "繞軌"


msgid "Direction of View Orbit"
msgstr "視圖繞軌的方向"


msgid "Orbit Left"
msgstr "向左繞軌"


msgid "Orbit the view around to the Left"
msgstr "視圖向左繞軌"


msgid "Orbit Right"
msgstr "向右繞軌"


msgid "Orbit the view around to the Right"
msgstr "視圖向右繞軌"


msgid "Orbit Up"
msgstr "向上繞軌"


msgid "Orbit the view Up"
msgstr "視圖向上繞軌"


msgid "Orbit Down"
msgstr "向下繞軌"


msgid "Orbit the view Down"
msgstr "視圖向下繞軌"


msgid "Pan"
msgstr "搖鏡"


msgid "Direction of View Pan"
msgstr "視圖搖鏡的方向"


msgid "Pan Left"
msgstr "左搖鏡"


msgid "Pan the view to the Left"
msgstr "視圖向左搖鏡"


msgid "Pan Right"
msgstr "右搖鏡"


msgid "Pan the view to the Right"
msgstr "視圖向右搖鏡"


msgid "Pan Up"
msgstr "上搖鏡"


msgid "Pan the view Up"
msgstr "視圖向上搖鏡"


msgid "Pan Down"
msgstr "下搖鏡"


msgid "Pan the view Down"
msgstr "視圖向下搖鏡"


msgctxt "Operator"
msgid "View Persp/Ortho"
msgstr "視圖透視/正視"


msgid "Switch the current view from perspective/orthographic projection"
msgstr "在透視圖/正視圖之間切換目前視圖的投影法"


msgctxt "Operator"
msgid "View Roll"
msgstr "檢視捲動"


msgid "Roll the view"
msgstr "捲動視圖"


msgid "Move the view to the selection center"
msgstr "將視圖移動至選取項中心"


msgctxt "Operator"
msgid "View Numpad"
msgstr "檢視用數字鍵盤"


msgid "Use a preset viewpoint"
msgstr "使用預置視點"


msgid "Align Active"
msgstr "對齊作用項"


msgid "Align to the active object's axis"
msgstr "對齊作用中物體的軸"


msgid "Preset viewpoint to use"
msgstr "要使用的預置視點"


msgid "View From the Left"
msgstr "從左側檢視"


msgid "View From the Right"
msgstr "從右側檢視"


msgid "View From the Bottom"
msgstr "從底部檢視"


msgid "View From the Top"
msgstr "從頂部檢視"


msgid "View From the Front"
msgstr "從前面檢視"


msgid "View From the Back"
msgstr "從後面檢視"


msgid "View From the Active Camera"
msgstr "從作用中攝影機檢視"


msgctxt "Operator"
msgid "Walk Navigation"
msgstr "行走導覽"


msgid "Interactively walk around the scene"
msgstr "互動式行走於場景"


msgctxt "Operator"
msgid "Zoom View"
msgstr "調焦視圖"


msgid "Zoom in/out in the view"
msgstr "拉近/拉遠視圖"


msgid "Zoom in the view to the nearest object contained in the border"
msgstr "拉近檢視至邊緣內最接近的物體"


msgctxt "Operator"
msgid "Zoom Camera 1:1"
msgstr "攝影機調焦 1:1"


msgid "Match the camera to 1:1 to the render output"
msgstr "讓攝影機與算繪輸出之間的比符合 1:1"


msgid "Target Path"
msgstr "目標路徑"


msgid "User Prefs"
msgstr "使用者偏好設定"


msgctxt "Operator"
msgid "Refresh"
msgstr "重新整理"


msgid "Export Polygons (Quads & NGons) as Triangles"
msgstr "將多角形 (四角形與N角形) 匯出為三角形"


msgctxt "Operator"
msgid "Activate Application Configuration"
msgstr "使用應用程式組態"


msgctxt "Operator"
msgid "Default Application Configuration"
msgstr "預設應用程式組態"


msgid "Instance Groups"
msgstr "實體群組"


msgctxt "Operator"
msgid "Start Game In Player"
msgstr "於播放器中啟動遊戲"


msgid "Launch the blender-player with the current blend-file"
msgstr "在目前的 blend 檔案中啟動 blend-player"


msgctxt "Operator"
msgid "Call Menu"
msgstr "呼叫選單"


msgid "Call (draw) a pre-defined menu"
msgstr "呼叫 (描繪) 預先定義的選單"


msgid "Name of the menu"
msgstr "選單的名稱"


msgctxt "Operator"
msgid "Call Pie Menu"
msgstr "呼叫圓派選單"


msgid "Call (draw) a pre-defined pie menu"
msgstr "呼叫 (描繪) 預先定義的圓派選單"


msgid "Name of the pie menu"
msgstr "圓派選單的名稱"


msgctxt "Operator"
msgid "Export COLLADA"
msgstr "匯出 COLLADA"


msgid "Save a Collada file"
msgstr "儲存一件 Collada 檔案"


msgid "Apply modifiers to exported mesh (non destructive))"
msgstr "為匯出的網格套用修改器 (無破壞性)"


msgid "Deform Bones only"
msgstr "僅變形骨骼"


msgid "Only export deforming bones with armatures"
msgstr "僅匯出含骨架的變形骨骼"


msgid "Modifier resolution for export"
msgstr "匯出用的修改器解析度"


msgid "Apply modifier's view settings"
msgstr "套用修改器的檢視設定"


msgid "Apply modifier's render settings"
msgstr "套用修改器的算繪設定"


msgid "Texture Type"
msgstr "紋理類型"


msgid "Transformation type for translation, scale and rotation"
msgstr "平移、縮放、旋轉的變換類型"


msgid "Use <matrix> to specify transformations"
msgstr "使用 <矩陣> 來指定變換"


msgid "TransRotLoc"
msgstr "平旋位"


msgid "Use <translate>, <rotate>, <scale> to specify transformations"
msgstr "使用 <平移>、<旋轉>、<縮放> 來指定變換"


msgid "Include Armatures"
msgstr "包含骨架"


msgid "Export related armatures (even if not selected)"
msgstr "匯出相關的骨架 (即使未選取)"


msgid "Include Children"
msgstr "包含子代"


msgid "Export all children of selected objects (even if not selected)"
msgstr "匯出所選物體的所有子代 (即使未選取)"


msgid "Include Shape Keys"
msgstr "包含外形鍵"


msgid "Export all Shape Keys from Mesh Objects"
msgstr "從網格物體匯出所有外形鍵"


msgid "Export only selected elements"
msgstr "僅匯出選取的元素"


msgid "Sort by Object name"
msgstr "依物體名稱排序"


msgid "Sort exported data by Object name"
msgstr "依物體名稱排序匯出的資料"


msgid "Use Object Instances"
msgstr "使用物體實體"


msgid "Instantiate multiple Objects from same Data"
msgstr "從相同資料實體化為多個物體"


msgid "Copy textures to same folder where the .dae file is exported"
msgstr "複製紋理至匯出 .dae 檔案的相同資料夾"


msgctxt "Operator"
msgid "Import COLLADA"
msgstr "匯入 COLLADA"


msgid "Load a Collada file"
msgstr "載入一件 Collada 檔案"


msgid "Import Units"
msgstr "匯入單位"


msgid "If disabled match import to Blender's current Unit settings, otherwise use the settings from the Imported scene"
msgstr "若停用則讓匯入內容符合 Blender 目前的單位設定，否則使用匯入場景的設定"


msgctxt "Operator"
msgid "Context Collection Boolean Set"
msgstr "情境收集布林設定"


msgid "Set boolean values for a collection of items"
msgstr "為項目集合設定布林值"


msgctxt "Operator"
msgid "Context Array Cycle"
msgstr "情境陣列循環"


msgid "Set a context array value (useful for cycling the active mesh edit mode)"
msgstr "設定一個情境陣列值 (對於循環切換作用中網格編輯模式來說很有用)"


msgid "Context Attributes"
msgstr "情境特性"


msgid "RNA context string"
msgstr "RNA 情境字串"


msgid "Cycle backwards"
msgstr "往回循環"


msgctxt "Operator"
msgid "Context Enum Cycle"
msgstr "情境枚舉循環"


msgid "Toggle a context value"
msgstr "切換情境值"


msgctxt "Operator"
msgid "Context Int Cycle"
msgstr "情境整數循環"


msgid "Set a context value (useful for cycling active material, vertex keys, groups, etc.)"
msgstr "設定情境值 (對於循環切換作用中的材質、頂點鍵、群組...等很有用)"


msgctxt "Operator"
msgid "Context Enum Menu"
msgstr "情境枚舉選單"


msgctxt "Operator"
msgid "Context Modal Mouse"
msgstr "情境典範滑鼠"


msgid "Adjust arbitrary values with mouse input"
msgstr "以滑鼠輸入來調整任意數值"


msgid "Header Text"
msgstr "標頭文字"


msgid "Text to display in header during scale"
msgstr "縮放時標頭列中要顯示的文字"


msgid "Scale the mouse movement by this value before applying the delta"
msgstr "在套用增減之前以此值縮放滑鼠移動"


msgid "Invert the mouse input"
msgstr "反轉滑鼠輸入"


msgctxt "Operator"
msgid "Context Scale Float"
msgstr "情境縮放浮點"


msgid "Scale a float context value"
msgstr "縮放一個浮點情境值"


msgid "Assign value"
msgstr "指派值"


msgctxt "Operator"
msgid "Context Scale Int"
msgstr "情境整數值"


msgid "Scale an int context value"
msgstr "縮放一個整數情境值"


msgid "Always Step"
msgstr "總是步進"


msgid "Always adjust the value by a minimum of 1 when 'value' is not 1.0"
msgstr "當「值」不是 1.0 時，總是以 1 為最小調整的量值"


msgctxt "Operator"
msgid "Context Set Boolean"
msgstr "情境設定布林"


msgid "Set a context value"
msgstr "設定情境值"


msgid "Assignment value"
msgstr "指派值"


msgctxt "Operator"
msgid "Context Set Enum"
msgstr "情境設定枚舉"


msgid "Assignment value (as a string)"
msgstr "指派值 (為一字串)"


msgctxt "Operator"
msgid "Context Set Float"
msgstr "情境設定浮點"


msgid "Apply relative to the current value (delta)"
msgstr "相對於目前值來套用 (增減)"


msgctxt "Operator"
msgid "Set Library ID"
msgstr "設定庫 ID"


msgid "Set a context value to an ID data-block"
msgstr "將情境值設定給一 ID 資料塊"


msgctxt "Operator"
msgid "Context Set"
msgstr "情境設定"


msgctxt "Operator"
msgid "Context Set String"
msgstr "情境設定字串"


msgctxt "Operator"
msgid "Context Set Value"
msgstr "情境設定值"


msgctxt "Operator"
msgid "Context Toggle"
msgstr "情境切換"


msgctxt "Operator"
msgid "Context Toggle Values"
msgstr "情境切換值"


msgid "Toggle enum"
msgstr "切換枚舉"


msgctxt "Operator"
msgid "Copy Previous Settings"
msgstr "複製先版設定"


msgid "Copy settings from previous version"
msgstr "複製之前版本的設定"


msgctxt "Operator"
msgid "Debug Menu"
msgstr "除錯選單"


msgid "Open a popup to set the debug level"
msgstr "開啟一個彈出視窗來設定除錯等級"


msgid "Debug Value"
msgstr "除錯值"


msgctxt "Operator"
msgid "Demo"
msgstr "Demo"


msgctxt "Operator"
msgid "Control"
msgstr "控制"


msgid "Pause"
msgstr "暫停"


msgctxt "Operator"
msgid "Demo Mode (Start)"
msgstr "Demo 模式 (開始)"


msgctxt "Operator"
msgid "Demo Mode (Setup)"
msgstr "Demo 模式 (設置)"


msgid "Create a demo script and optionally execute it"
msgstr "建立一個 demo 指令稿並選擇性執行它"


msgid "Number of times to play the animation"
msgstr "播放動畫的次數"


msgid "Render Anim"
msgstr "算繪動畫"


msgid "Render entire animation (render mode only)"
msgstr "算繪整個動畫 (僅適用算繪模式)"


msgid "Screen Switch"
msgstr "螢幕切換"


msgid "Time between switching screens (in seconds) or 0 to disable"
msgstr "切換螢幕之間的時間 (單位為秒) 或 0 為停用"


msgid "Time Max"
msgstr "時間最大"


msgid "Maximum number of seconds to show the animation for (in case the end frame is very high for no reason)"
msgstr "顯示動畫的最大秒數 (避免結束幀無理的非常高)"


msgid "Time Min"
msgstr "時間最小"


msgid "Minimum number of seconds to show the animation for (for small loops)"
msgstr "顯示動畫的最少秒數 (小迴圈)"


msgid "Search Path"
msgstr "搜尋路徑"


msgid "Directory used for importing the file"
msgstr "用來匯入檔案的目錄"


msgid "Render Delay"
msgstr "算繪延遲"


msgid "Time to display the rendered image before moving on (in seconds)"
msgstr "在繼續之前要顯示算繪影像的時間 (單位為秒)"


msgid "Run once and exit"
msgstr "執行一次並離開"


msgid "Random Order"
msgstr "隨機順序"


msgid "Select files randomly"
msgstr "隨機選取檔案"


msgid "Run Immediately!"
msgstr "立即執行！"


msgid "Run demo immediately"
msgstr "立即執行 demo"


msgctxt "Operator"
msgid "Dependency Relations"
msgstr "依賴關係"


msgid "Print dependency graph relations to the console"
msgstr "列印依賴圖表關係至主控臺"


msgctxt "Operator"
msgid "View Documentation"
msgstr "檢視文件"


msgid "Load online reference docs"
msgstr "載入線上參照文件"


msgid "Doc ID"
msgstr "文件 ID"


msgctxt "Operator"
msgid "View Manual"
msgstr "檢視手冊"


msgid "Load online manual"
msgstr "載入線上手冊"


msgctxt "Operator"
msgid "Add Interaction Preset"
msgstr "添加互動預置"


msgid "Add or remove an Application Interaction Preset"
msgstr "添加或移除應用程式互動預置設定"


msgctxt "Operator"
msgid "Add Theme Preset"
msgstr "添加主題預置"


msgid "Add or remove a theme preset"
msgstr "添加或移除主題預置設定"


msgctxt "Operator"
msgid "Activate Keyconfig"
msgstr "使用按鍵組態"


msgctxt "Operator"
msgid "Export Key Configuration..."
msgstr "匯出按鍵組態..."


msgid "Export key configuration to a python script"
msgstr "將按鍵組態匯出為 Python 指令稿"


msgctxt "Operator"
msgid "Import Key Configuration..."
msgstr "匯入按鍵組態..."


msgid "Import key configuration from a python script"
msgstr "從 Phthon 指令稿匯入按鍵組態"


msgid "Keep original"
msgstr "保留原始"


msgid "Keep original file after copying to configuration folder"
msgstr "在複製至組態資料夾之後保留原始檔案"


msgctxt "Operator"
msgid "Add Keyconfig Preset"
msgstr "添加按鍵組態預置"


msgid "Add or remove a Key-config Preset"
msgstr "添加或移除按鍵組態預置設定"


msgctxt "Operator"
msgid "Remove Key Config"
msgstr "移除按鍵組態"


msgid "Remove key config"
msgstr "移除按鍵組態"


msgctxt "Operator"
msgid "Test Key Configuration for Conflicts"
msgstr "測試按鍵組態是否有衝突"


msgid "Test key-config for conflicts"
msgstr "測試按鍵組態是否有衝突"


msgctxt "Operator"
msgid "Add Key Map Item"
msgstr "添加按鍵映射項目"


msgid "Add key map item"
msgstr "添加按鍵映射項目"


msgctxt "Operator"
msgid "Remove Key Map Item"
msgstr "移除按鍵映射項目"


msgid "Remove key map item"
msgstr "移除按鍵映射項目"


msgid "Item Identifier"
msgstr "項目辨識碼"


msgid "Identifier of the item to remove"
msgstr "要移除的項目辨識碼"


msgctxt "Operator"
msgid "Restore Key Map Item"
msgstr "還原按鍵映射項目"


msgid "Restore key map item"
msgstr "還原按鍵映射項目"


msgctxt "Operator"
msgid "Restore Key Map(s)"
msgstr "還原按鍵映射"


msgid "Restore key map(s)"
msgstr "還原按鍵映射"


msgid "All Keymaps"
msgstr "全部按鍵映射"


msgid "Restore all keymaps to default"
msgstr "還原所有按鍵映射回預設值"


msgctxt "Operator"
msgid "Memory Statistics"
msgstr "記憶體統計資料"


msgid "Print memory statistics to the console"
msgstr "將記憶體統計資料列印至主控臺"


msgctxt "Operator"
msgid "Open Blender File"
msgstr "開啟 Blender 檔案"


msgid "Open a Blender file"
msgstr "開啟一個 Blender 檔案"


msgid "Load UI"
msgstr "載入使用者介面"


msgid "Load user interface setup in the .blend file"
msgstr "從 .blend 檔案中載入使用者介面設置"


msgid "Trusted Source"
msgstr "信任的來源"


msgid "Allow .blend file to execute scripts automatically, default available from system preferences"
msgstr "允許 .blend 檔自動執行指令稿，系統偏好設定中預設為可用"


msgctxt "Operator"
msgid "Operator Cheat Sheet"
msgstr "操作器快速上手表"


msgctxt "Operator"
msgid "Restore Defaults"
msgstr "回復為預設值"


msgid "Set the active operator to its default values"
msgstr "將作用中操作器設回其預設值"


msgctxt "Operator"
msgid "Operator Enum Pie"
msgstr "操作器枚舉圓派"


msgid "Operator"
msgstr "操作器"


msgid "Operator name (in python as string)"
msgstr "操作器名稱 (python 中為字串)"


msgid "Property name (as a string)"
msgstr "屬性名稱 (為字串)"


msgctxt "Operator"
msgid "Operator Preset"
msgstr "操作器預置"


msgid "Add or remove an Operator Preset"
msgstr "添加或移除操作器預置設定"


msgid "Open a path in a file browser"
msgstr "在檔案瀏覽器中開啟路徑"


msgctxt "Operator"
msgid "Add Property"
msgstr "添加屬性"


msgid "Property Edit"
msgstr "屬性編輯"


msgid "Property data_path edit"
msgstr "屬性 data_path 編輯"


msgid "Jump to a different tab inside the properties editor"
msgstr "跳至屬性編輯器內的其他分頁"


msgid "Context"
msgstr "情境"


msgctxt "Operator"
msgid "Edit Property"
msgstr "編輯屬性"


msgid "Tooltip"
msgstr "提示框"


msgid "Property name edit"
msgstr "屬性名稱編輯"


msgid "Property value edit"
msgstr "屬性值編輯"


msgctxt "Operator"
msgid "Remove Property"
msgstr "移除屬性"


msgid "Internal use (edit a property data_path)"
msgstr "內部使用 (編輯 data_path 屬性)"


msgctxt "Operator"
msgid "Quit Blender"
msgstr "退出 Blender"


msgid "Quit Blender"
msgstr "退出 Blender"


msgctxt "Operator"
msgid "Radial Control"
msgstr "半徑控制"


msgid "Set some size property (like e.g. brush size) with mouse wheel"
msgstr "以滑鼠滾輪設定相同大小的屬性 (例如：筆刷大小)"


msgid "Color Path"
msgstr "色彩路徑"


msgid "Path of property used to set the color of the control"
msgstr "用於設定控制器色彩的屬性路徑"


msgid "Primary Data Path"
msgstr "主要資料路徑"


msgid "Primary path of property to be set by the radial control"
msgstr "半徑控制要設定的屬性其主要路徑"


msgid "Secondary Data Path"
msgstr "次要資料路徑"


msgid "Secondary path of property to be set by the radial control"
msgstr "半徑控制要設定的屬性其次要路徑"


msgid "Fill Color Path"
msgstr "充填色彩路徑"


msgid "Path of property used to set the fill color of the control"
msgstr "用於設定充填色彩的屬性路徑"


msgid "Image ID"
msgstr "影像 ID"


msgid "Path of ID that is used to generate an image for the control"
msgstr "用於為控制項生成影像的 ID 路徑"


msgid "Rotation Path"
msgstr "旋轉路徑"


msgid "Path of property used to rotate the texture display"
msgstr "用於旋轉紋理顯示的屬性路徑"


msgid "Secondary Texture"
msgstr "第二紋理"


msgid "Tweak brush secondary/mask texture"
msgstr "調校筆刷第二/遮罩文理"


msgid "Use Secondary"
msgstr "使用次要"


msgid "Path of property to select between the primary and secondary data paths"
msgstr "在主要與次要路徑之間要選取的屬性路徑"


msgid "Zoom Path"
msgstr "變焦路徑"


msgid "Path of property used to set the zoom level for the control"
msgstr "用於為控制項設定遠近變焦等級的路徑"


msgctxt "Operator"
msgid "Load Factory Settings"
msgstr "載入出廠設定"


msgid "Load default file and user preferences"
msgstr "載入預設檔案與使用者偏好設定"


msgctxt "Operator"
msgid "Reload History File"
msgstr "重新載入歷史檔案"


msgid "Reloads history and bookmarks"
msgstr "重新載入歷史與書籤"


msgctxt "Operator"
msgid "Reload Start-Up File"
msgstr "重新載入初始啟動檔案"


msgid "Open the default file (doesn't save the current file)"
msgstr "開啟預設檔案 (不儲存目前檔案)"


msgctxt "Operator"
msgid "Recover Auto Save"
msgstr "復原自動儲存"


msgid "Open an automatically saved file to recover it"
msgstr "開啟一個自動儲存的檔案來讓它復原"


msgctxt "Operator"
msgid "Recover Last Session"
msgstr "復原最後的工作階段"


msgid "Open the last closed file (\"quit.blend\")"
msgstr "開啟最後關閉的檔案 (\"quit.blend\")"


msgctxt "Operator"
msgid "Redraw Timer"
msgstr "重繪計時器"


msgid "Simple redraw timer to test the speed of updating the interface"
msgstr "使用簡單重繪計時器來測試介面的更新速度"


msgid "Number of times to redraw"
msgstr "重繪的次數"


msgid "Draw Region"
msgstr "繪製區塊"


msgid "Draw Region + Swap"
msgstr "繪製區塊 + 交換"


msgid "Draw Region and Swap"
msgstr "繪製區塊並交換"


msgid "Draw Window"
msgstr "繪製視窗"


msgid "Draw Window + Swap"
msgstr "繪製視窗 + 交換"


msgid "Draw Window and Swap"
msgstr "繪製視窗並交換"


msgid "Anim Step"
msgstr "動畫步"


msgid "Animation Steps"
msgstr "動畫步數"


msgid "Anim Play"
msgstr "動畫播放"


msgid "Animation Playback"
msgstr "動畫回放"


msgid "Undo/Redo"
msgstr "取消/再做"


msgctxt "Operator"
msgid "Revert"
msgstr "還原"


msgid "Reload the saved file"
msgstr "重新載入儲存的檔案"


msgctxt "Operator"
msgid "Save As Blender File"
msgstr "另存為 Bledner 檔案"


msgid "Save the current file in the desired location"
msgstr "儲存目前的檔案到指定位置"


msgid "Write compressed .blend file"
msgstr "寫入已壓縮的 .blend 檔案"


msgid "Save Copy"
msgstr "儲存副本"


msgid "Save a copy of the actual working state but does not make saved file active"
msgstr "儲存實際工作狀態的副本，但不讓儲存的檔案作用中"


msgid "Remap Relative"
msgstr "重新映射相對"


msgid "Remap relative paths when saving in a different directory"
msgstr "當儲存至不同目錄時重新映射相對路徑"


msgid "Legacy Mesh Format"
msgstr "舊式網格格式"


msgid "Save using legacy mesh format (no ngons) - WARNING: only saves tris and quads, other ngons will be lost (no implicit triangulation)"
msgstr "以遺產網格格式 (無 ngon) 儲存 - 警告：僅儲存三角形與四角形，其他的 n 角形會遺失 (無內含三角形化處理)"


msgctxt "Operator"
msgid "Save Startup File"
msgstr "儲存入初始啟動檔案"


msgid "Make the current file the default .blend file, includes preferences"
msgstr "讓目前檔案成為預設的 .blend 檔案 (包含偏好設定)"


msgctxt "Operator"
msgid "Save Blender File"
msgstr "儲存 Bldender 檔案"


msgid "Save the current Blender file"
msgstr "儲存目前的 Blender 檔案"


msgctxt "Operator"
msgid "Save User Settings"
msgstr "儲存使用者設定"


msgid "Save user preferences separately, overrides startup file preferences"
msgstr "個別儲存使用者偏好設定，凌駕初始啟動的檔案偏好設定"


msgctxt "Operator"
msgid "Search Menu"
msgstr "搜尋選單"


msgid "Pop-up a search menu over all available operators in current context"
msgstr "在目前的情境中彈出搜尋選單的視窗，覆蓋所有可用的操作器"


msgctxt "Operator"
msgid "Set Stereo 3D"
msgstr "設定立體 3D"


msgid "Toggle 3D stereo support for current window (or change the display mode)"
msgstr "切換目前視窗的 3D 立體支援 (或是變更顯示模式)"


msgid "Anaglyph"
msgstr "浮雕"


msgid "Swap Left/Right"
msgstr "左/右交換"


msgid "Swap left and right stereo channels"
msgstr "左右通道交換"


msgctxt "Operator"
msgid "Splash Screen"
msgstr "啟動畫面"


msgid "Open the splash screen with release info"
msgstr "開啟包含發行資訊的啟動畫面"


msgctxt "Operator"
msgid "Install Theme..."
msgstr "安裝主題..."


msgid "Load and apply a Blender XML theme file"
msgstr "載入並套用 Blender XML 主題檔案"


msgid "Remove existing theme file if exists"
msgstr "移除既有的主題檔案，如果存在的話"


msgid "Open a website in the web-browser"
msgstr "在網頁瀏覽器中開啟網站"


msgid "URL"
msgstr "URL"


msgid "URL to open"
msgstr "要開啟的 URL"


msgctxt "Operator"
msgid "Add Autoexec Path"
msgstr "添加自動執行路徑"


msgid "Add path to exclude from autoexecution"
msgstr "添加要從自動執行中排除的路徑"


msgctxt "Operator"
msgid "Remove Autoexec Path"
msgstr "移除自動執行路徑"


msgid "Remove path to exclude from autoexecution"
msgstr "移除從自動執行中排除的路徑"


msgctxt "Operator"
msgid "Duplicate Window"
msgstr "製作視窗複本"


msgid "Duplicate the current Blender window"
msgstr "為目前視窗製作出複本視窗"


msgid "Toggle the current window fullscreen"
msgstr "切換目前的視窗為全螢幕"


msgctxt "Operator"
msgid "New World"
msgstr "新增世界"


msgid "External file packed into the .blend file"
msgstr "外部檔案打包至 .blend 檔案中"


msgid "Raw data (bytes, exact content of the embedded file)"
msgstr "原生資料 (位元組，內嵌檔案的實際內容)"


msgid "Size of packed file in bytes"
msgstr "打包的檔案大小，單位為 bytes"


msgid "Input Samples"
msgstr "輸入樣本"


msgid "Average multiple input samples together to smooth the brush stroke"
msgstr "平均多個輸入樣本來讓筆刷筆觸變得平滑"


msgid "Palette"
msgstr "色版"


msgid "Show Brush"
msgstr "顯示筆刷"


msgid "Show Brush On Surface"
msgstr "在表面上顯示筆刷"


msgid "Fast Navigate"
msgstr "快速導航"


msgid "For multires, show low resolution while navigating the view"
msgstr "至於多解析度，當導航視圖時顯示低解析度"


msgid "Tile X"
msgstr "鋪排 X"


msgid "Tile Y"
msgstr "鋪排 Y"


msgid "Symmetry Feathering"
msgstr "對稱羽化"


msgid "Reduce the strength of the brush where it overlaps symmetrical daubs"
msgstr "當筆刷重疊於對稱的塗抹上時減少筆刷的強度"


msgid "Symmetry X"
msgstr "對稱 X"


msgid "Mirror brush across the X axis"
msgstr "對筆刷橫越 X 軸鏡像"


msgid "Symmetry Y"
msgstr "對稱 Y"


msgid "Mirror brush across the Y axis"
msgstr "對筆刷橫越 Y 軸鏡像"


msgid "Symmetry Z"
msgstr "對稱 Z"


msgid "Mirror brush across the Z axis"
msgstr "對筆刷橫越 X 軸鏡像"


msgid "Image Paint"
msgstr "影像繪製"


msgid "Properties of image and texture painting mode"
msgstr "影像與紋理繪製模式的屬性"


msgid "Image used as canvas"
msgstr "作為畫布的影像"


msgid "Image used as clone source"
msgstr "作為拓製來源的影像"


msgid "Invert the stencil layer"
msgstr "反轉油印蠟紙分層"


msgid "Paint most on faces pointing towards the view according to this angle"
msgstr "大多根據此角度繪製在指向視圖的面上"


msgid "Size to capture the image for re-projecting"
msgstr "為重新投影捕捉影像的大小"


msgid "Bleed"
msgstr "出血"


msgid "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)"
msgstr "擴展繪製超出面 UV 來降低縫合 (單位為像素，較緩慢)"


msgid "Stencil Image"
msgstr "油印蠟紙影像"


msgid "Image used as stencil"
msgstr "作為油印蠟紙的影像"


msgid "Cull"
msgstr "淘選"


msgid "Ignore faces pointing away from the view (faster)"
msgstr "忽略從視圖指出的面 (較快速)"


msgid "Clone Map"
msgstr "拓製映射"


msgid "Use another UV map as clone source, otherwise use the 3D cursor as the source"
msgstr "使用另一個 UV 映射作為拓製來源，否則使用 3D 游標作為來源"


msgid "Paint most on faces pointing towards the view"
msgstr "大多數繪製於指向視圖的面"


msgid "Occlude"
msgstr "遮蔽"


msgid "Only paint onto the faces directly under the brush (slower)"
msgstr "僅直接繪製在筆刷下的面 (較慢)"


msgid "Stencil Layer"
msgstr "油印蠟紙分層"


msgid "Set the mask layer from the UV map buttons"
msgstr "從 UV 映射按鈕設定遮罩分層"


msgid "Detail Refine Method"
msgstr "細節精修法"


msgid "Subdivide Edges"
msgstr "細分邊線"


msgid "Collapse Edges"
msgstr "塌陷邊線"


msgid "Subdivide Collapse"
msgstr "細分塌陷"


msgid "Detail Size"
msgstr "細節大小"


msgid "Maximum edge length for dynamic topology sculpting (in pixels)"
msgstr "動態拓樸雕塑的最大邊線長度 (單位為像素)"


msgid "Detail Type Method"
msgstr "細節類型方法"


msgid "Relative Detail"
msgstr "相對細節"


msgid "Constant Detail"
msgstr "恆定細節"


msgid "Lock X"
msgstr "鎖定 X"


msgid "Disallow changes to the X axis of vertices"
msgstr "不允許改動 X 軸的頂點"


msgid "Lock Y"
msgstr "鎖定 Y"


msgid "Disallow changes to the Y axis of vertices"
msgstr "不允許改動 Y 軸的頂點"


msgid "Lock Z"
msgstr "鎖定 Z"


msgid "Disallow changes to the Z axis of vertices"
msgstr "不允許改動 Z 軸的頂點"


msgid "Radial Symmetry Count X Axis"
msgstr "放射對稱計數 X 軸"


msgid "Number of times to copy strokes across the surface"
msgstr "筆刷橫越表面複製的次數"


msgid "Show Diffuse Color"
msgstr "顯示漫射色彩"


msgid "Show diffuse color of object and overlay sculpt mask on top of it"
msgstr "顯示物體的漫射色彩並在它之上覆蓋雕塑遮罩"


msgid "Source and destination for symmetrize operator"
msgstr "對稱化操作器的來源與目標"


msgid "Use Deform Only"
msgstr "僅使用變形"


msgid "Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)"
msgstr "僅使用變形修改器 (暫時停用所有建立性修改器，多解析度修改器除外)"


msgid "Show faces in dynamic-topology mode with smooth shading rather than flat shaded"
msgstr "在動態拓樸模式中以平滑著色方式而非扁平著色方式來顯示面"


msgid "Use OpenMP"
msgstr "使用 OpenMP"


msgid "Take advantage of multiple CPU cores to improve sculpting performance"
msgstr "利用多顆 CPU 核心的優勢來改善雕塑效能"


msgid "UV Sculpting"
msgstr "UV 雕塑"


msgid "Properties of vertex and weight paint mode"
msgstr "頂點與權重繪製模式的屬性"


msgid "Restrict"
msgstr "限制"


msgid "Restrict painting to vertices in the group"
msgstr "限制繪製群組中的頂點"


msgid "Apply the vertex normal before painting"
msgstr "在繪製之前套用頂點法線"


msgid "Spray"
msgstr "噴灑"


msgid "Keep applying paint effect while holding mouse"
msgstr "當按住滑鼠時持續套用繪製效果"


msgid "Bone Constraints"
msgstr "骨骼約束"


msgid "Relations"
msgstr "關係"


msgid "Transform Locks"
msgstr "變換鎖定"


msgid "Active Point"
msgstr "作用中的點"


msgid "Footage Settings"
msgstr "連續鏡頭設定"


msgid "Footage Information"
msgstr "連續鏡頭資訊"


msgid "Marker Display"
msgstr "標記顯示"


msgid "Mask Settings"
msgstr "遮罩設定"


msgid "Mask Display"
msgstr "遮罩顯示"


msgid "Stabilization"
msgstr "穩定處理"


msgid "2D Stabilization"
msgstr "2D 穩定處理"


msgid "Solve"
msgstr "解算"


msgctxt "MovieClip"
msgid "CLIP_PT_tools_clip"
msgstr "CLIP_PT_tools_clip"


msgid "Mask Tools"
msgstr "遮罩工具"


msgid "Transforms"
msgstr "變換"


msgctxt "MovieClip"
msgid "CLIP_PT_tools_scenesetup"
msgstr "CLIP_PT_tools_scenesetup"


msgctxt "MovieClip"
msgid "Scene Setup"
msgstr "場景設置"


msgid "Tracking Settings"
msgstr "追蹤設定"


msgid "Lens"
msgstr "鏡頭"


msgid "Depth of Field"
msgstr "景深"


msgid "Spot Shape"
msgstr "聚光外形"


msgid "Film"
msgstr "底片"


msgid "Passes"
msgstr "通遞數"


msgid "Light Paths"
msgstr "光徑"


msgid "Performance"
msgstr "效能"


msgid "Mist Pass"
msgstr "迷霧通遞"


msgid "Ray Visibility"
msgstr "光線可見性"


msgid "Post Processing"
msgstr "後製"


msgid "Area Shape"
msgstr "區域外形"


msgid "Stereoscopy"
msgstr "立體視覺"


msgid "Texture Space"
msgstr "紋理空間"


msgid "Geometry Data"
msgstr "幾何資料"


msgid "Paragraph"
msgstr "段落"


msgid "Path Animation"
msgstr "路徑動畫"


msgid "Skeleton"
msgstr "骨骼"


msgid "Sky & Atmosphere"
msgstr "天空與大氣"


msgid "Text Boxes"
msgstr "文字方塊"


msgid "Extra Mocap Tools"
msgstr "額外動捕工具"


msgid "Bookmarks"
msgstr "書籤"


msgid "Recent"
msgstr "最近"


msgid "System Bookmarks"
msgstr "系統書籤"


msgid "System"
msgstr "系統"


msgid "Options"
msgstr "選項"


msgid "Paint Stroke"
msgstr "繪製筆觸"


msgid "Scopes"
msgstr "範圍"


msgid "Sample Line"
msgstr "樣本線條"


msgid "Scope Samples"
msgstr "範圍樣本"


msgid "Appearance"
msgstr "外觀"


msgid "Texture Mask"
msgstr "紋理遮罩"


msgid "Histogram"
msgstr "直方圖"


msgid "Vectorscope"
msgstr "向量器"


msgid "Waveform"
msgstr "波形"


msgid "UV Sculpt"
msgstr "UV 雕塑"


msgid "UV Sculpt Curve"
msgstr "UV 雕塑曲線"


msgid "Freestyle Line"
msgstr "Freestyle 線條"


msgid "Render Pipeline Options"
msgstr "算繪管線選項"


msgid "3D Printing"
msgstr "3D 列印"


msgid "Print3D"
msgstr "Print3D"


msgid "Mocap Fixes"
msgstr "動捕修正"


msgid "Mocap tools"
msgstr "動捕工具"


msgid "Backdrop"
msgstr "背景幕"


msgid "Delta Transform"
msgstr "增減變換"


msgid "Duplication"
msgstr "複本"


msgid "Levels of Detail"
msgstr "細節等級"


msgid "Relations Extras"
msgstr "關係額外"


msgid "Boid Brain"
msgstr "群集個體大腦"


msgid "Field Weights"
msgstr "場域權重"


msgid "Force Field Settings"
msgstr "力場設定"


msgid "Hair Dynamics"
msgstr "毛髮動力學"


msgid "Cloth Cache"
msgstr "布料快取"


msgid "Cloth Collision"
msgstr "布料碰撞"


msgid "Cloth Field Weights"
msgstr "布料場權重"


msgid "Cloth Sewing Springs"
msgstr "布料縫合彈力"


msgid "Cloth Stiffness Scaling"
msgstr "布料剛度縮放"


msgid "Fluid Boundary"
msgstr "流體邊界"


msgid "Fluid World"
msgstr "流體世界"


msgid "Fluid Particles"
msgstr "流體粒子"


msgid "Dynamic Paint Advanced"
msgstr "動態繪製進階"


msgid "Dynamic Paint Source"
msgstr "動態繪製來源"


msgid "Dynamic Paint Velocity"
msgstr "動態繪製速度"


msgid "Dynamic Paint Waves"
msgstr "動態繪製波形"


msgid "Dynamic Paint Cache"
msgstr "動態繪製快取"


msgid "Dynamic Paint Initial Color"
msgstr "動態繪製初始色彩"


msgid "Dynamic Paint Output"
msgstr "動態繪製輸出"


msgid "Dynamic Paint Effects"
msgstr "動態繪製效果"


msgid "Force Fields"
msgstr "力場"


msgid "Collision Bounds"
msgstr "碰撞邊界"


msgid "Create Obstacle"
msgstr "建立障礙體"


msgid "Rigid Body Collisions"
msgstr "剛體碰撞"


msgid "Rigid Body Dynamics"
msgstr "剛體動力"


msgid "Smoke Adaptive Domain"
msgstr "煙霧適應領域"


msgid "Smoke Cache"
msgstr "煙霧快取"


msgid "Smoke Field Weights"
msgstr "煙霧場權重"


msgid "Smoke Flames"
msgstr "煙霧火焰"


msgid "Smoke Flow Advanced"
msgstr "煙霧流進階"


msgid "Smoke Groups"
msgstr "煙霧群組"


msgid "Smoke High Resolution"
msgstr "煙霧高解析度"


msgid "Soft Body Cache"
msgstr "柔體快取"


msgid "Soft Body Self Collision"
msgstr "柔體自身碰撞"


msgid "Soft Body Edges"
msgstr "柔體邊線"


msgid "Soft Body Field Weights"
msgstr "柔體場權重"


msgid "Soft Body Goal"
msgstr "柔體目的"


msgid "Soft Body Solver"
msgstr "柔體解算器"


msgid "Freestyle"
msgstr "Freestyle"


msgid "Layer List"
msgstr "層清單"


msgid "Embedded Player"
msgstr "內嵌播放器"


msgid "Encoding"
msgstr "編碼"


msgid "Standalone Player"
msgstr "獨立播放器"


msgid "Sampled Motion Blur"
msgstr "取樣的運動模糊"


msgid "Metadata"
msgstr "中介資料"


msgid "Audio"
msgstr "音訊"


msgid "Color Management"
msgstr "色彩管理"


msgid "Level of Detail"
msgstr "細節等級"


msgid "Rigid Body Cache"
msgstr "剛體快取"


msgid "Rigid Body Field Weights"
msgstr "剛體場權重"


msgid "Edit Strip"
msgstr "編輯片段"


msgid "Strip Input"
msgstr "片段輸入"


msgid "Scene Preview/Render"
msgstr "場景預覽/算繪"


msgid "Environment Map Sampling"
msgstr "環境映射取樣"


msgid "Image Mapping"
msgstr "影像映射"


msgid "Image Sampling"
msgstr "影像取樣"


msgid "Find"
msgstr "尋找"


msgid "I18n Update Translation"
msgstr "I18n 更新翻譯"


msgid "Add-ons"
msgstr "附加元件"


msgid "Themes"
msgstr "主題"


msgid "Skeleton Sketching"
msgstr "骨骼草圖"


msgid "Missing Data"
msgstr "遺失資料"


msgid "Dyntopo"
msgstr "Dyntopo"


msgid "Slots"
msgstr "槽"


msgid "Create"
msgstr "建立"


msgid "Add Curves"
msgstr "添加曲線"


msgid "Add Metaball"
msgstr "添加變幻球"


msgid "Add Meshes"
msgstr "添加網格"


msgid "Add Primitive"
msgstr "添加初形"


msgid "Add Surfaces"
msgstr "添加表面"


msgid "Armature Tools"
msgstr "骨架工具"


msgid "Armature Options"
msgstr "骨架選項"


msgid "Curve Tools"
msgstr "曲線工具"


msgid "Lattice Tools"
msgstr "晶格工具"


msgid "Meta Tools"
msgstr "變幻工具"


msgid "Mesh Tools"
msgstr "網格工具"


msgid "Mesh Options"
msgstr "網格選項"


msgid "Weight Tools"
msgstr "權重工具"


msgid "Default tools for particle mode"
msgstr "粒子模式的預設工具"


msgid "Pose Tools"
msgstr "姿勢工具"


msgid "Pose Options"
msgstr "姿勢選項"


msgid "Project Paint"
msgstr "投影繪製"


msgid "Rigid Body Tools"
msgstr "剛體工具"


msgid "Shading / UVs"
msgstr "光影著色 / UV"


msgid "Surface Tools"
msgstr "表面工具"


msgid "Text Tools"
msgstr "文字工具"


msgid "Curve Display"
msgstr "曲線顯示"


msgid "Mesh Display"
msgstr "網格顯示"


msgid "Mesh Analysis"
msgstr "網格分析"


msgid "Motion Tracking"
msgstr "運動跟蹤"


msgid "Environment Lighting"
msgstr "環境光照"


msgid "Gather"
msgstr "收集"


msgid "Indirect Lighting"
msgstr "間接光照"


msgid "Particle in a particle system"
msgstr "粒子系統中的粒子"


msgid "Alive State"
msgstr "存活狀態"


msgid "Dying"
msgstr "將亡"


msgid "Birth Time"
msgstr "生出時間"


msgid "Die Time"
msgstr "逝去時間"


msgid "Exists"
msgstr "存在"


msgid "Particle Location"
msgstr "粒子位置"


msgid "Keyed States"
msgstr "鍵處理的狀態"


msgid "Previous Angular Velocity"
msgstr "前個角速度"


msgid "Previous Particle Location"
msgstr "前個粒子位置"


msgid "Previous Rotation"
msgstr "前個旋轉"


msgid "Previous Particle Velocity"
msgstr "前個粒子速度"


msgid "Particle Brush"
msgstr "粒子筆刷"


msgid "Particle editing brush"
msgstr "粒子編輯筆刷"


msgid "Particle count"
msgstr "粒子計數"


msgid "Length Mode"
msgstr "長度模式"


msgid "Grow"
msgstr "增長"


msgid "Make hairs longer"
msgstr "讓毛髮變長"


msgid "Make hairs shorter"
msgstr "讓毛髮變短"


msgid "Puff Mode"
msgstr "蓬鬆模式"


msgid "Make hairs more puffy"
msgstr "讓毛髮蓬鬆點"


msgid "Sub"
msgstr "減"


msgid "Make hairs less puffy"
msgstr "讓毛髮較不蓬鬆"


msgid "Brush steps"
msgstr "筆刷步數"


msgid "Puff Volume"
msgstr "蓬鬆體積"


msgid "Apply puff to unselected end-points (helps maintain hair volume when puffing root)"
msgstr "套用蓬鬆至未選取的端點 (當根部蓬鬆時能幫助維持毛髮體積)"


msgid "Particle Dupliobject Weight"
msgstr "粒子的複本物體權重"


msgid "Weight of a particle dupliobject in a group"
msgstr "群組中複本物體的粒子權重"


msgid "The number of times this object is repeated with respect to other objects"
msgstr "相關於其他物體此物體重復的次數"


msgid "Particle dupliobject name"
msgstr "粒子複本物體的名稱"


msgid "Properties of particle editing mode"
msgstr "粒子編輯模式下的屬性"


msgid "Keys"
msgstr "鍵"


msgid "How many keys to make new particles with"
msgstr "要以多少鍵製作新粒子"


msgid "How many steps to draw the path with"
msgstr "要用多少步來描繪路徑"


msgid "Emitter Distance"
msgstr "發射器距離"


msgid "Distance to keep particles away from the emitter"
msgstr "粒子與發射器之間保持的距離"


msgid "How many frames to fade"
msgstr "要淡化多少框幀"


msgid "Editable"
msgstr "可編輯的"


msgid "A valid edit mode exists"
msgstr "存在有效的編輯模式"


msgid "Editing hair"
msgstr "編輯毛髮"


msgid "The edited object"
msgstr "編輯的物體"


msgid "Selection Mode"
msgstr "選取模式"


msgid "Particle select and display mode"
msgstr "粒子選取與顯示模式"


msgid "Path edit mode"
msgstr "路徑編輯模式"


msgid "Point select mode"
msgstr "點選取模式"


msgid "Tip"
msgstr "末梢"


msgid "Tip select mode"
msgstr "末梢選取模式"


msgid "Draw Particles"
msgstr "繪製粒子"


msgid "Draw actual particles"
msgstr "繪製實際粒子"


msgid "Don't use any brush"
msgstr "不要使用任何筆刷"


msgid "Comb"
msgstr "合成"


msgid "Comb hairs"
msgstr "合成毛髮"


msgid "Smooth hairs"
msgstr "平滑毛髮"


msgid "Add hairs"
msgstr "添加毛髮"


msgid "Make hairs longer or shorter"
msgstr "讓毛髮更長或更短"


msgid "Puff"
msgstr "噴發"


msgid "Make hairs stand up"
msgstr "讓毛髮站立"


msgid "Cut hairs"
msgstr "切割毛髮"


msgid "Weight hair particles"
msgstr "權重毛髮粒子"


msgid "Auto Velocity"
msgstr "自動速度"


msgid "Calculate point velocities automatically"
msgstr "自動計算點速度"


msgid "Interpolate new particles from the existing ones"
msgstr "在既有的粒子中插補新粒子"


msgid "Deflect Emitter"
msgstr "變流發射器"


msgid "Keep paths from intersecting the emitter"
msgstr "保持從與發射器相交的路徑"


msgid "Fade Time"
msgstr "淡化時間"


msgid "Fade paths and keys further away from current frame"
msgstr "淡化遠離目前框幀的路徑與鍵"


msgid "Keep Lengths"
msgstr "保持長度"


msgid "Keep path lengths constant"
msgstr "保持路徑長度常量"


msgid "Keep Root"
msgstr "保持根部"


msgid "Keep root keys unmodified"
msgstr "保持根部鍵未修改"


msgid "Particle Hair Key"
msgstr "粒子毛髮鍵"


msgid "Particle key for hair particle system"
msgstr "毛髮粒子系統的粒子鍵"


msgid "Location (Object Space)"
msgstr "位置 (物體空間)"


msgid "Location of the hair key in object space"
msgstr "物體空間中毛髮鍵的位置"


msgid "Relative time of key over hair length"
msgstr "毛髮長度上鍵的相對時間"


msgid "Weight for cloth simulation"
msgstr "布料模擬的權重"


msgid "Particle Key"
msgstr "粒子鍵"


msgid "Key location for a particle over time"
msgstr "時間上粒子其鍵位置"


msgid "Key angular velocity"
msgstr "鍵角速度"


msgid "Key location"
msgstr "鍵位置"


msgid "Key rotation quaternion"
msgstr "鍵旋轉四元數"


msgid "Time of key over the simulation"
msgstr "模擬上鍵的時間"


msgid "Key velocity"
msgstr "鍵速度"


msgid "Particle system in an object"
msgstr "物體中的粒子系統"


msgid "Active Particle Target"
msgstr "作用中粒子目標"


msgid "Active Particle Target Index"
msgstr "作用中粒子目標索引"


msgid "Billboard Normal UV"
msgstr "方塊板法線 UV"


msgid "UV map to control billboard normals"
msgstr "控制方塊板法線的 UV 映射"


msgid "Billboard Split UV"
msgstr "方塊板切割 UV"


msgid "UV map to control billboard splitting"
msgstr "控制方塊板切割的 UV 映射"


msgid "Billboard Time Index UV"
msgstr "方塊板時間索引 UV"


msgid "UV map to control billboard time index (X-Y)"
msgstr "控制方塊板時間索引的 UV 映射 (X-Y)"


msgid "Child Particles"
msgstr "子代粒子"


msgid "Child particles generated by the particle system"
msgstr "由粒子系統生成的子代粒子"


msgid "Child Seed"
msgstr "子代種子"


msgid "Offset in the random number table for child particles, to get a different randomized result"
msgstr "子代粒子以隨機數表格偏移，以取得不同的隨機結果"


msgid "Cloth dynamics for hair"
msgstr "毛髮的布料動力學"


msgid "The current simulation time step size, as a fraction of a frame"
msgstr "目前模擬時間步大小，為一框幀的碎部"


msgid "Multiple Caches"
msgstr "多快取"


msgid "Particle system has multiple point caches"
msgstr "粒子系統擁有多點快取"


msgid "Vertex Group Clump Negate"
msgstr "頂點群組叢聚負向"


msgid "Negate the effect of the clump vertex group"
msgstr "反向頂點群組的作用效果"


msgid "Vertex Group Density Negate"
msgstr "頂點群組密度負向"


msgid "Negate the effect of the density vertex group"
msgstr "讓密度頂點群組的效果轉為負向"


msgid "Vertex Group Field Negate"
msgstr "頂點群組場域負向"


msgid "Negate the effect of the field vertex group"
msgstr "讓場域頂點群組的效果轉為負向"


msgid "Vertex Group Kink Negate"
msgstr "頂點群組扭結負向"


msgid "Negate the effect of the kink vertex group"
msgstr "讓扭結頂點群組的效果轉為負向"


msgid "Vertex Group Length Negate"
msgstr "頂點群組長度負向"


msgid "Negate the effect of the length vertex group"
msgstr "讓長度頂點群組的效果轉為負向"


msgid "Vertex Group Rotation Negate"
msgstr "頂點群組旋轉負向"


msgid "Negate the effect of the rotation vertex group"
msgstr "讓旋轉頂點群組的效果轉為負向"


msgid "Vertex Group Roughness 1 Negate"
msgstr "頂點群組粗糙度 1 負向"


msgid "Negate the effect of the roughness 1 vertex group"
msgstr "讓粗糙度 1 頂點群組的效果轉為負向"


msgid "Vertex Group Roughness 2 Negate"
msgstr "頂點群組粗糙度 2 負向"


msgid "Negate the effect of the roughness 2 vertex group"
msgstr "讓粗糙度 2 頂點群組的效果轉為負向"


msgid "Vertex Group Roughness End Negate"
msgstr "頂點群組粗糙度結束負向"


msgid "Negate the effect of the roughness end vertex group"
msgstr "讓粗糙度結束頂點群組的效果轉為負向"


msgid "Vertex Group Size Negate"
msgstr "頂點群組大小負向"


msgid "Negate the effect of the size vertex group"
msgstr "讓大小頂點群組的效果轉為負向"


msgid "Vertex Group Tangent Negate"
msgstr "頂點群組切線負向"


msgid "Negate the effect of the tangent vertex group"
msgstr "讓切線頂點群組的效果轉為負向"


msgid "Vertex Group Velocity Negate"
msgstr "頂點群組速度負向"


msgid "Negate the effect of the velocity vertex group"
msgstr "讓速度頂點群組的效果轉為負向"


msgid "Particle system can be edited in particle mode"
msgstr "粒子系統可在粒子模式下編輯"


msgid "Edited"
msgstr "編輯的"


msgid "Particle system has been edited in particle mode"
msgstr "已經在粒子模式下編輯的粒子系統"


msgid "Global Hair"
msgstr "全域毛髮"


msgid "Hair keys are in global coordinate space"
msgstr "全域座標空間中的毛髮鍵"


msgid "Particle system name"
msgstr "粒子系統名稱"


msgid "Use this object's coordinate system instead of global coordinate system"
msgstr "使用此物體的座標系統而不是全域座標系統"


msgid "Particles generated by the particle system"
msgstr "由粒子系統生成的粒子"


msgid "Reactor Target Object"
msgstr "反應器目標物體"


msgid "For reactor systems, the object that has the target particle system (empty if same object)"
msgstr "用於反應器系統，擁有目標粒子系統的物體 (如果是相同物體則為空體)"


msgid "Reactor Target Particle System"
msgstr "反應器目標粒子系統"


msgid "For reactor systems, index of particle system on the target object"
msgstr "用於反應器系統，目標物體上的粒子系統索引"


msgid "Offset in the random number table, to get a different randomized result"
msgstr "以隨機數表格偏移，以取得不同的隨機結果"


msgid "Particle system settings"
msgstr "粒子系統設定"


msgid "Target particle systems"
msgstr "目標粒子系統"


msgid "Enable hair dynamics using cloth simulation"
msgstr "啟用使用布料模擬的毛髮動力學"


msgid "Keyed timing"
msgstr "鍵處理的時機"


msgid "Use key times"
msgstr "使用鍵時間"


msgid "Vertex Group Clump"
msgstr "頂點群組叢聚"


msgid "Vertex group to control clump"
msgstr "控制叢聚的頂點群組"


msgid "Vertex Group Density"
msgstr "頂點群組密度"


msgid "Vertex group to control density"
msgstr "控制密度的頂點群組"


msgid "Vertex Group Field"
msgstr "頂點群組場域"


msgid "Vertex group to control field"
msgstr "控制場域的頂點群組"


msgid "Vertex Group Kink"
msgstr "頂點群組扭結"


msgid "Vertex group to control kink"
msgstr "控制扭結的頂點群組"


msgid "Vertex Group Length"
msgstr "頂點群組長度"


msgid "Vertex group to control length"
msgstr "控制長度的頂點群組"


msgid "Vertex Group Rotation"
msgstr "頂點群組旋轉"


msgid "Vertex group to control rotation"
msgstr "控制旋轉的頂點群組"


msgid "Vertex Group Roughness 1"
msgstr "頂點群組粗糙度 1"


msgid "Vertex group to control roughness 1"
msgstr "控制粗糙度 1 的頂點群組"


msgid "Vertex Group Roughness 2"
msgstr "頂點群組粗糙度 2"


msgid "Vertex group to control roughness 2"
msgstr "控制粗糙度 2 的頂點"


msgid "Vertex Group Roughness End"
msgstr "頂點群組粗糙度結束"


msgid "Vertex group to control roughness end"
msgstr "控制粗糙度結束的頂點群組"


msgid "Vertex Group Size"
msgstr "頂點群組大小"


msgid "Vertex group to control size"
msgstr "控制大小的頂點群組"


msgid "Vertex Group Tangent"
msgstr "頂點群組切線"


msgid "Vertex group to control tangent"
msgstr "控制切線的頂點群組"


msgid "Vertex Group Velocity"
msgstr "頂點群組速度"


msgid "Vertex group to control velocity"
msgstr "控制速度的頂點群組"


msgid "Particle Target"
msgstr "粒子目標"


msgid "Target particle system"
msgstr "目標粒子系統"


msgid "Friend"
msgstr "友方"


msgid "Neutral"
msgstr "中立"


msgid "Enemy"
msgstr "敵方"


msgid "Keyed particles target is valid"
msgstr "鍵處理的粒子目標有效"


msgid "Particle target name"
msgstr "粒子目標名稱"


msgid "The object that has the target particle system (empty if same object)"
msgstr "有目標粒子系統的物體 (如果是相同物體則為空)"


msgid "Target Particle System"
msgstr "目標粒子系統"


msgid "The index of particle system on the target object"
msgstr "目標物體上的粒子系統索引"


msgid "Path Compare"
msgstr "路徑比較"


msgid "Match paths against this value"
msgstr "根據此值比對路徑"


msgid "Use Wildcard"
msgstr "使用萬用字元"


msgid "Enable wildcard globbing"
msgstr "啟用萬用字元比對功能"


msgid "Point cache for physics simulations"
msgstr "物理模擬的點快取"


msgid "Cache Compression"
msgstr "快取壓縮"


msgid "Compression method to be used"
msgstr "使用的壓縮方法"


msgid "No compression"
msgstr "無壓縮"


msgid "Fast but not so effective compression"
msgstr "快速，但沒有有效壓縮"


msgid "Effective but slow compression"
msgstr "有效但緩慢的壓縮"


msgid "Cache file path"
msgstr "快取檔案路徑"


msgid "Frame on which the simulation stops"
msgstr "模擬停止的框幀位置"


msgid "Frame on which the simulation starts"
msgstr "模擬開始的框幀位置"


msgid "Cache Step"
msgstr "快取步"


msgid "Number of frames between cached frames"
msgstr "快取框幀之間的幀數"


msgid "Cache Index"
msgstr "快取索引"


msgid "Index number of cache files"
msgstr "快取檔案的索引編號"


msgid "Cache Info"
msgstr "快取資訊"


msgid "Info on current cache status"
msgstr "目前快取狀態的資訊"


msgid "Cache is outdated"
msgstr "快取已過期"


msgid "Cache name"
msgstr "快取名稱"


msgid "Point Cache List"
msgstr "點快取清單"


msgid "Point cache list"
msgstr "點快取清單"


msgid "Disk Cache"
msgstr "磁碟快取"


msgid "Save cache files to disk (.blend file must be saved first)"
msgstr "儲存快取檔案至磁碟 (.blend 檔案必須先儲存)"


msgid "Read cache from an external location"
msgstr "從外部位置讀取快取"


msgid "Library Path"
msgstr "庫路徑"


msgid "Point density settings"
msgstr "點密度設定"


msgid "Method of attenuating density by distance from the point"
msgstr "以與點之間的距離來減弱密度的方式"


msgid "Density is constant within lookup radius"
msgstr "密度為查詢半徑內的常數"


msgid "Softness"
msgstr "柔度"


msgid "Softness of the 'soft' falloff option"
msgstr "「柔」衰落選項的柔度"


msgid "Velocity Scale"
msgstr "速度縮放"


msgid "Multiplier to bring particle speed within an acceptable range"
msgstr "給予粒子可接受範圍內速度的乘數"


msgid "Noise formula used for turbulence"
msgstr "擾動使用的噪訊公式"


msgid "Particle Cache"
msgstr "粒子快取"


msgid "Coordinate system to cache particles in"
msgstr "粒子要快取的座標系統"


msgid "Emit Object Location"
msgstr "發射物體位置"


msgid "Emit Object Space"
msgstr "發射物體空間"


msgid "Global Space"
msgstr "全域空間"


msgid "Turbulence Influence"
msgstr "擾動影響"


msgid "Method for driving added turbulent noise"
msgstr "驅動添加的擾動噪訊的方法"


msgid "Noise patterns will remain unchanged, faster and suitable for stills"
msgstr "噪訊樣式會維持不變，較快且適合靜物"


msgid "Turbulent noise driven by particle velocity"
msgstr "由粒子速度驅動的擾動噪訊"


msgid "Turbulent noise driven by the particle's age between birth and death"
msgstr "由粒子生出與消亡之間的年紀所驅動的擾動噪訊"


msgid "Global Time"
msgstr "全域時間"


msgid "Turbulent noise driven by the global current frame"
msgstr "由全域目前框幀所驅動的擾動噪訊"


msgid "Scale of the added turbulent noise"
msgstr "添加的擾動噪訊其縮放"


msgid "Turbulence Strength"
msgstr "擾動強度"


msgid "Strength of the added turbulent noise"
msgstr "添加的擾動噪訊其強度"


msgid "Use a custom falloff curve"
msgstr "使用自訂衰減曲線"


msgid "Add directed noise to the density at render-time"
msgstr "於算繪時期添加導引的噪訊給密度"


msgid "Vertices Cache"
msgstr "頂點快取"


msgid "Coordinate system to cache vertices in"
msgstr "頂點要快取的所在座標系統"


msgid "Object Location"
msgstr "物體位置"


msgid "A collection of pose channels, including settings for animating bones"
msgstr "姿勢通道的集合，包括骨骼動畫的設定"


msgid "Groups of the bones"
msgstr "骨骼的群組"


msgid "Pose Bones"
msgstr "姿勢骨骼"


msgid "Individual pose bones for the armature"
msgstr "骨架中的個別姿勢骨骼"


msgid "IK Param"
msgstr "IK 參數"


msgid "Parameters for IK solver"
msgstr "IK 解算器的參數"


msgid "Selection of IK solver for IK chain"
msgstr "IK 鏈其 IK 解算器的選擇"


msgid "Pose Bone"
msgstr "姿勢骨骼"


msgid "Channel defining pose data for a bone in a Pose"
msgstr "姿勢中為骨骼定義姿勢資料的通道"


msgid "IK"
msgstr "IK"


msgid "Toggle IK Retargeting method for given bone"
msgstr "為指定骨骼切換 IK 重擬目標的方法"


msgid "Bone associated with this PoseBone"
msgstr "與此姿勢骨骼相關連的骨骼"


msgid "Bone Group this pose channel belongs to"
msgstr "此姿勢通道所屬的骨骼群組"


msgid "Bone Group this pose channel belongs to (0=no group)"
msgstr "此姿勢通道所屬的骨骼群組 (0=無群組)"


msgid "Child of this pose bone"
msgstr "此姿勢骨骼的子代"


msgid "Constraints that act on this PoseChannel"
msgstr "作用於此姿勢通道的約束"


msgid "Custom Object"
msgstr "自訂物體"


msgid "Object that defines custom draw type for this bone"
msgstr "為此骨骼定義自訂描繪類型的物體"


msgid "Custom Shape Transform"
msgstr "自訂外形變換"


msgid "Bone that defines the display transform of this custom shape"
msgstr "定義此自訂外形的顯示變換之骨骼"


msgid "Pose Head Position"
msgstr "姿勢頭部位置"


msgid "Location of head of the channel's bone"
msgstr "通道的骨骼頭部位置"


msgid "IK Lin Weight"
msgstr "IK 連結權重"


msgid "Weight of scale constraint for IK"
msgstr "IK 的縮放約束權重"


msgid "IK X Maximum"
msgstr "IK X 最大值"


msgid "Maximum angles for IK Limit"
msgstr "IK 限制的最大角度"


msgid "IK Y Maximum"
msgstr "IK Y 最大值"


msgid "IK Z Maximum"
msgstr "IK Z 最大值"


msgid "IK X Minimum"
msgstr "IK K 最小值"


msgid "Minimum angles for IK Limit"
msgstr "IK 限制的最小角度"


msgid "IK Y Minimum"
msgstr "IK Y 最小值"


msgid "IK Z Minimum"
msgstr "IK Z 最小值"


msgid "IK Rot Weight"
msgstr "IK 旋轉權重"


msgid "Weight of rotation constraint for IK"
msgstr "IK 的旋轉約束權重"


msgid "IK X Stiffness"
msgstr "IK X 剛度"


msgid "IK stiffness around the X axis"
msgstr "X 軸上的 IK 剛度"


msgid "IK Y Stiffness"
msgstr "IK Y 剛度"


msgid "IK stiffness around the Y axis"
msgstr "Y 軸上的 IK 剛度"


msgid "IK Z Stiffness"
msgstr "IK Z 剛度"


msgid "IK stiffness around the Z axis"
msgstr "Z 軸上的 IK 剛度"


msgid "IK Stretch"
msgstr "IK 拉伸"


msgid "Allow scaling of the bone for IK"
msgstr "允許 IK 骨骼縮放"


msgid "Has IK"
msgstr "有 IK"


msgid "Is part of an IK chain"
msgstr "是 IK 鏈的一部分"


msgid "IK X Lock"
msgstr "IK X 鎖定"


msgid "Disallow movement around the X axis"
msgstr "不允許 X 軸上的運動"


msgid "IK Y Lock"
msgstr "IK Y 鎖定"


msgid "Disallow movement around the Y axis"
msgstr "不允許 Y 軸上的移動"


msgid "IK Z Lock"
msgstr "IK Z 鎖定"


msgid "Disallow movement around the Z axis"
msgstr "不允許 Z 軸上的移動"


msgid "Pose Matrix"
msgstr "姿勢矩陣"


msgid "Final 4x4 matrix after constraints and drivers are applied (object space)"
msgstr "約束與驅動器套用之後的最終 4x4 矩陣 (物體空間)"


msgid "Basis Matrix"
msgstr "基礎矩陣"


msgid "Alternative access to location/scale/rotation relative to the parent and own rest bone"
msgstr "相對於親代與擁有的靜止骨骼，其位置/縮放/旋轉之替代存取方法"


msgid "Channel Matrix"
msgstr "通道矩陣"


msgid "4x4 matrix, before constraints"
msgstr "4x4 矩陣，在約束之前"


msgid "Parent of this pose bone"
msgstr "此姿勢骨骼的親代"


msgid "Pose Tail Position"
msgstr "姿勢尾部位置"


msgid "Location of tail of the channel's bone"
msgstr "通道的骨骼尾部位置"


msgid "IK X Limit"
msgstr "IK X 極限"


msgid "Limit movement around the X axis"
msgstr "限制 X 軸上的移動"


msgid "IK Y Limit"
msgstr "IK Y 限制"


msgid "Limit movement around the Y axis"
msgstr "限制 Y 軸上的移動"


msgid "IK Z Limit"
msgstr "IK Z 限制"


msgid "Limit movement around the Z axis"
msgstr "限制 Z 軸上的移動"


msgid "IK rot control"
msgstr "IK 旋轉控制"


msgid "Apply channel size as IK constraint if stretching is enabled"
msgstr "套用通道大小如 IK 限制，如果有啟用伸展的話"


msgid "Apply channel rotation as IK constraint"
msgstr "套用通道旋轉如 IK 限制"


msgid "ID Property Group"
msgstr "ID 屬性群組"


msgid "Group of ID properties"
msgstr "ID 屬性的群組"


msgid "Blend amount"
msgstr "混合量"


msgid "Size of blending transition, on both sides of the stitch"
msgstr "混合過渡期間的大小，於合縫處的兩側"


msgid "Stitch frame"
msgstr "合縫幀"


msgid "Frame to locate stitch on"
msgstr "要將合縫定位於何框幀上"


msgid "Action 1"
msgstr "動作 1"


msgid "First action in stitch"
msgstr "合縫的第一個動作"


msgid "Action 2"
msgstr "動作 2"


msgid "Second action in stitch"
msgstr "合縫的第二個動作"


msgid "Second offset"
msgstr "第二個偏移"


msgid "Frame offset for 2nd animation, where it should start"
msgstr "第 2 個動畫的框幀偏移，它應該於何處開始"


msgid "Stick Bone"
msgstr "固牢骨骼"


msgid "Bone to freeze during transition"
msgstr "過渡期間要凍結的骨骼"


msgid "Aperture Blades"
msgstr "光圈葉片"


msgid "Number of blades in aperture for polygonal bokeh (at least 3)"
msgstr "光圈的葉片數，可處理出多角形散景 (至少為 3)"


msgid "Aperture Ratio"
msgstr "光圈比率"


msgid "Aperture Rotation"
msgstr "光圈旋轉"


msgid "Rotation of blades in aperture"
msgstr "光圈中葉片的旋轉"


msgid "Aperture Size"
msgstr "光圈大小"


msgid "Radius of the aperture for depth of field (higher values give more defocus)"
msgstr "處理景深的光圈半徑 (較高的值未聚焦區域較多)"


msgid "Aperture Type"
msgstr "光圈類型"


msgid "Directly change the size of the aperture"
msgstr "直接更改光圈的大小"


msgid "Field of view for the fisheye lens"
msgstr "魚眼鏡頭的視野"


msgid "Fisheye Lens"
msgstr "魚眼鏡頭"


msgid "Lens focal length (mm)"
msgstr "鏡頭焦距 (mm)"


msgid "Panorama Type"
msgstr "全景類型"


msgid "Distortion to use for the calculation"
msgstr "計算所要使用的扭曲處理"


msgid "Render the scene with a spherical camera, also known as Lat Long panorama"
msgstr "以球形攝影機算繪場景，也被廣知為經緯全景 (Lat Long panorama)"


msgid "Fisheye Equidistant"
msgstr "魚眼等距"


msgid "Fisheye Equisolid"
msgstr "魚眼等立體角"


msgid "Cull back-faces"
msgstr "淘選背面"


msgid "Do not test the back-face of each strand"
msgstr "不要測試每個股段的背面"


msgid "Maximal width"
msgstr "最大寬度"


msgid "Minimal width"
msgstr "最小寬度"


msgid "Minimal pixel width for strands (0 - deactivated)"
msgstr "股段的最小像素寬度 (0 - 停用)"


msgid "Type of primitive used for hair rendering"
msgstr "毛髮算繪使用的初形類型"


msgid "Create triangle geometry around strands"
msgstr "在幾何邊線周圍建立三角形幾何"


msgid "Line Segments"
msgstr "線條分段"


msgid "Use line segment primitives"
msgstr "使用線條分段初形"


msgid "Curve Segments"
msgstr "曲線分段"


msgid "Use segmented cardinal curve primitives"
msgstr "使用分段的曲線初形"


msgid "Resolution of generated mesh"
msgstr "產生的網格的解析度"


msgid "Form of hair"
msgstr "毛髮形式"


msgid "Ribbons"
msgstr "緞帶"


msgid "Ignore thickness of each strand"
msgstr "忽略每個股段的厚度"


msgid "Thick"
msgstr "粗"


msgid "Use thickness of strand when rendering"
msgstr "算繪時使用線股厚度"


msgid "Use Cycles Hair Rendering"
msgstr "使用 Cycles 毛髮算繪"


msgid "Activate Cycles hair rendering for particle system"
msgstr "啟動粒子系統的 Cycles 毛髮算繪"


msgid "Radius Scaling"
msgstr "半徑縮放"


msgid "Multiplier of width properties"
msgstr "寬度屬性的乘數"


msgid "Strand's width at root"
msgstr "股段的根部寬度"


msgid "Strand Shape"
msgstr "股段外形"


msgid "Strand shape parameter"
msgstr "股段外形參數"


msgid "Tip Multiplier"
msgstr "末梢乘數"


msgid "Strand's width at tip"
msgstr "股段的末梢寬度"


msgid "Close tip"
msgstr "關閉末梢"


msgid "Set tip radius to zero"
msgstr "將末梢半徑設定為零"


msgid "Cast Shadow"
msgstr "投射陰影"


msgid "Lamp casts shadows"
msgstr "燈光投射出陰影"


msgid "Max Bounces"
msgstr "最大反彈數"


msgid "Number of light samples to render for each AA sample"
msgstr "每個 AA 樣本要算繪的光照取樣數"


msgid "Displacement Method"
msgstr "錯置方法"


msgid "Method to use for the displacement"
msgstr "錯置所要使用的方法"


msgid "Bump mapping to simulate the appearance of displacement"
msgstr "凹凸映射處理可模擬錯置的外觀"


msgid "True"
msgstr "真"


msgid "Use true displacement only, requires fine subdivision"
msgstr "僅使用真錯置，需要有精細的細分"


msgid "Combination of displacement and bump mapping"
msgstr "錯置與凹凸映射處理的結合"


msgid "Homogeneous Volume"
msgstr "同質體積"


msgid "Transparent Shadows"
msgstr "透明陰影"


msgid "Good smoothness and speed"
msgstr "平滑度良好且快速"


msgid "Smoothed high quality interpolation, but slower"
msgstr "平滑的高品質插補，但較緩慢"


msgid "Volume Sampling"
msgstr "體積取樣"


msgid "Motion Steps"
msgstr "運動步數"


msgid "Control accuracy of deformation motion blur, more steps gives more memory usage (actual number of steps is 2^(steps - 1))"
msgstr "控制變形運動模糊的精準度，步數越多記憶體使用量越大 (實際步數為 2^ (步數 - 1))"


msgid "Use Deformation Motion"
msgstr "使用變形運動"


msgid "Use deformation motion blur for this object"
msgstr "此物體使用變形運動模糊"


msgid "Use Motion Blur"
msgstr "使用運動模糊"


msgid "Use motion blur for this object"
msgstr "此物體使用運動模糊"


msgid "Diffuse Direct"
msgstr "漫射直接"


msgid "Diffuse Indirect"
msgstr "漫射間接"


msgid "Glossy Direct"
msgstr "光澤直接"


msgid "Glossy Indirect"
msgstr "光澤間接"


msgid "Subsurface Direct"
msgstr "次表面直接"


msgid "Subsurface Indirect"
msgstr "次表面間接"


msgid "Transmission Direct"
msgstr "穿透直接"


msgid "Transmission Indirect"
msgstr "穿透間接"


msgid "AA Samples"
msgstr "AA 樣本數"


msgid "Number of antialiasing samples to render for each pixel"
msgstr "每個像素要算繪的抗鋸齒樣本數"


msgid "Ambient Occlusion Samples"
msgstr "周遭遮擋樣本數"


msgid "Number of ambient occlusion samples to render for each AA sample"
msgstr "每個 AA 樣本要算繪的周操遮擋樣本數"


msgid "Bake Type"
msgstr "烘焙類型"


msgid "Type of pass to bake"
msgstr "烘焙的通遞類型"


msgid "Filter Glossy"
msgstr "過濾光澤"


msgid "Adaptively blur glossy shaders after blurry bounces, to reduce noise at the cost of accuracy"
msgstr "適應性地讓光澤著色器在模糊反彈之後變得模糊，可犧牲精確度以換取噪訊的降低"


msgid "Viewport BVH Type"
msgstr "視接口 BVH 類型"


msgid "Choose between faster updates, or faster render"
msgstr "在較快更新或是較快算繪之間選擇"


msgid "Dynamic BVH"
msgstr "動態 BVH"


msgid "Objects can be individually updated, at the cost of slower render time"
msgstr "物體可以個別更新，代價是較慢的算繪時間"


msgid "Static BVH"
msgstr "靜態 BVH"


msgid "Any object modification requires a complete BVH rebuild, but renders faster"
msgstr "任何物體修改都需要完整的 BVH 重建，但是算繪較快"


msgid "Cancel timeout"
msgstr "取消時限"


msgid "Reset timeout"
msgstr "重設時限"


msgid "Text timeout"
msgstr "文字逾時"


msgid "Tile Size"
msgstr "鋪排大小"


msgid "Use Spatial Splits"
msgstr "使用空間分割"


msgid "Use BVH spatial splits: longer builder time, faster render"
msgstr "使用 BVH 空間分割：較長的建置器時期，較快速的算繪"


msgid "Device"
msgstr "裝置"


msgid "Device to use for rendering"
msgstr "算繪所使用的裝置"


msgid "Use CPU for rendering"
msgstr "使用 CPU 處理算繪"


msgid "GPU Compute"
msgstr "GPU 計算"


msgid "Dicing Rate"
msgstr "切塊率"


msgid "Diffuse Bounces"
msgstr "漫射反彈數"


msgid "Maximum number of diffuse reflection bounces, bounded by total maximum"
msgstr "漫射反射反彈的最大次數，以總最大數為界"


msgid "Diffuse Samples"
msgstr "漫射樣本數"


msgid "Number of diffuse bounce samples to render for each AA sample"
msgstr "每個 AA 樣本要算繪的漫射反彈樣本數"


msgid "Feature Set"
msgstr "功能設定"


msgid "Feature set to use for rendering"
msgstr "用於算繪的功能設定"


msgid "Supported"
msgstr "已支援"


msgid "Only use finished and supported features"
msgstr "僅使用完成的與支援的功能"


msgid "Experimental"
msgstr "實驗中"


msgid "Use experimental and incomplete features that might be broken or change in the future"
msgstr "使用實驗中與未完成的功能，可能導致失敗，或是未來有所更動"


msgid "Image brightness scale"
msgstr "影像亮度縮放"


msgid "Transparent"
msgstr "透明"


msgid "World background is transparent with premultiplied alpha"
msgstr "世界背景以預乘的 alpha 做透明處理"


msgid "Pixel filter type"
msgstr "像素過濾類型"


msgid "Box filter"
msgstr "方塊過濾"


msgid "Gaussian filter"
msgstr "高斯過濾"


msgid "Filter Width"
msgstr "過濾寬度"


msgid "Pixel filter width"
msgstr "像素過濾寬度"


msgid "Glossy Bounces"
msgstr "光澤反彈數"


msgid "Maximum number of glossy reflection bounces, bounded by total maximum"
msgstr "光澤反射反彈的最大次數，以總最大數為界"


msgid "Glossy Samples"
msgstr "光澤樣本數"


msgid "Number of glossy bounce samples to render for each AA sample"
msgstr "每個 AA 樣本要算繪的光澤反彈樣本數"


msgid "Total maximum number of bounces"
msgstr "總最大反彈數"


msgid "Mesh Light Samples"
msgstr "網格光照樣本數"


msgid "Number of mesh emission light samples to render for each AA sample"
msgstr "每個 AA 樣本要算繪的網格發射光照樣本數"


msgid "Min Bounces"
msgstr "最小反彈數"


msgid "Minimum number of bounces, setting this lower than the maximum enables probabilistic path termination (faster but noisier)"
msgstr "反彈的最小次數，將此值設得比最大值低可啟用機率性路徑終止 (較快速但較多噪訊)"


msgid "Number of antialiasing samples to render in the viewport, unlimited if 0"
msgstr "視接口中要算繪的抗鋸齒樣本數，如果 0 則為無限制"


msgid "Preview Active Layer"
msgstr "預覽作用中​​層"


msgid "Preview active render layer in viewport"
msgstr "於視接口中預覽作用中算繪分層"


msgid "Pause Preview"
msgstr "暫停預覽"


msgid "Pause all viewport preview renders"
msgstr "暫停所有視接口的預覽算繪"


msgid "Preview Samples"
msgstr "預覽樣本"


msgid "Number of samples to render in the viewport, unlimited if 0"
msgstr "視接口中要算繪的樣本數，如果 0 則為無限制"


msgid "Start Resolution"
msgstr "起始解析度"


msgid "Resolution to start rendering preview at, progressively increasing it to the full viewport size"
msgstr "算繪預覽的起始解析度，漸進提升解析度至完整視接口大小"


msgid "Integrator"
msgstr "整合器"


msgid "Method to sample lights and materials"
msgstr "取樣光照與材質的方法"


msgid "Branched Path Tracing"
msgstr "分支式路徑追蹤"


msgid "Path tracing integrator that branches on the first bounce, giving more control over the number of light and material samples"
msgstr "路徑追蹤整合器可以根據第一次反彈作分支，可以控制更多光照與材質的樣本數"


msgid "Path Tracing"
msgstr "路徑追蹤"


msgid "Pure path tracing integrator"
msgstr "純路徑追蹤整合器"


msgid "Sample All Direct Lights"
msgstr "取樣所有直接光照"


msgid "Sample All Indirect Lights"
msgstr "取樣所有間接光照"


msgid "Clamp Direct"
msgstr "緊固直接"


msgid "Clamp Indirect"
msgstr "緊固間接"


msgid "Number of samples to render for each pixel"
msgstr "每個像素要算繪的樣本數"


msgid "Sampling Pattern"
msgstr "取樣樣式"


msgid "Seed value for integrator to get different noise patterns"
msgstr "整合器取得不同噪訊樣式的的種子值"


msgid "Use Open Shading Language (CPU rendering only)"
msgstr "使用 Open Shading Language (僅適用 CPU 算繪)"


msgid "Subsurface Samples"
msgstr "次表面樣本數"


msgid "Tile Order"
msgstr "鋪排順序"


msgid "Tile order for rendering"
msgstr "算繪的鋪排順序"


msgid "Render from center to the edges"
msgstr "從中央往邊緣算繪"


msgid "Right to Left"
msgstr "右至左"


msgid "Render from right to left"
msgstr "從右向左算繪"


msgid "Left to Right"
msgstr "左至右"


msgid "Render from left to right"
msgstr "從左向右算繪"


msgid "Top to Bottom"
msgstr "頂至底"


msgid "Render from top to bottom"
msgstr "從上向下算繪"


msgid "Bottom to Top"
msgstr "底至頂"


msgid "Render from bottom to top"
msgstr "從下向上算繪"


msgid "Transmission Bounces"
msgstr "穿透反彈數"


msgid "Maximum number of transmission bounces, bounded by total maximum"
msgstr "穿透反彈的最大次數，以總最大數為界"


msgid "Transmission Samples"
msgstr "穿透樣本數"


msgid "Number of transmission bounce samples to render for each AA sample"
msgstr "每個 AA 樣本要算繪的穿透反彈樣本數"


msgid "Transparent Max Bounces"
msgstr "透明最大反彈數"


msgid "Maximum number of transparent bounces"
msgstr "透明反彈的最大次數"


msgid "Transparent Min Bounces"
msgstr "透明最小反彈數"


msgid "Minimum number of transparent bounces, setting this lower than the maximum enables probabilistic path termination (faster but noisier)"
msgstr "透明反彈的最小次數，將此值設得比最大值低可啟用機率性路徑終止 (較快速但較多噪訊)"


msgid "Layer Samples"
msgstr "層樣本數"


msgid "Progressive Refine"
msgstr "漸進精修"


msgid "Square Samples"
msgstr "平方取樣"


msgid "Square sampling values for easier artist control"
msgstr "平方取樣值可得到最簡單的藝術師控制"


msgid "Use transparency of surfaces for rendering shadows"
msgstr "算繪陰影時使用表面的透明性"


msgid "Volume Bounces"
msgstr "體積反彈數"


msgid "Max Steps"
msgstr "最大步數"


msgid "Volume Samples"
msgstr "體積樣本數"


msgid "Object visibility for camera rays"
msgstr "攝影機光線的物體可見性"


msgid "Object visibility for diffuse reflection rays"
msgstr "漫射反射光線的物體可見性"


msgid "Object visibility for glossy reflection rays"
msgstr "光澤反射光線的物體可見性"


msgid "Object visibility for shadow rays"
msgstr "陰影光線的物體可見性"


msgid "Object visibility for transmission rays"
msgstr "穿透光線的物體可見性"


msgid "Map Resolution"
msgstr "映射解析度"


msgid "Importance map size is resolution x resolution; higher values potentially produce less noise, at the cost of memory and speed"
msgstr "重要性映射大小為解析度 x 解析度；較高的值或許可產生較少噪訊，代價是犧牲記憶體與速度"


msgid "Settings/info about a language"
msgstr "語言相關的設定值/資訊"


msgid "MO File Path"
msgstr "MO 檔案路徑"


msgid "Path to the relevant mo file"
msgstr "相關 mo 檔的路徑"


msgid "Language Name"
msgstr "語言名稱"


msgid "English language name/label (like \"French (Français)\")"
msgstr "英文語言名稱/標籤 (例如「French (Français)」)"


msgid "Numeric ID"
msgstr "數字 ID"


msgid "Numeric ID (readonly!)"
msgstr "數字 ID (唯讀！)"


msgid "PO File Path"
msgstr "PO 檔案路徑"


msgid "Path to the relevant po file in branches"
msgstr "分支中相關 po 檔的路徑"


msgid "PO Trunk File Path"
msgstr "PO 主幹檔案路徑"


msgid "Path to the relevant po file in trunk"
msgstr "主幹中相關 po 檔的路徑"


msgid "Language ID"
msgstr "語言 ID"


msgid "ISO code, like fr_FR"
msgstr "ISO 代碼，例如 zh_TW"


msgid "Use this language in current operator"
msgstr "在目前操作器中使用此語言"


msgid "Active Language"
msgstr "活躍語言"


msgid "Index of active language in langs collection"
msgstr "語言集合中活躍語言的索引"


msgid "Whether these settings have already been auto-set or not"
msgstr "這些設定是否已經自動設定"


msgid "Languages"
msgstr "語言"


msgid "Languages to update in branches"
msgstr "分支中要更新的語言"


msgid "POT File Path"
msgstr "POT 檔案路徑"


msgid "Path to the pot template file"
msgstr "pot 範本檔的路徑"


msgid "Fix is active"
msgstr "修正正作用中"


msgid "Constrained Bone"
msgstr "約束的骨骼"


msgid "Bone (2)"
msgstr "骨骼 (2)"


msgid "Other Constrained Bone (optional, depends on type)"
msgstr "其他約束的骨骼 (選用，取決於類型)"


msgid "E"
msgstr "E"


msgid "End frame of Fix"
msgstr "修正的結束幀"


msgid "Name of Mocap Fix"
msgstr "動捕修正的名稱"


msgid "Start frame of Fix"
msgstr "修正的起始幀"


msgid "Fix is fully shown"
msgstr "修正是完整顯示"


msgid "In"
msgstr "入"


msgid "Number of frames to smooth in"
msgstr "平滑入的幀數"


msgid "Out"
msgstr "出"


msgid "Number of frames to smooth out"
msgstr "平滑出的幀數"


msgid "Distance and Floor Fixes - Desired offset"
msgstr "距離與地面修正 - 偏好的偏移"


msgid "Target of Fix - Mesh (optional, depends on type)"
msgstr "修正的目標 - 網格 (選用，取決於類型)"


msgid "Target of Fix - Point"
msgstr "修正的目標 - 點"


msgid "In which space should Point type target be evaluated"
msgstr "點類型目標應在哪個空間中評估"


msgid "Evaluate target in global space"
msgstr "於全域空間中評估目標"


msgid "Object space"
msgstr "物體空間"


msgid "Evaluate target in object space"
msgstr "於物體空間中評估目標"


msgid "Other Bone Space"
msgstr "其他骨骼空間"


msgid "Evaluate target in specified other bone space"
msgstr "在指定的其他骨骼空間中評估目標"


msgid "Type of constraint"
msgstr "約束的類型"


msgid "Python expression to be evaluated as the initial node setting"
msgstr "要評估為初始節點設定的 Python 表述式"


msgid "Operator File List Element"
msgstr "操作器檔案清單元素"


msgid "Name of a file or directory within a file list"
msgstr "在檔案清單中檔案或目錄的名稱"


msgid "Operator Mouse Path"
msgstr "操作器滑鼠路徑"


msgid "Mouse path values for operators that record such paths"
msgstr "操作器紀錄滑鼠路徑的路徑值"


msgid "Time of mouse location"
msgstr "滑鼠位置的時間"


msgid "Operator Stroke Element"
msgstr "操作器筆觸元素"


msgid "Is Stroke Start"
msgstr "為筆觸起始處"


msgid "Tablet pressure"
msgstr "繪圖板壓力"


msgid "Brush Size"
msgstr "筆刷大小"


msgid "Brush Size in screen space"
msgstr "畫面空間中的筆刷大小"


msgid "Limit for checking distorted faces"
msgstr "檢查扭曲面的限制"


msgid "Format type to export to"
msgstr "要匯出的格式類型"


msgid "VRML2"
msgstr "VRML2"


msgid "Export Directory"
msgstr "匯出目錄"


msgid "Path to directory where the files are created"
msgstr "檔案建立之處的目錄路徑"


msgid "Limit for checking zero area/length"
msgstr "檢查零面積/長度的限制"


msgid "Apply Scale"
msgstr "套用縮放"


msgid "Apply scene scale setting on export"
msgstr "匯出時套用場景縮放設定"


msgid "Copy Textures"
msgstr "複製紋理"


msgid "Copy textures on export to the output path"
msgstr "匯出至輸出路徑時也複製紋理"


msgid "Selected UV Element"
msgstr "所選的 UV 元素"


msgid "Element Index"
msgstr "元素索引"


msgid "Face Index"
msgstr "面索引"


msgid "ID Property"
msgstr "ID 屬性"


msgid "Property that stores arbitrary, user defined properties"
msgstr "儲存任意、使用者定義屬性的屬性"


msgid "Region in a subdivided screen area"
msgstr "螢幕區域中細分的區塊"


msgid "Region height"
msgstr "區塊高度"


msgid "Region ID"
msgstr "區塊 ID"


msgid "Unique ID for this region"
msgstr "此區塊的獨一 ID"


msgid "Type of this region"
msgstr "此區塊的類型"


msgid "View2D"
msgstr "View2D"


msgid "2D view of the region"
msgstr "區塊的 2D 視圖"


msgid "Region width"
msgstr "區塊寬度"


msgid "The window relative vertical location of the region"
msgstr "區塊的視窗相對垂直位置"


msgid "The window relative horizontal location of the region"
msgstr "區塊的視窗相對水平位置"


msgid "3D View Region"
msgstr "3D 視圖區塊"


msgid "3D View region data"
msgstr "3D 視圖區塊資料"


msgid "Is Perspective"
msgstr "是透視法"


msgid "Lock view rotation in side views"
msgstr "在側視圖中鎖定視圖旋轉"


msgid "Perspective Matrix"
msgstr "透視法矩陣"


msgid "Sync view position between side views"
msgstr "在側視圖中同步視圖位置"


msgid "Clip objects based on what's visible in other side views"
msgstr "基於其他側視圖中可見的剪輯物體"


msgid "Camera Offset"
msgstr "攝影機偏移"


msgid "View shift in camera view"
msgstr "攝影機視圖中的視圖偏移"


msgid "Camera Zoom"
msgstr "攝影機調焦"


msgid "Zoom factor in camera view"
msgstr "攝影機視圖的遠近調焦因子"


msgid "Distance to the view location"
msgstr "與視圖位置的距離"


msgid "View Location"
msgstr "視圖位置"


msgid "View pivot location"
msgstr "視圖樞紐位置"


msgid "View Matrix"
msgstr "視圖矩陣"


msgid "View Perspective"
msgstr "視圖透視法"


msgid "View Rotation"
msgstr "視圖旋轉"


msgid "Rotation in quaternions (keep normalized)"
msgstr "四元數旋轉 (保持歸一化)"


msgid "Cycles Render"
msgstr "Cycles 算繪"


msgid "AO Exclude"
msgstr "排除 AO"


msgid "Exclude AO pass from combined"
msgstr "從合成中排除 AO 通遞"


msgid "Emit Exclude"
msgstr "排除發射"


msgid "Exclude emission pass from combined"
msgstr "從合併中排除發射通遞"


msgid "Environment Exclude"
msgstr "排除環境"


msgid "Exclude environment pass from combined"
msgstr "從合併通道中排除環境通遞"


msgid "Indirect Exclude"
msgstr "排除間接"


msgid "Exclude indirect pass from combined"
msgstr "從合併中排除間接通遞"


msgid "Reflection Exclude"
msgstr "排除反射"


msgid "Exclude raytraced reflection pass from combined"
msgstr "從合併中排除光線追蹤的反射通遞"


msgid "Refraction Exclude"
msgstr "排除折射"


msgid "Exclude raytraced refraction pass from combined"
msgstr "從合併中排除光線追蹤的折射通遞"


msgid "Shadow Exclude"
msgstr "排除陰影"


msgid "Exclude shadow pass from combined"
msgstr "從合併中排除陰影通遞"


msgid "Specular Exclude"
msgstr "排除高光"


msgid "Exclude specular pass from combined"
msgstr "從合併中排除高光通遞"


msgid "Zmask Negate"
msgstr "Z 遮罩負向"


msgid "For Zmask, only render what is behind solid z values instead of in front"
msgstr "對於 Z 遮罩，僅算繪實體 Z 值之後的物體，而不是之前"


msgid "Scene layers included in this render layer"
msgstr "包含在此算繪分層中的場景分層"


msgid "Exclude Layers"
msgstr "排除層"


msgid "Exclude scene layers from having any influence"
msgstr "排除場景分層以避免造成任何影響"


msgid "Zmask Layers"
msgstr "Z 遮罩分層"


msgid "Zmask scene layers for solid faces"
msgstr "用於實體面的 Z 遮罩場景分層"


msgid "Light Override"
msgstr "燈光凌駕"


msgid "Group to override all other lights in this render layer"
msgstr "用於凌駕此算繪分層中所有其他光照的群組"


msgid "Material Override"
msgstr "材質凌駕"


msgid "Material to override all other materials in this render layer"
msgstr "要在此算繪分層中凌駕所有其他材質的材質"


msgid "Render layer name"
msgstr "算繪分層名稱"


msgid "Disable or enable the render layer"
msgstr "停用或啟用算繪分層"


msgid "All Z"
msgstr "全部 Z"


msgid "Fill in Z values for solid faces in invisible layers, for masking"
msgstr "為了實現遮罩，將不可見層上的實體面填入 Z 值"


msgid "Render Edge-enhance in this Layer (only works for Solid faces)"
msgstr "在此層中算繪邊線強化 (僅適用於「實體」面)"


msgid "Render stylized strokes in this Layer"
msgstr "在此層中算繪樣式化筆觸"


msgid "Render Halos in this Layer (on top of Solid)"
msgstr "在此層中算繪光暈 (在實體之上)"


msgid "Deliver AO pass"
msgstr "傳遞 AO 通遞"


msgid "Deliver shade-less color pass"
msgstr "傳遞無著色色彩通遞"


msgid "Deliver full combined RGBA buffer"
msgstr "傳遞完整合成的 RGBA 緩衝"


msgid "Deliver diffuse pass"
msgstr "傳遞漫射通遞"


msgid "Deliver diffuse color pass"
msgstr "傳遞漫射色彩通遞"


msgid "Deliver diffuse direct pass"
msgstr "傳遞漫射直接通遞"


msgid "Deliver diffuse indirect pass"
msgstr "傳遞漫射間接通遞"


msgid "Deliver emission pass"
msgstr "傳遞發射通遞"


msgid "Deliver environment lighting pass"
msgstr "傳遞環境光照通遞"


msgid "Glossy Color"
msgstr "光澤色彩"


msgid "Deliver glossy color pass"
msgstr "傳遞光澤色彩通遞"


msgid "Deliver glossy direct pass"
msgstr "傳遞光澤直接通遞"


msgid "Deliver glossy indirect pass"
msgstr "傳遞光澤間接通遞"


msgid "Deliver indirect lighting pass"
msgstr "傳遞間接光照通遞"


msgid "Deliver material index pass"
msgstr "傳遞材質索引通遞"


msgid "Deliver mist factor pass (0.0-1.0)"
msgstr "傳遞迷霧因子通遞 (0.0-1.0)"


msgid "Deliver normal pass"
msgstr "傳遞法線通遞"


msgid "Object Index"
msgstr "物體索引"


msgid "Deliver object index pass"
msgstr "傳遞物體索引通遞"


msgid "Deliver raytraced reflection pass"
msgstr "傳遞光線追蹤的反射通遞"


msgid "Refraction"
msgstr "折射"


msgid "Deliver raytraced refraction pass"
msgstr "傳遞光線追蹤的折射通遞"


msgid "Deliver shadow pass"
msgstr "傳遞陰影通遞"


msgid "Deliver specular pass"
msgstr "通遞高光通遞"


msgid "Subsurface Color"
msgstr "次表面色彩"


msgid "Deliver subsurface color pass"
msgstr "傳遞次表面色彩通遞"


msgid "Deliver subsurface direct pass"
msgstr "傳遞次表面直接通遞"


msgid "Deliver subsurface indirect pass"
msgstr "傳遞次表面間接通遞"


msgid "Deliver transmission color pass"
msgstr "傳遞穿透色彩通遞"


msgid "Deliver transmission direct pass"
msgstr "傳遞穿透直接通遞"


msgid "Deliver transmission indirect pass"
msgstr "傳遞穿透間接通遞"


msgid "Deliver texture UV pass"
msgstr "傳遞紋理 UV 通遞"


msgid "Deliver speed vector pass"
msgstr "傳遞速度向量通遞"


msgid "Deliver Z values pass"
msgstr "傳遞 Z 值通遞"


msgid "Render Sky in this Layer"
msgstr "在此層中算繪天空"


msgid "Render Solid faces in this Layer"
msgstr "在此層中算繪實體面"


msgid "Render Strands in this Layer"
msgstr "在此層中算繪線股"


msgid "Zmask"
msgstr "Z 遮罩"


msgid "Only render what's in front of the solid z values"
msgstr "僅算繪位於實體 Z 值之前的物體"


msgid "ZTransp"
msgstr "Z 透明"


msgid "Render Z-Transparent faces in this Layer (on top of Solid and Halos)"
msgstr "在此層中算繪 Z 透明 (於實體與光暈之上)"


msgid "Render Pass"
msgstr "算繪通遞"


msgid "Result of rendering, including all layers and passes"
msgstr "算繪的結果，包含所有層與通遞"


msgid "Transparent pixels are filled with sky color"
msgstr "以天空色彩充填透明像素"


msgid "Anti-Aliasing Samples"
msgstr "抗鋸齒樣本數"


msgid "Amount of anti-aliasing samples per pixel"
msgstr "每個像素點上的抗鋸齒樣本數量"


msgid "Anti-Aliasing Level"
msgstr "抗鋸齒等級"


msgid "Bias"
msgstr "偏差"


msgid "Bias towards faces further away from the object (in blender units)"
msgstr "遠離物體朝向面的偏差 (以 bender 單位計量)"


msgid "Maximum distance from active object to other object (in blender units)"
msgstr "作用中物體與其他物體相距的最大距離 (以 blender 單位計量)"


msgid "Bake the normals in camera space"
msgstr "在攝影機空間中烘培法線"


msgid "Bake the normals in world space"
msgstr "在世界空間中烘培法線"


msgid "Quad Split"
msgstr "四角形分割"


msgid "Choose the method used to split a quad into 2 triangles for baking"
msgstr "為烘培選擇用來將四角形分割為 2 個三角形的方法"


msgid "Split quads to give the least distortion while baking"
msgstr "烘培時切割四角形可達成最少扭曲"


msgid "Split quads predictably (0,1,2) (0,2,3)"
msgstr "依預期切割四角形在 (0,1,2) (0,2,3)"


msgid "Split quads predictably (1,2,3) (1,3,0)"
msgstr "依預期切割四角形在 (1,2,3) (1,3,0)"


msgid "Number of samples used for ambient occlusion baking from multires"
msgstr "用於從多解析度烘焙周遭遮擋的樣本數"


msgid "Bake Mode"
msgstr "烘培模式"


msgid "Choose shading information to bake into the image"
msgstr "選擇著色資訊來烘培至影像中"


msgid "Full Render"
msgstr "完整算繪"


msgid "Bake everything"
msgstr "全部烘培"


msgid "Bake ambient occlusion"
msgstr "烘培周遭遮擋"


msgid "Bake shadows"
msgstr "烘培陰影"


msgid "Bake normals"
msgstr "烘培法線"


msgid "Bake textures"
msgstr "烘培紋理"


msgid "Bake displacement"
msgstr "烘培錯置"


msgid "Derivative"
msgstr "衍生"


msgid "Bake derivative map"
msgstr "烘焙衍生映射"


msgid "Bake vertex colors"
msgstr "烘焙頂點色彩"


msgid "Bake Emit values (glow)"
msgstr "烘培發射值 (發光)"


msgid "Bake Alpha values (transparency)"
msgstr "烘培 Alpha 值 (透明)"


msgid "Mirror Intensity"
msgstr "鏡像強度"


msgid "Bake Mirror values"
msgstr "烘培鏡像值"


msgid "Mirror Colors"
msgstr "鏡像色彩"


msgid "Bake Mirror colors"
msgstr "烘培鏡像色彩"


msgid "Bake Specular values"
msgstr "烘培高光值"


msgid "Specular Colors"
msgstr "高光色彩"


msgid "Bake Specular colors"
msgstr "烘培高光色彩"


msgid "Border Maximum X"
msgstr "框選最大 X 值"


msgid "Maximum X value for the render border"
msgstr "框選算繪的 X 軸最大值"


msgid "Border Maximum Y"
msgstr "框選最大 Y 值"


msgid "Maximum Y value for the render border"
msgstr "框選算繪的 Y 軸最大值"


msgid "Border Minimum X"
msgstr "框選最小 X 值"


msgid "Border Minimum Y"
msgstr "框選最小 Y 值"


msgid "Minimum Y value for the render border"
msgstr "框選算繪的 Y 軸最小值"


msgid "Select where rendered images will be displayed"
msgstr "選取顯示算繪影像的位置"


msgid "Images are rendered in full Screen"
msgstr "以全螢幕算繪影像"


msgid "Image Editor"
msgstr "影像編輯器"


msgid "Images are rendered in Image Editor"
msgstr "在「影像編輯器」中算繪影像"


msgid "New Window"
msgstr "新視窗"


msgid "Images are rendered in new Window"
msgstr "在新視窗中算繪的影像"


msgid "Keep UI"
msgstr "保持 UI"


msgid "Images are rendered without forcing UI changes"
msgstr "影像算繪時不強迫改變使用者介面"


msgid "Dither Intensity"
msgstr "抖動強度"


msgid "Amount of dithering noise added to the rendered image to break up banding"
msgstr "添加至算繪影像的晃動噪訊量，用以阻斷條帶產生"


msgid "Edge Color"
msgstr "邊線色彩"


msgid "Edge color"
msgstr "邊線色彩"


msgid "Edge Threshold"
msgstr "邊線閾值"


msgid "Threshold for drawing outlines on geometry edges"
msgstr "於幾何邊線描繪外框的閾值"


msgid "Engine"
msgstr "引擎"


msgid "Engine to use for rendering"
msgstr "用於算繪的引擎"


msgid "Blender Render"
msgstr "Blender 算繪"


msgid "Use the Blender internal rendering engine for rendering"
msgstr "使用 Blender 內部算繪引擎來處理算繪"


msgid "Order of video fields (select which lines get rendered first, to create smooth motion for TV output)"
msgstr "視訊場的順序 (選取優先算繪的線條，可為電視輸出建立出平滑的運動)"


msgid "The file extension used for saving renders"
msgstr "用來儲存算繪器的檔案副檔名"


msgid "Directory/name to save animations, # characters defines the position and length of frame numbers"
msgstr "儲存動畫用的目錄/名稱，使用 # 字元來定義幀號的位置與長度"


msgid "FPS"
msgstr "FPS"


msgid "Framerate, expressed in frames per second"
msgstr "幀率，以每秒多少幀表示"


msgid "FPS Base"
msgstr "FPS 基礎"


msgid "Framerate base"
msgstr "幀率基礎"


msgid "Frame Map New"
msgstr "框幀的新映射"


msgid "How many frames the Map Old will last"
msgstr "舊映射會持續多少幀"


msgid "Frame Map Old"
msgstr "框幀的舊映射"


msgid "Old mapping value in frames"
msgstr "舊的映射值，單位為幀"


msgid "Multiple Engines"
msgstr "多部引擎"


msgid "More than one rendering engine is available"
msgstr "有多個可用的算繪引擎"


msgid "Movie Format"
msgstr "影片格式"


msgid "When true the format is a movie"
msgstr "當格式為影片時為真"


msgid "Line Thickness"
msgstr "線條厚度"


msgid "Line thickness in pixels"
msgstr "線條厚度 (單位為像素)"


msgid "Line Thickness Mode"
msgstr "線條厚度模式"


msgid "Line thickness mode for Freestyle line drawing"
msgstr "Freestyle 線段描繪的線條厚度模式"


msgid "Specify unit line thickness in pixels"
msgstr "以像素指定單位線條厚度"


msgid "Unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels"
msgstr "單位線條厚度會依目前垂直影像解析度與 480 像素之間的比例做縮放"


msgid "Motion Samples"
msgstr "運動樣本數"


msgid "Number of scene samples to take with motion blur"
msgstr "運動模糊要取用的場景樣本數"


msgid "Time taken in frames between shutter open and close"
msgstr "快門開關的間隔時間花費，單位為幀"


msgid "Octree Resolution"
msgstr "八叉樹解析度"


msgid "Resolution of raytrace accelerator, use higher resolutions for larger scenes"
msgstr "光線追蹤加速器的解析度，大型場景中建議使用較高解析度"


msgid "Pixel Aspect X"
msgstr "像素長寬比 X"


msgid "Horizontal aspect ratio - for anamorphic or non-square pixel output"
msgstr "水平長寬比 - 用於歪像或非四角形像素輸出"


msgid "Pixel Aspect Y"
msgstr "像素長寬比 Y"


msgid "Vertical aspect ratio - for anamorphic or non-square pixel output"
msgstr "垂直長寬比 - 用於歪像或非四角形像素輸出"


msgid "Pixel Filter"
msgstr "像素過濾器"


msgid "Reconstruction filter used for combining anti-aliasing samples"
msgstr "用於合併抗鋸齒樣本的重建過濾器"


msgid "Use a box filter for anti-aliasing"
msgstr "為抗鋸齒處理使用方型過濾器"


msgid "Use a tent filter for anti-aliasing"
msgstr "為抗鋸齒處理使用鋸型過濾器"


msgid "Use a quadratic filter for anti-aliasing"
msgstr "為抗鋸齒處理使用二次型過濾器"


msgid "Use a cubic filter for anti-aliasing"
msgstr "為抗鋸齒計算使用矩形過濾器"


msgid "Use a Catmull-Rom filter for anti-aliasing"
msgstr "為抗鋸齒處理使用卡特姆-羅姆過濾器"


msgid "Use a Gaussian filter for anti-aliasing"
msgstr "為抗鋸齒處理使用高斯過濾器"


msgid "Mitchell-Netravali"
msgstr "米歇爾-內卓瓦利"


msgid "Use a Mitchell-Netravali filter for anti-aliasing"
msgstr "為抗鋸齒處理使用米歇爾-內卓瓦利過濾器"


msgid "Raytrace Acceleration Structure"
msgstr "光線追蹤加速結構"


msgid "Type of raytrace accelerator structure"
msgstr "光線追蹤加速器結構的類型"


msgid "Automatically select acceleration structure"
msgstr "自動選取加速結構"


msgid "Octree"
msgstr "八叉樹"


msgid "Use old Octree structure"
msgstr "使用舊的八叉樹結構"


msgid "vBVH"
msgstr "vBVH"


msgid "Use vBVH"
msgstr "使用 vBVH"


msgid "SIMD SVBVH"
msgstr "SIMD SVBVH"


msgid "Use SIMD SVBVH"
msgstr "使用 SIMD SVBVH"


msgid "SIMD QBVH"
msgstr "SIMD QBVH"


msgid "Use SIMD QBVH"
msgstr "使用 SIMD QBVH"


msgid "Resolution %"
msgstr "解析度 %"


msgid "Percentage scale for render resolution"
msgstr "算繪解析度的百分比縮放"


msgid "Resolution X"
msgstr "解析度 X"


msgid "Number of horizontal pixels in the rendered image"
msgstr "算繪的影像中其水平像素數量"


msgid "Resolution Y"
msgstr "解析度 Y"


msgid "Number of vertical pixels in the rendered image"
msgstr "算繪的影像中其垂直像素數量"


msgid "Sequencer Preview Shading"
msgstr "序段編輯器預覽著色處理"


msgid "Method to draw in the sequencer view"
msgstr "序段編輯器視圖的描繪方法"


msgid "Display the object's local bounding boxes only"
msgstr "僅顯示物體的區域邊界框"


msgid "Display the object as wire edges"
msgstr "將物體以邊線框顯示"


msgid "Display the object solid, lit with default OpenGL lights"
msgstr "以實體方式顯示物體，打上預設 OpenGL 光照"


msgid "Display the object solid, with a texture"
msgstr "以實體方式顯示物體，附帶紋理"


msgid "Display objects solid, with GLSL material"
msgstr "以實體方式顯示物體，附帶 GLSL 材質"


msgid "Display render preview"
msgstr "顯示算繪預覽"


msgid "Simplify AO and SSS"
msgstr "簡化 AO 和 SSS"


msgid "Global approximate AO and SSS quality factor"
msgstr "全域概略 AO 與 SSS 品質因子"


msgid "Simplify Child Particles"
msgstr "簡化子代粒子"


msgid "Global child particles percentage"
msgstr "全域子代粒子百分比"


msgid "Simplify Shadow Samples"
msgstr "簡化陰影樣本數"


msgid "Global maximum shadow samples"
msgstr "全域最大陰影樣本數"


msgid "Simplify Subdivision"
msgstr "簡化細分"


msgid "Global maximum subdivision level"
msgstr "全域最大細分等級"


msgid "Color to use behind stamp text"
msgstr "戳記文字後方的色彩"


msgid "Font Size"
msgstr "字型大小"


msgid "Size of the font used when rendering stamp text"
msgstr "當算繪戳記文字時要使用的字型大小"


msgid "Text Color"
msgstr "文字色彩"


msgid "Color to use for stamp text"
msgstr "戳記文字要使用的色彩"


msgid "Stamp Note Text"
msgstr "戳記備註文字"


msgid "Custom text to appear in the stamp note"
msgstr "戳記備註中要出現的自訂文字"


msgid "Render Views"
msgstr "算繪視圖"


msgid "Threads"
msgstr "執行緒"


msgid "Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)"
msgstr "算繪時要同步使用的 CPU 執行緒 (適用於多核心/CPU 系統)"


msgid "Threads Mode"
msgstr "執行緒模式"


msgid "Determine the amount of render threads used"
msgstr "定義要使用的算繪執行緒數量"


msgid "Auto-detect"
msgstr "自動偵測"


msgid "Automatically determine the number of threads, based on CPUs"
msgstr "自動判定 CPU 的執行緒數目"


msgid "Manually determine the number of threads"
msgstr "手動決定執行緒數目"


msgid "Horizontal tile size to use while rendering"
msgstr "當算繪時要使用的水平鋪排大小"


msgid "Vertical tile size to use while rendering"
msgstr "當算繪時要使用的垂直鋪排大小"


msgid "Render and combine multiple samples per pixel to prevent jagged edges"
msgstr "算繪並合併每個像素的多重樣本來避免鋸齒狀的邊線"


msgid "Enables Anti-aliasing"
msgstr "啟用抗鋸齒處理"


msgid "Clear Images before baking"
msgstr "烘培之前清除影像"


msgid "Low Resolution Mesh"
msgstr "低解析度網格"


msgid "Calculate heights against unsubdivided low resolution mesh"
msgstr "針對低解析度網格計算未細分的高度"


msgid "Bake from Multires"
msgstr "從多解析度烘培"


msgid "Bake directly from multires object"
msgstr "從多解析度物體直接烘焙"


msgid "With displacement normalize to the distance, with ambient occlusion normalize without using material settings"
msgstr "距離的錯置歸一化，週遭遮擋歸一化，不使用材質設定"


msgid "Bake to Vertex Color"
msgstr "烘焙成頂點色彩"


msgid "Bake to vertex colors instead of to a UV-mapped image"
msgstr "烘焙成頂點色彩而不是成 UV 映射影像"


msgid "User scale"
msgstr "使用縮放"


msgid "Render a user-defined border region, within the frame size (note that this disables save_buffers and full_sample)"
msgstr "在框幀大小之中，算繪使用者定義的框選區塊 (注意，這會停用 save_buffers 與 full_sample)"


msgid "Process the render result through the compositing pipeline, if compositing nodes are enabled"
msgstr "如果有啟用合成節點的話，透過合成導管處理算繪結果"


msgid "Crop to Border"
msgstr "裁切至框選"


msgid "Crop the rendered frame to the defined border size"
msgstr "裁切算繪幀至定義的框選大小"


msgid "Create a toon outline around the edges of geometry"
msgstr "在幾何邊線周圍建立卡通式外框線"


msgid "Environment Maps"
msgstr "環境映射"


msgid "Calculate environment maps while rendering"
msgstr "當算繪時計算環境映射"


msgid "Render image to two fields per frame, for interlaced TV output"
msgstr "以每框幀兩場算繪影像，適用於交錯式電視輸出"


msgid "Fields Still"
msgstr "場靜止"


msgid "Disable the time difference between fields"
msgstr "停用場之間的時間差異"


msgid "File Extensions"
msgstr "副檔名"


msgid "Add the file format extensions to the rendered file name (eg: filename + .jpg)"
msgstr "為算繪的檔案添加副檔名 (例如：檔案名稱 + .jpg)"


msgid "Free Image Textures"
msgstr "釋放影像紋理"


msgid "Free all image textures from memory after render, to save memory before compositing"
msgstr "算繪之後從記憶體中釋放所有影像紋理，以在合成處理之前節省記憶體"


msgid "Draw stylized strokes using Freestyle"
msgstr "使用 Freestyle 描繪樣式化筆觸"


msgid "Full Sample"
msgstr "完整取樣"


msgid "Save for every anti-aliasing sample the entire RenderLayer results (this solves anti-aliasing issues with compositing)"
msgstr "儲存整個算繪分層結果的每個抗鋸齒樣本 (這可以解決合成處理時的抗鋸問題)"


msgid "Use Game Engine"
msgstr "使用遊戲引擎"


msgid "Current rendering engine is a game engine"
msgstr "目前的算繪引擎為遊戲引擎"


msgid "Use Instances"
msgstr "使用實體"


msgid "Instance support leads to effective memory reduction when using duplicates"
msgstr "當使用複本時若有實體支援可有較有效率的記憶體減耗"


msgid "Use Local Coords"
msgstr "使用區域座標"


msgid "Vertex coordinates are stored locally on each primitive (increases memory usage, but may have impact on speed)"
msgstr "頂點座標以區域方式儲存在每個初形上 (增加記憶體用量，但會可能會影響速度)"


msgid "Lock Interface"
msgstr "鎖住介面"


msgid "Lock interface during rendering in favor of giving more memory to the renderer"
msgstr "在算繪時鎖定介面以給予算繪器更多記憶體"


msgid "Use multi-sampled 3D scene motion blur"
msgstr "使用多取樣 3D 場景運動模糊"


msgid "Use multiple views in the scene"
msgstr "場景使用多重視圖"


msgid "Overwrite existing files while rendering"
msgstr "當算繪時凌駕既有檔案"


msgid "Persistent Data"
msgstr "永恆資料"


msgid "Keep render data around for faster re-renders"
msgstr "保留算繪資料以加速後續算繪"


msgid "Placeholders"
msgstr "佔位器"


msgid "Create empty placeholder files while rendering frames (similar to Unix 'touch')"
msgstr "算繪幀時建立空白的佔位用檔案 (類似 Unix 的 'touch' 指令)"


msgid "Raytracing"
msgstr "光線追蹤"


msgid "Pre-calculate the raytrace accelerator and render raytracing effects"
msgstr "預先計算光線追蹤加速和算繪光線追蹤效果"


msgid "Cache Result"
msgstr "快取結果"


msgid "Save render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)"
msgstr "將算繪快取儲存至 EXR 檔案 (對於大量混成來說很有用，注意：會間接影響算繪的場景)"


msgid "Save Buffers"
msgstr "儲存緩衝"


msgid "Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)"
msgstr "將所有算繪分層和場景節點的鋪排儲存至暫存目錄中 (可節省記憶體，「完整取樣」需要使用)"


msgid "Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist"
msgstr "如果序段編輯器片段存在的話，透過視訊序段編輯器導管處理算繪 (合成) 結果"


msgid "Textured Solid"
msgstr "紋理化實體"


msgid "Draw face-assigned textures in solid draw method"
msgstr "在實體描繪模式下描繪面指派紋理"


msgid "Use Shading Nodes"
msgstr "使用著色節點"


msgid "Active render engine uses new shading nodes system"
msgstr "作用中算繪引擎使用新的著色節點系統"


msgid "Calculate shadows while rendering"
msgstr "算繪時計算陰影"


msgid "Use Simplify"
msgstr "使用簡化"


msgid "Enable simplification of scene for quicker preview renders"
msgstr "啟用場景的簡化以取得較快的預覽算繪"


msgid "Skip Quad to Triangles"
msgstr "略過四角形轉三角"


msgid "Disable non-planar quads being triangulated"
msgstr "停用非平面四角形的三角化處理"


msgid "Single Layer"
msgstr "單一層"


msgid "Only render the active layer"
msgstr "僅算繪作用分層"


msgid "Calculate sub-surface scattering in materials rendering"
msgstr "在材質算繪中計算細分面散射"


msgid "Stamp Output"
msgstr "戳記輸出"


msgid "Render the stamp info text in the rendered image"
msgstr "在算繪出的影像上算繪戳記資訊文字"


msgid "Stamp Camera"
msgstr "戳記攝影機"


msgid "Include the name of the active camera in image metadata"
msgstr "在影像中介資料中納入作用中攝影機的名稱"


msgid "Stamp Date"
msgstr "戳記日期"


msgid "Include the current date in image metadata"
msgstr "在影像中介資料中納入目前日期"


msgid "Stamp Filename"
msgstr "戳記檔案名稱"


msgid "Include the .blend filename in image metadata"
msgstr "在影像中介資料中納入 .blend 的檔名"


msgid "Stamp Frame"
msgstr "戳記幀號"


msgid "Include the frame number in image metadata"
msgstr "在影像中介資料中納入幀號"


msgid "Stamp Lens"
msgstr "戳記鏡頭"


msgid "Include the active camera's lens in image metadata"
msgstr "在影像中介資料中納入作用中攝影機鏡頭"


msgid "Stamp Marker"
msgstr "戳記標記"


msgid "Include the name of the last marker in image metadata"
msgstr "在影像中介資料中納入最後標記的名稱"


msgid "Include a custom note in image metadata"
msgstr "在影像中介資料中納入自訂備註"


msgid "Stamp Render Time"
msgstr "戳記算繪耗時"


msgid "Include the render time in image metadata"
msgstr "在影像中介資料中納入算繪時間"


msgid "Stamp Scene"
msgstr "戳記場景"


msgid "Include the name of the active scene in image metadata"
msgstr "在影像中介資料中納入作用中場景的名稱"


msgid "Stamp Sequence Strip"
msgstr "戳記序段片段"


msgid "Include the name of the foreground sequence strip in image metadata"
msgstr "在影像中介資料中納入納入前景序段片段"


msgid "Stamp Time"
msgstr "戳記時間"


msgid "Include the rendered frame timecode as HH:MM:SS.FF in image metadata"
msgstr "在影像中介資料中納入算繪的框幀時間碼為 HH:MM:SS.FF"


msgid "Use textures to affect material properties"
msgstr "使用紋理來影響材質屬性"


msgid "Setup Stereo Mode"
msgstr "設置立體模式"


msgid "Single stereo camera system, adjust the stereo settings in the camera panel"
msgstr "單一立體攝影機系統，請在攝影機面板中調整立體設定"


msgid "Render Slot"
msgstr "算繪槽"


msgid "Parameters defining the render slot"
msgstr "定義算繪槽的參數"


msgid "Render slot name"
msgstr "算繪槽名稱"


msgid "Constraint influencing Objects inside Rigid Body Simulation"
msgstr "影響剛體模擬內物體的約束"


msgid "Breaking Threshold"
msgstr "打破的閾值"


msgid "Impulse threshold that must be reached for the constraint to break"
msgstr "約束必須達到脈衝閾值才能打破"


msgid "Disable Collisions"
msgstr "停用碰撞"


msgid "Disable collisions between constrained rigid bodies"
msgstr "停用與受約束剛體之間的碰撞"


msgid "Enable this constraint"
msgstr "啟用此約束"


msgid "Lower X Angle Limit"
msgstr "X 角下限"


msgid "Lower limit of X axis rotation"
msgstr "限制繞 X 軸旋轉的下限"


msgid "Upper X Angle Limit"
msgstr "X 角上限"


msgid "Upper limit of X axis rotation"
msgstr "限制繞 X 軸旋轉上限"


msgid "Lower Y Angle Limit"
msgstr "Y 角下限"


msgid "Lower limit of Y axis rotation"
msgstr "限制繞 Y 軸旋轉下限"


msgid "Upper Y Angle Limit"
msgstr "Y 角上限"


msgid "Upper limit of Y axis rotation"
msgstr "限制繞 Y 軸旋轉上限"


msgid "Lower Z Angle Limit"
msgstr "Z 角下限"


msgid "Lower limit of Z axis rotation"
msgstr "限制繞 Z 軸旋轉下限"


msgid "Upper Z Angle Limit"
msgstr "Z 角上限"


msgid "Upper limit of Z axis rotation"
msgstr "限制繞 Z 軸旋轉上限"


msgid "Lower X Limit"
msgstr "X 下限"


msgid "Lower limit of X axis translation"
msgstr "限制 X 軸的平移下限"


msgid "Upper X Limit"
msgstr "X 上限"


msgid "Upper limit of X axis translation"
msgstr "限制 X 軸的平移上限"


msgid "Lower Y Limit"
msgstr "Y 下限"


msgid "Lower limit of Y axis translation"
msgstr "限制 Y 軸的平移下限"


msgid "Upper Y Limit"
msgstr "Y 上限"


msgid "Upper limit of Y axis translation"
msgstr "限制 Y 軸的平移上限"


msgid "Lower Z Limit"
msgstr "Z 下限"


msgid "Lower limit of Z axis translation"
msgstr "限制 Z 軸的平移下限"


msgid "Upper Z Limit"
msgstr "Z 上限"


msgid "Upper limit of Z axis translation"
msgstr "限制 Z 軸的平移上限"


msgid "Target Velocity"
msgstr "目標速度"


msgid "Object 1"
msgstr "物體 1"


msgid "First Rigid Body Object to be constrained"
msgstr "第一個要約束的剛體物體"


msgid "Object 2"
msgstr "物體 2"


msgid "Second Rigid Body Object to be constrained"
msgstr "第二個要約束的剛體物體"


msgid "Solver Iterations"
msgstr "解算器迭代"


msgid "Damping X"
msgstr "阻尼 X"


msgid "Damping on the X axis"
msgstr "X 軸的阻尼"


msgid "Damping Y"
msgstr "阻尼 Y"


msgid "Damping on the Y axis"
msgstr "Y 軸的阻尼"


msgid "Damping Z"
msgstr "阻尼 Z"


msgid "Damping on the Z axis"
msgstr "Z 軸的阻尼"


msgid "X Axis Stiffness"
msgstr "X 軸剛度"


msgid "Stiffness on the X axis"
msgstr "X 軸的剛度"


msgid "Y Axis Stiffness"
msgstr "Y 軸剛度"


msgid "Stiffness on the Y axis"
msgstr "Y 軸的剛度"


msgid "Z Axis Stiffness"
msgstr "Z 軸剛度"


msgid "Stiffness on the Z axis"
msgstr "Z 軸的剛度"


msgid "Type of Rigid Body Constraint"
msgstr "剛體約束的類型"


msgid "Breakable"
msgstr "可打破"


msgid "Constraint can be broken if it receives an impulse above the threshold"
msgstr "如果接收到超過閾值的脈衝時可打破約束"


msgid "X Angle"
msgstr "X 角"


msgid "Limit rotation around X axis"
msgstr "限制繞 X 軸旋轉"


msgid "Y Angle"
msgstr "Y 角"


msgid "Limit rotation around Y axis"
msgstr "限制繞 Y 軸旋轉"


msgid "Z Angle"
msgstr "Z 角"


msgid "Limit rotation around Z axis"
msgstr "限制繞 Z 軸旋轉"


msgid "Limit translation on X axis"
msgstr "限制 X 軸的平移"


msgid "Limit translation on Y axis"
msgstr "限制 Y 軸的平移"


msgid "Limit translation on Z axis"
msgstr "限制 Z 軸的平移"


msgid "Angular Motor"
msgstr "角動馬達"


msgid "Enable angular motor"
msgstr "啟用角動馬達"


msgid "Linear Motor"
msgstr "線性馬達"


msgid "Enable linear motor"
msgstr "啟用線性馬達"


msgid "Override Solver Iterations"
msgstr "凌駕解算器迭代"


msgid "Override the number of solver iterations for this constraint"
msgstr "凌駕此約束的解算器迭代次數"


msgid "X Spring"
msgstr "X 彈簧"


msgid "Enable spring on X axis"
msgstr "啟用 X 軸的彈簧"


msgid "Y Spring"
msgstr "Y 彈簧"


msgid "Enable spring on Y axis"
msgstr "啟用 Y 軸的彈簧"


msgid "Z Spring"
msgstr "Z 彈簧"


msgid "Enable spring on Z axis"
msgstr "啟用 Z 軸的彈簧"


msgid "Rigid Body Object"
msgstr "剛體物體"


msgid "Angular Damping"
msgstr "角動阻尼"


msgid "Collision Groups"
msgstr "碰撞群組"


msgid "Resistance of object to movement"
msgstr "物體對移動的抵抗"


msgid "Kinematic"
msgstr "動力學"


msgid "Linear Damping"
msgstr "線性阻尼"


msgid "Base"
msgstr "基礎"


msgid "All modifiers"
msgstr "所有修改器"


msgid "Deforming"
msgstr "變形"


msgid "Simulation will be evaluated"
msgstr "模擬會被評估"


msgid "Steps Per Second"
msgstr "每秒步數"


msgid "Time Scale"
msgstr "時間比例"


msgid "Change the speed of the simulation"
msgstr "變更模擬的速度"


msgid "Settings for particle fluids physics"
msgstr "粒子流體物理的設定"


msgid "Buoyancy"
msgstr "浮力"


msgid "Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid"
msgstr "在流體中基於壓力差以重力的負向人造浮力"


msgid "Factor Radius"
msgstr "因子半徑"


msgid "Interaction radius is a factor of 4 * particle size"
msgstr "互動半徑為 4 * 粒子大小的因子"


msgid "Factor Repulsion"
msgstr "因子排斥"


msgid "Repulsion is a factor of stiffness"
msgstr "斥力是剛度的因子"


msgid "Factor Rest Length"
msgstr "因子靜止長度"


msgid "Spring rest length is a factor of 2 * particle size"
msgstr "彈簧靜止長度為 2 * 粒子大小的因子"


msgid "Factor Stiff Viscosity"
msgstr "因子剛性黏滯度"


msgid "Stiff viscosity is a factor of normal viscosity"
msgstr "剛性黏滯度為法線黏滯度的因子"


msgid "Interaction Radius"
msgstr "互動半徑"


msgid "Fluid interaction radius"
msgstr "流體互動半徑"


msgid "Viscosity"
msgstr "黏滯度"


msgid "Linear viscosity"
msgstr "線性黏滯度"


msgid "Plasticity"
msgstr "塑性"


msgid "How much the spring rest length can change after the elastic limit is crossed"
msgstr "彈簧靜止長度可以在超越彈性限度後改變多少"


msgid "Repulsion Factor"
msgstr "斥力因子"


msgid "How strongly the fluid tries to keep from clustering (factor of stiffness)"
msgstr "流體試圖避免叢集的力量有多強 (剛度的因子)"


msgid "Rest Density"
msgstr "靜止密度"


msgid "Fluid rest density"
msgstr "流體靜止密度"


msgid "Spring rest length (factor of particle radius)"
msgstr "彈簧靜止長度 (粒子半徑的因子)"


msgid "SPH Solver"
msgstr "SPH 解算器"


msgid "Double-Density"
msgstr "雙倍密度"


msgid "A more physically-accurate solver"
msgstr "更物理精確的解算器"


msgid "Spring Force"
msgstr "彈力"


msgid "Spring force"
msgstr "彈力"


msgid "Spring Frames"
msgstr "彈簧幀"


msgid "Create springs for this number of frames since particles birth (0 is always)"
msgstr "為此數量的框幀自粒子生出起 (0 為總是) 建立彈簧"


msgid "Stiff viscosity"
msgstr "剛性黏滯度"


msgid "Creates viscosity for expanding fluid"
msgstr "為擴展的流體建立黏滯度"


msgid "How incompressible the fluid is (speed of sound)"
msgstr "流體的不可壓縮度 (聲音的速度)"


msgid "Factor Density"
msgstr "因子密度"


msgid "Density is calculated as a factor of default density (depends on particle size)"
msgstr "以密度作為預設密度 (取決於粒子大小) 的因子來計算"


msgid "Initial Rest Length"
msgstr "初始靜止長度"


msgid "Use the initial length as spring rest length instead of 2 * particle size"
msgstr "使用初始長度作為彈簧靜止長度，而不是用 2 * 粒子大小"


msgid "Viscoelastic Springs"
msgstr "黏彈性彈簧"


msgid "Use viscoelastic springs instead of Hooke's springs"
msgstr "使用黏彈性彈簧而不是虎克定律彈簧"


msgid "Elastic Limit"
msgstr "彈性限度"


msgid "How much the spring has to be stretched/compressed in order to change it's rest length"
msgstr "彈簧要延伸/壓縮多少以改變其靜止長度"


msgid "Box Radius"
msgstr "方塊半徑"


msgid "Radius of the activity bubble, in Manhattan length (objects outside the box are activity-culled)"
msgstr "活動氣泡的半徑，單位為曼哈頓長度 (方塊外部物體會以「活動淘選」方式處理)"


msgid "Deactivation Angular Threshold"
msgstr "停動角度閾值"


msgid "Angular velocity that an object must be below before the deactivation timer can start"
msgstr "角速度在停動計時器可啟動之前必須比物體的此值還低"


msgid "Deactivation Linear Threshold"
msgstr "停動線性閾值"


msgid "Linear velocity that an object must be below before the deactivation timer can start"
msgstr "線性速度在停動計時器可啟動之前比物體的次值還低"


msgid "Deactivation Time"
msgstr "停動時間"


msgid "Amount of time (in seconds) after which objects with a velocity less than the given threshold will deactivate (0.0 means no deactivation)"
msgstr "在有速度的物體低於給定的閾值時會停動的時間量 (秒) (0.0 代表沒有停動)"


msgid "Bits"
msgstr "位元"


msgid "Display bit depth of full screen display"
msgstr "顯示完整螢幕顯示的位元深度"


msgid "Field of View of the Dome - it only works in mode Fisheye and Truncated"
msgstr "半球的視野 - 僅作用於「魚眼」與「截去」"


msgid "Buffer Resolution"
msgstr "緩衝解析度"


msgid "Buffer Resolution - decrease it to increase speed"
msgstr "緩衝解析度 - 降低它可增快速度"


msgid "Dome Mode"
msgstr "半圓模式"


msgid "Dome physical configurations"
msgstr "半圓物理設定"


msgid "Fisheye"
msgstr "魚眼"


msgid "Front-Truncated"
msgstr "前截去"


msgid "Rear-Truncated"
msgstr "後截去"


msgid "Cube Map"
msgstr "立方體映射"


msgid "Spherical Panoramic"
msgstr "球形全景"


msgid "Tessellation"
msgstr "鑲嵌"


msgid "Tessellation level - check the generated mesh in wireframe mode"
msgstr "鑲嵌等級 - 在線框模式中檢查生成的網格"


msgid "Warp Data"
msgstr "彎繞資料"


msgid "Custom Warp Mesh data file"
msgstr "自訂彎繞網格資料檔案"


msgid "Camera rotation in horizontal axis"
msgstr "水平軸中的攝影機旋轉"


msgid "The key that exits the Game Engine"
msgstr "離開遊戲引擎的按鍵"


msgid "Nominal number of game frames per second (physics fixed timestep = 1/fps, independently of actual frame rate)"
msgstr "每秒遊戲幀的名數 (物理固定時間步 = 1/fps，獨立於實際幀率)"


msgid "Framing Color"
msgstr "框幀處理色彩"


msgid "Set color of the bars"
msgstr "設定條塊的色彩"


msgid "Framing Types"
msgstr "框幀處理類型"


msgid "Select the type of Framing you want"
msgstr "選取您想要框幀處理的類型"


msgid "Letterbox"
msgstr "信箱"


msgid "Show the entire viewport in the display window, using bar horizontally or vertically"
msgstr "在顯示視窗中顯示整個視接口，水平使用或垂直使用條塊"


msgid "Show the entire viewport in the display window, viewing more horizontally or vertically"
msgstr "在顯示視窗中顯示整個視接口，水平檢視或垂直檢視更多"


msgid "Stretch or squeeze the viewport to fill the display window"
msgstr "伸展或擠壓視接口以充填顯示視窗"


msgid "Freq"
msgstr "頻率"


msgid "Display clock frequency of fullscreen display"
msgstr "顯示螢幕顯示的時鐘頻率"


msgid "Level height"
msgstr "等級高度"


msgid "Max difference in heights of obstacles to enable their interaction"
msgstr "啟用互動的障礙體高度最大差異"


msgid "Max Logic Steps"
msgstr "最大邏輯步數"


msgid "Maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics"
msgstr "如果圖形拖慢了遊戲，每個遊戲幀的邏輯幀最大數若較高，則可較與物理同步"


msgid "Material Mode"
msgstr "材質模式"


msgid "Material mode to use for rendering"
msgstr "算繪所要使用的材質模式"


msgid "Multitexture"
msgstr "多紋理"


msgid "Multitexture materials"
msgstr "多紋理材質"


msgid "OpenGL shading language shaders"
msgstr "OpenGL 著色語言著色器"


msgid "Obstacle simulation"
msgstr "障礙模擬"


msgid "Simulation used for obstacle avoidance in the game engine"
msgstr "障礙體迴避在遊戲引擎中所要使用的模擬"


msgid "RVO (rays)"
msgstr "RVO (光線)"


msgid "RVO (cells)"
msgstr "RVO (巢格)"


msgid "Occlusion Resolution"
msgstr "遮擋解析度"


msgid "Physics Engine"
msgstr "物理引擎"


msgid "Physics engine used for physics simulation in the game engine"
msgstr "在遊戲引擎中物理模擬要使用的物理引擎"


msgid "Don't use a physics engine"
msgstr "不要使用物理引擎"


msgid "Bullet"
msgstr "子彈"


msgid "Use the Bullet physics engine"
msgstr "使用子彈物理引擎"


msgid "Physics Gravity"
msgstr "物理重力"


msgid "Gravitational constant used for physics simulation in the game engine"
msgstr "遊戲引擎中物理模擬要使用的重力常數"


msgid "Max Physics Steps"
msgstr "最大物理步數"


msgid "Maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime"
msgstr "如果圖形拖慢了遊戲，每個遊戲幀的物理幀最大數若較高，則可讓物理較追得上實時"


msgid "Physics Sub Steps"
msgstr "物理次步數"


msgid "Number of simulation substep per physic timestep, higher value give better physics precision"
msgstr "每個物理時間步的模擬次步數，較高的值可給予較佳的物理精準度"


msgid "Storage"
msgstr "儲藏"


msgid "Set the storage mode used by the rasterizer"
msgstr "設定光柵處理器使用的儲藏模式"


msgid "Auto Select"
msgstr "自動選取"


msgid "Choose the best supported mode"
msgstr "選擇最佳支援模式"


msgid "Vertex Arrays"
msgstr "頂點陣列"


msgid "Recast Data"
msgstr "重構資料"


msgid "Number of horizontal pixels in the screen"
msgstr "螢幕上的水平像素數量"


msgid "Number of vertical pixels in the screen"
msgstr "螢幕上的垂直像素數量"


msgid "The number of AA Samples to use for MSAA"
msgstr "MSAA 要使用的 AA 樣本數"


msgid "2x"
msgstr "2x"


msgid "4x"
msgstr "4x"


msgid "8x"
msgstr "8x"


msgid "16x"
msgstr "16x"


msgid "Show Debug Properties"
msgstr "顯示除錯屬性"


msgid "Show properties marked for debugging while the game runs"
msgstr "當遊戲執行時顯示標記給除錯用的屬性"


msgid "Show Framerate and Profile"
msgstr "顯示幀率與評測資訊"


msgid "Show framerate and profiling information while the game runs"
msgstr "當遊戲執行時顯示幀率與系統評測資訊"


msgid "Fullscreen"
msgstr "全螢幕"


msgid "Start player in a new fullscreen display"
msgstr "在新的全螢幕顯示中啟動播放器"


msgid "Show Mouse"
msgstr "顯示滑鼠"


msgid "Start player with a visible mouse cursor"
msgstr "啟動播放器時含可見滑鼠游標"


msgid "Visualization"
msgstr "可視化處理"


msgid "Enable debug visualization for obstacle simulation"
msgstr "為障礙模擬啟用除錯可視化處理"


msgid "Show Physics Visualization"
msgstr "顯示物理可視化處理"


msgid "Show a visualization of physics bounds and interactions"
msgstr "顯示物理邊界與互動的可視化表徵"


msgid "Stereo Options"
msgstr "立體選項"


msgid "Disable Stereo and Dome environments"
msgstr "停用立體與圓頂環境"


msgid "Enable Stereo environment"
msgstr "開啟立體環境"


msgid "Dome"
msgstr "圓頂"


msgid "Enable Dome environment"
msgstr "開啟圓頂環境"


msgid "Eye Separation"
msgstr "眼距"


msgid "Set the distance between the eyes - the camera focal distance/30 should be fine"
msgstr "設定兩個眼睛之間的距離 - 攝影機焦距/30 應該可以"


msgid "Stereo Mode"
msgstr "立體模式"


msgid "Stereographic techniques"
msgstr "立體畫技術"


msgid "Quad-Buffer"
msgstr "四重緩衝"


msgid "Above-Below"
msgstr "之上-之下"


msgid "Interlaced"
msgstr "交錯"


msgid "Side-by-side"
msgstr "並排"


msgid "Vinterlace"
msgstr "V 交錯"


msgid "3DTV Top-Bottom"
msgstr "3DTV 頂部-底部"


msgid "Activity Culling"
msgstr "活動淘選"


msgid "Activity culling is enabled"
msgstr "已啟用活動淘選"


msgid "Record animation to F-Curves"
msgstr "記錄動畫至 F 曲線"


msgid "Auto Start"
msgstr "自動開始"


msgid "Automatically start game at load time"
msgstr "載入時期自動起始遊戲"


msgid "Deprecation Warnings"
msgstr "棄用功能警告"


msgid "Print warnings when using deprecated features in the python API"
msgstr "當使用 python API 中被棄用的功能時列印警告"


msgid "Desktop"
msgstr "桌面"


msgid "Use the current desktop resolution in fullscreen mode"
msgstr "於全螢幕模式中使用目前桌面解析度"


msgid "Display Lists"
msgstr "顯示清單"


msgid "Use display lists to speed up rendering by keeping geometry on the GPU"
msgstr "藉由對 GPU 保留幾何，使用顯示清單以加速算繪"


msgid "Use Frame Rate"
msgstr "使用幀率"


msgid "GLSL Color Management"
msgstr "GLSL 色彩管理"


msgid "Use color management for GLSL rendering"
msgstr "為 GLSL 算繪使用色彩管理"


msgid "GLSL Extra Textures"
msgstr "GLSL 額外紋理"


msgid "Use extra textures like normal or specular maps for GLSL rendering"
msgstr "使用額外紋理，像是 GLSL 算繪的法線或高光映射"


msgid "GLSL Lights"
msgstr "GLSL 光照"


msgid "Use lights for GLSL rendering"
msgstr "為 GLSL 算繪使用光照"


msgid "GLSL Nodes"
msgstr "GLSL 節點"


msgid "Use nodes for GLSL rendering"
msgstr "為 GLSL 算繪使用節點"


msgid "GLSL Ramps"
msgstr "GLSL 漸變"


msgid "Use ramps for GLSL rendering"
msgstr "為 GLSL 算繪使用漸變"


msgid "GLSL Shaders"
msgstr "GLSL 著色器"


msgid "Use shaders for GLSL rendering"
msgstr "為 GLSL 算繪使用著色器"


msgid "GLSL Shadows"
msgstr "GLSL 陰影"


msgid "Use shadows for GLSL rendering"
msgstr "為 GLSL 算繪使用陰影"


msgid "Use Material Caching"
msgstr "使用材質快取處理"


msgid "Cache materials in the converter (this is faster, but can cause problems with older Singletexture and Multitexture games)"
msgstr "將材質做成快取放在轉換器中 (這比較快速，但對於老舊的單一紋理與多紋理遊戲來說可能會導致問題)"


msgid "DBVT Culling"
msgstr "DBVT 淘選"


msgid "Use optimized Bullet DBVT tree for view frustum and occlusion culling (more efficient, but it can waste unnecessary CPU if the scene doesn't have occluder objects)"
msgstr "為檢視平截頭體與遮擋淘選使用最佳化的子彈 DBVT 樹 (更有效率，但如果場景沒有遮擋元物體時可能會浪費不必要的 CPU 資源)"


msgid "Restrict Animation Updates"
msgstr "限制動畫更新"


msgid "Restrict the number of animation updates to the animation FPS (this is better for performance, but can cause issues with smooth playback)"
msgstr "將動畫更新的次數限制至動畫 FPS (這對於效能較佳，但平滑播放卻可能導致某些問題)"


msgid "Vsync"
msgstr "Vsync"


msgid "Change vsync settings"
msgstr "變更 vsync 設定值"


msgid "Disable vsync"
msgstr "停用 vsync"


msgid "On"
msgstr "開"


msgid "Enable vsync"
msgstr "啟用 vsync"


msgid "Adaptive"
msgstr "適應"


msgid "Enable adaptive vsync (if supported)"
msgstr "啟用適應性 vsync (若支援的話)"


msgid "Agent Height"
msgstr "代理高度"


msgid "Minimum height where the agent can still walk"
msgstr "代理可以靜止步行之處的最小高度"


msgid "Agent Radius"
msgstr "代理半徑"


msgid "Radius of the agent"
msgstr "代理的半徑"


msgid "Cell Height"
msgstr "巢格高度"


msgid "Rasterized cell height"
msgstr "光柵化巢格高度"


msgid "Cell Size"
msgstr "巢格大小"


msgid "Rasterized cell size"
msgstr "光柵化巢格大小"


msgid "Max Climb"
msgstr "最大攀爬"


msgid "Maximum height between grid cells the agent can climb"
msgstr "代理可攀爬的格線網目之間的最大高度"


msgid "Max Edge Error"
msgstr "最大邊線錯誤"


msgid "Maximum distance error from contour to cells"
msgstr "與巢格輪廓相距的最大距離錯誤"


msgid "Max Edge Length"
msgstr "最大邊長"


msgid "Maximum contour edge length"
msgstr "最大輪廓邊長"


msgid "Merged Region Size"
msgstr "合併的區塊大小"


msgid "Minimum regions size (smaller regions will be merged)"
msgstr "最小的區塊大小 (更小的區塊會被合併)"


msgid "Min Region Size"
msgstr "最小區塊大小"


msgid "Minimum regions size (smaller regions will be deleted)"
msgstr "最小的區塊大小 (更小的區塊會被刪除)"


msgid "Sample Distance"
msgstr "樣本距離"


msgid "Detail mesh sample spacing"
msgstr "細節網格樣本間距"


msgid "Max Sample Error"
msgstr "最大樣本錯誤"


msgid "Detail mesh simplification max sample error"
msgstr "細節網格簡化最大樣本錯誤"


msgid "Max Slope"
msgstr "最大斜率"


msgid "Maximum walkable slope angle"
msgstr "可步行的最大斜坡角度"


msgid "Verts Per Poly"
msgstr "每多角形頂點數"


msgid "Max number of vertices per polygon"
msgstr "每個多角形其頂點的最大數"


msgid "Scene Render Layer"
msgstr "場景算繪分層"


msgid "Render layer"
msgstr "算繪分層"


msgid "Alpha Threshold"
msgstr "Alpha 閾值"


msgid "Override number of render samples for this render layer, 0 will use the scene setting"
msgstr "為此算繪分層凌駕算繪樣本的數量，0 會使用場景設定"


msgid "Scene Render View"
msgstr "場景算繪視圖"


msgid "Render viewpoint for 3D stereo and multiview rendering"
msgstr "為 3D 立體與多重視圖算繪視接口"


msgid "Camera Suffix"
msgstr "攝影機後綴字"


msgid "Suffix to identify the cameras to use, and added to the render images for this view"
msgstr "辨識攝影機用的後綴字，加在此視圖算繪影像名稱之後"


msgid "File Suffix"
msgstr "檔案後綴字"


msgid "Suffix added to the render images for this view"
msgstr "要加在此視圖算繪影像名稱之後的後綴字"


msgid "Render view name"
msgstr "算繪視圖名稱"


msgid "Disable or enable the render view"
msgstr "停用或啟用算繪視圖"


msgid "Scopes for statistical view of an image"
msgstr "影像的統計視圖範圍"


msgid "Proportion of original image source pixel lines to sample"
msgstr "原始影像來源像素線條至樣本的比例"


msgid "Histogram for viewing image statistics"
msgstr "檢視影像統計用的直方圖"


msgid "Sample every pixel of the image"
msgstr "對影像的每一個像素點取樣"


msgid "Vectorscope Opacity"
msgstr "向量器不透明度"


msgid "Opacity of the points"
msgstr "點的不透明度"


msgid "Waveform Opacity"
msgstr "波形不透明度"


msgid "Waveform Mode"
msgstr "波形模式"


msgid "YCbCr (ITU 601)"
msgstr "YCbCr (ITU 601)"


msgid "YCbCr (ITU 709)"
msgstr "YCbCr (ITU 709)"


msgid "YCbCr (Jpeg)"
msgstr "YCbCr (Jpeg)"


msgid "Read-only indications of which brush operations are supported by the current sculpt tool"
msgstr "目前雕塑工具支援的何筆刷操作之唯讀指示"


msgid "Has Auto Smooth"
msgstr "有自動平滑"


msgid "Has Gravity"
msgstr "有重力"


msgid "Has Height"
msgstr "有高度"


msgid "Has Jitter"
msgstr "有抖動"


msgid "Has Crease/Pinch Factor"
msgstr "有皺摺/捏擠因子"


msgid "Has Persistence"
msgstr "有永恆性"


msgid "Has Pinch Factor"
msgstr "有捏擠因子"


msgid "Has Plane Offset"
msgstr "有平面偏移"


msgid "Has Sculpt Plane"
msgstr "有雕塑平面"


msgid "Has Secondary Color"
msgstr "有次色"


msgid "Has Strength Pressure"
msgstr "有強度壓力"


msgid "Game engine logic brick to detect events"
msgstr "偵測事件用的遊戲引擎邏輯塊"


msgid "Set active state of the sensor"
msgstr "設定感測器的作用中狀態"


msgid "The list containing the controllers connected to the sensor"
msgstr "清單包含連接至感測器的控制器"


msgid "Invert Output"
msgstr "反向輸出"


msgid "Invert the level(output) of this sensor"
msgstr "讓此感測器的等級 (輸出) 反向"


msgid "Sensor name"
msgstr "感測器名稱"


msgid "Set sensor expanded in the user interface"
msgstr "在使用者介面中擴展顯示感測器"


msgid "Delay"
msgstr "延遲"


msgid "Joystick"
msgstr "搖桿"


msgid "Radar"
msgstr "雷達"


msgid "Ray"
msgstr "光線"


msgid "Level detector, trigger controllers of new states (only applicable upon logic state transition)"
msgstr "等級偵測器，新狀態的觸發控制器 (僅適用於邏輯狀態轉換)"


msgid "Pulse False Level"
msgstr "脈衝 False 等級"


msgid "Activate FALSE level triggering (pulse mode)"
msgstr "啟動 FALSE 等級觸發處理 (脈衝模式)"


msgid "Pulse True Level"
msgstr "脈衝 True 等級"


msgid "Activate TRUE level triggering (pulse mode)"
msgstr "啟動 TRUE 等級觸發處理 (脈衝模式)"


msgid "Tap"
msgstr "輕觸"


msgid "Trigger controllers only for an instant, even while the sensor remains true"
msgstr "僅用於實體的觸發控制器，即使當感測器仍為真值"


msgid "Actuator Sensor"
msgstr "促動器感測器"


msgid "Sensor to detect state modifications of actuators"
msgstr "偵測促動器狀態修改的感測器"


msgid "Actuator name, actuator active state modifications will be detected"
msgstr "促動器名稱，促動器作用中狀態修改會被偵測出來"


msgid "Always Sensor"
msgstr "恆定感測器"


msgid "Sensor to generate continuous pulses"
msgstr "生成持續性脈衝的感測器"


msgid "Armature Sensor"
msgstr "骨架感測器"


msgid "Sensor to detect values and changes in values of IK solver"
msgstr "偵測 IK 解算器之值與值改變的感測器"


msgid "Identify the bone to check value from"
msgstr "辨認要從何骨骼檢查值"


msgid "Constraint Name"
msgstr "約束名稱"


msgid "Identify the bone constraint to check value from"
msgstr "辨認要從何骨骼約束檢查值"


msgid "Test"
msgstr "測試"


msgid "Type of value and test"
msgstr "值與測試的類型"


msgid "State Changed"
msgstr "狀態已更改"


msgid "Lin error below"
msgstr "連結錯誤之下"


msgid "Lin error above"
msgstr "連結錯誤之上"


msgid "Rot error below"
msgstr "旋轉錯誤之下"


msgid "Rot error above"
msgstr "旋轉錯誤之上"


msgid "Compare Value"
msgstr "比較值"


msgid "Value to be used in comparison"
msgstr "比較中要使用的值"


msgid "Collision Sensor"
msgstr "碰撞設定感測器"


msgid "Sensor to detect objects colliding with the current object, with more settings than the Touch sensor"
msgstr "偵測物體與目前物體是否碰撞的感測器，較接觸感測器有更多設定項目"


msgid "Only look for objects with this material (blank = all objects)"
msgstr "僅查詢具此材質的物體 (空白 = 所有物體)"


msgid "Only look for objects with this property (blank = all objects)"
msgstr "僅查詢具此屬性的物體 (空白 = 所有物體)"


msgid "Toggle collision on material or property"
msgstr "針對材質或屬性切換碰撞"


msgid "Pulse"
msgstr "脈衝"


msgid "Change to the set of colliding objects generates pulse"
msgstr "更改至生成脈衝的碰撞物體設定"


msgid "Delay Sensor"
msgstr "延遲感測器"


msgid "Sensor to send delayed events"
msgstr "傳送延遲的事件之感測器"


msgid "Delay in number of logic tics before the positive trigger (default 60 per second)"
msgstr "在正向觸發之前的延遲時間 (預設每秒 60)，單位為邏輯計"


msgid "If >0, delay in number of logic tics before the negative trigger following the positive trigger"
msgstr "如果 >0，為緊跟正向觸發之後的負向觸發之前邏輯計的延遲時間"


msgid "Toggle repeat option (if selected, the sensor restarts after Delay+Duration logic tics)"
msgstr "切換重復選項 (如果選取的話，感測器會在延遲+持續時間邏輯計之後重新啟動)"


msgid "Joystick Sensor"
msgstr "搖桿感測器"


msgid "Sensor to detect joystick events"
msgstr "偵測搖桿事件的感測器"


msgid "The direction of the axis"
msgstr "軸的方向"


msgid "Right Axis"
msgstr "右軸"


msgid "Left Axis"
msgstr "左軸"


msgid "Down Axis"
msgstr "下軸"


msgid "Axis Number"
msgstr "軸號"


msgid "Which axis pair to use, 1 is usually the main direction input"
msgstr "要使用哪個軸對，1 通常為主要方向輸入"


msgid "Precision of the axis"
msgstr "軸的精準度"


msgid "Button Number"
msgstr "按鈕編號"


msgid "Which button to use"
msgstr "要使用哪個按鈕"


msgid "The type of event this joystick sensor is triggered on"
msgstr "此搖桿感測器被何事件類型觸發"


msgid "Hat Direction"
msgstr "帽鍵方向"


msgid "Hat direction"
msgstr "帽鍵方向"


msgid "Up/Right"
msgstr "上/右"


msgid "Down/Left"
msgstr "下/左"


msgid "Up/Left"
msgstr "上/左"


msgid "Down/Right"
msgstr "下/右"


msgid "Hat Number"
msgstr "帽鍵編號"


msgid "Which hat to use"
msgstr "要使用何帽鍵"


msgid "Which joystick to use"
msgstr "要使用何搖桿"


msgid "Single axis (vertical/horizontal/other) to detect"
msgstr "要偵測的單一軸 (垂直/水平/其他)"


msgid "All Events"
msgstr "所有事件"


msgid "Triggered by all events on this joystick's current type (axis/button/hat)"
msgstr "透過此搖桿目前類型 (軸/紐/帽) 的所有事件所觸發"


msgid "Keyboard Sensor"
msgstr "鍵盤感測器"


msgid "Sensor to detect keyboard events"
msgstr "要偵測鍵盤事件的感測器"


msgctxt "WindowManager"
msgid "Key"
msgstr "按鍵"


msgctxt "WindowManager"
msgid "Left Mouse"
msgstr "滑鼠左鍵"


msgctxt "WindowManager"
msgid "Middle Mouse"
msgstr "滑鼠中鍵"


msgctxt "WindowManager"
msgid "Right Mouse"
msgstr "滑鼠右鍵"


msgctxt "WindowManager"
msgid "Button4 Mouse"
msgstr "滑鼠鍵4"


msgctxt "WindowManager"
msgid "Button5 Mouse"
msgstr "滑鼠鍵5"


msgctxt "WindowManager"
msgid "Button6 Mouse"
msgstr "滑鼠鍵6"


msgctxt "WindowManager"
msgid "Button7 Mouse"
msgstr "滑鼠鍵7"


msgctxt "WindowManager"
msgid "Action Mouse"
msgstr "滑鼠動作"


msgctxt "WindowManager"
msgid "Select Mouse"
msgstr "滑鼠選取"


msgctxt "WindowManager"
msgid "Mouse Move"
msgstr "移動滑鼠"


msgctxt "WindowManager"
msgid "In-between Move"
msgstr "內部之間移動"


msgctxt "WindowManager"
msgid "Mouse/Trackpad Pan"
msgstr "滑鼠/觸控板搖鏡"


msgctxt "WindowManager"
msgid "Mouse/Trackpad Zoom"
msgstr "滑鼠/觸控板調焦"


msgctxt "WindowManager"
msgid "Mouse/Trackpad Rotate"
msgstr "滑鼠/觸控板旋轉"


msgctxt "WindowManager"
msgid "Wheel Up"
msgstr "滾輪向上"


msgctxt "WindowManager"
msgid "Wheel Down"
msgstr "滾輪向下"


msgctxt "WindowManager"
msgid "Wheel In"
msgstr "滾輪切入"


msgctxt "WindowManager"
msgid "Wheel Out"
msgstr "滾輪移出"


msgctxt "WindowManager"
msgid "Tweak Left"
msgstr "調校左鍵"


msgctxt "WindowManager"
msgid "Tweak Middle"
msgstr "調校中鍵"


msgctxt "WindowManager"
msgid "Tweak Right"
msgstr "調校右鍵"


msgctxt "WindowManager"
msgid "Tweak Action"
msgstr "調校動作"


msgctxt "WindowManager"
msgid "Tweak Select"
msgstr "調校選取"


msgctxt "WindowManager"
msgid "Left Ctrl"
msgstr "左 Ctrl"


msgctxt "WindowManager"
msgid "Left Alt"
msgstr "左 Alt"


msgctxt "WindowManager"
msgid "Left Shift"
msgstr "左 Shift"


msgctxt "WindowManager"
msgid "Right Alt"
msgstr "右 Alt"


msgctxt "WindowManager"
msgid "Right Ctrl"
msgstr "右 Ctrl"


msgctxt "WindowManager"
msgid "Right Shift"
msgstr "右 Shift"


msgctxt "WindowManager"
msgid "OS Key"
msgstr "OS 鍵"


msgctxt "WindowManager"
msgid "Grless"
msgstr "Grless"


msgctxt "WindowManager"
msgid "Esc"
msgstr "Esc"


msgctxt "WindowManager"
msgid "Tab"
msgstr "製表鍵"


msgctxt "WindowManager"
msgid "Return"
msgstr "Enter"


msgctxt "WindowManager"
msgid "Spacebar"
msgstr "空格鍵"


msgctxt "WindowManager"
msgid "Line Feed"
msgstr "列饋鍵"


msgctxt "WindowManager"
msgid "Back Space"
msgstr "退格鍵"


msgctxt "WindowManager"
msgid "Delete"
msgstr "刪除鍵"


msgctxt "WindowManager"
msgid ";"
msgstr ";"


msgctxt "WindowManager"
msgid ","
msgstr "，"


msgctxt "WindowManager"
msgid "\""
msgstr "\""


msgctxt "WindowManager"
msgid "`"
msgstr "`"


msgctxt "WindowManager"
msgid "="
msgstr "="


msgctxt "WindowManager"
msgid "["
msgstr "["


msgctxt "WindowManager"
msgid "]"
msgstr "]"


msgctxt "WindowManager"
msgid "Left Arrow"
msgstr "左箭號"


msgctxt "WindowManager"
msgid "Down Arrow"
msgstr "下箭號"


msgctxt "WindowManager"
msgid "Right Arrow"
msgstr "右箭號"


msgctxt "WindowManager"
msgid "Up Arrow"
msgstr "上箭號"


msgctxt "WindowManager"
msgid "Numpad 2"
msgstr "數字鍵盤 2"


msgctxt "WindowManager"
msgid "Numpad 4"
msgstr "數字鍵盤 4"


msgctxt "WindowManager"
msgid "Numpad 6"
msgstr "數字鍵盤 6"


msgctxt "WindowManager"
msgid "Numpad 8"
msgstr "數字鍵盤 8"


msgctxt "WindowManager"
msgid "Numpad 1"
msgstr "數字鍵盤 1"


msgctxt "WindowManager"
msgid "Numpad 3"
msgstr "數字鍵盤 3"


msgctxt "WindowManager"
msgid "Numpad 5"
msgstr "數字鍵盤 5"


msgctxt "WindowManager"
msgid "Numpad 7"
msgstr "數字鍵盤 7"


msgctxt "WindowManager"
msgid "Numpad 9"
msgstr "數字鍵盤 9"


msgctxt "WindowManager"
msgid "Numpad ."
msgstr "數字鍵盤 ."


msgctxt "WindowManager"
msgid "Numpad /"
msgstr "數字鍵盤 /"


msgctxt "WindowManager"
msgid "Numpad *"
msgstr "數字鍵盤 *"


msgctxt "WindowManager"
msgid "Numpad 0"
msgstr "數字鍵盤 0"


msgctxt "WindowManager"
msgid "Numpad -"
msgstr "數字鍵盤 -"


msgctxt "WindowManager"
msgid "Numpad Enter"
msgstr "數字鍵盤 Enter"


msgctxt "WindowManager"
msgid "Numpad +"
msgstr "數字鍵盤 +"


msgctxt "WindowManager"
msgid "Pause"
msgstr "暫停"


msgctxt "WindowManager"
msgid "Insert"
msgstr "插入"


msgctxt "WindowManager"
msgid "Home"
msgstr "回家"


msgctxt "WindowManager"
msgid "Page Up"
msgstr "上一頁"


msgctxt "WindowManager"
msgid "Page Down"
msgstr "下一頁"


msgctxt "WindowManager"
msgid "End"
msgstr "結束"


msgctxt "WindowManager"
msgid "Media Play/Pause"
msgstr "媒體播放/暫停"


msgctxt "WindowManager"
msgid "Media Stop"
msgstr "媒體停止"


msgctxt "WindowManager"
msgid "Media First"
msgstr "媒體最前"


msgctxt "WindowManager"
msgid "Media Last"
msgstr "媒體最後"


msgctxt "WindowManager"
msgid "Text Input"
msgstr "文字輸入"


msgctxt "WindowManager"
msgid "Window Deactivate"
msgstr "視窗非作用中"


msgctxt "WindowManager"
msgid "Timer"
msgstr "計時器"


msgctxt "WindowManager"
msgid "Timer 0"
msgstr "計時器 0"


msgctxt "WindowManager"
msgid "Timer 1"
msgstr "計時器 1"


msgctxt "WindowManager"
msgid "Timer 2"
msgstr "計時器 2"


msgctxt "WindowManager"
msgid "Timer Jobs"
msgstr "計時器工作"


msgctxt "WindowManager"
msgid "Timer Autosave"
msgstr "計時器自動儲存"


msgctxt "WindowManager"
msgid "Timer Report"
msgstr "計時器報告"


msgctxt "WindowManager"
msgid "Timer Region"
msgstr "計時器區塊"


msgctxt "WindowManager"
msgid "NDOF Motion"
msgstr "NDOF 運動"


msgctxt "WindowManager"
msgid "NDOF Menu"
msgstr "NDOF 選單"


msgctxt "WindowManager"
msgid "NDOF Fit"
msgstr "NDOF 適應"


msgctxt "WindowManager"
msgid "NDOF Top"
msgstr "NDOF 頂"


msgctxt "WindowManager"
msgid "NDOF Bottom"
msgstr "NDOF 底"


msgctxt "WindowManager"
msgid "NDOF Left"
msgstr "NDOF 左"


msgctxt "WindowManager"
msgid "NDOF Right"
msgstr "NDOF 右"


msgctxt "WindowManager"
msgid "NDOF Front"
msgstr "NODF 前"


msgctxt "WindowManager"
msgid "NDOF Back"
msgstr "NDOF 後"


msgctxt "WindowManager"
msgid "NDOF Isometric 1"
msgstr "NDOF 等距 1"


msgctxt "WindowManager"
msgid "NDOF Isometric 2"
msgstr "NDOF 等距 2"


msgctxt "WindowManager"
msgid "NDOF Roll CW"
msgstr "NDOF 捲動順時針"


msgctxt "WindowManager"
msgid "NDOF Roll CCW"
msgstr "NDOF 捲動逆時針"


msgctxt "WindowManager"
msgid "NDOF Tilt CW"
msgstr "NDOF 傾斜順時針"


msgctxt "WindowManager"
msgid "NDOF Tilt CCW"
msgstr "NDOF 傾斜逆時針"


msgctxt "WindowManager"
msgid "NDOF Rotate"
msgstr "NDOF 旋轉"


msgctxt "WindowManager"
msgid "NDOF Pan/Zoom"
msgstr "NDOF 平移/調焦"


msgctxt "WindowManager"
msgid "NDOF Plus"
msgstr "NDOF 加號鍵"


msgctxt "WindowManager"
msgid "NDOF Minus"
msgstr "NDOF 減號鍵"


msgctxt "WindowManager"
msgid "NDOF Esc"
msgstr "NDOF Esc"


msgctxt "WindowManager"
msgid "NDOF Alt"
msgstr "NDOF Alt"


msgctxt "WindowManager"
msgid "NDOF Shift"
msgstr "NDOF Shift"


msgctxt "WindowManager"
msgid "NDOF Ctrl"
msgstr "NDOF Ctrl"


msgctxt "WindowManager"
msgid "NDOF Button 1"
msgstr "NDOF 按鈕 1"


msgctxt "WindowManager"
msgid "NDOF Button 2"
msgstr "NDOF 按鈕 2"


msgctxt "WindowManager"
msgid "NDOF Button 3"
msgstr "NDOF 按鈕 3"


msgctxt "WindowManager"
msgid "NDOF Button 4"
msgstr "NDOF 按鈕 4"


msgctxt "WindowManager"
msgid "NDOF Button 5"
msgstr "NDOF 按鈕 5"


msgctxt "WindowManager"
msgid "NDOF Button 6"
msgstr "NDOF 按鈕 6"


msgctxt "WindowManager"
msgid "NDOF Button 7"
msgstr "NDOF 按鈕 7"


msgctxt "WindowManager"
msgid "NDOF Button 8"
msgstr "NDOF 按鈕 8"


msgctxt "WindowManager"
msgid "NDOF Button 9"
msgstr "NDOF 按鈕 9"


msgctxt "WindowManager"
msgid "NDOF Button 10"
msgstr "NDOF 按鈕 10"


msgctxt "WindowManager"
msgid "NDOF Button A"
msgstr "NDOF 按鈕 A"


msgctxt "WindowManager"
msgid "NDOF Button B"
msgstr "NDOF 按鈕 B"


msgctxt "WindowManager"
msgid "NDOF Button C"
msgstr "NDOF 按鈕 C"


msgid "Log Toggle"
msgstr "紀錄切換"


msgid "Property that indicates whether to log keystrokes as a string"
msgstr "指示是否要將按鍵按壓紀錄為字串的屬性"


msgid "Modifier key code"
msgstr "修改器按鍵代碼"


msgid "Property that receives the keystrokes in case a string is logged"
msgstr "接收按鍵按壓以免紀錄為字串的屬性"


msgid "All Keys"
msgstr "全部按鍵"


msgid "Trigger this sensor on any keystroke"
msgstr "於任何按鍵按壓時觸發此感測器"


msgid "Message Sensor"
msgstr "訊息感測器"


msgid "Sensor to detect incoming messages"
msgstr "偵測傳入訊息的感測器"


msgid "Optional subject filter: only accept messages with this subject, or empty to accept all"
msgstr "選用主旨過濾：僅接受有此主旨的訊息，或是留空以接受全部"


msgid "Mouse Sensor"
msgstr "滑鼠感測器"


msgid "Sensor to detect mouse events"
msgstr "偵測滑鼠事件的感測器"


msgid "Mouse Event"
msgstr "滑鼠事件"


msgid "Type of event this mouse sensor should trigger on"
msgstr "此滑鼠感測器應該觸發的事件類型"


msgid "Left Button"
msgstr "左按鈕"


msgid "Middle Button"
msgstr "中按鈕"


msgid "Right Button"
msgstr "右按鈕"


msgid "Wheel Up"
msgstr "滾輪向上"


msgid "Wheel Down"
msgstr "滾輪向下"


msgid "Movement"
msgstr "移動"


msgid "Mouse Over"
msgstr "滑鼠停駐"


msgid "Mouse Over Any"
msgstr "滑鼠停駐任一"


msgid "Use a property for ray intersections"
msgstr "為光線交錯使用某屬性"


msgid "Use a material for ray intersections"
msgstr "為光線交錯使用某材質"


msgid "Moving the mouse over a different object generates a pulse"
msgstr "將滑鼠移動到不同物體上會產生脈衝"


msgid "Toggle X-Ray option (see through objects that don't have the property)"
msgstr "切換 X 光選項 (看穿沒有該屬性的物體)"


msgid "Near Sensor"
msgstr "靠近感測器"


msgid "Sensor to detect nearby objects"
msgstr "偵測是否有鄰近物體的感測器"


msgid "Trigger distance"
msgstr "觸發距離"


msgid "Reset Distance"
msgstr "重設距離"


msgid "The distance where the sensor forgets the actor"
msgstr "感測器忘記演員的距離位置"


msgid "Property Sensor"
msgstr "屬性感測器"


msgid "Sensor to detect values and changes in values of properties"
msgstr "偵測屬性值與值變更的感測器"


msgid "Evaluation Type"
msgstr "評估類型"


msgid "Type of property evaluation"
msgstr "屬性評估的類型"


msgid "Not Equal"
msgstr "不等於"


msgid "Interval"
msgstr "間期"


msgid "Changed"
msgstr "已更改"


msgid "Maximum value in Interval type"
msgstr "內部類型中的最大值"


msgid "Minimum value in Interval type"
msgstr "內部類型中的最小值"


msgid "Radar Sensor"
msgstr "雷達感測器"


msgid "Sensor to detect objects in a cone shaped radar emanating from the current object"
msgstr "從目前物體放射圓錐形雷達區中偵測物體用的感測器"


msgid "Opening angle of the radar cone"
msgstr "雷達圓錐的張開角度"


msgid "Along which axis the radar cone is cast"
msgstr "雷達圓錐要沿何軸投射"


msgid "+X axis"
msgstr "+X 軸"


msgid "+Y axis"
msgstr "+Y 軸"


msgid "+Z axis"
msgstr "+Z 軸"


msgid "Depth of the radar cone"
msgstr "雷達錐的深度"


msgid "Random Sensor"
msgstr "隨機感測器"


msgid "Sensor to send random events"
msgstr "傳送隨機事件的感測器"


msgid "Initial seed of the generator (choose 0 for not random)"
msgstr "生成器的初始速度 (選擇 0 為不隨機)"


msgid "Ray Sensor"
msgstr "光線感測器"


msgid "Sensor to detect intersections with a ray emanating from the current object"
msgstr "以源自目前物體放射的光線來偵測交錯的感測器"


msgid "Along which axis the ray is cast"
msgstr "光線沿何軸投射"


msgid "Sense objects no farther than this distance"
msgstr "不遠於此距離的場景物體"


msgid "Ray Type"
msgstr "光線類型"


msgid "X-Ray Mode"
msgstr "X 光模式"


msgid "Sequence strip in the sequence editor"
msgstr "序段編輯器中的序段片段"


msgid "Blend Opacity"
msgstr "混合不透明度"


msgid "Over Drop"
msgstr "後幕之上"


msgid "Y position of the sequence strip"
msgstr "序段片段的 Y 位置"


msgid "Effect fader position"
msgstr "效果淡化器位置"


msgid "The length of the contents of this strip before the handles are applied"
msgstr "此片段在套用控制感之前的內容長度"


msgid "The length of the contents of this strip after the handles are applied"
msgstr "此片段在控制桿套用之後的內容長度"


msgid "End frame displayed in the sequence editor after offsets are applied"
msgstr "序段編輯器中在套用偏移之後顯示的結束幀"


msgid "Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame"
msgstr "在序段編輯器中套用偏移之後的起始幀，設定它等於移動控制桿，而不是移動實際的起始幀"


msgid "End Offset"
msgstr "結束偏移"


msgid "Start Offset"
msgstr "起始偏移"


msgid "End Still"
msgstr "結束靜止"


msgid "Start Still"
msgstr "起始靜止"


msgid "Modifiers affecting this strip"
msgstr "影響此片段的修改器"


msgid "Left Handle Selected"
msgstr "左控制桿已選取"


msgid "Right Handle Selected"
msgstr "選取右控制桿"


msgid "Speed factor"
msgstr "速度因子"


msgid "Multiply the current speed of the sequence with this number or remap current frame to this frame"
msgstr "序段的目前速度與此數字相乘或將目前框幀重新映射至此框幀"


msgctxt "Sequence"
msgid "Type"
msgstr "類型"


msgctxt "Sequence"
msgid "Image"
msgstr "影像"


msgctxt "Sequence"
msgid "Meta"
msgstr "變幻"


msgctxt "Sequence"
msgid "Scene"
msgstr "場景"


msgctxt "Sequence"
msgid "Movie"
msgstr "影片"


msgctxt "Sequence"
msgid "Clip"
msgstr "剪輯"


msgctxt "Sequence"
msgid "Mask"
msgstr "遮罩"


msgctxt "Sequence"
msgid "Sound"
msgstr "聲音"


msgctxt "Sequence"
msgid "Cross"
msgstr "交叉"


msgctxt "Sequence"
msgid "Add"
msgstr "添加"


msgctxt "Sequence"
msgid "Subtract"
msgstr "減去"


msgctxt "Sequence"
msgid "Alpha Over"
msgstr "Alpha 上疊"


msgctxt "Sequence"
msgid "Alpha Under"
msgstr "Alpha 下鋪"


msgctxt "Sequence"
msgid "Gamma Cross"
msgstr "伽瑪交錯"


msgctxt "Sequence"
msgid "Multiply"
msgstr "相乘"


msgctxt "Sequence"
msgid "Over Drop"
msgstr "上疊後幕"


msgctxt "Sequence"
msgid "Wipe"
msgstr "擦除"


msgctxt "Sequence"
msgid "Glow"
msgstr "發光"


msgctxt "Sequence"
msgid "Transform"
msgstr "變換"


msgctxt "Sequence"
msgid "Color"
msgstr "色彩"


msgctxt "Sequence"
msgid "Speed"
msgstr "速度"


msgctxt "Sequence"
msgid "Multicam Selector"
msgstr "多攝影機選取器"


msgctxt "Sequence"
msgid "Adjustment Layer"
msgstr "調節層"


msgctxt "Sequence"
msgid "Gaussian Blur"
msgstr "高斯模糊"


msgid "Use Default Fade"
msgstr "使用預設淡化"


msgid "Fade effect using the built-in default (usually make transition as long as effect strip)"
msgstr "使用內建的預設淡化效果 (通常讓過渡如效果片段般長)"


msgid "Use Linear Modifiers"
msgstr "使用線性修改器"


msgid "Calculate modifiers in linear space instead of sequencer's space"
msgstr "以線性空間而非序段編輯器空間來計算修改器"


msgid "Effect Sequence"
msgstr "效果序段"


msgid "Sequence strip applying an effect on the images created by other strips"
msgstr "由其他片段所建立成的，對影像套用影響的序段片段"


msgid "RGB channels in transparent pixels are unaffected by the alpha channel"
msgstr "透明像素中的 RGB 通道不受 alpha 通道影響"


msgid "RGB channels in transparent pixels are multiplied by the alpha channel"
msgstr "透明像素中的 RGB 通道會乘以 alpha 通道"


msgid "Multiply Colors"
msgstr "相乘色彩"


msgid "Strobe"
msgstr "頻閃"


msgid "Only display every nth frame"
msgstr "僅顯示每 n 幀"


msgid "Use Crop"
msgstr "使用裁切"


msgid "Crop image before processing"
msgstr "在處理之前裁切影像"


msgid "Flip on the X axis"
msgstr "沿 X 軸翻轉"


msgid "Flip on the Y axis"
msgstr "沿 Y 軸翻轉"


msgid "Convert Float"
msgstr "轉換浮點"


msgid "Convert input to float data"
msgstr "轉換輸入為浮點資料"


msgid "Use a preview proxy and/or timecode index for this strip"
msgstr "為此片段使用預覽代理與/或時間碼索引"


msgid "Flip Time"
msgstr "翻轉時間"


msgid "Reverse frame order"
msgstr "反轉框幀順序"


msgid "Use Translation"
msgstr "使用平移"


msgid "Translate image before processing"
msgstr "在處理之前平移影像"


msgid "Add Sequence"
msgstr "添加序段"


msgid "Input 1"
msgstr "輸入 1"


msgid "First input for the effect strip"
msgstr "為效果片段的第一個輸入"


msgid "Input 2"
msgstr "輸入 2"


msgid "Second input for the effect strip"
msgstr "為效果片段的第二個輸入"


msgid "Adjustment Layer Sequence"
msgstr "調節層序段"


msgid "Sequence strip to perform filter adjustments to layers below"
msgstr "執行過濾調節至下方層的序段片段"


msgid "Animation End Offset"
msgstr "動畫結束偏移"


msgid "Animation end offset (trim end)"
msgstr "動畫結束偏移 (修剪結束)"


msgid "Animation Start Offset"
msgstr "動畫起始偏移"


msgid "Animation start offset (trim start)"
msgstr "動畫起始偏移 (修剪起始)"


msgid "Alpha Over Sequence"
msgstr "Alpha 之上序段"


msgid "Alpha Under Sequence"
msgstr "Alpha 之下片段"


msgid "Color Sequence"
msgstr "色彩序段"


msgid "Sequence strip creating an image filled with a single color"
msgstr "建立充填單一色彩的影像之序段片段"


msgid "Cross Sequence"
msgstr "交錯序段"


msgid "Gamma Cross Sequence"
msgstr "伽瑪交錯序段"


msgid "Gaussian Blur Sequence"
msgstr "高斯模糊序段"


msgid "Sequence strip creating a gaussian blur"
msgstr "建立高斯模糊的序段片段"


msgid "Size of the blur along X axis"
msgstr "沿 X 軸模糊的大小"


msgid "Size of the blur along Y axis"
msgstr "沿 Y 軸模糊的大小"


msgid "Glow Sequence"
msgstr "發光序段"


msgid "Sequence strip creating a glow effect"
msgstr "建立發光效果的序段片段"


msgid "Blur Distance"
msgstr "模糊距離"


msgid "Radius of glow effect"
msgstr "發光效果的半徑"


msgid "Boost Factor"
msgstr "增強因子"


msgid "Brightness multiplier"
msgstr "亮度乘數"


msgid "Brightness limit of intensity"
msgstr "強度的亮度限制"


msgid "Accuracy of the blur effect"
msgstr "模糊效果的精確性"


msgid "Minimum intensity to trigger a glow"
msgstr "觸發發光的最小強度"


msgid "Only Boost"
msgstr "僅增強"


msgid "Show the glow buffer only"
msgstr "僅顯示發光緩衝"


msgid "Multicam Select Sequence"
msgstr "多攝影機選取序段"


msgid "Sequence strip to perform multicam editing"
msgstr "執行多攝影機編輯處理的序段片段"


msgid "Multicam Source Channel"
msgstr "多攝影機來源通道"


msgid "Multiply Sequence"
msgstr "相乘序段"


msgid "Over Drop Sequence"
msgstr "背幕之上序段"


msgid "SpeedControl Sequence"
msgstr "速度控制序段"


msgid "Sequence strip to control the speed of other strips"
msgstr "控制其他片段速度的序段片段"


msgid "Multiply Speed"
msgstr "相乘速度"


msgid "Multiply the resulting speed after the speed factor"
msgstr "在速度因子之後乘以結果速度"


msgid "Scale to length"
msgstr "縮放至長度"


msgid "Scale values from 0.0 to 1.0 to target sequence length"
msgstr "縮放值從 0.0 至 1.0 至目標序段長度"


msgid "Use as speed"
msgstr "作為速度"


msgid "Interpret the value as speed instead of a frame number"
msgstr "將值直譯為速度而不是幀數"


msgid "Subtract Sequence"
msgstr "減去序段"


msgid "Transform Sequence"
msgstr "變換序段"


msgid "Sequence strip applying affine transformations to other strips"
msgstr "套用仿射變換至其他片段的序段片段"


msgid "No interpolation"
msgstr "無插補"


msgid "Bilinear interpolation"
msgstr "雙線性插補"


msgid "Bicubic interpolation"
msgstr "雙立方插補"


msgid "Translate X"
msgstr "平移 X"


msgid "Translate Y"
msgstr "平移 Y"


msgid "Translation Unit"
msgstr "平移單位"


msgid "Uniform Scale"
msgstr "統一縮放"


msgid "Scale uniformly, preserving aspect ratio"
msgstr "統一縮放，保留長寬比"


msgid "Wipe Sequence"
msgstr "擦除序段"


msgid "Sequence strip creating a wipe transition"
msgstr "建立一個擦除過渡效果的序段片段"


msgid "Edge angle"
msgstr "邊線角度"


msgid "Blur Width"
msgstr "模糊寬度"


msgid "Width of the blur edge, in percentage relative to the image size"
msgstr "模糊邊線的寬度，採相對於影像大小的百分比"


msgid "Wipe direction"
msgstr "擦除方向"


msgid "Transition Type"
msgstr "過渡類型"


msgid "Clock"
msgstr "時鐘"


msgid "Sequence strip to load one or more images"
msgstr "載入一個或多個影像的序段片段"


msgid "Mask Sequence"
msgstr "遮罩序段"


msgid "Sequence strip to load a video from a mask"
msgstr "從遮罩載入一份視訊的序段片段"


msgid "Mask that this sequence uses"
msgstr "此序段使用的遮罩"


msgid "Meta Sequence"
msgstr "後設序段"


msgid "Sequence strip to group other strips as a single sequence strip"
msgstr "將其他不同片段群集為單一序段片段的序段片段"


msgid "Sequences"
msgstr "序段"


msgid "MovieClip Sequence"
msgstr "影片剪輯序段"


msgid "Sequence strip to load a video from the clip editor"
msgstr "從剪輯編輯器載入視訊用的序段片段"


msgid "Stabilize 2D Clip"
msgstr "穩定處理 2D 剪輯"


msgid "Use the 2D stabilized version of the clip"
msgstr "使用剪輯的 2D 穩定處理版本"


msgid "Undistort Clip"
msgstr "除去扭曲剪輯"


msgid "Use the undistorted version of the clip"
msgstr "使用剪輯的除去扭曲版本"


msgid "Movie Sequence"
msgstr "影片序段"


msgid "Sequence strip to load a video"
msgstr "載入視訊用的視訊片段"


msgid "MPEG Preseek"
msgstr "MPEG 預搜尋"


msgid "For MPEG movies, preseek this many frames"
msgstr "對於 MPEG 影片，預先搜尋這麼多幀"


msgid "Stream Index"
msgstr "串流索引"


msgid "For files with several movie streams, use the stream with the given index"
msgstr "對於有多個影片串流的檔案，以給定的索引使用串流"


msgid "Scene Sequence"
msgstr "場景序段"


msgid "Sequence strip to used the rendered image of a scene"
msgstr "場景的算繪影像要使用的序段片段"


msgid "Scene that this sequence uses"
msgstr "此序段使用的場景"


msgid "Camera Override"
msgstr "攝影機凌駕"


msgid "Override the scenes active camera"
msgstr "凌駕場景作用中攝影機"


msgid "Sound Sequence"
msgstr "聲音序段"


msgid "Sequence strip defining a sound to be played over a period of time"
msgstr "定義可播放一段時間的聲音之序段片段"


msgid "Playback panning of the sound (only for Mono sources)"
msgstr "聲音的播放控制平展 (僅適用於單聲道來源)"


msgid "Draw Waveform"
msgstr "描繪波形"


msgid "Whether to draw the sound's waveform"
msgstr "是否描繪聲音的波形"


msgid "Playback volume of the sound"
msgstr "聲音的播放控制音量"


msgid "Sequence Color Balance Data"
msgstr "序段色彩平衡資料"


msgid "Color balance parameters for a sequence strip and it's modifiers"
msgstr "一序段片段與其修改器的色彩平衡參數"


msgid "Color balance gain (highlights)"
msgstr "色彩平衡增益 (突顯)"


msgid "Color balance gamma (midtones)"
msgstr "色彩平衡伽瑪 (中間色調)"


msgid "Inverse Gain"
msgstr "反向增益"


msgid "Inverse Gamma"
msgstr "反向伽瑪"


msgid "Inverse Lift"
msgstr "反向抬升"


msgid "Color balance lift (shadows)"
msgstr "色彩平衡抬升 (陰影)"


msgid "Sequence Color Balance"
msgstr "序段色彩平衡"


msgid "Color balance parameters for a sequence strip"
msgstr "序段片段的色彩平衡參數"


msgid "Sequence Crop"
msgstr "序段裁切"


msgid "Cropping parameters for a sequence strip"
msgstr "序段片段的裁切參數"


msgid "Active Strip"
msgstr "作用中片段"


msgid "Sequencer's active strip"
msgstr "序段編輯器的作用中片段"


msgid "Meta Stack"
msgstr "後設堆疊"


msgid "Meta strip stack, last is currently edited meta strip"
msgstr "後設片段堆疊，最後一個為目前編輯的後設片段"


msgid "Overlay Offset"
msgstr "覆層偏移"


msgid "Top-level strips only"
msgstr "僅上級片段"


msgid "All Sequences"
msgstr "所有序段"


msgid "Partial overlay on top of the sequencer"
msgstr "部份覆蓋於序段編輯器之上"


msgid "Overlay Lock"
msgstr "覆層鎖定"


msgid "Sequence Element"
msgstr "序段元素"


msgid "Sequence strip data for a single frame"
msgstr "單一框幀的序段片段資料"


msgid "Orig Height"
msgstr "原始高度"


msgid "Original image height"
msgstr "原始影像高度"


msgid "Orig Width"
msgstr "原始寬度"


msgid "Original image width"
msgstr "原始影像寬度"


msgid "Modifier for sequence strip"
msgstr "序段片段的修改器"


msgid "Mask ID used as mask input for the modifier"
msgstr "作為修改器遮罩輸入的遮罩 ID"


msgid "Mask Strip"
msgstr "遮罩片段"


msgid "Strip used as mask input for the modifier"
msgstr "此修改器作為遮罩輸入的片段"


msgid "Mask Input Type"
msgstr "遮罩輸入類型"


msgid "Type of input data used for mask"
msgstr "用於遮罩的輸入資料類型"


msgid "Use sequencer strip as mask input"
msgstr "使用序段編輯器片段作為遮罩輸入"


msgid "Use mask ID as mask input"
msgstr "使用遮罩 ID 作為遮罩輸入"


msgid "Mute this modifier"
msgstr "閉鎖此修改器"


msgid "Mute expanded settings for the modifier"
msgstr "閉鎖修改器的擴展設定"


msgid "Bright/contrast modifier data for sequence strip"
msgstr "序段片段的亮度/對比修改器資料"


msgid "Bright"
msgstr "明亮"


msgid "Color balance modifier for sequence strip"
msgstr "序段片段的色彩平衡修改器"


msgid "RGB curves modifier for sequence strip"
msgstr "序段片段的 RGB 曲線修改器"


msgid "Curve Mapping"
msgstr "曲線映射"


msgid "Hue correction modifier for sequence strip"
msgstr "序段片段的色相校正修改器"


msgid "Sequence Proxy"
msgstr "序段代理"


msgid "Proxy parameters for a sequence strip"
msgstr "序段片段的代理參數"


msgid "Build 100% proxy resolution"
msgstr "建置 100% 代理解析度"


msgid "Build 25% proxy resolution"
msgstr "建置 25% 代理解析度"


msgid "Build 50% proxy resolution"
msgstr "建置 50% 代理解析度"


msgid "Build 75% proxy resolution"
msgstr "建置 75% 代理解析度"


msgid "Location of custom proxy file"
msgstr "自訂代理檔案的位置"


msgid "JPEG Quality of proxies to build"
msgstr "要建置的代理其 JPEG 品質"


msgid "Use images in the order as they are recorded"
msgstr "依影像紀錄的順序使用影像"


msgid "Record Run No Gaps"
msgstr "紀錄執行無間隔"


msgid "Like record run, but ignore timecode, changes in framerate or dropouts"
msgstr "類似紀錄執行，但忽略時間碼，改變幀率或丟落"


msgid "Use a custom directory to store data"
msgstr "使用自訂目錄以儲存資料"


msgid "Proxy Custom File"
msgstr "代理自訂檔案"


msgid "Use a custom file to read proxy data from"
msgstr "使用自訂檔案來讀取代理資料"


msgid "Sequence Transform"
msgstr "序段變換"


msgid "Transform parameters for a sequence strip"
msgstr "序段片段的變換參數"


msgid "Offset X"
msgstr "偏移 X"


msgid "Offset Y"
msgstr "偏移 Y"


msgid "Shape Key"
msgstr "外形鍵"


msgid "Frame for absolute keys"
msgstr "絕對鍵的框幀"


msgid "Interpolation type for absolute shape keys"
msgstr "絕對外形鍵的插補類型"


msgid "Mute this shape key"
msgstr "閉鎖此外形鍵"


msgid "Name of Shape Key"
msgstr "外形鍵的名稱"


msgid "Relative Key"
msgstr "相對鍵"


msgid "Shape used as a relative key"
msgstr "作為相對鍵的外形"


msgid "Slider Max"
msgstr "滑桿最大值"


msgid "Maximum for slider"
msgstr "滑桿的最大值"


msgid "Slider Min"
msgstr "滑桿最小值"


msgid "Minimum for slider"
msgstr "滑桿的最小值"


msgid "Value of shape key at the current frame"
msgstr "目前框幀的外形鍵數值"


msgid "Vertex weight group, to blend with basis shape"
msgstr "頂點權重群組，與基本外形混合"


msgid "Shape Key Bezier Point"
msgstr "外形鍵貝茲點"


msgid "Point in a shape key for Bezier curves"
msgstr "貝茲曲線外形鍵中的點"


msgid "Handle 1 Location"
msgstr "控制桿 1 位置"


msgid "Handle 2 Location"
msgstr "控制桿 2 位置"


msgid "Shape Key Curve Point"
msgstr "外形鍵曲線點"


msgid "Point in a shape key for curves"
msgstr "曲線其外形鍵中的點"


msgid "Shape Key Point"
msgstr "外形鍵點"


msgid "Point in a shape key"
msgstr "外形鍵中的點"


msgid "Smoke collision settings"
msgstr "煙霧碰撞設定"


msgid "Collision type"
msgstr "碰撞類型"


msgid "Non moving obstacle"
msgstr "無移動中障礙體"


msgid "Rigid"
msgstr "剛體"


msgid "Rigid obstacle"
msgstr "剛體障礙"


msgid "Animated obstacle"
msgstr "動畫的障礙"


msgid "Smoke domain settings"
msgstr "煙霧領域設定"


msgid "Margin added around fluid to minimize boundary interference"
msgstr "流體周圍添加邊距以讓邊界干擾降到最小"


msgid "Maximum amount of fluid cell can contain before it is considered empty"
msgstr "流體巢格被視為空白之前可包含的最大量"


msgid "Additional"
msgstr "添加性"


msgid "Maximum number of additional cells"
msgstr "額外巢格的最大數"


msgid "How much density affects smoke motion (higher value results in faster rising smoke)"
msgstr "多少密度會影響煙霧運動 (較高的值導致煙霧較快昇起)"


msgid "Amplification"
msgstr "增幅"


msgid "Enhance the resolution of smoke by this factor using noise"
msgstr "藉使用噪訊的此因子來增強煙霧的解析度"


msgid "Heat"
msgstr "熱"


msgid "How much heat affects smoke motion (higher value results in faster rising smoke)"
msgstr "多少熱會影響煙霧運動 (較高的值導致煙霧較快昇起)"


msgid "Speed of the burning reaction (use larger values for smaller flame)"
msgstr "燃燒反應的速度 (使用較大的值可得到較小的火焰)"


msgid "Flame"
msgstr "火焰"


msgid "Border Collisions"
msgstr "邊緣碰撞"


msgid "Select which domain border will be treated as collision object"
msgstr "選取何領域邊緣會被視為碰撞物體"


msgid "Smoke doesn't collide with any border"
msgstr "煙霧不與其他邊緣碰撞"


msgid "Vertically Open"
msgstr "垂直開放"


msgid "Smoke doesn't collide with top and bottom sides"
msgstr "煙霧不與上側與底側碰撞"


msgid "Collide All"
msgstr "全部碰撞"


msgid "Smoke collides with every side"
msgstr "煙霧與每側碰撞"


msgid "Limit collisions to this group"
msgstr "將碰撞限制至此群組"


msgid "Smoke color grid"
msgstr "煙霧色彩網格"


msgid "Density Grid"
msgstr "密度網格"


msgid "Smoke density grid"
msgstr "煙霧密度網格"


msgid "res"
msgstr "解析度"


msgid "Smoke Grid Resolution"
msgstr "煙霧格線解析度"


msgid "Limit effectors to this group"
msgstr "限制作用器至此群組"


msgid "Flame Grid"
msgstr "火焰網格"


msgid "Smoke flame grid"
msgstr "煙霧火焰網格"


msgid "Ignition"
msgstr "點火"


msgid "Minimum temperature of flames"
msgstr "火焰的最低溫度"


msgid "Maximum temperature of flames"
msgstr "火焰的最高溫度"


msgid "Amount of smoke created by burning fuel"
msgstr "燃料建立的煙霧量"


msgid "Smoke Color"
msgstr "煙霧色彩"


msgid "Color of smoke emitted from burning fuel"
msgstr "從燃料發散的煙霧色彩"


msgid "Vorticity"
msgstr "渦度"


msgid "Additional vorticity for the flames"
msgstr "火焰的額外渦度"


msgid "Fluid Group"
msgstr "流體群組"


msgid "Limit fluid objects to this group"
msgstr "將流體物體限制至此群組"


msgid "Method for sampling the high resolution flow"
msgstr "取樣高解析度流體的方法"


msgid "Noise Method"
msgstr "噪訊方法"


msgid "Noise method which is used for creating the high resolution"
msgstr "建立高解析度使用的噪訊方法"


msgid "Wavelet"
msgstr "波"


msgid "FFT"
msgstr "FFT"


msgid "Max Res"
msgstr "最大解析度"


msgid "Maximal resolution used in the fluid domain"
msgstr "流體領域中使用的最大解析度"


msgid "Show High Resolution"
msgstr "顯示高解析度"


msgid "Show high resolution (using amplification)"
msgstr "顯示高解析度 (使用增幅)"


msgid "p0"
msgstr "p0"


msgid "Start point"
msgstr "起始點"


msgid "Strength of noise"
msgstr "噪訊的強度"


msgid "Adjust simulation speed"
msgstr "調節模擬速度"


msgid "Adaptive Domain"
msgstr "適應性領域"


msgid "Adapt simulation resolution and size to fluid"
msgstr "讓模擬解析度與大小適應流體"


msgid "Dissolve Smoke"
msgstr "消融煙霧"


msgid "Enable smoke to disappear over time"
msgstr "啟用煙霧隨時間消失"


msgid "Logarithmic dissolve"
msgstr "對數消融"


msgid "Using 1/x "
msgstr "使用 1/x"


msgid "High res"
msgstr "高解析度"


msgid "Enable high resolution (using amplification)"
msgstr "啟用高解析度 (使用增幅)"


msgid "Amount of turbulence/rotation in fluid"
msgstr "流體中擾動/旋轉的量"


msgid "Smoke flow settings"
msgstr "煙霧流動設定"


msgid "Name of vertex group which determines surface emission rate"
msgstr "決定表面發散率的頂點群組其名稱"


msgid "Flame Rate"
msgstr "火焰率"


msgid "Texture that controls emission strength"
msgstr "控制發散強度的紋理"


msgid "Particle size in simulation cells"
msgstr "模擬巢格中的粒子大小"


msgid "Color of smoke"
msgstr "煙霧的色彩"


msgid "Change how smoke is emitted"
msgstr "變更煙霧發散的方式"


msgid "Emit smoke from particles"
msgstr "從粒子發散煙霧"


msgid "Emit smoke from mesh surface or volume"
msgstr "從網格表面或體積發散煙霧"


msgid "Flow Type"
msgstr "流動類型"


msgid "Change how flow affects the simulation"
msgstr "變更流動影響模擬的方式"


msgid "Delete smoke from simulation"
msgstr "從模擬中刪除煙霧"


msgid "Add smoke"
msgstr "添加煙霧"


msgid "Fire + Smoke"
msgstr "火燒 + 煙霧"


msgid "Add fire and smoke"
msgstr "添加火燒與煙霧"


msgid "Add fire"
msgstr "添加火燒"


msgid "Maximum distance from mesh surface to emit smoke"
msgstr "從網格表面至發散煙霧之間的最大距離"


msgid "Temp. Diff."
msgstr "溫差"


msgid "Temperature difference to ambient temperature"
msgstr "與週遭溫度之間的溫度差異"


msgid "Texture mapping type"
msgstr "紋理映射類型"


msgid "Generated coordinates centered to flow object"
msgstr "將生成的座標系對流動物體置中"


msgid "Use UV layer for texture coordinates"
msgstr "為紋理座標系使用 UV 分層"


msgid "Z-offset of texture mapping"
msgstr "紋理映射的 Z 偏移"


msgid "Size of texture mapping"
msgstr "紋理映射的大小"


msgid "Absolute Density"
msgstr "絕對密度"


msgid "Only allow given density value in emitter area"
msgstr "在發射器區域中僅允許給定的密度值"


msgid "Smoke has some initial velocity when it is emitted"
msgstr "當煙霧發散時有初速度"


msgid "Set Size"
msgstr "設定大小"


msgid "Set particle size in simulation cells or use nearest cell"
msgstr "設定模擬巢格中的粒子大小或使用最近的巢格"


msgid "Use a texture to control emission strength"
msgstr "使用紋理控制發散強度"


msgid "Multiplier of source velocity passed to smoke"
msgstr "傳給煙霧的來源速度其乘數"


msgid "Amount of normal directional velocity"
msgstr "法線方向速度的量"


msgid "Amount of random velocity"
msgstr "隨機速度的量"


msgid "Factor for smoke emitted from inside the mesh volume"
msgstr "從網格體積內部發散煙霧的因子"


msgid "Soft body simulation settings for an object"
msgstr "物體的柔體模擬設定"


msgid "Aero"
msgstr "空氣"


msgid "Make edges 'sail'"
msgstr "使邊線「順利通過」"


msgid "Aerodynamics Type"
msgstr "空氣動力學類型"


msgid "Method of calculating aerodynamic interaction"
msgstr "計算體空氣動力學互動的方法"


msgid "Edges receive a drag force from surrounding media"
msgstr "邊線從周圍媒體接收拖力"


msgid "Lift Force"
msgstr "抬升力"


msgid "Edges receive a lift force when passing through surrounding media"
msgstr "邊線當通過周圍媒體時接收抬升力"


msgid "Ball Size"
msgstr "球大小"


msgid "Blending to inelastic collision"
msgstr "混合至無彈性碰撞"


msgid "Absolute ball size or factor if not manually adjusted"
msgstr "如果沒有手動調節，則為絕對球大小或因子"


msgid "Ball inflating pressure"
msgstr "球充氣膨脹壓力"


msgid "Bending"
msgstr "彎曲"


msgid "Choke"
msgstr "堵塞"


msgid "'Viscosity' inside collision target"
msgstr "碰撞目標內的「黏滯度」"


msgid "Collision Type"
msgstr "碰撞類型"


msgid "Choose Collision Type"
msgstr "選取碰撞類型"


msgid "Manual"
msgstr "手冊"


msgid "Manual adjust"
msgstr "手動調整"


msgid "Average Spring length * Ball Size"
msgstr "平均彈簧長度 * 球大小"


msgid "Minimal"
msgstr "最小"


msgid "Minimal Spring length * Ball Size"
msgstr "最小彈簧長度 * 球大小"


msgid "Maximal"
msgstr "最大"


msgid "Maximal Spring length * Ball Size"
msgstr "最大彈簧長度 + 球大小"


msgid "AvMinMax"
msgstr "均小大"


msgid "(Min+Max)/2 * Ball Size"
msgstr "(小+大)/2 * 球大小"


msgid "Edge spring friction"
msgstr "邊線彈簧摩擦"


msgid "Error Limit"
msgstr "錯誤限制"


msgid "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed"
msgstr "龍格-庫塔 ODE 解算器錯誤限制，低值有較高精準度，高值則速度較快"


msgid "General media friction for point movements"
msgstr "點移動的一般媒體摩擦"


msgid "Fuzziness while on collision, high values make collision handling faster but less stable"
msgstr "碰撞時的模糊度，較高的值碰撞處理較快，但較不穩定"


msgid "Goal maximum, vertex weights are scaled to match this range"
msgstr "目的最大值，頂點權重會縮放以符合此範圍"


msgid "Goal minimum, vertex weights are scaled to match this range"
msgstr "目的最小值，頂點權重會縮放以符合此範圍"


msgid "Gravitation"
msgstr "重力"


msgid "Apply gravitation to point movement"
msgstr "套用重力至點運動"


msgid "Center of mass"
msgstr "質量的中心"


msgid "Location of Center of mass"
msgstr "質量的中心位置"


msgid "General Mass value"
msgstr "一般質量值"


msgid "Permanent deform"
msgstr "永久變形"


msgid "Pull"
msgstr "拉"


msgid "Edge spring stiffness when longer than rest length"
msgstr "當長於靜止長度時的邊線彈簧剛度"


msgid "Edge spring stiffness when shorter than rest length"
msgstr "當短於靜止長度時的邊線彈簧剛度"


msgid "Rot Matrix"
msgstr "旋轉矩陣"


msgid "Estimated rotation matrix"
msgstr "預估的旋轉矩陣"


msgid "Scale Matrix"
msgstr "縮放矩陣"


msgid "Estimated scale matrix"
msgstr "預估的縮放矩陣"


msgid "Shear Stiffness"
msgstr "切變剛度"


msgid "Tweak timing for physics to control frequency and speed"
msgstr "調校物理控制頻率與速度的時機"


msgid "SL"
msgstr "SL"


msgid "Alter spring length to shrink/blow up (unit %) 0 to disable"
msgstr "改變彈簧長度至收縮/擴張 (單位 %) 0 以停用"


msgid "Max Step"
msgstr "最大步"


msgid "Maximal # solver steps/frame"
msgstr "最大 # 解算器步數/框幀"


msgid "Min Step"
msgstr "最小步"


msgid "Minimal # solver steps/frame"
msgstr "最小 # 解算器步數/框幀"


msgid "Use velocities for automagic step sizes"
msgstr "為自動步大小使用速度"


msgid "Print Performance to Console"
msgstr "將效能列印至主控臺"


msgid "Turn on SB diagnose console prints"
msgstr "開啟 SB 診斷主控臺列印"


msgid "Edge Collision"
msgstr "邊線碰撞"


msgid "Edges collide too"
msgstr "邊線也參與碰撞"


msgid "Use Edges"
msgstr "使用邊線"


msgid "Use Edges as springs"
msgstr "將邊線作為彈簧"


msgid "Estimate matrix"
msgstr "預估矩陣"


msgid "Estimate matrix... split to COM, ROT, SCALE"
msgstr "預估矩陣... 切割為 COM、ROT、SCALE"


msgid "Face Collision"
msgstr "面碰撞"


msgid "Faces collide too, can be very slow"
msgstr "面也參與碰撞，可能會異常緩慢"


msgid "Use Goal"
msgstr "使用目的"


msgid "Define forces for vertices to stick to animated position"
msgstr "為頂點定義固定於動畫位置的力"


msgid "Self Collision"
msgstr "自身碰撞"


msgid "Enable naive vertex ball self collision"
msgstr "啟用天真頂點球體自身碰撞"


msgid "Stiff Quads"
msgstr "剛度四角形"


msgid "Add diagonal springs on 4-gons"
msgstr "於 4 角形添加對角彈簧"


msgid "Goal Vertex Group"
msgstr "目的頂點群組"


msgid "Control point weight values"
msgstr "控制點權重值"


msgid "Control point mass values"
msgstr "控制點重量值"


msgid "Spring Vertex Group"
msgstr "彈簧頂點群組"


msgid "Control point spring strength values"
msgstr "控制點彈簧強度值"


msgid "Space data for a screen area"
msgstr "螢幕區域的空間資料"


msgid "Lock Time to Other Windows"
msgstr "將時間與其他視窗鎖定"


msgid "Space data type"
msgstr "空間資料類型"


msgid "Space Clip Editor"
msgstr "空間剪輯編輯器"


msgid "Clip editor space data"
msgstr "剪輯編輯器空間資料"


msgctxt "MovieClip"
msgid "Grease Pencil Source"
msgstr "蠟筆來源"


msgid "Where the grease pencil comes from"
msgstr "蠟筆來自的地方"


msgctxt "MovieClip"
msgid "Track"
msgstr "追蹤"


msgid "Lock to Selection"
msgstr "鎖定至選取項"


msgid "Lock viewport to selected markers during playback"
msgstr "播放時將視接口鎖定至所選的標記"


msgid "Lock to Time Cursor"
msgstr "鎖定至時間游標"


msgid "Lock curves view to time cursor during playback and tracking"
msgstr "播放與追蹤時將曲線視圖鎖定至時間游標"


msgid "Mask displayed and edited in this space"
msgstr "遮罩此空間中顯示的與編輯的物體"


msgid "Edge Draw Type"
msgstr "邊線描繪類型"


msgid "Draw type for mask splines"
msgstr "遮罩樣條的描繪類型"


msgid "Outline"
msgstr "外框"


msgid "Draw white edges with black outline"
msgstr "以黑色外框描繪白色邊線"


msgid "Dash"
msgstr "虛線"


msgid "Draw dashed black-white edges"
msgstr "描繪黑白虛線的邊線"


msgid "Black"
msgstr "黑色"


msgid "Draw black edges"
msgstr "描繪黑色邊線"


msgid "White"
msgstr "白色"


msgid "Draw white edges"
msgstr "描繪白色邊線"


msgid "Overlay Mode"
msgstr "覆層模式"


msgid "Overlay mode of rasterized mask"
msgstr "光柵遮罩的覆層模式"


msgid "Alpha Channel"
msgstr "Alpha 通道"


msgid "Show alpha channel of the mask"
msgstr "顯示遮罩的 Alpha 通道"


msgid "Editing context being displayed"
msgstr "正顯示的編輯中情境"


msgid "Length of displaying path, in frames"
msgstr "顯示路徑的長度，單位為幀"


msgid "Pivot Point"
msgstr "樞紐點"


msgid "Pivot center for rotation/scaling"
msgstr "用於旋轉/縮放的樞紐中心"


msgid "Bounding Box Center"
msgstr "邊界框中心"


msgid "Pivot around bounding box center of selected object(s)"
msgstr "圍繞選取物體的邊界框中心其樞紐"


msgid "2D Cursor"
msgstr "2D 游標"


msgid "Pivot around the 2D cursor"
msgstr "圍繞 2D 游標的樞紐"


msgid "Individual Origins"
msgstr "個別原點"


msgid "Pivot around each object's own origin"
msgstr "圍繞每一個物體自身原點的樞紐"


msgid "Median Point"
msgstr "中間點"


msgid "Pivot around the median point of selected objects"
msgstr "圍繞選取物體中間點其樞紐"


msgid "Scopes to visualize movie clip statistics"
msgstr "讓影片剪輯統計視覺化處理的範圍"


msgid "Show Blue Channel"
msgstr "顯示藍色通道"


msgid "Show blue channel in the frame"
msgstr "顯示框幀中的藍色通道"


msgid "Show Bundles"
msgstr "顯示綁束"


msgid "Show projection of 3D markers into footage"
msgstr "顯示 3D 標記的投影至連續鏡頭中"


msgid "Show Disabled"
msgstr "顯示停用的"


msgid "Show disabled tracks from the footage"
msgstr "顯示從連續鏡頭中停用的軌道"


msgid "Show Filters"
msgstr "顯示過濾器"


msgid "Show filters for graph editor"
msgstr "顯示圖表編輯器的過濾器"


msgid "Show Frames"
msgstr "顯示幀數"


msgid "Show curve for per-frame average error (camera motion should be solved first)"
msgstr "為每幀平均錯誤顯示曲線 (攝影機運動應該優先解算)"


msgid "Show Tracks Error"
msgstr "顯示軌道錯誤"


msgid "Display the reprojection error curve for selected tracks"
msgstr "顯示選取軌道的重新投影錯誤曲線"


msgid "Show Tracks Motion"
msgstr "顯示軌道運動"


msgid "Display the speed curves (in \"x\" direction red, in \"y\" direction green) for the selected tracks"
msgstr "為選取的軌道顯示速度曲線 (於「x」方向為紅色，於「y」方向為綠色)"


msgid "Show Grease Pencil"
msgstr "顯示蠟筆"


msgid "Show grease pencil for this view"
msgstr "顯示此視圖的蠟筆資料"


msgid "Show Green Channel"
msgstr "顯示綠色通道"


msgid "Show green channel in the frame"
msgstr "顯示框幀中的綠色通道"


msgid "Show Grid"
msgstr "顯示格線"


msgid "Show grid showing lens distortion"
msgstr "顯示鏡頭扭曲的格線"


msgid "Show Marker Pattern"
msgstr "顯示標記樣式"


msgid "Show pattern boundbox for markers"
msgstr "顯示標記的樣式邊界框"


msgid "Show Marker Search"
msgstr "顯示標記搜尋"


msgid "Show search boundbox for markers"
msgstr "顯示標記的搜尋邊界框"


msgid "Show Mask Overlay"
msgstr "顯示遮罩覆層"


msgid "Draw Smooth Splines"
msgstr "描繪平滑樣條"


msgid "Show Metadata"
msgstr "顯示中介資料"


msgid "Show Names"
msgstr "顯示名稱"


msgid "Show track names and status"
msgstr "顯示軌道名稱與狀態"


msgid "Show Red Channel"
msgstr "顯示紅色通道"


msgid "Show red channel in the frame"
msgstr "顯示框幀中的紅色通道"


msgid "Show Seconds"
msgstr "顯示秒數"


msgid "Show timing in seconds not frames"
msgstr "使用秒來計時，而不是正數"


msgid "Show Stable"
msgstr "顯示穩定"


msgid "Show stable footage in editor (if stabilization is enabled)"
msgstr "於編輯器中顯示穩定連續鏡頭 (如果啟用穩定處理的話)"


msgid "Show Tiny Markers"
msgstr "顯示微小標記"


msgid "Show markers in a more compact manner"
msgstr "以更精簡的方式顯示標記"


msgid "Show Track Path"
msgstr "顯示軌道路徑"


msgid "Show path of how track moves"
msgstr "顯示軌道如何移動的路徑"


msgid "Display frame in grayscale mode"
msgstr "以灰階模式顯示框幀"


msgid "Manual Calibration"
msgstr "手動校準"


msgid "Use manual calibration helpers"
msgstr "使用手動校準輔助器"


msgid "Mute Footage"
msgstr "閉鎖連續鏡頭"


msgid "Mute footage and show black background instead"
msgstr "閉鎖連續鏡頭，並改顯示黑色背景"


msgctxt "MovieClip"
msgid "View"
msgstr "檢視"


msgid "Type of the clip editor view"
msgstr "剪輯編輯器視圖的類型"


msgid "Show editing clip preview"
msgstr "顯示編輯剪輯預覽"


msgctxt "MovieClip"
msgid "Graph"
msgstr "圖表"


msgid "Show graph view for active element"
msgstr "為作用中元素顯示圖表視圖"


msgctxt "MovieClip"
msgid "Dopesheet"
msgstr "律表"


msgid "Dopesheet view for tracking data"
msgstr "追蹤資料用的律表視圖"


msgid "Space Console"
msgstr "空間主控臺"


msgid "Interactive python console"
msgstr "互動式 Python 主控臺"


msgid "Font size to use for displaying the text"
msgstr "用於顯示文字的字型大小"


msgid "Command history"
msgstr "指令歷史"


msgid "Command line prompt language"
msgstr "指令列提示語言"


msgid "Prompt"
msgstr "提示"


msgid "Command line prompt"
msgstr "指令列提示"


msgid "Command output"
msgstr "指令輸出"


msgid "Space Dope Sheet Editor"
msgstr "空間律表編輯器"


msgid "Dope Sheet space data"
msgstr "律表空間資料"


msgid "Action displayed and edited in this space"
msgstr "此空間中顯示的與編輯的動作"


msgid "Auto Snap"
msgstr "自動吸附"


msgid "Automatic time snapping settings for transformations"
msgstr "變換的自動時間吸附設定"


msgid "No Auto-Snap"
msgstr "無自動吸附"


msgid "Snap to 1.0 frame intervals"
msgstr "吸附 1.0 幀/秒間隔"


msgid "Second Step"
msgstr "第二步"


msgid "Snap to 1.0 second intervals"
msgstr "吸附 1.0 幀/秒間隔"


msgid "Snap to actual frames (nla-action time)"
msgstr "吸附實際幀/秒 (nla 動作時間)"


msgid "Snap to actual seconds (nla-action time)"
msgstr "吸附實際幀/秒 (nla 動作時間)"


msgid "Snap to nearest marker"
msgstr "吸附最近標記"


msgid "Settings for filtering animation data"
msgstr "動畫資料的過濾用設定"


msgid "Edit all keyframes in scene"
msgstr "編輯場景中的所有鍵幀"


msgid "Action Editor"
msgstr "動作編輯器"


msgid "Edit keyframes in active object's Object-level action"
msgstr "編輯作用中物體的物體層級動作鍵幀"


msgid "Shape Key Editor"
msgstr "外形鍵編輯器"


msgid "Edit keyframes in active object's Shape Keys action"
msgstr "編輯作用中物體的外形鍵動作鍵幀"


msgid "Edit timings for all Grease Pencil sketches in file"
msgstr "編輯檔案中所有蠟筆草圖的時機"


msgid "Edit timings for Mask Editor splines"
msgstr "編輯遮罩編輯器樣條的時機"


msgid "Show Frame Number Indicator"
msgstr "顯示幀號指示器"


msgid "Show frame number beside the current frame indicator line"
msgstr "在目前框幀指示器列的旁邊顯示幀號"


msgid "Show Group Colors"
msgstr "顯示群組色彩"


msgid "Show Pose Markers"
msgstr "顯示姿態標記"


msgid "Show markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)"
msgstr "顯示屬於作用中動作的標記，而不是場景標記 (僅適用動作與外形鍵編輯器)"


msgid "Show Sliders"
msgstr "顯示滑桿"


msgid "Show sliders beside F-Curve channels"
msgstr "在 F 曲線通道的旁邊顯示滑桿"


msgid "AutoMerge Keyframes"
msgstr "自動合併鍵幀"


msgid "Automatically merge nearby keyframes"
msgstr "自動合併相鄰鍵幀"


msgid "Sync Markers"
msgstr "同步標記"


msgid "Sync Markers with keyframe edits"
msgstr "將標記與鍵幀的編輯同步"


msgid "Realtime Updates"
msgstr "實時更新"


msgid "When transforming keyframes, changes to the animation data are flushed to other views"
msgstr "當變換鍵幀時，對動畫資料的更改將沖寫至其他視圖中"


msgid "Space File Browser"
msgstr "空間檔案瀏覽器"


msgid "File browser space data"
msgstr "檔案瀏覽器的空間資料"


msgid "Active Operator"
msgstr "作用中操作器"


msgid "User's bookmarks"
msgstr "使用者的書籤"


msgid "Active Bookmark"
msgstr "作用中書籤"


msgid "Filebrowser Parameter"
msgstr "檔案瀏覽器參數"


msgid "Parameters and Settings for the Filebrowser"
msgstr "檔案瀏覽器的參數與設定"


msgid "Space Graph Editor"
msgstr "空間圖表編輯器"


msgid "Graph Editor space data"
msgstr "圖表編輯器空間資料"


msgid "Cursor Y-Value"
msgstr "游標 Y 值"


msgid "Graph Editor 2D-Value cursor - Y-Value component"
msgstr "圖表編輯器 2D 值游標 - Y 值部份"


msgid "Has Ghost Curves"
msgstr "有殘影曲線"


msgid "Graph Editor instance has some ghost curves stored"
msgstr "為圖表編輯器實體開啟殘影曲線儲存"


msgid "Edit animation/keyframes displayed as 2D curves"
msgstr "編輯動畫/鍵幀顯示為 2D 曲線"


msgid "Edit drivers"
msgstr "編輯驅動器"


msgid "Individual Centers"
msgstr "個別中心"


msgid "Show Cursor"
msgstr "顯示游標"


msgid "Show 2D cursor"
msgstr "顯示 2D 游標"


msgid "Draw groups and channels with colors matching their corresponding groups"
msgstr "以符合對應群組的色彩描繪群組與通道"


msgid "Show Handles"
msgstr "顯示控制桿"


msgid "Show handles of Bezier control points"
msgstr "顯示貝茲控制點的控制桿"


msgid "Auto Normalization"
msgstr "自動規一處理"


msgid "Automatically recalculate curve normalization on every curve edit"
msgstr "於每個曲線編輯自動重新計算曲線規一處理"


msgid "Use High Quality Drawing"
msgstr "使用高品質描繪"


msgid "Draw F-Curves using Anti-Aliasing and other fancy effects (disable for better performance)"
msgstr "使用抗鋸齒處理與其他新穎效果來繪製 F 曲線 (停用以獲得更佳的效能)"


msgid "Use Normalization"
msgstr "使用規一處理"


msgid "Only Selected Curve Keyframes"
msgstr "僅選取曲線鍵幀"


msgid "Only keyframes of selected F-Curves are visible and editable"
msgstr "僅所選 F 曲線的鍵幀可見且可被編輯"


msgid "Only Selected Keyframes Handles"
msgstr "僅選取的鍵幀控制桿"


msgid "Only show and edit handles of selected keyframes"
msgstr "僅顯示且僅編輯所選項目鍵幀的控制桿"


msgid "Space Image Editor"
msgstr "空間影像編輯器"


msgid "Image and UV editor space data"
msgstr "影像與 UV 編輯器的空間資料"


msgid "2D Cursor Location"
msgstr "2D 游標位置"


msgid "2D cursor location for this view"
msgstr "此視圖上的 2D 游標位置"


msgid "Draw Channels"
msgstr "描繪通道"


msgid "Channels of the image to draw"
msgstr "要描繪的影像其通道"


msgid "Color and Alpha"
msgstr "色彩與 Alpha"


msgid "Draw image with RGB colors and alpha transparency"
msgstr "使用 RGB 色彩與 alpha 透明度來描繪影像"


msgid "Draw image with RGB colors"
msgstr "以 RGB 色彩描繪影像"


msgid "Draw alpha transparency channel"
msgstr "描繪 alpha 透明通道"


msgid "Z-Buffer"
msgstr "Z 緩衝"


msgid "Draw Z-buffer associated with image (mapped from camera clip start to end)"
msgstr "描繪與影像相關的 Z 緩衝 (從攝影機剪輯開始映射至結束)"


msgid "Grease pencil data for this space"
msgstr "此空間的蠟筆資料"


msgid "View the image and UV edit in mesh editmode"
msgstr "在網格編輯模式中檢視影像與 UV 編輯"


msgid "2D image painting mode"
msgstr "2D 影像繪製模式"


msgid "Mask editing"
msgstr "遮罩編輯"


msgid "Rotation/Scaling Pivot"
msgstr "旋轉/縮放樞紐"


msgid "Pivot around the 3D cursor"
msgstr "圍繞 3D 游標的樞紐"


msgid "Pivot around active object"
msgstr "圍繞作用中物體的樞紐"


msgid "Line sample"
msgstr "線條取樣"


msgid "Sampled colors along line"
msgstr "沿著線條取樣的色彩"


msgid "Scopes to visualize image statistics"
msgstr "將影像統計可視化處理的範圍"


msgid "Show Mask Editor"
msgstr "顯示遮罩編輯器"


msgid "Show Mask editing related properties"
msgstr "顯示遮罩編輯中相關屬性"


msgid "Show Paint"
msgstr "顯示繪製"


msgid "Show paint related properties"
msgstr "顯示繪製相關屬性"


msgid "Show Render"
msgstr "顯示算繪"


msgid "Show render related properties"
msgstr "顯示算繪相關屬性"


msgid "Draw Repeated"
msgstr "重復描繪"


msgid "Draw the image repeated outside of the main view"
msgstr "在主視圖之外重復描繪圖片"


msgid "Show Stereo"
msgstr "立體顯示"


msgid "Display the image in Stereo 3D"
msgstr "以立體 3D 方式顯示影像"


msgid "Show UV Editor"
msgstr "顯示 UV 編輯器"


msgid "Show UV editing related properties"
msgstr "顯示 UV 編輯相關屬性"


msgid "Image Pin"
msgstr "影像釘"


msgid "Display current image regardless of object selection"
msgstr "顯示目前影像，不管選取什麼物體"


msgid "Update Automatically"
msgstr "自動更新"


msgid "Update other affected window spaces automatically to reflect changes during interactive operations such as transform"
msgstr "自動更新其他受影響的視窗空間以反應互動式操作的更動，例如變換"


msgid "UV Editor"
msgstr "UV 編輯器"


msgid "UV editor settings"
msgstr "UV 編輯器設定"


msgid "Zoom factor"
msgstr "調焦因子"


msgid "Space Info"
msgstr "空間資訊"


msgid "Info space data"
msgstr "資訊空間資料"


msgid "Show Debug"
msgstr "顯示除錯"


msgid "Display debug reporting info"
msgstr "顯示除錯報告用資訊"


msgid "Show Error"
msgstr "顯示錯誤"


msgid "Display error text"
msgstr "顯示錯誤文字"


msgid "Show Info"
msgstr "顯示資訊"


msgid "Display general information"
msgstr "顯示一般資訊"


msgid "Show Operator"
msgstr "顯示操作器"


msgid "Display the operator log"
msgstr "顯示操作器紀錄"


msgid "Show Warn"
msgstr "顯示警告"


msgid "Display warnings"
msgstr "顯示警告"


msgid "Space Logic Editor"
msgstr "空間邏輯編輯器"


msgid "Logic editor space data"
msgstr "邏輯編輯器空間資料"


msgid "Show Active Object"
msgstr "顯示作用中物體"


msgid "Show actuators of active object"
msgstr "顯示作用中物體的促動器"


msgid "Show Active States"
msgstr "顯示作用中狀態"


msgid "Show only actuators connected to active states"
msgstr "僅顯示連接至作用中狀態的促動器"


msgid "Show Linked to Actuator"
msgstr "顯示連結至促動器"


msgid "Show linked objects to the actuator"
msgstr "顯示連結至促動器的物體"


msgid "Show Selected Object"
msgstr "顯示已選取的物體"


msgid "Show actuators of all selected objects"
msgstr "選取所有已選取物體的促動器"


msgid "Show controllers of active object"
msgstr "顯示作用中物體的控制器"


msgid "Show Linked to Controller"
msgstr "顯示連結至控制器"


msgid "Show linked objects to sensor/actuator"
msgstr "顯示連結至感測器/促動器的物體"


msgid "Show controllers of all selected objects"
msgstr "顯示所有已選取物體的控制器"


msgid "Show sensors of active object"
msgstr "顯示作用中物體的感測器"


msgid "Show only sensors connected to active states"
msgstr "僅顯示連接至作用中狀態的感測器"


msgid "Show linked objects to the controller"
msgstr "顯示連結至控制器的物體"


msgid "Show sensors of all selected objects"
msgstr "顯示所有已選取物體的感測器"


msgid "Space Nla Editor"
msgstr "空間 NLA 編輯器"


msgid "NLA editor space data"
msgstr "NLA 編輯器空間資料"


msgid "Show Control F-Curves"
msgstr "顯示控制 F 曲線"


msgid "Show influence F-Curves on strips"
msgstr "顯示片段其造成影響的 F 曲線"


msgid "When transforming strips, changes to the animation data are flushed to other views"
msgstr "當變換片段時，對動畫資料的更動會沖寫至其他視圖"


msgid "Space Node Editor"
msgstr "空間節點編輯器"


msgid "Node editor space data"
msgstr "節點編輯器空間資料"


msgid "Backdrop X"
msgstr "背景幕 X"


msgid "Backdrop X offset"
msgstr "背景幕 X 偏移"


msgid "Backdrop Y"
msgstr "背景幕 Y"


msgid "Backdrop Y offset"
msgstr "背景幕 Y 偏移"


msgid "Backdrop Zoom"
msgstr "背景幕調焦"


msgid "Backdrop zoom factor"
msgstr "背景幕調焦因子"


msgid "Location for adding new nodes"
msgstr "添加新節點的位置"


msgid "Edit Tree"
msgstr "編輯樹"


msgid "Node tree being displayed and edited"
msgstr "正被顯示與編輯的節點樹"


msgid "ID From"
msgstr "ID 來源"


msgid "Use the pinned node tree"
msgstr "使用釘住的節點樹"


msgid "Shader Type"
msgstr "著色器類型"


msgid "Type of data to take shader from"
msgstr "要從何資料類型取得著色器"


msgid "Edit shader nodes from Object"
msgstr "編輯來自物體的著色器節點"


msgid "Edit shader nodes from World"
msgstr "編輯來自世界的著色器節點"


msgid "Edit shader nodes from Line Style"
msgstr "編輯來自線條樣式的著色器節點"


msgid "Use active Viewer Node output as backdrop for compositing nodes"
msgstr "將作用中檢視器節點輸出作為合成節點用的背景幕"


msgid "Type of data to take texture from"
msgstr "從何資料類型取得紋理"


msgid "Edit texture nodes from Object"
msgstr "編輯來自物體的紋理節點"


msgid "Edit texture nodes from World"
msgstr "編輯來自世界的紋理節點"


msgid "Edit texture nodes from Brush"
msgstr "編輯來自筆刷的紋理節點"


msgid "Edit texture nodes from Line Style"
msgstr "編輯來自線條樣式的紋理節點"


msgid "Node tree type to display and edit"
msgstr "用於顯示與編輯的節點樹類型"


msgid "Auto Render"
msgstr "自動算繪"


msgid "Re-render and composite changed layers on 3D edits"
msgstr "對有 3D 編輯的更動層做重算繪和合成"


msgid "Space Outliner"
msgstr "空間大綱管理器"


msgid "Outliner space data"
msgstr "大綱管理器空間資料"


msgid "Type of information to display"
msgstr "要顯示的資訊類型"


msgid "All Scenes"
msgstr "所有場景"


msgid "Current Scene"
msgstr "目前場景"


msgid "Same Types"
msgstr "相同類型"


msgid "Blender File"
msgstr "Blender 檔案"


msgid "Display data of current file and linked libraries"
msgstr "顯示目前檔案與連結庫的資料"


msgid "Orphan Data"
msgstr "孤兒資料"


msgid "Display Filter"
msgstr "顯示過濾"


msgid "Live search filtering string"
msgstr "即時搜尋過濾字串"


msgid "Show Restriction Columns"
msgstr "顯示約束欄"


msgid "Show column"
msgstr "顯示欄"


msgid "Case Sensitive Matches Only"
msgstr "大小寫完全符合"


msgid "Only use case sensitive matches of search string"
msgstr "僅按大小寫敏感搜尋字串"


msgid "Complete Matches Only"
msgstr "整字符合"


msgid "Only use complete matches of search string"
msgstr "僅使用與搜尋字串全部符合的結果"


msgid "Sort Alphabetically"
msgstr "依英文字母排序"


msgid "Properties Space"
msgstr "屬性空間"


msgid "Properties space data"
msgstr "屬性空間資料"


msgid "Arrangement of the panels"
msgstr "安排面板的配置"


msgid "Type of active data to display and edit"
msgstr "要顯示和編輯的作用中資料類型"


msgid "Render layers"
msgstr "算繪分層"


msgid "Object constraints"
msgstr "物體約束"


msgid "Object modifiers"
msgstr "物體修改器"


msgid "Bone constraints"
msgstr "骨骼約束"


msgid "Texture Context"
msgstr "紋理情境"


msgid "Type of texture data to display and edit"
msgstr "用於顯示和編輯的紋理類型"


msgid "Show material textures"
msgstr "顯示材質紋理"


msgid "Show world textures"
msgstr "顯示世界紋理"


msgid "Show lamp textures"
msgstr "顯示燈光紋理"


msgid "Show particles textures"
msgstr "顯示粒子紋理"


msgid "Show linestyle textures"
msgstr "顯示線條樣式紋理"


msgid "Show other data textures"
msgstr "顯示其他資料紋理"


msgid "Limited Texture Context"
msgstr "受限紋理情境"


msgid "Use the limited version of texture user (for 'old shading' mode)"
msgstr "使用紋理使用者的受限版本 (供「老舊著色」模式使用)"


msgid "Pin ID"
msgstr "釘住 ID"


msgid "Use the pinned context"
msgstr "使用釘住的情境"


msgid "Space Sequence Editor"
msgstr "空間序段編輯器"


msgid "Sequence editor space data"
msgstr "序段編輯器空間資料"


msgid "Display Channel"
msgstr "顯示通道"


msgid "The channel number shown in the image preview. 0 is the result of all strips combined"
msgstr "在影像預覽中顯示的通道數，0 是所有片段合併的結果"


msgid "View mode to use for displaying sequencer output"
msgstr "用於顯示序段編輯器輸出的檢視模式"


msgid "Luma Waveform"
msgstr "亮度波形"


msgid "Chroma Vectorscope"
msgstr "色度向量器"


msgid "Show Overexposed"
msgstr "顯示過曝"


msgid "Show overexposed areas with zebra stripes"
msgstr "以斑馬條紋顯示曝光過度的區域"


msgid "Overlay Type"
msgstr "覆層類型"


msgid "Overlay draw type"
msgstr "覆層描繪類型"


msgid "Show rectangle area overlay"
msgstr "顯示矩形區域覆層"


msgid "Reference"
msgstr "參照"


msgid "Show reference frame only"
msgstr "僅顯示參照框幀"


msgid "Show current frame only"
msgstr "僅顯示目前框幀"


msgid "Channels of the preview to draw"
msgstr "要描繪的預覽其通道"


msgid "No display"
msgstr "無顯示"


msgid "Scene render size"
msgstr "場景算繪大小"


msgid "Use Backdrop"
msgstr "使用背景幕"


msgid "Display result under strips"
msgstr "在片段之下顯示結果"


msgid "Draw Frames"
msgstr "描繪幀數"


msgid "Draw frames rather than seconds"
msgstr "描繪幀數而不是秒數"


msgid "Show metadata of first visible strip"
msgstr "顯示第一個可見片段的中介資料"


msgid "Separate Colors"
msgstr "分離色彩"


msgid "Separate color channels in preview"
msgstr "在預覽中分離色彩通道"


msgid "Transform markers as well as strips"
msgstr "如同片段一般也變換標記"


msgid "Type of the Sequencer view (sequencer, preview or both)"
msgstr "序段編輯器視圖的類型 (序段編輯器、預覽，或兩者)"


msgid "Sequencer and Image Preview"
msgstr "序段編輯器與影像預覽"


msgid "Waveform Drawing"
msgstr "波形描繪"


msgid "How Waveforms are drawn"
msgstr "波形的描繪方式"


msgid "Waveforms Off"
msgstr "波形關"


msgid "No waveforms drawn for any sound strips"
msgstr "任何音效片段皆不描繪波形"


msgid "Waveforms On"
msgstr "波形開"


msgid "Waveforms drawn for all sound strips"
msgstr "所有音效片段皆描繪波形"


msgid "Use Strip Option"
msgstr "使用片段選項"


msgid "Waveforms drawn according to strip setting"
msgstr "根據片段設定描繪的波形"


msgid "Space Text Editor"
msgstr "空間文字編輯器"


msgid "Text editor space data"
msgstr "文字編輯器空間資料"


msgid "Find Text"
msgstr "尋找文字"


msgid "Text to search for with the find tool"
msgstr "以尋找工具搜尋文字"


msgid "Margin Column"
msgstr "邊距欄"


msgid "Column number to show right margin at"
msgstr "要顯示在右邊距的欄數"


msgid "Replace Text"
msgstr "替換文字"


msgid "Text to replace selected text with using the replace tool"
msgstr "使用替換工具來替換已選取的文字"


msgid "Highlight Line"
msgstr "標明列"


msgid "Highlight the current line"
msgstr "標明目前此列"


msgid "Line Numbers"
msgstr "列號"


msgid "Show line numbers next to the text"
msgstr "在文字旁邊顯示列號"


msgid "Show Margin"
msgstr "顯示邊距"


msgid "Show right margin"
msgstr "顯示右邊距"


msgid "Syntax Highlight"
msgstr "語法標明"


msgid "Syntax highlight for scripting"
msgstr "供指令稿使用的語法標明功能"


msgid "Word Wrap"
msgstr "自動換列"


msgid "Wrap words if there is not enough horizontal space"
msgstr "如果沒有足夠的水平空間可分配給單字，則讓該單字自動換至下一列"


msgid "Tab Width"
msgstr "製表符寬度"


msgid "Number of spaces to display tabs with"
msgstr "製表符要以多少空格顯示"


msgid "Text displayed and edited in this space"
msgstr "此空間中顯示的與編輯的文字"


msgid "Top Line"
msgstr "頂線"


msgid "Top line visible"
msgstr "頂線可見"


msgid "Find Wrap"
msgstr "尋找包覆"


msgid "Search again from the start of the file when reaching the end"
msgstr "搜尋到結尾時再次從檔案開頭搜尋"


msgid "Live Edit"
msgstr "即時編輯"


msgid "Run python while editing"
msgstr "當編輯時執行 Python"


msgid "Match case"
msgstr "區分大小寫"


msgid "Search string is sensitive to uppercase and lowercase letters"
msgstr "搜尋字串對大小寫字母敏感"


msgid "Overwrite characters when typing rather than inserting them"
msgstr "當輸入時覆寫字元，而不是插入字元"


msgid "Amount of lines that can be visible in current editor"
msgstr "目前編輯器中可以看見的線條量"


msgid "Space Timeline Editor"
msgstr "空間時間軸編輯器"


msgid "Timeline editor space data"
msgstr "時間軸編輯器空間資料"


msgid "Show the active object's cloth point cache"
msgstr "顯示作用中物體的布料點快取"


msgid "Show the active object's Dynamic Paint cache"
msgstr "顯示作用中物體的動態繪製快取"


msgid "Show the active object's particle point cache"
msgstr "顯示作用中物體的粒子點快取"


msgid "Show the active object's Rigid Body cache"
msgstr "顯示作用中物體的剛體快取"


msgid "Show the active object's smoke cache"
msgstr "顯示作用中物體的煙霧快取"


msgid "Softbody"
msgstr "柔體"


msgid "Show the active object's softbody point cache"
msgstr "顯示作用中物體的柔體點快取"


msgid "Show Cache"
msgstr "顯示快取"


msgid "Show the status of cached frames in the timeline"
msgstr "在時間線上顯示快取幀的狀態"


msgid "Space User Preferences"
msgstr "空間使用者偏好設定"


msgid "User preferences space data"
msgstr "使用者偏好設定空間資料"


msgid "Search term for filtering in the UI"
msgstr "在使用者介面中過濾搜尋用詞語"


msgid "Filter method"
msgstr "過濾器方法"


msgid "Filter based on the operator name"
msgstr "基於操作器名稱的過濾器"


msgid "Key-Binding"
msgstr "按鍵綁定"


msgid "Filter based on key bindings"
msgstr "基於按鍵綁定的過濾器"


msgid "3D View Space"
msgstr "3D 視圖空間"


msgid "3D View space data"
msgstr "3D 視圖空間資料"


msgid "List of background images"
msgstr "背景影像的清單"


msgid "Active camera used in this view (when unlocked from the scene's active camera)"
msgstr "此視圖中使用的攝影機 (當從場景的作用中攝影機解除鎖定時)"


msgid "3D View far clipping distance"
msgstr "3D 視圖的遠方剪輯距離"


msgid "3D View near clipping distance (perspective view only)"
msgstr "3D 視圖的近處剪輯距離 (僅限透視法檢視)"


msgid "Current Transform Orientation"
msgstr "目前變換方向"


msgid "Current transformation orientation"
msgstr "目前形變的方向"


msgid "3D Cursor Location"
msgstr "3D 游標位置"


msgid "3D cursor location for this view (dependent on local view setting)"
msgstr "此視圖的 3D 游標位置 (取決於區域視圖設定)"


msgid "FX Options"
msgstr "FX 選項"


msgid "Options used for real time compositing"
msgstr "實時混成用的選項"


msgid "Grid Lines"
msgstr "格線"


msgid "Number of grid lines to display in perspective view"
msgstr "在透視法視圖中要顯示的格線其線條數"


msgid "Grid Scale"
msgstr "格線縮放"


msgid "Distance between 3D View grid lines"
msgstr "3D 視圖格線條之間的距離"


msgid "Grid Scale Unit"
msgstr "格線縮放單位"


msgid "Grid cell size scaled by scene unit system settings"
msgstr "依場景單位系統設定縮放的格線網目大小"


msgid "Grid Subdivisions"
msgstr "格線細分"


msgid "Number of subdivisions between grid lines"
msgstr "格線條之間的細分數"


msgid "Layers visible in this 3D View"
msgstr "3D 視圖中的可見層"


msgid "Local view layers visible in this 3D View"
msgstr "3D 視圖中的可見區域視圖分層"


msgid "Used Layers"
msgstr "已用層"


msgid "Layers that contain something"
msgstr "包含某物的非空層"


msgid "Viewport lens angle"
msgstr "視接口鏡頭角度"


msgid "Local View"
msgstr "區域視圖"


msgid "Display an isolated sub-set of objects, apart from the scene visibility"
msgstr "顯示物體的孤立子集，與場景可見性分開來"


msgid "Lock to Bone"
msgstr "鎖定至骨骼"


msgid "3D View center is locked to this bone's position"
msgstr "3D 視圖中心鎖定至此骨骼的位置上"


msgid "Lock Camera to View"
msgstr "鎖定攝影機至視圖"


msgid "Enable view navigation within the camera view"
msgstr "在攝影機視圖之內啟用視圖導航"


msgid "Lock Camera and Layers"
msgstr "鎖定攝影機和層"


msgid "Use the scene's active camera and layers in this view, rather than local layers"
msgstr "在此視圖中使用場景的作用中攝影機和層，而不是區域層"


msgid "Lock to Cursor"
msgstr "鎖定至游標"


msgid "3D View center is locked to the cursor's position"
msgstr "3D 視圖中心鎖定至游標的位置上"


msgid "Lock to Object"
msgstr "鎖定至物體"


msgid "3D View center is locked to this object's position"
msgstr "3D 視圖中心鎖定至此物體的位置上"


msgid "Matcap"
msgstr "材補"


msgid "Image to use for Material Capture, active objects only"
msgstr "材質捕捉要使用的影像，僅限作用中物體"


msgid "3D Region"
msgstr "3D 區塊"


msgid "3D region in this space, in case of quad view the camera region"
msgstr "此空間中的 3D 區塊，避免攝影機區塊的四角形視圖"


msgid "Quad View Regions"
msgstr "四視圖區塊"


msgid "All Object Origins"
msgstr "所有物體原點"


msgid "Show the object origin center dot for all (selected and unselected) objects"
msgstr "顯示所有物體的物體原始中心點 (無論選取與否)"


msgid "Display X Axis"
msgstr "顯示 X 軸"


msgid "Show the X axis line in perspective view"
msgstr "在透視法視圖中顯示 X 軸"


msgid "Display Y Axis"
msgstr "顯示 Y 軸"


msgid "Show the Y axis line in perspective view"
msgstr "在透視法視圖中顯示 Y 軸"


msgid "Display Z Axis"
msgstr "顯示 Z 軸"


msgid "Show the Z axis line in perspective view"
msgstr "在透視法視圖中顯示 Z 軸"


msgid "Use back face culling to hide the back side of faces"
msgstr "使用背面淘選來隱藏面的背側"


msgid "Display Background Images"
msgstr "顯示背景影像"


msgid "Display reference images behind objects in the 3D View"
msgstr "在 3D 視圖中顯示物體背後的參照影像"


msgid "Show 3D Marker Names"
msgstr "顯示 3D 標記名稱"


msgid "Show names for reconstructed tracks objects"
msgstr "為重建的軌道物體顯示名稱"


msgid "Show Camera Path"
msgstr "顯示攝影機路徑"


msgid "Show reconstructed camera path"
msgstr "顯示重建的攝影機路徑"


msgid "Display Grid Floor"
msgstr "顯示格線地面"


msgid "Show the ground plane grid in perspective view"
msgstr "在透視法視圖中顯示地面格線"


msgid "Manipulator"
msgstr "操控器"


msgid "Use a 3D manipulator widget for controlling transforms"
msgstr "使用 3D 操控器工具來控制變換"


msgid "Hidden Wire"
msgstr "隱藏線框"


msgid "Use hidden wireframe display"
msgstr "使用隱藏的線框顯示"


msgid "Only Render"
msgstr "僅算繪"


msgid "Display only objects which will be rendered"
msgstr "僅顯示將被算繪的物體"


msgid "Outline Selected"
msgstr "外框已選取"


msgid "Show an outline highlight around selected objects in non-wireframe views"
msgstr "非線框視圖中在選取物體的周圍顯示外框標明"


msgid "Show Reconstruction"
msgstr "顯示重建"


msgid "Display reconstruction data from active movie clip"
msgstr "顯示來自作用中影片剪輯的重建資料"


msgid "Relationship Lines"
msgstr "關係線"


msgid "Show dashed lines indicating parent or constraint relationships"
msgstr "使用虛線指示親代和約束的關係"


msgid "Show the left and right cameras"
msgstr "顯示左、右攝影機"


msgid "Show the stereo 3d convergence plane"
msgstr "顯示立體 3D 交叉平面"


msgid "Show the stereo 3d frustum volume"
msgstr "顯示立體 3D 錐臺體積"


msgid "Display face-assigned textures in solid view"
msgstr "在實體視圖下顯示指派給面的紋理"


msgid "World Background"
msgstr "世界背景"


msgid "Display world colors in the background"
msgstr "在背景顯示世界色彩"


msgid "Plane Alpha"
msgstr "平面 Alpha"


msgid "Opacity (alpha) of the convergence plane"
msgstr "交叉平面的不透明度 (alpha)"


msgid "Stereo Eye"
msgstr "立體眼"


msgid "Current stereo eye being drawn"
msgstr "目前以之描繪的立體眼"


msgid "Left Eye"
msgstr "左眼"


msgid "Right Eye"
msgstr "右眼"


msgid "Volume Alpha"
msgstr "體積 Alpha"


msgid "Opacity (alpha) of the cameras' frustum volume"
msgstr "攝影機錐臺體積的不透明度 (alpha)"


msgid "Tracks Size"
msgstr "軌道大小"


msgid "Display size of tracks from reconstructed data"
msgstr "從重建的資料顯示軌道的大小"


msgid "Tracks Display Type"
msgstr "軌道顯示類型"


msgid "Viewport display style for tracks"
msgstr "軌道的視接口顯示樣式"


msgid "Transform Manipulators"
msgstr "變換操控器"


msgid "Transformation manipulators"
msgstr "變換操控器"


msgid "Use the manipulator for movement transformations"
msgstr "使用操控器來打成移動變換"


msgid "Use the manipulator for rotation transformations"
msgstr "使用操控器來達成旋轉變換"


msgid "Use the manipulator for scale transformations"
msgstr "使用操控器來達成縮放變換"


msgid "Transform Orientation"
msgstr "變換方向"


msgid "Align the transformation axes to world space"
msgstr "將變換軸對齊世界空間"


msgid "Align the transformation axes to the selected objects' local space"
msgstr "將變換軸對齊物體的區域空間上"


msgid "Align the transformation axes to average normal of selected elements (bone Y axis for pose mode)"
msgstr "將變換軸對齊選取元素的平均法線上 (姿勢模式下為骨骼的 Y 軸)"


msgid "Gimbal"
msgstr "萬向"


msgid "Align each axis to the Euler rotation axis as used for input"
msgstr "將每個軸作為輸入對齊尤拉旋轉軸上"


msgid "Align the transformation axes to the window"
msgstr "將變換軸對齊視窗"


msgid "Active Objects draw images mapped on normals, enhancing Solid Draw Mode"
msgstr "作用中物體描繪映射在法線上的影像，增強實體描繪模式"


msgid "Limit selection to visible (clipped with depth buffer)"
msgstr "將選取項限制至可視項 (根據深度緩衝剪輯)"


msgid "Render Border"
msgstr "算繪邊緣"


msgid "Use a region within the frame size for rendered viewport (when not viewing through the camera)"
msgstr "算繪視接口使用框幀大小以內的區塊 (當不透過攝影機檢視時)"


msgid "Viewport Shading"
msgstr "視接口著色"


msgid "Method to display/shade objects in the 3D View"
msgstr "3D 視圖中顯示/著色物體的方法"


msgid "Space UV Editor"
msgstr "空間 UV 編輯器"


msgid "UV editor data for the image editor space"
msgstr "影像編輯器空間的 UV 編輯器資料"


msgid "Draw Stretch Type"
msgstr "描繪拉伸類型"


msgid "Type of stretch to draw"
msgstr "要描繪的拉伸類型"


msgid "Angular distortion between UV and 3D angles"
msgstr "UV 和 3D 角度之間的角度扭曲"


msgid "Area distortion between UV and 3D faces"
msgstr "UV 和 3D 面之間的區域扭曲"


msgid "Draw type for drawing UV edges"
msgstr "描繪 UV 邊線用的描繪類型"


msgid "Constrain to Image Bounds"
msgstr "約束至影像邊界"


msgid "Constraint to stay within the image bounds while editing"
msgstr "編輯時約束在影像邊界之內"


msgid "Draw faces over the image"
msgstr "在影像上描繪面"


msgid "Draw metadata properties of the image"
msgstr "描繪影像的中介資料屬性"


msgid "Draw Modified Edges"
msgstr "描繪修改過的邊線"


msgid "Draw edges after modifiers are applied"
msgstr "描繪套用修改器之後的邊線"


msgid "Normalized Coordinates"
msgstr "歸一化座標軸"


msgid "Display UV coordinates from 0.0 to 1.0 rather than in pixels"
msgstr "使用 0.0 到 1.0 的值來顯示 UV 座標，而不是使用像素"


msgid "Draw Other Objects"
msgstr "描繪其他物體"


msgid "Draw other selected objects that share the same image"
msgstr "描繪與共享相同影像的其他所選物體"


msgid "Draw Smooth Edges"
msgstr "描繪平滑邊線"


msgid "Draw UV edges anti-aliased"
msgstr "使用抗鋸齒處理描換 UV 邊線"


msgid "Draw Stretch"
msgstr "描繪拉伸"


msgid "Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)"
msgstr "根據 UV 和 3D 座標軸之間外形的差異來為面描繪色彩 (藍色為低度拉伸，紅色為高度拉伸)"


msgid "Draw Texture Paint UVs"
msgstr "描繪紋理繪製 UV"


msgid "Draw overlay of texture paint uv layer"
msgstr "描繪紋理繪製 uv 層的覆層"


msgid "Sticky Selection Mode"
msgstr "黏性選取模式"


msgid "Automatically select also UVs sharing the same vertex as the ones being selected"
msgstr "也自動選取與目前所選項目一般，共享相同頂點的 UV"


msgid "Sticky vertex selection disabled"
msgstr "黏性頂點選取已停用"


msgid "Shared Location"
msgstr "共享的位置"


msgid "Select UVs that are at the same location and share a mesh vertex"
msgstr "選取位在相同位置上並共享網格頂點的 UV"


msgid "Shared Vertex"
msgstr "共享的頂點"


msgid "Select UVs that share mesh vertex, irrespective if they are in the same location"
msgstr "選取共享網格頂點的 UV，如果位在相同位置上則不考慮"


msgid "Live Unwrap"
msgstr "即時拆解"


msgid "Continuously unwrap the selected UV island while transforming pinned vertices"
msgstr "當變換釘住的頂點時持續拆解選取的 UV 島塊"


msgid "Snap to Pixels"
msgstr "吸附像素點"


msgid "Snap UVs to pixel locations while editing"
msgstr "編輯時將 UV 吸附至像素點位置上"


msgid "Element of a curve, either NURBS, Bezier or Polyline or a character with text objects"
msgstr "曲線的元素，NURBS、貝茲或多角線，又或是附帶文字物體的一個字元"


msgid "Bezier Points"
msgstr "貝茲點"


msgid "Collection of points for Bezier curves only"
msgstr "僅貝茲曲線點的集合"


msgid "Character Index"
msgstr "字元索引"


msgid "Location of this character in the text data (only for text curves)"
msgstr "此字元在文字資料中的位置 (僅適用於文字曲線)"


msgid "Hide this curve in Edit mode"
msgstr "在編輯模式中隱藏此曲線"


msgid "Order U"
msgstr "次數 U"


msgid "NURBS order in the U direction (for splines and surfaces, higher values let points influence a greater area)"
msgstr "U 方向中的 NURBS 次數 (用於樣條與表面，較高的值會讓點影響較大的區域)"


msgid "Order V"
msgstr "次數 V"


msgid "NURBS order in the V direction (for surfaces only, higher values let points influence a greater area)"
msgstr "V 方向中 NURBS 次數 (僅用於表面，較高的值會讓點影響較大的區域)"


msgid "Points U"
msgstr "點 U"


msgid "Total number points for the curve or surface in the U direction"
msgstr "U 方向中曲線或表面的點總數"


msgid "Points V"
msgstr "點 V"


msgid "Total number points for the surface on the V direction"
msgstr "V 方向中曲線或表面的點總數"


msgid "Collection of points that make up this poly or nurbs spline"
msgstr "構成此多角形或 NURBS 樣條的點集合"


msgid "Radius Interpolation"
msgstr "半徑插補"


msgid "The type of radius interpolation for Bezier curves"
msgstr "用於貝茲曲線的半徑插補類型"


msgid "Curve or Surface subdivisions per segment"
msgstr "每個分段的曲線或表面細分"


msgid "Surface subdivisions per segment"
msgstr "每個分段的表面細分"


msgid "Tilt Interpolation"
msgstr "傾斜插補"


msgid "The type of tilt interpolation for 3D, Bezier curves"
msgstr "3D、貝茲曲線的傾斜插補類型"


msgid "The interpolation type for this curve element"
msgstr "此曲線元素的插補類型"


msgid "Bezier U"
msgstr "貝茲 U"


msgid "Make this nurbs curve or surface act like a Bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)"
msgstr "讓這個 NURBS 曲線或表面於 U 方向如貝茲樣條般運作 (次數 U 必須為 3 或 4，循環 U 必須停用)"


msgid "Bezier V"
msgstr "貝茲 V"


msgid "Make this nurbs surface act like a Bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)"
msgstr "讓這個 NURBS 曲線或表面於 V 方向如貝茲樣條般運作 (次數 V 必須為 3 或 4，循環 V 必須停用)"


msgid "Make this curve or surface a closed loop in the U direction"
msgstr "讓此曲線或表面在 U 方向為一個封閉的迴圈"


msgid "Make this surface a closed loop in the V direction"
msgstr "讓此曲線或表面在 V 方向為一個封閉的迴圈"


msgid "Endpoint U"
msgstr "端點 U"


msgid "Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled)"
msgstr "讓此 NURBS 曲線或表面在 U 方向碰觸端點 (循環 U 必須停用)"


msgid "Endpoint V"
msgstr "端點 V"


msgid "Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled)"
msgstr "讓此 NURBS 曲線或表面在 V 方向碰觸端點 (循環 V 須停用)"


msgid "Smooth the normals of the surface or beveled curve"
msgstr "讓表面或倒角曲線的法線平滑"


msgid "Spline point without handles"
msgstr "樣條點，沒有控制桿"


msgid "NURBS weight"
msgstr "NURBS 權重"


msgid "Stereo 3D Display"
msgstr "立體 3D 顯示"


msgid "Settings for stereo 3D display"
msgstr "立體 3D 顯示的設定"


msgid "Stereo Output"
msgstr "立體輸出"


msgid "Settings for stereo output"
msgstr "立體輸出的設定"


msgid "Squeezed Frame"
msgstr "擠壓式框幀"


msgid "Combine both views in a squeezed image"
msgstr "將兩視圖結合成擠壓式影像"


msgid "Map X and Y coordinates directly"
msgstr "直接映射 X 與 Y 座標"


msgid "Map using the normal vector"
msgstr "使用法線向量來映射"


msgid "Map with Z as central axis"
msgstr "以 Z 作為映射中心軸"


msgid "X Mapping"
msgstr "X 映射"


msgid "Y Mapping"
msgstr "Y 映射"


msgid "Z Mapping"
msgstr "Z 映射"


msgid "Texture Paint Slot"
msgstr "紋理繪製槽"


msgid "Slot that contains information about texture painting"
msgstr "包含紋理繪製有關資訊的槽"


msgid "Text Box"
msgstr "文字方塊"


msgid "Text bounding box for layout"
msgstr "配置用的文字邊界方塊"


msgid "Textbox Height"
msgstr "文字方塊高度"


msgid "Textbox Width"
msgstr "文字方塊寬度"


msgid "Textbox X Offset"
msgstr "文字方塊 X 偏移"


msgid "Textbox Y Offset"
msgstr "文字方塊 Y 偏移"


msgid "Text Character Format"
msgstr "文字字元格式"


msgid "Text character formatting settings"
msgstr "文字字元格式設定"


msgid "Text Line"
msgstr "文字列"


msgid "Texture slot defining the mapping and influence of a texture"
msgstr "定義紋理映射和影響效果的紋理槽"


msgid "Mode used to apply the texture"
msgstr "用來套用紋理的模式"


msgid "Default color for textures that don't return RGB or when RGB to intensity is enabled"
msgstr "不會回傳 RGB 的預設紋理色彩，或是當啟用 RGB 至強度功能時的紋理色彩"


msgid "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"
msgstr "用於反射、高光、週遭、發射、Alpha、光線鏡像、透明和硬度的值"


msgid "Negate"
msgstr "負向"


msgid "Invert the values of the texture to reverse its effect"
msgstr "讓紋理的值轉為負向來反轉其效果"


msgid "Texture slot name"
msgstr "紋理槽名稱"


msgid "Fine tune of the texture mapping X, Y and Z locations"
msgstr "微調 X、Y 和 Z 位置上的紋理映射"


msgid "Output Node"
msgstr "輸出節點"


msgid "Which output node to use, for node-based textures"
msgstr "以節點為基礎紋理要使用何輸出節點"


msgid "Set scaling for the texture's X, Y and Z sizes"
msgstr "設定紋理的 X、Y 和 Z 方向的縮放大小"


msgid "RGB to Intensity"
msgstr "RGB 至強度"


msgid "Convert texture RGB values to intensity (gray) values"
msgstr "將 RGB 值轉換為強度 (灰階) 值"


msgid "Stencil"
msgstr "油印蠟紙"


msgid "Use this texture as a blending value on the next texture"
msgstr "使用此前紋理作為下個紋理的混合值"


msgid "Brush Texture Slot"
msgstr "筆刷紋理槽"


msgid "Brush texture rotation"
msgstr "筆刷紋理旋轉"


msgid "Has Texture Angle Source"
msgstr "有紋理角度來源"


msgid "Tiled"
msgstr "鋪排"


msgid "Lamp Texture Slot"
msgstr "燈光紋理槽"


msgid "Amount texture affects color values"
msgstr "影響色彩值的紋理量"


msgid "Object to use for mapping with Object texture coordinates"
msgstr "以物體紋理座標映射用的物體"


msgid "Shadow Factor"
msgstr "陰影因子"


msgid "Amount texture affects shadow"
msgstr "紋理影響陰影的量"


msgid "Use global coordinates for the texture coordinates"
msgstr "為紋理座標使用全域座標"


msgid "Use view coordinates for the texture coordinates"
msgstr "為紋理座標使用視圖座標"


msgid "Use linked object's coordinates for texture coordinates"
msgstr "為紋理座標使用連結物體的座標"


msgid "Let the texture affect the basic color of the lamp"
msgstr "讓紋理影響燈光的基礎色彩"


msgid "Let the texture affect the shadow color of the lamp"
msgstr "讓紋理影響燈光的陰影色彩"


msgid "LineStyle Texture Slot"
msgstr "線條樣式紋理槽"


msgid "Alpha Factor"
msgstr "Alpha 因子"


msgid "Amount texture affects alpha"
msgstr "紋理影響 alpha 的量"


msgid "Diffuse Color Factor"
msgstr "漫射色彩因子"


msgid "Amount texture affects diffuse color"
msgstr "紋理影響漫射色彩的量"


msgid "Texture coordinates used to map the texture onto the background"
msgstr "用來將紋理映射至背景的紋理座標"


msgid "Use screen coordinates as texture coordinates"
msgstr "將螢幕座標用作紋理座標"


msgid "Along stroke"
msgstr "沿筆觸"


msgid "Use stroke length for texture coordinates"
msgstr "紋理座標使用筆觸長度"


msgid "Use the original undeformed coordinates of the object"
msgstr "使用物體的原始未變形座標"


msgid "The texture affects the alpha value"
msgstr "紋理影響 alpha 值"


msgid "The texture affects basic color of the stroke"
msgstr "影響筆觸基礎色彩的紋理"


msgid "Material Texture Slot"
msgstr "材質紋理槽"


msgid "Ambient Factor"
msgstr "周遭因子"


msgid "Amount texture affects ambient"
msgstr "紋理影響周遭的量"


msgid "Bump Method"
msgstr "凹凸方法"


msgid "Method to use for bump mapping"
msgstr "凹凸映射要使用的方法"


msgid "Compatible"
msgstr "可壓縮"


msgid "Low Quality"
msgstr "低品質"


msgid "Use 3 tap filtering"
msgstr "使用 3 閥門過濾"


msgid "Medium Quality"
msgstr "中品質"


msgid "Use 5 tap filtering"
msgstr "使用 5 閥門過濾"


msgid "Best Quality"
msgstr "最佳品質"


msgid "Use bicubic filtering (requires OpenGL 3.0+, it will fall back on medium setting for other systems)"
msgstr "使用雙立方過濾 (需要 OpenGL 3.0+，對於其他系統它會自動退回中等設定)"


msgid "Bump Space"
msgstr "凹凸空間"


msgid "Space to apply bump mapping in"
msgstr "套用凹凸映射於何空間"


msgid "ViewSpace"
msgstr "視圖空間"


msgid "ObjectSpace"
msgstr "物體空間"


msgid "TextureSpace"
msgstr "紋理空間"


msgid "Density Factor"
msgstr "密度因子"


msgid "Amount texture affects density"
msgstr "紋理影響密度的量"


msgid "Diffuse Factor"
msgstr "漫射因子"


msgid "Amount texture affects diffuse reflectivity"
msgstr "紋理影響漫射反射性的值"


msgid "Displacement Factor"
msgstr "錯置因子"


msgid "Amount texture displaces the surface"
msgstr "紋理在表面錯置的量"


msgid "Emission Color Factor"
msgstr "發射色彩因子"


msgid "Amount texture affects emission color"
msgstr "紋理影響發射色彩的量"


msgid "Emission Factor"
msgstr "發射因子"


msgid "Amount texture affects emission"
msgstr "紋理影響發射的量"


msgid "Emit Factor"
msgstr "發射因子"


msgid "Hardness Factor"
msgstr "硬度因子"


msgid "Amount texture affects hardness"
msgstr "紋理影響硬度的量"


msgid "Mirror Factor"
msgstr "鏡像因子"


msgid "Amount texture affects mirror color"
msgstr "紋理影響鏡像色彩的量"


msgid "Normal Factor"
msgstr "法線因子"


msgid "Amount texture affects normal values"
msgstr "紋理影響法線值的量"


msgid "Normal Map Space"
msgstr "法線映射空間"


msgid "Set space of normal map image"
msgstr "設定法線映射影響的空間"


msgid "Ray Mirror Factor"
msgstr "光線鏡像因子"


msgid "Amount texture affects ray mirror"
msgstr "紋理影響光線鏡像的量"


msgid "Reflection Color Factor"
msgstr "反射色彩因子"


msgid "Amount texture affects color of out-scattered light"
msgstr "紋理影響外散射光的量"


msgid "Reflection Factor"
msgstr "反射因子"


msgid "Amount texture affects brightness of out-scattered light"
msgstr "紋理影響外散射光亮度的量"


msgid "Scattering Factor"
msgstr "散射因子"


msgid "Amount texture affects scattering"
msgstr "紋理影響散射的量"


msgid "Specular Color Factor"
msgstr "高光色彩因子"


msgid "Amount texture affects specular color"
msgstr "紋理影響高光色彩的量"


msgid "Specular Factor"
msgstr "高光因子"


msgid "Amount texture affects specular reflectivity"
msgstr "紋理影響高光反射性的量"


msgid "Use UV coordinates for texture coordinates"
msgstr "為紋理座標系使用 UV 座標"


msgid "Strand / Particle"
msgstr "線股 / 粒子"


msgid "Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y)"
msgstr "使用歸一化線股紋理座標 (1D) 或粒子年紀 (X) 與曳尾位置 (Y)"


msgid "Use normal vector as texture coordinates"
msgstr "將法線向量用作紋理座標"


msgid "Use reflection vector as texture coordinates"
msgstr "將反射向量用作紋理座標"


msgid "Stress"
msgstr "壓力"


msgid "Use the difference of edge lengths compared to original coordinates of the mesh"
msgstr "使用與網格原始座標比較的邊長的差異"


msgid "Use the optional tangent vector as texture coordinates"
msgstr "將選用的切線向量用作紋理座標"


msgid "Translucency Factor"
msgstr "透明因子"


msgid "Amount texture affects translucency"
msgstr "紋理影響透明的量"


msgid "Transmission Color Factor"
msgstr "穿透色彩因子"


msgid "Amount texture affects result color after light has been scattered/absorbed"
msgstr "在光照已被散射/吸收之後，紋理影響結果色彩的量"


msgid "Enable this material texture slot"
msgstr "啟用此材質紋理槽"


msgid "Dupli's instanced from verts, faces or particles, inherit texture coordinate from their parent"
msgstr "複本從頂點、面或粒子製作成實體，從其親代繼承紋理座標"


msgid "From Original"
msgstr "從原始"


msgid "Dupli's derive their object coordinates from the original object's transformation"
msgstr "複本從原始物體的變換衍生出其物體座標"


msgid "The texture affects the value of ambient"
msgstr "紋理影響周遭的值"


msgid "The texture affects basic color of the material"
msgstr "紋理影響材質的基礎色彩"


msgid "The texture affects the color of emission"
msgstr "紋理影響發射的色彩"


msgid "The texture affects the color of scattered light"
msgstr "紋理影響散射的光照"


msgid "The texture affects the specularity color"
msgstr "紋理影響高光色彩"


msgid "The texture affects the result color after other light has been scattered/absorbed"
msgstr "在其他光照被散射/吸收之後，紋理會影響結果色彩"


msgid "The texture affects the volume's density"
msgstr "紋理影響體積的密度"


msgid "The texture affects the value of diffuse reflectivity"
msgstr "紋理影響漫射反射性的值"


msgid "Let the texture displace the surface"
msgstr "讓紋理在表面交錯放置"


msgid "The texture affects the volume's emission"
msgstr "紋理影響體積的發射量"


msgid "The texture affects the emit value"
msgstr "紋理影響發射值"


msgid "The texture affects the hardness value"
msgstr "紋理影響硬度值"


msgid "The texture affects the mirror color"
msgstr "紋理影響鏡像色彩"


msgid "The texture affects the rendered normal"
msgstr "紋理影響算繪的法線"


msgid "Ray-Mirror"
msgstr "光線鏡像"


msgid "The texture affects the ray-mirror value"
msgstr "紋理影響光線鏡像值"


msgid "The texture affects the reflected light's brightness"
msgstr "紋理影響反射光的亮度"


msgid "The texture affects the volume's scattering"
msgstr "紋理影響體積的散射"


msgid "The texture affects the value of specular reflectivity"
msgstr "紋理影響高光反射性的值"


msgid "Map to Bounds"
msgstr "映射至邊界"


msgid "Map coordinates in object bounds"
msgstr "將座標軸映射至物體邊界"


msgid "The texture affects the translucency value"
msgstr "紋理影響透明值"


msgid "Let the texture warp texture coordinates of next channels"
msgstr "讓紋理彎繞下個通道的紋理座標"


msgid "UV map to use for mapping with UV texture coordinates"
msgstr "UV 紋理座標映射使用的 UV 映射"


msgid "Warp Factor"
msgstr "彎繞因子"


msgid "Amount texture affects texture coordinates of next channels"
msgstr "紋理影響下個通道紋理座標的量"


msgid "Particle Settings Texture Slot"
msgstr "粒子設定紋理槽"


msgid "Clump Factor"
msgstr "聚叢因子"


msgid "Amount texture affects child clump"
msgstr "紋理影響子代聚叢的量"


msgid "Damp Factor"
msgstr "阻尼因子"


msgid "Amount texture affects particle damping"
msgstr "紋理影響粒子減緩的量"


msgid "Amount texture affects particle density"
msgstr "紋理影響粒子密度的量"


msgid "Field Factor"
msgstr "場域因子"


msgid "Amount texture affects particle force fields"
msgstr "紋理影響粒子力場的量"


msgid "Gravity Factor"
msgstr "重力因子"


msgid "Amount texture affects particle gravity"
msgstr "紋理影響粒子重力的量"


msgid "Length Factor"
msgstr "長度因子"


msgid "Amount texture affects child hair length"
msgstr "紋理影響子代毛髮長度的量"


msgid "Life Time Factor"
msgstr "生命週期因子"


msgid "Amount texture affects particle life time"
msgstr "紋理影響生命週期的量"


msgid "Rough Factor"
msgstr "粗糙因子"


msgid "Amount texture affects child roughness"
msgstr "紋理影響子代粗糙度的量"


msgid "Size Factor"
msgstr "大小因子"


msgid "Amount texture affects physical particle size"
msgstr "紋理影響物理粒子大小的量"


msgid "Emission Time Factor"
msgstr "發射時間因子"


msgid "Amount texture affects particle emission time"
msgstr "紋理影響粒子發射時間的量"


msgid "Affect the child clumping"
msgstr "影響子代聚叢"


msgid "Affect the particle velocity damping"
msgstr "影響粒子速度的減緩"


msgid "Affect the density of the particles"
msgstr "影響粒子的密度"


msgid "Force Field"
msgstr "力場"


msgid "Affect the particle force fields"
msgstr "影響粒子力場"


msgid "Affect the particle gravity"
msgstr "影響粒子重力"


msgid "Affect the child hair length"
msgstr "影響子代毛髮長度"


msgid "Life Time"
msgstr "生命週期"


msgid "Affect the life time of the particles"
msgstr "影響粒子的生命週期"


msgid "Rough"
msgstr "粗糙"


msgid "Affect the child rough"
msgstr "影響子代的粗糙"


msgid "Affect the particle size"
msgstr "影響粒子大小"


msgid "Emission Time"
msgstr "發射時間"


msgid "Affect the emission time of the particles"
msgstr "影響粒子的發射時間"


msgid "Affect the particle initial velocity"
msgstr "影響粒子初始速度"


msgid "Velocity Factor"
msgstr "速度因子"


msgid "Amount texture affects particle initial velocity"
msgstr "紋理影響粒子初始速度的量"


msgid "World Texture Slot"
msgstr "世界紋理槽"


msgid "Amount texture affects color progression of the background"
msgstr "紋理影響背景的色彩進展量"


msgid "Horizon Factor"
msgstr "水平線因子"


msgid "Amount texture affects color of the horizon"
msgstr "紋理影響水平線色彩的量"


msgid "Use view vector for the texture coordinates"
msgstr "為紋理座標使用視圖向量"


msgid "Use global coordinates for the texture coordinates (interior mist)"
msgstr "為紋理座標使用全域座標 (內部迷霧)"


msgid "AngMap"
msgstr "角映射"


msgid "Use 360 degree angular coordinates, e.g. for spherical light probes"
msgstr "使用 360 度角座標，舉例：用於球體光照探針"


msgid "For 360 degree panorama sky, spherical mapped, only top half"
msgstr "用於 360 度全景天空，映射為球體，僅上半部"


msgid "For 360 degree panorama sky, equirectangular mapping"
msgstr "用於 360 度全景天空，等距長方映射"


msgid "For 360 degree panorama sky, cylindrical mapped, only top half"
msgstr "用於 360 度全景天空，映射為圓柱體，僅上半部"


msgid "Affect the color progression of the background"
msgstr "影響背景的色彩進展"


msgid "Horizon"
msgstr "地平線"


msgid "Affect the color of the horizon"
msgstr "影響水平線的色彩"


msgid "Zenith Down"
msgstr "天頂下"


msgid "Affect the color of the zenith below"
msgstr "影響天頂下方的色彩"


msgid "Zenith Up"
msgstr "天頂上"


msgid "Affect the color of the zenith above"
msgstr "影響天頂上方的色彩"


msgid "Zenith Down Factor"
msgstr "天頂下因子"


msgid "Amount texture affects color of the zenith below"
msgstr "紋理影響天頂下方色彩的量"


msgid "Zenith Up Factor"
msgstr "天頂上因子"


msgid "Amount texture affects color of the zenith above"
msgstr "紋理影響天頂上方色彩的量"


msgid "Theme settings defining draw style and colors in the user interface"
msgstr "主題設定定義了使用者介面中的描繪樣式與色彩"


msgid "Bone Color Sets"
msgstr "骨骼色彩集"


msgid "Clip Editor"
msgstr "剪輯編輯器"


msgid "Name of the theme"
msgstr "主題的名稱"


msgid "Active Theme Area"
msgstr "作用中主題區域"


msgid "User Interface"
msgstr "使用者介面"


msgid "Text Style"
msgstr "文字樣式"


msgid "Theme Bone Color Set"
msgstr "主題骨骼色彩集"


msgid "Theme settings for bone color sets"
msgstr "主題設定中的骨骼色彩集"


msgid "Color used for active bones"
msgstr "作用中骨骼所使用的色彩"


msgid "Color used for the surface of bones"
msgstr "用於顯示骨骼表面的色彩"


msgid "Color used for selected bones"
msgstr "用於顯示已選取骨骼的色彩"


msgid "Colored Constraints"
msgstr "色彩化約束"


msgid "Allow the use of colors indicating constraints/keyed status"
msgstr "允許使用色彩來指示約束/鍵處理的狀態"


msgid "Theme Clip Editor"
msgstr "主題剪輯編輯器"


msgid "Theme settings for the Movie Clip Editor"
msgstr "主題設定中的影片剪輯編輯器"


msgid "Active Marker"
msgstr "作用中​​標記"


msgid "Color of active marker"
msgstr "作用中標記的色彩"


msgid "Disabled Marker"
msgstr "停用的標記"


msgid "Color of disabled marker"
msgstr "停用的標記之色彩"


msgid "Align handle color"
msgstr "對齊控制桿色彩"


msgid "Auto handle color"
msgstr "自動控制桿色彩"


msgid "Auto-Clamped handle color"
msgstr "自動緊固控制桿色彩"


msgid "Free handle color"
msgstr "自由控制桿色彩"


msgid "Align handle selected color"
msgstr "讓控制桿對齊選取的色彩"


msgid "Auto handle selected color"
msgstr "讓控制桿自動選取色彩"


msgid "Auto-Clamped handle selected color"
msgstr "讓控制桿自動緊固選取色彩"


msgid "Free handle selected color"
msgstr "讓控制桿自由選取色彩"


msgid "Handle Vertex"
msgstr "控制桿頂點"


msgid "Handle Vertex Select"
msgstr "控制桿頂點選取"


msgid "Handle Vertex Size"
msgstr "控制桿頂點大小"


msgid "Locked Marker"
msgstr "鎖定的標記"


msgid "Color of locked marker"
msgstr "鎖定的標記之色彩"


msgid "Marker Color"
msgstr "標記色彩"


msgid "Color of marker"
msgstr "標記的色彩"


msgid "Marker Outline Color"
msgstr "標記大綱色彩"


msgid "Color of marker's outline"
msgstr "標記的大綱色彩"


msgid "Path After"
msgstr "之後路徑"


msgid "Color of path after current frame"
msgstr "在目前框幀之後的路徑其色彩"


msgid "Path Before"
msgstr "之前路徑"


msgid "Color of path before current frame"
msgstr "在目前框幀之前的路徑其色彩"


msgid "Selected Marker"
msgstr "選取的標記"


msgid "Color of selected marker"
msgstr "所選標記的色彩"


msgid "Theme Space"
msgstr "主題空間"


msgid "Settings for space"
msgstr "空間的設定"


msgid "Theme Space List"
msgstr "主題空間清單"


msgid "Settings for space list"
msgstr "空間清單的設定"


msgid "Strips"
msgstr "片段"


msgid "Strips Selected"
msgstr "選取的片段"


msgid "Theme Console"
msgstr "主題主控臺"


msgid "Theme settings for the Console"
msgstr "主題設定中的主控臺項目"


msgid "Line Error"
msgstr "列錯誤"


msgid "Line Info"
msgstr "列資訊"


msgid "Line Input"
msgstr "列輸入"


msgid "Line Output"
msgstr "列輸出"


msgid "Theme Dope Sheet"
msgstr "律表主題"


msgid "Theme settings for the Dope Sheet"
msgstr "律表主題設定"


msgid "Active Channel Group"
msgstr "作用中通道群組"


msgid "Channel Group"
msgstr "通道群組"


msgid "Channels Selected"
msgstr "選取的通道"


msgid "Dope Sheet Channel"
msgstr "律表通道"


msgid "Dope Sheet Sub-Channel"
msgstr "律表次通道"


msgid "Color of Keyframe"
msgstr "鍵幀的色彩"


msgid "Keyframe Border"
msgstr "鍵幀邊框"


msgid "Color of keyframe border"
msgstr "鍵幀邊框的色彩"


msgid "Keyframe Border Selected"
msgstr "選取的鍵幀邊框"


msgid "Color of selected keyframe border"
msgstr "選取的鍵幀邊框色彩"


msgid "Breakdown Keyframe"
msgstr "分解鍵幀"


msgid "Color of breakdown keyframe"
msgstr "分解鍵幀的色彩"


msgid "Breakdown Keyframe Selected"
msgstr "選取分解鍵幀"


msgid "Color of selected breakdown keyframe"
msgstr "選取的分解鍵幀色彩"


msgid "Extreme Keyframe"
msgstr "極端鍵幀"


msgid "Color of extreme keyframe"
msgstr "極端鍵幀的色彩"


msgid "Extreme Keyframe Selected"
msgstr "選取的極端鍵幀"


msgid "Color of selected extreme keyframe"
msgstr "選取的極端鍵幀色彩"


msgid "Jitter Keyframe"
msgstr "抖動鍵幀"


msgid "Color of jitter keyframe"
msgstr "抖動鍵幀的色彩"


msgid "Jitter Keyframe Selected"
msgstr "選取的抖動鍵幀"


msgid "Color of selected jitter keyframe"
msgstr "選取的抖動鍵幀色彩"


msgid "Keyframe Selected"
msgstr "選取的鍵幀"


msgid "Color of selected keyframe"
msgstr "所選鍵幀的色彩"


msgid "Long Key"
msgstr "長鍵"


msgid "Long Key Selected"
msgstr "選取的長鍵"


msgid "Summary"
msgstr "摘要"


msgid "Color of summary channel"
msgstr "摘要通到的色彩"


msgid "Value Sliders"
msgstr "值滑桿"


msgid "View Sliders"
msgstr "檢視滑桿"


msgid "Theme File Browser"
msgstr "主題檔案瀏覽器"


msgid "Theme settings for the File Browser"
msgstr "主題設定中的檔案瀏覽器選項"


msgid "Selected File"
msgstr "選取的檔案"


msgid "Font Style"
msgstr "字型樣式"


msgid "Theme settings for Font"
msgstr "主題設定中的字型選項"


msgid "Kerning Style"
msgstr "字距微調樣式"


msgid "Which style to use for font kerning"
msgstr "字型其字距微調要使用的樣式"


msgid "Unfitted"
msgstr "不適應"


msgid "Use scaled but un-grid-fitted kerning distances"
msgstr "使用縮放過但無法適應格線的字距微調距離"


msgid "Fitted"
msgstr "適應"


msgid "Use scaled and grid-fitted kerning distances"
msgstr "使用縮放過且可適應格線的字距微調距離"


msgid "Shadow Size"
msgstr "陰影大小"


msgid "Shadow size (0, 3 and 5 supported)"
msgstr "陰影大小 (支援 0、3、5)"


msgid "Shadow Alpha"
msgstr "陰影 Alpha"


msgid "Shadow X Offset"
msgstr "陰影 X 偏移"


msgid "Shadow offset in pixels"
msgstr "陰影偏移，單位為像素"


msgid "Shadow Y Offset"
msgstr "陰影 Y 偏移"


msgid "Shadow Brightness"
msgstr "陰影亮度"


msgid "Shadow color in gray value"
msgstr "陰影色彩，灰階值"


msgid "Theme Background Color"
msgstr "主題背景色彩"


msgid "Theme settings for background colors and gradient"
msgstr "主題設定中的背景色彩與漸層"


msgid "Gradient Low"
msgstr "漸層低"


msgid "Gradient High/Off"
msgstr "漸層高/關"


msgid "Do a gradient for the background of the viewport working area"
msgstr "為視接口工作區的背景做漸層"


msgid "Theme Graph Editor"
msgstr "主題圖表編輯器"


msgid "Theme settings for the graph editor"
msgstr "主題設定中的圖表編輯器選項"


msgid "Channels Region"
msgstr "通道區塊"


msgid "Vector handle selected color"
msgstr "讓控制桿為向量選取的色彩"


msgid "Vector handle color"
msgstr "向量控制桿色彩"


msgid "Last selected point"
msgstr "最後選取的點"


msgid "Vertex Select"
msgstr "頂點選取"


msgid "Vertex Size"
msgstr "頂點大小"


msgid "Vertex Group Unreferenced"
msgstr "頂點群組被未參照"


msgid "Window Sliders"
msgstr "視窗滑桿"


msgid "Theme Image Editor"
msgstr "主題影像編輯器"


msgid "Theme settings for the Image Editor"
msgstr "主題設定中的影像編輯器選項"


msgid "Edge Select"
msgstr "邊線選取"


msgid "Active Vert/Edge/Face"
msgstr "作用中點/線/面"


msgid "Face Dot Selected"
msgstr "選取的面點"


msgid "Face Selected"
msgstr "選取的面"


msgid "Face Dot Size"
msgstr "面點大小"


msgid "Metadata Background"
msgstr "中介資料背景"


msgid "Metadata Text"
msgstr "中介資料文字"


msgid "Paint Curve Handle"
msgstr "繪製曲線控制桿"


msgid "Paint Curve Pivot"
msgstr "繪製曲線樞紐"


msgid "Stitch preview active island"
msgstr "合縫預覽作用中島塊"


msgid "Stitch preview edge color"
msgstr "合縫預覽邊線色彩"


msgid "Stitch preview face color"
msgstr "合縫預覽面色彩"


msgid "Stitch preview stitchable color"
msgstr "合縫預覽可合縫的色彩"


msgid "Stitch preview unstitchable color"
msgstr "合縫預覽不可合縫的色彩"


msgid "Stitch preview vertex color"
msgstr "合縫預覽頂點色彩"


msgid "Scope region background color"
msgstr "範圍區塊背景色彩"


msgid "Other Object UVs"
msgstr "其他物體 UV"


msgid "Texture paint/Modifier UVs"
msgstr "紋理繪製/修改器 UV"


msgid "Wire Edit"
msgstr "線框編輯"


msgid "Theme Info"
msgstr "主題資訊"


msgid "Theme settings for Info"
msgstr "主題設定中的姿訊選項"


msgid "Debug Background"
msgstr "除錯景"


msgid "Debug Text"
msgstr "除錯文字"


msgid "Error Background"
msgstr "錯誤背景"


msgid "Error Text"
msgstr "錯誤文字"


msgid "Info Background"
msgstr "資訊背景"


msgid "Info Text"
msgstr "資訊文字"


msgid "Selected Line Background"
msgstr "選取的字列背景"


msgid "Selected Line Text"
msgstr "選取的字列文字"


msgid "Warning Background"
msgstr "警告背景"


msgid "Warning Text"
msgstr "警告文字"


msgid "Theme Logic Editor"
msgstr "主題邏輯編輯器"


msgid "Theme settings for the Logic Editor"
msgstr "主題設定中的邏輯編輯器選項"


msgid "Theme NLA Editor"
msgstr "主題 NLA 編輯器"


msgid "Theme settings for the NLA Editor"
msgstr "主題設定中的 NLA 編輯器選項"


msgid "Active Action"
msgstr "作用中動作"


msgid "No Active Action"
msgstr "無作用中動作"


msgid "Meta Strips"
msgstr "後設片段"


msgid "Meta Strip - Unselected (for grouping related strips)"
msgstr "後設片段 - 未選取 (用於群組處理相關片段)"


msgid "Meta Strips Selected"
msgstr "選取的後設片段"


msgid "Meta Strip - Selected (for grouping related strips)"
msgstr "後設片段 - 已選取 (用於群組處理相關片段)"


msgid "Sound Strips"
msgstr "聲音片段"


msgid "Sound Strip - Unselected (for timing speaker sounds)"
msgstr "聲音片段 - 未選取 (用於計時喇叭音效)"


msgid "Sound Strips Selected"
msgstr "選取的聲音片段"


msgid "Sound Strip - Selected (for timing speaker sounds)"
msgstr "聲音片段 - 已選取 (用於計時喇叭音效)"


msgid "Action-Clip Strip - Unselected"
msgstr "動作剪輯片段 - 未選取"


msgid "Action-Clip Strip - Selected"
msgstr "動作剪輯片段 - 已選取"


msgid "Transitions"
msgstr "過渡"


msgid "Transition Strip - Unselected"
msgstr "過渡片段 - 未選取"


msgid "Transitions Selected"
msgstr "選取的過渡"


msgid "Transition Strip - Selected"
msgstr "過渡片段 - 已選取"


msgid "Color for strip/action being 'tweaked' or edited"
msgstr "正被「調校」或編輯的片段/動作色彩"


msgid "Tweak Duplicate Flag"
msgstr "調校複本旗幟"


msgid "Warning/error indicator color for strips referencing the strip being tweaked"
msgstr "參照被調校片段的片段其警告/錯誤指示器色彩"


msgid "Theme Node Editor"
msgstr "主題節點編輯器"


msgid "Theme settings for the Node Editor"
msgstr "主題設定中的節點編輯器選項"


msgid "Color Node"
msgstr "色彩節點"


msgid "Converter Node"
msgstr "轉換器節點"


msgid "Distort Node"
msgstr "扭曲節點"


msgid "Filter Node"
msgstr "過濾器節點"


msgid "Frame Node"
msgstr "框幀節點"


msgid "Group Node"
msgstr "群組節點"


msgid "Group Socket Node"
msgstr "群組接口節點"


msgid "Input Node"
msgstr "輸入節點"


msgid "Layout Node"
msgstr "版面配置節點"


msgid "Matte Node"
msgstr "遮景片節點"


msgid "Node Backdrop"
msgstr "節點背景幕"


msgid "Node Selected"
msgstr "選取的節點"


msgid "Noodle curving"
msgstr "麵條彎曲"


msgid "Curving of the noodle"
msgstr "麵條的彎曲"


msgid "Pattern Node"
msgstr "樣式節點"


msgid "Script Node"
msgstr "指令稿節點"


msgid "Selected Text"
msgstr "已選取文字"


msgid "Vector Node"
msgstr "向量節點"


msgid "Wires"
msgstr "線"


msgid "Wire Color"
msgstr "線色"


msgid "Wire Select"
msgstr "線選取"


msgid "Theme Outliner"
msgstr "主題大綱管理器"


msgid "Theme settings for the Outliner"
msgstr "主題設定中的大綱管理器選項"


msgid "Filter Match"
msgstr "過濾器比對"


msgid "Selected Highlight"
msgstr "選取的標明"


msgid "Theme Panel Color"
msgstr "主題面板色彩"


msgid "Theme settings for panel colors"
msgstr "主題設定中的面板色彩選項"


msgid "Show Background"
msgstr "顯示背景"


msgid "Show Header"
msgstr "顯示標頭"


msgid "Theme Properties"
msgstr "主題屬性"


msgid "Theme settings for the Properties"
msgstr "主題設定中的屬性選項"


msgid "Theme Sequence Editor"
msgstr "主題設定中的序段編輯器選項"


msgid "Theme settings for the Sequence Editor"
msgstr "主題設定中的序段編輯器選項"


msgid "Audio Strip"
msgstr "音訊片段"


msgid "Draw Action"
msgstr "描繪動作"


msgid "Image Strip"
msgstr "影像片段"


msgid "Meta Strip"
msgstr "後設片段"


msgid "Movie Strip"
msgstr "影片片段"


msgid "Clip Strip"
msgstr "剪輯片段"


msgid "Preview Background"
msgstr "預覽背景"


msgid "Scene Strip"
msgstr "場景片段"


msgid "Transition Strip"
msgstr "過渡片段"


msgid "Theme Space Settings"
msgstr "主題空間設定"


msgid "Window Background"
msgstr "視窗背景"


msgid "Region Background"
msgstr "區塊背景"


msgid "Region Text"
msgstr "區塊文字"


msgid "Region Text Highlight"
msgstr "區塊文字標明"


msgid "Region Text Titles"
msgstr "區塊文字標題"


msgid "Header Text Highlight"
msgstr "標頭文字標明"


msgid "Panel Colors"
msgstr "面板色彩"


msgid "Tab Active"
msgstr "分頁作用中"


msgid "Tab Background"
msgstr "分頁背景"


msgid "Tab Inactive"
msgstr "分頁未使用"


msgid "Tab Outline"
msgstr "分頁大綱"


msgid "Text Highlight"
msgstr "文字標明"


msgid "Gradient Colors"
msgstr "漸層色彩"


msgid "Theme Space List Settings"
msgstr "主題空間清單設定"


msgid "Source List"
msgstr "來源清單"


msgid "Source List Text"
msgstr "來源清單文字"


msgid "Source List Text Highlight"
msgstr "來源清單文字標明"


msgid "Source List Title"
msgstr "來源清單文字標題"


msgid "Theme settings for style sets"
msgstr "主題設定中的樣式設定"


msgid "Panel Title Font"
msgstr "面板標題字型"


msgid "Widget Style"
msgstr "小工具樣式"


msgid "Widget Label Style"
msgstr "小工具標籤樣式"


msgid "Theme Text Editor"
msgstr "主題文字編輯器"


msgid "Theme settings for the Text Editor"
msgstr "主題設定中的文字編輯器選項"


msgid "Line Numbers Background"
msgstr "列號背景"


msgid "Syntax Built-in"
msgstr "語法內建"


msgid "Syntax Comment"
msgstr "語法評註"


msgid "Syntax Numbers"
msgstr "語法編號"


msgid "Syntax PreProcessor"
msgstr "語法預處理器"


msgid "Syntax Reserved"
msgstr "語法保留"


msgid "Syntax Special"
msgstr "語法特殊"


msgid "Syntax String"
msgstr "語法字串"


msgid "Syntax Symbols"
msgstr "語法符號"


msgid "Theme Timeline"
msgstr "主題時間軸"


msgid "Theme settings for the Timeline"
msgstr "主題設定中的時間軸選項"


msgid "Theme User Interface"
msgstr "主題使用者介面"


msgid "Theme settings for user interface elements"
msgstr "主題設定中的使用者介面元素選項"


msgid "Icon Alpha"
msgstr "圖示 Alpha"


msgid "Transparency of icons in the interface, to reduce contrast"
msgstr "介面中的圖示透明度，可減低對比"


msgid "Icon File"
msgstr "圖示檔案"


msgid "Menu Shadow Strength"
msgstr "選單陰影強度"


msgid "Blending factor for menu shadows"
msgstr "選單陰影的混合處理因子"


msgid "Menu Shadow Width"
msgstr "選單陰影寬度"


msgid "Width of menu shadows, set to zero to disable"
msgstr "選單陰影的寬度，設為零則停用"


msgid "Box Backdrop Colors"
msgstr "方塊背景幕色彩"


msgid "List Item Colors"
msgstr "清單項目色彩"


msgid "Menu Widget Colors"
msgstr "選單小工具色彩"


msgid "Menu Backdrop Colors"
msgstr "選單背景幕色彩"


msgid "Menu Item Colors"
msgstr "選單項目色彩"


msgid "Number Widget Colors"
msgstr "數字小工具色彩"


msgid "Slider Widget Colors"
msgstr "滑桿小工具色彩"


msgid "Option Widget Colors"
msgstr "選項小工具色彩"


msgid "Pie Menu Colors"
msgstr "圓派選單色彩"


msgid "Progress Bar Widget Colors"
msgstr "進度列小工具色彩"


msgid "Pulldown Widget Colors"
msgstr "下拉小工具色彩"


msgid "Radio Widget Colors"
msgstr "點選圓小工具色彩"


msgid "Regular Widget Colors"
msgstr "常規小工具色彩"


msgid "Scroll Widget Colors"
msgstr "捲動小工具色彩"


msgid "State Colors"
msgstr "狀態色彩"


msgid "Text Widget Colors"
msgstr "文字小工具色彩"


msgid "Toggle Widget Colors"
msgstr "切換開關小工具色彩"


msgid "Tool Widget Colors"
msgstr "工具小工具色彩"


msgid "Tooltip Colors"
msgstr "提示框色彩"


msgid "Theme User Preferences"
msgstr "主題使用者偏好設定"


msgid "Theme settings for the User Preferences"
msgstr "主題設定中的使用者偏好設定選項"


msgid "Theme 3D View"
msgstr "主題 3D 視圖"


msgid "Theme settings for the 3D View"
msgstr "主題設定中的 3D 視圖選項"


msgid "Active spline"
msgstr "作用中樣條"


msgid "Bone Pose"
msgstr "骨骼姿勢"


msgid "Bone Pose Active"
msgstr "骨骼姿勢作用中"


msgid "Bone Solid"
msgstr "骨骼實體"


msgid "Bundle Solid"
msgstr "綁束實體"


msgid "Camera Path"
msgstr "攝影機路徑"


msgid "Edge Crease"
msgstr "邊線皺摺"


msgid "Edge UV Face Select"
msgstr "邊線 UV 面選取"


msgid "Edge Seam"
msgstr "邊線縫合"


msgid "Edge Sharp"
msgstr "邊線銳利"


msgid "Edge Angle Text"
msgstr "邊線角度文字"


msgid "Edge Length Text"
msgstr "邊長文字"


msgid "Face Angle Text"
msgstr "面角度文字"


msgid "Face Area Text"
msgstr "面區域文字"


msgid "NURBS active U-lines"
msgstr "NURBS 作用中 U 線條"


msgid "NURBS active V-lines"
msgstr "NURBS 作用中 V 線條"


msgid "NURBS U-lines"
msgstr "NURBS U 線條"


msgid "NURBS V-lines"
msgstr "NURBS V 線條"


msgid "Object Grouped"
msgstr "已群組物體"


msgid "Object Grouped Active"
msgstr "作用中已群組物體"


msgid "Object Selected"
msgstr "選取的物體"


msgid "Outline Width"
msgstr "大綱寬度"


msgid "Skin Root"
msgstr "皮膚根部"


msgid "View Overlay"
msgstr "檢視覆層"


msgid "Theme Widget Color Set"
msgstr "主題小工具色彩集"


msgid "Theme settings for widget color sets"
msgstr "主題設定中的小工具色彩集"


msgid "Inner"
msgstr "內部"


msgid "Inner Selected"
msgstr "選取的內部"


msgid "Shade Down"
msgstr "著色下"


msgid "Shade Top"
msgstr "著色上"


msgid "Text Selected"
msgstr "選取的文字"


msgid "Theme Widget State Color"
msgstr "主題小工具狀態色彩"


msgid "Theme settings for widget state colors"
msgstr "主題設定中的小工具狀態色彩"


msgid "Animated Selected"
msgstr "選取的動畫化"


msgid "Driven"
msgstr "被驅動"


msgid "Driven Selected"
msgstr "選取的被驅動"


msgid "Marker for noting points in the timeline"
msgstr "時間軸中提醒某些點的標記"


msgid "Camera this timeline sets to active"
msgstr "此時間軸設為作用中的攝影機"


msgid "The frame on which the timeline marker appears"
msgstr "時間軸標記出現於其上的框幀"


msgid "Marker selection state"
msgstr "標記選取狀態"


msgid "Window event timer"
msgstr "視窗事件計時器"


msgid "Time since last step in seconds"
msgstr "自最後步起的時間，單位為秒"


msgid "Time Step"
msgstr "時間步"


msgid "Auto-Keying Mode"
msgstr "自動鍵處理模式"


msgid "Mode of automatic keyframe insertion for Objects and Bones"
msgstr "物體和骨骼的自動鍵幀插入模式"


msgid "Add & Replace"
msgstr "添加與替換"


msgid "Double Threshold"
msgstr "雙閾值"


msgid "Limit for removing duplicates and 'Auto Merge'"
msgstr "移除複本與「自動合併」的限制"


msgid "Changing edges seam re-calculates UV unwrap"
msgstr "變更邊線縫合重算 UV 拆解"


msgid "Edge Tag Mode"
msgstr "邊線標籤模式"


msgid "The edge flag to tag when selecting the shortest path"
msgstr "當選取最短路徑時要貼上標籤的邊線旗幟"


msgid "Tag Seam"
msgstr "貼上縫線標籤"


msgid "Tag Sharp"
msgstr "貼上銳利標籤"


msgid "Tag Crease"
msgstr "貼上褶皺標籤"


msgid "Tag Bevel"
msgstr "貼上倒角標籤"


msgid "Tag Freestyle Edge Mark"
msgstr "貼上 Freestyle 邊線標記標籤"


msgid "Stroke conversion method"
msgstr "筆觸轉換方法"


msgid "Method used to convert stroke to bones"
msgstr "用來將筆觸轉換至骨骼的方法"


msgid "Subdivide stroke in fixed number of bones"
msgstr "以固定骨骼數細分筆觸"


msgid "Subdivide stroke in bones of specific length"
msgstr "以指定長度的骨骼細分筆觸"


msgid "Subdivide stroke adaptively, with more subdivision in curvier parts"
msgstr "適應性細分筆觸，於彎曲部份有更多細分"


msgid "Retarget"
msgstr "重擬目標"


msgid "Retarget template bone chain to stroke"
msgstr "將範本骨骼鏈重擬目標至筆觸"


msgid "Text to replace &N with (e.g. 'Finger.&N' -> 'Finger.1' or 'Finger.One')"
msgstr "替換 &N 的文字 (例：Finger.&N -> Finger.1或 Finger.One)"


msgid "Retarget roll mode"
msgstr "重擬目標滾動模式"


msgid "Method used to adjust the roll of bones when retargeting"
msgstr "重擬目標時用來調整骨骼滾動的方法"


msgid "Don't adjust roll"
msgstr "不要調整滾動"


msgid "Roll bones to face the view"
msgstr "滾動骨骼使其面向視圖"


msgid "Joint"
msgstr "關節"


msgid "Roll bone to original joint plane offset"
msgstr "滾動骨骼使原始關節平面偏移"


msgid "Text to replace &S with (e.g. 'Arm.&S' -> 'Arm.R' or 'Arm.Right')"
msgstr "替換 %S 的文字 (例：Arm.&S -> Arm.R 或 Arm.Right)"


msgid "Number of bones in the subdivided stroke"
msgstr "在細分筆觸中的骨骼數量"


msgid "Template"
msgstr "範本"


msgid "Template armature that will be retargeted to the stroke"
msgstr "將重擬目標至筆觸的範本骨架"


msgid "Draw stroke at the 3D cursor"
msgstr "3D 游標的描繪筆劃"


msgid "Stick stroke to the view "
msgstr "筆劃固定於視圖"


msgid "Stick stroke to surfaces"
msgstr "筆劃固定於表面"


msgid "Stick stroke to other strokes"
msgstr "將筆劃固定於其他筆劃"


msgid "Mesh Selection Mode"
msgstr "網格選取模式"


msgid "Which mesh elements selection works on"
msgstr "在哪一個網格元素選取上工作"


msgid "Normal Size"
msgstr "法線大小"


msgid "Display size for normals in the 3D view"
msgstr "在 3D 視圖中顯示法線的大小"


msgid "Proportional Editing mode, allows transforms with distance fall-off"
msgstr "比例化編輯模式，允許變換隨距離衰減"


msgid "Proportional Editing Falloff"
msgstr "比例化編輯衰落"


msgid "Display size for proportional editing circle"
msgstr "顯示比例化編輯圓的大小"


msgid "UV Local View"
msgstr "UV 區域視圖"


msgid "Draw only faces with the currently displayed image assigned"
msgstr "僅以目前顯示的指派影像來描繪面"


msgid "Snap Element"
msgstr "吸附元素"


msgid "Type of element to snap to"
msgstr "吸附哪個元素類型"


msgid "Snap to increments of grid"
msgstr "吸附格線的定量"


msgid "Snap to vertices"
msgstr "吸附頂點"


msgid "Snap to edges"
msgstr "吸附邊線"


msgid "Snap to faces"
msgstr "吸附面"


msgid "Snap to volume"
msgstr "吸附體積"


msgid "Snap Node Element"
msgstr "吸附節點元素"


msgid "Snap to grid"
msgstr "吸附網格"


msgid "Node X"
msgstr "節點 X"


msgid "Snap to left/right node border"
msgstr "吸附左/右節點邊緣"


msgid "Node Y"
msgstr "節點 Y"


msgid "Snap to top/bottom node border"
msgstr "吸附上/下節點邊緣"


msgid "Node X / Y"
msgstr "節點 X / Y"


msgid "Snap to any node border"
msgstr "吸附任意節點邊緣"


msgid "Snap Target"
msgstr "吸附目標"


msgid "Which part to snap onto the target"
msgstr "吸附目標上的哪個部分"


msgid "Snap UV Element"
msgstr "吸附 UV 元素"


msgid "Mesh Statistics Visualization"
msgstr "網格統計示現處理"


msgid "Unified Paint Settings"
msgstr "統一繪畫設定"


msgid "WPaint Auto-Normalize"
msgstr "自動歸一化權重繪製"


msgid "Ensure all bone-deforming vertex groups add up to 1.0 while weight painting"
msgstr "確保所有骨骼變形頂點群組當權重繪製時添加高至 1.0"


msgid "Use Bone Sketching"
msgstr "使用骨骼草圖"


msgid "Use sketching to create and edit bones"
msgstr "使用草圖以建立與編輯骨骼"


msgid "Autoname Bones"
msgstr "自動命名骨骼"


msgid "Automatically generate values to replace &N and &S suffix placeholders in template names"
msgstr "自動生成數值以取代範本名稱中 &N 與 &S 後綴佔位符"


msgid "Overdraw Sketching"
msgstr "覆繪草圖"


msgid "Adjust strokes by drawing near them"
msgstr "在筆觸附近描繪來調整筆觸"


msgid "Quick Sketching"
msgstr "快速草圖"


msgid "Automatically convert and delete on stroke end"
msgstr "自動在筆觸結束處轉換與刪除"


msgid "Allow drawing multiple strokes at a time with Grease Pencil"
msgstr "允許同時以蠟筆描繪多道筆觸"


msgid "Only Endpoints"
msgstr "僅端點"


msgid "Only use the first and last parts of the stroke for snapping"
msgstr "快抓貼附時僅使用筆劃的最前與最後部份"


msgid "Auto Keying"
msgstr "自動鍵處理"


msgid "Automatic keyframe insertion for Objects and Bones"
msgstr "物體和骨骼的自動鍵幀插入"


msgid "Auto Keyframe Insert Keying Set"
msgstr "讓鍵幀自動插入鍵處理集"


msgid "Automatic keyframe insertion using active Keying Set only"
msgstr "僅使用作用中鍵處理集作自動鍵幀插入"


msgid "AutoMerge Editing"
msgstr "自動合併編輯"


msgid "Automatically merge vertices moved to the same location"
msgstr "自動把移動至相同位置的頂點合併起來"


msgid "WPaint Multi-Paint"
msgstr "權重繪製多繪製"


msgid "Proportional Editing Objects"
msgstr "比例化編輯物體"


msgid "Proportional editing mask mode"
msgstr "比例化編輯遮罩模式"


msgid "Proportional editing object mode"
msgstr "比例化編輯物體模式"


msgid "Layered"
msgstr "分層"


msgid "Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking"
msgstr "為每個做於動畫上的迴圈/通遞加入新的 NLA 軌道 + 片段，以允許無破壞性調校"


msgid "Snap during transform"
msgstr "變換時吸附"


msgid "Snap Align Rotation"
msgstr "吸附對齊旋轉"


msgid "Align rotation with the snapping target"
msgstr "將旋轉與吸附用目標對齊"


msgid "Snap Peel Object"
msgstr "吸附剝開物體"


msgid "Consider objects as whole when finding volume center"
msgstr "當尋找體積中心時將物體視為整體"


msgid "Project Individual Elements"
msgstr "投影各自元素"


msgid "Project individual elements on the surface of other objects"
msgstr "將各自元素投影至其他物體的表面上"


msgid "Project to Self"
msgstr "投影至自身"


msgid "Snap onto itself (editmode)"
msgstr "吸附自身之上 (編輯模式)"


msgid "Enable brush for UV sculpting"
msgstr "為 UV 雕塑啟用筆刷"


msgid "UV Sync Selection"
msgstr "UV 同步選取"


msgid "Keep UV and edit mode mesh selection in sync"
msgstr "保持 UV 與編輯模式網格選取於同步狀態"


msgid "Relaxation Method"
msgstr "放鬆方法"


msgid "Algorithm used for UV relaxation"
msgstr "用於 UV 放鬆的演算法"


msgid "Use Laplacian method for relaxation"
msgstr "放鬆使用拉普拉斯方法"


msgid "Use HC method for relaxation"
msgstr "放鬆使用 HC 方法"


msgid "Sculpt All Islands"
msgstr "雕塑所有島塊"


msgid "Brush operates on all islands"
msgstr "筆刷操作所有島塊"


msgid "Lock Borders"
msgstr "鎖定邊緣"


msgid "Disable editing of boundary edges"
msgstr "停用界限邊線的編輯"


msgid "UV Sculpt Tools"
msgstr "UV 雕塑工具"


msgid "Select Tools for the UV sculpt brushes"
msgstr "為 UV 雕塑筆刷選取工具"


msgid "UV Selection Mode"
msgstr "UV 選取模式"


msgid "UV selection and display mode"
msgstr "UV 選取與顯示模式"


msgid "Vertex selection mode"
msgstr "頂點選取模式"


msgid "Edge selection mode"
msgstr "邊線選取模式"


msgid "Face selection mode"
msgstr "面選取模式"


msgid "Island"
msgstr "島塊"


msgid "Island selection mode"
msgstr "島塊選取模式"


msgid "Filter Vertex groups for Display"
msgstr "過濾頂點群組是否顯示"


msgid "All Vertex Groups"
msgstr "所有頂點群組"


msgid "Vertex Groups assigned to Deform Bones"
msgstr "指派給變形骨骼的頂點群組"


msgid "Vertex Groups assigned to non Deform Bones"
msgstr "指派給非變形骨骼的頂點群組"


msgid "Mask Non-Group Vertices"
msgstr "遮罩無群組頂點"


msgid "Show vertices with no weights in the active group"
msgstr "顯示作用中群組內未加權重的頂點"


msgid "Show vertices with no weights in any group"
msgstr "顯示任何群組內未加權重的頂點"


msgid "Vertex Group Weight"
msgstr "頂點群組權重"


msgid "Weight to assign in vertex groups"
msgstr "頂點群組中要指派的權重"


msgid "Name of the custom transform orientation"
msgstr "自訂變換方向的名稱"


msgid "UI list containing the elements of a collection"
msgstr "包含一系列元素的使用介面清單"


msgid "FILTER_ITEM"
msgstr "FILTER_ITEM"


msgid "The value of the reserved bitflag 'FILTER_ITEM' (in filter_flags values)"
msgstr "保留的 bitflag「FILTER_ITEM」的值 (filter_flags 值內)"


msgid "Filter by Name"
msgstr "依名稱過濾"


msgid "Only show items matching this name (use '*' as wildcard)"
msgstr "僅顯示符合此名稱的項目 (使用「*」作萬用字元)"


msgid "Default Layout"
msgstr "預設配置"


msgid "Use the default, multi-rows layout"
msgstr "使用預設的、多列的配置"


msgid "Compact Layout"
msgstr "精簡配置"


msgid "Use the compact, single-row layout"
msgstr "使用精簡的、單一列的配置"


msgid "Grid Layout"
msgstr "格線配置"


msgid "Use the grid-based layout"
msgstr "使用以格線為基礎的配置"


msgid "Invert filtering (show hidden items, and vice-versa)"
msgstr "反轉過濾 (顯示隱藏項目，或者反過來)"


msgid "Show Filter"
msgstr "顯示過濾器"


msgid "Show filtering options"
msgstr "顯示過濾選項"


msgid "Sort by Name"
msgstr "依名稱排序"


msgid "Sort items by their name"
msgstr "依其名稱排序項目"


msgid "Invert the order of shown items"
msgstr "反轉顯示項目的順序"


msgid "PieMenu"
msgstr "圓派選單"


msgid "PopupMenu"
msgstr "彈出式選單"


msgid "UV projector used by the UV project modifier"
msgstr "UV 投影修改器使用的 UV 投影器"


msgid "Object to use as projector transform"
msgstr "作為投影器變換的物體"


msgid "Overrides for some of the active brush's settings"
msgstr "對一些作用中筆刷設定凌駕"


msgid "Radius of the brush"
msgstr "筆刷的半徑"


msgid "Use Unified Color"
msgstr "使用統一色彩"


msgid "Use Unified Radius"
msgstr "設定統一半徑"


msgid "Instead of per-brush radius, the radius is shared across brushes"
msgstr "不管各筆刷半徑，半徑在筆刷之間互相共用"


msgid "Use Unified Strength"
msgstr "使用統一長度"


msgid "Instead of per-brush strength, the strength is shared across brushes"
msgstr "不管各筆刷長度，長度在筆刷之間互相共用"


msgid "Use Unified Weight"
msgstr "使用統一權重"


msgid "Instead of per-brush weight, the weight is shared across brushes"
msgstr "不管各筆刷權重，權重在筆刷之間互相共用"


msgid "Unit Scale"
msgstr "單位規模"


msgid "Scale to use when converting between blender units and dimensions"
msgstr "在 Blender 單位與維度之間轉換的規模"


msgid "Unit System"
msgstr "單位系統"


msgid "The unit system to use for button display"
msgstr "用於顯示按鈕的單位系統"


msgid "Metric"
msgstr "公制"


msgid "Imperial"
msgstr "英制"


msgid "Rotation Units"
msgstr "旋轉單位"


msgid "Unit to use for displaying/editing rotation values"
msgstr "用於顯示/編輯旋轉值的單位"


msgid "Use degrees for measuring angles and rotations"
msgstr "使用度來量測角度與旋轉"


msgid "Radians"
msgstr "弧度"


msgid "Separate Units"
msgstr "分離單位"


msgid "Display units in pairs (e.g. 1m 0cm)"
msgstr "以數對顯示單位 (例如： 1m 0cm)"


msgid "Global user preferences"
msgstr "全域使用者偏好設定"


msgid "Active Section"
msgstr "作用中區段"


msgid "Active section of the user preferences shown in the user interface"
msgstr "在使用者介面中顯示的作用中區段"


msgid "Editing"
msgstr "編輯"


msgid "Autoexec Paths"
msgstr "自動執行路徑"


msgid "Edit Methods"
msgstr "編輯方法"


msgid "Settings for interacting with Blender data"
msgstr "Blender 資料的互動設定"


msgid "File Paths"
msgstr "檔案路徑"


msgid "Default paths for external files"
msgstr "外部檔案的預設路徑"


msgid "Settings for input devices"
msgstr "輸入裝置的設定"


msgid "System & OpenGL"
msgstr "系統與 OpenGL"


msgid "Graphics driver and operating system settings"
msgstr "顯示卡驅動程式與作業系統設定"


msgid "Styles"
msgstr "樣式"


msgid "View & Controls"
msgstr "視圖與控制項"


msgid "Preferences related to viewing data"
msgstr "與檢視用資料相關的偏好設定"


msgid "Auto Keying Mode"
msgstr "自動鍵處理模式"


msgid "Mode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)"
msgstr "物體與骨骼其自動插入鍵幀的模式 (用於新場景的預設設定)"


msgid "Add/Replace"
msgstr "添加/替換"


msgid "Unselected F-Curve Visibility"
msgstr "未選取的 F 曲線可見性"


msgid "Amount that unselected F-Curves stand out from the background (Graph Editor)"
msgstr "未選取的 F 曲線從背景脫穎而出的量 (圖表編輯器)"


msgid "Grease Pencil Default Color"
msgstr "蠟筆預設色彩"


msgid "Color of new Grease Pencil layers"
msgstr "新蠟筆分層的色彩"


msgid "Grease Pencil Eraser Radius"
msgstr "蠟筆橡皮擦半徑"


msgid "Radius of eraser 'brush'"
msgstr "橡皮擦「筆刷」的半徑"


msgid "Grease Pencil Euclidean Distance"
msgstr "蠟筆尤拉距離"


msgid "Grease Pencil Manhattan Distance"
msgstr "蠟筆曼哈頓距離"


msgid "Pixels moved by mouse per axis when drawing stroke"
msgstr "當描繪筆觸時每個軸向滑鼠移動的像素"


msgid "New Handles Type"
msgstr "新控制桿類型"


msgid "Handle type for handles of new keyframes"
msgstr "新鍵幀的控制桿類型"


msgid "New Interpolation Type"
msgstr "新的插補類型"


msgid "Interpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)"
msgstr "新添加的 F 曲線上第一個鍵幀所使用的插補模式 (後續鍵幀會從前導鍵幀取得插補方法)"


msgid "Material Link To"
msgstr "材質連結至"


msgid "Toggle whether the material is linked to object data or the object block"
msgstr "切換材質是與物體資料或物體塊連結"


msgid "ObData"
msgstr "物體資料"


msgid "Align Object To"
msgstr "對齊物體至"


msgid "When adding objects from a 3D View menu, either align them with that view or with the world"
msgstr "當從 3D 視圖選單中添加物體時，是否將其對齊該視圖或對齊世界"


msgid "Align newly added objects to the world coordinate system"
msgstr "將新添加的物體對齊世界座標系"


msgid "Align newly added objects facing the active 3D View direction"
msgstr "將新添加物體對齊作用中 3D 視圖方向"


msgid "Sculpt/Paint Overlay Color"
msgstr "雕塑/繪製覆層色彩"


msgid "Color of texture overlay"
msgstr "紋理覆層的色彩"


msgid "Undo Memory Size"
msgstr "取消動作記憶體大小"


msgid "Maximum memory usage in megabytes (0 means unlimited)"
msgstr "最大記憶體用量，單位為 MB (0 代表不限制)"


msgid "Undo Steps"
msgstr "取消動作步數"


msgid "Number of undo steps available (smaller values conserve memory)"
msgstr "可用的取消動作步數 (較小的值可節省記憶體)"


msgid "Auto Keying Enable"
msgstr "啟用自動鍵處理"


msgid "Automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)"
msgstr "為物體與骨骼自動插入鍵幀 (用於新場景的預設設定)"


msgid "Show Auto Keying Warning"
msgstr "顯示自動鍵處理警告"


msgid "Show warning indicators when transforming objects and bones if auto keying is enabled"
msgstr "若啟用自動鍵處理的情況下，當物體與骨骼變換時顯示警告指示器"


msgid "Release confirms"
msgstr "釋放確認"


msgid "Moving things with a mouse drag confirms when releasing the button"
msgstr "使用滑鼠拖曳來移動物體，釋放按鍵代表確認"


msgid "Duplicate Action"
msgstr "製作動作複本"


msgid "Causes actions to be duplicated with the object"
msgstr "使動作隨物體一同製作出複本"


msgid "Duplicate Armature"
msgstr "製作骨架複本"


msgid "Causes armature data to be duplicated with the object"
msgstr "使骨架資料隨物體一同製作出複本"


msgid "Causes curve data to be duplicated with the object"
msgstr "使曲線資料隨物體一同製作出複本"


msgid "Duplicate F-Curve"
msgstr "製作 F 曲線複本"


msgid "Causes F-curve data to be duplicated with the object"
msgstr "使 F 曲線資料隨物體一同製作出複本"


msgid "Duplicate Lamp"
msgstr "製作燈光複本"


msgid "Causes lamp data to be duplicated with the object"
msgstr "使燈光資料可隨物體一同製作出複本"


msgid "Duplicate Material"
msgstr "製作材質複本"


msgid "Causes material data to be duplicated with the object"
msgstr "使材質資料可隨物體一同製作出複本"


msgid "Duplicate Mesh"
msgstr "製作網格複本"


msgid "Causes mesh data to be duplicated with the object"
msgstr "使網格資料可隨物體一同製作出複本"


msgid "Duplicate Metaball"
msgstr "製作變幻球複本"


msgid "Causes metaball data to be duplicated with the object"
msgstr "使變幻球資料可隨物體一同製作出複本"


msgid "Duplicate Particle"
msgstr "製作粒子複本"


msgid "Causes particle systems to be duplicated with the object"
msgstr "使粒子系統可隨物體一同製作出複本"


msgid "Duplicate Surface"
msgstr "製作表面複本"


msgid "Causes surface data to be duplicated with the object"
msgstr "使表面資料可隨物體一同製作出複本"


msgid "Duplicate Text"
msgstr "製作文字複本"


msgid "Causes text data to be duplicated with the object"
msgstr "使文字資料可隨物體一同製作出複本"


msgid "Duplicate Texture"
msgstr "製作紋理複本"


msgid "Causes texture data to be duplicated with the object"
msgstr "使紋理資料可隨物體一同製作出複本"


msgid "Enter Edit Mode"
msgstr "進入編輯模式"


msgid "Enter Edit Mode automatically after adding a new object"
msgstr "在添加一個新物體後自動進入編輯模式"


msgid "Global Undo"
msgstr "全域取消動作"


msgid "Global undo works by keeping a full copy of the file itself in memory, so takes extra memory"
msgstr "在記憶體中保留一份檔案的完整副本來達成全域性取消動作，這會消耗額外記憶體"


msgid "Grease Pencil Simplify Stroke"
msgstr "蠟筆簡化筆觸"


msgid "Simplify the final stroke"
msgstr "簡化最終筆觸"


msgid "New F-Curve Colors - XYZ to RGB"
msgstr "新 F 曲線色彩 - XYZ 至 RGB"


msgid "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis"
msgstr "新添加的變換 F 曲線其色彩 (位置、旋轉、縮放)，以及基於變換軸的色彩"


msgid "Auto Keyframe Insert Available"
msgstr "自動插入可用鍵幀"


msgid "Automatic keyframe insertion in available F-Curves"
msgstr "自動在可用的 F 曲線中插入鍵幀"


msgid "Keyframe Insert Needed"
msgstr "需要時插入鍵幀"


msgid "Keyframe insertion only when keyframe needed"
msgstr "僅在需要鍵幀的位置插入鍵幀"


msgid "Allow Negative Frames"
msgstr "允許負數框幀"


msgid "Current frame number can be manually set to a negative value"
msgstr "目前幀數可手動設定為負值"


msgid "Use Visual keying automatically for constrained objects"
msgstr "為約束的物體自動使用可視化鍵處理"


msgid "Animation Player"
msgstr "動畫播放器"


msgid "Path to a custom animation/frame sequence player"
msgstr "自訂動畫/框幀序段播放器的路徑"


msgid "Animation Player Preset"
msgstr "動畫播放器預置"


msgid "Preset configs for external animation players"
msgstr "外部動畫播放器的預置組態"


msgid "Built-in animation player"
msgstr "內建動畫播放器"


msgid "Djv"
msgstr "Djv"


msgid "Open source frame player: http://djv.sourceforge.net"
msgstr "開源框幀播放器：http://djv.sourceforge.net"


msgid "FrameCycler"
msgstr "FrameCycler"


msgid "Frame player from IRIDAS"
msgstr "來自 IRIDAS 的框幀播放器"


msgid "rv"
msgstr "rv"


msgid "Frame player from Tweak Software"
msgstr "來自 Tweak Software 的框幀播放器"


msgid "MPlayer"
msgstr "MPlayer"


msgid "Media player for video & png/jpeg/sgi image sequences"
msgstr "視訊與 png/jpeg/sgi 影像序段的媒體播放器"


msgid "Custom animation player executable path"
msgstr "自訂動畫播放器可執行路徑"


msgid "Auto Save Time"
msgstr "自動儲存時間"


msgid "The time (in minutes) to wait between automatic temporary saves"
msgstr "自動暫存之間的等待時間 (單位為分鐘)"


msgid "Fonts Directory"
msgstr "字型目錄"


msgid "The default directory to search for loading fonts"
msgstr "載入字型用的預設搜尋目錄"


msgid "Hide Recent Locations"
msgstr "隱藏最近檢視位置"


msgid "Hide recent locations in the file selector"
msgstr "在檔案選取器中隱藏最近檢視的位置"


msgid "Hide System Bookmarks"
msgstr "隱藏系統書籤"


msgid "Hide system bookmarks in the file selector"
msgstr "在檔案選取器中隱藏系統書籤"


msgid "Translation Branches Directory"
msgstr "翻譯分支目錄"


msgid "The path to the '/branches' directory of your local svn-translation copy, to allow translating from the UI"
msgstr "您的本地 svn-translation 複本的「/branches」目錄路徑，它允許您從使用者介面中翻譯"


msgid "Path to an image editor"
msgstr "影像編輯器的路徑"


msgid "Recent Files"
msgstr "最近檔案"


msgid "Maximum number of recently opened files to remember"
msgstr "最近開啟的檔案的最大數量"


msgid "Render Cache Path"
msgstr "算繪快取路徑"


msgid "Where to cache raw render results"
msgstr "製作原生算繪結果快取的地方"


msgid "Render Output Directory"
msgstr "算繪輸出路經"


msgid "The default directory for rendering output, for new scenes"
msgstr "預設的新場景算繪輸出目錄"


msgid "Save Versions"
msgstr "儲存版本"


msgid "The number of old versions to maintain in the current directory, when manually saving"
msgstr "手動儲存時，在目前目錄中要維護的舊版本數"


msgid "Python Scripts Directory"
msgstr "Python 指令稿目錄"


msgid "Show Thumbnails"
msgstr "顯示縮圖"


msgid "Open in thumbnail view for images and movies"
msgstr "為影像或影片開啟縮圖檢視"


msgid "Sounds Directory"
msgstr "聲音目錄"


msgid "The default directory to search for sounds"
msgstr "搜尋聲音用的預設目錄"


msgid "Temporary Directory"
msgstr "暫存目錄"


msgid "The directory for storing temporary save files"
msgstr "儲藏暫存檔用的目錄"


msgid "Textures Directory"
msgstr "紋理目錄"


msgid "The default directory to search for textures"
msgstr "搜尋紋理用的預設目錄"


msgid "Auto Save Temporary Files"
msgstr "自動儲存暫時檔案"


msgid "Compress File"
msgstr "壓縮檔案"


msgid "Enable file compression when saving .blend files"
msgstr "儲存 .blend 檔案時壓縮檔案"


msgid "Filter File Extensions"
msgstr "過濾檔案副檔名"


msgid "Display only files with extensions in the image select window"
msgstr "在影像選取視窗中僅選取該副檔名的檔案"


msgid "Keep Session"
msgstr "保留工作階段"


msgid "Always load session recovery and save it after quitting Blender"
msgstr "在退出 Blender 後總是載入工作階段還原並儲存"


msgid "Load user interface setup when loading .blend files"
msgstr "載入 .blend 檔案時載入使用者介面設置"


msgid "Relative Paths"
msgstr "相對路徑"


msgid "Default relative path option for the file selector"
msgstr "檔案選取器的預設相對路徑選項"


msgid "Save Preview Images"
msgstr "儲存預覽影像"


msgid "Enables automatic saving of preview images in the .blend file"
msgstr "啟用預覽影像自動儲存於 .blend 檔中的功能"


msgid "Key Config"
msgstr "按鍵組態"


msgid "The name of the active key configuration"
msgstr "作用中按鍵組態其名稱"


msgid "Drag Threshold"
msgstr "拖曳閾值"


msgid "Amount of pixels you have to drag before dragging UI items happens"
msgstr "在拖曳 UI 項目發生前您必須拖曳的像素量"


msgid "Invert Zoom Direction"
msgstr "反轉調焦方向"


msgid "Invert the axis of mouse movement for zooming"
msgstr "反轉滑鼠移動作調整遠近用時的軸"


msgid "Wheel Invert Zoom"
msgstr "滾輪反向調焦"


msgid "Swap the Mouse Wheel zoom direction"
msgstr "交換滑鼠滾輪的遠近調焦方向"


msgid "Double Click Timeout"
msgstr "雙擊時限"


msgid "Time/delay (in ms) for a double click"
msgstr "雙擊的時間/延遲 (單位為 ms)"


msgid "View Navigation"
msgstr "視圖導覽"


msgid "Which method to use for viewport navigation"
msgstr "選取視接口的導覽方法"


msgid "Walk"
msgstr "步行"


msgid "Interactively walk or free navigate around the scene"
msgstr "互動式步行導覽或自由瀏覽場景"


msgid "Fly"
msgstr "飛行"


msgid "Use fly dynamics to navigate the scene"
msgstr "使用飛行動態導覽場景"


msgid "Helicopter Mode"
msgstr "直升機模式"


msgid "Device up/down directly controls your Z position"
msgstr "裝置的上/下方向可直接控制 Z 軸位置"


msgid "Lock Horizon"
msgstr "鎖定水平"


msgid "Keep horizon level while flying with 3D Mouse"
msgstr "當 3D 滑鼠飛移時保持水平高度"


msgid "Orbit Sensitivity"
msgstr "繞軌敏感度"


msgid "Overall sensitivity of the 3D Mouse for orbiting"
msgstr "3D 滑鼠繞軌的整體敏感度"


msgid "Y/Z Swap Axis"
msgstr "Y/Z 交換軸"


msgid "Invert X Axis"
msgstr "反向 X 軸"


msgid "Invert Y Axis"
msgstr "反向 Y 軸"


msgid "Invert Z Axis"
msgstr "反向 Z 軸"


msgid "Overall sensitivity of the 3D Mouse for panning"
msgstr "3D 滑鼠搖鏡的整體敏感度"


msgid "Show Navigation Guide"
msgstr "顯示導航指引"


msgid "Display the center and axis during rotation"
msgstr "在旋轉過程中顯示中心和座標軸"


msgid "NDOF View Rotation"
msgstr "NDOF 視圖旋轉"


msgid "Rotation style in the viewport"
msgstr "視接口中的旋轉風格"


msgid "Turntable"
msgstr "可旋轉"


msgid "Use turntable style rotation in the viewport"
msgstr "視接口使用可旋轉風格來旋轉"


msgid "Use trackball style rotation in the viewport"
msgstr "視接口使用軌跡球風格來旋轉"


msgid "Invert Zoom"
msgstr "反向調焦"


msgid "Zoom using opposite direction"
msgstr "使用相反方向來調整遠近焦距"


msgid "Select Mouse"
msgstr "選取滑鼠"


msgid "Mouse button used for selection"
msgstr "用於選取的滑鼠按鍵"


msgid "Use left Mouse Button for selection"
msgstr "使用滑鼠左鍵實現選取功能"


msgid "Use Right Mouse Button for selection"
msgstr "使用滑鼠右鍵實現選取功能"


msgid "Tweak Threshold"
msgstr "調校閾值"


msgid "Number of pixels you have to drag before tweak event is triggered"
msgstr "在觸發調校事件之前您必須拖曳的像素數"


msgid "Emulate Numpad"
msgstr "模擬數字鍵盤"


msgid "Main 1 to 0 keys act as the numpad ones (useful for laptops)"
msgstr "主鍵盤的 1 至 0 鍵來類似數字鍵盤的行為 (對於筆電很有用)"


msgid "Continuous Grab"
msgstr "持續抓取"


msgid "Allow moving the mouse outside the view on some manipulations (transform, ui control drag)"
msgstr "允許滑鼠移動超出視窗的區域限制"


msgid "Emulate 3 Button Mouse"
msgstr "模擬 3 鍵滑鼠"


msgid "Emulate Middle Mouse with Alt+Left Mouse (doesn't work with Left Mouse Select option)"
msgstr "使用 Alt+滑鼠左鍵 來模擬滑鼠的中鍵功能 (滑鼠左鍵選取選項無法使用)"


msgid "Middle Mouse Paste"
msgstr "滑鼠中鍵貼上"


msgid "In text window, paste with middle mouse button instead of panning"
msgstr "在文字視窗中，使用滑鼠中鍵做貼上之用，而非搖鏡"


msgid "Trackpad Natural"
msgstr "觸控板自然"


msgid "If your system uses 'natural' scrolling, this option keeps consistent trackpad usage throughout the UI"
msgstr "若您的系統使用「自然」捲動，此選項會在使用介面中維持一致的觸控板使用習慣"


msgid "Zoom Axis"
msgstr "調焦軸"


msgid "Axis of mouse movement to zoom in or out on"
msgstr "滑鼠移動的軸，用於拉近或拉遠於其上"


msgid "Zoom in and out based on vertical mouse movement"
msgstr "基於滑鼠垂直移動的遠近調焦"


msgid "Zoom in and out based on horizontal mouse movement"
msgstr "基於滑鼠水平移動的遠近調焦"


msgid "Zoom Style"
msgstr "調焦樣式"


msgid "Which style to use for viewport scaling"
msgstr "選取視接口縮放處理的風格"


msgid "Old style zoom, continues while moving mouse up or down"
msgstr "舊式遠近調焦風格，滑鼠的上下移動將持續動作"


msgid "Dolly"
msgstr "走鏡"


msgid "Zoom in and out like scaling the view, mouse movements relative to center"
msgstr "類似縮放視圖的拉近拉遠效果，滑鼠移動乃相對於中心"


msgid "Walk Navigation"
msgstr "步行導覽"


msgid "Settings for walk navigation mode"
msgstr "步行導覽模式設定"


msgid "Wheel Scroll Lines"
msgstr "滾輪捲動列數"


msgid "Number of lines scrolled at a time with the mouse wheel"
msgstr "滑鼠滾輪滾動時要捲動的列數"


msgid "Anisotropic Filter"
msgstr "各向異性過濾器"


msgid "Quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)"
msgstr "各向異性過濾處理的品質 (值大於 1.0 時才會啟用各向異性過濾處理)"


msgid "Audio Device"
msgstr "音訊裝置"


msgid "Audio output device"
msgstr "音訊輸出裝置"


msgid "Null device - there will be no audio output"
msgstr "空裝置 - 沒有音訊輸出"


msgid "SDL device - simple direct media layer, recommended for sequencer usage"
msgstr "SDL 裝置 - 簡單的直接媒體播放器，建議序段編輯器使用"


msgid "OpenAL"
msgstr "OpenAL"


msgid "OpenAL device - supports 3D audio, recommended for game engine usage"
msgstr "OpenAL 裝置 - 支援 3D 音效，建議遊戲引擎使用"


msgid "Audio Mixing Buffer"
msgstr "音訊混合緩衝"


msgid "Number of samples used by the audio mixing buffer"
msgstr "用於音訊混合處理緩衝的樣本數"


msgid "Set audio mixing buffer size to 256 samples"
msgstr "設定混音處理緩衝大小為 256 個樣本"


msgid "Set audio mixing buffer size to 512 samples"
msgstr "設定混音處理緩衝大小為 512 個樣本"


msgid "Set audio mixing buffer size to 1024 samples"
msgstr "設定混音處理緩衝大小為 1024 個樣本"


msgid "Set audio mixing buffer size to 2048 samples"
msgstr "設定混音處理緩衝大小為 2048 個樣本"


msgid "Set audio mixing buffer size to 4096 samples"
msgstr "設定混音處理緩衝大小為 4096 個樣本"


msgid "Set audio mixing buffer size to 8192 samples"
msgstr "設定混音處理緩衝大小為 8192 個樣本"


msgid "Set audio mixing buffer size to 16384 samples"
msgstr "設定混音處理緩衝大小為 16384 個樣本"


msgid "Set audio mixing buffer size to 32768 samples"
msgstr "設定混音處理緩衝大小為 32768 個樣本"


msgid "Audio Sample Format"
msgstr "音訊取樣格式"


msgid "Audio sample format"
msgstr "音訊的取樣格式"


msgid "8-bit Unsigned"
msgstr "8 位元無號"


msgid "Set audio sample format to 8 bit unsigned integer"
msgstr "設定音訊取樣格式為 8 位元無號整數"


msgid "16-bit Signed"
msgstr "16 位元有號"


msgid "Set audio sample format to 16 bit signed integer"
msgstr "設定音訊取樣格式為 16 位元有號整數"


msgid "24-bit Signed"
msgstr "24 位元有號"


msgid "Set audio sample format to 24 bit signed integer"
msgstr "設定音訊取樣格式為 24 位元有號整數"


msgid "32-bit Signed"
msgstr "32 位元有號"


msgid "Set audio sample format to 32 bit signed integer"
msgstr "設定音訊取樣格式為 32 位元有號整數"


msgid "32-bit Float"
msgstr "32 位元浮點"


msgid "Set audio sample format to 32 bit float"
msgstr "設定音訊取樣格式為 32 位元浮點"


msgid "64-bit Float"
msgstr "64 位元浮點"


msgid "Set audio sample format to 64 bit float"
msgstr "設定音訊取樣格式為 64 位元浮點"


msgid "Audio Sample Rate"
msgstr "音訊取樣率"


msgid "Audio sample rate"
msgstr "音訊的取樣率"


msgid "44.1 kHz"
msgstr "44.1 kHz"


msgid "Set audio sampling rate to 44100 samples per second"
msgstr "設定音訊取樣率為每秒 441000 次"


msgid "48 kHz"
msgstr "48 kHz"


msgid "Set audio sampling rate to 48000 samples per second"
msgstr "設定音訊取樣率為每秒 48000 次"


msgid "96 kHz"
msgstr "96 kHz"


msgid "Set audio sampling rate to 96000 samples per second"
msgstr "設定音訊取樣率為每秒 96000 次"


msgid "192 kHz"
msgstr "192 kHz"


msgid "Set audio sampling rate to 192000 samples per second"
msgstr "設定音訊取樣率為每秒 192000 次"


msgid "Author"
msgstr "作者"


msgid "Name that will be used in exported files when format supports such feature"
msgstr "當格式支援此功能時，名稱會被用於匯出的檔案中"


msgid "Color Picker Type"
msgstr "揀色器類型"


msgid "Different styles of displaying the color picker widget"
msgstr "顯示揀色器小工具的不同樣式"


msgid "Circle (HSV)"
msgstr "圓 (HSV)"


msgid "A circular Hue/Saturation color wheel, with Value slider"
msgstr "圓形色相/飽和度色輪，有明度滑桿"


msgid "Circle (HSL)"
msgstr "圓 (HSL)"


msgid "A circular Hue/Saturation color wheel, with Lightness slider"
msgstr "圓形色相/飽和度色輪，具明度滑桿"


msgid "Square (SV + H)"
msgstr "方塊 (SV + H)"


msgid "A square showing Saturation/Value, with Hue slider"
msgstr "顯示飽和度/亮度的方塊，有色相滑桿"


msgid "Square (HS + V)"
msgstr "方塊 (HS + V)"


msgid "A square showing Hue/Saturation, with Value slider"
msgstr "顯示色相/飽和度的方塊，有亮度滑桿"


msgid "Square (HV + S)"
msgstr "方塊 (HV + S)"


msgid "A square showing Hue/Value, with Saturation slider"
msgstr "顯示色相/亮度的方塊，有飽和度滑桿"


msgid "DPI"
msgstr "DPI"


msgid "Interface Font"
msgstr "介面用字型"


msgid "Path to interface font"
msgstr "介面用字型路徑"


msgid "Frame Server Port"
msgstr "框幀伺服器連接埠"


msgid "Frameserver Port for Frameserver Rendering"
msgstr "框幀伺服器算繪的框幀伺服器連接埠"


msgid "Clip Alpha"
msgstr "剪輯 Alpha"


msgid "Clip alpha below this threshold in the 3D textured view"
msgstr "在 3D 紋理視圖下使用此閾值來顯示其透明度"


msgid "GL Texture Limit"
msgstr "GL 紋理限制"


msgid "Limit the texture size to save graphics memory"
msgstr "透過限制紋理大小來節省顯示卡記憶體"


msgid "Image Draw Method"
msgstr "影像描繪方法"


msgid "Method used for displaying images on the screen"
msgstr "螢幕上顯示影像所用的方法"


msgid "2D Texture"
msgstr "2D 紋理"


msgid "Use CPU for display transform and draw image with 2D texture"
msgstr "使用 CPU 顯示變換並以 2D 紋理描繪影像"


msgid "Use GLSL shaders for display transform and draw image with 2D texture"
msgstr "使用 GLSL 著色器顯示變換並以 2D 紋理描繪影像"


msgid "DrawPixels"
msgstr "DrawPixels"


msgid "Use CPU for display transform and draw image using DrawPixels"
msgstr "使用 CPU 顯示變換並使用 DrawPixels 描未影像"


msgid "Language used for translation"
msgstr "翻譯所使用的語言"


msgid "Default (Default)"
msgstr "預設 (Default)"


msgid "Memory Cache Limit"
msgstr "記憶體快取限制"


msgid "Memory cache limit (in megabytes)"
msgstr "記憶體快取限制 (單位為 MB)"


msgid "MultiSample"
msgstr "MultiSample"


msgid "Enable OpenGL multi-sampling, only for systems that support it, requires restart"
msgstr "啟用 OpenGL 多重樣本功能，僅適用於支援它的系統，此選項需要重新啟動程式"


msgid "No MultiSample"
msgstr "無 MultiSample"


msgid "Do not use OpenGL MultiSample"
msgstr "不要使用 OpenGL MultiSample"


msgid "MultiSample: 2"
msgstr "MultiSample：2"


msgid "Use 2x OpenGL MultiSample (requires restart)"
msgstr "使用 2x OpenGL MultiSample (需要重新啟動程式)"


msgid "MultiSample: 4"
msgstr "MultiSample：4"


msgid "Use 4x OpenGL MultiSample (requires restart)"
msgstr "使用 4x OpenGL MultiSample (需要重新啟動程式)"


msgid "MultiSample: 8"
msgstr "MultiSample：8"


msgid "Use 8x OpenGL MultiSample (requires restart)"
msgstr "使用 8x OpenGL MultiSample (需要重新啟動程式)"


msgid "MultiSample: 16"
msgstr "MultiSample：16"


msgid "Use 16x OpenGL MultiSample (requires restart)"
msgstr "使用 16x OpenGL MultiSample (需要重新啟動程式)"


msgid "Prefetch Frames"
msgstr "預取幀數"


msgid "Number of frames to render ahead during playback (sequencer only)"
msgstr "播放時領先算繪的幀數 (僅適用序段編輯器)"


msgid "Frame rate for the screencast to be played back"
msgstr "螢幕執演的播放幀率"


msgid "Wait Timer (ms)"
msgstr "等候計時器 (ms)"


msgid "Time in milliseconds between each frame recorded for screencast"
msgstr "螢幕執演時每個框幀紀錄的間隔時間，單位為 ms"


msgid "Maximum number of lines to store for the console buffer"
msgstr "用於儲藏主控臺緩衝的最大列數"


msgid "Selection Method"
msgstr "選取方法"


msgid "Use OpenGL occlusion queries or selection render mode to accelerate selection"
msgstr "使用 OpenGL 遮擋的查詢，或選取的算繪模式以加速選取"


msgid "OpenGL Select"
msgstr "OpenGL 選取"


msgid "OpenGL Occlusion Queries"
msgstr "OpenGL 遮擋查詢"


msgid "Solid Lights"
msgstr "實體光照"


msgid "Lights user to display objects in solid draw mode"
msgstr "使用者在實體描繪模式下要顯示物體用的光照"


msgid "Texture Collection Rate"
msgstr "紋理收集率"


msgid "Number of seconds between each run of the GL texture garbage collector"
msgstr "GL 紋理垃圾收集器每次執行之間的秒數"


msgid "Texture Time Out"
msgstr "紋理時限"


msgid "Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)"
msgstr "在 GL 紋理釋放之後，距上次存取 GL 紋理的時間 (設定為 0 將紋理保留分配)"


msgid "16 Bit Float Textures"
msgstr "16 位元浮點紋理"


msgid "Use 16 bit per component texture for float images"
msgstr "浮點影像每部件使用 16 位元"


msgid "GPU Mipmap Generation"
msgstr "GPU Mipmap 生成"


msgid "Generate Image Mipmaps on the GPU"
msgstr "於 GPU 生成影像 Mipmap"


msgid "International Fonts"
msgstr "國際化字型"


msgid "Use international fonts"
msgstr "使用國際化字型"


msgid "Mipmaps"
msgstr "Mipmap"


msgid "Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading)"
msgstr "為 3D 視圖縮放紋理大小 (看起來較佳，但使用較多記憶體並且讓影像重新載入變得緩慢)"


msgid "Enable All Codecs"
msgstr "啟用所有編解碼器"


msgid "Allow user to choose any codec (Windows only, might generate instability)"
msgstr "允許使用者選擇任何編解碼器 (僅限於 Windows，但可能變得不穩定)"


msgid "Region Overlap"
msgstr "區塊重疊"


msgid "Draw tool/property regions over the main region, when using Triple Buffer"
msgstr "當使用三緩衝時，在主區塊之上描繪工具/屬性區塊"


msgid "Auto Run Python Scripts"
msgstr "自動執行 Python 指令稿"


msgid "Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)"
msgstr "允許任意 .blend 檔均可自動執行指令稿 (如果 blend 檔來自未受信任的來源時將不安全)"


msgid "Automatically convert all new tabs into spaces for new and loaded text files"
msgstr "自動為新的與載入的文字檔其所有新的製表符都轉換為空格"


msgid "Text Anti-aliasing"
msgstr "文字抗鋸齒處理"


msgid "Draw user interface text anti-aliased"
msgstr "使用抗鋸齒方式來描繪使用者介面文字"


msgid "Translate Interface"
msgstr "翻譯介面"


msgid "Translate interface"
msgstr "翻譯介面"


msgid "Translate New Names"
msgstr "翻譯新名稱"


msgid "Translate new data names (when adding/creating some)"
msgstr "翻譯新的資料名稱 (當添加/建立一些資料時)"


msgid "Translate Tooltips"
msgstr "翻譯提示框"


msgid "Translate tooltips"
msgstr "翻譯提示框"


msgid "Use Weight Color Range"
msgstr "使用權重色彩範圍"


msgid "Enable color range used for weight visualization in weight painting mode"
msgstr "啟用在權重繪製模式中用於權重視覺化的色彩範圍"


msgid "Weight Color Range"
msgstr "權重色彩範圍"


msgid "Color range used for weight visualization in weight painting mode"
msgstr "在權重繪製模式中權重視覺化處理的色彩範圍"


msgid "Window Draw Method"
msgstr "視窗描繪方法"


msgid "Drawing method used by the window manager"
msgstr "視窗管理器使用的描繪方法"


msgid "Automatically set based on graphics card and driver"
msgstr "根據顯示卡和驅動程式自動設定"


msgid "Triple Buffer"
msgstr "三緩衝"


msgid "Use a third buffer for minimal redraws at the cost of more memory"
msgstr "使用第三個緩衝以得到最少的重繪數，但消耗較多記憶體"


msgid "Redraw all overlapping regions, minimal memory usage but more redraws"
msgstr "重繪所有重疊的區塊，最小的記憶體用量，但較多重繪數"


msgid "Overlap Flip"
msgstr "重疊翻轉"


msgid "Redraw all overlapping regions, minimal memory usage but more redraws (for graphics drivers that do flipping)"
msgstr "重繪所有重疊的區塊，最小的記憶體用量，但較多的重繪數 (適用於可執行翻轉處理的顯示卡驅動程式)"


msgid "Do a full redraw each time, slow, only use for reference or when everything else fails"
msgstr "每次都執行完整的重繪，僅用於參照或當其他選項都失敗時使用"


msgid "Manipulator Handle Size"
msgstr "操控器控制桿大小"


msgid "Manipulator Hotspot"
msgstr "操控器熱點"


msgid "Manipulator Size"
msgstr "操控器大小"


msgid "Diameter of the manipulator"
msgstr "操控器的半徑"


msgid "Mini Axes Brightness"
msgstr "迷你座標軸的亮度"


msgid "Brightness of the icon"
msgstr "圖示的亮度"


msgid "Mini Axes Size"
msgstr "迷你座標軸大小"


msgid "The axes icon's size"
msgstr "座標軸圖示的大小"


msgid "Object Origin Size"
msgstr "物體原始大小"


msgid "Diameter in Pixels for Object/Lamp origin display"
msgstr "物體/燈光原始顯示的直徑，單位為像素"


msgid "Hold LMB Open Toolbox Delay"
msgstr "按住滑鼠左鍵開啟工具箱的延遲"


msgid "Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox"
msgstr "按住滑鼠左鍵 1/10 秒後開啟工具箱"


msgid "Hold RMB Open Toolbox Delay"
msgstr "按住滑鼠右鍵開啟工具箱的延遲"


msgid "Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox"
msgstr "按住滑鼠右鍵 1/10 秒後開啟工具箱"


msgid "Sub Level Menu Open Delay"
msgstr "次級選單開啟延遲"


msgid "Time delay in 1/10 seconds before automatically opening sub level menus"
msgstr "延遲 1/10 秒後自動開啟次級選單"


msgid "Top Level Menu Open Delay"
msgstr "上級選單開啟延遲"


msgid "Time delay in 1/10 seconds before automatically opening top level menus"
msgstr "延遲 1/10 秒後自動展開上級選單"


msgid "Animation Timeout"
msgstr "動畫時限"


msgid "Time needed to fully animate the pie to unfolded state (in 1/100ths of sec)"
msgstr "完整將圓派動畫展現成未折疊狀態的時間 (單位為 1/100 秒)"


msgid "Recenter Timeout"
msgstr "重設中心時限"


msgid "Pie menus will use the initial mouse position as center for this amount of time (in 1/100ths of sec)"
msgstr "圓派選單在這段時限內會使用初始滑鼠位置作為中心 (單位為 1/100 秒)"


msgid "Confirm Threshold"
msgstr "確認閾值"


msgid "Pie menu size in pixels"
msgstr "圓派選單大小，單位為像素"


msgid "Distance from center needed before a selection can be made"
msgstr "在選取之前所需要的離中心距離"


msgid "Rotation step for numerical pad keys (2 4 6 8)"
msgstr "數字鍵盤按鍵 (2 4 6 8) 作旋轉步"


msgid "Toolbox Column Layout"
msgstr "工具箱欄配置"


msgid "Use a column layout for toolbox"
msgstr "為工具箱使用欄配置"


msgid "Large Cursors"
msgstr "大游標"


msgid "Use large mouse cursors when available"
msgstr "當可用時使用大型滑鼠游標"


msgid "Use 3D transform manipulator"
msgstr "使用 3D 變換操控器"


msgid "Show Mini Axes"
msgstr "顯示迷你座標軸"


msgid "Show a small rotating 3D axes in the bottom left corner of the 3D View"
msgstr "在 3D 視圖的左下角顯示一個小型旋轉用 3D 座標軸"


msgid "Display Object Info"
msgstr "顯示物體資訊"


msgid "Display objects name and frame number in 3D view"
msgstr "在 3D 視圖中顯示物體名稱和幀號"


msgid "Show Playback FPS"
msgstr "顯示播放 FPS"


msgid "Show the frames per second screen refresh rate, while animation is played back"
msgstr "當動畫播放時，顯示螢幕更新率的每秒幀數"


msgid "Show Splash"
msgstr "顯示歡迎畫面"


msgid "Display splash screen on startup"
msgstr "初始啟動時顯示歡迎畫面"


msgid "Tooltips"
msgstr "提示框"


msgid "Display tooltips (when off hold Alt to force display)"
msgstr "顯示提示框 (當關閉時若按住 Alt 可強制顯示)"


msgid "Python Tooltips"
msgstr "Python 提示框"


msgid "Show Python references in tooltips"
msgstr "在提示框中顯示 Python 參照"


msgid "Show View Name"
msgstr "顯示視圖名稱"


msgid "Show the name of the view's direction in each 3D View"
msgstr "在 3D 視圖中顯示目前的視圖方向"


msgid "Smooth View"
msgstr "平滑視圖"


msgid "Time to animate the view in milliseconds, zero to disable"
msgstr "讓視圖動畫的時間，單位為 ms，0 為停用"


msgid "TimeCode Style"
msgstr "時間碼樣式"


msgid "Format of Time Codes displayed when not displaying timing in terms of frames"
msgstr "當不以框幀作計時顯示時，要顯示的時間碼格式"


msgid "Minimal Info"
msgstr "最少資訊"


msgid "Most compact representation, uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessary"
msgstr "最精簡的表示方法，使用「+」符號作為次秒幀數的分離符，當必要時截去時間碼左方或右方"


msgid "SMPTE (Full)"
msgstr "SMPTE (完整)"


msgid "Full SMPTE timecode (format is HH:MM:SS:FF)"
msgstr "完整 SMPTE 格式 (格式為 HH:MM:SS:FF)"


msgid "SMPTE (Compact)"
msgstr "SMPTE (精簡)"


msgid "SMPTE timecode showing minutes, seconds, and frames only - hours are also shown if necessary, but not by default"
msgstr "SMPTE 時間碼僅顯示分、秒和幀數 - 如果必要時也會顯示小時，但非預設情境"


msgid "Compact with Milliseconds"
msgstr "採用毫秒以精簡"


msgid "Similar to SMPTE (Compact), except that instead of frames, milliseconds are shown instead"
msgstr "和 SMPTE (精簡) 類似，使用毫秒代替幀數"


msgid "Only Seconds"
msgstr "僅秒數"


msgid "Direct conversion of frame numbers to seconds"
msgstr "將幀數直接轉換為秒數"


msgid "Thin"
msgstr "細"


msgid "Auto Perspective"
msgstr "自動透視法"


msgid "Automatically switch between orthographic and perspective when changing from top/front/side views"
msgstr "在頂/前/側視圖之間更換時，自動在正視法與透視法之間切換"


msgid "Camera Parent Lock"
msgstr "攝影機親代鎖定"


msgid "When the camera is locked to the view and in fly mode, transform the parent rather than the camera"
msgstr "當攝影機被鎖定至視圖或處於飛行模式中時，將會變換親代物體，而非變換攝影機"


msgid "Contents Follow Opening Direction"
msgstr "內容跟隨開啟方向"


msgid "Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction"
msgstr "無論選單開啟方向為何，都會是上到下，左到右"


msgid "Global Pivot"
msgstr "全域樞紐"


msgid "Lock the same rotation/scaling pivot in all 3D Views"
msgstr "鎖定所有 3D 視圖中相同的旋轉/縮放樞紐"


msgid "Global Scene"
msgstr "全域場景"


msgid "Force the current Scene to be displayed in all Screens"
msgstr "強迫目前場景在所有場景中顯示"


msgid "Cursor Depth"
msgstr "游標深度"


msgid "Use the depth under the mouse when placing the cursor"
msgstr "使用滑鼠下的深度來改善視圖的搖鏡/旋轉/調焦功能"


msgid "Auto Depth"
msgstr "自動深度"


msgid "Use the depth under the mouse to improve view pan/rotate/zoom functionality"
msgstr "使用滑鼠下的深度來改善視圖的搖鏡/旋轉/調焦功能"


msgid "Open On Mouse Over"
msgstr "滑鼠停駐時開啟"


msgid "Open menu buttons and pulldowns automatically when the mouse is hovering"
msgstr "滑鼠停駐時自動開啟選單按鈕或下拉選單"


msgid "Prompt Quit"
msgstr "提示退出"


msgid "Rotate Around Selection"
msgstr "圍繞選取項旋轉"


msgid "Use selection as the pivot point"
msgstr "將選取項用作樞紐點"


msgid "Zoom To Mouse Position"
msgstr "調焦至滑鼠位置"


msgid "Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center"
msgstr "在 3D 視圖中朝滑鼠指標位置遠近調焦，而不是 2D 視窗中心"


msgid "2D View Minimum Grid Spacing"
msgstr "2D 視圖最小格線間距"


msgid "Minimum number of pixels between each gridline in 2D Viewports"
msgstr "2D 視接口中每個格線之間的最小像素數"


msgid "Zoom Keyframes"
msgstr "幀數拉近"


msgid "Keyframes around cursor that we zoom around"
msgstr "我們要拉近的游標錢浩幀數"


msgid "Zoom Seconds"
msgstr "秒數拉近"


msgid "Seconds around cursor that we zoom around"
msgstr "我們要拉近的游標前後秒數"


msgid "Zoom To Frame Type"
msgstr "框幀拉近目標類型"


msgid "How zooming to frame focuses around current frame"
msgstr "拉近動作如何聚焦到目前框幀周圍d"


msgid "Keep Range"
msgstr "維持範圍"


msgid "Seconds"
msgstr "秒數"


msgid "Solid Light"
msgstr "實體光照"


msgid "Light used for OpenGL lighting in solid draw mode"
msgstr "在實體描繪模式中 OpenGL 使用的光照"


msgid "Diffuse color of the OpenGL light"
msgstr "OpenGL 光照的漫射色彩"


msgid "Direction that the OpenGL light is shining"
msgstr "OpenGL 光照的照射方向"


msgid "Color of the light's specular highlight"
msgstr "光照的高光標明色彩"


msgid "Enable this OpenGL light in solid draw mode"
msgstr "在實體描繪模式中啟用此 OpenGL 光照"


msgid "Group of vertices, used for armature deform and other purposes"
msgstr "頂點的群組，用於骨架變形與其他用途"


msgid "Index number of the vertex group"
msgstr "頂點群組的索引編號"


msgid "Maintain the relative weights for the group"
msgstr "維持群組的相對權重"


msgid "Vertex Group Element"
msgstr "頂點群組元素"


msgid "Weight value of a vertex in a vertex group"
msgstr "頂點群組中一個頂點的權重值"


msgid "Group Index"
msgstr "群組索引"


msgid "Scroll and zoom for a 2D region"
msgstr "捲動並為某 2D 區塊調整遠近焦距"


msgid "Voxel data settings"
msgstr "體素資料設定"


msgid "Object used as the smoke simulation domain"
msgstr "作為煙霧模擬領域的物體"


msgid "How the texture is extrapolated past its original bounds"
msgstr "紋理如何外推出其原始邊界"


msgid "Format of the source data set to render"
msgstr "設給算繪用的來源資料格式"


msgid "Blender Voxel"
msgstr "Blender 體素"


msgid "Default binary voxel file format"
msgstr "預設二進位體素檔案格式"


msgid "8 bit RAW"
msgstr "8 位元 RAW"


msgid "8 bit grayscale binary data"
msgstr "8 位元灰階二進位資料"


msgid "Generate voxels from a sequence of image slices"
msgstr "依據影像切片的一個序段生成體素"


msgid "Render voxels from a Blender smoke simulation"
msgstr "依據 Blender 煙霧模擬來算繪體素"


msgid "Render voxels from a Blender hair simulation"
msgstr "依據 Blender 毛髮模擬來算繪體素"


msgid "Source Path"
msgstr "來源路徑"


msgid "The external source data file to use"
msgstr "要使用的外部來源資料檔案"


msgid "Simulation value to be used as a texture"
msgstr "用作為紋理的模擬值"


msgid "Use hair density as texture data"
msgstr "使用毛髮密度作為紋理資料"


msgid "Use hair rest density as texture data"
msgstr "使用毛髮靜止密度作為紋理資料"


msgid "Use hair velocity as texture data"
msgstr "使用毛髮速度作為紋理資料"


msgid "Use potential hair energy as texture data"
msgstr "使用毛髮位能作為紋理資料"


msgid "Multiplier for intensity values"
msgstr "強度值的乘數"


msgid "Method to interpolate/smooth values between voxel cells"
msgstr "體素巢格之間插補/平滑數值的方法"


msgid "Nearest Neighbor"
msgstr "最近的相鄰"


msgid "No interpolation, fast but blocky and low quality"
msgstr "無插補，快速但呈塊狀且品質低"


msgid "Mid-range quality and speed"
msgstr "中間品質且快速"


msgid "Cubic Catmull-Rom"
msgstr "立方卡特姆-羅姆"


msgid "High quality interpolation, but slower"
msgstr "高品質插補，但較緩慢"


msgid "Cubic B-Spline"
msgstr "立方 B 樣條"


msgid "Resolution of the voxel grid"
msgstr "體素格線的解析度"


msgid "Use smoke density and color as texture data"
msgstr "使用煙霧密度與色彩作為紋理資料"


msgid "Use flame temperature as texture data"
msgstr "使用火焰溫度作為紋理資料"


msgid "Use smoke heat as texture data. Values from -2.0 to 2.0 are used"
msgstr "使用煙霧熱度作為紋理資料。使用的值從 -2.0 至 2.0"


msgid "Use smoke velocity as texture data"
msgstr "使用煙霧速度作為紋理資料"


msgid "Still Frame Number"
msgstr "靜態框幀編號"


msgid "The frame number to always use"
msgstr "總是要使用的幀號"


msgid "Still Frame Only"
msgstr "僅靜態框幀"


msgid "Always render a still frame from the voxel data sequence"
msgstr "總是算繪來自體素資料序段的一靜態框幀"


msgid "Walk navigation settings"
msgstr "步行導覽設定"


msgid "Jump Height"
msgstr "跳躍高度"


msgid "Maximum height of a jump"
msgstr "跳躍的最大高度"


msgid "Mouse Sensitivity"
msgstr "滑鼠靈敏度"


msgid "Speed factor for when looking around, high values mean faster mouse movement"
msgstr "當四處查看時的速度係數，高的值代表較快的滑鼠移動"


msgid "Walk with gravity, or free navigate"
msgstr "依據重力法則行走，或是自由導覽"


msgid "Reverse Mouse"
msgstr "反轉滑鼠"


msgid "View Height"
msgstr "觀看高度"


msgid "View distance from the floor when walking"
msgstr "行走時離地算起的觀看距離"


msgid "Walk Speed"
msgstr "行走速度"


msgid "Base speed for walking and flying"
msgstr "步行與飛行的基礎速度"


msgid "Speed Factor"
msgstr "速度係數"


msgid "Multiplication factor when using the fast or slow modifiers"
msgstr "當使用快速或慢速修改器時的相乘係數"


msgid "Adapt To Speed"
msgstr "適應以加速"


msgid "Use the speed vector pass to reduce AO samples in fast moving pixels - higher values result in more aggressive sample reduction (requires Vec pass enabled, for Raytrace Adaptive QMC)"
msgstr "使用速度向量通遞來降低快速移動像素中的 AO 樣本 - 較高的值導致較激進的樣本降低 (對於光線追蹤適應 QMC 需要啟用向量通遞)"


msgid "Defines how AO mixes with material shading"
msgstr "定義 AO 如何與材質著色混合"


msgid "Multiply direct lighting with ambient occlusion, darkening the result"
msgstr "將直接光照乘以周遭遮擋，讓結果變暗"


msgid "Add light and shadow"
msgstr "添加光線和陰影"


msgid "Factor for ambient occlusion blending"
msgstr "周遭遮擋其混合的因子"


msgid "Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered)"
msgstr "用於防止平滑的面顯示出條帶樣的偏差值 (單位為弧度) (用於光線追蹤抖動)"


msgid "Correction"
msgstr "校正"


msgid "Ad-hoc correction for over-occlusion due to the approximation"
msgstr "Ad-hoc 可校正因概略而引起的過度遮擋"


msgid "Length of rays, defines how far away other faces give occlusion effect"
msgstr "光線長度，定義其他表面生成遮擋效果的距離有多遠"


msgid "Environment Color"
msgstr "環境色彩"


msgid "Defines where the color of the environment light comes from"
msgstr "定義環境光照色彩的發源處"


msgid "Plain diffuse energy (white.)"
msgstr "純色漫射能 (白色)"


msgid "Sky Color"
msgstr "天空色彩"


msgid "Use horizon and zenith color for diffuse energy"
msgstr "為漫射能使用水平線和天頂色彩"


msgid "Does full Sky texture render for diffuse energy"
msgstr "為漫射能使用全天空紋理算繪"


msgid "Defines the strength of environment light"
msgstr "定義環境光照的強度"


msgid "Low values are slower and higher quality"
msgstr "較低的值速度較慢，但品質較高"


msgid "Attenuation falloff strength, the higher, the less influence distant objects have"
msgstr "衰減的衰落強度，值越高，對越遠的物體影響越小"


msgid "Gather Method"
msgstr "聚合方法"


msgid "Accurate, but slow when noise-free results are required"
msgstr "精確，當需要無噪訊成果時會很慢"


msgid "Approximate"
msgstr "概略"


msgid "Inaccurate, but faster and without noise"
msgstr "不精確，但是較快且無噪訊"


msgid "Bounces"
msgstr "反彈數"


msgid "Number of indirect diffuse light bounces"
msgstr "間接漫射光線的反彈數"


msgid "Indirect Factor"
msgstr "間接因子"


msgid "Factor for how much surrounding objects contribute to light"
msgstr "周圍物體貢獻光照多少程度的因子"


msgid "Number of preprocessing passes to reduce over-occlusion"
msgstr "用於降低過度遮擋而使用的預先處理通遞數"


msgid "Sample Method"
msgstr "取樣方法"


msgid "Method for generating shadow samples (for Raytrace)"
msgstr "生成陰影樣本的方法 (用於光線追蹤)"


msgid "Fastest and gives the most noise"
msgstr "最快但生成的噪訊也最多"


msgid "Fast in high-contrast areas"
msgstr "在高對比度區域速度較快"


msgid "Best quality"
msgstr "最佳品質"


msgid "Amount of ray samples. Higher values give smoother results and longer rendering times"
msgstr "光線取樣的數量。較高的值給予較平滑的結果，但是算繪時間較長"


msgid "Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)"
msgstr "低於此閾值的樣本會被視為全陰影/無陰影且被忽略 (用於光線追蹤適應 QMC )"


msgid "Use Ambient Occlusion"
msgstr "使用周遭遮擋"


msgid "Use Ambient Occlusion to add shadowing based on distance between objects"
msgstr "使用周遭遮擋功能來根據物體間的距離添加陰影"


msgid "Pixel Cache"
msgstr "像素快取"


msgid "Cache AO results in pixels and interpolate over neighboring pixels for speedup"
msgstr "快取 AO 結果為像素，並隨鄰近像素插補以提高速度"


msgid "Use Environment Lighting"
msgstr "使用環境光照"


msgid "Add light coming from the environment"
msgstr "添加來自環境的光照"


msgid "Distance will be used to attenuate shadows"
msgstr "距離會用來減弱陰影"


msgid "Use Indirect Lighting"
msgstr "使用間接光照"


msgid "Add indirect light bouncing of surrounding objects"
msgstr "為周圍物體添加間接光線的反彈效果"


msgid "World Mist"
msgstr "世界迷霧"


msgid "Mist settings for a World data-block"
msgstr "世界資料塊的迷霧設定"


msgid "Distance over which the mist effect fades in"
msgstr "迷霧效果淡入的距離處"


msgid "Type of transition used to fade mist"
msgstr "用來淡化迷霧的過渡類型"


msgid "Use quadratic progression"
msgstr "使用二次型級數"


msgid "Use linear progression"
msgstr "使用線性級數"


msgid "Inverse Quadratic"
msgstr "反轉二次型"


msgid "Use inverse quadratic progression"
msgstr "使用反轉二次型二次型級數"


msgid "Control how much mist density decreases with height"
msgstr "控制迷霧密度要隨高度降低多少"


msgid "Overall minimum intensity of the mist effect"
msgstr "迷霧效果的整體最小強度"


msgid "Starting distance of the mist, measured from the camera"
msgstr "迷霧的起始距離，從攝影機開始測量"


msgid "Occlude objects with the environment color as they are further away"
msgstr "當它們遠離時以環境色彩遮擋物體"


msgctxt "WindowManager"
msgid "Window"
msgstr "視窗"


msgctxt "WindowManager"
msgid "Screen"
msgstr "螢幕"


msgctxt "WindowManager"
msgid "Screen Editing"
msgstr "螢幕編輯"


msgctxt "WindowManager"
msgid "Header"
msgstr "標頭列"


msgctxt "WindowManager"
msgid "View2D"
msgstr "View2D"


msgctxt "WindowManager"
msgid "View2D Buttons List"
msgstr "View2D 按鈕清單"


msgctxt "WindowManager"
msgid "3D View"
msgstr "3D 視圖"


msgctxt "WindowManager"
msgid "Object Mode"
msgstr "物體模式"


msgctxt "WindowManager"
msgid "Mesh"
msgstr "網格"


msgctxt "WindowManager"
msgid "Curve"
msgstr "曲線"


msgctxt "WindowManager"
msgid "Armature"
msgstr "骨架"


msgctxt "WindowManager"
msgid "Metaball"
msgstr "變幻球"


msgctxt "WindowManager"
msgid "Lattice"
msgstr "晶格"


msgctxt "WindowManager"
msgid "Font"
msgstr "字型"


msgctxt "WindowManager"
msgid "Pose"
msgstr "姿勢"


msgctxt "WindowManager"
msgid "Vertex Paint"
msgstr "頂點繪製"


msgctxt "WindowManager"
msgid "Weight Paint"
msgstr "權重繪製"


msgctxt "WindowManager"
msgid "Weight Paint Vertex Selection"
msgstr "權重繪製頂點選取"


msgctxt "WindowManager"
msgid "Face Mask"
msgstr "面遮罩"


msgctxt "WindowManager"
msgid "Image Paint"
msgstr "影像繪製"


msgctxt "WindowManager"
msgid "Sculpt"
msgstr "雕塑"


msgctxt "WindowManager"
msgid "Particle"
msgstr "粒子"


msgctxt "WindowManager"
msgid "Knife Tool Modal Map"
msgstr "割刀工具典範映射"


msgctxt "WindowManager"
msgid "Paint Stroke Modal"
msgstr "繪製筆觸典範"


msgctxt "WindowManager"
msgid "Paint Curve"
msgstr "繪製曲線"


msgctxt "WindowManager"
msgid "Object Non-modal"
msgstr "物體非典範"


msgctxt "WindowManager"
msgid "View3D Walk Modal"
msgstr "View3D 行走典範"


msgctxt "WindowManager"
msgid "View3D Fly Modal"
msgstr "View3D 飛行典範"


msgctxt "WindowManager"
msgid "View3D Rotate Modal"
msgstr "View3D 旋轉典範"


msgctxt "WindowManager"
msgid "View3D Move Modal"
msgstr "View3D 移動典範"


msgctxt "WindowManager"
msgid "View3D Zoom Modal"
msgstr "View3D 調焦典範"


msgctxt "WindowManager"
msgid "View3D Dolly Modal"
msgstr "View3D 走鏡典範"


msgctxt "WindowManager"
msgid "3D View Generic"
msgstr "3D 視圖通用"


msgctxt "WindowManager"
msgid "Graph Editor"
msgstr "圖表編輯器"


msgctxt "WindowManager"
msgid "Graph Editor Generic"
msgstr "圖表編輯器通用"


msgctxt "WindowManager"
msgid "Dopesheet"
msgstr "律表"


msgctxt "WindowManager"
msgid "NLA Editor"
msgstr "NLA 編輯器"


msgctxt "WindowManager"
msgid "NLA Channels"
msgstr "NLA 通道"


msgctxt "WindowManager"
msgid "NLA Generic"
msgstr "NLA 通用"


msgctxt "WindowManager"
msgid "Timeline"
msgstr "時間軸"


msgctxt "WindowManager"
msgid "Image"
msgstr "影像"


msgctxt "WindowManager"
msgid "UV Editor"
msgstr "UV 編輯器"


msgctxt "WindowManager"
msgid "UV Sculpt"
msgstr "UV 雕塑"


msgctxt "WindowManager"
msgid "Image Generic"
msgstr "影像通用"


msgctxt "WindowManager"
msgid "Outliner"
msgstr "大綱管理器"


msgctxt "WindowManager"
msgid "Node Editor"
msgstr "節點編輯器"


msgctxt "WindowManager"
msgid "Node Generic"
msgstr "節點通用"


msgctxt "WindowManager"
msgid "Sequencer"
msgstr "序段編輯器"


msgctxt "WindowManager"
msgid "SequencerCommon"
msgstr "序段編輯器常用"


msgctxt "WindowManager"
msgid "SequencerPreview"
msgstr "序段編輯器預覽"


msgctxt "WindowManager"
msgid "Logic Editor"
msgstr "邏輯編輯器"


msgctxt "WindowManager"
msgid "File Browser"
msgstr "檔案瀏覽器"


msgctxt "WindowManager"
msgid "File Browser Main"
msgstr "檔案瀏覽器主介面"


msgctxt "WindowManager"
msgid "File Browser Buttons"
msgstr "檔案瀏覽器按鈕"


msgctxt "WindowManager"
msgid "Info"
msgstr "資訊"


msgctxt "WindowManager"
msgid "Property Editor"
msgstr "屬性編輯器"


msgctxt "WindowManager"
msgid "Text"
msgstr "文字"


msgctxt "WindowManager"
msgid "Text Generic"
msgstr "文字通用"


msgctxt "WindowManager"
msgid "Console"
msgstr "主控臺"


msgctxt "WindowManager"
msgid "Clip"
msgstr "剪輯"


msgctxt "WindowManager"
msgid "Clip Editor"
msgstr "剪輯編輯器"


msgctxt "WindowManager"
msgid "Clip Graph Editor"
msgstr "剪輯圖表編輯器"


msgctxt "WindowManager"
msgid "Clip Dopesheet Editor"
msgstr "剪輯律表編輯器"


msgctxt "WindowManager"
msgid "Grease Pencil"
msgstr "蠟筆"


msgctxt "WindowManager"
msgid "Grease Pencil Stroke Edit Mode"
msgstr "蠟筆筆觸編輯模式"


msgctxt "WindowManager"
msgid "Mask Editing"
msgstr "遮罩編輯"


msgctxt "WindowManager"
msgid "Frames"
msgstr "框幀"


msgctxt "WindowManager"
msgid "Markers"
msgstr "標記"


msgctxt "WindowManager"
msgid "Animation"
msgstr "動畫"


msgctxt "WindowManager"
msgid "Animation Channels"
msgstr "動畫通道"


msgctxt "WindowManager"
msgid "View3D Gesture Circle"
msgstr "View3D 手勢圓"


msgctxt "WindowManager"
msgid "Gesture Straight Line"
msgstr "手勢直線"


msgctxt "WindowManager"
msgid "Gesture Zoom Border"
msgstr "手勢調焦邊緣"


msgctxt "WindowManager"
msgid "Gesture Border"
msgstr "手勢邊緣"


msgctxt "WindowManager"
msgid "Standard Modal Map"
msgstr "標準典範映射"


msgctxt "WindowManager"
msgid "Transform Modal Map"
msgstr "變換典範映射"


msgid "DEM data (.hgt) as Mesh and/or Image"
msgstr "DEM 資料 (.hgt) 作為網格與/或影像"


msgid "OSL shader compilation succeeded"
msgstr "OSL 著色器編纂成功"


msgid "OSL script compilation failed, see console for errors"
msgstr "OSL 指令稿編纂失敗，請查看主控臺以瞭解錯誤"


msgid "No text or file specified in node, nothing to compile"
msgstr "節點中無指定文字或檔案，無可編譯"


msgid "OSL query failed to open "
msgstr "OSL 查詢無法開啟"


msgid "External shader script must have .osl or .oso extension, or be a module name"
msgstr "外部著色器指令稿必須有 .osl 或 .oso 副檔名，或者是一個模組名稱"


msgid "Can't read OSO bytecode to store in node at %r"
msgstr "無法讀取 %r 處的 OSO 位元組碼以儲存於節點"


msgid "Failed to write .oso file next to external .osl file at "
msgstr "無法寫入外部 .osl 檔案旁的 .oso 檔案於"


msgid "Total Samples:"
msgstr "總計樣本數："


msgid "Settings:"
msgstr "設定："


msgid "Use Hair"
msgstr "使用毛髮"


msgid "Min Pixels"
msgstr "最小像素"


msgid "Transparency:"
msgstr "透明："


msgid "Bounces:"
msgstr "反彈"


msgid "Threads:"
msgstr "執行緒："


msgid "Tiles:"
msgstr "鋪排："


msgid "Viewport:"
msgstr "視接口："


msgid "Final Render:"
msgstr "完整算繪："


msgid "Persistent Images"
msgstr "永恆影像"


msgid "Acceleration structure:"
msgstr "加速架構："


msgid "Exclude"
msgstr "排除"


msgid "Material:"
msgstr "材質："


msgid "Use Environment"
msgstr "使用環境"


msgid "Use Surfaces"
msgstr "使用表面"


msgid "Diffuse:"
msgstr "漫射："


msgid "Glossy:"
msgstr "光澤："


msgid "Transmission:"
msgstr "穿透："


msgid "Subsurface:"
msgstr "次表面："


msgid "Focus:"
msgstr "焦點："


msgid "Aperture:"
msgstr "光圈："


msgid "Deformation"
msgstr "變形"


msgid "No output node"
msgstr "無輸出節點"


msgid "Surface:"
msgstr "表面："


msgid "Volume:"
msgstr "音量："


msgid "Homogeneous"
msgstr "同質"


msgid "Viewport Color:"
msgstr "視接口色彩："


msgid "Viewport Specular:"
msgstr "視接口高光："


msgid "Projection:"
msgstr "投影："


msgid "Blend:"
msgstr "混合："


msgid "Adjust:"
msgstr "調整："


msgid "Thickness:"
msgstr "粗度："


msgid "Subdivision"
msgstr "細分"


msgid "%s AA"
msgstr "%s AA"


msgid "%s AA, %s Diffuse, %s Glossy, %s Transmission"
msgstr "%s AA，%s 漫射，%s 光澤, %s 穿透"


msgid "%s AO, %s Mesh Light, %s Subsurface, %s Volume"
msgstr "%s AO，%s 網格光照，%s 次表面，%s 體積"


msgid "Samples:"
msgstr "樣本數："


msgid "AA Samples:"
msgstr "AA 樣本數："


msgid "Mesh Light"
msgstr "網格光照"


msgid "File Suffix:"
msgstr "檔案後綴字："


msgid "Camera Suffix:"
msgstr "攝影機後綴字："


msgid "Portal"
msgstr "入口"


msgid "Not supported, interpreted as sun lamp"
msgstr "不支援，解譯為太陽燈光"


msgid "Extrusion"
msgstr "擠出"


msgid "Ray Distance"
msgstr "光線距離"


msgid "Curve subdivisions"
msgstr "曲線細分"


msgctxt "Operator"
msgid "Assign"
msgstr "指派"


msgctxt "Operator"
msgid "Deselect"
msgstr "取消選取"


msgid "Type:"
msgstr "類型："


msgid "Cameras & Markers (.py)"
msgstr "攝影機與標記 (.py)"


msgid "Unable to parse XML, %s:%s for file %r"
msgstr "無法解析 XML，%s:%s 檔案 %r"


msgid "Object %r can't be written into a 3DS file"
msgstr "物體 %r 無法寫入 3Ds 檔中"


msgid "Couldn't open file %r"
msgstr "無法開啟檔案 %r"


msgid "Object '%s' has a scale of (%.3f, %.3f, %.3f), Armature deformation will not work as expected (apply Scale to fix)"
msgstr "物體「%s」的縮放為 (%.3f, %.3f, %.3f)，骨架變形不會如預期般運作 (請套用縮放以修正問題)"


msgid "ASCII FBX files are not supported %r"
msgstr "ASCII FBX 檔未支援 %r"


msgid "Version %r unsupported, must be %r or later"
msgstr "未支援 %r 版，至少需 %r 或後續版本"


msgid "Group '%s' not found"
msgstr "找不到群組「%s」"


msgid "No grease pencil layer found"
msgstr "找不到蠟筆分層"


msgid "Group %r not found"
msgstr "找不到群組 %r"


msgid "Scaled by %s%s%.6f"
msgstr "縮放 %s%s%.6f"


msgid "Scaled by %s%.6f"
msgstr "縮放 %s%.6f"


msgid "Object has zero volume"
msgstr "物體體積為零"


msgid "Object has zero bounds"
msgstr "物體邊界為零"


msgid "Report is out of date, re-run check"
msgstr "報告已過期，請再次檢查"


msgid "Statistics:"
msgstr "統計資料："


msgctxt "Operator"
msgid "Volume"
msgstr "體積"


msgctxt "Operator"
msgid "Area"
msgstr "面積"


msgid "Checks:"
msgstr "檢查："


msgctxt "Operator"
msgid "Solid"
msgstr "實心"


msgctxt "Operator"
msgid "Intersections"
msgstr "交錯"


msgctxt "Operator"
msgid "Degenerate"
msgstr "退化"


msgctxt "Operator"
msgid "Distorted"
msgstr "扭曲"


msgctxt "Operator"
msgid "Thickness"
msgstr "厚度"


msgctxt "Operator"
msgid "Edge Sharp"
msgstr "邊線銳利"


msgctxt "Operator"
msgid "Overhang"
msgstr "懸凸"


msgctxt "Operator"
msgid "Check All"
msgstr "檢查全部"


msgid "Cleanup:"
msgstr "清理："


msgctxt "Operator"
msgid "Isolated"
msgstr "孤獨"


msgid "Scale To:"
msgstr "縮放至："


msgctxt "Operator"
msgid "Bounds"
msgstr "邊界"


msgid "Export Path:"
msgstr "匯出路徑："


msgctxt "Operator"
msgid "Export"
msgstr "匯出"


msgid "Output:"
msgstr "輸出："


msgid "Demo Mode:"
msgstr "Demo 模式："


msgid "No configuration found with text or file: %s. Run File -> Demo Mode Setup"
msgstr "找不到有文字的組態或檔案：%s。執行 [檔案] -> [Demo 模式設置]"


msgid "Save to PO File"
msgstr "儲存至 PO 檔"


msgid "Rebuild MO File"
msgstr "重建 MO 檔"


msgid "Erase Local MO files"
msgstr "抹除本地端 MO 檔"


msgid "Looks like you did not invoke this operator first!"
msgstr "看來您尚未先喚起此操作器！"


msgid "    RNA Path: bpy.types."
msgstr "    RNA 路徑：bpy.types。"


msgid "    RNA Context: "
msgstr "    RNA 情境："


msgid "Labels:"
msgstr "標籤："


msgid "Tool Tips:"
msgstr "提示框："


msgid "Button Label:"
msgstr "按鈕標籤："


msgid "RNA Label:"
msgstr "RNA 標籤："


msgid "Enum Item Label:"
msgstr "枚舉項目標籤："


msgid "Button Tip:"
msgstr "按鈕提示："


msgid "RNA Tip:"
msgstr "RNA 提示："


msgid "Enum Item Tip:"
msgstr "枚舉項目提示："


msgid "Could not write to po file ({})"
msgstr "無法寫入 po 檔 ({})"


msgctxt "Operator"
msgid "Save Persistent To..."
msgstr "儲存永恆設定至..."


msgctxt "Operator"
msgid "Load Persistent From..."
msgstr "載入永恆設定自..."


msgctxt "Operator"
msgid "Load"
msgstr "載入"


msgid "Info written to {} text datablock!"
msgstr "資訊已寫入至 {} 文字資料塊！"


msgid "Message extraction process failed!"
msgstr "訊息抽出程序失敗！"


msgid "Could not init languages data!"
msgstr "無法初始化語言資料！"


msgctxt "Operator"
msgid "Reset Settings"
msgstr "重設設定"


msgctxt "Operator"
msgid "Deselect All"
msgstr "取消全選"


msgctxt "Operator"
msgid "Update Branches"
msgstr "更新分支"


msgctxt "Operator"
msgid "Update Trunk"
msgstr "更新主幹"


msgctxt "Operator"
msgid "Statistics"
msgstr "統計數據"


msgctxt "Operator"
msgid "Refresh I18n Data..."
msgstr "重新整理 I18n 資料..."


msgctxt "Operator"
msgid "Export PO..."
msgstr "匯出 PO..."


msgctxt "Operator"
msgid "Import PO..."
msgstr "匯入 PO..."


msgctxt "Operator"
msgid "Invert Selection"
msgstr "反轉選取項"


msgid "[{}]: \"{}\" ({})"
msgstr "[{}]: \"{}\" ({})"


msgctxt "Operator"
msgid "Add"
msgstr "添加"


msgctxt "Operator"
msgid "Edit"
msgstr "編輯"


msgid "API Defined"
msgstr "API 已定義"


msgid "Display Range:"
msgstr "顯示範圍："


msgid "Show:"
msgstr "顯示："


msgid "Frame Numbers"
msgstr "幀號"


msgid "Keyframe Numbers"
msgstr "鍵幀號"


msgid "Display:"
msgstr "顯示："


msgid "Selected Only"
msgstr "僅所選項目"


msgid "Before"
msgstr "在這之前"


msgid "After"
msgstr "在這之後"


msgid "Cache for Bone:"
msgstr "骨骼的快取："


msgid "Cache:"
msgstr "快取："


msgid "Nothing to show yet..."
msgstr "沒有可以顯示的..."


msgid "+ Non-Grouped Keyframes"
msgstr "+ 未群組的鍵幀"


msgctxt "Operator"
msgid "Update Paths"
msgstr "更新路徑"


msgctxt "Operator"
msgid "Calculate..."
msgstr "計算..."


msgid "Location:"
msgstr "位置："


msgid "Rotation:"
msgstr "旋轉："


msgid "Scale:"
msgstr "縮放："


msgid "To:"
msgstr "至："


msgid "Axis Ref:"
msgstr "軸參照："


msgid "Lock:"
msgstr "鎖定："


msgctxt "Operator"
msgid "Animate Path"
msgstr "動畫化路徑"


msgid "Forward:"
msgstr "前進："


msgid "Convert:"
msgstr "轉換："


msgid "Free:"
msgstr "自由："


msgid "From Target:"
msgstr "從目標："


msgid "To Action:"
msgstr "至動作"


msgid "Target Range:"
msgstr "目標範圍："


msgid "Action Range:"
msgstr "動作範圍："


msgid "Clamp Region:"
msgstr "緊固區塊："


msgid "Volume Min"
msgstr "體積最小"


msgid "Volume Max"
msgstr "體積最大"


msgid "Plane:"
msgstr "平面："


msgid "Min/Max:"
msgstr "最小/最大："


msgid "Linked Collision"
msgstr "連結的碰撞"


msgid "Display Pivot"
msgstr "顯示樞紐"


msgid "Pivot:"
msgstr "樞紐："


msgid "Axis:"
msgstr "軸："


msgid "Main Axis:"
msgstr "主軸："


msgid "Extrapolate"
msgstr "外推"


msgid "Source:"
msgstr "來源："


msgid "X:"
msgstr "X："


msgid "Y:"
msgstr "Y："


msgid "Z:"
msgstr "Z："


msgid "Source to Destination Mapping:"
msgstr "來源至目的地的映射處理："


msgid " %s    X"
msgstr " %s    X"


msgid " %s    Y"
msgstr " %s    Y"


msgid " %s    Z"
msgstr " %s    Z"


msgid "Destination:"
msgstr "目的地："


msgid "Spline Fitting:"
msgstr "樣條適應："


msgid "Chain Scaling:"
msgstr "鏈縮放："


msgid "Pivot When"
msgstr "樞紐當"


msgid "Blender 2.6 doesn't support python constraints yet"
msgstr "Blender 2.6 尚不支援 Python 約束"


msgctxt "Operator"
msgid "Add Bone Constraint"
msgstr "添加骨骼約束"


msgid "Space:"
msgstr "空間："


msgid "Weight:"
msgstr "權重："


msgid "Limits:"
msgstr "限制："


msgid "Angle X"
msgstr "角度 X"


msgid "Angle Y"
msgstr "角度 Y"


msgid "Angle Z"
msgstr "角度 Z"


msgid "Axis Space:"
msgstr "軸空間："


msgid "Pivot Offset"
msgstr "樞紐偏移"


msgid "Constraints for active bone do not live here"
msgstr "作用中骨骼不要住在此處的約束"


msgctxt "Operator"
msgid "Add Object Constraint"
msgstr "添加物體約束"


msgid "Relative Pivot Point"
msgstr "相對樞紐點"


msgid "Absolute Pivot Point"
msgstr "絕對樞紐點"


msgctxt "Operator"
msgid "Go to Bone Constraints tab..."
msgstr "前往骨骼約束分頁..."


msgid "Head/Tail:"
msgstr "頭/尾："


msgid "Layers:"
msgstr "層："


msgid "Protected Layers:"
msgstr "保護分層："


msgid "Names"
msgstr "名稱"


msgid "Axes"
msgstr "軸"


msgid "Shapes"
msgstr "外形"


msgid "Delay Refresh"
msgstr "延遲重新整理"


msgctxt "Operator"
msgid "Remove"
msgstr "移除"


msgid "Deform:"
msgstr "變形："


msgid "Reiteration:"
msgstr "重復迭代："


msgid "Eps"
msgstr "Eps"


msgid "Roll:"
msgstr "滾動："


msgid "Parent:"
msgstr "親代："


msgid "Stretch:"
msgstr "伸展："


msgid "Envelope:"
msgstr "封套："


msgid "Bone Group:"
msgstr "骨骼群組："


msgid "Object Children:"
msgstr "物體子代："


msgid "Control Rotation"
msgstr "控制旋轉"


msgid "Custom Shape:"
msgstr "自訂外形："


msgid "Shift:"
msgstr "推移："


msgid "Clipping:"
msgstr "剪輯："


msgid "Sensor:"
msgstr "感測器："


msgid "Passepartout"
msgstr "裱框"


msgid "Resolution:"
msgstr "解析度："


msgid "Preview U"
msgstr "預覽 U"


msgid "Render U"
msgstr "算繪 U"


msgid "Modification:"
msgstr "修改："


msgid "Taper Object:"
msgstr "窄縮物體："


msgid "Bevel:"
msgstr "倒角："


msgid "Bevel Object:"
msgstr "倒角物體："


msgid "Regular"
msgstr "一般"


msgid "Bold & Italic"
msgstr "粗體與斜體"


msgid "Object Font:"
msgstr "物體字型："


msgid "Text on Curve:"
msgstr "曲線路徑文字："


msgid "Underline:"
msgstr "底線： "


msgid "Character:"
msgstr "字元："


msgid "Spacing:"
msgstr "間隔："


msgid "Letter"
msgstr "字母"


msgid "Word"
msgstr "單詞"


msgid "Offset:"
msgstr "偏移："


msgid "Twisting:"
msgstr "扭轉："


msgid "Preview V"
msgstr "預覽 V"


msgid "Render V"
msgstr "算繪 V"


msgid "Fill:"
msgstr "填補："


msgid "Bevel Factor:"
msgstr "開始係數："


msgid "Cyclic:"
msgstr "循環："


msgid "Dimensions:"
msgstr "維度："


msgid "Bezier:"
msgstr "貝茲："


msgid "Endpoint:"
msgstr "端點："


msgid "Order:"
msgstr "次數："


msgid "Interpolation:"
msgstr "插補："


msgid "This Layer Only"
msgstr "僅此層"


msgid "Blending:"
msgstr "混合："


msgid "Color Space:"
msgstr "色彩空間："


msgid "Horizon:"
msgstr "水平線："


msgid "Sun:"
msgstr "太陽："


msgid "Back Light"
msgstr "背光照"


msgid "Intensity:"
msgstr "強度："


msgid "Sun"
msgstr "日光"


msgid "Scattering:"
msgstr "散射："


msgid "Inscattering"
msgstr "內散射"


msgid "Extinction"
msgstr "消逝"


msgid "Falloff:"
msgstr "衰減："


msgid "Form factor sampling:"
msgstr "格式因子取樣："


msgid "Sampling:"
msgstr "取樣："


msgid "Attenuation Factors:"
msgstr "衰減因子："


msgid "Soft Size"
msgstr "軟大小"


msgid "Buffer Type:"
msgstr "緩衝類型："


msgid " Clip End"
msgstr " 剪輯結尾"


msgid "Samples X"
msgstr "取樣 X"


msgid "Samples Y"
msgstr "取樣 Y"


msgid "Filter Type:"
msgstr "過濾器類型："


msgid "Sample Buffers:"
msgstr "取樣緩衝："


msgctxt "Operator"
msgid "Sort by Name"
msgstr "依名稱排序"


msgctxt "Operator"
msgid "Sort by Bone Hierarchy"
msgstr "依骨骼階層排序"


msgctxt "Operator"
msgid "Mirror Vertex Group (Topology)"
msgstr "鏡射頂點群組 (拓樸)"


msgctxt "Operator"
msgid "Remove from All Groups"
msgstr "從所有群組移除"


msgctxt "Operator"
msgid "Clear Active Group"
msgstr "清除作用中群組"


msgctxt "Operator"
msgid "Delete All Groups"
msgstr "刪除所有群組"


msgctxt "Operator"
msgid "Lock All"
msgstr "鎖定全部"


msgctxt "Operator"
msgid "UnLock All"
msgstr "取消全部鎖定"


msgctxt "Operator"
msgid "Lock Invert All"
msgstr "鎖定反轉全部"


msgctxt "Operator"
msgid "Mirror Shape Key (Topology)"
msgstr "鏡射外形鍵 (拓樸)"


msgctxt "Operator"
msgid "New Shape From Mix"
msgstr "來自混合的新外形"


msgctxt "Operator"
msgid "Delete All Shapes"
msgstr "刪除所有外形"


msgctxt "Operator"
msgid "Move To Top"
msgstr "移至頂端"


msgctxt "Operator"
msgid "Move To Bottom"
msgstr "移至底端"


msgid "Range:"
msgstr "範圍："


msgid "Update:"
msgstr "更新："


msgid "Size:"
msgstr "大小："


msgid "Object:"
msgstr "物體："


msgid "Bind To:"
msgstr "綁定至："


msgid "Bone Envelopes"
msgstr "骨骼封套"


msgid "First Last"
msgstr "第一 最後"


msgid "Limit Method:"
msgstr "限制方法："


msgid "Width Method:"
msgstr "寬度方法："


msgid "Operation:"
msgstr "操作："


msgid "Evaluation:"
msgstr "評估："


msgid "Time Mapping:"
msgstr "時間映射方法："


msgid "Axis Mapping:"
msgstr "軸映射方法："


msgid "Forward/Up Axis:"
msgstr "前進/上軸："


msgid "Flip Axis:"
msgstr "翻轉軸："


msgid "Cast Type:"
msgstr "投射類型："


msgid "Vertex Group:"
msgstr "頂點群組："


msgid "Control Object:"
msgstr "控制物體："


msgid "Settings are inside the Physics tab"
msgstr "設定值位於物理分頁內"


msgid "Deformation Axis:"
msgstr "變形軸："


msgid "Texture:"
msgstr "紋理："


msgid "Direction:"
msgstr "方向："


msgid "Texture Coordinates:"
msgstr "紋理座標系："


msgid "Sharp Edges"
msgstr "銳利邊線"


msgid "Vertex group:"
msgstr "頂點群組："


msgid "Anchors Vertex Group:"
msgstr "錨定頂點群組："


msgctxt "Operator"
msgid "Unbind"
msgstr "取消綁定"


msgctxt "Operator"
msgid "Bind"
msgstr "綁定"


msgid "Lambda:"
msgstr "Lambda："


msgid "Mode:"
msgstr "模式："


msgid "Options:"
msgstr "選項："


msgid "Clipping"
msgstr "剪輯"


msgid "Textures:"
msgstr "紋理："


msgid "Mirror Object:"
msgstr "鏡像物體："


msgctxt "Operator"
msgid "Delete Higher"
msgstr "刪除較高者"


msgctxt "Operator"
msgid "Reshape"
msgstr "重塑外形"


msgctxt "Operator"
msgid "Apply Base"
msgstr "套用基礎"


msgid "Waves:"
msgstr "波形："


msgid "Alignment"
msgstr "對齊"


msgid "Coverage"
msgstr "收斂"


msgid "Foam Data Layer Name:"
msgstr "泡沫資料分層名稱："


msgid "Cache path:"
msgstr "快取路徑："


msgid "Create From:"
msgstr "建立從："


msgid "Show Particles When:"
msgstr "何時顯示粒子："


msgid "Create Along Paths"
msgstr "沿路徑建立"


msgid "Settings can be found inside the Particle context"
msgstr "粒子情境下可找到的設定"


msgid "AxisOb"
msgstr "軸物體"


msgid "Target:"
msgstr "目標："


msgid "Crease:"
msgstr "硬邊："


msgid "Outer"
msgstr "外部"


msgid "Rim"
msgstr "邊框"


msgid "Material Index Offset:"
msgstr "材質索引偏移："


msgid "Image:"
msgstr "影像："


msgid "UV Map:"
msgstr "UV 映射："


msgid "Aspect X"
msgstr "長寬比 X"


msgid "Aspect Y"
msgstr "長寬比 Y"


msgid "From:"
msgstr "從："


msgid "Motion:"
msgstr "運動："


msgid "Time:"
msgstr "時間："


msgid "Life"
msgstr "生命"


msgid "Position:"
msgstr "位置："


msgid "Influence/Mask Options:"
msgstr "影響/遮罩選項："


msgid "Global Influence:"
msgstr "全域影響："


msgid "Default Weight:"
msgstr "預設權重："


msgid "Vertex Group A:"
msgstr "頂點群組 A："


msgid "Default Weight A:"
msgstr "預設權重 A："


msgid "Mix Mode:"
msgstr "混合模式："


msgid "Vertex Group B:"
msgstr "頂點群組 B："


msgid "Default Weight B:"
msgstr "預設權重 B："


msgid "Mix Set:"
msgstr "混合設定："


msgid "Target Object:"
msgstr "目標物體："


msgid "Distance:"
msgstr "距離："


msgctxt "Operator"
msgid "Create Armature"
msgstr "建立骨架"


msgid "Selected Vertices:"
msgstr "所選頂點："


msgctxt "Operator"
msgid "Mark Root"
msgstr "標記根部"


msgctxt "Operator"
msgid "Equalize Radii"
msgstr "等化半徑"


msgid "Symmetry Axes:"
msgstr "對稱軸："


msgid "Quad Method:"
msgstr "四角切法："


msgid "Ngon Method:"
msgstr "多角切法："


msgid "UV Axis:"
msgstr "UV 軸："


msgid "Crease Edges"
msgstr "皺摺邊線"


msgid "Crease Weight"
msgstr "皺摺權重"


msgid "Relative Thickness"
msgstr "相對厚度"


msgid "Replace Original"
msgstr "取代原始"


msgctxt "Operator"
msgid "Generate Data Layers"
msgstr "生成資料分層"


msgid "Bone:"
msgstr "骨骼："


msgctxt "Operator"
msgid "Recenter"
msgstr "重定中心"


msgid "Armature:"
msgstr "骨架："


msgctxt "Operator"
msgid "Pack External"
msgstr "打包為外部檔案"


msgctxt "Operator"
msgid "Save External..."
msgstr "儲存為外部檔案..."


msgid "Built without OceanSim modifier"
msgstr "建置時忽略海洋模擬修改器"


msgid "Cull Faces:"
msgstr "淘選面："


msgid "Render:"
msgstr "算繪："


msgid "Subdivisions:"
msgstr "細分："


msgid "Vertex Group Mask:"
msgstr "頂點群組遮罩："


msgid "Texture Mask:"
msgstr "紋理遮罩："


msgctxt "Operator"
msgid "Mark Loose"
msgstr "標記疏鬆"


msgctxt "Operator"
msgid "Clear Loose"
msgstr "清除疏鬆"


msgid "Delimit:"
msgstr "設限："


msgctxt "Operator"
msgid "Free Bake"
msgstr "釋放烘培"


msgid "Use Channel:"
msgstr "使用通道："


msgid "Angle:"
msgstr "角度："


msgid "Line Thickness:"
msgstr "線條厚度："


msgid "Control mode"
msgstr "控制模式"


msgid "Edge Detection Options:"
msgstr "邊線偵測選項："


msgid "Style modules:"
msgstr "樣式模組："


msgid "Selection By:"
msgstr "選取條件："


msgid "Edge Types"
msgstr "邊線類型"


msgid "Face Marks"
msgstr "面標記"


msgid "Image Border"
msgstr "影像邊緣"


msgid "Chaining:"
msgstr "鏈結處理："


msgid "Splitting:"
msgstr "分裂處理："


msgid "D1"
msgstr "D1"


msgid "G1"
msgstr "G1"


msgid "D2"
msgstr "D2"


msgid "G2"
msgstr "G2"


msgid "D3"
msgstr "D3"


msgid "G3"
msgstr "G3"


msgid "Sorting:"
msgstr "排序："


msgid "Selection:"
msgstr "選取項："


msgid "Caps:"
msgstr "蓋帽："


msgid "Dashed Line:"
msgstr "虛線線條："


msgid "Visibility:"
msgstr "可見性："


msgid "Edge Types:"
msgstr "邊線類型："


msgid "Face Marks:"
msgstr "面標記："


msgid "Group:"
msgstr "群組："


msgid "Base Color:"
msgstr "基礎色彩："


msgid "Modifiers:"
msgstr "修改器："


msgid "Base Transparency:"
msgstr "基礎透明度："


msgid "Base Thickness:"
msgstr "基礎厚度："


msgid "Spacing Along Stroke"
msgstr "沿筆觸間距"


msgctxt "Operator"
msgid "Go to Linestyle Textures Properties"
msgstr "前往線條樣式紋理屬性"


msgctxt "Operator"
msgid "Start"
msgstr "開始"


msgid "Quality:"
msgstr "品質："


msgid "Bit Depth"
msgstr "位元深度"


msgid "Refresh Rate"
msgstr "重新整理率"


msgid "Exit Key"
msgstr "離開鍵"


msgid "Animation Frame Rate"
msgstr "動畫幀率"


msgid "Debug Properties"
msgstr "除錯屬性"


msgid "Framerate and Profile"
msgstr "幀率和評側資訊"


msgid "Physics Visualization"
msgstr "物理可視化處理"


msgid "Mouse Cursor"
msgstr "滑鼠游標"


msgid "Framing:"
msgstr "框幀處理："


msgid "Rasterization:"
msgstr "光柵處理："


msgid "Agent:"
msgstr "代理："


msgid "Region:"
msgstr "區塊："


msgid "Polygonization:"
msgstr "多角形化："


msgid "Detail Mesh:"
msgstr "細節網格："


msgid "Minimum Intensity"
msgstr "最小強度"


msgid "Bleed Bias"
msgstr "出血偏差"


msgctxt "Operator"
msgid "Set By Name"
msgstr "依名稱設定"


msgctxt "Operator"
msgid "Generate"
msgstr "生成"


msgctxt "Operator"
msgid "Clear All"
msgstr "全部清除"


msgid "Lock Rotation:"
msgstr "鎖定旋轉："


msgid "Lights"
msgstr "光照"


msgid "Shaders"
msgstr "著色器"


msgid "Ramps"
msgstr "漸變"


msgid "Extra Textures"
msgstr "額外紋理"


msgid "Physics Steps:"
msgstr "物理步數："


msgid "Substeps"
msgstr "子步數"


msgid "Logic Steps:"
msgstr "邏輯步數："


msgid "Physics Deactivation:"
msgstr "物理運算停用："


msgid "Linear Threshold"
msgstr "線性閾值"


msgid "Angular Threshold"
msgstr "角閾值"


msgid "Occlusion Culling"
msgstr "遮擋剔除"


msgid "Attributes:"
msgstr "特性："


msgid "Damping:"
msgstr "阻尼："


msgid "Lock Translation:"
msgstr "鎖定平移："


msgid "Bending Constraints"
msgstr "彎曲約束"


msgid "Cluster Collision:"
msgstr "叢集碰撞："


msgid "Dome Type"
msgstr "半球類型"


msgid "Detect Actors"
msgstr "偵測演員"


msgid "Stroke Placement:"
msgstr "筆觸放置："


msgid "Draw:"
msgstr "描繪："


msgid "Continuous Drawing"
msgstr "持續描繪"


msgid "Edit:"
msgstr "編輯："


msgctxt "Operator"
msgid "Flip Direction"
msgstr "翻轉方向"


msgid "Active Layer:      "
msgstr "作用中​​層："


msgctxt "Operator"
msgid "Convert..."
msgstr "轉換..."


msgctxt "Operator"
msgid "Selection to Grid"
msgstr "選取項至格線"


msgctxt "Operator"
msgid "Cursor to Selected"
msgstr "游標至所選項"


msgctxt "Operator"
msgid "Cursor to Center"
msgstr "游標至中心"


msgctxt "Operator"
msgid "Cursor to Grid"
msgstr "游標至格線"


msgctxt "Operator"
msgid "Show All"
msgstr "顯示全部"


msgid "Stroke:"
msgstr "筆觸："


msgid "Enable Editing"
msgstr "啟用編輯"


msgid "Proportional Edit:"
msgstr "比例化編輯："


msgctxt "Operator"
msgid "Draw"
msgstr "描繪"


msgctxt "Operator"
msgid "Erase"
msgstr "擦除"


msgctxt "Operator"
msgid "Line"
msgstr "直線"


msgctxt "Operator"
msgid "Poly"
msgstr "多角形"


msgid "Data Source:"
msgstr "資料來源："


msgid "Tools:"
msgstr "工具："


msgid "Select:"
msgstr "選取："


msgctxt "Operator"
msgid "Scale"
msgstr "縮放"


msgctxt "Operator"
msgid "Straight Lines"
msgstr "直線"


msgctxt "Operator"
msgid "Eraser"
msgstr "橡皮擦"


msgctxt "Operator"
msgid "Back to Main Palette..."
msgstr "返回主色版..."


msgctxt "Operator"
msgid "Selection to Cursor"
msgstr "選取項至游標"


msgctxt "Operator"
msgid "Selection to Cursor (Offset)"
msgstr "選取項至游標 (偏移)"


msgctxt "Operator"
msgid "Settings..."
msgstr "設定..."


msgctxt "Operator"
msgid "Select Inverse"
msgstr "反轉選取"


msgctxt "Operator"
msgid "Delete..."
msgstr "刪除..."


msgctxt "Operator"
msgid "More..."
msgstr "更多..."


msgid "Transform:"
msgstr "變換："


msgid "Spline:"
msgstr "樣條："


msgid "Parenting:"
msgstr "親子關係："


msgctxt "Operator"
msgid "Parent"
msgstr "親子"


msgid "Animation:"
msgstr "動畫："


msgctxt "Operator"
msgid "Insert Key"
msgstr "插入鍵"


msgctxt "Operator"
msgid "Clear Key"
msgstr "清除鍵"


msgctxt "Operator"
msgid "Reset Feather Animation"
msgstr "重設羽毛動畫"


msgctxt "Operator"
msgid "Re-Key Shape Points"
msgstr "重新設定外形點的鍵"


msgctxt "Operator"
msgid "Show Hidden"
msgstr "顯示隱藏"


msgid "Holes"
msgstr "空洞"


msgctxt "Operator"
msgid "Scale Feather"
msgstr "縮放羽毛"


msgctxt "Operator"
msgid "Hide Unselected"
msgstr "隱藏未選取項"


msgctxt "Operator"
msgid "Inverse"
msgstr "反轉"


msgid "Track:"
msgstr "軌道："


msgid "Cast Only"
msgstr "僅投射"


msgid "Casting Alpha"
msgstr "投射 Alpha"


msgid "Max Dist"
msgstr "最大距離"


msgid "Fade To:"
msgstr "淡化至："


msgid "Gloss:"
msgstr "光澤："


msgid "Anisotropic"
msgstr "各向異性"


msgid "RGB Radius"
msgstr "RGB 半徑"


msgid "Scattering Weight:"
msgstr "散射權重："


msgid "Boost"
msgstr "增強"


msgid "Subflares"
msgstr "次耀斑"


msgid "Subsize"
msgstr "次大小"


msgid "Alpha Blend:"
msgstr "Alpha 混合："


msgid "Face Orientation:"
msgstr "面方向："


msgid "Force Field:"
msgstr "力場："


msgid "Shading:"
msgstr "著色："


msgid "Surface diffuse:"
msgstr "表面漫射："


msgid "Light Group:"
msgstr "光照群組："


msgid "Receive"
msgstr "接收"


msgid "Receive Transparent"
msgstr "接收透明"


msgid "Shadows Only"
msgstr "僅陰影"


msgid "Auto Ray Bias"
msgstr "自動光線偏差"


msgid "Ray Bias"
msgstr "光線偏差"


msgid "Buffer Bias"
msgstr "緩衝偏差"


msgid "Step Calculation:"
msgstr "步進計算："


msgid "Light Cache Enabled"
msgstr "光照快取已啟用"


msgid "Node %s"
msgstr "節點 %s"


msgid "No material node selected"
msgstr "無選取的材質節點"


msgid "Node <none>"
msgstr "節點 <無>"


msgid "Tracking Axes:"
msgstr "追蹤用軸："


msgid "Maximum Dupli Draw Type:"
msgstr "最大副本描繪類型："


msgid "Maximum Draw Type:"
msgstr "最大描繪類型："


msgid "Object Color:"
msgstr "物體色彩："


msgid "Not for Axis-Angle"
msgstr "不適用於軸角度"


msgid "Dupli Visibility"
msgstr "複本可見性"


msgid "Brush Mapping:"
msgstr "筆刷映射："


msgid "Mask Mapping:"
msgstr "遮罩映射方法："


msgid "Unified Settings:"
msgstr "統一設定："


msgid "Sample Bias:"
msgstr "取樣偏差："


msgid "Mask Value"
msgstr "遮罩值"


msgid "Background Color"
msgstr "背景色彩"


msgid "Clone from paint slot"
msgstr "從繪製槽再製"


msgid "Clone from image/UV map"
msgstr "從影像/UV 映射再製"


msgid "Source Clone Slot"
msgstr "來源再製槽"


msgid "Source Clone Image"
msgstr "來源再製影像"


msgid "Source Clone UV Map"
msgstr "來源再製 UV 映射"


msgctxt "Operator"
msgid "Copy Active to Selected Objects"
msgstr "使用項複製到所選物體"


msgctxt "Operator"
msgid "Copy All to Selected Objects"
msgstr "全部複製到所選物體"


msgid "Emit From:"
msgstr "發射從："


msgid "Structure"
msgstr "結構"


msgid "Density Target"
msgstr "密度目標"


msgid "Pinning"
msgstr "釘住"


msgid "Goal Strength"
msgstr "目的強度"


msgid "Emitter Geometry:"
msgstr "發射器幾何："


msgid "Emitter Object:"
msgstr "發射器物體："


msgid "Other:"
msgstr "其他："


msgid "Initial Orientation:"
msgstr "初始方向："


msgid "Color:"
msgstr "色彩："


msgid "Effects:"
msgstr "效果："


msgid "Kink:"
msgstr "扭結："


msgid "Type 1:"
msgstr "類型 1："


msgid "Type 2:"
msgstr "類型 2："


msgid "Roughness 1"
msgstr "粗糙度 1"


msgid "Roughness 2"
msgstr "粗糙度 2"


msgid "Roughness End"
msgstr "粗糙度終末"


msgid "Not available in the Game Engine"
msgstr "遊戲引擎中不能使用"


msgctxt "Operator"
msgid "New"
msgstr "新增"


msgid "Angular Velocity:"
msgstr "角速度："


msgid "Multiply mass with size"
msgstr "將質量乘以大小"


msgid "Forces:"
msgstr "力："


msgid "Integration:"
msgstr "整合："


msgid "Roundness"
msgstr "圓度"


msgid "Roughness:"
msgstr "粗糙度："


msgid "Endpoint"
msgstr "端點"


msgid "Settings used for fluid"
msgstr "用於流體的設定"


msgid "Particles/Face"
msgstr "粒子/面"


msgid "Jittering Amount"
msgstr "抖動量"


msgid "Fluid properties:"
msgstr "流體屬性："


msgid "Advanced:"
msgstr "進階："


msgid "Keys:"
msgstr "鍵："


msgid "Relations:"
msgstr "關係："


msgid "Timing:"
msgstr "計時："


msgid "Length in frames"
msgstr "長度單位為幀"


msgid "Parting not"
msgstr "分開無法"


msgid "available with"
msgstr "用於"


msgid "virtual parents"
msgstr "虛擬親代"


msgid "Parting"
msgstr "分開"


msgid "%d fluid particles for this frame"
msgstr "此框幀的 %d 個流體粒子"


msgctxt "Operator"
msgid "Free Edit"
msgstr "自由編輯"


msgid "Spacing: %g"
msgstr "間隔：%g"


msgid "Use Timing"
msgstr "使用計時"


msgid "Battle:"
msgstr "戰場："


msgid "Misc:"
msgstr "雜項："


msgid "Fluid interaction:"
msgstr "流體互動："


msgid "Display percentage makes dynamics inaccurate without baking!"
msgstr "顯示在不必烘培的情況下讓動態不精確的百分比！"


msgid "Springs:"
msgstr "彈簧："


msgid "Not yet functional"
msgstr "尚未能運作"


msgid "Align:"
msgstr "對齊："


msgid "Tilt:"
msgstr "傾斜："


msgid "Split UVs:"
msgstr "分割 UV："


msgid "Number of splits"
msgstr "切割數"


msgid "Animate:"
msgstr "動畫："


msgid "Velocity Scale:"
msgstr "速度縮放："


msgid "Presets:"
msgstr "預置："


msgid "Speed:"
msgstr "速度："


msgid "Structural"
msgstr "結構"


msgid "Air"
msgstr "空氣"


msgid "Repel"
msgstr "消除"


msgid "Repel Distance"
msgstr "消除距離"


msgid "Structural Stiffness:"
msgstr "結構剛度："


msgid "Bending Stiffness:"
msgstr "抗彎剛度："


msgid "Sewing Force"
msgstr "逢合力"


msgid "Shrinking:"
msgstr "收縮："


msgid "Rest Shape Key:"
msgstr "重設外形鍵："


msgid "Effect point:"
msgstr "效應點："


msgid "Collision:"
msgstr "碰撞："


msgid "Enable physics for:"
msgstr "為何者啟用物理運算："


msgid "Index Number:"
msgstr "索引編號："


msgid "File Path:"
msgstr "檔案路徑："


msgctxt "Operator"
msgid "Current Cache to Bake"
msgstr "要烘培的目前快取"


msgctxt "Operator"
msgid "Free All Bakes"
msgstr "釋放全部烘培"


msgctxt "Operator"
msgid "Force Field"
msgstr "力場"


msgid "Use Lib Path"
msgstr "使用庫路徑"


msgid "Compression:"
msgstr "壓縮："


msgctxt "Operator"
msgid "Calculate To Frame"
msgstr "計算至框幀"


msgctxt "Operator"
msgid "Bake All Dynamics"
msgstr "烘焙所有的動態"


msgctxt "Operator"
msgid "Update All To Frame"
msgstr "更新全部至框幀"


msgid "Cache is disabled until the file is saved"
msgstr "檔案儲存後才啟用快取"


msgid "Linked object baking requires Disk Cache to be enabled"
msgstr "連結的物體烘焙需要啟用磁碟快取"


msgid "Dry:"
msgstr "風乾："


msgctxt "Operator"
msgid "Bake Image Sequence"
msgstr "烘焙影像序段"


msgid "Paint Distance"
msgstr "繪製距離"


msgid "Fade:"
msgstr "淡化："


msgid "Dissolve:"
msgstr "消融："


msgid "Paintmap layer"
msgstr "繪製映射分層"


msgid "Wetmap layer"
msgstr "濕度映射分層"


msgid "Paintmaps:"
msgstr "繪製映射："


msgid "Wetmaps:"
msgstr "濕度映射："


msgid "Filename:"
msgstr "檔案名稱："


msgid "Surface Movement:"
msgstr "表面移動："


msgid "Particle effect:"
msgstr "粒子效果："


msgid "Use Particle's Radius"
msgstr "使用粒子的半徑"


msgid "Smooth radius"
msgstr "平滑半徑"


msgctxt "Operator"
msgid "Add Canvas"
msgstr "添加畫布"


msgctxt "Operator"
msgid "Remove Canvas"
msgstr "移除畫布"


msgid "Frames:"
msgstr "幀數："


msgid "Wetness"
msgstr "濕度"


msgid "Displace Type"
msgstr "錯置類型"


msgid "Color Layer"
msgstr "色彩分層"


msgid "Wave Clamp"
msgstr "波形緊固"


msgid "Shape:"
msgstr "外形："


msgid "Particle:"
msgstr "粒子："


msgid "Particle Damping:"
msgstr "粒子阻尼："


msgid "Particle Friction:"
msgstr "粒子摩擦："


msgid "Soft Body and Cloth:"
msgstr "柔體和布料："


msgid "Soft Body Damping:"
msgstr "柔體阻尼："


msgid "Force Fields:"
msgstr "力場："


msgid "Clumping:"
msgstr "聚叢："


msgid "Angular:"
msgstr "角度："


msgid "Radial:"
msgstr "半徑："


msgid "Domain Object:"
msgstr "領域物體："


msgid "Viscosity Presets:"
msgstr "黏滯度預置："


msgid "Optimization:"
msgstr "最佳化："


msgid "Slip Type:"
msgstr "滑動類型："


msgid "Built without fluids"
msgstr "建置忽略流體"


msgctxt "Operator"
msgid "Bake (Req. Memory: %s)"
msgstr "烘培 (需要記憶體：%s)"


msgid "Render Display:"
msgstr "算繪顯示："


msgid "Viewport Display:"
msgstr "視接口顯示："


msgid "Use Scene Gravity"
msgstr "使用場景重力"


msgid "Gravity:"
msgstr "重力："


msgid "Use Scene Size Units"
msgstr "使用場景大小單位"


msgid "Meters"
msgstr "公尺"


msgid "Real World Size:"
msgstr "真實世界大小："


msgid "Volume Initialization:"
msgstr "體積初始處理："


msgid "Initial Velocity:"
msgstr "初速度："


msgid "Impact:"
msgstr "衝擊："


msgid "Bake (Req. Memory: %s)"
msgstr "烘培 (需要記憶體：%s)"


msgid "Inflow Velocity:"
msgstr "流入速度："


msgid "Influence:"
msgstr "影響："


msgid "Attraction Force:"
msgstr "吸引力："


msgid "Velocity Force:"
msgstr "速度力："


msgid "Surface Response:"
msgstr "表面回應："


msgid "Bounciness"
msgstr "反彈"


msgid "Sensitivity:"
msgstr "敏感度："


msgid "Deactivation:"
msgstr "停止活動："


msgid "Linear Vel"
msgstr "線性速度"


msgid "Angular Vel"
msgstr "角速度"


msgid "Override Iterations"
msgstr "凌駕迭代"


msgid "Linear motor:"
msgstr "線性馬達："


msgid "Angular motor:"
msgstr "角動馬達："


msgid "Mapping:"
msgstr "映射方法："


msgid "Reaction:"
msgstr "反應："


msgid "Temperatures:"
msgstr "溫度："


msgid "Flow Sampling:"
msgstr "流體取樣："


msgid "Noise Method:"
msgstr "噪訊方法："


msgid "Flow Group:"
msgstr "流動群組："


msgid "Collision Group:"
msgstr "碰撞群組："


msgid "Border Collisions:"
msgstr "邊緣碰撞："


msgid "Behavior:"
msgstr "行為："


msgid "Flow Source:"
msgstr "流源："


msgid "Initial Values:"
msgstr "初始值："


msgid "Particle System:"
msgstr "粒子系統："


msgid "Simulation:"
msgstr "模擬："


msgid "Goal Strengths:"
msgstr "目的強度："


msgid "Goal Settings:"
msgstr "目的設定："


msgid "Springs"
msgstr "彈簧"


msgid "Aerodynamics:"
msgstr "空氣動力學："


msgid "Collision Ball Size Calculation:"
msgstr "碰撞球大小計算："


msgid "Ball:"
msgstr "球："


msgid "Dampening"
msgstr "減緩"


msgid "Step Size:"
msgstr "步進大小："


msgid "Auto-Step"
msgstr "自動步進"


msgid "Helpers:"
msgstr "輔助器："


msgid "Diagnostics:"
msgstr "診斷："


msgctxt "Operator"
msgid "Audio"
msgstr "音訊"


msgid "Aspect Ratio:"
msgstr "長寬比："


msgid "Frame Range:"
msgstr "框幀區間："


msgid "Frame Rate:"
msgstr "幀率："


msgid "Time Remapping:"
msgstr "時間重新映射："


msgid "Old"
msgstr "老舊"


msgid "Ray Tracing"
msgstr "光線追蹤"


msgid "Tile Size:"
msgstr "鋪排大小："


msgid "Memory:"
msgstr "記憶體："


msgid "Still"
msgstr "靜態"


msgid "Enabled Metadata"
msgstr "啟用中介資料"


msgid "Date"
msgstr "日期"


msgid "RenderTime"
msgstr "算繪時間"


msgid "Seq. Strip"
msgstr "序段片段"


msgid "Note"
msgstr "注意"


msgid "Rate:"
msgstr "比率："


msgid "Buffer"
msgstr "緩衝"


msgid "Mux:"
msgstr "雙工："


msgid "Packet Size"
msgstr "封包大小"


msgctxt "Operator"
msgid "Animation"
msgstr "動畫"


msgid "Instances"
msgstr "實體"


msgid "Sequencer:"
msgstr "序段器："


msgid "Video Codec"
msgstr "視訊編解碼器"


msgid "User Scale"
msgstr "使用縮放"


msgid "Include:"
msgstr "包括："


msgid "Paths:"
msgstr "路徑："


msgid "Distance Model:"
msgstr "距離模型："


msgid "Doppler"
msgstr "督普勒"


msgid "Format:"
msgstr "格式："


msgid "Shadow Samples"
msgstr "陰影取樣"


msgid "AO and SSS"
msgstr "AO 與 SSS"


msgid "Keyframing Settings:"
msgstr "鍵幀處理設定："


msgid "Array Target:"
msgstr "陣列目標："


msgid "All Items"
msgstr "所有項目"


msgid "F-Curve Grouping:"
msgstr "F 曲線群組處理："


msgctxt "Operator"
msgid "Export to File"
msgstr "輸出至檔案"


msgid "Filter:"
msgstr "過濾器："


msgid "RGB Multiply:"
msgstr "RGB 相乘："


msgid "Noise:"
msgstr "噪訊："


msgid "Alpha:"
msgstr "Alpha："


msgid "Calculate"
msgstr "計算"


msgid "Flip X/Y Axis"
msgstr "翻轉 X/Y 軸"


msgid "Crop Minimum:"
msgstr "裁切最小值："


msgid "Crop Maximum:"
msgstr "裁切最大值："


msgid "Dimension"
msgstr "維度"


msgid "Distance Metric:"
msgstr "距離度量："


msgid "Coloring:"
msgstr "色彩處理："


msgid "Feature Weights:"
msgstr "特徵權重："


msgid "Color Source:"
msgstr "色源："


msgid "Noise Basis:"
msgstr "噪訊基礎："


msgid "Probes"
msgstr "探針"


msgid "Eccentricity"
msgstr "離心"


msgid "Repeat:"
msgstr "重復："


msgid "Mirror:"
msgstr "鏡像："


msgid "Coordinates:"
msgstr "座標系："


msgid "DVar"
msgstr "DVar"


msgid "Bump Mapping:"
msgstr "凹凸映射："


msgid "Odd"
msgstr "偶數"


msgid "System:"
msgstr "系統："


msgid "Specular:"
msgstr "高光："


msgid "Geometry:"
msgstr "幾何："


msgid "Map:"
msgstr "映射："


msgid "Halo:"
msgstr "光暈："


msgid "General:"
msgstr "通用："


msgid "Physics:"
msgstr "物理："


msgid "Hair:"
msgstr "毛髮："


msgid "Use Tips:"
msgstr "使用提示："


msgid "Attenuation:"
msgstr "衰減："


msgid "Only works with Approximate gather method"
msgstr "僅作用於概略採集方法"


msgctxt "Operator"
msgid "Prefetch"
msgstr "預取"


msgid "Match:"
msgstr "比對："


msgctxt "Operator"
msgid "Copy From Active Track"
msgstr "從作用中軌道複製"


msgid "Extra Settings"
msgstr "額外設定"


msgid "Clear:"
msgstr "清除："


msgid "Refine:"
msgstr "精修："


msgid "Merge:"
msgstr "合併："


msgid "Tripod"
msgstr "腳架"


msgctxt "Operator"
msgid "Solve Camera Motion"
msgstr "解算攝影機運動"


msgctxt "Operator"
msgid "Solve Object Motion"
msgstr "解算物體運動"


msgid "B/W"
msgstr "黑/白"


msgid "Optical Center:"
msgstr "光學中心："


msgctxt "Operator"
msgid "Center"
msgstr "中心"


msgid "Lens Distortion:"
msgstr "鏡頭扭曲："


msgid "Display Stabilization"
msgstr "顯示器穩定"


msgid "Calibration"
msgstr "校準"


msgid "Build Original:"
msgstr "建置原始："


msgid "Build Undistorted:"
msgstr "建置除去扭曲："


msgctxt "Operator"
msgid "Build Proxy / Timecode"
msgstr "建置代理 / 時間碼"


msgctxt "Operator"
msgid "Build Proxy"
msgstr "重建代理"


msgid "Proxy render size:"
msgstr "代理算繪大小："


msgctxt "Operator"
msgid "Clear After"
msgstr "這之後清除"


msgctxt "Operator"
msgid "Clear Before"
msgstr "這之前清除"


msgctxt "Operator"
msgid "Track Frame Backwards"
msgstr "軌道框幀後退"


msgctxt "Operator"
msgid "Track Backwards"
msgstr "軌道後退"


msgctxt "Operator"
msgid "Track Forwards"
msgstr "軌道前進"


msgctxt "Operator"
msgid "Track Frame Forwards"
msgstr "軌道框幀前進"


msgctxt "Operator"
msgid "Show Tracks"
msgstr "顯示軌道"


msgctxt "Operator"
msgid "Floor"
msgstr "地面"


msgctxt "Operator"
msgid "Wall"
msgstr "牆壁"


msgctxt "Operator"
msgid "Set X Axis"
msgstr "設定 X 軸"


msgctxt "Operator"
msgid "Set Y Axis"
msgstr "設定 Y 軸"


msgid "No active track"
msgstr "無作用中軌道"


msgid "No active plane track"
msgstr "作用中平面軌道"


msgid "Display Aspect Ratio:"
msgstr "顯示長寬比："


msgid "3D Markers"
msgstr "3D 標記"


msgid "Use timecode index:"
msgstr "使用時間碼索引："


msgid "Zoom %d:%d"
msgstr "遠近 %d:%d"


msgctxt "Operator"
msgid "Toggle Fullscreen Area"
msgstr "切換全螢幕區域"


msgctxt "Operator"
msgid "Set Floor"
msgstr "設定地面"


msgctxt "Operator"
msgid "Set Wall"
msgstr "設定牆壁"


msgctxt "Operator"
msgid "Enable Markers"
msgstr "啟用標記"


msgctxt "Operator"
msgid "Disable markers"
msgstr "停用標記"


msgctxt "Operator"
msgid "Unlock Tracks"
msgstr "解除軌道鎖定"


msgid "Solve error: %.4f"
msgstr "解算錯誤：%.4f"


msgid "Filters"
msgstr "過濾器"


msgctxt "Operator"
msgid "Autocomplete"
msgstr "自動補完"


msgctxt "Operator"
msgid "Before Current Frame"
msgstr "在目前框幀之前"


msgctxt "Operator"
msgid "After Current Frame"
msgstr "在目前框幀之後"


msgctxt "Operator"
msgid "Extrapolation Mode"
msgstr "外推模式"


msgctxt "Operator"
msgid "Move..."
msgstr "移動..."


msgctxt "Operator"
msgid "Snap"
msgstr "吸附"


msgctxt "Operator"
msgid "Keyframe Type"
msgstr "鍵幀類型"


msgctxt "Operator"
msgid "Handle Type"
msgstr "控制桿類型"


msgctxt "Operator"
msgid "Interpolation Mode"
msgstr "插補模式"


msgctxt "Operator"
msgid "Border Axis Range"
msgstr "邊緣軸範圍"


msgctxt "Operator"
msgid "Columns on Selected Keys"
msgstr "所選鍵所在欄"


msgctxt "Operator"
msgid "Column on Current Frame"
msgstr "目前框幀所在欄"


msgctxt "Operator"
msgid "Columns on Selected Markers"
msgstr "所選標記所在欄"


msgctxt "Operator"
msgid "Between Selected Markers"
msgstr "在所選標記之間"


msgctxt "Operator"
msgid "Grab/Move"
msgstr "抓取/移動"


msgctxt "Operator"
msgid "Extend"
msgstr "擴展"


msgctxt "Operator"
msgid "Slide"
msgstr "滑動"


msgctxt "Operator"
msgid "Border (Include Handles)"
msgstr "邊緣 (包括控制桿)"


msgctxt "Operator"
msgid "Discontinuity (Euler) Filter"
msgstr "不連續性 (尤拉) 過濾器"


msgctxt "Operator"
msgid "Hide Selected Curves"
msgstr "隱藏所選曲線"


msgctxt "Operator"
msgid "Hide Unselected Curves"
msgstr "隱藏未選取曲線"


msgctxt "Operator"
msgid "Less"
msgstr "較少"


msgctxt "Operator"
msgid "More"
msgstr "較多"


msgid "Unified Size"
msgstr "統一大小"


msgid "Unified Strength"
msgstr "統一強度"


msgid "Unified Color"
msgstr "統一色彩"


msgctxt "Operator"
msgid "Save All Images"
msgstr "儲存所有影像"


msgctxt "Operator"
msgid "Invert Image Colors"
msgstr "反轉影像色彩"


msgid "Clamp:"
msgstr "緊固："


msgid "Curve:"
msgstr "曲線："


msgid "Mask Texture:"
msgstr "遮罩紋理："


msgid "Stroke Method:"
msgstr "筆劃方法："


msgctxt "Operator"
msgid "Render Slot Cycle Next"
msgstr "算繪槽循環中的下一個"


msgctxt "Operator"
msgid "Border Select Pinned"
msgstr "邊緣選取已釘住"


msgctxt "Operator"
msgid "Edit Externally"
msgstr "外部編輯"


msgctxt "Operator"
msgid "Invert Red Channel"
msgstr "反轉紅色通道"


msgctxt "Operator"
msgid "Invert Green Channel"
msgstr "反轉綠色通道"


msgctxt "Operator"
msgid "Invert Blue Channel"
msgstr "反轉藍色通道"


msgctxt "Operator"
msgid "Invert Alpha Channel"
msgstr "反轉 Alpha 通道"


msgctxt "Operator"
msgid "Selected to Pixels"
msgstr "所選項至像素"


msgctxt "Operator"
msgid "Selected to Cursor"
msgstr "所選項至游標"


msgctxt "Operator"
msgid "Selected to Cursor (Offset)"
msgstr "所選項至游標 (偏移)"


msgctxt "Operator"
msgid "Selected to Adjacent Unselected"
msgstr "所選項至相鄰的未選取項"


msgctxt "Operator"
msgid "Cursor to Pixels"
msgstr "游標至像素"


msgctxt "Operator"
msgid "Unpin"
msgstr "取消釘住"


msgctxt "Operator"
msgid "Clear Seam"
msgstr "清除縫線"


msgctxt "Operator"
msgid "Vertex"
msgstr "頂點"


msgctxt "Operator"
msgid "Edge"
msgstr "邊線"


msgctxt "Operator"
msgid "Face"
msgstr "面"


msgctxt "Operator"
msgid "Island"
msgstr "島塊"


msgid "Image*"
msgstr "影像*"


msgid "Aspect Ratio"
msgstr "長寬比"


msgid "Cursor Location:"
msgstr "游標位置："


msgid "UVs:"
msgstr "UV："


msgid "Slot Name"
msgstr "槽名稱"


msgid "Edge To Edge"
msgstr "邊線至邊線"


msgid "Brush Unset"
msgstr "筆刷未設定"


msgctxt "Operator"
msgid "Zoom %d:%d"
msgstr "遠近 %d:%d"


msgctxt "Operator"
msgid "Render Slot Cycle Previous"
msgstr "算繪槽循環中的上一個"


msgctxt "Operator"
msgid "Save a Copy"
msgstr "儲存為副本"


msgctxt "Operator"
msgid "X Axis"
msgstr "X 軸"


msgctxt "Operator"
msgid "Y Axis"
msgstr " Y軸"


msgctxt "Operator"
msgid "Pack As PNG"
msgstr "打包為 PNG"


msgctxt "Operator"
msgid "Open..."
msgstr "開啟..."


msgctxt "Operator"
msgid "Recover Auto Save..."
msgstr "還原自動存檔..."


msgctxt "Operator"
msgid "Save As..."
msgstr "另存為..."


msgctxt "Operator"
msgid "User Preferences..."
msgstr "使用者偏好設定..."


msgctxt "Operator"
msgid "Link"
msgstr "連結"


msgctxt "Operator"
msgid "Append"
msgstr "附加"


msgctxt "Operator"
msgid "Quit"
msgstr "退出"


msgctxt "Operator"
msgid "Render Animation"
msgstr "算繪動畫"


msgctxt "Operator"
msgid "OpenGL Render Image"
msgstr "OpenGL 算繪影像"


msgctxt "Operator"
msgid "Back to Previous"
msgstr "返回上一步"


msgid "Auto-run disabled"
msgstr "自動執行已停用"


msgctxt "Operator"
msgid "Ignore"
msgstr "忽略"


msgctxt "Operator"
msgid "Save Copy..."
msgstr "儲存副本..."


msgctxt "Operator"
msgid "Collada (Default) (.dae)"
msgstr "Collada (預設) (.dae)"


msgctxt "Operator"
msgid "Render Image"
msgstr "算繪影像"


msgctxt "Operator"
msgid "OpenGL Render Animation"
msgstr "OpenGL 算繪動畫"


msgctxt "Operator"
msgid "Manual"
msgstr "手冊"


msgctxt "Operator"
msgid "Release Log"
msgstr "發行紀錄"


msgctxt "Operator"
msgid "Blender Website"
msgstr "Blender 網站"


msgctxt "Operator"
msgid "Developer Community"
msgstr "開發者社群"


msgctxt "Operator"
msgid "User Community"
msgstr "使用者社群"


msgctxt "Operator"
msgid "Report a Bug"
msgstr "回報臭蟲"


msgctxt "Operator"
msgid "Python API Reference"
msgstr "Python API 參照"


msgctxt "Operator"
msgid "Reload Trusted"
msgstr "重新載入受信任項"


msgctxt "Operator"
msgid "Add Game Property"
msgstr "添加遊戲屬性"


msgctxt "Operator"
msgid "Sensor"
msgstr "感測器"


msgctxt "Operator"
msgid "Controller"
msgstr "控制器"


msgctxt "Operator"
msgid "Actuator"
msgstr "促動器"


msgid "See Text Object"
msgstr "查看文字物體"


msgctxt "Operator"
msgid "Add Text Game Property"
msgstr "添加文字遊戲屬性"


msgctxt "Operator"
msgid "Remove Text Game Property"
msgstr "移除文字遊戲屬性"


msgctxt "Operator"
msgid "Track Ordering..."
msgstr "軌道排序處理..."


msgctxt "Operator"
msgid "Linked Duplicate"
msgstr "已連結複本"


msgctxt "Operator"
msgid "Stop Tweaking Strip Actions"
msgstr "停止調校片段動作"


msgctxt "Operator"
msgid "Start Tweaking Strip Actions"
msgstr "開始調校片段動作"


msgctxt "Operator"
msgid "Add Tracks Above Selected"
msgstr "在所選項之上添加軌道"


msgctxt "Operator"
msgid "Search ..."
msgstr "搜尋..."


msgctxt "Operator"
msgid "Join in new Frame"
msgstr "加入新框幀"


msgctxt "Operator"
msgid "Remove from Frame"
msgstr "從框幀上移除"


msgctxt "Operator"
msgid "Move"
msgstr "移動"


msgctxt "Operator"
msgid "Fit"
msgstr "適應"


msgctxt "Operator"
msgid "Backdrop move"
msgstr "背景幕移動"


msgctxt "Operator"
msgid "Fit backdrop to available space"
msgstr "讓背幕適應可用空間"


msgctxt "Operator"
msgid "Make and Replace Links"
msgstr "製作連結並替換連結"


msgid "Inputs:"
msgstr "輸入："


msgctxt "Operator"
msgid "Backdrop zoom in"
msgstr "背幕拉近"


msgctxt "Operator"
msgid "Backdrop zoom out"
msgstr "背幕拉遠"


msgid "No Keying Set active"
msgstr "無作用中鍵處理集"


msgid "Lift:"
msgstr "抬升："


msgid "Gamma:"
msgstr "伽瑪："


msgid "Gain:"
msgstr "增益："


msgctxt "Operator"
msgid "All strips to the Left"
msgstr "所有片段至左"


msgctxt "Operator"
msgid "All strips to the Right"
msgstr "所有片段至右"


msgctxt "Operator"
msgid "Grouped"
msgstr "已群組"


msgctxt "Operator"
msgid "Path/Files"
msgstr "路徑/檔案"


msgctxt "Operator"
msgid "Movie"
msgstr "影片"


msgctxt "Operator"
msgid "Image"
msgstr "影像"


msgctxt "Operator"
msgid "Sound"
msgstr "聲音"


msgctxt "Operator"
msgid "Slip Strip Contents"
msgstr "滑動片段內容"


msgid "Name:"
msgstr "名稱："


msgid "Final Length: %s"
msgstr "最終長度：%s"


msgid "Playhead: %d"
msgstr "播放頭：%d"


msgid "Frame Offset %d:%d"
msgstr "框幀偏移 %d:%d"


msgid "Frame Still %d:%d"
msgstr "框幀靜態 %d:%d"


msgid "Image Offset"
msgstr "影像偏移"


msgid "Image Crop"
msgstr "影像裁切"


msgid "Trim Duration (soft):"
msgstr "修剪時間長度 (軟)："


msgid "Trim Duration (hard):"
msgstr "修剪時間長度 (硬)："


msgid "Video:"
msgstr "視訊："


msgctxt "Operator"
msgid "View all Sequences"
msgstr "檢視全部序段"


msgctxt "Operator"
msgid "Fit preview in window"
msgstr "預覽適應視窗大小"


msgctxt "Operator"
msgid "Strips to the Left"
msgstr "片段至左方"


msgctxt "Operator"
msgid "Strips to the Right"
msgstr "片段至右方"


msgctxt "Operator"
msgid "Surrounding Handles"
msgstr "環繞控制桿"


msgctxt "Operator"
msgid "Left Handle"
msgstr "左控制桿"


msgctxt "Operator"
msgid "Right Handle"
msgstr "右控制桿"


msgctxt "Operator"
msgid "Scene..."
msgstr "場景..."


msgctxt "Operator"
msgid "Clips..."
msgstr "剪輯..."


msgctxt "Operator"
msgid "Masks..."
msgstr "遮罩..."


msgctxt "Operator"
msgid "Subtract"
msgstr "減去"


msgctxt "Operator"
msgid "Alpha Over"
msgstr "Alpha 上疊"


msgctxt "Operator"
msgid "Alpha Under"
msgstr "Alpha 下鋪"


msgctxt "Operator"
msgid "Cross"
msgstr "交叉"


msgctxt "Operator"
msgid "Gamma Cross"
msgstr "伽瑪交錯"


msgctxt "Operator"
msgid "Gaussian Blur"
msgstr "高斯模糊"


msgctxt "Operator"
msgid "Multiply"
msgstr "相乘"


msgctxt "Operator"
msgid "Over Drop"
msgstr "後幕之上"


msgctxt "Operator"
msgid "Wipe"
msgstr "擦除"


msgctxt "Operator"
msgid "Glow"
msgstr "發光"


msgctxt "Operator"
msgid "Text"
msgstr "文字"


msgctxt "Operator"
msgid "Color"
msgstr "色彩"


msgctxt "Operator"
msgid "Speed Control"
msgstr "速度控制"


msgctxt "Operator"
msgid "Multicam Selector"
msgstr "多攝影機選取器"


msgctxt "Operator"
msgid "Adjustment Layer"
msgstr "調節層"


msgctxt "Operator"
msgid "Grab/Extend from frame"
msgstr "從框幀抓取/延伸"


msgctxt "Operator"
msgid "Cut (hard) at frame"
msgstr "於框幀剪下 (硬)"


msgctxt "Operator"
msgid "Cut (soft) at frame"
msgstr "於框幀剪下 (軟)"


msgctxt "Operator"
msgid "Reload Strips and Adjust Length"
msgstr "重新載入片段並調整長度"


msgctxt "Operator"
msgid "Mute Deselected Strips"
msgstr "閉鎖取消選取的片段"


msgid "Original Dimension: %dx%d"
msgstr "原始維度：%dx%d"


msgid "Path:"
msgstr "路徑："


msgid "Audio Volume"
msgstr "音量"


msgid "Original frame range: %d-%d (%d)"
msgstr "原始框幀區間：%d-%d (%d)"


msgid "Tracker:"
msgstr "追蹤器："


msgid "Distortion:"
msgstr "扭曲："


msgid "Build JPEG quality"
msgstr "建置 JEPG 品質"


msgid "Default fade"
msgstr "預設淡化"


msgid "File:"
msgstr "檔案："


msgctxt "Operator"
msgid "Unpack"
msgstr "解包"


msgctxt "Operator"
msgid "Pack"
msgstr "打包"


msgid "Effect fader"
msgstr "效果淡化器"


msgid "Stretch to input strip length"
msgstr "伸展至輸入片段長度"


msgid "Frame number"
msgstr "幀號"


msgctxt "Operator"
msgid "Find..."
msgstr "尋找..."


msgctxt "Operator"
msgid "Top of File"
msgstr "檔案的頂端"


msgctxt "Operator"
msgid "Bottom of File"
msgstr "檔案的底端"


msgctxt "Operator"
msgid "One Object"
msgstr "一個物體"


msgctxt "Operator"
msgid "One Object Per Line"
msgstr "每列一個物體"


msgctxt "Operator"
msgid "Move line(s) up"
msgstr "將列往上移"


msgctxt "Operator"
msgid "Move line(s) down"
msgstr "將列往下移"


msgid "Text: External"
msgstr "文字：外部"


msgid "Text: Internal"
msgstr "文字：內部"


msgid "File: *%r (unsaved)"
msgstr "檔案：*%r (未儲存)"


msgid "File: %r"
msgstr "檔案：%r"


msgctxt "Operator"
msgid "Duplicate Marker"
msgstr "製作標記複本"


msgctxt "Operator"
msgid "Grab/Move Marker"
msgstr "抓取/移動標記"


msgctxt "Operator"
msgid "Duplicate Marker to Scene..."
msgstr "製作標記複本至場景..."


msgctxt "Operator"
msgid "Jump to Next Marker"
msgstr "跳往下個標記"


msgctxt "Operator"
msgid "Jump to Previous Marker"
msgstr "跳往上個標記"


msgctxt "Operator"
msgid "Blender (default)"
msgstr "Blender (預設)"


msgid "Interaction:"
msgstr "互動方式："


msgid "View Name"
msgstr "視圖名稱"


msgid "Playback FPS"
msgstr "播放控制 FPS"


msgid "Display Mini Axis"
msgstr "顯示迷你軸"


msgid "View Manipulation:"
msgstr "視圖操控："


msgid "2D Viewports:"
msgstr "2D 視接口："


msgid "Minimum Grid Spacing"
msgstr "最小格線間距"


msgid "Handle Size"
msgstr "控制桿大小"


msgid "Hotspot"
msgstr "熱點"


msgid "Menus:"
msgstr "選單："


msgid "Top Level"
msgstr "上級選單"


msgid "Sub Level"
msgstr "次級選單"


msgid "Pie Menus:"
msgstr "圓派選單："


msgid "Link Materials To:"
msgstr "連結材質至："


msgid "New Objects:"
msgstr "新物體："


msgid "Align To:"
msgstr "對齊： "


msgid "Undo:"
msgstr "取消動作："


msgid "Memory Limit"
msgstr "記憶體限制"


msgid "Grease Pencil:"
msgstr "蠟筆："


msgid "Eraser Radius"
msgstr "橡皮擦半徑"


msgid "Manhattan Distance"
msgstr "曼哈頓距離"


msgid "Euclidean Distance"
msgstr "歐幾里德距離"


msgid "Default Color"
msgstr "預設色彩"


msgid "Simplify Stroke"
msgstr "簡化筆觸"


msgid "Playback:"
msgstr "播放控制："


msgid "Animation Editors:"
msgstr "動畫編輯器："


msgid "F-Curve Visibility"
msgstr "F 曲線可見性"


msgid "Keyframing:"
msgstr "鍵幀處理："


msgid "Only Insert Needed"
msgstr "只在需要時插入"


msgid "Auto Keyframing:"
msgstr "自動鍵幀處理："


msgid "Only Insert Available"
msgstr "只在可行之處插入"


msgid "New F-Curve Defaults:"
msgstr "新增 F 曲線預設值："


msgid "XYZ to RGB"
msgstr "XYZ 至 RGB"


msgid "Sculpt Overlay Color"
msgstr "雕塑覆層色彩"


msgid "Duplicate Data:"
msgstr "製作資料複本："


msgid "Console Scrollback"
msgstr "主控臺回捲"


msgid "Sound:"
msgstr "聲音："


msgid "Mixing Buffer"
msgstr "混合用緩衝"


msgid "Sample Rate"
msgstr "取樣率"


msgid "Sample Format"
msgstr "取樣格式"


msgid "Screencast:"
msgstr "螢幕執演："


msgid "OpenGL:"
msgstr "OpenGL："


msgid "Anisotropic Filtering"
msgstr "各向異性過濾"


msgid "Window Draw Method:"
msgstr "視窗描繪方法："


msgid "Text Draw Options:"
msgstr "文字描繪選項："


msgid "Limit Size"
msgstr "限制大小"


msgid "Time Out"
msgstr "時限"


msgid "Collection Rate"
msgstr "收集率"


msgid "Images Draw Method:"
msgstr "影像描繪方法："


msgid "Colors:"
msgstr "色彩："


msgid "Color Picker Type:"
msgstr "揀色器類型："


msgid "Custom Weight Paint Range"
msgstr "自訂權重繪製範圍"


msgid "Kerning Style:"
msgstr "字距微調樣式："


msgid "Shadow Offset:"
msgstr "陰影偏移："


msgid "File Paths:"
msgstr "檔案路徑："


msgid "Fonts:"
msgstr "字型："


msgid "Render Output:"
msgstr "算繪輸出："


msgid "Scripts:"
msgstr "指令稿："


msgid "Sounds:"
msgstr "聲音："


msgid "Temp:"
msgstr "暫存："


msgid "Render Cache:"
msgstr "算繪快取："


msgid "I18n Branches:"
msgstr "I18n 分支："


msgid "Image Editor:"
msgstr "影像編輯器："


msgid "Animation Player:"
msgstr "動畫播放器："


msgid "Auto Execution:"
msgstr "自動執行："


msgid "Save & Load:"
msgstr "儲存與載入："


msgid "Auto Save:"
msgstr "自動儲存："


msgid "Timer (mins)"
msgstr "計時器 (分鐘)"


msgid "Text Editor:"
msgstr "文字編輯器："


msgid "Author:"
msgstr "作者："


msgid "Pan options"
msgstr "搖鏡選項"


msgid "Zoom options"
msgstr "調焦選項"


msgid "Mouse:"
msgstr "滑鼠："


msgid "Select With:"
msgstr "以此選取："


msgid "Double Click:"
msgstr "雙擊："


msgid "Orbit Style:"
msgstr "繞軌樣式："


msgid "Zoom Style:"
msgstr "調焦樣式："


msgid "Invert Wheel Zoom Direction"
msgstr "反轉滾輪遠近調焦方向"


msgid "View Navigation:"
msgstr "視圖導覽："


msgid "Supported Level"
msgstr "支援級別"


msgid "Categories"
msgstr "分類"


msgid "Might fail for Mesh editing selection!"
msgstr "網格編輯選取可能失敗！"


msgid "Regular:"
msgstr "常規："


msgid "Tool:"
msgstr "工具："


msgid "Radio Buttons:"
msgstr "單選按鈕："


msgid "Text:"
msgstr "文字："


msgid "Option:"
msgstr "選項："


msgid "Toggle:"
msgstr "切換按鈕："


msgid "Number Field:"
msgstr "數字欄位："


msgid "Value Slider:"
msgstr "數值滑桿："


msgid "Box:"
msgstr "方塊："


msgid "Menu:"
msgstr "選單："


msgid "Pie Menu:"
msgstr "圓派選單："


msgid "Pulldown:"
msgstr "下拉選單："


msgid "Menu Back:"
msgstr "選單背景："


msgid "Tooltip:"
msgstr "提示框"


msgid "Menu Item:"
msgstr "選單項目："


msgid "Scroll Bar:"
msgstr "捲動軸："


msgid "Progress Bar:"
msgstr "進度列："


msgid "List Item:"
msgstr "清單項目："


msgid "State:"
msgstr "狀態："


msgid "Styles:"
msgstr "樣式："


msgid "Axis Colors:"
msgstr "軸色彩："


msgid "Excluded Paths:"
msgstr "排除的路徑："


msgid "Orbit style"
msgstr "繞軌樣式"


msgid "Orbit options"
msgstr "繞軌選項"


msgid "Fly/Walk options"
msgstr "飛行/步行選項"


msgid "Invert Mouse Zoom Direction"
msgstr "反轉滾輪遠近調焦方向"


msgid "Natural Trackpad Direction"
msgstr "自然觸控版方向"


msgid "NDOF Device:"
msgstr "NDOF 裝置："


msgctxt "Operator"
msgid "API Concepts"
msgstr "API 概念"


msgid "Missing script files"
msgstr "遺失的指令稿檔案"


msgctxt "WindowManager"
msgid "Translate:"
msgstr "翻譯："


msgid "New Data"
msgstr "新資料"


msgid "%s: %s"
msgstr "%s：%s"


msgid "Color Set %d:"
msgstr "色彩集 %d："


msgid "Panel Title:"
msgstr "面板標題："


msgid "Widget:"
msgstr "小工具："


msgid "Widget Label:"
msgstr "小工具標籤："


msgid "Description:"
msgstr "描述："


msgid "description"
msgstr "描述"


msgid "location"
msgstr "位置"


msgid "author"
msgstr "作者"


msgid "Version:"
msgstr "版本："


msgid "Warning:"
msgstr "警告："


msgid "Internet:"
msgstr "網際網路： "


msgctxt "Operator"
msgid "Documentation"
msgstr "文件"


msgid "Preferences:"
msgstr "偏好設定："


msgid "Error (see console)"
msgstr "錯誤 (查看主控臺)"


msgctxt "Operator"
msgid "Shrink Fatten"
msgstr "收縮擴張"


msgctxt "Operator"
msgid "Interactive Mirror"
msgstr "互動式鏡像"


msgctxt "Operator"
msgid "X Global"
msgstr "X 全域"


msgctxt "Operator"
msgid "Y Global"
msgstr "Y 全域"


msgctxt "Operator"
msgid "Z Global"
msgstr "Z 全域"


msgctxt "Operator"
msgid "Cursor to Active"
msgstr "游標至作用中"


msgctxt "Operator"
msgid "Clipping Border..."
msgstr "剪輯邊緣..."


msgctxt "Operator"
msgid "Zoom Border..."
msgstr "調焦邊緣..."


msgctxt "Operator"
msgid "View Global/Local"
msgstr "檢視全域/區域"


msgctxt "Operator"
msgid "Playback Animation"
msgstr "播放動畫"


msgctxt "Operator"
msgid "Align Active Camera to View"
msgstr "將作用中攝影機對齊視圖"


msgctxt "Operator"
msgid "Align Active Camera to Selected"
msgstr "將作用中攝影機對齊所選項"


msgctxt "Operator"
msgid "Top"
msgstr "頂"


msgctxt "Operator"
msgid "Bottom"
msgstr "底"


msgctxt "Operator"
msgid "Front"
msgstr "前"


msgctxt "Operator"
msgid "Back"
msgstr "後"


msgctxt "Operator"
msgid "Right"
msgstr "右"


msgctxt "Operator"
msgid "Left"
msgstr "左"


msgctxt "Operator"
msgid "Child"
msgstr "子代"


msgctxt "Operator"
msgid "Extend Parent"
msgstr "擴展親代"


msgctxt "Operator"
msgid "Extend Child"
msgstr "擴展子代"


msgctxt "Operator"
msgid "Random"
msgstr "隨機"


msgctxt "Operator"
msgid "Select All by Layer"
msgstr "依層全選"


msgctxt "Operator"
msgid "Select All by Type..."
msgstr "依類型全選..."


msgctxt "Operator"
msgid "Linked"
msgstr "已連結"


msgctxt "Operator"
msgid "Select Pattern..."
msgstr "選取樣式..."


msgctxt "Operator"
msgid "Flip Active"
msgstr "翻轉作用項"


msgctxt "Operator"
msgid "Constraint Target"
msgstr "約束目標"


msgctxt "Operator"
msgid "Roots"
msgstr "根級"


msgctxt "Operator"
msgid "Tips"
msgstr "末級"


msgctxt "Operator"
msgid "Face Regions"
msgstr "面區塊"


msgctxt "Operator"
msgid "Loose Geometry"
msgstr "疏鬆幾何"


msgctxt "Operator"
msgid "Interior Faces"
msgstr "內面"


msgctxt "Operator"
msgid "Ungrouped Verts"
msgstr "解散節點的群組"


msgctxt "Operator"
msgid "Sharp Edges"
msgstr "銳利邊線"


msgctxt "Operator"
msgid "Linked Flat Faces"
msgstr "連結的扁平面"


msgctxt "Operator"
msgid "Side of Active"
msgstr "作用項的同側"


msgctxt "Operator"
msgid "Shortest Path"
msgstr "最短路徑"


msgctxt "Operator"
msgid "Similar"
msgstr "相似"


msgctxt "Operator"
msgid "Single Bone"
msgstr "單一骨骼"


msgctxt "Operator"
msgid "Camera"
msgstr "攝影機"


msgctxt "Operator"
msgid "Empty"
msgstr "空體"


msgctxt "Operator"
msgid "Speaker"
msgstr "喇叭"


msgctxt "Operator"
msgid "Make Proxy..."
msgstr "設為代理..."


msgid "Make Links..."
msgstr "設為連結..."


msgctxt "Operator"
msgid "Make Local..."
msgstr "設為區域..."


msgctxt "Operator"
msgid "Insert Keyframe..."
msgstr "插入鍵幀..."


msgctxt "Operator"
msgid "Delete Keyframes..."
msgstr "刪除鍵幀..."


msgctxt "Operator"
msgid "Clear Keyframes..."
msgstr "清除鍵幀..."


msgctxt "Operator"
msgid "Change Keying Set..."
msgstr "更改鍵處理集..."


msgctxt "Operator"
msgid "Bake Action..."
msgstr "烘焙動作..."


msgctxt "Operator"
msgid "Origin"
msgstr "原點"


msgid "Rotation & Scale"
msgstr "旋轉與縮放"


msgid "Visual Transform"
msgstr "視覺化變換"


msgctxt "Operator"
msgid "Object"
msgstr "物體"


msgctxt "Operator"
msgid "Object & Data"
msgstr "物體與資料"


msgctxt "Operator"
msgid "Object & Data & Materials+Tex"
msgstr "物體與資料與材質+紋理"


msgctxt "Operator"
msgid "Materials+Tex"
msgstr "材質+紋理"


msgctxt "Operator"
msgid "Object Animation"
msgstr "物體動畫"


msgctxt "Operator"
msgid "Copy Logic Bricks"
msgstr "複製邏輯塊"


msgctxt "Operator"
msgid "Copy Physics Properties"
msgstr "複製物理屬性"


msgctxt "Operator"
msgid "Copy Properties..."
msgstr "複製屬性..."


msgctxt "Operator"
msgid "Invert"
msgstr "反轉"


msgctxt "Operator"
msgid "Levels"
msgstr "層級"


msgctxt "Operator"
msgid "Normalize All"
msgstr "全部歸一化"


msgctxt "Operator"
msgid "Normalize"
msgstr "歸一化"


msgctxt "Operator"
msgid "Clean"
msgstr "清理"


msgctxt "Operator"
msgid "Quantize"
msgstr "量子化"


msgctxt "Operator"
msgid "Transfer Weights"
msgstr "傳輸權重"


msgctxt "Operator"
msgid "Limit Total"
msgstr "限制總計"


msgctxt "Operator"
msgid "Fix Deforms"
msgstr "修正變形"


msgid "Threaded Sculpt"
msgstr "多執行緒雕塑"


msgctxt "Operator"
msgid "Hide Bounding Box"
msgstr "隱藏邊界方塊"


msgctxt "Operator"
msgid "Show Bounding Box"
msgstr "顯示邊界方塊"


msgctxt "Operator"
msgid "Hide Masked"
msgstr "隱藏已遮罩"


msgctxt "Operator"
msgid "Invert Mask"
msgstr "反轉遮罩"


msgctxt "Operator"
msgid "Fill Mask"
msgstr "充填遮罩"


msgctxt "Operator"
msgid "Clear Mask"
msgstr "清除遮罩"


msgctxt "Operator"
msgid "Box Mask"
msgstr "方塊遮罩"


msgctxt "Operator"
msgid "Lasso Mask"
msgstr "套索遮罩"


msgctxt "Operator"
msgid "Change Armature Layers..."
msgstr "更改骨架分層..."


msgctxt "Operator"
msgid "Change Bone Layers..."
msgstr "更改骨骼分層..."


msgid "Bone Settings"
msgstr "骨骼設定"


msgctxt "Operator"
msgid "All"
msgstr "全部"


msgctxt "Operator"
msgid "Location"
msgstr "位置"


msgctxt "Operator"
msgid "Rotation"
msgstr "旋轉"


msgctxt "Operator"
msgid "Reset unkeyed"
msgstr "重設未鍵處理"


msgctxt "Operator"
msgid "Browse Poses..."
msgstr "瀏覽姿勢..."


msgctxt "Operator"
msgid "Add Pose..."
msgstr "添加姿勢..."


msgctxt "Operator"
msgid "Rename Pose..."
msgstr "重新命名姿勢..."


msgctxt "Operator"
msgid "Remove Pose..."
msgstr "移除姿勢..."


msgctxt "Operator"
msgid "Calculate"
msgstr "計算"


msgctxt "Operator"
msgid "Add (With Targets)..."
msgstr "添加 (附帶目標)..."


msgid "UV Unwrap..."
msgstr "UV 拆解..."


msgctxt "Operator"
msgid "Sort Elements..."
msgstr "排序元素..."


msgctxt "Operator"
msgid "Merge..."
msgstr "合併..."


msgctxt "Operator"
msgid "Laplacian Smooth"
msgstr "拉普拉斯平滑"


msgctxt "Operator"
msgid "Edge Loops"
msgstr "循環線"


msgctxt "Operator"
msgid "Make"
msgstr "建立"


msgid "Lock to Object:"
msgstr "鎖定至物體："


msgid "Clip:"
msgstr "剪輯："


msgid "Local Camera:"
msgstr "區域攝影機："


msgid "Grid Floor"
msgstr "格線地面"


msgid "3D Marker Names"
msgstr "3D 標記名稱"


msgid "Track Type and Size:"
msgstr "軌道類型與大小："


msgid "Overlays:"
msgstr "覆層："


msgid "Creases"
msgstr "皺摺"


msgctxt "Plural"
msgid "Sharp"
msgstr "銳利"


msgid "Normals:"
msgstr "法線："


msgid "Edge Info:"
msgstr "邊線資訊："


msgid "Face Info:"
msgstr "面資訊："


msgctxt "Operator"
msgid "Add Image"
msgstr "添加影像"


msgctxt "Operator"
msgid "Convert to Bones"
msgstr "轉換為骨骼"


msgctxt "Operator"
msgid "Delete Strokes"
msgstr "刪除筆觸"


msgctxt "Operator"
msgid "Move Texture Space"
msgstr "移動紋理空間"


msgctxt "Operator"
msgid "Scale Texture Space"
msgstr "縮放紋理空間"


msgctxt "Operator"
msgid "Align to Transform Orientation"
msgstr "對齊變換方向"


msgctxt "Operator"
msgid "Geometry to Origin"
msgstr "幾何至原點"


msgctxt "Operator"
msgid "Origin to Geometry"
msgstr "原點至幾何"


msgctxt "Operator"
msgid "Origin to 3D Cursor"
msgstr "原點至 3D 游標"


msgctxt "Operator"
msgid "X Local"
msgstr "X 區域"


msgctxt "Operator"
msgid "Y Local"
msgstr "Y 區域"


msgctxt "Operator"
msgid "Z Local"
msgstr "Z 區域"


msgctxt "Operator"
msgid "Project from View (Bounds)"
msgstr "從視圖 (邊界) 投射"


msgctxt "Operator"
msgid "Render Border..."
msgstr "算繪邊緣..."


msgctxt "Operator"
msgid "Roll Left"
msgstr "向左捲動"


msgctxt "Operator"
msgid "Roll Right"
msgstr "向右捲動"


msgctxt "Operator"
msgid "Center Cursor and View All"
msgstr "將游標置中並檢視全部"


msgctxt "Operator"
msgid "Active Camera"
msgstr "作用中攝影機"


msgctxt "Operator"
msgid "Non Manifold"
msgstr "非流形"


msgctxt "Operator"
msgid "Edge Rings"
msgstr "環形線"


msgctxt "Operator"
msgid "Lattice"
msgstr "晶格"


msgctxt "Operator"
msgid "Group Instance..."
msgstr "群組實體..."


msgctxt "Operator"
msgid "Group Instance"
msgstr "群組實體"


msgctxt "Operator"
msgid "Move to Layer..."
msgstr "移動至層..."


msgctxt "Operator"
msgid "Extrude Size"
msgstr "擠出大小"


msgctxt "Operator"
msgid "Width Size"
msgstr "寬度大小"


msgctxt "Operator"
msgid "Empty Draw Size"
msgstr "空體描繪大小"


msgctxt "Operator"
msgid "Objects to Scene..."
msgstr "物體至場景..."


msgctxt "Operator"
msgid "Replace Properties"
msgstr "替換屬性"


msgctxt "Operator"
msgid "Merge Properties"
msgstr "合併屬性"


msgctxt "Operator"
msgid "Curve Preset"
msgstr "曲線預置"


msgctxt "Operator"
msgid "Hook to Selected Object Bone"
msgstr "鉤至選取的物體骨骼"


msgctxt "Operator"
msgid "Assign Automatic From Bones"
msgstr "從骨骼自動指派"


msgctxt "Operator"
msgid "Assign From Bone Envelopes"
msgstr "從骨骼封套指派"


msgctxt "Operator"
msgid "Paste X-Flipped Pose"
msgstr "貼上 X 軸向翻轉的姿勢"


msgctxt "Operator"
msgid "AutoName Left/Right"
msgstr "自動命名左/右"


msgctxt "Operator"
msgid "AutoName Front/Back"
msgstr "自動命名前/後"


msgctxt "Operator"
msgid "AutoName Top/Bottom"
msgstr "自動命名頂/底"


msgctxt "Operator"
msgid "To Next Keyframe"
msgstr "至下一鍵幀"


msgctxt "Operator"
msgid "To Last Keyframe (Make Cyclic)"
msgstr "至最末鍵幀 (建立循環)"


msgctxt "Operator"
msgid "On Selected Markers"
msgstr "於所選標記"


msgctxt "Operator"
msgid "Assign Automatic from Bones"
msgstr "從骨骼指派自動"


msgctxt "Operator"
msgid "Assign from Bone Envelopes"
msgstr "從骨骼封套指派"


msgctxt "Operator"
msgid "Clear User Transforms (All)"
msgstr "清除使用者變換 (全部)"


msgctxt "Operator"
msgid "Subdivide Smooth"
msgstr "平滑細分"


msgctxt "Operator"
msgid "Vertices Only"
msgstr "僅頂點"


msgctxt "Operator"
msgid "Edges Only"
msgstr "僅邊線"


msgctxt "Operator"
msgid "Individual Faces"
msgstr "個別面"


msgctxt "Operator"
msgid "Region"
msgstr "區塊"


msgctxt "Operator"
msgid "Region (Vertex Normals)"
msgstr "區塊 (頂點法線)"


msgctxt "Operator"
msgid "Clear Sharp"
msgstr "清除銳利"


msgctxt "Operator"
msgid "Rotate Edge CW"
msgstr "順時針旋轉邊線"


msgctxt "Operator"
msgid "Rotate Edge CCW"
msgstr "逆時針旋轉邊線"


msgctxt "Operator"
msgid "Recalculate Normals"
msgstr "重新計算規一處理"


msgctxt "Operator"
msgid "Recalculate Outside"
msgstr "重算外部"


msgctxt "Operator"
msgid "Recalculate Inside"
msgstr "重算內部"


msgctxt "Operator"
msgid "Toggle Bold"
msgstr "切換粗體"


msgctxt "Operator"
msgid "Toggle Italic"
msgstr "切換斜體"


msgctxt "Operator"
msgid "Toggle Underline"
msgstr "切換底線"


msgctxt "Operator"
msgid "Toggle Small Caps"
msgstr "切換小型大寫字"


msgctxt "Operator"
msgid "Copyright"
msgstr "著作權"


msgctxt "Operator"
msgid "Registered Trademark"
msgstr "註冊商標"


msgctxt "Operator"
msgid "Degree Sign"
msgstr "度符號"


msgctxt "Operator"
msgid "Multiplication Sign"
msgstr "乘號"


msgctxt "Operator"
msgid "Circle"
msgstr "圓"


msgctxt "Operator"
msgid "Superscript 1"
msgstr "上標 1"


msgctxt "Operator"
msgid "Superscript 2"
msgstr "上標 2"


msgctxt "Operator"
msgid "Superscript 3"
msgstr "上標 3"


msgctxt "Operator"
msgid "Double >>"
msgstr "雙線 >>"


msgctxt "Operator"
msgid "Double <<"
msgstr "雙線 <<"


msgctxt "Operator"
msgid "Promillage"
msgstr "千分符"


msgctxt "Operator"
msgid "Dutch Florin"
msgstr "荷蘭盾"


msgctxt "Operator"
msgid "British Pound"
msgstr "英磅"


msgctxt "Operator"
msgid "Japanese Yen"
msgstr "日元"


msgctxt "Operator"
msgid "German S"
msgstr "德文 S"


msgctxt "Operator"
msgid "Spanish Question Mark"
msgstr "西班牙文問號"


msgctxt "Operator"
msgid "Spanish Exclamation Mark"
msgstr "西班牙文驚嘆號"


msgctxt "Operator"
msgid "Set Roll"
msgstr "設定捲動"


msgid "Seams"
msgstr "縫線"


msgid "Edge Marks"
msgstr "邊線標記"


msgctxt "Operator"
msgid "Camera Lens Angle"
msgstr "攝影機鏡頭角度"


msgctxt "Operator"
msgid "Camera Lens Scale"
msgstr "攝影機鏡頭縮放"


msgctxt "Operator"
msgid "Energy"
msgstr "能量"


msgctxt "Operator"
msgid "Spot Size"
msgstr "聚光大小"


msgctxt "Operator"
msgid "Spot Blend"
msgstr "聚光混合"


msgctxt "Operator"
msgid "Assign to Active Group"
msgstr "指派至作用中群組"


msgctxt "Operator"
msgid "Remove Active Group"
msgstr "移除作用中群組"


msgctxt "Operator"
msgid "Remove All Groups"
msgstr "移除全部群組"


msgctxt "Operator"
msgid "Assign to Group"
msgstr "指派至群組"


msgctxt "Operator"
msgid "Clear Freestyle Edge"
msgstr "清除 Freestyle 邊線"


msgctxt "Operator"
msgid "Clear Freestyle Face"
msgstr "清除 Freestyle 面"


msgctxt "Operator"
msgid "Scale BBone"
msgstr "縮放 BBone"


msgctxt "Operator"
msgid "DOF Distance"
msgstr "景深距離"


msgctxt "Operator"
msgid "Strength"
msgstr "強度"


msgctxt "Operator"
msgid "Size X"
msgstr "大小 X"


msgctxt "Operator"
msgid "Falloff Distance"
msgstr "衰減距離"


msgctxt "Operator"
msgid "Clip Start"
msgstr "剪輯開始"


msgctxt "Operator"
msgid "Clip End"
msgstr "剪輯結束"


msgctxt "Operator"
msgid "Remove from Active Group"
msgstr "從作用中群組移除"


msgctxt "Operator"
msgid "Remove from All"
msgstr "從全部移除"


msgid "Not Set"
msgstr "未設定"


msgctxt "Operator"
msgid "Scale Envelope Distance"
msgstr "縮放封套距離"


msgctxt "Operator"
msgid "Scale Radius"
msgstr "縮放半徑"


msgctxt "Operator"
msgid "Size Y"
msgstr "大小 Y"


msgctxt "Operator"
msgid "Size"
msgstr "大小"


msgid "Keyframes:"
msgstr "鍵幀："


msgctxt "Operator"
msgid "Plane"
msgstr "平面"


msgctxt "Operator"
msgid "Cube"
msgstr "立方"


msgctxt "Operator"
msgid "UV Sphere"
msgstr "UV 球體"


msgctxt "Operator"
msgid "Ico Sphere"
msgstr "Ico 球體"


msgctxt "Operator"
msgid "Cylinder"
msgstr "圓柱體"


msgctxt "Operator"
msgid "Cone"
msgstr "圓錐體"


msgctxt "Operator"
msgid "Torus"
msgstr "環體"


msgctxt "Operator"
msgid "Grid"
msgstr "格線"


msgctxt "Operator"
msgid "Monkey"
msgstr "猴頭"


msgctxt "Operator"
msgid "Bezier"
msgstr "貝茲"


msgctxt "Operator"
msgid "Nurbs Curve"
msgstr "Nurbs 曲線"


msgctxt "Operator"
msgid "Nurbs Circle"
msgstr "Nurbs 圓"


msgctxt "Operator"
msgid "Path"
msgstr "路徑"


msgctxt "Operator"
msgid "Nurbs Surface"
msgstr "Nurbs 表面"


msgctxt "Operator"
msgid "Nurbs Cylinder"
msgstr "Nurbs 圓柱體"


msgctxt "Operator"
msgid "Nurbs Sphere"
msgstr "Nurbs 球體"


msgctxt "Operator"
msgid "Nurbs Torus"
msgstr "Nurbs 環體"


msgctxt "Operator"
msgid "Armature"
msgstr "骨架"


msgid "Mesh:"
msgstr "網格："


msgid "Lamp:"
msgstr "燈光："


msgctxt "Operator"
msgid "New Group"
msgstr "新增群組"


msgctxt "Operator"
msgid "Add to Active"
msgstr "添加至使用項"


msgctxt "Operator"
msgid "Remove from Group"
msgstr "從群組移除"


msgctxt "Operator"
msgid "Set"
msgstr "設定"


msgid "Object Data:"
msgstr "物體資料："


msgid "Linked Objects:"
msgstr "連結的物體："


msgid "Motion Paths:"
msgstr "運動路徑："


msgid "Action:"
msgstr "動作："


msgid "Add/Remove:"
msgstr "添加/移除："


msgid "Object Tools:"
msgstr "物體工具："


msgctxt "Operator"
msgid "Change Shape"
msgstr "更改外形"


msgctxt "Operator"
msgid "Copy from Active"
msgstr "從作用項複製"


msgctxt "Operator"
msgid "Apply Transformation"
msgstr "套用變換"


msgid "Constraints:"
msgstr "約束："


msgctxt "Operator"
msgid "Connect"
msgstr "連接"


msgctxt "Operator"
msgid "Slide Edge"
msgstr "滑動邊線"


msgid "Add:"
msgstr "添加："


msgctxt "Operator"
msgid "Extrude Individual"
msgstr "擠出個別"


msgctxt "Operator"
msgid "Knife"
msgstr "割刀"


msgid "Remove:"
msgstr "移除："


msgid "Faces:"
msgstr "面："


msgctxt "Operator"
msgid "Flat"
msgstr "扁平"


msgid "Edges:"
msgstr "邊線:"


msgctxt "Operator"
msgid "Sharp"
msgstr "銳利"


msgid "Vertices:"
msgstr "頂點："


msgctxt "Operator"
msgid "Recalculate"
msgstr "重新計算"


msgid "UV Mapping:"
msgstr "UV 映射："


msgid "Unwrap"
msgstr "拆解"


msgid "Edge Select Mode:"
msgstr "邊線選取模式："


msgid "Double Threshold:"
msgstr "雙閾值"


msgid "Handles:"
msgstr "控制桿："


msgid "Modeling:"
msgstr "模型處理："


msgid "Set Case:"
msgstr "設定大小寫："


msgid "Style:"
msgstr "樣式："


msgid "Bones:"
msgstr "骨骼："


msgid "In-Between:"
msgstr "內部之間："


msgctxt "Operator"
msgid "Push"
msgstr "推入"


msgctxt "Operator"
msgid "Relax"
msgstr "放鬆"


msgctxt "Operator"
msgid "Breakdowner"
msgstr "分解器"


msgid "Pose:"
msgstr "姿勢："


msgctxt "Operator"
msgid "Add To Library"
msgstr "添加至庫"


msgid "Show Zero Weights:"
msgstr "顯示零權重："


msgctxt "Operator"
msgid "Quick Edit"
msgstr "快速編輯"


msgctxt "Operator"
msgid "Apply"
msgstr "套用"


msgctxt "Operator"
msgid "Apply Camera Image"
msgstr "套用攝影機影像"


msgid "Keep:"
msgstr "保持："


msgid "Lengths"
msgstr "長度"


msgid "Path Steps"
msgstr "路徑步數"


msgctxt "Operator"
msgid "History..."
msgstr "歷史..."


msgid "Primitives:"
msgstr "初形："


msgid "Special:"
msgstr "特殊："


msgid "Nurbs:"
msgstr "Nurbs："


msgctxt "Operator"
msgid "Add Active"
msgstr "添加主動"


msgctxt "Operator"
msgid "Add Passive"
msgstr "添加被動"


msgctxt "Operator"
msgid "Auto"
msgstr "自動"


msgctxt "Operator"
msgid "Vector"
msgstr "向量"


msgctxt "Operator"
msgid "Free"
msgstr "自由"


msgctxt "Operator"
msgid "To Upper"
msgstr "轉大寫"


msgctxt "Operator"
msgid "To Lower"
msgstr "轉小寫"


msgctxt "Operator"
msgid "Bold"
msgstr "粗體"


msgctxt "Operator"
msgid "Italic"
msgstr "斜體"


msgctxt "Operator"
msgid "Underline"
msgstr "底線"


msgid "Point cache must be baked"
msgstr "點快取必須烘焙"


msgid "in memory to enable editing!"
msgstr "在記憶體中以啟用編輯！"


msgid "Deflect emitter"
msgstr "變流發射器"


msgid "Correct:"
msgstr "校正："


msgid "Data Transfer:"
msgstr "資料傳輸："


msgctxt "Operator"
msgid "Data"
msgstr "資料"


msgctxt "Operator"
msgid "Data Layout"
msgstr "資料配置"


msgid "Add a material and paint slot below"
msgstr "於下方添加紋理與繪製槽"


msgctxt "Operator"
msgid "Add Paint Slot"
msgstr "添加繪製槽"


msgid "Front Faces Only"
msgstr "僅前方面"


msgid "Missing Canvas"
msgstr "遺失畫布"


msgid "Add or assign a canvas image below"
msgstr "於下方添加或指派畫布影像"


msgid "Trim"
msgstr "修剪"


msgid "Missing Texture Slots"
msgstr "遺失紋理槽"


msgid "Add a paint slot below"
msgstr "於下方添加繪製槽"


msgid "Auto Normalize"
msgstr "自動歸一化"


msgid "Multi-Paint"
msgstr "多繪製"


msgid "Untitled"
msgstr "無標題"


msgid "Modifier requires original data, bad stack position"
msgstr "修改器需要原始資料，不良的堆疊位置"


msgid "Not supported in dyntopo"
msgstr "於動態拓樸中不支援"


msgid "Not supported in sculpt mode"
msgstr "雕塑模式中不支援"


msgid "Hide, Mask and optimized display disabled"
msgstr "隱藏，已停用遮罩與最佳化顯示"


msgid ", cannot have single-frame paths"
msgstr "，無法有單框幀路徑"


msgid "Motion path frame extents invalid for %s (%d to %d)%s"
msgstr "%s 運動路徑框幀範圍無效 (%d 到 %d)%s"


msgid "KeyingSet"
msgstr "鍵處理集"


msgid "No AnimData to set action on"
msgstr "無可設定動作的動畫資料"


msgid "Cannot change action, as it is still being edited in NLA"
msgstr "無法變更動作，因為它仍在 NLA 編輯中"


msgid "Could not set action '%s' onto ID '%s', as it does not have suitably rooted paths for this purpose"
msgstr "無法設定動作「%s」於 ID「%s」上，因為對於此用途來說它沒有適當根生的路徑"


msgid "File written by newer Blender binary (%d.%d), expect loss of data!"
msgstr "檔案是由較新的 Blender 二元檔 (%d.%d) 寫入，預期會遺失資料！"


msgid "Loading failed: "
msgstr "載入失敗："


msgid "Loading '%s' failed: "
msgstr "載入「%s」失敗："


msgid "Path '%s' not found"
msgstr "找不到路徑「%s」"


msgid "Path '%s' cannot be made relative"
msgstr "路徑「%s」無法變為相對路徑"


msgid "Total files %d | Changed %d | Failed %d"
msgstr "總計檔案 %d | 更動 %d | 失敗 %d"


msgid "Path '%s' cannot be made absolute"
msgstr "路徑「%s」無法變為絕對路徑"


msgid "Could not open directory '%s'"
msgstr "無法開啟目錄「%s」"


msgid "Could not find '%s' in '%s'"
msgstr "找不到「%s」於「%s」中"


msgid "Can't initialize cloth"
msgstr "無法初始化布料"


msgid "Null cloth object"
msgstr "空布料物體"


msgid "Out of memory on allocating clmd->clothObject"
msgstr "分配 clmd->clothObject 時記憶體耗盡"


msgid "Cannot build springs"
msgstr "無法建置彈簧"


msgid "Out of memory on allocating clmd->clothObject->verts"
msgstr "分配 clmd->clothObject->verts 時記憶體耗盡"


msgid "blend_data"
msgstr "blend_data"


msgid "Recast"
msgstr "重構"


msgid "Not enough free memory"
msgstr "可用記憶體不足"


msgid "Canvas mesh not updated"
msgstr "畫布網格未更新"


msgid "Cannot bake non-'image sequence' formats"
msgstr "無法烘焙非「影像序段」格式"


msgid "No UV data on canvas"
msgstr "畫布上無 UV 資料"


msgid "Invalid resolution"
msgstr "無效的解析度"


msgid "Image save failed: invalid surface"
msgstr "影像儲存失敗：無效的表面"


msgid "Image save failed: not enough free memory"
msgstr "影像儲存失敗：可用記憶體不足"


msgctxt "Brush"
msgid "Surface"
msgstr "表面"


msgid "Stepped"
msgstr "步進"


msgid "Cannot pack multiview images from raw data currently..."
msgstr "目前還無法從原生資料打包多重視圖影像..."


msgid "Key %d"
msgstr "鍵 %d"


msgid "No new files have been packed"
msgstr "未有打包新檔案"


msgid "Unable to pack file, source path '%s' not found"
msgstr "無法打包檔案，找不到來源路徑「%s」"


msgid "Image '%s' skipped, movies and image sequences not supported"
msgstr "已略過影像「%s」，尚未支援影片與影像序段"


msgid "Packed %d files"
msgstr "已打包 %d 個檔案"


msgid "Error creating file '%s'"
msgstr "建立檔案「%s」時發生錯誤"


msgid "Error writing file '%s'"
msgstr "寫入檔案「%s」時發生錯誤"


msgid "Saved packed file to: %s"
msgstr "儲存打包的檔案至：%s"


msgid "Error restoring temp file (check files '%s' '%s')"
msgstr "還原站存檔時發生錯誤 (檢查檔案「%s」「%s」)"


msgid "Error deleting '%s' (ignored)"
msgstr "刪除「%s」時發生錯誤 (已忽略)"


msgid "Use existing file (instead of packed): %s"
msgstr "使用既有檔案 (而不是打包的)：%s"


msgid "Cannot pack absolute file: '%s'"
msgstr "無法打包絕對檔案：「%s」"


msgid "Cannot unpack individual Library file, '%s'"
msgstr "無法解包個別庫檔案，「%s」"


msgid "ParticleSettings"
msgstr "粒子設定"


msgid "ParticleSystem %i"
msgstr "粒子系統 %i"


msgid "ParticleSystem"
msgstr "粒子系統"


msgid "%i frames found!"
msgstr "找不到 %i 幀框幀！"


msgid "%i points found!"
msgstr "找不到 %i 個點！"


msgid "No valid data to read!"
msgstr "無可讀取的有效資料！"


msgid "%i cells + High Resolution cached"
msgstr "%i 個巢格 + 高解析度已快取"


msgid "%i cells cached"
msgstr "%i 個巢格已快取"


msgid "%i frames on disk"
msgstr "%i 幀框幀於磁碟"


msgid "%i frames in memory (%.1f %s)"
msgstr "%i 幀框幀於記憶體 (%.1f %s)"


msgid "Mb"
msgstr "Mb"


msgid "kb"
msgstr "kb"


msgid "%s, cache is outdated!"
msgstr "%s，快取已過期！"


msgid "%s, not exact since frame %i"
msgstr "%s，從第 %i 幀起便不精確"


msgid "Warning"
msgstr "警告"


msgid "Invalid Input Error"
msgstr "無效的輸入錯誤"


msgid "Invalid Context Error"
msgstr "無效的情境錯誤"


msgid "Out Of Memory Error"
msgstr "記憶體不足錯誤"


msgid "Undefined Type"
msgstr "未定義的類型"


msgid "RenderLayer"
msgstr "算繪分層"


msgctxt "Sequence"
msgid "Color Balance"
msgstr "色彩平衡"


msgctxt "Sequence"
msgid "Curves"
msgstr "曲線"


msgctxt "Sequence"
msgid "Hue Correct"
msgstr "色相校正"


msgctxt "Sequence"
msgid "Bright/Contrast"
msgstr "亮度/對比"


msgid "Strips must be the same length"
msgstr "片段必須長度相同"


msgid "Strips were not compatible"
msgstr "片段不相容"


msgid "Strips must have the same number of inputs"
msgstr "片段必須有相同的輸入數"


msgid "Unsupported audio format"
msgstr "未支援的音訊格式"


msgctxt "MovieClip"
msgid "Plane Track"
msgstr "平面軌道"


msgid "Blender is compiled without motion tracking library"
msgstr "Blender 編譯時未開啟動態追蹤函式庫"


msgid "Cannot open or start AVI movie file"
msgstr "無法開啟或啟動 AVI 影片檔"


msgid "Error writing frame"
msgstr "寫入框幀時發生錯誤"


msgid "Could not allocate temporary frame"
msgstr "無法分配暫時框幀"


msgid "No valid formats found"
msgstr "找不到有效的格式"


msgid "Error opening output file"
msgstr "開啟輸出檔時發生錯誤"


msgid "Render width has to be 720 pixels for DV!"
msgstr "對於 DV，算繪寬度必須為 720 像素！"


msgid "Render height has to be 480 pixels for DV-NTSC!"
msgstr "對於 DV-NTSC，算繪高度必須為 480 像素！"


msgid "Render height has to be 576 pixels for DV-PAL!"
msgstr "對於 DV-PAL，算繪高度必須為 576 像素！"


msgid "FFMPEG only supports 48khz / stereo audio for DV!"
msgstr "FFMPEG 對於 DV 僅支援 48khz / 立體聲音訊！"


msgid "Error initializing video stream"
msgstr "初始化視訊串流時發生錯誤"


msgid "Error initializing audio stream"
msgstr "初始化音訊串流時發生錯誤"


msgid "Could not open file for writing"
msgstr "無法開啟檔案以寫入"


msgid "Could not initialize streams, probably unsupported codec combination"
msgstr "無法初始化串流，可能是結合未支援的邊解碼器"


msgid "Cannot startup socket system"
msgstr "無法起始接口系統"


msgid "Cannot open socket"
msgstr "無法開啟接口"


msgid "Cannot bind to socket"
msgstr "無法綁定接口"


msgid "Cannot establish listen backlog"
msgstr "無法建立聆聽後記錄"


msgid "unknown error reading file"
msgstr "讀取檔案時發生錯誤"


msgid "Unable to read"
msgstr "無法讀取"


msgid "Unable to open"
msgstr "無法開啟"


msgid "Library '%s', '%s' had multiple instances, save and reload!"
msgstr "庫 '%s', '%s' 有多個實體，請儲存並重新載入！"


msgid "Cannot find lib '%s'"
msgstr "找不到庫「%s」"


msgid "Unable to open blend <memory>"
msgstr "無法開啟 blend <記憶體>"


msgid "Warning in console"
msgstr "主控臺中警告"


msgid "Texface conversion problem (see error in console)"
msgstr "紋理面轉換問題 (請在主控臺中查看錯誤)"


msgid "Failed to read blend file '%s', not a blend file"
msgstr "無法讀取 blend 檔「%s」，並非 blend 檔"


msgid "Unable to open '%s': %s"
msgstr "無法開啟「%s」：%s"


msgid "Unable to read '%s' (problem seeking)"
msgstr "無法讀取「%s」(查詢問題中)"


msgid "Unable to read '%s' (truncated header)"
msgstr "無法讀取「%s」(檔案標頭被截斷)"


msgid "Unable to read '%s' (not a blend file)"
msgstr "無法讀取「%s」(非 blend 檔)"


msgid "Game property name conflict in object '%s': text objects reserve the ['Text'] game property to change their content through logic bricks"
msgstr "遊戲屬性名稱於物體「%s」中發生衝突：文字物體保留 ['Text'] (文字) 遊戲屬性以供邏輯塊變更內容"


msgid "Unable to make version backup: filename too short"
msgstr "無法製作版本備份：檔名過短"


msgid "Unable to make version backup"
msgstr "無法製作版本備份"


msgid "Version backup failed (file saved with @)"
msgstr "版本備份失敗 (檔案以 @ 儲存)"


msgid "Cannot change old file (file saved with @)"
msgstr "無法變更舊檔 (檔案以 @ 儲存)"


msgid "Cannot open file %s for writing: %s"
msgstr "無法開啟檔案「%s」以寫入：%s"


msgid "Self intersection error"
msgstr "自身交錯錯誤"


msgid "Could not dissolve vert"
msgstr "無法消融頂點"


msgid "Could not connect vertices"
msgstr "無法連接頂點"


msgid "Could not traverse mesh"
msgstr "無法橫越網格"


msgid "Could not dissolve faces"
msgstr "無法消融面"


msgid "Tessellation error"
msgstr "鑲嵌錯誤"


msgid "Cannot deal with non-manifold geometry"
msgstr "無法處理非流形幾何"


msgid "Invalid selection"
msgstr "無效選項"


msgid "Internal mesh error"
msgstr "內部網格錯誤"


msgid "Zero normal given"
msgstr "給定零法線"


msgid "Select at least two edge loops"
msgstr "至少選取兩個線圈"


msgid "Select an even number of loops to bridge pairs"
msgstr "選取偶數個線圈才能將各對橋接"


msgid "Selected loops must have equal edge counts"
msgstr "選取的線圈其邊線數必須相等"


msgid "Could not find boundary of dissolve region"
msgstr "找不到消融區塊的邊界"


msgid "Could not create merged face"
msgstr "無法建立合併的面"


msgid "Select two edge loops"
msgstr "選取兩個線圈"


msgid "Closed loops unsupported"
msgstr "不支援封閉的線圈"


msgid "Loops are not connected by wire/boundary edges"
msgstr "線圈未被線框邊線/邊界邊線連接起來"


msgid "Connecting edge loops overlap"
msgstr "連接的線圈重疊"


msgid "Requires at least three vertices"
msgstr "至少需要三個頂點"


msgid "No edge rings found"
msgstr "找不到線環"


msgid "Edge-ring pair isn't connected"
msgstr "線環對並未連接"


msgid "Edge-rings are not connected"
msgstr "線環並未連接"


msgid "Could not rotate edge"
msgstr "無法旋轉邊線"


msgctxt "Action"
msgid "Group"
msgstr "群組"


msgid "Dope Sheet Summary"
msgstr "律表摘要"


msgid "Channels are visible in Graph Editor for editing"
msgstr "圖表編輯器中通道可見以供編輯"


msgid "Editability of keyframes for this channel"
msgstr "此通道鍵幀的可編輯性"


msgid "Does F-Curve contribute to result"
msgstr "F 曲線是否會影響結果"


msgid "<invalid>"
msgstr "<無效>"


msgid "<no path>"
msgstr "<無路徑>"


msgid "Programming error: operator does not actually have code to do anything!"
msgstr "程式設計錯誤：操作器實際上沒有程式代碼表明要執行什麼事！"


msgid "Scene not found"
msgstr "找不到場景"


msgid "Cannot re-link markers into the same scene"
msgstr "無法將標記重新連結至相同場景"


msgid "Expected an timeline/animation area to be active"
msgstr "預期一個作用中的時間軸/動畫區域"


msgid "Paste driver: no driver to paste"
msgstr "貼上驅動器：無可貼上的驅動器"


msgid "Could not add driver, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "無法添加驅動器，因為給定 ID 的 RNA 路徑無效 (ID = %s，路徑 = %s)"


msgid "Could not find driver to copy, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "找不到可複製的驅動器，因為給定 ID 的 RNA 路徑無效 (ID = %s，路徑 = %s)"


msgid "Could not paste driver, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "無法貼上驅動器，因為給定 ID 的 RNA 路徑無效 (ID = %s，路徑 = %s)"


msgid "Before:"
msgstr "在這之前："


msgid "After:"
msgstr "在這之後："


msgid "Control Points:"
msgstr "控制點："


msgid "Add Point"
msgstr "添加點"


msgid "Fra:"
msgstr "框幀："


msgid "Min:"
msgstr "最小："


msgid "Max:"
msgstr "最大："


msgid "<Unknown Modifier>"
msgstr "<未知修改器>"


msgid "'Order' of the Polynomial (for a polynomial with n terms, 'order' is n-1)"
msgstr "多項式的「次數」(對於有 n 項的多項式來說，為 n-1「次」)"


msgid "Coefficient for polynomial"
msgstr "多項式的係數"


msgid "Power of x"
msgstr "x 的次方"


msgid "Coefficient of x"
msgstr "x 的係數"


msgid "Second coefficient"
msgstr "第二係數"


msgid "Add a new control-point to the envelope on the current frame"
msgstr "添加新的控制點到目前此框幀的封套"


msgid "Frame that envelope point occurs"
msgstr "封套點出現的框幀"


msgid "Minimum bound of envelope at this point"
msgstr "封套於此點上的最小邊界"


msgid "Maximum bound of envelope at this point"
msgstr "封套於此點上的最大邊界"


msgid "Delete envelope control point"
msgstr "刪除封套控制點"


msgid "Delete F-Curve Modifier"
msgstr "刪除 F 曲線修改器"


msgid "No animation data in buffer to paste"
msgstr "緩衝中無動畫資料可供貼上"


msgid "No selected F-Curves to paste into"
msgstr "無選取的 F 曲線可貼入"


msgid "<No ID pointer>"
msgstr "<無 ID 指標>"


msgid "<Missing ID block>"
msgstr "<遺失 ID 塊>"


msgid "No F-Curve to add keyframes to"
msgstr "無 F 曲線可添加鍵幀"


msgid "No RNA pointer available to retrieve values for keyframing from"
msgstr "無 RNA 指標可供鍵幀擷取值"


msgid "No ID block and/or AnimData to delete keyframe from"
msgstr "無 ID 塊與/或動畫資料可供刪除鍵幀"


msgid "No active keying set"
msgstr "無作用中鍵處理集"


msgid "No suitable context info for active keying set"
msgstr "無適當情境資料可供作用中的鍵處理集使用"


msgid "Keying set failed to insert any keyframes"
msgstr "鍵處理集無法插入任何鍵幀"


msgid "No active Keying Set"
msgstr "無作用中鍵處理集"


msgid "Keying set failed to remove any keyframes"
msgstr "鍵處理集無法移除任何鍵幀"


msgid "Failed to resolve path to property, try manually specifying this using a Keying Set instead"
msgstr "無法解析路徑為屬性，試著改用鍵處理集來手動指定此項"


msgid "F-Curve with path '%s[%d]' cannot be keyframed, ensure that it is not locked or sampled, and try removing F-Modifiers"
msgstr "含路徑「%s[%d]」的 F 曲線無法作為鍵幀，請確保它沒上鎖或被取樣，並嘗試移除 F 修改器"


msgid "Could not insert keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "無法插入鍵幀，因為給定 ID 的 RNA 路徑無效 (ID = %s，路徑 = %s)"


msgid "No ID block to insert keyframe in (path = %s)"
msgstr "無可插入鍵幀的 ID 塊 (路徑 = %s)"


msgid "Could not insert keyframe, as this type does not support animation data (ID = %s, path = %s)"
msgstr "無法插入鍵幀，因次此類型不支援動畫資料 (ID = %s，路徑 = %s)"


msgid "Could not delete keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "無法刪除鍵幀，因為給定 ID 的 RNA 路徑無效 (ID = %s，路徑 =%s)"


msgid "No action to delete keyframes from for ID = %s"
msgstr "無動作可供刪除鍵幀，其 ID = %s"


msgid "Could not clear keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)"
msgstr "無法清除鍵幀，因為給定 ID 的 RNA 路徑無效 (ID = %s，路徑 = %s)"


msgid "Keying set '%s' - successfully added %d keyframes"
msgstr "鍵處理集「%s」- 已成功添加 %d 幀鍵幀"


msgid "Successfully added %d keyframes for keying set '%s'"
msgstr "已成功添加 %d 幀鍵幀，鍵處理集「%s」"


msgid "Successfully removed %d keyframes for keying set '%s'"
msgstr "已成功移除 %d 幀鍵幀，鍵處理集「%s」"


msgid "Object '%s' successfully had %d keyframes removed"
msgstr "物體「%s」已成功移除 %d 幀鍵幀"


msgid "\"%s\" property cannot be animated"
msgstr "「%s」屬性無法做成動畫"


msgid "Button doesn't appear to have any property information attached (ptr.data = %p, prop = %p)"
msgstr "按鈕似乎沒有連結任何屬性資訊 (ptr.data = %p，prop = %p)"


msgid "No active keying set to remove"
msgstr "無作用中鍵處理集可移除"


msgid "Cannot remove built in keying set"
msgstr "無法移除內建的鍵處理集"


msgid "No active keying set to add empty path to"
msgstr "無作用中鍵處理集可加入空路徑"


msgid "No active keying set path to remove"
msgstr "無作用中鍵處理集可移除路徑"


msgid "No active keying set to remove a path from"
msgstr "無作用中鍵處理集可供移除路徑"


msgid "Cannot add property to built in keying set"
msgstr "無法添加屬性至內建的鍵處理集"


msgid "No active keying set to remove property from"
msgstr "無作用中鍵處理集可供移除路徑"


msgid "Cannot remove property from built in keying set"
msgstr "無法從內建的鍵處理集中移除屬性"


msgid "Property removed from Keying Set"
msgstr "已從鍵處理集中移除屬性"


msgid "Property added to Keying Set: '%s'"
msgstr "屬性已添加至鍵處理集：「%s」"


msgid "Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')"
msgstr "略過鍵處理集中的路徑，因為它沒有 ID (KS = '%s'，路徑 = '%s[%d]')"


msgid "No region view3d available"
msgstr "無可用的區塊 view3d"


msgid "No active bone set"
msgstr "無作用中骨骼集"


msgid "No joints selected"
msgstr "未選取關節"


msgid "Same bone selected..."
msgstr "已選取相同骨骼..."


msgid "Operation requires an active bone"
msgstr "操作區要作用中骨骼"


msgid "Too many points selected: %d"
msgstr "已選取點過多：%d"


msgid "Active object is not a selected armature"
msgstr "作用中物體並非選取的骨架"


msgid "Separated bones"
msgstr "隔開的骨骼"


msgid "Template %t|None %x0|"
msgstr "範本 %t|無 %x0|"


msgid "Bone Heat Weighting: failed to find solution for one or more bones"
msgstr "骨骼熱權重：無法找出一根或多根骨骼的解決方案"


msgid "Failed to find bind solution (increase precision?)"
msgstr "無法找出綁定解決方案 (是否要提昇精準度？)。"


msgid "Cannot pose libdata"
msgstr "無姿勢庫資料"


msgid "Add New"
msgstr "添加新的"


msgid "Add New (Current Frame)"
msgstr "添加新的 (目前框幀)"


msgid "Replace Existing..."
msgstr "替換既有..."


msgid "No action to validate"
msgstr "無動作可驗證"


msgid "Object does not have pose lib data"
msgstr "物體沒有姿勢庫資料"


msgid "Invalid index for pose"
msgstr "無效的姿勢索引"


msgid "Pose lib is only for armatures in pose mode"
msgstr "姿勢庫僅適用於姿勢模式中的骨架"


msgid "Object does not have a valid pose lib"
msgstr "物體沒有有效的姿勢庫"


msgid "Pose lib had no active pose"
msgstr "姿勢庫中沒有作用中姿勢"


msgid "Pose lib has no poses to preview/apply"
msgstr "姿勢庫中沒有可預覽或套用的姿勢"


msgid "Invalid pose specified %d"
msgstr "指定的姿勢無效 %d"


msgid "No active Keying Set to use"
msgstr "沒有要用的作用中鍵處理集"


msgid "No keyframes to slide between"
msgstr "無可在兩者之間滑動的鍵幀"


msgid "No object to propagate poses for"
msgstr "無物體可供增生姿勢"


msgid "No keyframed poses to propagate to"
msgstr "無鍵幀過姿勢可增生"


msgid "Cannot apply pose to lib-linked armature"
msgstr "無法套用姿勢至庫連結骨架"


msgid "Actions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest pose"
msgstr "此骨架上的動作將被這新的靜止動作摧毀，因為所儲存的變換乃是相對於舊的靜止姿勢"


msgid "No pose to copy"
msgstr "無姿勢可複製"


msgid "Copy buffer is empty"
msgstr "複製緩衝是空"


msgid "Programming error: missing clear transform function or keying set name"
msgstr "程式設計錯誤：遺失清楚變換函式或鍵處理集名稱"


msgid "Cannot separate a curve with vertex keys"
msgstr "無法將曲線與頂點鍵分離"


msgid "Cannot split current selection"
msgstr "無法分割目前的選取項"


msgid "Not yet implemented"
msgstr "尚未實作"


msgid "No conversion possible"
msgstr "無轉換可能"


msgid "Resolution does not match"
msgstr "解析度不合"


msgid "Too few selections to merge"
msgstr "要合併的選取項過少"


msgid "Cannot make segment"
msgstr "無法製作區段"


msgid "Cannot spin"
msgstr "無法旋轉"


msgid "Active object is not a selected curve"
msgstr "作用中物體並非選取的曲線"


msgctxt "Curve"
msgid "BezierCurve"
msgstr "貝茲曲線"


msgctxt "Curve"
msgid "BezierCircle"
msgstr "貝茲圓"


msgctxt "Curve"
msgid "CurvePath"
msgstr "曲線路徑"


msgctxt "Curve"
msgid "NurbsCurve"
msgstr "Nurbs曲線"


msgctxt "Curve"
msgid "NurbsCircle"
msgstr "Nurbs圓"


msgctxt "Curve"
msgid "NurbsPath"
msgstr "Nurbs路徑"


msgctxt "Curve"
msgid "SurfCurve"
msgstr "表面曲線"


msgctxt "Curve"
msgid "SurfCircle"
msgstr "表面圓"


msgctxt "Curve"
msgid "SurfPatch"
msgstr "表面路徑"


msgctxt "Curve"
msgid "SurfSphere"
msgstr "表面球體"


msgctxt "Curve"
msgid "SurfTorus"
msgstr "表面環體"


msgctxt "Curve"
msgid "Surface"
msgstr "表面"


msgid "Surface has not got active point"
msgstr "表面未取得作用中的點"


msgid "Curve has not got active point"
msgstr "曲線未取得作用中的點"


msgid "Text too long"
msgstr "文字過長"


msgid "Clipboard too long"
msgstr "剪貼簿過長"


msgid "Incorrect context for running font unlink"
msgstr "執行字型解除連結有不正確的情境"


msgid "Failed to open file '%s'"
msgstr "無法開啟檔案「%s」"


msgid "File too long %s"
msgstr "檔案過長 %s"


msgid "No Grease Pencil data to work on"
msgstr "無蠟筆資料可作業"


msgid "Current Grease Pencil strokes have no valid timing data, most timing options will be hidden!"
msgstr "目前的蠟筆筆觸沒有有效的時機資料，大多數的時機選項將隱藏！"


msgid "Nowhere for grease pencil data to go"
msgstr "蠟筆資料無處可去"


msgid "Cannot delete locked layers"
msgstr "無法刪除鎖定的層"


msgid "No Grease Pencil data"
msgstr "無蠟筆資料"


msgid "No grease pencil data"
msgstr "無蠟筆資料"


msgid "No active frame to delete"
msgstr "無作用中框幀可刪除"


msgid "Failed to find Grease Pencil data to draw into"
msgstr "找不到可繪圖的蠟筆資料"


msgid "Active region not set"
msgstr "未設定作用中區塊"


msgid "Grease Pencil: Drawing/erasing stroke... Release to end stroke"
msgstr "蠟筆：描繪/擦除筆觸... 放開可結束筆觸"


msgid "Cannot paint stroke"
msgstr "無法繪製筆觸"


msgid "Grease Pencil operator is already active"
msgstr "蠟筆資料操作器已在作用中"


msgid "No active area"
msgstr "無作用中區域"


msgid "Failed to set value"
msgstr "無法設定數值"


msgid "Pin"
msgstr "釘住"


msgid "Shift+Left Mouse"
msgstr "Shift+滑鼠左鍵"


msgctxt "Operator"
msgid "Replace Keyframes"
msgstr "替換鍵幀"


msgctxt "Operator"
msgid "Replace Single Keyframe"
msgstr "替換單一鍵幀"


msgctxt "Operator"
msgid "Delete Single Keyframe"
msgstr "刪除單一鍵幀"


msgctxt "Operator"
msgid "Replace Keyframe"
msgstr "替換鍵幀"


msgctxt "Operator"
msgid "Insert Single Keyframe"
msgstr "插入單一鍵幀"


msgctxt "Operator"
msgid "Clear Keyframes"
msgstr "清除鍵幀"


msgctxt "Operator"
msgid "Clear Single Keyframes"
msgstr "清除單一鍵幀"


msgctxt "Operator"
msgid "Delete Drivers"
msgstr "刪除驅動器"


msgctxt "Operator"
msgid "Delete Single Driver"
msgstr "刪除單一驅動器"


msgctxt "Operator"
msgid "Delete Driver"
msgstr "刪除驅動器"


msgctxt "Operator"
msgid "Add Drivers"
msgstr "添加驅動器"


msgctxt "Operator"
msgid "Add All to Keying Set"
msgstr "全部添加至鍵處理集"


msgctxt "Operator"
msgid "Add Single to Keying Set"
msgstr "添加單項至鍵處理集"


msgctxt "Operator"
msgid "Reset All to Default Values"
msgstr "全部重設回預設值"


msgctxt "Operator"
msgid "Reset Single to Default Value"
msgstr "重設單項回預設值"


msgctxt "Operator"
msgid "Unset"
msgstr "取消設定"


msgctxt "Operator"
msgid "Change Shortcut"
msgstr "更改快捷鍵"


msgctxt "Operator"
msgid "Remove Shortcut"
msgstr "移除快捷鍵"


msgctxt "Operator"
msgid "Add Shortcut"
msgstr "添加快捷鍵"


msgctxt "Operator"
msgid "Online Manual"
msgstr "線上手冊"


msgctxt "Operator"
msgid "Online Python Reference"
msgstr "線上 Python 參照"


msgid "* Redo Unsupported *"
msgstr "* 不支援再次動作"


msgid "No Properties"
msgstr "無屬性"


msgid "Reset operator defaults"
msgstr "重設操作器為預設值"


msgid "Active button is not from a script, cannot edit source"
msgstr "作用中按鈕不是源自指令稿，無法編輯來源"


msgid "Active button match cannot be found"
msgstr "找不到作用中按鈕比對"


msgid "Active button not found"
msgstr "找不到作用中按鈕"


msgid "Please set your User Preferences' 'Translation Branches Directory' path to a valid directory"
msgstr "請將您的使用者偏好設定「翻譯分支目錄」路徑設定至有效的目錄"


msgid "File '%s' cannot be opened"
msgstr "無法開啟檔案「%s」"


msgid "See '%s' in the text editor"
msgstr "在文字編輯器中查看「%s」"


msgid "No valid po found for language '%s' under %s"
msgstr "找不到有效的「%s」語言 po 檔，尋找目標為 %s"


msgid "HSL"
msgstr "HSL"


msgid "HSV"
msgstr "HSV"


msgid "Hex"
msgstr "十六進位"


msgid "R:"
msgstr "紅："


msgid "G:"
msgstr "綠："


msgid "B:"
msgstr "藍："


msgid "H:"
msgstr "相："


msgid "S:"
msgstr "飽："


msgid "L:"
msgstr "亮："


msgid "V:"
msgstr "明："


msgid "Hex: "
msgstr "十六進位："


msgid "(Gamma Corrected)"
msgstr "(伽瑪已校正)"


msgid "Shortcut: %s"
msgstr "快捷鍵：%s"


msgid "Value: %s"
msgstr "值：%s"


msgid "Radians: %f"
msgstr "弧度：%f"


msgid "Expression: %s"
msgstr "表述式：%s"


msgid "Library: %s"
msgstr "函式庫：%s"


msgid "Python: %s"
msgstr "Python：%s"


msgid "Disabled: %s"
msgstr "已停用：%s"


msgid "Python: %s.%s"
msgstr "Python：%s.%s"


msgid "Lightness"
msgstr "亮度"


msgid "Hex triplet for color (#RRGGBB)"
msgstr "十六進位色彩三連子 (#RRGGBB)"


msgid "Value in Display Color Space"
msgstr "顯示器色彩空間的值"


msgid "Value in Linear RGB Color Space"
msgstr "線性 RGB 色彩空間的值"


msgid "Menu \"%s\" not found"
msgstr "找不到「%s」選單"


msgid "ID-Block:"
msgstr "ID 塊："


msgid "Can't edit external libdata"
msgstr "無法編輯外部函式庫資料"


msgid "%s parent deform"
msgstr "%s 親代變形"


msgid "Make Real"
msgstr "轉為真實"


msgid "Unknown"
msgstr "未知"


msgid "Cannot edit Proxy-Protected Constraint"
msgstr "無法編輯代理受保護的約束"


msgid "Use Clipping"
msgstr "使用剪輯"


msgid "Min X "
msgstr "最小 X"


msgid "Min Y "
msgstr "最小 Y"


msgid "Max X "
msgstr "最大 X"


msgid "Max Y "
msgstr "最大 Y"


msgid "Reset View"
msgstr "重設視圖"


msgid "Extend Horizontal"
msgstr "擴展水平"


msgid "Extend Extrapolated"
msgstr "擴展外推"


msgid "Reset Curve"
msgstr "重設曲線"


msgid "Capture"
msgstr "捕捉"


msgid "Anim Player"
msgstr "動畫播放器"


msgid "Display number of users of this data (click to make a single-user copy)"
msgstr "顯示該資料的共享使用者數量 (點擊以建立單一使用者副本)"


msgid "Packed File, click to unpack"
msgstr "打包的檔案，點擊可解包"


msgid "Convert virtual modifier to a real modifier"
msgstr "將虛假修改器轉換為真實修改器"


msgid "This modifier can only be applied on splines' points"
msgstr "此修改器僅可套用至樣條的點上"


msgid "Proxy Protected"
msgstr "受保護的代理"


msgid "Add a new color stop to the colorband"
msgstr "在色帶中新建一個色彩止點"


msgid "Delete the active position"
msgstr "刪除作用中的姿勢"


msgid "Flip the color ramp"
msgstr "翻轉色彩漸變"


msgid "Choose active color stop"
msgstr "選取作用中的色彩"


msgid "Zoom in"
msgstr "拉近"


msgid "Zoom out"
msgstr "拉遠"


msgid "Clipping Options"
msgstr "剪輯選項"


msgid "Delete points"
msgstr "刪除點"


msgid "Reset Black/White point and curves"
msgstr "重設黑/白點及曲線"


msgid "Double click to rename"
msgstr "連按兩下滑鼠按鍵重新命名"


msgid "Hide filtering options"
msgstr "隱藏過濾用選項"


msgid "Stop this job"
msgstr "停止這項工作"


msgid "Stop screencast"
msgstr "停止螢幕執演"


msgid "Stop animation playback"
msgstr "停止動畫播放"


msgid "Click to see the remaining reports in text block: 'Recent Reports'"
msgstr "點擊以在文字塊中查看剩下的報告：「最近報告」"


msgid "Browse Scene to be linked"
msgstr "瀏覽要連結的場景"


msgid "Browse Object to be linked"
msgstr "瀏覽要連結的物體"


msgid "Browse Mesh Data to be linked"
msgstr "瀏覽要連結的網格資料"


msgid "Browse Curve Data to be linked"
msgstr "瀏覽要連結的曲線資料"


msgid "Browse Metaball Data to be linked"
msgstr "瀏覽要連結的變幻球資料"


msgid "Browse Material to be linked"
msgstr "瀏覽要連結的材質"


msgid "Browse Texture to be linked"
msgstr "瀏覽要連結的紋理"


msgid "Browse Image to be linked"
msgstr "瀏覽要連結的影像"


msgid "Browse Line Style Data to be linked"
msgstr "瀏覽要連結的線條樣式資料"


msgid "Browse Lattice Data to be linked"
msgstr "瀏覽要連結的晶格資料"


msgid "Browse Lamp Data to be linked"
msgstr "瀏覽連結的燈光資料"


msgid "Browse Camera Data to be linked"
msgstr "瀏覽要連結的攝影機資料"


msgid "Browse World Settings to be linked"
msgstr "瀏覽要連結的世界設定"


msgid "Choose Screen layout"
msgstr "選擇螢幕配置"


msgid "Browse Text to be linked"
msgstr "瀏覽要連結的文字"


msgid "Browse Speaker Data to be linked"
msgstr "瀏覽要連結的喇叭資料"


msgid "Browse Sound to be linked"
msgstr "瀏覽要連結的聲音"


msgid "Browse Armature data to be linked"
msgstr "瀏覽要連結的骨架資料"


msgid "Browse Action to be linked"
msgstr "瀏覽要連結的動作"


msgid "Browse Node Tree to be linked"
msgstr "瀏覽要連結的節點樹"


msgid "Browse Brush to be linked"
msgstr "瀏覽要連結的筆刷"


msgid "Browse Particle Settings to be linked"
msgstr "瀏覽要連結的粒子設定"


msgid "Browse Grease Pencil Data to be linked"
msgstr "瀏覽要連結的蠟筆"


msgid "Browse Palette Data to be linked"
msgstr "瀏覽要連結的色版資料"


msgid "Browse Paint Curve Data to be linked"
msgstr "瀏覽要連結的繪製曲線資料"


msgid "Browse ID data to be linked"
msgstr "瀏覽要連結的 ID 資料"


msgctxt "Operator"
msgid "Apply as Shape Key"
msgstr "套用為外形鍵"


msgctxt "Scene"
msgid "New"
msgstr "新增"


msgctxt "Object"
msgid "New"
msgstr "新增"


msgctxt "Mesh"
msgid "New"
msgstr "新增"


msgctxt "Curve"
msgid "New"
msgstr "新增"


msgctxt "Metaball"
msgid "New"
msgstr "新增"


msgctxt "Material"
msgid "New"
msgstr "新增"


msgctxt "Texture"
msgid "New"
msgstr "新增"


msgctxt "Image"
msgid "New"
msgstr "新增"


msgctxt "Lattice"
msgid "New"
msgstr "新增"


msgctxt "Lamp"
msgid "New"
msgstr "新增"


msgctxt "Camera"
msgid "New"
msgstr "新增"


msgctxt "World"
msgid "New"
msgstr "新增"


msgctxt "Screen"
msgid "New"
msgstr "新增"


msgctxt "Text"
msgid "New"
msgstr "新增"


msgctxt "Speaker"
msgid "New"
msgstr "新增"


msgctxt "Sound"
msgid "New"
msgstr "新增"


msgctxt "Armature"
msgid "New"
msgstr "新增"


msgctxt "Action"
msgid "New"
msgstr "新增"


msgctxt "NodeTree"
msgid "New"
msgstr "新增"


msgctxt "Brush"
msgid "New"
msgstr "新增"


msgctxt "ParticleSettings"
msgid "New"
msgstr "新增"


msgctxt "GPencil"
msgid "New"
msgstr "新增"


msgctxt "FreestyleLineStyle"
msgid "New"
msgstr "新增"


msgid "%d items"
msgstr "%d 項"


msgid "No filename given"
msgstr "未給予檔名"


msgid "Export Data Options:"
msgstr "匯出資料選項："


msgid "Texture Options:"
msgstr "紋理選項："


msgid "Armature Options:"
msgstr "骨架選項："


msgid "Collada Options:"
msgstr "Collada 選項："


msgid "Transformation Type"
msgstr "變換類型"


msgid "Import Data Options:"
msgstr "匯出資料選項："


msgid "Can't create export file"
msgstr "無法建立匯出檔"


msgid "Can't overwrite export file"
msgstr "無法覆寫匯出檔"


msgid "Errors found during parsing COLLADA document (see console for details)"
msgstr "解析 COLLADA 文件時找到錯誤 (請見主控臺以瞭解細節)"


msgctxt "Mesh"
msgid "Plane"
msgstr "平面"


msgctxt "Mesh"
msgid "Cube"
msgstr "立方體"


msgctxt "Mesh"
msgid "Circle"
msgstr "圓"


msgctxt "Mesh"
msgid "Cylinder"
msgstr "圓柱體"


msgctxt "Mesh"
msgid "Cone"
msgstr "圓錐體"


msgctxt "Mesh"
msgid "Grid"
msgstr "格線"


msgctxt "Mesh"
msgid "Suzanne"
msgstr "蘇珊猴"


msgctxt "Mesh"
msgid "Sphere"
msgstr "球體"


msgctxt "Mesh"
msgid "Icosphere"
msgstr "Ico 球體"


msgid "LMB: Click and drag to draw cut line"
msgstr "左鼠鍵：點按並拖曳以描繪切割線"


msgid "LMB: Release to confirm cut line"
msgstr "左鼠鍵：放開以確認切割線"


msgid "Selected edges/faces required"
msgstr "需要選取邊線/面"


msgid "Not a valid selection for extrude"
msgstr "非有效的可擠出選取項"


msgid "You have to select a string of connected vertices too"
msgstr "您必須也選取連接的頂點的字串"


msgid "No intersections found"
msgstr "找不到交錯"


msgid "Selected faces required"
msgstr "需要選取面"


msgid "No vertices could be ripped"
msgstr "無頂點可剔除"


msgid "No edges could be ripped"
msgstr "無邊線可剔除"


msgid "Mouse path too short"
msgstr "滑鼠路徑過短"


msgid "Nothing selected"
msgstr "未有選取"


msgid "Selection not supported in object mode"
msgstr "物體模式中未支援選取"


msgid "No edges selected"
msgstr "無選取的邊線"


msgid "No faces filled"
msgstr "無充填的面"


msgid "View not found, cannot sort by view axis"
msgstr "找不到視圖，無法根據視圖軸排序"


msgid "Mesh has no material or texture assigned"
msgstr "網格沒有指派材質或紋理"


msgid "Removed: %d vertices, %d edges, %d faces"
msgstr "已移除：%d 個點，%d 個邊，%d 個面"


msgid "Removed %d vertices"
msgstr "已移除 %d 個頂點"


msgid "%d already symmetrical, %d pairs mirrored, %d failed"
msgstr "%d 項已經對稱，%d 對已鏡射，%d 項失敗"


msgid "%d already symmetrical, %d pairs mirrored"
msgstr "%d 項已經對稱，%d 對已鏡射"


msgid "Parse error in %s"
msgstr "解析錯誤位於 %s"


msgid "No 3D View Available"
msgstr "無可用的 3D 視圖"


msgid "Not an object or mesh"
msgstr "非物體或網格"


msgid "Cannot add geometry in edit mode"
msgstr "編輯模式中無法添加幾何"


msgid "Cannot add tessfaces in edit mode"
msgstr "編輯模式中無法添加鑲嵌"


msgid "Cannot add edges in edit mode"
msgstr "無法在編輯模式中添加邊線"


msgid "Cannot add vertices in edit mode"
msgstr "無法在編輯模式中添加頂點"


msgid "Cannot remove faces in edit mode"
msgstr "無法在編輯模式中移除面"


msgid "Cannot remove more faces than the mesh contains"
msgstr "無法移除超過該網格所含的面數"


msgid "Cannot remove edges in edit mode"
msgstr "無法在編輯模式中移除邊線"


msgid "Cannot remove more edges than the mesh contains"
msgstr "無法移除超過該網格所含的邊線數"


msgid "Cannot remove vertices in edit mode"
msgstr "無法在編輯模式中移除頂點"


msgid "Cannot remove more vertices than the mesh contains"
msgstr "無法移除超過該網格所含的頂點數"


msgid "Cannot add loops in edit mode"
msgstr "無法在編輯中添加線圈"


msgid "Cannot add polygons in edit mode"
msgstr "無法在編輯模式中添加多角形"


msgid "%d %s mirrored, %d failed"
msgstr "%d %s 已鏡射，%d 失敗"


msgid "%d %s mirrored"
msgstr "%d %s 已鏡射"


msgid "Object has a width or height of zero"
msgstr "物體的寬度或高度為零"


msgid "Failed to create height field"
msgstr "高度欄位建立失敗"


msgid "Failed to create compact height field"
msgstr "精簡高度欄位建立失敗"


msgid "Failed to erode walkable area"
msgstr "可行走區域腐蝕失敗"


msgid "Failed to build distance field"
msgstr "距離欄位建置失敗"


msgid "Failed to build contours"
msgstr "輪廓建置失敗"


msgid "Failed to build poly mesh"
msgstr "多網格建置失敗"


msgid "Failed to build poly mesh detail"
msgstr "多網格細節建置失敗"


msgid "No mesh objects found"
msgstr "找不到網格物體"


msgid "Active face has no index set"
msgstr "作用中的面未設定索引"


msgid "Cannot join while in edit mode"
msgstr "於編輯模式中無法結合"


msgid "Active object is not a mesh"
msgstr "作用中物體非網格"


msgid "Active object is not a selected mesh"
msgstr "作用中物體非選取網格"


msgid "No mesh data to join"
msgstr "無可結合的網格資料"


msgid "Selected meshes must have equal numbers of vertices"
msgstr "選取的網格必須頂點數相等"


msgid "No additional selected meshes with equal vertex count to join"
msgstr "無其他有相同頂點數的選取網格可結合"


msgid "Joining results in %d vertices, limit is %ld"
msgstr "結合結果為 %d 個頂點，限制為 %ld"


msgid "SoundTrack"
msgstr "音軌"


msgctxt "Object"
msgid "CurveGuide"
msgstr "曲線引導"


msgctxt "Lamp"
msgid "Lamp"
msgstr "燈光"


msgid "Property 'layer' has no values set"
msgstr "屬性「layer」尚未設定其值"


msgid "Cannot create editmode armature"
msgstr "無法建立編輯模式骨架。"


msgid "Object not found"
msgstr "找不到物體"


msgid "Object could not be duplicated"
msgstr "無法製作物體複本"


msgid "This data does not support joining in edit mode"
msgstr "此資料尚未支援在編輯模式下結合"


msgid "Cannot edit external libdata"
msgstr "無法編輯外部函式庫資料"


msgid "Baking to unsupported image type"
msgstr "烘焙成尚未支援的影像類型"


msgid "No objects found to bake from"
msgstr "找不到要烘焙的物體來源"


msgid "No active object"
msgstr "無作用中物體"


msgid "No world set up"
msgstr "未設置世界"


msgid "No objects or images found to bake to"
msgstr "找不到物體或影像可供烘焙"


msgid "Circular reference in texture stack"
msgstr "紋理堆疊中有循環參照"


msgid "No valid images found to bake to"
msgstr "找不到有效的影像可供烘焙"


msgid "No valid cage object"
msgstr "無有效的罩體物體"


msgid "Uninitialized image %s"
msgstr "未初始化的影像 %s"


msgid "Error baking from object \"%s\""
msgstr "物體「%s」烘焙發生錯誤"


msgid "Problem baking object \"%s\""
msgstr "物體「%s」烘焙發生問題"


msgid "Problem saving the bake map internally for object \"%s\""
msgstr "物體「%s」於內部儲存烘焙映射時發生問題"


msgid "Problem saving baked map in \"%s\""
msgstr "於「%s」儲存烘焙的映射時發生問題"


msgid "Baking map written to \"%s\""
msgstr "烘焙映射寫入至「%s」"


msgid "Add IK"
msgstr "添加 IK"


msgid "To Active Bone"
msgstr "至作用中骨骼"


msgid "To Active Object"
msgstr "至作用中物體"


msgid "To New Empty Object"
msgstr "至新的空物體"


msgid "Without Targets"
msgstr "不帶目標"


msgid "Child Of constraint not found"
msgstr "找不到「親代為」約束"


msgid "Follow Path constraint not found"
msgstr "找不到「跟隨路徑」約束"


msgid "Path is already animated"
msgstr "路徑已動畫處理過"


msgid "Bone already has an IK constraint"
msgstr "骨骼已經有 IK 約束"


msgid "Cannot edit library data"
msgstr "無法編輯庫資料"


msgid "Can't edit linked mesh or curve data"
msgstr "無法編輯連結的網格或曲線資料"


msgid "OK?"
msgstr "確定？"


msgid "Set Parent To"
msgstr "設定親代為"


msgid "Object (Keep Transform)"
msgstr "物體 (保持變換)"


msgid "Loop in parents"
msgstr "親代中的迴圈"


msgid "No active bone"
msgstr "無作用中骨骼"


msgid "Operation cannot be performed in edit mode"
msgstr "操作無法在編輯模式中執行"


msgid "Could not find scene"
msgstr "找不到場景"


msgid "Cannot link objects into the same scene"
msgstr "無法將物體連結至相同的場景"


msgid "Cannot link objects into a linked scene"
msgstr "無法將物體連結至已連結的場景"


msgid "Skipped editing library object data"
msgstr "略過藏庫物體資料編輯"


msgid "Can't unlink this object data"
msgstr "無法取消此物體資料的連結"


msgid "Select Group"
msgstr "選取群組"


msgid "Active object must be a lamp"
msgstr "作用中物體必須是燈具"


msgid "Objects have no data to transform"
msgstr "物體沒有資料可供轉換"


msgid "Cannot apply to a multi user armature"
msgstr "無法套用至多使用者骨架"


msgid "Cannot apply to a multi user: Object \"%s\", %s \"%s\", aborting"
msgstr "無法套用至多使用者：物體「%s」，%s「%s」，即將中止"


msgid "%i object(s) not centered, %i changed:"
msgstr "%i 項物體未置中，%i 項已變更："


msgid "|%i linked library object(s)"
msgstr "|%i 連結的藏庫物體"


msgid "|%i multiuser armature object(s)"
msgstr "|%i 多使用者骨架物體"


msgid "Editmode lattice is not supported yet"
msgstr "尚未支援編輯模式晶格"


msgid "Invalid vertex group index"
msgstr "無效的頂點群組索引"


msgid "Vertex group is locked"
msgstr "頂點群組已上鎖"


msgid "%d vertex weights limited"
msgstr "%d 頂點權重受到限制"


msgid "No frames to bake"
msgstr "無框幀可烘焙"


msgid "Bake failed: no Dynamic Paint modifier found"
msgstr "烘焙失敗：找不到動態繪製修改器"


msgid "Bake failed: invalid canvas"
msgstr "烘焙失敗：無效的畫布"


msgid "Removed %d double particles"
msgstr "移除 %d 個重疊粒子"


msgid "There should be only one domain object"
msgstr "應只能有一個領域物體"


msgid "No domain object found"
msgstr "找不到領域物體"


msgid "Cannot bake with more than 256 objects"
msgstr "無法烘焙超過 256 個物體"


msgid "No fluid input objects in the scene"
msgstr "場景中無流體輸入物體"


msgid "No frames to export (check your animation range settings)"
msgstr "無可匯出的框幀 (請檢查您的動畫範圍設定)"


msgid "Invalid object matrix"
msgstr "無效的物體矩陣"


msgid "No Rigid Body World to add Rigid Body Constraint to"
msgstr "無剛體約束可添加的剛體世界"


msgid "Object has no Rigid Body Constraint to remove"
msgstr "物體無可移除的剛體約束"


msgid "Object '%s' already has a Rigid Body Constraint"
msgstr "物體「%s」已有剛體約束"


msgid "Acrylic"
msgstr "壓克力"


msgid "Asphalt (Crushed)"
msgstr "瀝青 (碾壓)"


msgid "Bark"
msgstr "樹皮"


msgid "Beans (Cocoa)"
msgstr "豆子 (咖啡)"


msgid "Beans (Soy)"
msgstr "豆子 (黃豆)"


msgid "Brick (Pressed)"
msgstr "磚塊 (緊壓)"


msgid "Brick (Common)"
msgstr "磚塊 (常見)"


msgid "Brick (Soft)"
msgstr "磚塊 (軟)"


msgid "Brass"
msgstr "黃銅"


msgid "Bronze"
msgstr "青銅"


msgid "Carbon (Solid)"
msgstr "石炭 (實體)"


msgid "Cardboard"
msgstr "硬紙板"


msgid "Cast Iron"
msgstr "鑄鐵"


msgid "Cement"
msgstr "黏劑"


msgid "Chalk (Solid)"
msgstr "粉筆 (實體)"


msgid "Coffee (Fresh/Roast)"
msgstr "咖啡 (新泡/烘焙)"


msgid "Concrete"
msgstr "混凝土"


msgid "Charcoal"
msgstr "木炭"


msgid "Cork"
msgstr "軟木塞"


msgid "Copper"
msgstr "銅"


msgid "Garbage"
msgstr "垃圾"


msgid "Glass (Broken)"
msgstr "玻璃 (破裂)"


msgid "Glass (Solid)"
msgstr "玻璃 (實體)"


msgid "Gold"
msgstr "金"


msgid "Granite (Broken)"
msgstr "花崗岩 (碎裂)"


msgid "Granite (Solid)"
msgstr "花崗岩 (實體)"


msgid "Gravel"
msgstr "砂礫"


msgid "Ice (Crushed)"
msgstr "冰塊 (碾壓)"


msgid "Ice (Solid)"
msgstr "冰塊 (實體)"


msgid "Iron"
msgstr "鐵"


msgid "Lead"
msgstr "鉛"


msgid "Limestone (Broken)"
msgstr "石灰岩 (碎裂)"


msgid "Limestone (Solid)"
msgstr "石灰岩 (實體)"


msgid "Marble (Broken)"
msgstr "大理石 (碎裂)"


msgid "Marble (Solid)"
msgstr "大理石 (密實)"


msgid "Paper"
msgstr "紙張"


msgid "Peanuts (Shelled)"
msgstr "花生 (帶殼)"


msgid "Peanuts (Not Shelled)"
msgstr "花生 (無殼)"


msgid "Plaster"
msgstr "石膏"


msgid "Polystyrene"
msgstr "聚苯乙烯"


msgid "Rubber"
msgstr "橡膠"


msgid "Silver"
msgstr "銀"


msgid "Steel"
msgstr "鋼鐵"


msgid "Stone"
msgstr "石頭"


msgid "Stone (Crushed)"
msgstr "石頭 (碾壓)"


msgid "Timber"
msgstr "木材"


msgid "Can't add Rigid Body to non mesh object"
msgstr "無法將剛體加入非網格物體"


msgid "Can't create Rigid Body world"
msgstr "無法建立剛體世界"


msgid "Object has no Rigid Body settings to remove"
msgstr "物體無可移除的剛體設定"


msgid "No Rigid Body World to remove"
msgstr "無可移除的剛體世界"


msgid "No Rigid Body World to export"
msgstr "無可匯出的剛體世界"


msgid "Rigid Body World has no associated physics data to export"
msgstr "剛體世界沒有相關聯的物理資料可匯出"


msgid "3D Local View"
msgstr "3D 區域檢視"


msgid "Frame:%d "
msgstr "框幀：%d"


msgid "| Last:%s "
msgstr "| 最終：%s "


msgid "Time:%s "
msgstr "時間：%s"


msgid "Ve:%d "
msgstr "點：%d"


msgid "Fa:%d "
msgstr "面：%d"


msgid "La:%d "
msgstr "燈：%d"


msgid "| Mem:%.2fM (%.2fM, Peak %.2fM) "
msgstr "| 記憶：%.2fM (%.2fM，峰值 %.2fM) "


msgid "| Mem:%.2fM, Peak: %.2fM "
msgstr "| 記憶：%.2fM，峰值：%.2fM "


msgid "Blur %d "
msgstr "模糊 %d "


msgid "| Full Sample %d "
msgstr "| 完整取樣 %d "


msgid "Cannot write a single file with an animation format selected"
msgstr "無法以選取的動畫格式寫入單一檔案"


msgid "Cannot use OpenGL render in background mode (no opengl context)"
msgstr "無法在背景模式中使用 OpenGL 算繪 (非 opengl 情境)"


msgid "Scene has no camera"
msgstr "場景無攝影機"


msgid "Failed to create OpenGL off-screen buffer, %s"
msgstr "無法建立 OpenGL 螢幕外緩衝，%s"


msgid "Write error: cannot save %s"
msgstr "寫入錯誤：無法儲存 %s"


msgid "Skipping existing frame \"%s\""
msgstr "正略過既有框幀「%s」"


msgid "Unable to remove material slot in edit mode"
msgstr "無法在編輯模式中移除材質槽"


msgid "Unknown line color modifier type"
msgstr "未知的線條色彩修改器類型"


msgid "Unknown alpha transparency modifier type"
msgstr "未知的 alpha 透明修改器類型"


msgid "Unknown line thickness modifier type"
msgstr "未知的線條粗度修改器類型"


msgid "Unknown stroke geometry modifier type"
msgstr "未知的筆觸幾何修改器類型"


msgid "The object the data pointer refers to is not a valid modifier"
msgstr "資料指標參照的物體並非有效的修改器"


msgid "Flip to Bottom"
msgstr "翻轉至底部"


msgid "Flip to Top"
msgstr "翻轉至頂部"


msgid "Collapse Menus"
msgstr "收納選單"


msgid "Tile Area"
msgstr "鋪排區域"


msgid "Maximize Area"
msgstr "最大化區域"


msgid "Can only scale region size from an action zone"
msgstr "僅可從動作區縮放區塊大小"


msgid "Screencast job stopped"
msgstr "螢幕執演工作已停止"


msgid "Appended frame: %d"
msgstr "已附加框幀：%d"


msgid "Saved file: %s"
msgstr "儲存的檔案：%s"


msgid "No active mesh object"
msgstr "作用中網格物體"


msgid "Image could not be found"
msgstr "無法找到影像"


msgid "No active camera set"
msgstr "無作用中攝影機集"


msgid "Failed to create OpenGL off-screen buffer: %s"
msgstr "無法建立 OpenGL 螢幕外緩衝：%s"


msgid "Missing%s%s%s%s detected!"
msgstr "偵測到遺失%s%s%s%s！"


msgid "Warning!"
msgstr "警告！"


msgid "OK"
msgstr "確定"


msgid "Vertex Data Detected!"
msgstr "已偵測到頂點資料！"


msgid "Compiled without sound support"
msgstr "不使用音效支援編譯"


msgid "Active F-Curve"
msgstr "作用中 F 曲線"


msgid "Active Keyframe"
msgstr "作用中鍵幀"


msgid "Not implemented"
msgstr "尚未實作"


msgid "Cannot activate a file selector, one already open"
msgstr "無法啟動檔案選取器，已開啟一個"


msgid "No textures in context"
msgstr "情境中無紋理"


msgid "Track is locked"
msgstr "軌道已鎖定"


msgid "Pattern Area:"
msgstr "樣式區域："


msgid "Width:"
msgstr "寬度："


msgid "Height:"
msgstr "高度："


msgid "Search Area:"
msgstr "搜尋區域："


msgid "Size %d x %d"
msgstr "尺寸 %d x %d"


msgid ", %d float channel(s)"
msgstr "，%d 個浮點通道"


msgid ", RGBA float"
msgstr "，RGBA 浮點"


msgid ", RGB float"
msgstr "，RGB 浮點"


msgid ", RGBA byte"
msgstr "，RGBA 位元組"


msgid ", RGB byte"
msgstr "，RGB 位元組"


msgid ", failed to load"
msgstr "，未能載入"


msgid "Frame: %d / %d"
msgstr "框幀：%d / %d"


msgid "Frame: - / %d"
msgstr "框幀：- / %d"


msgid "File: %s"
msgstr "檔案：%s"


msgid "Marker is disabled at current frame"
msgstr "目前框幀的標記已停用"


msgid "Marker is enabled at current frame"
msgstr "目前框幀的標記已啟用"


msgid "unsupported movie clip format"
msgstr "未支援的影片剪輯格式"


msgid "No files selected to be opened"
msgstr "選取檔案沒有要開啟"


msgid "Cannot read '%s': %s"
msgstr "無法讀取「%s」：%s"


msgid "Use LMB click to define location where place the marker"
msgstr "使用滑鼠左鍵點擊定義擺放標記的位置"


msgid "No active track to join to"
msgstr "無作用中軌道可結合"


msgid "Object used for camera tracking cannot be deleted"
msgstr "用於攝影機追蹤用的物體無法刪除"


msgid "Feature detection requires valid clip frame"
msgstr "特徵偵測需要有效的剪輯框幀"


msgid "No object to apply orientation on"
msgstr "無有可椅套用方向的物體"


msgid "Need at least 4 selected point tracks to create a plane"
msgstr "需要至少 4 個選取點軌道才能建立一個平面"


msgid "Some data failed to reconstruct (see console for details)"
msgstr "有些資料無法重構 (請見主控臺以瞭解細節)"


msgid "Average re-projection error: %.3f"
msgstr "重新投射的平均錯誤：%.3f"


msgid "Cancel"
msgstr "取消"


msgid "File path"
msgstr "檔案路徑"


msgid "Decrement the filename number"
msgstr "遞減的檔名編號"


msgid "Increment the filename number"
msgstr "遞增的檔名編號"


msgid "File name, overwrite existing"
msgstr "檔案名稱, 覆蓋既有的"


msgid "File name"
msgstr "檔案名稱"


msgid "No parent directory given"
msgstr "未給定上層目錄"


msgid "Could not create new folder name"
msgstr "無法建立新的資料夾名稱"


msgid "Cursor from Selection"
msgstr "游標從所選項"


msgid "Cursor X"
msgstr "游標 X"


msgid "To Keys"
msgstr "至鍵"


msgid "Cursor Y"
msgstr "游標 Y"


msgid "Display Color:"
msgstr "顯示色彩："


msgid "Key:"
msgstr "鍵："


msgid "Frame:"
msgstr "幀："


msgid "Value:"
msgstr "值："


msgid "Left Handle:"
msgstr "左控制桿："


msgid "Right Handle:"
msgstr "右控制桿："


msgid "F-Curve only has F-Modifiers"
msgstr "F 曲線僅有 F 修改器"


msgid "See Modifiers panel below"
msgstr "檢視下方的修改器面板"


msgid "F-Curve doesn't have any keyframes as it only contains sampled points"
msgstr "F 曲線沒有任何鍵幀，因為它僅包含取樣的點"


msgid "No active keyframe on F-Curve"
msgstr "F 曲線上沒有作用中的鍵幀"


msgid "Prop:"
msgstr "屬性："


msgid "Update Dependencies"
msgstr "更新相依關係"


msgid "Remove Driver"
msgstr "移除驅動器"


msgid "Expr"
msgstr "表述"


msgid "ERROR: Python auto-execution disabled"
msgstr "錯誤：Python 自動執行已停用"


msgid "ERROR: Invalid Python expression"
msgstr "錯誤：無效的 Python 表述式"


msgid "ERROR: Invalid target channel(s)"
msgstr "錯誤：無效的目標通道"


msgid "Driver Value:"
msgstr "驅動器值："


msgid "Add Variable"
msgstr "添加變數"


msgid "Delete target variable"
msgstr "刪除目標變數"


msgid "Add Modifier"
msgstr "添加修改器"


msgid "Force updates of dependencies"
msgstr "強迫相依關係的更新"


msgid "Remove this driver"
msgstr "移除這個驅動器"


msgid "View Properties"
msgstr "檢視屬性"


msgid "<No ID>"
msgstr "<無 ID>"


msgid "Keyframes cannot be added to sampled F-Curves"
msgstr "無法將鍵幀加入取樣的 F 曲線"


msgid "Active F-Curve is not editable"
msgstr "作用中 F 曲線不可編輯"


msgid "Remove F-Modifiers from F-Curve to add keyframes"
msgstr "從 F 曲線移除 F 修改器以添加鍵幀"


msgid "No Euler Rotation F-Curves to fix up"
msgstr "無可修正尤拉旋轉 F 曲線"


msgid "No Euler Rotations could be corrected, ensure each rotation has keys for all components, and that F-Curves for these are in consecutive XYZ order and selected"
msgstr "無可修正的尤拉旋轉，請確保所有部件的每個旋轉都有設鍵、F 曲線為連續的 XYZ 順序且已選取"


msgid "Some Euler Rotations could not be corrected due to missing/unselected/out-of-order F-Curves, ensure each rotation has keys for all components, and that F-Curves for these are in consecutive XYZ order and selected"
msgstr "有些尤拉旋轉無法校正，因為 F 曲線遺失/未選取/失序，請確保所有部件的每個旋轉都有設鍵、F 曲線為連續的 XYZ 順序且已選取"


msgid "Modifier could not be added (see console for details)"
msgstr "無法添加修改器 (請查看主控臺瞭解細節)"


msgid "No F-Modifiers available to be copied"
msgstr "沒有可複製的 F 修改器"


msgid "No F-Modifiers to paste"
msgstr "沒有要貼上的修改器"


msgid "Euler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)"
msgstr "尤拉旋轉 F 曲線有無效的索引 (ID=「%s」，路徑=「%s」，索引=%d)"


msgid "Missing %s%s%s component(s) of euler rotation for ID='%s' and RNA-Path='%s'"
msgstr "ID='%s' 與 RNA-Path='%s' 的尤拉旋轉遺失 %s%s%s 部份"


msgid "Can't Load Image"
msgstr "無法載入影像"


msgid " %d frs"
msgstr "%d 幀"


msgid ": size %d x %d,"
msgstr "：尺寸 %d x %d，"


msgid "%d float channel(s)"
msgstr "%d 個浮點通道"


msgid " RGBA float"
msgstr "RGBA 浮點"


msgid " RGB float"
msgstr "RGB 浮點"


msgid " RGBA byte"
msgstr "RGBA 位元組"


msgid " RGB byte"
msgstr "RGB 位元組"


msgid " + Z"
msgstr " + Z"


msgid ", Frame: %d"
msgstr "，幀：%d"


msgid "Slot"
msgstr "槽"


msgid "Slot %d"
msgstr "槽 %d"


msgid "(%d) Frames"
msgstr "(%d) 幀"


msgid "Color Depth:"
msgstr "色深："


msgid "Hard coded Non-Linear, Gamma:1.7"
msgstr "非線性硬式編碼，伽瑪值：1.7"


msgid "Select Slot"
msgstr "選取槽"


msgid "Select Layer"
msgstr "選取層"


msgid "Select Pass"
msgstr "選取通遞"


msgid "Can't pack edited image from disk, pack as internal PNG?"
msgstr "無法從磁碟打包編輯過的影像，是否打包為內部 PNG？"


msgid "unsupported image format"
msgstr "未支援的影像格式"


msgid "Did not write, no Multilayer Image"
msgstr "不要寫入，無多層影像"


msgid "Did not write, unexpected error when saving stereo image"
msgstr "未寫入，儲存立體影像時發生未預期的錯誤"


msgid "Can only save sequence on image sequences"
msgstr "僅能儲存影像序段的序段"


msgid "Cannot save multilayer sequences"
msgstr "無法儲存多層序段"


msgid "No images have been changed"
msgstr "影像未有更動"


msgid "Packing movies or image sequences not supported"
msgstr "尚未支援影片打包或影像序段打包"


msgid "Cannot pack edited image from disk, only as internal PNG"
msgstr "無法從磁碟打包編輯過的影像，僅可作為內部 PNG"


msgid "Unpacking movies or image sequences not supported"
msgstr "尚未支援影片打包或影像序段解包"


msgid "Saved Image '%s'"
msgstr "儲存的影像「%s」"


msgid "Cannot save image, path '%s' is not writable"
msgstr "無法儲存影像，路徑「%s」無法寫入"


msgid "%d image(s) will be saved in %s"
msgstr "將儲存 %d 張影像於 %s"


msgid "Saved %s"
msgstr "已儲存 %s"


msgid "image file not found"
msgstr "找不到影像檔"


msgid "image path can't be written to"
msgstr "影像路徑無法寫入"


msgid "can't save image while rendering"
msgstr "算繪時無法儲存影像"


msgid "Unpack 1 File"
msgstr "解包 1 個檔案"


msgid "Unpack %d Files"
msgstr "解包 %d 個檔案"


msgid "Unpack"
msgstr "解包"


msgid "No packed files to unpack"
msgstr "沒有要解包的打包檔"


msgid "No packed file"
msgstr "無打包的檔案"


msgid "Cannot set relative paths with an unsaved blend file"
msgstr "無法對未儲存的 blend 檔設定相對路徑"


msgid "Cannot set absolute paths with an unsaved blend file"
msgstr "無法對未儲存的 blend 檔設定絕對路徑"


msgid " | Mem:%.2fM"
msgstr " | 記憶：%.2fM"


msgid " (%.2fM)"
msgstr " (%.2fM)"


msgid "(Key) "
msgstr "(鍵)"


msgid "Verts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%s"
msgstr "點：%s/%s | 線：%s/%s | 面：%s/%s | 三角：%s"


msgid "Verts:%s/%s | Bones:%s/%s"
msgstr "點：%s/%s | 骨骼：%s/%s"


msgid "Verts:%s/%s"
msgstr "點：%s/%s"


msgid "No Recent Files"
msgstr "沒有最近的檔案"


msgid "Open Recent..."
msgstr "開啟最近..."


msgid "Show Objects"
msgstr "顯示物體"


msgid "Hide Objects"
msgstr "隱藏物體"


msgid "Hide Sensors"
msgstr "隱藏感測器"


msgid "Hide Controllers"
msgstr "隱藏控制器"


msgid "Hide Actuators"
msgstr "隱藏促動器"


msgid "Sensor only available for armatures"
msgstr "僅可用於骨架的感測器"


msgid "First Modifier:"
msgstr "第一修改器："


msgid "Second Modifier:"
msgstr "第二修改器："


msgid "Set controller state index (from 1 to 30)"
msgstr "設定控制器狀態索引 (從 1 至 30)"


msgid "Actuator only available for armatures"
msgstr "僅可用於骨架的促動器"


msgid "Mode only available for mesh objects"
msgstr "僅可用於網格物體的模式"


msgid "Dynamic Object Settings:"
msgstr "動態物體設定："


msgid "Choose between true and false, 50% chance each"
msgstr "在真與假之間選擇，各 50% 機率"


msgid "Actuator only available for mesh objects"
msgstr "僅可用於網格物體的促動器"


msgid "Select a sound from the list or load a new one"
msgstr "從清單中選取聲音或載入新的聲音"


msgid "Sel"
msgstr "Sel"


msgid "Act"
msgstr "Act"


msgid "Add Controller"
msgstr "添加控制器"


msgid "Add Sensor"
msgstr "添加感測器"


msgid "Add Actuator"
msgstr "添加促動器"


msgid "Object name, click to show/hide controllers"
msgstr "物體名稱，點擊以顯示或隱藏控制器"


msgid "Object name, click to show/hide sensors"
msgstr "物體名稱，點擊以顯示或隱藏感測器"


msgid "Object name, click to show/hide actuators"
msgstr "物體名稱，點擊以顯示或隱藏促動器"


msgid "Shape Action"
msgstr "外形動作"


msgctxt "WindowManager"
msgid "Key:"
msgstr "按鍵："


msgid "Strip Extents:"
msgstr "片段範圍："


msgid "Playback Settings:"
msgstr "回放設定："


msgid "Action Extents:"
msgstr "動作範圍："


msgid "Sync Length"
msgstr "同步長度"


msgid "Now"
msgstr "現在"


msgid "Evaluation"
msgstr "評估"


msgid "Internal Error - AnimData block is not valid"
msgstr "內部錯誤 - AnimData 塊無效"


msgid "No valid action to add"
msgstr "無有效的動作可添加"


msgid "Sta"
msgstr "Sta"


msgid "Label Size"
msgstr "標籤大小"


msgid "Frame: %d"
msgstr "框幀：%d"


msgid "Squash"
msgstr "塞擠"


msgid "Center:"
msgstr "中心："


msgid "Bokeh Type:"
msgstr "散景類型："


msgid "Inner Edge:"
msgstr "內邊線："


msgid "Buffer Edge:"
msgstr "緩衝邊線："


msgid "Despill Channel:"
msgstr "溢灑通道："


msgid "Limiting Channel:"
msgstr "限制通道："


msgid "Key Channel:"
msgstr "鍵通道："


msgid "Base Path:"
msgstr "基礎路徑："


msgid "Add Input"
msgstr "添加輸入"


msgid "Layer:"
msgstr "層："


msgid "File Subpath:"
msgstr "檔案子路徑："


msgid "Master"
msgstr "主"


msgid "Highlights"
msgstr "高亮區塊"


msgid "Midtones"
msgstr "中間色調"


msgid "Undefined Socket Type"
msgstr "未定義的接口類型"


msgid "NodeTree"
msgstr "節點樹"


msgid "Could not add an image node"
msgstr "無法添加影像節點"


msgid "Could not add a mask node"
msgstr "無法加入遮罩節點"


msgid "Mask '%s' not found"
msgstr "找不到「%s」遮罩"


msgid "Node tree type %s undefined"
msgstr "節點樹類型 %s 尚未定義"


msgid "Outputs:"
msgstr "輸出："


msgid "Sockets"
msgstr "接口"


msgid "Clipboard is empty"
msgstr "剪貼簿為空白"


msgid "Clipboard nodes are an incompatible type"
msgstr "剪貼簿節點是不相容的類型"


msgid "Some nodes references could not be restored, will be left empty"
msgstr "有些節點參照無法還原，將會留白"


msgid "Text not used by any node, no update done"
msgstr "文字無法被任何節點使用，無更新"


msgid "Cannot add node %s into node tree %s"
msgstr "無法將 %s 節點加入 %s 節點樹"


msgid "Cannot ungroup"
msgstr "無法取消群組"


msgid "Not inside node group"
msgstr "不在節點群組內"


msgid "Cannot separate nodes"
msgstr "無法分離節點"


msgid "Can not add node '%s' in a group"
msgstr "無法在群組中添加「%s」節點"


msgid "LMB: drag node link, RMB: cancel"
msgstr "左鼠鍵：拖曳節點連結，右鼠鍵：取消"


msgid "Remove"
msgstr "移除"


msgid "Disconnect"
msgstr "斷開連接"


msgid "Dependency Loop"
msgstr "依賴迴圈"


msgid "Add node to input"
msgstr "添加節點到輸入"


msgid "Remove nodes connected to the input"
msgstr "移除連接至該輸入的節點"


msgid "Disconnect nodes connected to the input"
msgstr "斷開連接至該輸入的節點"


msgid "Restrict viewport visibility (Ctrl - Recursive)"
msgstr "限制視接口可見性 (Ctrl - 遞迴選取)"


msgid "Restrict viewport selection (Ctrl - Recursive)"
msgstr "限制視接口選取 (Ctrl - 遞迴選取)"


msgid "Restrict rendering (Ctrl - Recursive)"
msgstr "限制算繪 (Ctrl - 遞迴選取)"


msgid "Restrict/Allow visibility in the 3D View"
msgstr "限制/允許 3D 視圖中的可見性"


msgid "Restrict/Allow selection in the 3D View"
msgstr "限制/允許在 3D 視圖中選取"


msgid "Restrict/Allow renderability"
msgstr "限制/允許可算繪性"


msgid "Render this RenderLayer"
msgstr "算繪此算繪分層"


msgid "Render this Pass"
msgstr "算繪此通遞"


msgid "Exclude this Pass from Combined"
msgstr "從合併中排除此通遞"


msgid "Library path '%s' does not exist, correct this before saving"
msgstr "函式庫路徑「%s」不存在，請在儲存之前修正此問題"


msgid "Cannot edit builtin name"
msgstr "無法編輯內建名稱"


msgid "Cannot edit sequence name"
msgstr "無法編輯序段名稱"


msgid "Cannot edit the path of an indirectly linked library"
msgstr "無法編輯間接連結函式庫的路徑"


msgid "Operation requires an active keying set"
msgstr "操作需要一個作用中的鍵處理集"


msgid "Can't edit library linked object"
msgstr "無法編輯庫連結的物體"


msgid "Not found: %s"
msgstr "找不到：%s"


msgid "Mixed selection"
msgstr "混合選取"


msgid "Index Object"
msgstr "索引物體"


msgid "Index Material"
msgstr "索引材質"


msgid "RenderLayers"
msgstr "算繪分層"


msgid "Strip None"
msgstr "片段無"


msgid "(empty)"
msgstr "(空)"


msgid "Modal map, not yet"
msgstr "典範映射，尚未"


msgid "Current File"
msgstr "目前檔案"


msgid "Can't reload with running modal operators"
msgstr "無法以執行中典範操作器重新載入"


msgid "Movie clip not found"
msgstr "找不到影片剪輯"


msgid "Mask not found"
msgstr "找不到遮罩"


msgid "Start and end frame are not set"
msgstr "未設定起始幀與結束幀"


msgid "File '%s' could not be loaded"
msgstr "無法載入檔案「%s」"


msgid "Cannot apply effects to audio sequence strips"
msgstr "無法將效果套用至音訊序段片段"


msgid "Cannot apply effect to more than 3 sequence strips"
msgstr "無法將效果套用至 3 個以上的序段片段"


msgid "At least one selected sequence strip is needed"
msgstr "至少需要一個選取的序段片段"


msgid "2 selected sequence strips are needed"
msgstr "需要 2 個選取的序段片段"


msgid "TODO: in what cases does this happen?"
msgstr "待辦：什麼情況下才會發生？"


msgid "Cannot reassign inputs: no cycles allowed"
msgstr "無法重新指派輸入：無允許的循環"


msgid "No valid inputs to swap"
msgstr "無有效輸入可供交換"


msgid "Please select all related strips"
msgstr "請選取所有相關的片段"


msgid "Please select two strips"
msgstr "請選取兩個片段"


msgid "One of the effect inputs is unset, cannot swap"
msgstr "效果輸入之一未設定，無法交換"


msgid "New effect needs more input strips"
msgstr "新特效需要更多輸入片段"


msgid "No active sequence!"
msgstr "無作用中序段！"


msgctxt "Operator"
msgid "Page Up"
msgstr "上翻頁"


msgctxt "Operator"
msgid "Page Down"
msgstr "下翻頁"


msgid "File Modified Outside and Inside Blender"
msgstr "檔案已在 Blender 之外與之內修改"


msgid "Reload from disk (ignore local changes)"
msgstr "重新從磁碟載入 (忽略本地更動)"


msgid "Save to disk (ignore outside changes)"
msgstr "儲存至磁碟 (忽略外部更動)"


msgid "Make text internal (separate copy)"
msgstr "文字轉為內部 (分離副本)"


msgid "File Modified Outside Blender"
msgstr "檔案已在 Blender 之外修改"


msgid "Reload from disk"
msgstr "從磁碟重新載入"


msgid "File Deleted Outside Blender"
msgstr "檔案已在 Blender 外刪除"


msgid "Make text internal"
msgstr "文字轉為內部"


msgid "Recreate file"
msgstr "重新建立檔案"


msgid "unknown error writing file"
msgstr "寫入檔案時發生未知錯誤"


msgid "unknown error stating file"
msgstr "取得檔案狀態時發生未知錯誤"


msgid "Could not reopen file"
msgstr "無法重新開啟檔案"


msgid "Python script fail, look in the console for now..."
msgstr "Python 指令稿執行失敗，現在請查看主控臺..."


msgid "Python disabled in this build"
msgstr "此建置版已停用 Python"


msgid "Unable to save '%s': %s"
msgstr "無法儲存「%s」：%s"


msgid "Saved Text '%s'"
msgstr "儲存的文字「%s」"


msgid "Unable to stat '%s': %s"
msgstr "無法取得「%s」狀態：%s"


msgid "Text not found: %s"
msgstr "找不到文字：%s"


msgid "Control Point:"
msgstr "控制點："


msgid "Vertex:"
msgstr "頂點："


msgid "Median:"
msgstr "中點："


msgid "W:"
msgstr "W："


msgid "Vertex Data:"
msgstr "頂點資料："


msgid "Vertices Data:"
msgstr "頂點資料："


msgid "Bevel Weight:"
msgstr "倒角權重："


msgid "Mean Bevel Weight:"
msgstr "平均倒角權重："


msgid "Radius X:"
msgstr "半徑 X："


msgid "Mean Radius X:"
msgstr "平均半徑 X："


msgid "Radius Y:"
msgstr "半徑 Y："


msgid "Mean Radius Y:"
msgstr "平均半徑 Y："


msgid "Edge Data:"
msgstr "邊線資料："


msgid "Edges Data:"
msgstr "邊線資料："


msgid "Mean Crease:"
msgstr "平均皺摺："


msgid "Radius:"
msgstr "半徑："


msgid "Mean Weight:"
msgstr "平均權重："


msgid "Mean Radius:"
msgstr "平均半徑："


msgid "Mean Tilt:"
msgstr "平均傾斜："


msgid "4L"
msgstr "4L"


msgid "No Bone Active"
msgstr "無作用中骨骼"


msgid "Radius (Parent)"
msgstr "半徑 (親代)"


msgid "Displays global values"
msgstr "顯示全域值"


msgid "Displays local values"
msgstr "顯示區域值"


msgid "Vertex weight used by Bevel modifier"
msgstr "倒角修改器所使用的頂點權重"


msgid "X radius used by Skin modifier"
msgstr "皮膚修改器使用的 X 半徑"


msgid "Y radius used by Skin modifier"
msgstr "皮膚修改器使用的 Y 半徑"


msgid "Edge weight used by Bevel modifier"
msgstr "倒角修改器所使用的邊線權重"


msgid "Radius of curve control points"
msgstr "曲線控制點的半徑"


msgid "Tilt of curve control points"
msgstr "曲線控制點的傾斜"


msgid "Normalize weights of active vertex (if affected groups are unlocked)"
msgstr "歸一化作用中頂點的權重 (如果影響的群組有上鎖的話)"


msgid "Copy active vertex to other selected vertices (if affected groups are unlocked)"
msgstr "將作用中頂點複製到其他選取的頂點 (如果影響的群組有上鎖的話)"


msgid "Vertex Weights"
msgstr "頂點權重"


msgid "Front Ortho"
msgstr "前正視"


msgid "Front Persp"
msgstr "前透視"


msgid "Back Ortho"
msgstr "後正視"


msgid "Back Persp"
msgstr "後透視"


msgid "Top Ortho"
msgstr "頂正視"


msgid "Top Persp"
msgstr "頂透視"


msgid "Bottom Ortho"
msgstr "底正視"


msgid "Bottom Persp"
msgstr "底透視"


msgid "Right Ortho"
msgstr "右正視"


msgid "Right Persp"
msgstr "右透視"


msgid "Left Ortho"
msgstr "左正視"


msgid "Left Persp"
msgstr "左透視"


msgid "Camera Persp"
msgstr "攝影機透視"


msgid "Camera Ortho"
msgstr "攝影機正視"


msgid "Object as Camera"
msgstr "物體設為攝影機"


msgid "User Ortho"
msgstr "使用正視法"


msgid "User Persp"
msgstr "使用透視法"


msgid "%s (Local)"
msgstr "%s (區域)"


msgid "fps: %.2f"
msgstr "fps：%.2f"


msgid "fps: %i"
msgstr "fps：%i"


msgid "Depth too large"
msgstr "深度過大"


msgid "Face select - Shift-Click for multiple modes, Ctrl-Click expands selection"
msgstr "面選取 - Shift+點擊 取得多種模式，Ctrl+點擊 擴展選取"


msgid "Copied selected objects to buffer"
msgstr "已將選取物體複製至緩衝中"


msgid "Objects pasted from buffer"
msgstr "已從緩衝貼上物體"


msgid "No buffer to paste from"
msgstr "無緩衝可供貼上"


msgid "Tool Shelf"
msgstr "工具架"


msgid "No active camera"
msgstr "無作用中攝影機"


msgid "No more than 8 local views"
msgstr "不多於 8 個區域檢視"


msgid "Game engine is disabled in this build"
msgstr "此建置版中已停用遊戲引擎"


msgid "along X"
msgstr "沿 X"


msgid "along %s X"
msgstr "沿 %s X"


msgid "locking %s X"
msgstr "鎖定 %s X"


msgid "along Y"
msgstr "沿 Y"


msgid "along %s Y"
msgstr "沿 %s Y"


msgid "locking %s Y"
msgstr "鎖定 %s Y"


msgid "along Z"
msgstr "沿 Z"


msgid "along %s Z"
msgstr "沿 %s Z"


msgid "locking %s Z"
msgstr "鎖定 %s Z"


msgid "along local Z"
msgstr "沿區域 Z"


msgid "Shear: %s %s"
msgstr "切變：%s %s"


msgid "Shear: %.3f %s (Press X or Y to set shear axis)"
msgstr "切變：%.3f %s (按下 X 或 Y 以設定切變軸向)"


msgid "Scale: %s%s %s"
msgstr "縮放：%s%s %s"


msgid "Scale: %s : %s%s %s"
msgstr "縮放：%s : %s%s %s"


msgid "Scale: %s : %s : %s%s %s"
msgstr "縮放：%s : %s : %s%s %s"


msgid "Scale X: %s   Y: %s%s %s"
msgstr "縮放 X: %s   Y: %s%s %s"


msgid "Scale X: %s   Y: %s  Z: %s%s %s"
msgstr "縮放 X: %s   Y: %s  Z: %s%s %s"


msgid " Proportional size: %.2f"
msgstr "比例大小：%.2f"


msgid "To Sphere: %s %s"
msgstr "至球體：%s %s"


msgid "To Sphere: %.4f %s"
msgstr "至球體：%.4f %s"


msgid "Rot: %s %s %s"
msgstr "旋：%s %s %s"


msgid "Rot: %.2f%s %s"
msgstr "旋：%.2f%s %s"


msgid "Trackball: %s %s %s"
msgstr "追蹤球：%s %s %s"


msgid "Trackball: %.2f %.2f %s"
msgstr "追蹤球：%.2f %.2f %s"


msgid "AutoIK-Len: %d"
msgstr "AutoIK-Len：%d"


msgid "Shrink/Fatten:"
msgstr "收縮/擴充："


msgid " or Alt) Even Thickness %s"
msgstr "或 Alt) 平滑厚度 %s"


msgid "Tilt: %s° %s"
msgstr "傾斜：%s° %s"


msgid "Tilt: %.2f° %s"
msgstr "傾斜：%.2f° %s"


msgid "Shrink/Fatten: %s"
msgstr "收縮/擴充：%s"


msgid "Shrink/Fatten: %3f"
msgstr "收縮/擴充：%3f"


msgid "Feather Shrink/Fatten: %s"
msgstr "羽毛收縮/擴充：%s"


msgid "Feather Shrink/Fatten: %3f"
msgstr "羽毛收縮/擴充：%3f"


msgid "Push/Pull: %s%s %s"
msgstr "推/拉：%s%s %s"


msgid "Push/Pull: %.4f%s %s"
msgstr "推/拉：%.4f%s %s"


msgid "Bevel Weight: +%s %s"
msgstr "倒角權重：+%s %s"


msgid "Bevel Weight: %s %s"
msgstr "倒角權重：%s %s"


msgid "Bevel Weight: +%.3f %s"
msgstr "倒角權重：+%.3f %s"


msgid "Bevel Weight: %.3f %s"
msgstr "倒角權重：%.3f %s"


msgid "Crease: +%s %s"
msgstr "皺摺：+%s %s"


msgid "Crease: %s %s"
msgstr "皺摺：%s %s"


msgid "Crease: +%.3f %s"
msgstr "皺摺：+%.3f %s"


msgid "Crease: %.3f %s"
msgstr "皺摺：%.3f %s"


msgid "ScaleB: %s%s %s"
msgstr "ScaleB：%s%s %s"


msgid "ScaleB: %s : %s : %s%s %s"
msgstr "ScaleB：%s : %s : %s%s %s"


msgid "ScaleB X: %s  Y: %s  Z: %s%s %s"
msgstr "ScaleB X：%s  Y：%s  Z：%s%s %s"


msgid "Envelope: %s"
msgstr "封套：%s"


msgid "Envelope: %3f"
msgstr "封套：%3f"


msgid "(E)ven: %s, "
msgstr "平滑(E)：%s，"


msgid "(F)lipped: %s, "
msgstr "翻轉(F)：%s，"


msgid "Alt or (C)lamp: %s"
msgstr "Alt 或緊固(C)：%s"


msgid "Vert Slide: "
msgstr "頂點滑動："


msgid "Roll: %s"
msgstr "捲動：%s"


msgid "Roll: %.2f"
msgstr "捲動：%.2f"


msgid "Time: +%s %s"
msgstr "時間：+%s %s"


msgid "Time: %s %s"
msgstr "時間：%s %s"


msgid "Time: +%.3f %s"
msgstr "時間：+%.3f %s"


msgid "Time: %.3f %s"
msgstr "時間：%.3f %s"


msgid "Mirror%s"
msgstr "鏡像%s"


msgid "Select a mirror axis (X, Y)"
msgstr "選取鏡像軸 (X, Y)"


msgid "Select a mirror axis (X, Y, Z)"
msgstr "選取鏡像軸 (X, Y, Z)"


msgid "Sequence Slide: %s%s, ("
msgstr "序段滑動：%s%s，("


msgid " or Alt) Expand to fit %s"
msgstr "或 Alt) 擴展以適應 %s"


msgid "DeltaX: %s"
msgstr "增減 X：%s"


msgid "TimeSlide: %s"
msgstr "時間滑動：%s"


msgid "ScaleX: %s"
msgstr "縮放 X：%s"


msgid "global"
msgstr "全域"


msgid "local"
msgstr "區域"


msgid "normal"
msgstr "法線"


msgid "view"
msgstr "檢視"


msgid "gimbal"
msgstr "萬向"


msgid " along Y axis"
msgstr "沿 Y 軸"


msgid " along X axis"
msgstr "沿 X 軸"


msgid " locking %s X axis"
msgstr "鎖定 %s X 軸"


msgid " along %s X axis"
msgstr "沿 %s X 軸"


msgid " locking %s Y axis"
msgstr "鎖定 %s Y 軸"


msgid " along %s Y axis"
msgstr "沿 %s Y 軸"


msgid " locking %s Z axis"
msgstr "鎖定 %s Z 軸"


msgid " along %s Z axis"
msgstr "沿 %s Z 軸"


msgid "Unsupported object type for text-space transform"
msgstr "文字空間轉換項為未支援的物體類型"


msgid "Linked data can't text-space transform"
msgstr "連結的資料無法作文字空間轉換"


msgid "Cannot change Pose when 'Rest Position' is enabled"
msgstr "當「靜止位置」啟用時無法變更姿勢"


msgid "Bone selection count error"
msgstr "骨骼選取計數錯誤"


msgid "(Sharp)"
msgstr "(銳利)"


msgid "(Smooth)"
msgstr "(平滑)"


msgid "(Root)"
msgstr "(根)"


msgid "(Linear)"
msgstr "(線性)"


msgid "(Constant)"
msgstr "(常數)"


msgid "(Sphere)"
msgstr "(球體)"


msgid "(Random)"
msgstr "(隨機)"


msgid "Create Orientation's 'use' parameter only valid in a 3DView context"
msgstr "建立僅在 3DView 情境中有效的方向的「use」參數"


msgctxt "Scene"
msgid "Space"
msgstr "空間"


msgid "Cannot use zero-length bone"
msgstr "無法使用零長度骨骼"


msgid "Cannot use zero-length curve"
msgstr "無法使用零長度曲線"


msgid "Cannot use vertex with zero-length normal"
msgstr "無法使用零長度法線的頂點"


msgid "Cannot use zero-length edge"
msgstr "無法使用零長度邊線"


msgid "Cannot use zero-area face"
msgstr "無法使用零面積的面"


msgid "Unpack File"
msgstr "解包檔案"


msgid "Remove Pack"
msgstr "移除包裝"


msgid "Create %s"
msgstr "建立 %s"


msgid "Use %s (identical)"
msgstr "使用 %s (相同)"


msgid "Use %s (differs)"
msgstr "使用 %s (不同)"


msgid "Overwrite %s"
msgstr "覆寫 %s"


msgid "UV Vertex"
msgstr "UV 頂點"


msgid "Cannot split selection when sync selection is enabled"
msgstr "當啟用同步選取時無法分割選取內容"


msgid "Object has non-uniform scale, unwrap will operate on a non-scaled version of the mesh"
msgstr "物體有非統一縮放，拆解會操作網格的非縮放版本"


msgid "Object has negative scale, unwrap will operate on a non-flipped version of the mesh"
msgstr "物體有負向縮放，拆解會操作網格的非翻轉版本"


msgid "Cannot open file: %s"
msgstr "無法開啟檔案：%s"


msgid "AaBbCc"
msgstr "AaBbCc 東來過五湖"


msgid "The quick"
msgstr "The quick"


msgid "brown fox"
msgstr "brown fox"


msgid "jumps over"
msgstr "jumps over"


msgid "the lazy dog"
msgstr "the lazy dog"


msgid "'Refresh' incompatible with Object ID type"
msgstr "「重新整理」與 Object ID 類型不相容"


msgid "'Refresh' incompatible with ParticleSettings ID type"
msgstr "「重新整理」與 Particle Settings ID 類型不相容"


msgid "This ID type is not compatible with any 'refresh' options"
msgstr "此 ID 類型與任何「重新整理」選項皆不相容"


msgid "Index out of range"
msgstr "索引超出範圍"


msgid "No material to removed"
msgstr "沒有可移除的材質"


msgid "Registering id property class: '%s' is too long, maximum length is %d"
msgstr "正在註冊 ID 屬性型別：「%s」過長，最大長度為 %d"


msgid "Only boolean, int and float properties supported"
msgstr "僅支援布林值、整數值、浮點值屬性"


msgid "Array length mismatch (expected %d, got %d)"
msgstr "陣列長度不符 (期待 %d 項，得到 %d 項)"


msgid "Property named '%s' not found"
msgstr "找不到名為「%s」的屬性"


msgid "Array length mismatch (got %d, expected more)"
msgstr "陣列長度不符 (得到 %d 項，但期待更多)"


msgid "F-Curve data path empty, invalid argument"
msgstr "F 曲線資料路徑空白，無效的引數"


msgid "Action group '%s' not found in action '%s'"
msgstr "找不到動作群組「%s」，動作「%s」中"


msgid "F-Curve '%s[%d]' already exists in action '%s'"
msgstr "F 曲線「%s[%d]」已經存在於動作中「%s」"


msgid "F-Curve's action group '%s' not found in action '%s'"
msgstr "找不到 F 曲線的動作群組「%s」，動作「%s」中"


msgid "F-Curve not found in action '%s'"
msgstr "動作「%s」中找不到 F 曲線"


msgid "Timeline marker '%s' not found in action '%s'"
msgstr "找不到時間軸標記「%s」，動作「%s」中"


msgid "Keying set path could not be added"
msgstr "無法加入鍵處理集路徑"


msgid "Keying set path could not be removed"
msgstr "無法移除鍵處理集路徑"


msgid "Keying set paths could not be removed"
msgstr "無法移除鍵處理集路徑"


msgid "No valid driver data to create copy of"
msgstr "無有效的驅動器資料可製作副本，副本來源為 "


msgid "Registering keying set info class: '%s' is too long, maximum length is %d"
msgstr "正在註冊鍵處理集資訊型別：「%s」過長，最大長度為 %d"


msgid "NlaTrack '%s' cannot be removed"
msgstr "無法移除 NlaTrack「%s」"


msgid "Invalid context for keying set"
msgstr "無效的鍵處理集情境"


msgid "Incomplete built-in keying set, appears to be missing type info"
msgstr "內建鍵處理集並不完整，似乎遺失類型資訊"


msgid "Armature '%s' not in edit mode, cannot add an editbone"
msgstr "骨架「%s」並非處於編輯模式，無法添加編輯骨骼"


msgid "Armature '%s' not in edit mode, cannot remove an editbone"
msgstr "骨架「%s」並非處於編輯模式，無法移除編輯骨骼"


msgid "Armature '%s' does not contain bone '%s'"
msgstr "骨架「%s」不包含骨骼「%s」"


msgid "Element not found in element collection or last element"
msgstr "元素集合中或上個元素資料都找不到元素"


msgid "Unable to remove curve point"
msgstr "無法移除曲線點"


msgid "CurveMap table not initialized, call initialize() on CurveMapping owner of the CurveMap"
msgstr "CurveMap 表格尚未初始化，對 CurveMap 的 CurvMapping 擁有者呼叫 initialize()"


msgid "Unable to add element to colorband (limit %d)"
msgstr "無法將元素加入色帶 (限制 %d)"


msgid "Relationship"
msgstr "關係"


msgid "Dynamic Effects"
msgstr "動態效果"


msgid "Bezier spline cannot have points added"
msgstr "貝茲樣條無法添加點"


msgid "Only Bezier splines can be added"
msgstr "僅貝茲樣條可以添加"


msgid "Curve '%s' does not contain spline given"
msgstr "曲線「%s」不含給定的樣條"


msgid "Variable does not exist in this driver"
msgstr "此驅動器中並不存在變數"


msgid "Keyframe not in F-Curve"
msgstr "鍵幀不在 F 曲線中"


msgid "Control point not in Envelope F-Modifier"
msgstr "控制點不在封套 F 修改器中"


msgid "F-Curve modifier '%s' not found in F-Curve"
msgstr "F 曲線中找不到 F 曲線修改器「%s」"


msgid "Already a control point at frame %.6f"
msgstr "框幀 %.6f 已有控制點"


msgid "GPencilStrokePoints.pop: index out of range"
msgstr "GPencilStrokePoints.pop：索引超出範圍"


msgid "Stroke not found in grease pencil frame"
msgstr "蠟筆幀中找不到筆觸"


msgid "Frame not found in grease pencil layer"
msgstr "蠟筆分層中找不到框幀"


msgid "Layer not found in grease pencil data"
msgstr "蠟筆資料中找不到層"


msgid "Frame already exists on this frame number %d"
msgstr "這幀號 %d 上已經存在框幀"


msgid "Object '%s' already in group '%s'"
msgstr "物體「%s」已經存在於群組「%s」中"


msgid "Object '%s' not in group '%s'"
msgstr "物體「%s」不在群組「%s」中"


msgid "Could not acquire buffer from image"
msgstr "無法從影像獲取緩衝"


msgid "Scene not in context, could not get save parameters"
msgstr "場景不在情境中，無法取得儲存參數"


msgid "Image not packed"
msgstr "影像未打包"


msgid "Image '%s' could not be saved to '%s'"
msgstr "影像「%s」無法儲存至「%s」"


msgid "Image '%s' does not have any image data"
msgstr "影像「%s」沒有任何影像資料"


msgctxt "Key"
msgid "Key"
msgstr "按鍵"


msgid "Failed to add the color modifier"
msgstr "無法添加色彩修改器"


msgid "Failed to add the alpha modifier"
msgstr "無法添加 alpha 修改器"


msgid "Failed to add the thickness modifier"
msgstr "無法添加厚度修改器"


msgid "Failed to add the geometry modifier"
msgstr "無法添加幾何修改器"


msgid "Color modifier '%s' could not be removed"
msgstr "無法移除色彩修改器「%s」"


msgid "Alpha modifier '%s' could not be removed"
msgstr "無法移除 Alpha 修改器「%s」"


msgid "Thickness modifier '%s' could not be removed"
msgstr "無法移除厚度修改器「%s」"


msgid "Geometry modifier '%s' could not be removed"
msgstr "無法移除幾何修改器「%s」"


msgid "unsupported font format"
msgstr "未支援的字型格式"


msgid "unable to load text"
msgstr "無法載入文字"


msgid "unable to load movie clip"
msgstr "無法載入影片剪輯"


msgid "Object does not have geometry data"
msgstr "物體沒有幾何資料"


msgid "Scene '%s' is the last, cannot be removed"
msgstr "場景「%s」是最後場景，無法移除"


msgid "ID type '%s' is not valid for an object"
msgstr "ID 類型「%s」不是有效的物體類型"


msgid "Mask layer not found for given spline"
msgstr "找不到給定樣條的遮罩層"


msgid "Point is not found in given spline"
msgstr "給定樣條中找不到點"


msgid "Mask layer '%s' not found in mask '%s'"
msgstr "找不到遮罩層「%s」於遮罩「%s」中"


msgid "Mask layer '%s' does not contain spline given"
msgstr "遮罩層「%s」無法包含給定樣條"


msgid "Mtex not found for this type"
msgstr "此類型找不到 Mtex"


msgid "Maximum number of textures added %d"
msgstr "已添加紋理的最大數目 %d"


msgid "Index %d is invalid"
msgstr "索引 %d 無效"


msgid "Cannot add tessface colors in edit mode"
msgstr "無法於編輯模式中添加鑲嵌面色彩"


msgid "Vertex color '%s' not found"
msgstr "找不到頂點色彩「%s」"


msgid "Metaball '%s' does not contain spline given"
msgstr "變幻球「%s」不含給定樣條"


msgid "Modify"
msgstr "修改"


msgid "Simulate"
msgstr "模擬"


msgid "Unable to create new strip"
msgstr "無法建立新片段"


msgid "Unable to add strip (the track does not have any space to accommodate this new strip)"
msgstr "無法添加片段 (軌道沒有任何空間可適應這條新片段)"


msgid "NLA strip '%s' not found in track '%s'"
msgstr "找不到「%s」NLA 片段 (軌道「%s」中)"


msgid "Same input/output direction of sockets"
msgstr "接口輸入/輸出方向相同"


msgid "Unable to locate link in node tree"
msgstr "無法定位節點樹中的連結"


msgid "Unable to create socket"
msgstr "無法建立接口"


msgid "Registering node tree class: '%s' is too long, maximum length is %d"
msgstr "正在註冊節點樹型別：「%s」過長，最大長度為 %d"


msgid "Node tree '%s' has undefined type %s"
msgstr "節點樹「%s」有未定義的類型 %s"


msgid "Node type %s undefined"
msgstr "節點類型 %s 尚未定義"


msgid "Cannot add node of type %s to node tree '%s'"
msgstr "無法添加類型 %s 的節點至「%s」節點樹中"


msgid "Unable to locate node '%s' in node tree"
msgstr "無法定位節點樹中的「%s」節點"


msgid "Unable to locate socket '%s' in node"
msgstr "無法定位節點中的「%s」接口"


msgid "Registering node class: '%s' is too long, maximum length is %d"
msgstr "正在註冊節點型別：「%s」過長，最大長度為 %d"


msgid "Registering node socket class: '%s' is too long, maximum length is %d"
msgstr "正在註冊節點接口型別：「%s」過長，最大長度為 %d"


msgid "Cannot set dupli-group as object belongs in group being instanced, thus causing a cycle"
msgstr "無法設定 dupli-group，因物體所屬群組正被作為實體而導致循環"


msgid "VertexGroup.add(): cannot be called while object is in edit mode"
msgstr "VertexGroup.add()：無法在物體處於編輯模式時呼叫"


msgid "VertexGroup.remove(): cannot be called while object is in edit mode"
msgstr "VertexGroup.remove()：無法在物體處於編輯模式時呼叫"


msgid "Vertex not in group"
msgstr "頂點不在群組中"


msgid "Constraint '%s' not found in object '%s'"
msgstr "找不到「%s」約束(「%s」物體中)"


msgid "DeformGroup '%s' not in object '%s'"
msgstr "DeformGroup「%s」不在「%s」物體中"


msgid "Object does not have duplis"
msgstr "物體沒有重複的複本"


msgid "Object.dupli_list has not been freed"
msgstr "Object.dupli_list 已釋放"


msgid "Object should be of mesh type"
msgstr "物體類型應該是網格"


msgid "No vertex groups assigned to mesh"
msgstr "無指派給網格的頂點群組"


msgid "Bad assignment mode"
msgstr "不良的指派模式"


msgid "Bad vertex index in list"
msgstr "清單中頂點索引不良"


msgid "Object '%s' does not support shapes"
msgstr "物體「%s」不支援外形"


msgid "Mesh has no UV data"
msgstr "網格沒有 UV 資料"


msgid "Mesh has no VCol data"
msgstr "網格沒有 VCol 資料"


msgctxt "Armature"
msgid "Group"
msgstr "群組"


msgid "Constraint '%s' not found in pose bone '%s'"
msgstr "姿勢骨骼「%s」中找不到約束「%s」"


msgid "Keying set could not be added"
msgstr "無法添加鍵處理集"


msgid "Style module could not be removed"
msgstr "樣式模組無法移除"


msgid "Object '%s' is already in scene '%s'"
msgstr "物體「%s」已經在場景「%s」中"


msgid "Object '%s' is not in this scene '%s'"
msgstr "物體「%s」不在此場景「%s」中"


msgid "Object '%s' must be in object mode to unlink"
msgstr "物體「%s」必須處於物體模式才能取消連結"


msgid "Style module '%s' could not be removed"
msgstr "樣式模組「%s」無法移除"


msgid "Sequence type does not support modifiers"
msgstr "序段類型不支援修改器"


msgid "Modifier was not found in the stack"
msgstr "堆疊中找不到修改器"


msgid "Sequences.new_image: unable to open image file"
msgstr "Sequences.new_image：無法開啟影像檔"


msgid "Sequences.new_movie: unable to open movie file"
msgstr "Sequences.new_movie：無法開啟影片檔"


msgid "Sequences.new_sound: unable to open sound file"
msgstr "Sequences.new_sound：無法開啟音效檔"


msgid "Blender compiled without Audaspace support"
msgstr "Blender 編譯時未開啟 Audaspace 支援"


msgid "Sequences.new_effect: end frame not set"
msgstr "Sequences.new_effect：未設定結束幀"


msgid "SequenceElements.pop: index out of range"
msgstr "SequenceElements.pop：索引超出範圍"


msgid "Sequences.new_effect: effect expects more than 3 inputs (%d, should never happen!)"
msgstr "Sequences.new_effect：此效果期待 3 個以上的輸入 (%d，應該永遠不會發生！)"


msgid "Sequence '%s' not in scene '%s'"
msgstr "序段「%s」並不在場景「%s」中"


msgid "Background image cannot be removed"
msgstr "無法移除背景影像"


msgid "MovieTracking '%s' cannot be removed"
msgstr "無法移除 MovieTracking「%s」"


msgid "Region not found in space type"
msgstr "空間類型中找不到區塊"


msgid "Not a non-modal keymap"
msgstr "不是非典範按鍵對應表"


msgid "Not a modal keymap"
msgstr "非典範按鍵對應表"


msgid "Property value not in enumeration"
msgstr "屬性值並非枚舉中的有效項目"


msgid "KeyMapItem '%s' cannot be removed from '%s'"
msgstr "無法從「%s」移除KeyMapItem「%s」"


msgid "KeyConfig '%s' cannot be removed"
msgstr "無法移除 KeyConfig「%s」"


msgid "Cannot execute boolean operation"
msgstr "無法執行布林運算"


msgid "Bind data required"
msgstr "需要綁定資料"


msgid "Object is not a mesh"
msgstr "物體不是網格"


msgid "Enable 'Auto Smooth' option in mesh settings"
msgstr "啟用網格設定中的「自動平滑」選項"


msgid "Modifier requires more than 3 input faces"
msgstr "修改器需要超過 3 個輸入面"


msgid "Vertices changed from %d to %d"
msgstr "頂點從 %d 變為 %d"


msgid "Edges changed from %d to %d"
msgstr "邊線從 %d 變為 %d"


msgid "Vertex group '%s' is not valid"
msgstr "頂點群組「%s」無效"


msgid "The system did not find a solution"
msgstr "系統找不到解決方案"


msgid "'Integrate' only valid for Mesh objects"
msgstr "「整合」僅適用網格物體"


msgid "'Integrate' original mesh vertex mismatch"
msgstr "「整合」原始網格頂點不符"


msgid "'Integrate' requires faces"
msgstr "「整合」需要有面"


msgid "Cannot get mesh from cage object"
msgstr "無法從罩體物體取得網格"


msgid "Verts changed from %d to %d"
msgstr "頂點從 %d 變更為 %d"


msgid "Cage verts changed from %d to %d"
msgstr "罩體頂點從 %d 變更為 %d"


msgid "Bind data missing"
msgstr "綁定資料遺失"


msgid "Invalid target settings"
msgstr "無效的目標設定"


msgid "Hull error"
msgstr "淘選錯誤"


msgid "Faces needed for useful output"
msgstr "需要有面才能取得有用輸出"


msgid "From/To objects must be set"
msgstr "必須設定來源/目標物體"


msgid "Convertor"
msgstr "轉換器"


msgid "Determinator"
msgstr "判定器"


msgid "Bounding box"
msgstr "邊界方塊"


msgid "Key Color"
msgstr "鍵色"


msgid "Upper Left"
msgstr "左上"


msgid "Upper Right"
msgstr "右上"


msgid "Lower Left"
msgstr "左下"


msgid "Lower Right"
msgstr "右下"


msgid "Image 1"
msgstr "影像 1"


msgid "Image 2"
msgstr "影像 2"


msgid "ID value"
msgstr "ID 值"


msgid "Dispersion"
msgstr "離散"


msgid "Std Dev"
msgstr "標準差"


msgid "From Min"
msgstr "從最小"


msgid "From Max"
msgstr "從最大"


msgid "To Min"
msgstr "到最小"


msgid "To Max"
msgstr "到最大"


msgid "Undistortion"
msgstr "反扭曲"


msgid "Dot"
msgstr "點"


msgid "RGBA"
msgstr "RGBA"


msgid "Degr"
msgstr "度"


msgid "Cb"
msgstr "Cb"


msgid "Cr"
msgstr "Cr"


msgid "Temperature"
msgstr "溫度"


msgid "Anisotropy"
msgstr "各向異性"


msgid "BSDF"
msgstr "BSDF"


msgid "RoughnessU"
msgstr "粗糙度U"


msgid "RoughnessV"
msgstr "粗糙度V"


msgid "Sigma"
msgstr "Sigma"


msgid "View Vector"
msgstr "檢視向量"


msgid "View Z Depth"
msgstr "檢視 Z 深度"


msgid "View Distance"
msgstr "檢視距離"


msgid "Vertex Alpha"
msgstr "頂點 Alpha"


msgid "True Normal"
msgstr "真法線"


msgid "Incoming"
msgstr "傳入的"


msgid "Parametric"
msgstr "變數的"


msgid "Backfacing"
msgstr "背對"


msgid "Is Strand"
msgstr "是線股"


msgid "Intercept"
msgstr "交錯"


msgid "Tangent Normal"
msgstr "切線法線"


msgid "Light Vector"
msgstr "光照向量"


msgid "Visibility Factor"
msgstr "可見性係數"


msgid "Is Camera Ray"
msgstr "是攝影機光線"


msgid "Is Shadow Ray"
msgstr "是陰影光線"


msgid "Is Diffuse Ray"
msgstr "是漫射光線"


msgid "Is Glossy Ray"
msgstr "是光澤光線"


msgid "Is Singular Ray"
msgstr "是單一光線"


msgid "Is Reflection Ray"
msgstr "是反射光線"


msgid "Is Transmission Ray"
msgstr "是穿透光線"


msgid "Ray Depth"
msgstr "光線深度"


msgid "Diffuse Depth"
msgstr "漫射深度"


msgid "Glossy Depth"
msgstr "光澤深度"


msgid "Transparent Depth"
msgstr "透明深度"


msgid "Transmission Depth"
msgstr "穿透深度"


msgid "Spec"
msgstr "高光"


msgid "DiffuseIntensity"
msgstr "漫射強度"


msgid "SpecTra"
msgstr "高光穿透"


msgid "Color1"
msgstr "色彩1"


msgid "Color2"
msgstr "色彩2"


msgid "Color Fac"
msgstr "色彩係數"


msgid "Alpha Fac"
msgstr "Alpha 係數"


msgid "Texture Blur"
msgstr "紋理模糊"


msgid "BSSRDF"
msgstr "BSSRDF"


msgid "Mortar"
msgstr "灰漿"


msgid "Mortar Size"
msgstr "灰漿大小"


msgid "Brick Width"
msgstr "磚塊寬度"


msgid "Row Height"
msgstr "列度"


msgid "Detail"
msgstr "細節"


msgid "Detail Scale"
msgstr "細節縮放"


msgid "Patterns"
msgstr "樣式"


msgid "Bricks 1"
msgstr "磚塊 1"


msgid "Bricks 2"
msgstr "磚塊 2"


msgid "Coordinate 1"
msgstr "座標 1"


msgid "Coordinate 2"
msgstr "座標 2"


msgid "W1"
msgstr "W1"


msgid "W2"
msgstr "W2"


msgid "W3"
msgstr "W3"


msgid "W4"
msgstr "W4"


msgid "iScale"
msgstr "iScale"


msgid ""
"%s\n"
"location: %s:%d"
msgstr ""
"%s\n"
"位置：%s:%d"


msgid "Unknown py-exception, could not convert"
msgstr "未知的 py-exception，無法轉換"


msgid "Creating Shadowbuffers"
msgstr "正在建立陰影緩衝"


msgid "Calculating previous frame vectors"
msgstr "正在計算前框幀向量"


msgid "Calculating next frame vectors"
msgstr "正在計算後框幀向量"


msgid "Creating Environment maps"
msgstr "正在建立環境映射"


msgid "Blender Game"
msgstr "Blender 遊戲"


msgid "Occlusion preprocessing"
msgstr "遮擋預先處理"


msgid "Fra:%d Mem:%.2fM (%.2fM, Peak %.2fM) "
msgstr "幀：%d 記憶：%.2fM (%.2fM，峰值 %.2fM) "


msgid "Sce: %s Ve:%d Fa:%d La:%d"
msgstr "景：%s 點：%d 面：%d 燈：%d"


msgid "%s, Part %d-%d"
msgstr "%s，部份 %d-%d"


msgid "Image too small"
msgstr "影像過小"


msgid "Cannot render, no camera"
msgstr "無法算繪，無攝影機"


msgid "No border area selected"
msgstr "無選取的邊緣區域"


msgid "Cannot save render buffers, check the temp default path"
msgstr "無法儲存算繪緩衝，檢查暫存預設路徑"


msgid "Full sample does not support edge enhance"
msgstr "完整取樣不支援邊線增強"


msgid "No node tree in scene"
msgstr "場景中無節點樹"


msgid "No render output node in scene"
msgstr "場景中無算繪輸出節點"


msgid "Full sample AA not supported without 3D rendering"
msgstr "無 3D 算繪時不支援完整取樣 AA "


msgid "No ortho render possible for panorama"
msgstr "全景下無法有正視算繪"


msgid "Panoramic camera not supported in Freestyle"
msgstr "Freestyle 中不支援全景攝影機"


msgid "Fields not supported in Freestyle"
msgstr "Freestyle 中不支援場域"


msgid "All render layers are disabled"
msgstr "所有算繪分層已停用"


msgid "Frame Server only support stereo output for multiview rendering"
msgstr "框幀伺服器僅支援多視圖算繪的立體輸出"


msgid "No frames rendered, skipped to not overwrite"
msgstr "無算繪的框幀，跳過而不覆寫"


msgid "There is no generated environment map available to save"
msgstr "沒有可儲存的生成的環境映射"


msgid "Invalid environment map type"
msgstr "無效的環境映射類型"


msgid "Error writing environment map"
msgstr "寫入環境映射時發生錯誤"


msgid "Render error (%s) cannot save: '%s'"
msgstr "算繪錯誤 (%s) 無法儲存：「%s」"


msgid "Setting scene %s alpha mode to Premul"
msgstr "場景 %s alpha 模式設定為預乘"


msgid "Camera \"%s\" is not a multi-view camera"
msgstr "「%s」攝影機不是多視圖攝影機"


msgid "No active view found in scene \"%s\""
msgstr "「%s」場景中找不到作用中視圖"


msgid "%s: failed to allocate clip buffer '%s'"
msgstr "%s：無法分配「%s」剪輯緩衝"


msgid "%s: incorrect dimensions for partial copy '%s'"
msgstr "R%s：部份「%s」副本的維度不正確"


msgid "%s: failed to load '%s'"
msgstr "%s：無法載入「%s」"


msgid "Caching Point Densities"
msgstr "正在快取點密度"


msgid "Raytree.. building"
msgstr "光線樹.. 建置中"


msgid "Raytree.. preparing"
msgstr "光線樹.. 準備中"


msgid "Raytree building canceled"
msgstr "光線樹建置已取消"


msgid "Raytree finished"
msgstr "光線樹完成"


msgid "Error writing render result, %s (see console)"
msgstr "寫入算繪結果時發生錯誤，%s（請見主控臺）"


msgid "SSS preprocessing"
msgstr "SSS 預先處理"


msgid "Simulating multiple scattering: %d%%"
msgstr "模擬多重散射：%d%%"


msgid "Precaching volume: %d%%"
msgstr "預先作體積快取：%d%%"


msgid "Volume preprocessing"
msgstr "體積預先處理"


msgid "Loading voxel datasets"
msgstr "正在載入體素資料集"


msgid "Paste name"
msgstr "貼上名稱"


msgid "Missing 'window' in context"
msgstr "情境中遺失「window」"


msgid "Trusted Source [Untrusted Path]"
msgstr "信任的來源 [未受信任的路徑]"


msgid "Save Over?"
msgstr "儲存覆蓋舊檔？"


msgid "unable to open the file"
msgstr "無法開啟檔案"


msgid "Path is empty, cannot save"
msgstr "路徑空白，無法儲存"


msgid "Path too long, cannot save"
msgstr "路徑過長，無法儲存"


msgid "Unable to create user config path"
msgstr "無法建立使用者組態路徑"


msgid "Unable to create userpref path"
msgstr "無法建立使用者偏好路徑"


msgid "Unable to create app-template userpref path"
msgstr "無法建立 app-template 使用者偏好路徑"


msgid "Context window not set"
msgstr "未設定情境視窗"


msgid "Cannot read file '%s': %s"
msgstr "無法讀取檔案「%s」：%s"


msgid "File format is not supported in file '%s'"
msgstr "不支援「%s」檔案的格式"


msgid "File path '%s' invalid"
msgstr "無效的檔案路徑「%s」"


msgid "Unknown error loading '%s'"
msgstr "未知的載入錯誤「%s」"


msgid "Could not read '%s'"
msgstr "無法讀取「%s」"


msgid "Cannot save blend file, path '%s' is not writable"
msgstr "無法儲存 blend 檔，路徑「%s」無法寫入"


msgid "Cannot overwrite used library '%.240s'"
msgstr "無法覆寫已使用的函式庫「%.240s」"


msgid "Can't read alternative start-up file: '%s'"
msgstr "無法讀取替代性初始啟動檔：「%s」"


msgid "Not a library"
msgstr "非函式庫"


msgid "Nothing indicated"
msgstr "未有指示"


msgid "'%s': not a library"
msgstr "「%s」：非函式庫"


msgid "'%s': nothing indicated"
msgstr "「%s」：未有指示"


msgid "'%s': cannot use current file as library"
msgstr "「%s」：無法將目前檔案作為函式庫使用"


msgid "Scene '%s' is linked, instantiation of objects & groups is disabled"
msgstr "「%s」場景已連結，已停用物體與群組的安裝"


msgid "Lib Reload: Replacing all references to old data-block '%s' by reloaded one failed, old one (%d remaining users) had to be kept and was renamed to '%s'"
msgstr "庫重載：若重新載入者失敗則將所有參照取代為「%s」舊資料塊，而舊的（%d 位剩餘使用者）必須保留並重新命名為「%s」"


msgid "'%s' is not a valid library filepath"
msgstr "「%s」不是有效的函式庫檔案路徑"


msgid "Trying to reload library '%s' from invalid path '%s'"
msgstr "嘗試重新自無效路徑「%s」中載入「%s」函式庫"


msgid "Trying to reload or relocate library '%s' to invalid path '%s'"
msgstr "嘗試重新載入或重新定位「%s」函式庫到無效路徑「%s」"


msgid "No valid 3D View found, game auto start is not possible"
msgstr "找不到有效的 3D 視圖，遊戲無法自動開始"


msgid "dbl-"
msgstr "dbl-"


msgid "ON"
msgstr "開"


msgid "OFF"
msgstr "關"


msgid "Support an Open Animation Movie"
msgstr "資助開放動畫電影"


msgid "Donations"
msgstr "贊助"


msgid "Credits"
msgstr "貢獻者"


msgid "Release Log"
msgstr "發行紀錄"


msgid "Blender Website"
msgstr "Blender 網站"


msgid "Python API Reference"
msgstr "Python API 參照"


msgid "unsupported format"
msgstr "尚未支援的格式"


msgid "(undocumented operator)"
msgstr "(未紀錄的操作器)"


msgid "Dummy Name"
msgstr "虛擬名稱"


msgid "Toggle System Console"
msgstr "切換系統主控臺"


msgctxt "Operator"
msgid "Toggle System Console"
msgstr "切換系統主控臺"


msgid "No operator in context"
msgstr "情境中無操作器"


msgid "Property cannot be both boolean and float"
msgstr "屬性無法既是布林值也是浮點數"


msgid "Pointer from path image_id is not an ID"
msgstr "來自路徑 image-id 的指標不是 ID"


msgid "Property must be an integer or a float"
msgstr "屬性必須是整數或是浮點"


msgid "Property must be a none, distance, factor, percentage, angle, or pixel"
msgstr "屬性必須是無、距離、係數、百分比、角度或像素之一"


msgid "Cannot read %s '%s': %s"
msgstr "無法讀取 %s「%s」：%s"


msgid "%s '%s' not found"
msgstr "找不到 %s「%s」"


msgid "Operator '%s' does not have register enabled, incorrect invoke function"
msgstr "操作器「%s」未有啟用的註冊器，不正確的喚起函式"


msgid "Operator '%s' does not have undo enabled, incorrect invoke function"
msgstr "操作器「%s」未有啟用取消動作，不正確的喚起函式"


msgid "Operator redo '%s' does not have register enabled, incorrect invoke function"
msgstr "操作器再次執行「%s」並未有啟用的註冊器，不正確的喚起函式"


msgid "Operator redo '%s': wrong context"
msgstr "操作器再次執行「%s」：錯誤的情境"


msgid "Could not resolve path '%s'"
msgstr "無法解析路徑「%s」"


msgid "Property from path '%s' is not a float"
msgstr "來自路徑「%s」的屬性不是浮點"


msgid "Property from path '%s' has length %d instead of %d"
msgstr "來自路徑「%s」的屬性長度為 %d 而不是 %d"


msgid "%d x %s: %.4f ms, average: %.8f ms"
msgstr "%d x %s：%.4f ms，平均：%.8f ms"


msgid "Stereo 3D Mode requires the window to be fullscreen"
msgstr "立體 3D 模式需要視窗變成全螢幕"


msgid "Blender User Preferences"
msgstr "Blender 使用者偏好設定"


msgid "Blender File View"
msgstr "Blender 檔案檢視"


msgid "All Add-ons"
msgstr "所有附加元件"


msgid "All Add-ons Installed by User"
msgstr "所有自行安裝的附加元件"


msgid "All Enabled Add-ons"
msgstr "所有啟用的附加元件"


msgid "All Disabled Add-ons"
msgstr "所有停用的附加元件"


msgid "Add Curve"
msgstr "添加曲線"


msgid "Add Mesh"
msgstr "添加網格"


msgid "Development"
msgstr "開發"


msgid "Game Engine"
msgstr "遊戲引擎"


msgid "Import-Export"
msgstr "匯入-匯出"


msgid "MakeHuman"
msgstr "MakeHuman"


msgid "Pie Menu"
msgstr "圓派選單"


msgid "Rigging"
msgstr "索具"


msgid "Workflow"
msgstr "工作流程"


msgid "English (English)"
msgstr "英文 (English)"


msgid "Japanese (日本語)"
msgstr "日文 (日本語)"


msgid "Dutch (Nederlandse taal)"
msgstr "荷蘭文 (Nederlandse taal)"


msgid "Italian (Italiano)"
msgstr "義大利文 (Italiano)"


msgid "German (Deutsch)"
msgstr "德文 (Deutsch)"


msgid "Finnish (Suomi)"
msgstr "芬蘭文 (Suomi)"


msgid "Swedish (Svenska)"
msgstr "瑞典文 (Svenska)"


msgid "French (Français)"
msgstr "法文 (Française)"


msgid "Spanish (Español)"
msgstr "西班牙文 (Español)"


msgid "Catalan (Català)"
msgstr "加泰羅尼亞文 (Català)"


msgid "Czech (Český)"
msgstr "捷克文 (Český)"


msgid "Portuguese (Português)"
msgstr "葡萄牙文 (Português)"


msgid "Simplified Chinese (简体中文)"
msgstr "簡體中文 (简体中文)"


msgid "Traditional Chinese (繁體中文)"
msgstr "正體中文 (繁體中文)"


msgid "Russian (Русский)"
msgstr "俄文 (Русский)"


msgid "Croatian (Hrvatski)"
msgstr "克羅地亞文 (Hrvatski)"


msgid "Serbian (Српски)"
msgstr "塞爾維亞文 (Српски)"


msgid "Ukrainian (Український)"
msgstr "烏克蘭文 (Український)"


msgid "Polish (Polski)"
msgstr "波蘭文 (Polski)"


msgid "Romanian (Român)"
msgstr "羅馬尼亞文 (Român)"


msgid "Arabic (ﺔﻴﺑﺮﻌﻟﺍ)"
msgstr "阿拉伯文 (ﺔﻴﺑﺮﻌﻟﺍ)"


msgid "Bulgarian (Български)"
msgstr "保加利亞文 (Български)"


msgid "Greek (Ελληνικά)"
msgstr "希臘文 (Ελληνικά)"


msgid "Korean (한국 언어)"
msgstr "韓文 (한국 언어)"


msgid "Nepali (नेपाली)"
msgstr "尼泊爾文 (नेपाली)"


msgid "Persian (ﯽﺳﺭﺎﻓ)"
msgstr "波斯文 (ﺱﺭﺎﻓ)"


msgid "Indonesian (Bahasa indonesia)"
msgstr "印度尼西亞文 (Bahasa indonesia)"


msgid "Serbian Latin (Srpski latinica)"
msgstr "塞爾維亞文拉丁字 (Srpski latinica)"


msgid "Kyrgyz (Кыргыз тили)"
msgstr "柯爾克孜文 (Кыргыз тили)"


msgid "Turkish (Türkçe)"
msgstr "土耳其文 (Türkçe)"


msgid "Hungarian (Magyar)"
msgstr "匈牙利文 (Magyar)"


msgid "Brazilian Portuguese (Português do Brasil)"
msgstr "巴西葡萄牙文 (Português do Brasil)"


msgid "Hebrew (תירִבְעִ)"
msgstr "希伯來文 (תירִבְעִ)"


msgid "Estonian (Eestlane)"
msgstr "愛沙尼亞文 (Eestlane)"


msgid "Esperanto (Esperanto)"
msgstr "世界文 (Esperanto)"


msgid "Spanish from Spain (Español de España)"
msgstr "西班牙地區西班牙文 (Español de España)"


msgid "Amharic (አማርኛ)"
msgstr "阿姆哈拉文 (አማርኛ)"


msgid "Uzbek (Oʻzbek)"
msgstr "烏茲別克文 (Oʻzbek)"


msgid "Uzbek Cyrillic (Ўзбек)"
msgstr "烏茲別克文西里爾字 (Ўзбек)"


msgid "Hindi (मानक हिन्दी)"
msgstr "印地文 (मानक हिन्दी)"


msgid "Vietnamese (tiếng Việt)"
msgstr "越南文 (tiếng Việt)"


msgid "Complete"
msgstr "完成"


msgid "In Progress"
msgstr "處理中"


msgid "Starting"
msgstr "剛開始"

